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 QuickPlay v4.6.1 
Mercredi 18/04/18 à 12:51 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
- update file exts and systems dat for new users
- Many urls corrected in efinds by 8-Cyo
- added more of 8-cyo's major updates to efinds and system file extensions
- added major efind contribs from 8-Cyo
- minor updates to RetroArch efind
- when user runs MAMEtool, remove old and boring MAME system names that might be in the users systems.dat
- make all nes and snes loader cart media calls work
-added some hardcoded choices for softlist emulators for MAME after much manual testing
- extend loader calls to deal with MAMEname conflicts between devices
- add exception list to loader calls to cope with e.g.: Thomson systems requirements
- extend loader insertions to clone systems
- add loader-insertion calls to MAME systems i.e.: where a basic cart needs calling before a floppy game
- change relationships of MAME systems: eg: Tomson series and fm8,fm7
- remove more MAME non-game system types: e.g.: card games and calculators
- refresh MAME system types e.g.: tests prove electron is more similar to bbc than atom
Télécharger QuickPlay v4.6.1
Site Officiel de QuickPlay
 NPlayers.ini et NPlayers32.ini v0.196 
Mardi 17/04/18 à 12:50 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs dans les interfaces types MAMEUI ou les frontends ont été mis à jour pour MAME v0.196.
Télécharger NPlayers.ini v0.196
Télécharger NPlayers32.ini v0.196
Site Officiel de NPlayers.ini
 Hoxs64 v1.0.9.9 FR 
Mardi 17/04/18 à 12:48 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Hoxs64 v1.0.9.9 (32-bit) FR
Télécharger Hoxs64 v1.0.9.9 (64-bit) FR
 Hoxs64 v1.0.9.9 
Lundi 16/04/18 à 13:04 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Une seule amélioration est au programme:
- New joystick configuration and fixes. Multiple host game device buttons can be assigned to a C64 joystick function.
Télécharger Hoxs64 v1.0.9.9 (32-bit)
Télécharger Hoxs64 v1.0.9.9 (64-bit)
Site Officiel de Hoxs64
 WinUAE v4.0.0 Beta 2 FR 
Dimanche 15/04/18 à 14:32 par Firebrand
On n'aime pas attendre chez Tradu-France: la traduction en français de la dernière beta de WinUAE est déjà disponible!
Télécharger WinUAE v4.0.0 Beta 2 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 2 FR (64-bit)
 WinUAE v4.0.0 Beta 2 
Dimanche 15/04/18 à 14:30 par Firebrand
Une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus a été publiée. Voici ce qu'elle propose:
- New low latency vsync tweaks and updates.
- If low latency vsync polling takes longer than 2 vblanks, exit immediately to prevent total hang if scanline reads return unexpected and weird values.
- Display panel "native" resolution returned non-existing mode which got fixed to smallest supported resolution.
- Fixed clipboard sharing.
- Fixed graphics corruption (black lines/tearing) in new low latency mode with Vertical centering enabled.
- Added overlay led support. Led overlays must have same resolution as main overlay file, fully transparent color except location of led. Name must be _x_led.png where x = power,df0,df1,df2,df3,hd,cd,md,net (md = flash/eeprom access, for example cd32 nvram) Currently D3D11 only.
- MMU emulation works again (at least 68030 was broken)
- If low latency vsync and DSOUND: switch to WASAPI. New low latency vsync needs "pull" mode audio driver.
- Added new misc panel option, asks for confirmation when trying to close emulation window using close button or ALT+F4/CTRL+F11.
- Fixed Output panel crash if capture before filtering was set.
Télécharger WinUAE v4.0.0 Beta 2 (32-bit)
Télécharger WinUAE v4.0.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 My Nes v7.2.6677 (32-bit) 
Dimanche 15/04/18 à 14:28 par Firebrand
Cet émulateur NES a été mis à jour. Voici les nouveautés:
- My Nes old GUI is back, along side with the Launcher.
- Fixed issues in the emu core.
Télécharger My Nes v7.2.6677 (32-bit)
Site Officiel de My Nes
 mGBA v0.6.3 
Dimanche 15/04/18 à 14:26 par Firebrand
Une nouvelle version de ce très bon émulateur GameBoy/GameBoy Advance a été publiée. Les améliorations sont les suivantes:
A new release of mGBA, version 0.6.3, is available. This version is a bugfix release to address some major audio and video regressions that snuck into 0.6.2. As such, all users of 0.6.2 are encouraged to update, especially if they are playing Game Boy games.

- GB Audio: Revert unsigned audio changes
- GB Video: Fix bad merge (fixes #1040)
- GBA Video: Fix OBJ blending regression (fixes #1037)
Télécharger mGBA v0.6.3 (Windows)
Télécharger mGBA v0.6.3 (MacOS)
Télécharger mGBA v0.6.3 (Linux)
Télécharger mGBA v0.6.3 (Nintendo 3DS)
Télécharger mGBA v0.6.3 (Nintendo Wii)
Télécharger mGBA v0.6.3 (PS Vita)
Site Officiel de mGBA
 AppleWin v1.27.2.0 
Vendredi 13/04/18 à 13:37 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #522] SSC: Support ACIA's TX Empty interrupt for both COM and TCP modes.
- [Change #311] SSC: Support ACIA's CTS/RTS.
- [Bug #308] Fixed TCP mode which was only generating an IRQ for first byte received.
- SSC: Fixed reading DIPSW registers.
- SSC: Support ACIA's Program Reset (write to register 9).
- SSC: Improved logging for unsupported modes (Echo, Tx break signal).
Télécharger AppleWin v1.27.2.0
Site Officiel de AppleWin
 GameEx et GameEx Arcade Edition v15.25 
Lundi 09/04/18 à 13:06 par Firebrand
Une nouvelle version de ces frontends a été publiée, mais la nature des modifications n'est pas connue.
Télécharger GameEx v15.25
Télécharger GameEx Arcade Edition v15.25
Site Officiel de GameEx
 WinUAE v4.0.0 Beta 1 FR 
Lundi 09/04/18 à 12:39 par Firebrand
La version traduite en français du nouveau WinUAE est déjà disponible grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 1 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 1 FR (64-bit)
Site Officiel de WinUAE
 WinUAE v4.0.0 Beta 1 
Lundi 09/04/18 à 12:36 par Firebrand
Lorsque Toni Willen se fait discret pendant quelques temps, ça ne signifie généralement pas qu'il se repose mais qu'il prépare du lourd. Cela se vérifie encore avec la sortie d'une nouvelle série de beta pour une version majeure de WinUAE. Voici ce que cette v4 commence à nous proposer:
- Huge graphics subsystem rewrite to support multiple virtual monitors.
- Lagless vsync.
- New debugger.

If any existing configuration that works with 3.6.1 crashes or works strangely, attach config and winuaelog.txt, thanks. Do not attempt to "fix" it by adjusting config!


Lagless Vsync:
- Previous discussion:
- Implemented lagless vsync mode (
- Replaces old low latency vsync mode.
- What does it do? It reduces input latency from usual 20ms-40ms+ to less than 5ms! (or even less)
- Current limitations:
*Does not support black frame insertion or frame doubling = use only standard 50Hz or 60Hz modes. (or up to 85Hz or so )
*Native mode only. Cycle-exact/approximate/fastest possible/JIT supported.
*Direct3D 9 and 11 only.
*Fullscreen only.
*Amiga display to monitor position mapping must be border to border vertically (or close enough) or you may see tearing lines.
*Does not gain anything from G-Sync.
- Current features:
*Input is read after each slice.
*Default is 4 slices (adjustable in GUI) which makes max input latency about 6ms. (Assuming quality "gaming grade" USB input devices that use <=1ms USB rate.)
*Because output is shader based, outputting each slice requires full render pass each time. It technically means same as rendering screen 4 times the frame rate. (for example 50Hz output requires rendering 200 frames) -> don't enable any extra shaders unless you have powerful GPU. Most likely requires GPU with on-board RAM (discrete GPU) because this mode increases VRAM bandwidth requirements heavily. Or reduce resolution.
*END+F9 toggles debug colors when in low latency vsync mode (In normal modes END+F9 changes screens). When debug colors are disabled, useless screen clearing before each slice rendering is also disabled.

Multi virtual Amiga monitor support:
- Enables multiple virtual Amiga monitors. Amiga monitor = single WinUAE window.
- Default mode is unchanged, highest priority Amiga display output appear in single WinUAE window, switches automatically or manually (END+F9).
- Optionally any video port display adapter or any RTG board can be disconnected from default monitor and connected to other monitor. (Monitor 1 to 4 select box in GUI, 1 = default). Only one signal source can be connected to non-default monitors. Only default monitor support on the fly switching/END+F9 manual switching.
- Native (chipset) video output is always connected to first (default) monitor.
- Each active monitor (WinUAE window) content is refreshed in real-time.
- For example x86 VGA can be now visible at the same time with WB.
- Limitations and other information:
*Windowed mode only (later full-window with single virtual monitor to physical monitor mapping)
*Fullscreen is not supported and won't be supported.
*Direct 3D 9/11 mode only. DirectDraw won't be supported.
*GUI options adjusts all monitors. If native/video port: native filter and all other native related settings are in use for all windows in native/video port mode, if RTG: GUI RTG settings are used for all monitors in RTG mode.
*Non-default monitors are always opened next to default monitor. Positions are not stored.
*It does not matter which window has focus/captured mouse. All windows listen for input normally.
*Non-default windows don't have status bar or OSD and only have name of monitor in title bar.
*Video port device's window opens immediately at startup, RTG board's window open when board's output is enabled with valid display configuration for the first time.

New debugger features:

Minimal Macrosystem Casablanca "emulation"
- Supports Casablanca ROM images, none of Casablanca special IO address spaces supported. It is has very unknown custom hardware.
- If you want to help with debugging/reverse-engineering Casablanca internals using emulation:
*Set correct ROM, either original 2x512k 1:1 ROM images (ROM scanner supported) or 1x1024M manually merged and byteswapped. (Don't ask me, they contain KS modules, in scrambled format.) If rom starts with "00 00 00 00 00 00 00 18 44 52 42 52 00 01 00 06 ........DRBR...." = correct merged and byteswapped image.
*CPU must be set to 68060 (MMU bus error handler assumes PC always points to faulting instruction, 68040 documentation says it isn't guaranteed)
*MMU emulation must be enabled.
*Chipset extra must be set to Casablanca.
*Other chipset options don't matter.
*RAM must be set manually: Select Z3 Fast #1, set size (32M/64M), tick "Manual configuration", set Address range start = 40000000. (End address is set automatically). Casablanca RAM uses Z3 space but does not use autoconfig.
*Log window should be enabled.
- It "works" if you see lots of casablanca io access log messages, including MMU enable message. (MMU: TC=109dc enabled=0 page8k=0 PC=00000106). Finally it gets in infinite loop with exec partially initialized.
- Because ROM is descrambled and copied to RAM by boot code and MMU is used to remap it to usual $f80000 region, also "zero page" is remapped, you need to enable UAE debugger mmu mapping support (for example "mmu 1" = use current MMU tables to translate user space addresses, 5 = super space) or you most likely get random garbage when using debugger commands.

Other Changes
- Directory harddrives now use uaehf.device as a fake device driver (instead of non-existing uae.device), SysInfo does not anymore crash in Drives page when selecting directory harddrive. (SysInfo bug: it does not check for device driver open failure) HD_SCSICMD is also partially supported in this situation, mainly identification commands that don't access the drive, like READ CAPACITY and INQUIRY. Unsupported commands return Incompatible Medium Installed ($05/$30 00) error.
- Partition hardfiles also support above HD_SCSICMD SCSI commands.
- Don't show loaded config file ".uae" extension in GUI title.
- GUI title didn't show loaded config file if it was loaded from command line or via doubleclicking config file.
- MSVC code analyzer warnings fixed (uninitialized variables, buffer size checks).
- ROM is slow -option only changed $e0-$e8 ROM space timing (wrong end address)
- Toccata recording used wrong interrupt bit.
- Fixed WD33C93 based SCSI controller and no SCSI devices: boot hang (3.6.1)
- If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted.
- DKB RapidFire and SpitFire use same boot rom. Renamed to RapidFire/SpitFire. Only difference seems to be RAM expansion.
- Added Xetec FastTrak, CSA Magnum 40, GVP A1230 Series II, Hardital TQM and MacroSystem Falcon 040 (without SCSI).
- Real harddrive imager attempts to automatically temporarily dismount source drive first.
- Directory filesystem harddrive block size is dynamic adjustment now starts from smaller disk size to also fix WB free space calculation overflow.
- Disk swapper config file data is restored from statefile.
- If memwatch point is watching for blitter accesses, blitter registers at start of blit and current register are output when breakpoint is hit.

Xetec FastTrak:
- 5380 based SCSI controller, byte wide fake DMA, uses MOVEP.L.
- "bootdisk.device" "bootdisk 1.42 (22 Mar 1990)" "Xetec FastTrak Autoboot"

CSA Magnum 40:
- A2000 68040 accelerator.
- 53C710 based SCSI, true DMA.
- ROM is loader only, SCSI driver is installed to RDB LSEG blocks by the installer.

GVP A1230 Series II:
- A1200 68030 accelerator.
- Usual GVP WD33C93 + 24-bit GVP DMA chip combination, with 2 extra external DMA bits to support up to 32M of RAM.
- ROM v5.0 gvpscsi.device.
- Clock not emulated. (DS1994 1-wire clock)

Hardital TQM:
- A1200 68030 accelerator.
- ROM only adds RAM to system.
- Possibly clone of DKB 1230. Nearly identical ROM contents with "DKB1230" string in "hidden" nybble based data!

MacroSystem Falcon 040
- A1200 68040 accelerator.
- Only non-SCSI boot ROM currently available, adds only RAM to system. Uses MOVEP, not 68060 compatible. (SCSI boot ROM wanted!)
Télécharger WinUAE v4.0.0 Beta 1 (32-bit)
Télécharger WinUAE v4.0.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 History.dat v1.96 
Vendredi 06/04/18 à 13:04 par Firebrand
Ce fichier informatif pour MAME a été mis à jour avec des données relatives à MAME v0.196.
Télécharger History.dat v1.96
Site Officiel de History.dat
 AppleWin v1.27.1.0 
Vendredi 06/04/18 à 13:02 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Les améliorations sont les suivantes:
- [Change #547] Improve UI and logging when PrintScreen key fails to register.
- [Change #546] Changing Config's 'Disk access speed' now doesn't trigger a restart.
- [Change #540] Config's Benchmark now reports "Pure CPU MHz" for both video update (as before) & full-speed (new).
- [Change #535] Help doc: added a description of Caps Lock behaviour.
- [Change #398] Added new command line switches:
*-h1 : Start with hard disk 1 plugged-in (and auto power-on the Apple II). NB. Hard disk controller card gets enabled.
*-h2 : Start with hard disk 2 plugged-in. NB. Hard disk controller card gets enabled.
*-s7 empty : Remove the hard disk controller card from slot 7.
- [Bug #543] Swapping disks now doesn't swap drive's motor/spinning state.
- [Bug #537] Fix for failing DOS 3.2 INIT.
Télécharger AppleWin v1.27.1.0
Site Officiel de AppleWin
 Emu Loader v8.5.3 (mise à jour) 
Jeudi 05/04/18 à 12:24 par Firebrand
Les corrections de bugs continuent avec cette nouvelle version de Emu Loader. Voici de quoi il s'agit:
And the hunt for more bugs continue.
Frontend crash when trying to save emulator default settings from Arcade Emulators Setup screen. Plus, other minor adjustments.

- Supermodel3 emulator settings screen was not centered in the desktop
- The "Select" button for "BGFX Shadow Mask" file was not implemented
- Calling "set emulator default settings" from "Arcade Emulators Setup" was not passing the correct emulator filename parameter, resulting in bogus "full_path\emu_cfg_filename.ini" and causing frontend to crash when saving emu default settings

- Enabled "Save to File" button in madExcept settings (bug report crash dialog)
- Send bug report will no longer zip the .txt; .png files (madExcept)
Télécharger Emu Loader v8.5.3 (mise à jour)
Site Officiel de Emu Loader
 mGBA v0.6.2 
Mercredi 04/04/18 à 13:05 par Firebrand
Ce très bon émulateur GameBoy/GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- Core: Fix ROM patches not being unloaded when disabled (fixes
- 3DS: Fix opening files in directory names with trailing slashes
- LR35902: Fix watchpoints not reporting new value
- GB MBC: Fix MBC2 saves (fixes
- GB Memory: HDMAs should not start when LCD is off (fixes
- GB Memory: Fix OAM DMA blocking regions (fixes
- GB Video: Only trigger STAT write IRQs when screen is on (fixes
- GBA: Fix some GBA ROM misdetection (fixes
- GBA: Fix SharkPort saves for EEPROM games
- GBA Audio: Increase PSG volume (fixes
- GBA BIOS: Fix incorrect exit condition in LZ77
- GBA Cheats: Fix PARv3 slide codes (fixes
- GBA Cheats: Fix slide codes not initializing properly
- GBA DMA: ROM reads are forced to increment
- GBA Hardware: RTC accuracy improvements
- GBA I/O: Fix writing to DISPCNT CGB flag (fixes
- GBA Memory: Fix copy-on-write memory leak
- GBA Memory: Partially revert prefetch changes (fixes
- GBA Savedata: Fix crash when resizing flash
- GBA Video: Force align 256-color tiles
- GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes
- PSP2: Fix issues causing poor audio
- Python: Fix package directory
- Qt: Fix locale being set to English on settings save (fixes
- Qt: Fix opening in fullscreen (fixes
- Wii: Fix screen tear when unpausing
- Wii: Fix various setup and teardown drawing issues (fixes

- 3DS: Scale font based on glyph heights (fixes
- GB MBC: Remove erroneous bank 0 wrapping
- GBA: Improve multiboot image detection
- PSP2: Use system enter key by default
Télécharger mGBA v0.6.2 (Windows)
Télécharger mGBA v0.6.2 (MacOS)
Télécharger mGBA v0.6.2 (Linux)
Télécharger mGBA v0.6.2 (Nintendo 3DS)
Télécharger mGBA v0.6.2 (Nintendo Wii)
Télécharger mGBA v0.6.2 (PS Vita)
Site Officiel de mGBA
 Mednafen v1.21.2 
Mercredi 04/04/18 à 12:58 par Firebrand
Une nouvelle version de cet émulateur multi-système a été publiée. Voici les changements apportés:
- Updated bundled copy of Tremor to address a security vulnerability.
- SS: Improved emulation of SCU DSP DMA to program RAM, per tests on a SS(still nowhere near perfect, the way it's implemented on hardware is kind of horrible, but it should work ok if games use it how it's meant to be used); fixes graphical glitches in "Shining Force III - Scenario 2", and perhaps in the other "Shining Force III" games as well.
- SS: Flush the prefetched SCU DSP instruction when PC is set via PPAF, instead of when END/ENDI executes or when execution is forcibly stopped, per tests on a SS.
- SS: Disallow SCU DSP LOP from being written in a looped single instruction unless it's the final iteration, per tests on a SS.
- SS: Allow SCU DSP LOP to underflow to 0xFFF with LPS and BTM, per tests on a SS.
Télécharger Mednafen v1.21.2 (32-bit)
Télécharger Mednafen v1.21.2 (64-bit)
Site Officiel de Mednafen
 Le sondage d'avril 2018 
Mardi 03/04/18 à 15:01 par Firebrand
Les cloches sont revenues et le lapin de Pâques vous a fait chercher ses œufs toute la journée... à moins qu'il n'ait eu quelque jeu dans son panier pour éviter d'aller farfouiller dans le jardin et se prendre une averse sur le coin du nez!

Les lapins aiment-ils la Nintendo Switch? On ne le saura probablement jamais, mais on connait par contre les habitudes de nos visiteurs car voici les résultats du sondage de mars:

Comparons au même sondage fait il y a un an:

Il y a manifestement eu une évolution et la petite dernière de Nintendo aura su vous convaincre: l'an dernier, vous étiez majoritairement pas intéressés par la console. Ceux qui ne veulent pas la prendre sont désormais minoritaires. Il y a également plus d'indécis: une partie d'entre vous semble intéressés mais attendent le ou les jeux qui feront le déclic qui poussera à l'achat.

Pour le mois d'avril, nous allons revenir sur le sondage de février où, à ma grande surprise, vous étiez très largement clients pour les jeux Virtual Console sur nos consoles modernes. Cette fois, le sondage ne s'adressera qu'à cette majorité pour connaitre la raison pour laquelle vous achetez ces jeux.

Les résultats du sondage du mois de février.

Vous pouvez venir défendre votre choix sur notre forum!
 Messinfo.dat v0.196 (11.08) 
Mardi 03/04/18 à 13:16 par Firebrand
Ce fichier informatif pour les jeux non arcade de MAME a été mis à jour avec les nouvelles machines de MAME v0.196.
Télécharger Messinfo.dat v0.196 (11.08)
Site Officiel de Messinfo.dat
 Emu Loader v8.5.2 (mise à jour) 
Mardi 03/04/18 à 13:13 par Firebrand
Ce frontend multi-systèmes continue de se mettre à jour pour éliminer encore plus de bugs. Les améliorations sont les suivantes:
I gave Mikey a call to lend a hand with his nunchucks and squash more bugs that were causing Emu Loader to malfunction.
This build also bring a new feature: colors customization of preview image's hint box. Great if you want to see a dark hint box when hovering the mouse on the image. Settings can be found in Preferences screen, Images tag.
Emu Loader is going thru another major house-cleaning season. There are plenty more commented/unused code to be removed. This is the reason why I've been crossing paths with some jurassic bugs that I didn't know were there.

- "Image Category Settings" bug fixes (left-overs from old code)
*"Select" category was disabled and its folder selections was never saved on exit
*zipped images cache wasn't rebuilt on exit while in multiple images layouts, causing selected game images to not load
- Frontend crash if you try to use "Select" image category
- Auditing multiple selected games was not working if any of them use device or bios sets
- Wrong system selected in "single system selection" mode (Arcade system selection dialog)

- Preview images panel color/splitter settings moved from "EmuLoader.ini" to "\ini_files\image_category.ini"; no more losing image splitter settings on a fresh install
- You can select scan mode and software list build mode when using "Create MAME Software Games List" in main menu "Arcade"

- Customize "preview images hint box" appearance (Preferences screen, "Images" tab)
*the hint box shows up when hovering the mouse on top on images panel
*box background color, box frame color and visibility, text color, text shadow color and visibility
*box opacity level (255 is opaque, 0 is transparent)
*settings saved in "\ini_files\image_category.ini" file to avoid loss on a clean install
*new setting "Show Unzipped/Zipped Icon" that display an "image icon" for unzipped images and "zip icon" for zipped images (easier to spot if the loaded image is unzipped or zipped when hovering the mouse on top of it)
- Moved "Update Favorites Profiles" from main menu to "Help" sub-menu since its usefulness has passed; but if you're late into the frontend party, it's still available
Télécharger Emu Loader v8.5.2 (mise à jour)
Site Officiel de Emu Loader
 MedGui Reborn Stable v0.095 
Mardi 03/04/18 à 13:09 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Voici la liste des changements:
- Fixed a bug on Mednafen detection to prevent loop
- Added support for emu4crt mednafen fork (rename emu4crt into mednafen.exe)
- Changed Environment Variable setting, to remove it when others process will be recalled from MedGui Reborn.
- Remove the cd selection popup on M3U when a user save Mednafen setting
- Added the support to AmicoX player in ModLand Scraper to play ".mod…", ".s3m", ".xm", ".it", ".midi" chiptune file
- Updated MetroMed to make it compatible with last Mednafen release
Télécharger MedGui Reborn Stable v0.095
Site Officiel de MedGui Reborn Stable
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