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 SameBoy v0.12.1 
Dimanche 23/06/19 à 13:48 par Firebrand
Deux nouvelles versions de cet excellent émulateur GameBoy avant tout pour MacOS mais ayant un port Windows (amputé de certaines fonctions) ont été publiée. Voici la liste des améliorations:
Version 0.12.1
This version is a minor bug-fixing version that only affects the SDL version. The macOS version is identical, except for the version number.

Bug Fixes
- Fixed the CGB and AGB boot ROMs being corrupt on the Windows version
- Improved audio quality on the SDL ports on systems using a large audio buffer

Version 0.12
This version is backwards compatible with save states from SameBoy 0.11.x.

New/Improved Features
- An experimental support for emulating CGB-CPU C is now available in the Cocoa port. This is still experimental and does not accurately represent all differences between CGB-CPU E and CGB-CPU C yet
- The Libretro port no longer restarts the core after changes to the high-pass filter or color correction
- The SDL port can now start in fullscreen mode via a command line argument
- High level emulation of Super Game Boy: ◦Supports game colorization
*Supports borders, including correct emulation of the fade animations and borders that obscure parts of the Game Boy display window
*Up to 4-player multiplayer (Currently only in the Cocoa and Libretro ports)
*Can choose between Super Game Boy (NTSC), Super Game Boy (PAL) and Super Game Boy 2, with correct CPU speed emulation
*All models include open source boot ROMs, just like previously supported models
*Includes a default border for games without SGB support
*Includes a boot animation
*Accurate emulation of cases where the internal frame buffer loses sync with the SNES/SFC side
- New CRT display filter
- New preference panel in the Cocoa port
- Minor visual improvements to the icon
- Many performance all around the core
- The debugger now includes jump-to breakpoints
- New APU debugger commands
- The SDL port now has mouse support
- The SDL port now has an “Open ROM” dialog window, in addition to the previously available drag and drop support
- The Cocoa and SDL ports now have better support for sub-frame input accuracy
- The VRAM display window in the Cocoa port can now display SCX and SCY on the tilemap
- Redesigned audio API that should improve audio quality in all ports

Accuracy Improvements/Fixes
- WRAM, VRAM, and other types of memory are now realistically initialized to random values. The randomization patterns vary across emulated models and revisions. This fixes several games that rely on non-zero values on boot
- Slightly more accurate emulation of the undocumented $FF4C register, which controls DMG mode on CGBs
- Fixed an APU regression where the noise channel’s volume envelope ran too fast
- More accurate emulation of analog APU characteristics
- Fixed a CGB boot ROM bug that made some games boot with incorrect palettes
- Fixed incorrect emulation of echo RAM
- Fixed a very rare edge case when an interrupt occurs while the stack points to $FF11
- Correct emulation of the time required to switch the CPU speed
- Correct emulation of CGB palette accessibility in different PPU timings, fixes Lego Racers
- Other accuracy improvements to OAM and VRAM accessibility
- The serial registers now behave realistically by working with bits instead of bytes
- More accurate initial RAM and VRAM values when using the built in CGB boot ROM
- Accurate emulation of AGB audio mixing, which is different from older models
- Fixed the behavior of the wave channel’s first sample playback, fixes buzzing sounds on LSDJ and several games
- Most aspects of STOP mode are now accurately emulated
- Fixed a bug where initial register values were incorrect when selecting a palette for a DMG game in the built in CGB boot ROM
- Fixed incorrect emulation of the Background and Window enable bit in LCDC

Bug Fixes
- Fixed a bug where the SDL port would not recognize joypads if started directly to a ROM
- Fixed a bug where the Quick Look previewer would show glitched thumbnails for DMG games
- Fixed a regression that made the Cocoa port unable to display anything on Macs not supporting Metal
- Fixed a bug where modifying RTC data could corrupt MBC RAM data
- Fixed a bug where CGB save states were significantly larger than they should have been, older save states are converted
- Fixed several bugs in expression parsing in the debugger
- Work around a bug where some Windows 10 machines using Intel HD Graphics had unresponsive UI in the SDL port
- Fixed a bug where the D-Pad did not work on several gamepads in the Cocoa port
- Fixed a bug where the gamepad D-Pad had unexpected behaviors in the menus of the SDL port
- Fixed a bug where underclocking slowed down the core to ~40% of its speed instead of an exact 50%

Misc Internal Changes
- Rename all Z80 instances to SM83, which is most likely the name of the CPU core used in the Game Boy
- Size optimization in the CGB boot ROM
Télécharger SameBoy v0.12.1 (MacOS)
Télécharger SameBoy v0.12.1 (Windows)
Site Officiel de SameBoy
 OpenEmu v2.0.9.1 
Dimanche 23/06/19 à 13:41 par Firebrand
Encore une nouvelle version pour cet ensemble de noyaux d'émulateurs pour MacOS. On ne sait toujours pas ce qui a été modifié, mais vue la rapidité de publication, il doit certainement s'agir de corrections de bugs apparus en v2.0.9.
Télécharger OpenEmu v2.0.9.1 (stable)
Télécharger OpenEmu v2.0.9.1 (experimental)
Site Officiel de OpenEmu
 OpenEmu v2.0.9 
Samedi 22/06/19 à 12:55 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunit dans une même interface pour MacOS a été publiée. Les modifications apportées ne sont pas publiées à ce jour.
Télécharger OpenEmu v2.0.9 (stable)
Télécharger OpenEmu v2.0.9 (experimental)
Site Officiel de OpenEmu
 AppleWin v1.28.7.0 
Dimanche 16/06/19 à 13:33 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Voici la liste des nouveautés:
- [Bug #654] Fix for Sather's "Little Text Window" not rendering correctly.
- [Bug #652] Fix for 6522 TIMER1's period to be N+2 cycles.
Télécharger AppleWin v1.28.7.0
Site Officiel de AppleWin
 My Nes v7.5.71 (32-bit) 
Jeudi 13/06/19 à 13:03 par Firebrand
Cet émulatuer NES pour Windows a été mis à jour. Les améliorations sont les suivantes:
- Added: enable filters in Audio option.
- Improved: sound playback quality (both renderers) by configuring buffer size and latency (buffer options are removed).
- Fixed: Square sound channels sequencers (wrong counting through the look-up table).
- Fixed: sound aliasing by implementing proper low-pass filter for down-sampling.
- Improved: sound quality by adding the proper filters as described in nes wiki.

- It is recommended to switch into SlimDX renderers, for both video and sound for this version (unless there are quality issues).
- My Nes emulation engine outputs sound at ~1.79 MHz, in real nes (as described here ) there are 3 filters:
. A first-order high-pass filter at 90 Hz
. Another first-order high-pass filter at 440 Hz
. A first-order low-pass filter at 14 kHz
Now My Nes implement all these filters after output in 1.79 MHz. All filters (low-pass and high-pass) are implemented as described in the wiki, in other words, they work using the actual physical equations.
After that, for down-sampling into the playback sound frequency, a low-pass filter is implemented at playback frequency as well.
- So, in My Nes, the audio process works like this:
EMU OUTPUT at ~1.79 MHz => high-pass filter at 90 Hz => high-pass filter at 440 Hz => low-pass filter at 14 kHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
- If you notice performance issues in this version or simply you don't like the sound quality, you can still disable this filters in the main menu: Audio>Enable Filters.
When this option is disabled, the filters order will be like this:
EMU OUTPUT at ~1.79 MHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
This may cause some sound issues like aliasing, corrupted square melodies ...etc
- Sound buffer size is now fixed for each renderer: 16 KB for SlimDX Direct sound and 5KB for SDL2Sound. These buffer sizes found best for quality and performance.
Télécharger My Nes v7.5.71 (32-bit)
Site Officiel de My Nes
 SDLMAME4Ubuntu v0.210 
Lundi 10/06/19 à 13:28 par Firebrand
Ces versions de MAME pour Linux Ubuntu ont été mises à jour avec les sources de MAME v0.210.
Télécharger SDLMAME4Ubuntu v0.210 (32-bit)
Télécharger SDLMAME4Ubuntu v0.210 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 Fichiers additionnels pour MAME v0.210 (2ème partie) 
Dimanche 09/06/19 à 13:58 par Firebrand
Deux nouveaux support files ont été mis à jour pour MAME v0.210:
Languages.ini v0.210 (0.99):
- 2019/06/09 0.99: Added 0.210 sets; fixed all "Touchmaster" sets.

Series.ini v0.210:
- Items RENAMED (2): (pepp0550a) to (pepp0550b) and (sfex2) to (sfex2u).
- Series RENAMED (3): (Dolphin Treasure) to (Dolphin Treasure * Slot), (Megatouch) to (MegaTouch) and (Paitoride) to (Last Fortress).
- Series UPDATED (16): Bubble Bobble, Dolphin Treasure, Gradius, Gunlock, Jack Potten's Poker, MegaTouch, Moon Cresta, Pac-Man, Percussion Freaks, Player's Edge, Point Blank, Reelin-n-Rockin, Star Horse, Street Fighter EX, Tetris and Touchmaster.
Télécharger Languages.ini v0.210 (0.99)
Télécharger Series.ini v0.210
 Emu Loader v8.7.7 (version complète) 
Samedi 08/06/19 à 13:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Les améliorations sont les suivantes:
More bugs fixed
I forgot to remove a debug code from the Delete/copy/move game files feature, making it completely useless.
Improvements to the popup menu library TBcBarPopup (BcMenus.pas) to allow custom menu border drawing (might be buggy on Windows 10). You can customize the frame color in preferences screen, Night Mode 2 page.
Further tweaks and fixes to my TBitBtnEx / TSpeedButtonEx components. There was a painting bug, showing garbage in the outskirts of the control.

- Popup menus can now display Unicode texts, but this implementation is far from perfect
- Copy/move/delete game ROMs was not working due to an "Exit" command I forgot to remove, preventing further code from executing
- Removed some beeps playing while creating games lists
- Fixed bad Windows theme painting in my TPanelEx component, affecting all components in it... highly noticeable in light mode
- Hint text of separator lines were missing in popup menus

- Improvements to my TBitBtnEx component
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)
- Improvements to my TSpeedButtonEx component
*font color is not changed when clicked (only applies if button style is set to "flat")
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)

- Custom border for menu/popup menus
*night mode only
*you can customize the border color in preferences screen "Night Mode 2" page
*experimental feature, might be buggy on Windows 10
Télécharger Emu Loader v8.7.7 (version complète)
Site Officiel de Emu Loader
 Hoxs64 v1.0.21.1 FR 
Samedi 08/06/19 à 13:40 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par Tradu-France.
Télécharger Hoxs64 v1.0.21.1 (32-bit) FR
Télécharger Hoxs64 v1.0.21.1 (64-bit) FR
Télécharger Hoxs64 v1.0.21.1 (Windows 98/2000) FR
 Fichiers additionnels pour MAME v0.210 
Vendredi 07/06/19 à 13:00 par Firebrand
La première bordée de fichiers additionnels d'AntoPISA pour MAME v0.210 vient d'être publiée.
Unofficial Catlist/Catver v0.210:
- 2019/06/06: Aligned files to MAME 0.210.
Télécharger Category.ini v0.210
Télécharger CHD-info v0.210
Télécharger Unofficial Catlist/Catver v0.210
Télécharger Version.ini v0.210
 Stella v6.0.1 
Vendredi 07/06/19 à 12:54 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Added support for CDFJ bankswitching type (Galaga, Wizard of War, etc).
- Allow the DPC+ scheme to not enable playfield 'jitter' effect for certain older DPC+ driver versions; this allows 'Epic Adventure' ROM to finally work in Stella.
Télécharger Stella v6.0.1
Site Officiel de Stella
 Hoxs64 v1.0.21.1 
Lundi 03/06/19 à 13:30 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 a été publiée. Voici la liste des nouveautés:
1) The debugger now displays and parses all numbers using the current selected radix (hex or dec) while permitting the use of "$" and "." as radix overrides.
2) Fixed broken loading of a cartridge with in a save state file.
3) Bug fix for randomly distributing keyboard and joystick input into the video frame.
4) Changed ANE to use 0xEF as the magic constant as recommended by Groepaz.
Télécharger Hoxs64 v1.0.21.1 (32-bit)
Télécharger Hoxs64 v1.0.21.1 (64-bit)
Télécharger Hoxs64 v1.0.21.1 (Windows 98/2000)
Site Officiel de Hoxs64
 AppleWin v1.28.6.0 
Lundi 03/06/19 à 13:26 par Firebrand
Cet émulateur Apple // pour Windows a été mis à jour. Les améliorations sont les suivantes:
- [Bug #651] Cycle-accurate interrupts:
*Interrupts sources are checked after every opcode (full-speed after every 40 opcodes).
*6522 TIMERs in free-running mode now accounts for the underflowed cycles when resetting the count.
Télécharger AppleWin v1.28.6.0
Site Officiel de AppleWin
 uCON64 v2.2.0 
Dimanche 02/06/19 à 14:29 par Firebrand
Cet utilitaire de gestion de backups de cartouches originales a été mis à jour. Les améliorations sont les suivantes:
- added (GB) --gp2bmp convert Game Boy Printer data (produced by --xmccl) to BMP (by dbjh; based on version of gblnk (by Chris McCormick) improved by Difegue. Many thanks to Difegue for providing me with Game Boy Printer data. Thanks to Martin Eyre for documenting his findings about Game Boy Printer commands)
- added (SNES) --sminis=ID convert *.srm (SRAM) file to SNES/Super Famicom Classic Mini (hakchi2) format for game with identifier ID (by dbjh)
- added (SNES) --smini2srm convert SNES/Super Famicom Classic Mini (hakchi2) SRAM data to *.srm (SRAM) file (by dbjh)
- added support for NetBSD (by dbjh; thanks to Thomas Klausner for his help)
- updated support for OpenBSD (64-bit) (by dbjh)
- updated (all) made -o also work for --rrom, --r83 and --rjoliet, just like the other rename options (--rdat, --rl and --ru) (by dbjh)
- updated (SNES) improved reliability of GDSF communication for PCs with a parallel port that supports ECP (built-in or PCIe parallel port card). At last. It is essential to correctly specify ecr_offset for this to work (by dbjh; many thanks to Mystic_Merlin for testing)
- updated (SNES) improved --ufosd by adding specific support for 10 and 12 Mbit HiROMs and implementing a generic way to set the SRAM mapping bytes (by dbjh; thanks to Revenant for the information and Trenton_net for testing)
- added (SNES) --xufosd send ROM to Super UFO Pro 8 SD. Be sure to use a tool like Zadig to add libusb-0.1 (libusb-win32) support (by dbjh; thanks to Revenant for the information and Trenton_net and Revenant for testing)
- updated (SNES) added NTSC/PAL fix for Soul Blazer F/G and Super Metroid E (by dbjh; thanks to Mystic_Merlin)
- added (SNES) work-around for using the Game Doctor SF6 protocol for parallel ports that do not support reading from the Control register. It is good enough to at least allow dumping saver data and SRAM. To enable the new functionality assign a value other than 0 to the variable gd6_send_byte_delay. See the FAQ question 55 for details (by dbjh; many thanks to NorQue and Mystic_Merlin for testing)
- updated (SNES) made --gd3 specify a pass-through mapping for LoROM DSP games (by dbjh)
- updated (SNES) added proper recognition of Pro Fighter headers of LoROM DSP games with 2, 8 or 32 kB SRAM (by dbjh)
- updated (SNES) added interpretation of remaining part of GD3 header (DRAM and SRAM mapping) to --dbuh (by dbjh)
- updated (SNES & Genesis) fixed split file detection for formats other than (M)GD and MGH which I broke in 2.1.0 (by dbjh)
- added (all) --split=N split ROM in parts of N Bytes (including possible header). This is a generic file splitting option. Use -s, optionally in combination with --ssize=SIZE to split files for use with a specific console or backup unit (by dbjh)
- added (SNES) support for Super Magicom/SMC IC2 file format. This format is used by several ancient backup units, including the Twin Supercom, Future Supercom Pro.9 and UFO Super Drive PRO 6 HYPER VERSION in order to run HiROM games up to 16 Mbit. Use --ic2 to convert a file to Super Magicom/SMC IC2 format (by dbjh; thanks to Mystic_Merlin for info and testing)
- updated (SNES) fixed bug in --ufo that caused it to produce incorrect headers for games that do not use SRAM (by dbjh; thanks to Mystic_Merlin for feedback and testing)
- updated (SNES) fixed bug in -j for files in UFO format smaller than or equal to 8 Mbit (by dbjh)
Télécharger uCON64 v2.2.0 (Windows)
Télécharger uCON64 v2.2.0 (Dos)
Télécharger uCON64 v2.2.0 (Linux)
Site Officiel de uCON64
 NegaMAME v0.210-1 
Dimanche 02/06/19 à 14:16 par Firebrand
Ce build de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.210.
Télécharger NegaMAME v0.210-1 (Windows)
Télécharger NegaMAME v0.210-1 (MacOS)
Télécharger NegaMAME v0.210-1 (Linux)
Site Officiel de NegaMAME
 History.dat v2.10 
Vendredi 31/05/19 à 14:39 par Firebrand
A l'occasion de la sortie de MAME v0.210, une nouvelle version de ce fichier regroupant des anecdotes sur les jeux a été publiée.
Télécharger History.dat v2.10
Site Officiel de History.dat
 Mameinfo.dat v0.210 
Vendredi 31/05/19 à 14:36 par Firebrand
Ce fichier informatif contient les données relatives à MAME v0.210. Voici les changements apportés:
- Updated to MAME 0.210 (
- Added Source/Listinfo changes. Newest Bugs (30th May).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.210
Site Officiel de Mameinfo.dat
 WolfMAME v0.210 
Vendredi 31/05/19 à 14:34 par Firebrand
Les nouveaux jeux de MAME v0.210 sont désormais disponible dans cette version de MAME orientée compétition.
Télécharger WolfMAME v0.210
Site Officiel de WolfMAME
 SDLMAME v0.210 
Vendredi 31/05/19 à 14:32 par Firebrand
Cette version de MAME pour OSX a été mis à jour avec les sources de MAME v0.210.
Télécharger SDLMAME v0.210
Site Officiel de SDLMAME
 MAME v0.210 
Vendredi 31/05/19 à 14:31 par Firebrand
La version officielle de MAME mensuelle s'est faite un peu attendre, mais elle est finalement arrivée. Voici les changements apportés:
It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.

MAMETesters Bugs Fixed
- 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
- 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
- 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
- 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
- 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
- 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
- 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
- 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
- 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
- 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
- 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
- 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
- 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
- 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
- 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
- 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
- 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
- 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
- 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
- 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn't boot correctly, just producing a blank display. (Robbbert)
- 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
- 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
- 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)

New working machines
- Computer Chess (Mattel) [hap, Sean Riddle]
- Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
- Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
- Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
- Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
- Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
- SciSys Chess Partner 2000 [hap, bataais]
- SKB Kontur Krokha [shattered]
- Tronica Shuttle Voyage [Sean Riddle, avlixa]
- Tronica Space Rescue [algestam]

New working clones
- Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
- Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
- Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
- Elektronika Merry Cook [algestam]
- Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
- Game & Watch: Climber (crystal screen) [algestam]
- GunNail (bootleg) [xodaraP, sylphia]
- Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
- Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
- Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
- Kid Niki (bootleg) [Bonky0013]
- Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
- Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
- Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
- Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
- Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
- Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
- Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
- Street Fighter EX2 (Euro 980312) [Jorge Silva]
- Super Bobble Bobble (bootleg, set 6) [Bonky0013]
- Super Cobra (encrypted) [TeamEurope]
- Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
- Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
- Viewpoint (prototype) [Brian Hargrove]

Machines promoted to working
- Bubble System BIOS [ArcadeHacker, Bryan McPhail]
- Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
- Electronic Milton [hap]
- Heath Company Heathkit H8 Digital Computer [Robbbert]
- Institut Ivo Lola Ribar Lola 8A [Robbbert]
- RCA COSMAC Microkit [Robbbert]

Clones promoted to working
- EC-1840 [shattered]

New machines marked as NOT_WORKING
- Cricket [@LosTrastosDeXaX, ClawGrip]
- Ensoniq TS-10 [R. Belmont,]
- MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
- Motorola MVME-162 [Edstrom, Bitsavers]
- Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
- Power Sled (Slave, Revision A) [Phil Bennett]
- Ensoniq TS-12 [R. Belmont,]
- Game & Watch: Chef [algestam]
- Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
- Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
- SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
- Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
- Star Rider [Vas Crabb, Matt Ownby, TrevEB]
- Super Mini-Boy [Roberto Fresca, TeamEurope]
- Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
- Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]

New clones marked as NOT_WORKING
- 80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
- Abit FU340 [rfka01, AJR]
- Asus PCI/I-486SP3G [rfka01, AJR]
- Asus PCI/I-A486S [rfka01, AJR]
- Asus PVI-486AP4 [rfka01, AJR]
- Asus PVI-486SP3 [rfka01, AJR]
- Asus VL/EISA-486SV1 [rfka01, AJR]
- Asus VL/I-486SV2G [rfka01, AJR]
- Biostar MB8433-UUD-A [rfka01, AJR]
- Commodore Business Machines DT386 [rfka01]
- Commodore Business Machines DT486 [rfka01]
- Commodore Business Machines Laptop C286LT [rfka01]
- Commodore Business Machines Laptop C386SX-LT [rfka01]
- Commodore Business Machines PC 45-III [rfka01]
- Commodore Business Machines PC 50-II [rfka01]
- Commodore Business Machines PC 60-III [rfka01]
- Commodore Business Machines PC 70-III [rfka01]
- Commodore Business Machines SL 286-16 [rfka01]
- Commodore Business Machines Tower 386 [rfka01]
- Commodore Business Machines Tower 486 [rfka01]
- Compaq SLT/286 [rfka01]
- CX Technology CX SXD [rfka01, AJR]
- Cycle Warriors [Sugoi Helsinki]
- Dell Computer Corporation System 200 [rfka01]
- Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
- Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
- Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
- Everex Systems EV-1806 [rfka01, AJR]
- First International Computer 486-VIP-IO [AJR]
- First International Computer 486-VIP-IO2 [AJR]
- Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
- Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
- J-Bond A433C-C/A450C-C [rfka01, AJR]
- KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
- LM-103S [rfka01, AJR]
- Magitronic Technology Magitronic B233 [AJR]
- MAT286 Rev.D [AJR]
- NCR PC-8 [rfka01]
- Nixdorf Computer AG 8810 M15 [rfka01]
- Nixdorf Computer AG 8810 M16 CGA version [rfka01]
- Nixdorf Computer AG 8810 M16 VGA version [rfka01]
- Nixdorf Computer AG 8810 M30 [rfka01]
- Nixdorf Computer AG 8810 M55 [rfka01]
- Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
- Olivetti M290 [rfka01]
- The Phantom of the Opera (3.1) [Gerald (COY)]
- Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
- Power Sled (Relay, Revision A) [Phil Bennet]
- Shuttle Computer InternationalHOT-409 [rfka01, AJR]
- Siemends-Nixdorf PCD-3Nsx [rfka01]
- Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
- Siemends-Nixdorf PCD-4ND [rfka01]
- Siemends-Nixdorf PCD-4NL [rfka01]
- Toptek Micro Computer 286 Turbo [AJR]
- Triumph-Adler Walkstation 386DX [rfka01]
- Triumph-Adler Walkstation 386 SX [rfka01]
- unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]

New working software list additions
- apple2_flop_clcracked: Concentrate on Words and Concepts (cleanly cracked), Concentrate on Words and Concepts II (cleanly cracked), Concentration (cleanly cracked), Conflict in Vietnam (Version 2) (128K enhanced) (cleanly cracked), Conglomerates Collide (cleanly cracked), Congo (cleanly cracked), Congo Bongo (cleanly cracked), Conquering Worlds (cleanly cracked), Consonant Carnival (cleanly cracked), Contraction Concentration (cleanly cracked), Converting Fractions and Percents - Problems with Percents (cleanly cracked), Correct Behavior - The Mexican Way (cleanly cracked), Counting Coins (cleanly cracked), Counting Patterns I (cleanly cracked), Counting Patterns II (cleanly cracked), Countries of the World (cleanly cracked), Cranston Manor (cleanly cracked), Crazy Mazey (cleanly cracked), Create Lessons (cleanly cracked), Create with Garfield Deluxe Edition (cleanly cracked), Create-Spell It (cleanly cracked), Creative Play (cleanly cracked), Creativity, Unlimited (cleanly cracked), Creature Chorus (cleanly cracked), Creature Magic (cleanly cracked), Creatures of the Night (cleanly cracked), Crime Stopper (cleanly cracked), Crime Wave (cleanly cracked), Cross Country California (cleanly cracked), Crossbow (cleanly cracked), Crossfire (cleanly cracked), Crown of Arthain (cleanly cracked), Crozzzwords (cleanly cracked), Crusade in Europe (128K version) (cleanly cracked), Crusade in Europe (64K version) (cleanly cracked), Crush Crumble and Chomp (cleanly cracked), Crypto Cube (Revision 2) (cleanly cracked), Crypto Cube 1984 (cleanly cracked), Crystal Caverns (cleanly cracked), Cubit (cleanly cracked), Curious George Visits The Library (cleanly cracked), Customized Alphabet Drills (cleanly cracked), Cut and Paste (cleanly cracked), Cutthroats (Revision 23) (cleanly cracked), Darkhorn (cleanly cracked), Dave Winfield's Batter Up (cleanly cracked), Deadline (Revision 18) (cleanly cracked), Deadline (Revision 26) (cleanly cracked), Death in the Caribbean (cleanly cracked), Decimal Dungeon (cleanly cracked), Decimals (Version 1.2) (cleanly cracked), Decimals - Multiplication and Division (Version 3.1.6) (cleanly cracked), Decimals Practice (cleanly cracked), Deck the Halls with Random House Software (cleanly cracked), Delta Drawing (Version 3.33) (cleanly cracked), Demolition Division (1985) (cleanly cracked), Demolition Division (Version 1982.0) (cleanly cracked), Demolition Division (Version 1982.1) (cleanly cracked), Design Your Own Home - Architectural Design (1986) (cleanly cracked), Design Your Own Home - Interior Design (1987) (cleanly cracked), Design Your Own Home - Landscape Design (cleanly cracked), Design Your Own Train (cleanly cracked), Designasaurus (Version 2.12) (cleanly cracked), Destroyer (cleanly cracked), Developing Basic Writing Skills Level I (cleanly cracked), Developing Basic Writing Skills Level II (cleanly cracked), Diagramming Grammatical Relationships (cleanly cracked), Dig Dug (Datasoft) (cleanly cracked), Dino Spell (cleanly cracked), Dinosaur Days (cleanly cracked), Discover (cleanly cracked), Discovering the Scientific Method - Snigs, Flirks, and Blorgs (cleanly cracked), Diskovery Word Bird (cleanly cracked), Dividing Fractions (cleanly cracked), Division Made Easy (cleanly cracked), Division One Digit Divisor No Renaming (cleanly cracked), Division One-Digit Divisor One Renaming (cleanly cracked), Division Shooting Gallery (Version 1.5) (cleanly cracked), Division of 1, 2, 3 Digits by 1 Digit Numerals No Remainders (cleanly cracked), Dogs and Puppies (cleanly cracked), Don't Quote Me and Adjective Scramble (cleanly cracked), Donald Duck's Playground (cleanly cracked), Dondra - A New Beginning (cleanly cracked), Double 'N' Trouble (cleanly cracked), Double Trouble (cleanly cracked), Dr. Peet's Talk-Writer (cleanly cracked), Dr. Peet's Talk-Writer ABC Discovery (cleanly cracked), Dragon Fire (cleanly cracked), Dragon Mix (1982) (cleanly cracked), Dragon Mix (Revision 0) (cleanly cracked), Dragon's Keep (cleanly cracked), Drug Alert (Revision 0) (cleanly cracked), Drug Alert (cleanly cracked), Early Bird (cleanly cracked), Early Discoveries - Observation and Classification (Version 09.23.85) (cleanly cracked), Early Elementary (Compu-Tations) (cleanly cracked), Early Emerging Rules - Negation (cleanly cracked), Early Emerging Rules - Plurals (cleanly cracked), Early Games - Matchmaker (cleanly cracked), Early Games - Music (cleanly cracked), Early Heroes of the Bible (cleanly cracked), Early Skills (Version 06.05.86) (cleanly cracked), Earth Orbit Stations (cleanly cracked), Earthquake San Francisco 1906 (cleanly cracked), EasyGraph (cleanly cracked), Grammar Gremlins (1987) (cleanly cracked), Seven Cities of Gold (cleanly cracked), Stickybear Printer (Revision 2) (cleanly cracked) [4am, Firehawke]
- apple2_flop_orig: Adventureland (Version 2.0/416), The Arcade Machine, Battlezone, Blister Ball and Mad Bomber, Buzzard Bait, The Count (Version 2.1/115), The Crimson Crown, Cutthroats (Release 23), Dueling Digits, Elite, Firebug, Fore, Gold Rush (1982) (Sentient Software), Gorgon, Hacker, Heavy Barrel, Impossible Mission, Juggler, Locksmith 4.1, Magic Spells, Micro Invaders, Microsoft Adventure, Mission Impossible (Version 2.1/306), Neptune, Pirate Adventure (Version 2.1/408), The Print Shop Companion (Version 1.2), Robotwar, The Sands of Egypt, Sorcerer of Siva, Space Warrior, Stationfall (Release 107), Strange Odyssey (Version 2.1/119), Tass Times in Tonetown, Top Fuel Eliminator, Trinity (Release 11), Typing Tutor, Voodoo Castle (Version 2.1/119), Where in Europe is Carmen Sandiego, Wishbringer (Release 68 / 850501), Zork II (Revision 7), Zykron Hearts [4am, Firehawke]
- c64_cart:
*The Final ChessCard (Eng, v0.9/v1.0) [hap, Ratuv]
*The Final ChessCard (Ger, v1.3/v1.5) [hap, DDI]
- c64_flop: The Final ChessCard [hap,]
- - cd32: Amiga CD32 - Volume 1, Amiga CD32 - Volume 2, Amiga CD32 Gamer - Volume 1, Amiga CD32 Gamer - Volume 2, Amiga CD32 Gamer - Volume 3, Amiga CD32 Gamer - Volume 4, Arcade Pool, Arcade Pool (Alt), ATR: All Terrain Racing [FakeShemp]
- cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Bruecke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Laender-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
- ibm5170: The Final ChessCard [hap]
- neogeo: Viewpoint (prototype) [Brian Hargrove]
- ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
- pcw: CP/M Plus v1.4 (Swe) work copy [Edstrom]
- pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [, David Viens]
- specpls3_flop:
*1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime Gonzalez Soriano, Jose Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup,
*TZX Vault, ICEknight]
*Coin-Op Hits [Dlfrsilver, ICEknight]
*4 Soccer Simulators (Spa) [Gorski, ZXdenied, ICEknight]
*LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
- vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]

Software list items promoted to working
- c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
- cd32: Alfred Chicken, Arabian Nights [FakeShemp]

New NOT_WORKING software list additions
- cd32: Amiga CD32 Gamer - Volume 5, Amiga CD32 Gamer - Volume 6, Amiga CD32 Gamer - Volume 7, Amiga CD32 Gamer - Volume 8, Amiga CD32 Gamer - Volume 9, Amiga CD32 Gamer - Volume 10, Amiga CD32 Gamer - Volume 11, Amiga CD32 Gamer - Volume 12, Amiga CD32 Gamer - Volume 13, Amiga CD32 Gamer - Volume 14, Amiga CD32 Gamer - Volume 15, Amiga CD32 Gamer - Volume 16, Amiga CD32 Gamer - Volume 17, Amiga CD32 Gamer - Volume 18, Amiga CD32 Gamer - Volume 19, Amiga CD32 Gamer - Volume 20, Amiga CD32 Gamer - Volume 21, Amiga CD32 Gamer - Volume 22 [FakeShemp]
- cgenie_cass: Exterminator II: The Mad Menagerie, Super Star Treck [Dirk Best]
- ekara_japan_ac: KR-1 Kirarin Cartridge Vol.1 (Japan) (AC0009-KIR) [Sean Riddle, David Haywood]
- gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
- icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
- leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
- vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]

Source Changes
- Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
- miniboy7: Fixed lamp blinking. [AJR]
- ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
- unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
- m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
*Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
- z100 improvements: [AJR]
*Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
*Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
*Converted keyboard to low-level emulation, and added keyboard click/beep sound.
*Corrected numerous clocks.
- m68705: Don't register debug state entries for non-existent port latches and direction registers. [AJR]
- Added Adaptec AIC-565 device. [AJR]
- Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
- bmcbowl: Added missing video- related interrupt, and re-guessed VIA clock. [AJR]
- 5clown: Documented how to access the hidden settings table. [AJR]
- pk8020.cpp updates: [AJR]
*Emulated programmable logic device used for banked address decoding.
*Improved serial port/USART hookup, added save state support, and cleaned up code.
- z8000: Added save state support and cleaned up code. [AJR]
- raiden2.cpp, r2dx_v33.cpp: Added sprite RAM buffering (fixes zeroteam starting bikes), and improved sprite sort DMA. [AJR]
- polepos.cpp: Added save state support. [AJR]
- i186 peripheral register refinements: [AJR]
*Emulated strange but documented behavior of unaligned accesses and byte writes to internal peripheral registers.
*Use more official register mnemonics.
- i386: Improved splitting of unaligned accesses (excluding program fetches). [AJR]
- at386, at486: Started splitting out and documenting mainboards. [AJR]
- Added preliminary emulation of Advanced Storage Concepts ASC-88 SCSI adapter. [AJR,]
- Improved sorting of items for machine input menu. [AJR]
*Inputs of the same type are sorted by name, and keyboard keys are sorted by their assigned character codes (if any).
- mc68340: Fixed interrupt vectoring. [AJR]
- z80netf: Fixed error in keyboard configuration. [AJR]
- tzx_cas.cpp: Pause for 1ms between data blocks (fixes MT07296). [AmatCoder]
- cntsteer.cpp: Added PROM dumps to Counter Steer, and added preliminary color PROM decoding. [Anonymous, Angelo Salese]
- Removed unnecessary handler arguments and unnecessary trampoline handlers for many devices and drivers. [cam900]
- flkatck.cpp: Clarified 6809 CPU type and corrected clock source. [cam900]
- tc0280grd.cpp, atarirle.cpp, tms57002, igs_m027.cpp, cubeqcpu.cpp: Cleaned up code. [cam900]
- asic65.cpp, atarigen.cpp, deco_irq.cpp, taitoio.cpp: Suppress read side effects correctly, and cleaned up code. [cam900]
- k033906.cpp: Deferred allocation of registers and RAM until start time, and cleaned up code. [cam900]
- igs017_igs031.cpp updates: [cam900]
*Made palette internal, made PIA tag configurable, and added save state support.
*Improved region and member names, and cleaned up code.
- k052109.cpp, vendetta.cpp, rungun.cpp, konamigx.cpp, moo.cpp, gijoe.cpp, dec8.cpp, gal3.cpp: Corrected comments. [cam900]
- k054156_k054157_k056832.cpp, xmen.cpp: Updated code in comments. [cam900]
- konmedal.cpp: Fix sound output routing. [cam900]
- wswan.cpp: Implemented device_video_interface to obtain screen. [cam900]
- dgpix.cpp: Reduced runtime tag map lookups, restricted drawing to clipping rectangle, and cleaned up code. [cam900]
- cedar_magnet*.cpp updates: [cam900]
*Reduced runtime tag map lookups and deferred frame buffer allocation to start.
*Reduced redundancy and cleaned up code.
- igs017.cpp, igs011.cpp, mlanding.cpp: Reduced runtime tag map lookups, reduced redundancy, and cleaned up code. [cam900]
- taito_helper.cpp, pc080sc.cpp, tc0080vco.cpp: Implemented masked priority, and cleaned up code. [cam900]
- k053246_k053247_k055673.cpp: Reduced redundancy and cleaned up code. [cam900]
- overdriv.cpp: Corrected object DMA mapping. [cam900]
- 1945kiii.cpp: Corrected flicker behavior, added notes, and cleaned up code. [cam900]
- deco16ic.cpp: Implemented masked priority, and cleaned up code. [cam900]
- tc0110pcr.cpp: Implemented device_palette_interface, and cleaned up code. [cam900]
- ninjaw.cpp, warriorb.cpp: Split graphics decoding for screens that use different tiles, and cleaned up code. [cam900]
- dec8.cpp: Fixed srdarwin sprite/tilemap priorities. [cam900]
- taitoair.cpp, fcombat.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
- taitoio_yoke.cpp: Reduced runtime tag map lookups. [cam900]
- taito_h.cpp: Simplified graphics decoding, reduced redundant code, reduced runtime tag map lookups, and cleaned up code. [cam900]
- taito_o.cpp updates: [cam900]
*Simplified graphics decoding, reduced runtime tag map lookups, and reduced redundant code.
*Corrected metadata for parentj, updated notes, and cleaned up code.
- blockout.cpp: Converted palette to use a format handler, improved drawing behavior, improved member names, and cleaned up code. [cam900]
- galgames.cpp: Added save state support, suppress side effects correctly, and cleaned up code. [cam900]
- legionna.cpp: Simplified graphics decoding, reduced redundancy, mark tilemaps dirty on bank change, and cleaned up code. [cam900]
- rohga.cpp, taito_x.cpp, klax.cpp: Simplified graphics decoding, and cleaned up code. [cam900]
- tecmosys.cpp: Fixed graphics decoding. [cam900]
- gunbustr.cpp, superchs.cpp, undrfire.cpp: Simplified graphics decoding, reduced redundancy, reduced runtime tag map lookups, and cleaned up code. [cam900]
- alpha68k.cpp: Simplified graphics decoding, fixed sound ROM banking, and cleaned up code. [cam900]
- deckarn.cpp: Simplified configuration, added a callback for color/priority mapping, and cleaned up code. [cam900]
- groundfx.cpp, rastan.cpp, slapshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
- xexex.cpp: Add note on audio emulation issue and link to reference. [cam900]
- vgmplay.cpp: Fixed volume behavior, and fixed stereo output. [cam900]
- limenko.cpp: Cleaned up sprite drawing, fixed some drawing behavior, and cleaned up code. [cam900]
- decbac06.cpp: Allowed for priority drawing, and cleaned up code. [cam900]
- taito_z.cpp: Simplified graphics decoding, eliminated register_postload, reduced redundancy, and cleaned up code. [cam900]
- namcona1.cpp updates: [cam900]
*Don't unnecessarily mark all tiles dirty, and set palette when relevant video register is written.
*Correctly suppress read side effects, eliminated register_postload, simplified graphics decoding, and cleaned up code.
- decmxc06.cpp: Added callback for colour/priority mapping, simplified configuration, and cleaned up code. [cam900]
- dec0.cpp: Implemented priority drawing. [cam900]
- kaneko_tmap.cpp: Internalized graphics decoding, and cleaned up code. [cam900]
- tc0080vco.cpp: Internalized graphics decoding and sprite drawing routines, simplified configuration, and cleaned up code. [cam900]
*Also expanded and updated notes.
- taito_f2.cpp updates: [cam900]
*Reduced runtime tag map lookups.
*Fixed sound program banking.
*Simplified graphics decoding, reduced redundancy, cleaned up code, and added notes.
- namco_c355spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]
- kaneko_spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]
- namcos2_sprite.cpp: Simplified and corrected graphics select select behavior, and cleaned up code. [cam900]
- namcos2.cpp: Simplified graphics decoding. [cam900]
- galastrm.cpp: Simplified graphics decoding, cleaned up code, and added notes. [cam900]
- kaneko16.cpp: Corrected buffered sprite RAM behavior, and added notes. [cam900]
- seibucats.cpp, seibuspi.cpp: Simplified graphics decoding, fixed DMA drawing, and cleaned up code. [cam900]
- seibucats.cpp: Separated configuration for machines without tilemaps, fixed sound routing, and added notes. [cam900]
- pgm.cpp, pgmprot_*.cpp updates: [cam900]
*Restricted sprite drawing to clipping rectangle, and corrected tile region sizes.
*Reduced runtime tag map lookups, correctly suppress read side effects, cleaned up start/reset members, and reduced redundancy.
*Simplified graphics decoding, made class members protected/private as appropriate, cleaned up code, and corrected comments.
- cave.cpp updates: [cam900]
*Separated graphics decoding, palettes and bitmaps for each screen in ppsatan.
*Fixed save states for third tilemap in sailormn.
*Added partial implementation of sprite mixing when multiple chips draw to the same screen.
*Correctly suppress read side effects, reduced runtime tag map lookups, cleaned up code, and added notes.
- segaic16_road.cpp: Simplified configuration, removed hard- coded takes, suppress read side effects, and cleaned up code. [cam900]
- ms32.cpp, bnstars.cpp, tetrisp2.cpp: Made graphics decoding use native ROM arrangement, and updated notes. [cam900]
- viewgfx.cpp: Show palette alpha values in graphics viewer. [cam900]
- machine/segaic16.cpp: Moved palette shadow/highlight handling into palette write handler, and cleaned up code. [cam900]
- 315_5124.cpp updates: [cam900]
*Added a lookup table with correct levels and added SMS-compatible color mode for 315- 5313.
*Cleaned up code, and added notes. [cam900]
- 315_5313.cpp updates: [cam900]
*Converted to 32- bit direct color drawing, and implemented 3-bit color mode..
*Fixed save states, fixed external palette mode, and cleaned up code.
- mega32x.cpp: Implemented device_palette_interface, converted to use color lookup, and cleaned up code. [cam900]
- sknsspr.cpp: Added link to reference video for jchan. [cam900]
- jchan.cpp: Corrected sprite delay, reduced runtime tag map lookups, and cleaned up code. [cam900]
- jalblend.cpp: Moved alpha table into palette, improved behavior, and cleaned up code. [cam900]
- dreamwld.cpp: Corrected video RAM data type, converted line RAM to memory share, and cleaned up code. [cam900]
- stvvdp2.cpp: Fixed blending when tilemap transparency pen is disabled, improved transparency behaviour, and cleaned up code. [cam900]
- stvvdp1.cpp: Fixed transparency, Gouraud shading and end- code behavior, fixed sprite limit, added notes, and cleaned up code. [cam900]
- avgdvg.cpp: Removed hard- coded absolute tags, reduced runtime tag map lookups, and cleaned up code. [cam900]
- omegrace.cpp: Correctly suppress read side effects. [cam900]
- audio/jaguar.cpp: Correctly derive serial timer rate from DSP clock speed. [cam900]
- jaguar.cpp updates: [cam900]
*Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash).
*Added palette device for pre-calculated YCC lookup.
*Derive GPU timer rates from current clock frequency.
*Updated comments.
- igs022.cpp: Reduced hard- coded absolute tags and runtime tag map lookups, and cleaned up code. [cam900]
- momoko.cpp: Reduced runtime tag map lookups and cleaned up code. [cam900]
- rebound.cpp: Added performance hint. [Couriersud]
- Netlist library updates: [Couriersud]
*Added power terminals to most logic devices, removing the assumption that the negative supply rail is connected to ground.
*Added additional validation checks and addressed issues identified.
*Added validation support to nltool.
*Changed from numeric to alphabetical identifiers for logic components within a package.
*Added ability to enable runtime performance statistics via an environment variable or command- line option.
*Changed netlist parsing code to explicitly set locale.
*Fixed a memory leak in plib when a constructor throws an exception.
*Added option to disable queue statistics at compile time, and prevented queue statistics from being printed when disabled.
*Moved the 7448 truth table implementation into the macro file, and added power terminals.
*Made nltool -v --version display valued of compile-time options.
*Added example using state in truth tables to implement a J-K type flip-flop.
*Changed 9316 to use an output array.
- pong.cpp updates: [Couriersud]
*Increased horizontal resolution for pong and pongf to improve alignment of graphical elements.
*Fixed breakout SLOW_BUT_ACCURATE mode and updated notes.
- tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru]
*Konami 084 and bootleg star fields are implemented, selectable in machine configuration.
*Colors are now based on galaxian, giving a better approximation.
- c64 updates: [Curt Coder]
*Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge device.
*Added enhanced disassembly for zero page locations and Kernal vectors.
*Route LORAM to expansion port interface for BusCard.
- abc80: Added skeleton Owoco Super Smartaid device. [Curt Coder, Anders Sandahl]
- c64: Added Westfalia Technica 1541 clone ROM. [Curt Coder, dec_hl]
- cosmac: Fixed long branch instruction timing. [Curt Coder]
- c1541: Added ROMs for a number of 1541 clones. [Curt Coder]
- TV Game work in progress: [David Haywood]
*Continued work on newer u'nSP CPU cores and GCM394 system- on- a- chip (used by smartfp and wrlshunt).
*Started documenting GCM394 video register locations based on code analysis.
*Started implementing GCM394 video DMA and sprite drawing.
- cgenie updates: [Dirk Best]
*Fixed color RAM accesses.
*Confirmed floppy drive controller type and crystal, and added more DOS versions as BIOS options.
*Re-organized software lists.
- vtech1: Fixed cassette input polarity. [Dirk Best]
- multi16 updates: [Dirk Best]
*Corrected metadata, and added notes including a list of models.
*Added PIT, floppy drive controller, and floppy drives.
*Corrected CRT controller type to HD6845, added raw screen parameters, and added 3-bit RGB palette.
- splus.cpp: Fixed segmentation fault on starting spset005, spset015, and spset026. [Dirk Best]
- hotblock: Hooked up I2C EEPROM. [Dirk Best]
- 315_5649.cpp: Set I/O lines to input on reset (fixes MT07315). [Dirk Best]
- punchout: Use generic graphics decoding layouts. [Dirk Best]
- pzletime.cpp: Split static and dynamic palettes, and changed screen update function to use direct RGB color. [Dirk Best]
- quizo.cpp updates: [Dirk Best]
*Cleaned up ROM banking, cleaned up video RAM banking, and converted screen update function to use direct RGB color.
*Changed clocks to use crystal values, added second coin input, and documented more DIP switches.
- flopimg.h: Uncluttered the global namespace. [Edstrom]
- pcw.xml: Added Swedish CP/M v1.04 - adds Swedish keyboard mapping and error messages. [Edstrom]
- force68k.cpp: Made latest firmware the default, and started work on internal layout for CPU-1. [Edstrom]
- 6850acia.cpp: Silenced verbose logging by default. [Edstrom]
- diablo1300 updates: [Edstrom]
*Added new microcode and table ROM, and started looking at a callback interface.
*Fixed conditional jump JNC and table ROM offset from XLAT instruction.
- screen.cpp: Fixed screen_device::update_now() when drawing partial lines, and changed pixel accessors to use current screen bitmap. [Enik Land]
- Lua engine: Exposed machine flags, and corrected and expanded documentation comments. [feos]
- Add DS1994 1- wire real- time clock/backup RAM device, and hooked it up to Amatic Multi Game systems. [Grull Osgo]
- by35.cpp sound improvements: [hackbar]
*Added support for Bally AS3022, Sounds Plus, Sounds Good and Cheap Squeak sound boards.
*Converted AS8888 sound system to a proper device.
*Refactored and cleaned up code.
- m6800: Fixed a bug where 6801 interrupt is never triggered. [hackbar]
- Added an auto-fire plugin with more flexibility than the built-in auto-fire feature. [Jack Li]
- galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindrich Makovicka, Wolfgang Scherr, Couriersud]
- X11 lightgun support improvements: [Kiall Mac Innes]
*Changed build options to include X11 XInput support by default.
*Added documentation for lightgun configuration on Linux.
*Disabled Wii Remote lightgun hack by default.
- mazerbla.cpp: Fixed inadvertent palette size reduction. [MASH]
- Added new NCR 5380 device to arcade sub- target build. [MASH]
- i960: Implemented logr and expr opcodes (used by Power Sled). [MetalliC]
- sharc: Implemented compute_fcopysign. [MetalliC]
- chihiro.cpp: Updated satellite DVD documentation. [MetalliC]
- tms9901 updates: [Michael Zapf]
*Changed input line reading from 8-bit units to single bits
*Fixed decrementer so it continues counting even when initial value is zero.
*Ensure INT3 input is disabled when clock is enabled.
- sam6883: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K). [Nigel Barnes]
- bbc: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device. [Nigel Barnes]
- coco12.cpp: Added handlers for CTS region $C000- $FEFF, allowing cartridges to implement devices in this region. [Nigel Barnes]
- dragon.cpp updates: [Nigel Barnes]
*Fixed cursor keys in natural keyboard mode.
*Added support for Premier Sprites board.
- coco2: Converted all coco/dragon extension devices to use CTS handlers. [Nigel Barnes]
- mu50: Improved emulation, and added SWP00 device. [O. Galibert]
- m680x0: Converted code generator to Python and refactored. [O. Galibert]
- Fixed drivers that depended on RAM auto- sharing in preparation for its removal. [O. Galibert]
- vsnes.cpp: Re- implemented bootlegs' Z80 interfacing according to schematics (still doesn't work). [R. Belmont, Kevin Horton]
- apple2: Fixed long hang on SCSI Card boot when a CD- ROM is present with no disc inserted. [R. Belmont]
- mac.cpp: Fixed missing audio for SE and Classic. [R. Belmont]
- 8080bw.cpp: Added sound to Invader's Revenge. [Robbbert, Andrew Welburn]
*Sound ROM dump for invrvngegw is bad.
- jr100.cpp: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU. [Robbbert]
- h8.cpp: Fixed cassette, added reset button, and promoted machine to working. [Robbbert]
- lola8a.cpp: Added missing keys, added some some notes, and promoted machine to working. [Robbbert]
- poly880: Fixed booting sequence, machine now starts correctly. [Robbbert]
- mc6847.cpp: Added PAL color artifact emulation. [robcfg]
- goldnpkr.cpp: Fixed inputs, added default non- volatile RAM contents and added button lamps for potnpkrj. [Roberto Fresca]
- miniboy7.cpp updates: [Roberto Fresca]
*Fixed button lamp order.
*Documented PIA input multiplexing, and additional notes.
*Added support for Super Mini-Boy.
- Added basic SGI GIO slot device support to the Indy and Indigo2 drivers. [Ryan Holtz]
- SGI Newport graphics updates: [Ryan Holtz]
*Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions.
*Added support for 4 bits per pixel RGB frame buffer display.
*Added dithering support, and fixed shaded rendering mode.
*Added several modes used by Metero Blast demo.
*Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus).
*Added support for single- pixel line iteration.
*Added a few more command configurations (fixes SceneView, albeit with glitches).
*Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning.
*Added 12 and 24 bits per pixel RGB frame buffer modes.
*Fixed host data port readback behavior.
*Added 4, 12 and 32 bits per pixel host read support.
*Fixed color fetching in RGB mode.
*Added 12 bits per pixel dithering.
*Removed unnecessary parameters from various functions.
*Fixed fast-clear color packing, and fixed splatting of packed color fractions.
*Added alpha blending support.
*Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs.
*Fixed off-by-one in Length32 handling.
*Fixed erroneous advancing of start_y when in span mode.
*Added 12-bit CI mode to frame buffer readout.
*Added basic (untested) overlay/underlay support.
*Added Length32 flag handling to line drawing.
*Unified command handling - should function better and faster as a result.
*Fixed fast-clear mode.
*Base visible area and screen size on actual timing parameters.
*Fixed video RAM tests and several fast- clear bugs.
*Improved handling of COLORHOST mode bit.
*Fixed pixel format conversion on HOSTRW access.
- sgi_mc: Fixed fill- mode DMA not advancing memory address. [Ryan Holtz]
- Added skeleton device for SGI VINO (Video In, No Out) chip. [Ryan Holtz]
- SGI HPC3 updates: [Ryan Holtz]
*Added intstat register and DAC volume controls.
*Split into Indy (Guinness) and Indigo2 (Full House) versions.
*Fixed second SCSI controller handling in Full House mode.
*Fixed serial EEPROM hookup - Indigo2 now plays its boot tune.
*Fixed several SGI IDE tests.
- SGI IOC2 updates: [Ryan Holtz]
*Fixed mappable interrupt checks - fixes IRIX 6.5 installer hanging on keyboard input.
*Fixed System ID register handling - Indy and Indigo2 are now properly identified.
- r4000: Added bus error functionality. [Ryan Holtz]
- ec1840: Added separate motherboard device, and promoted to working. [shattered]
- MISP3 DRC: Fixed TLB miss when fetching instruction in branch delay slot. [Ted Green]
*Previously the branch would not be taken, even if the branch condition was met.
- Added read/write support for OS- 9 disk images. [Tim Lindner]
- Corrected sector interleaving for JVC disk image format. [Tim Lindner]
- coco_multi.cpp: Call ROM update handler if Multi- Pak switch is changed. [Tim Lindner]
- Added AMD/Plessey 2812 FIFO device. [Vas Crabb]
- Added IBGR 4444 format to palette_device. [Vas Crabb]
- Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]
*Added minimp3 MP3 decoding library as a temporary solution until MAME's implementation is available.
*Added high-level emulation of decryption and playback.
- segahang.cpp: Verified ROM labels for the Hang- On (ride-on) set. [Andrew Welburn, The Dumping Union]
- bus/a800: Added dumps of Atari 800 floppy controller ROMs. [Atari Age]
- konamim2.cpp: Re-dumped totlvica CD- ROM. [AWBACON / Video Game Esoterica]
- bublbobl.cpp: Re-dumped graphics ROMs for sboblboblf set. [Bonky0013]
- oneshot.cpp: Corrected clocks for CPU and audio components. [caius, The Dumping Union]
- mosaic.cpp: Decapped and dumped PIC microcontroller for mosaic. [Caps0ff, caius, The Dumping Union]
- by35.cpp: Added DIP switch names for Bally Frontier, and fixed incorrect DIP switch labels for a number of machines. [d e]
- wpc_95.cpp: Fixed typo in afm outputs. [d e]
- castool: Use first argument as command name in usage message. [Dan Church]
- msx: Added alternate ROM version Yamaha SFG05 sound cartridge. [David Viens]
- lb186: Added RAM Disk BIOS. [Don Maslin Archive]
- naomi.cpp: Brute forced DES key for Sega Yonin Uchi Mahjong MJ. [f205v]
- seta.cpp: Improved PCB documentation for Crazy Fight. [Guru]
- m68000: Fixed MMU problem preventing Domain/OS from working without breaking Mac system software. [Hans Ostermeyer]
- 3c505: fixed Apollo DIP switch labels. [Hans Ostermeyer]
- z100: Dumped 8041 keyboard controller program. [Herb Johnson]
- specpls3_flop.xml: Improved and corrected metadata. [ICEknight]
- ti85.cpp: Corrected OS version numbers for the CE calculators. [Julian Lachniet]
- hiscore.dat: Updated for latest changes to MAME. [Leezer]
- at.cpp: Added additional BIOS versions for at, at386sx, at386 and at486. [rfka01,]
*Also added BIOS strings in comments for at, atvga, neat, at386sx, ct386sx, at386, at486 and ficpio2.
- Moved Commodore PC-I from pc.cpp to compc.cpp, and added a BIOS version that runs. [rfka01]
- genpc.cpp: Added additional BIOS versions for pc. [rfka01]
- at.cpp: Added 8742 keyboard controller dump. [rfka01]
- clickstart.cpp: Added note about the keyboard microcontroller. [Sean Riddle]
- cromptons.cpp: Added timekeeper dump for ffruits. [SpinalFeyd, The Dumping Union]
Télécharger MAME v0.210 (32-bit)
Télécharger MAME v0.210 (64-bit)
Site Officiel de MAME
 Emu Loader v8.7.5 (version complète) 
Jeudi 30/05/19 à 14:15 par Firebrand
2 mises à jour ont été effectuées sur ce frontend multi-systèmes, la dernière n'était qu'une correction de bug rapide. Les améliorations sont les suivantes:
Who turned the lights off ? Buttons font color was black when in night mode. I guess my component rewrite was not as perfect as I thought . All is good now.

- Buttons font color was black when in night mode

New splash screen logo! I updated some elements of the background image that looked weird, out of place, and added new characters.
The big change on this release is thumbnails view. Icons are now drawn as overlays on top of thumb images, avoiding the need to re-create the thumbnails every time you change icons settings. Several tweaks were also made to this view mode, it looks amazing now.
A new media type was added: Video Game Music. Mostly used by MAME's vgmplay software list but it can be expanded to arcade games, if needed.
It works even with your current MAME games list.
New feature, alternate frontend icons. Arcade/console/handheld/computer systems, arcade game icons, frontend icons. Instead of replacing default icon files you can have a separate set in a different folder. Almost all icons are supported except ones that use overlays (games filters tool bar, image categories, image layouts). Files go in a \alternate\ sub-folder and they must be RGB+Alpha format, otherwise Emu Loader will not be able to load them.
You can toggle the alternate icons ON/OFF in the main menu, no need for a frontend restart. Each alternate folder is already created in frontend's directory tree so you know where to place the new files. You don't need to download the alternate icons pack if downloading any of the binary packs.
Thank you Fabian Leonel for creating those beautiful icons!
More tweaks to the night mode. Some fixes and minor visual changes. Someone even suggested to make night mode the default theme, which is not a bad idea. Minor improvements to my TBitBtnEx / TSpeedButtonEx Delphi components after I "accidentally" deleted my Delphi components folder on a Windows reinstall! I had to recreate both custom components from scratch. Luckily their code was still fresh in my memory banks...
Here's an insteresting new feature: Special game tag. You can tag your games with this extra list for whatever reason, game you finished playing, games you are playing, games you have the highest score, games you hate, games you want to hide... the possibilities are endless.
There's a new \ini_files\special.txt file containing the games list and its format is the same as favorites files. If you were using favorites for another purpose other than favorite tag, you can copy/move/rename that favorite file to the new special filename without converting anything.
There's a new Special List filter in Miscellaneous filters tool bar button. This games filter is no longer limited to MAME/arcade games. Details/grouped view mode have a new Special column, and you can use the new Add To Special List and Remove From Special List options in games popup menu.
In the downloads page you'll find all Borland Delphi 7 components used to compile Emu Loader. If you don't know how to work with Delphi compiler or want to compile the frontend just for sport, I do not recommend it.
I've also made available several Photoshop files (.psd) with frontend logo, splash screen, along with the required TTF fonts to edit those .psd files.
There's even a huge 2000x1000 Emu Loader marquee for you to play with (MAMu_ original work).. Make sure you rasterize all layer effects before resizing the marquee image so its effects are resized in the correct scale.
Emu Loader logo was created by MAMu_, I appreciate if you keep the logo's in its original form, format, colors and effects (you may change the background though. Apply outer glow and other effects OUTSIDE the logo boundaries). I still need to create a new marquee to show the "multiple systems frontend" label.
I'm sure there are other minor fixes I forgot to mention, but they are there.

- Media type of Daphne games was not set to "Disc"
- Game icons/systems TImageList containers were not emptied before reloading icons
- Hint box colors of image panel #4 were not updated after exiting preferences screen
- Game files of many MAME software list games were not recognized, tagging the game as "Game With No ROMs" ("a800.xml" software list for one)
- Tweaks to prevent splash screen from hiding/showing multiple times when creating games / auditing games; this fix also prevents the timer from resetting

- First atempt to set the correct media type icon for MAME arcade games with CHD files (HDD, Disc, Compact Flash Card, Game Video Tape VHS)
*added an extra "ArcadeCHD_MediaType" game info tag just for this; tag is set when loading the ROMs database
*the new media type icons are used everywhere: game status bar, run game dialog, last played games, delete game snapshot dialog, thumbnails view and others
*HDD media type is set for games with multiple CHD files (HDD, CD, flash card) if at least one of them is HDD
*you must re-create MAME games list to update the frontend ROMs database files
- Improvements to the thumbnails view
*icons are no longer drawn in the thumb image
*icons are handled as overlays and, from now on, they are drawn in the top/left or top/right of the cell (depending on the "align" setting)
*added a "Media Type Icon" to the mix
*The system icon for MAME software lists is now the UME icon ("emu_ume.ico"), so you know that it's a MAME game but not arcade
*when changing icons settings but not the thumb cell dimensions, only the icons are updated in main games list; thumbnails already created no longer have to be re-created
*new setting "Show Icons With No Thumbnail", will display the overlay icons (system, game, media, favorite) even if no thumbnail is available
*Media type icon is now drawn after the system icon, moved the game icon below it
*new media/game/favorite icon size drop-down selection, no more fixed 24x24 size
- Further tweaks to the night mode

- New alternate sub-folders for frontend icons, arcade/console/computer systems and arcade games icons so you don't have to replace frontend's default icons
*toggle alternate icons on/off with the new "Use Alternate Frontend Icons" setting in main menu
*console/computer system icons go in a new "frontend_dir\console_computer\system_icons\alternate\" folder
*frontend icons and arcade system icons go in a new "frontend_dir\resources\main_icons\alternate\" folder
*arcade game icons go in a new "frontend_dir\resources\gameslist_icons\alternate\" folder
*message box icons go in a new "frontend_dir\resources\main_icons\msgbox_icons\alternate\" folder
*tool bar filter icons, image category icons and image layout icons are not supported (basically all icons that use overlay icons)
*all icons must be 32-bits color depth (RGB + alpha channel)
*all required resolution icons must be added to the .ico file, or the frontend will show an "icon not found" error message
*if you enable alternate icons without having them, the frontend will load the default ones
- New media type: "Video Game Music"
*initially used in MAME's "VGM Player" software list
*new icon file "resources\main_icons\media_videogamemusic.ico"
- New feature: "Special" tag
*you can tag a game for any reason: finished games, games you want to play, games you hate, games you are playing, games you want to hide...
*games list is stored in a new "\ini_files\special.txt" file and the file format is the same as favorites files so if you are using favorites list for things like this, you can safely copy and rename the favorite profile to this new filename
*there's a new column in details/grouped view named "Special"
*add/remove games to/from special list in games popup menu (below "Add/Remove Favorite" menu items)
*filter the games list with the new drop-down filter "Special List" in "Miscellaneous" tool bar filter
*you can enable/disable the special icon for thumbnails view ("thumbnail settings" screen)
*you can modify this new icon to your needs ("\resources\main_icons\special.ico" file)
- Night colors support for image hint boxes (preferences screen, "Night Mode 2" page)
*separate colors from light mode
*settings saved in "nightmode.ini" file
Télécharger Emu Loader v8.7.5 (version complète)
Site Officiel de Emu Loader
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