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 ColEm v4.3 
Jeudi 15/03/18 à 12:19 par Firebrand
Cet émulateur ColecoVision a été mis à jour. Les améliorations sont les suivantes:
- adds Super Game Module (SGM) emulation, including AY8910 sound chip. I have also fixed high-frequency PSG noise (such as dynamite sounds in HERO) and added remaining time display during replay. Finally, a few replay bugs have been fixed.
Télécharger ColEm v4.3 (Windows)
Télécharger ColEm v4.3 (Linux)
Site Officiel de ColEm
 Romulus v0.037 
Mercredi 14/03/18 à 12:31 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publié. Voici la liste des nouveautés:
- ADDED a speed hack at rebuild files when trying to check duplicated checksums.
- ADDED Message question when trying to close Romulus.
- ADDED A description modification mask for Offlinelist profiles. Thanks to xlmldh.
- ADDED Simplifed chinese and Traditional chinese language by xlmldh.
- ADDED Detection of OS region China or Taiwan to set Simplified/Traditional chinese as default language at first run.
- ADDED Forze MD5 and/or SHA-1 message in log at profiles that needs it because has not enought CRC32 information.
- ADDED Detection of "No Sets information DATs" displaying this message and not an error reading DAT.
- ADDED Support for DOSCenter based DATs. More info at
- ADDED to Community a basic module to connect to Romulus server with communications using private or public chats and 256bits encryption.
- FIXED File writing problems in some cases.
- FIXED Problems deleting files inside 7zip archives created with old 7zip versions.
- FIXED Displaying DATE and TIME values ignoring your system configuration.
- FIXED RTF encoding problems with "\" char used in exportation to Word format.
- FIXED When found a dupe rom and must be stored in same ZIP file.
- FIXED Problems with downloadfile function inside threads.
- FIXED Problems extracting DATs from mame based EXE.
- FIXED Problems displaying menus information on asian Windows versions. Thanks to xlmldh.
- FIXED Updating Offlinelist profiles using the Offlinelist updater of Scanner option.
- FIXED Transparences and displaying images of buttons in Windows XP. Thanks to xlmldh.
- FIXED Problems launching emulators with unicode params.Thanks to xlmldh.
- FIXED WindowsXP and Vista commandline encoding problems. Thanks to xlmldh.
- FIXED Problems with current working directory of emulators when launching emulators. Thanks to xlmldh.
- FIXED Encoding DATs detection for imporation. Thanks to xlmldh.
- FIXED Problems displaying Files/Folders dialogs. Thanks to Agus.
- FIXED Wrong displaying information and a unnecessary delay when user click a column at loaded profile list.
- IMPROVED Community form interaction with the other forms.
- IMPROVED Rebuild speed for profiles with only CHDs.
- IMPROVED Scan/Rebuild when profile has baddumps.
- REDUCED Small freezing time when finishing DATs importation.
- CHANGED Time counter non based on OS datetime. Prevents problems if user changes datetime when Romulus is running.
- CHANGED Rollback ESCAPE button to close a Window with keydown event again.
- UPDATED CHDMan binaries to 0.193 version.
- UPDATED RAR binaries to 5.50 version.
- REMOVED in Settings - Advanced "Check for baddumps and duplicates", now always is checked and created by user decision.
- REMOVED hottrack painting in profiles and scan lists to decrease CPU render usage.
Télécharger Romulus v0.037
Site Officiel de Romulus
 Mednafen v1.21.1 
Mardi 13/03/18 à 13:03 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Enabling the automatic save state loading/saving feature will no longer cause an error to be outputted on game load if the save state does not exist.
- Added support for compiling and linking with external LZO instead of the bundled miniLZO.
- A CD image loading hint will now be appended to the ROM image too large error message in certain circumstances.
- PC-FX: Added a missing variable to save states.
- (Re)Added backwards-compatibility "video.driver" setting value aliases.
- NES: Misc minor fixes for a few bootleg mappers.
- NES: Added missing data to VS Unisystem save states.
- NES: Added missing variable to mapper 64 save states.
- NES: Added missing save state support to the mapper 22 code.
- NES: Fixed improper handling of an MMC1 variable in save states.
- Fixed handling of the "osd.state_display_time" setting to allow a value of "0" to work as expected.
Télécharger Mednafen v1.21.1 (32-bit)
Télécharger Mednafen v1.21.1 (64-bit)
Site Officiel de Mednafen
 Une flopée d'émulateurs pour OSX! 
Dimanche 11/03/18 à 13:08 par Firebrand
Après une absence d'une dizaine d'années, Richard Bannister revient en fanfare et met à jour sa longue liste de portages d'émulateurs sur MacOS. Il y en a pour tous les goûts mais ils partagent désormais le pré-requis d'avoir OSX 10.11 au minimum sur sa machine.
Télécharger Arnold v1.7.9 (MacOS)
Télécharger bsnes v0.069 (MacOS)
Télécharger fMSX v5.2.0 (MacOS)
Télécharger Generator v0.4.5 (MacOS)
Télécharger Genesis Plus v1.3.2 (MacOS)
Télécharger Handy v0.9.8 (MacOS)
Télécharger Jum52 v1.1.1 (MacOS)
Télécharger KiGB v2.0.6 (MacOS)
Télécharger MO5 v2.6.4 (MacOS)
Télécharger NeoPocott v0.5.2 (MacOS)
Télécharger Oswan v0.8.2 (MacOS)
Télécharger SMS Plus v1.3.4 (MacOS)
Télécharger TGEmu v0.3.5 (MacOS)
Télécharger THOM v1.6.2 (MacOS)
Télécharger ViBE v1.0 (MacOS)
Site officiel de Rchard Bannister
 WinUAE v3.6.1 FR 
Mercredi 07/03/18 à 12:37 par Firebrand
La dernière version stable de WinUAE est désormais disponible en français.
Télécharger WinUAE v3.6.1 FR (32-bit)
Télécharger WinUAE v3.6.1 FR (64-bit)
 Emu64 v5.0.16 
Mercredi 07/03/18 à 12:34 par Firebrand
Une nouvelle version de cet émulateur Commodore64 a été publiée. Les versions compilées pour Linux Debian ne sont pas disponibles. Les améliorations (en allemand seulement) sont les suivantes:
- [issue #117] Bildschirmgröße wird beim starten des Emu64 wieder richtig hergestellt. Das Problem gab es nur in der Windows Version.
- [issue #119] Wechsel zwischen Vollbild und Fenstermodus funktioniert wieder mittels Alt+Return unter Ubuntu.
- [issue #16] Videoaufzeichnung jetzt direkt aus dem Emu64 möglich
- TV/Video Setup - Verzerrung wird jetzt auch zurückgesetzt wenn auf Standardwerte zurück gesetzt wird.
- [issue #121] Beim laden eines PRG konnte es vorkommen das über die Grenzen des C64 RAM geschrieben wurde.
- RESET komplett aus MOS-6569 (VICII) entfernt. Er besitzt gar keinen RESET Eingang!
- Info Window angepasst
- Buildsystem Umstellung: von qmake nach cmake
- [issue #54] Einstellung 4:3 bei Vollbild wird Standardmäßig gesetzt.
- [issue #87] Im Debugger werden dir Breakpoints wieder richtig geladen.
- [issue #131] Fehler beim laden von CRT Images behoben. Sams Journey ist somit Spielbar. (Spielstand lässt sich jedoch noch nicht speichern!)
- [issue #131] EasyFlash Logic für Write Register DE00 + DE02 aus Schaltplan übernommen.
- Neue Kommandozeilen-Option: --data-path (Angabe eines Benutzerdefinierten Pfads für roms, floppysounds, gxf und languages.)
- Neue Kommandozeilen-Option: --video-capture (Startet die Aufzeichnung des C64 Screens.)
Télécharger Emu64 v5.0.16 (32-bit)
Télécharger Emu64 v5.0.16 (64-bit)
Site Officiel de Emu64
 Highscore.dat (unofficial) 05/03/2018 
Mardi 06/03/18 à 09:05 par Firebrand
De nouveaux jeux ont été ajoutés à ce fichier vous permettant de conserver vos hi-scores à l'occasion de la sortie de MAME v0.195.
Télécharger Highscore.dat (unofficial) 05/03/2018
Site Officiel de Highscore.dat (unofficial)
 WinUAE v3.6.1 
Lundi 05/03/18 à 11:08 par Firebrand
Comme prévu, la dernière série de beta pour WinUAE fut beaucoup plus courte que d'habitude car voici la nouvelle version stable. Voici la liste des améliorations depuis le v3.6.0:
3.6.0 bugs fixed:
- Crash when running on first Windows 10 release version (build 10240) .
- D3D11 mode fullscreen to/from windowed mode change crashes/blank screens.
- D3D11 mode on screen leds on the fly on/off switching.
- D3D11 mode screenshot via GUI button didn’t work.
- Floppy sound type selection was not loaded correctly from config file.
- It was not possible to create “DOS” file names like “AUX” to directory filesystem.

Older bugs fixed:
- Floppy sound used incorrectly empty drive volume level in certain situations.
- PPC emulation interrupt handling rewrite, fixes for example hang/crash problems with NE2000 based network adapters under OS4.
- Not all Advanced chipset options reset when compatible checkbox was ticked.
- Autoscale ignored small vertical display areas in very top of display in some situations.
- Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
- Blizzard SCSI Kit IV (possibly others) SCSI phase error in certain situations.
- Added better validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
- -joyport2 -config entry incorrectly used port 3 slot.
- Game Ports panel selected Custom input mapping reverted to none in some situations.
- Restart didn’t completely free configured emulated network cards.
- Other misc bugs fixed.

New features:
- OCS/ECS only BPLCON2 undocumented feature: “illegal” PF1 or PF2 value is now accurately emulated in dual playfield mode.
- If selected D3D11 fullscreen refresh rate is “default”: always prefer highest supported refresh rate.
- Optional threaded emulated RTG VRAM to host OS surface color space conversion/copy.
- Added “Identity” checkbox to Add harddrive panel. If ticked and ATA identity can be read (Direct IDE connection, compatible - USB adapter): real ATA identity data is used in emulated ATA device instead of generic UAE generated and drive appears exactly as it does in real hardware (identical name, geometry etc).
- CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters).

New emulated expansions
- Elsat Mega Ram HD
- A.L.F.3
- Progressive Peripherals & Software Zeus 040
Télécharger WinUAE v3.6.1 (32-bit)
Télécharger WinUAE v3.6.1 (64-bit)
Site Officiel de WinUAE
 Le sondage de mars 2018 
Samedi 03/03/18 à 13:58 par Firebrand
Après la vague de froid qui s'est abattue sur le pays, on est bien chez soi en mode cocooning avec ses jeux préférés.

Les habitudes des joueurs ont-elles pour autant été figées dans la glace? Nous allons le savoir en regardant les résultats du précédent sondage:

Voici un résultat auquel je ne m'attendais pas. Après un début de sondage montrant un désintérêt global de cette solution, les récalcitrants se retrouvent fortement minoritaires et vous avez été à une large majorité séduits par cette fonction de nos machines récentes.La simplicité vous aurait-elle convaincu? Ca vaudra sans doute le coup de revenir sur ces raisons dans un prochain sondage!

En attendant, nous allons faire un retour sur un autre sondage qui vous avez été proposé il y a tout juste un an: la Nintendo Switch. Je profite donc du premier anniversaire de cette console (et de mon manque d'inspiration) pour refaire le bilan.
Le catalogue s'étoffe de plus en plus (avec surtout des jeux indépendants, malheureusement), un certain nombre de grosses cartouches de Nintendo ont été tirées pour attirer le joueur alors qu'il n'y avait guère que Zelda l'an dernier. Votre avis a-t-il évolué et avez vous fini par craquer pour la petite dernière de Nintendo?

Super Mario Odyssey, un des jeux majeurs de la Nintendo Switch à Noël dernier.

Vous pouvez venir défendre votre choix sur notre forum!
 Messinfo.dat v0.195 (11.07) 
Samedi 03/03/18 à 12:08 par Firebrand
Voici le dernier fichier additionnel d'AntoPISA qui sera mis à jour pour MAME v0.195:
- 11.07 02/03/2018: Aligned files to 0.195 version.
Télécharger Messinfo.dat v0.195 (11.07)
Site Officiel de Messinfo.dat
 IV/Play v1.8.2 
Samedi 03/03/18 à 12:03 par Firebrand
Un nouveau correctif a été appliqué à ce fonrtend minimaliste pour MAME qui, une fois de plus, de change pas de numéro de version. Voici de quoi il s'agit:
- IV/Play now again properly displays only the machines in its game list and not the ~3,900 devices.
Télécharger IV/Play v1.8.2
Site Officiel de IV/Play
 Fichiers additionnels pour MAME v0.195 
Vendredi 02/03/18 à 12:50 par Firebrand
AntoPISA nous délivre sa traditionnelle flopée de fichiers de tri pour les jeux de MAME. Voici les différentes mises à jour:
BestGames.ini v0.195 (1.9):
- 2018/03/01 1.9: Online the version 0.195; 1 new game and 2 entries renamed.
- 2018/02/20 1.8: Removed the games 'ddpdoj', 'galpans2j', 'homerun', 'ironhorsh', 'maniacsqu', 'palamedj' and 'vblokbrka' because they are clones (thanks to Mark).

Languages.ini v0.195 (0.83):
- 2018/03/01 0.83: Added 0.195 sets.

Series.ini v0.195:
- Series ADDED (1): Tecmo Bowl.
- Series UPDATED (7): Donkey Kong, Gee Bee, Gigas, Pac-Man, Player's Edge, Quarterback and Street Fighter.
Télécharger BestGames.ini v0.195 (1.9)
Télécharger Category.ini v0.195
Télécharger Unofficial Catlist/Catver v0.195
Télécharger Languages.ini v0.195 (0.83)
Télécharger Series.ini v0.195
 Version.ini v0.195 
Jeudi 01/03/18 à 12:43 par Firebrand
Ce fichier permettant de classer les jeux MAME selon la version de l'émulateur dans laquelle ils ont été ajoutés a été mise à jour pour MAME v0.195.
Télécharger Version.ini v0.195
Site Officiel de Version.ini
 History.dat v1.95 
Jeudi 01/03/18 à 12:39 par Firebrand
Ce fichier informatif pour MAME contient désormais des informations relatives aux jeux de la dernière version de l'émulateur.
Télécharger History.dat v1.95
Site Officiel de History.dat
 QMC2 v0.195 
Jeudi 01/03/18 à 12:37 par Firebrand
Ce frontend pour MAME a été mis à jour à l'occasion de la sortie de la v0.195. Voici la liste des nouveautés:
There has been a change in MAME's -listfull command in 0.195 which forces us to release a new version of QMC2 although we're not really ready for it. However, a few bug-fixes and improvements went in since the last version, so it's probably worth a new release anyway.

- fix: sample- & software-state checks: merge the process output channels (stdio and stderr) because -verifysamples and -verifysoftlist use both channels in the meantime
- fix: corrected the restoration of the last machine list view during initialization for non-WIP builds
- fix: manual scanner: corrected the font used for logging (general log-font)
- fix: adjusted machine list set counters due to changes in -listfull since MAME 0.195 – this means that MAME 0.195+ is required now (BT #165)
- imp: improved performance when searching for machines
- imp: removed the slot-info cache and all related UI hooks as it’s no longer required for the upcoming new device configurator
- imp: updated the emulator configuration templates to MAME 0.195 (added core state / playback options ‘rewind’ and ‘rewind_capacity’, added core artwork options ‘fallback_artwork’ and ‘override_artwork’, added core miscellaneous option ‘nvram_save’)
- imp: updated category.ini to MAME 0.195
- new: emulator options: added an enforce default toggle switch to every option’s action items so the user can decide to explicitly pass the default value to the emulator (which QMC2 would usually not do)
- wip: reimplementing the device configurator for modern MAME – WIP-info: this doesn’t work properly yet and it won’t load, produce or save any useful slot- & device-setups for you at the moment, the feature isn’t WIP-ified though as it’s already too geared with rest of the UI!
Télécharger QMC2 v0.195 (32-bit)
Télécharger QMC2 v0.195 (64-bit)
Site Officiel de QMC2
 Fuse v1.5.1 
Mercredi 28/02/18 à 11:24 par Firebrand
Cet émulateur ZX-Spectrum a été mis à jour. Les améliorations sont les suivantes:
- Debugger improvements:
*Prevent crash when we try to disassemble an instruction with many DD or FD prefixes (Philip Kendall; thanks, Miguel Angel Rodríguez Jódar).
*Fix crash when setting debugger variables (Gergely Szasz).
- Profiler improvements:
*Prevent crash when we try to profile an instruction with many DD or FD prefixes (Philip Kendall; thanks, Sergio Baldoví).
- Miscellaneous improvements:
*GTK+ UI: Improve behaviour of default button on dialogs (thanks, atom-atom) (ub880d and Sergio Baldoví).
*GTK+ and win32 UIs: Support hex numbers in load/save binary and pokefinder dialogs (thanks, Allan Turvey) (Sergio Baldoví).
*SDL UI: Allow to select the video mode used in full-screen (Gergely Szasz).
Edit du 01/03/2018: la version MacOS est maintenant disponible.
Télécharger Fuse v1.5.1
Télécharger Fuse For MacOS X v1.5.1
Site Officiel de Fuse
 Mameinfo.dat v0.195 
Mercredi 28/02/18 à 11:20 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publié. Voici les données modifiées:
- Updated to MAME 0.195 (
- Added Source/Listinfo changes. Newest Bugs (27th Feb).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
- Updated Artwork.ini.
Télécharger Mameinfo.dat v0.195
Site Officiel de Mameinfo.dat
Mercredi 28/02/18 à 11:18 par Firebrand
Ces builds de MAME spécialisés dans les hacks et les hombrews a été mis à jour. En plus du passage vers la v0.195, voici ce que cette nouvelle version apporte:
- PSMAME Plus has been merged into HBMAME. This has added over 4000 new hacks.
- There is still work to be done, to find and remove duplicate sets, and to rename roms to the HBMAME standards.
Télécharger HBMAME v0.195 (32-bit)
Télécharger HBMAME v0.195 (64-bit)
Télécharger HBMAMEUI v0.195 (32-bit)
Télécharger HBMAMEUI v0.195 (64-bit)
Site Officiel de HBMAME
 SDLMAME v0.195 
Mercredi 28/02/18 à 11:08 par Firebrand
Cette version de MAME pour MacOS X passe également à la v0.195.
Télécharger SDLMAME v0.195
Site Officiel de SDLMAME
 MAMEUI64 v0.195 
Mercredi 28/02/18 à 11:06 par Firebrand
La version officielle de MAMEUI a aussi été mise à jour vers MAME v0.195.
Télécharger MAMEUI64 v0.195
Site Officiel de MAMEUI64
 MAME v0.195 
Mercredi 28/02/18 à 11:05 par Firebrand
Une nouvelle version de MAME a été publiée avec la régularité habituelle. Les améliorations sont les suivantes:
Whether you’re experiencing a cold snap in Spring or an Autumn heatwave, we hope you’ll enjoy MAME 0.195 just in time for the last day of February. Goodies in this release include further improvements to V.R. Technologies NES- derived hardware, a few more Tiger handhelds, a number of Donkey Kong hacks, the original version of Gigas Mark II, the official Taiwanese release of Street Fighter II': Champion Edition, and more BBC Electron cartridges. If you’re interested in home-to-arcade conversions, you might want to check out the ultra-rare Spanish title Hammer Boy, developed by Dinamic and brought to arcades by Inder – it plays like an oversize Game & Watch.
Namco NA1 emulation has been overhauled, with big visual improvements for Numan Athletics and X-Day 2. Background alignment has been fixed in Popeye, and the driver has been cleaned up overall. We’ve received lots of patches from cam900, covering a large number of drivers. As well as a lot of code cleanup, highlights include ES5510 DSP effects for Taito’s Ensoniq-based sound hardware, improved graphics priorities in Sand Scorpion and Jackie Chan, graphical improvements in Data East MLC games (Skull Fang is closer to working), and K051649 support in the vgmplay driver.
Besides the new working systems, this release includes preliminary support for a number of interesting systems. These include the XaviX platform (used for the Taito Nostalgia and Play TV/ConnecTV lines), the Olympia BOSS, and the Panafacom Duet. IPL- disable has been fixed for Flash- based TI- 8x series calculators. At opposite ends of the spectrum, graphics emulation is noticeably better for Sega Model 2 and the Interpro workstations. We’ve also added VM Labs Aries disassembly support (this is the multi- core VLIW processor used in NUON- enhanced DVD players).
This month, we’ve seen far more internal improvement, code cleanup and modernisation than user- visible improvements. This is all part of our effort to make the code more maintainable, paving the way for future improvements and keeping MAME relevant. That said, the list of emulation improvements and newly supported systems is quite impressive. We’d like to thank all the contributors helping make MAME what it is today.

MAMETesters Bugs Fixed
- 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
- 05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
- 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
- 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
- 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
- 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
- 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
- 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
- 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
- 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
- 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
- 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)

New working machines
- 89 in 1 Mini Game Console (060-92023011V1.0) [TeamEurope]
- 007: GoldenEye (Tiger handheld) [hap, Sean Riddle]
- 200 in 1 Retro TV Game [David Shah]
- Back to the Future (Tiger handheld) [hap, Sean Riddle]
- Coolboy RS-18 (280 in 1) [TeamEurope]
- Family Pocket 638 in 1 [David Shah]
- FC Pocket 600 in 1 [David Shah]
- Hammer Boy [alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz,, The Dumping Union]
- Hook (Tiger handheld) [hap, Sean Riddle]
- Play TV Skateboarder (NTSC) [Sean Riddle, David Haywood]
- Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
- Robocop 3 (Tiger handheld) [hap, Sean Riddle]
- Sonic The Hedgehog 2 (Tiger handheld) [hap, Sean Riddle]
- Street Fighter 2010 - The Final Fight (Tiger handheld) [hap, Sean Riddle]
- Strider (Tiger handheld) [hap, Sean Riddle]
- SY-888B 288 in 1 Handheld [David Shah]
- ZDog (44 in 1) [unknown]

New working clones
- Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
- Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
- Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
- Donkey Junior High Score Kit (hack,V1.2) [smf]
- Donkey Kong High Score Kit (hack,V1.0a) [smf]
- Donkey Kong High Score Kit (hack,V1.2) [smf]
- Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
- Gee Bee (UK) [Andrew Welburn, The Dumping Union]
- Gigas Mark II (MC-8123 317- 5002) [frsj8112]
- Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
- Ironman Ivan Stewart's Super Off- Road (rev 3) [unknown]
- Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
- Pac-Land (Bally-Midway) [Andrea Palazzetti]
- Pac-Man (bootleg, Video Game SA) [Arcade Vintage,, The Dumping Union]
- Quarterback (rev 1, cocktail) [Brian Troha, The Dumping Union]
- Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
- Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
- Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
- Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
- Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
- Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
- Tecmo Bowl (World, set 2) [coolmod]

Machines promoted to working
- 100 in 1 Arcade Action II (AT-103) [David Shah]
- 888888 in 1 (Coolboy AEF-390) [David Shah]
- 999999 in 1 (PXP2 Slim Station) [David Shah]
- Altos Computer Systems ACS8600 [Carl]
- BittBoy Mini FC 300 in 1 [David Shah]
- dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
- PowerJoy Navigator 50 in 1 [David Shah]
- PowerJoy Supermax 30 in 1 [David Shah]
- PowerJoy Supermax 60 in 1 [David Shah]
- Samuri (60 in 1) [David Shah]
- Sports Game 69 in 1 [David Shah]
- Super Arcade 110 (set 1) [David Shah]
- SY- 889 300 in 1 Handheld [David Shah]

Clones promoted to working
- 999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
- Panasonic JB-3000 [Luke Sleeman, protosphere]
- Super Arcade 110 (set 2) [David Shah]

New machines marked as NOT_WORKING
- Blockout (TAX) [Peter Wilhelmsen, David Haywood]
- Casio SK-1 [Vas Crabb]
- CoolBoy RS-8 168 in 1 [TeamEurope]
- DVTech Nimbus 176 in 1 [CaH4e3]
- e- kara Starter [Sean Riddle, Peter Wilhelmsen]
- Handheld 210 in 1 [David Shah]
- Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
- MOGIS M320 246 in 1 Handheld [David Shah]
- Olympia BOSS D [friol, rfka01]
- Panafacom Duet-16 [rfka01, Carl]
- Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
- Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
- Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
- Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Ping Pong [Sean Riddle]
- Pocket Games 150 in 1 [David Shah]
- Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
- Soreyuke Anpanman Crayon Kids (J 001026 V1.000) [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
- Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
- Super Medal Fighters (Japan 970228) [ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
- The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
- Triumph-Adler alphatronic P1 [rfka01]
- VJ Visual & Music Slap [Naibo]
- Wireless [BeckyRGB]
- Wireless Air 60 [BeckyRGB]
- XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
- Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
- Zone 40 [BeckyRGB]

New clones marked as NOT_WORKING
- Compaq Portable II [rfka01]
- ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
- ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
- ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
- ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
- Donkey Kong/JR (combo) (hack,V1.2) [smf]
- Double Donkey Kong (hack,V1.2) [smf]
- Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
- Ericsson WS286 [Edstrom, Mattis Lind]
- Olympia BOSS A 8085 [rfka01]
- Olympia BOSS B [rfka01]
- Olympia BOSS B 8085 [Carl, rfka01]
- Olympia BOSS C [rfka01]
- Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]

New working software list additions
- electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
- electron_flop: BBC Music Demo World [Nigel Barnes]
- fmtowns_cd:
*Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [, r09]
*Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
*Ku2++ [Tokugawa Corporate Forums, DamienD]
- fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]
- gamegear: David Robinson's Supreme Court (non- playable demo), David Robinson's Supreme Court (non- playable demo, hack), Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]
- ibm5150:
*Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0, Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
*Airborne Ranger, Alf - The First Adventure, ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2 [Justin Kerk]
- ibm5170:
*Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
*The Adventures of Willy Beamish [Justin Kerk]
- mac_flop:
*Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
*Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
- pce: Off The Wall (prototype) [David Haywood]
- pico: Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn), Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn) [TeamEurope]
- sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood]

Software list items promoted to working
- electron_cart: Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
- fmtowns_cd: Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2, Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt, Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
- fmtowns_flop:
*Columns [Carl]
*D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3, Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2), VZ Editor 1.6 with ATOK 7 [Carl, r09]
- picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]

New NOT_WORKING software list additions
- dc: 18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro), Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn), Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn), Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn), Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn), Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn), AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA), After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn), Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt), Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn), Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA), Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625), Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra), Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn), Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro), Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA), Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn), Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA), Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn), Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn), Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra), Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn), Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA), Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn), Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust- A- Move 4 (Euro), Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA), Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro), Cannon Spike (USA), Canvas: Sepia- iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn), Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn), Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA), Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA), Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn), Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German), Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn), Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro), ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu- Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn), Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409), Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro), Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars), Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA), D2 Shock (Jpn), D- 2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn), Dance Dance Revolution Club Version - Dreamcast Edition (Jpn), Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn), Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn), Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt), GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn), Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra), Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA), TNN Motorsports Hardcore Heat (USA) [FakeShemp]
- ews286_flop: DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom]
- hyperscan: Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2), Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]
- leapster: Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US), Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US), Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall- E (US) [TeamEurope]
- mac_flop: RadiusWare [darkstar]

Translations added or modified
- Portuguese (Brazil) [Wellington Uemura]
- Turkish [Kadir Eksi]

Source Changes
- tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]
- ponpoko, hcastle, sonson: Changed to 4- way joysticks. [AJR]
- Fixed flip screen rendering of DECO MXC06 sprites. [AJR]
- Added some internal peripheral block registers to 80186 debug state. [AJR]
- Fixed ASCII dump output for big- endian spaces. [AJR]
- i960: Fixed disassembly of REG instructions. [AJR]
- deco146/deco104: Synchronize soundlatch writes - fixes dropouts in dblewing. [AJR]
- decocass.cpp: Inverted sprite/sprite priority - seems to help coozumou. [AJR]
- com8116: Added several clock rate/divider table variant types. [AJR]
- saturn, sfish2: Encapsulated existing CD- ROM emulation as device. [AJR]
- Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]
- Created RST interrupt buffer device. [AJR]
- ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]
- msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]
- 6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]
- Register device callbacks and add some basic validation for them. [AJR]
- unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]
- cdicdic: Made DMA handling safer. [AJR]
- z8: Made address spaces big-endian. [AJR]
- hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]
- photoply.cpp: Added Cirrus Logic GD5446 VGA PCI device - now shows legacy BIOS error. [Angelo Salese]
- namcona1.cpp updates: [Angelo Salese]
*Fixed soft reset hangs.
*Improved encapsulation.
*Fixed status bar colors for VS Express event in Numan Athletics.
*Fixed video disable graphic transitions.
*Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
*Fixed bogus palette transfers for xday2.
*Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
*Added MSM6242 RTC and fixed EEPROM type for X-Day 2.
- pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]
- gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]
- i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
*Fixes stalls in several Sega Model 2 games.
- badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]
- buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]
- model2.cpp: Added 30 Hz renderer mode - fixes Virtua Striker timings. [Angelo Salese]
- taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]
- vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]
- vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]
- darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900]
- dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]
- deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]
- rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]
- itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900]
- st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]
- macs.cpp: Converted to configured banking. [cam900]
- simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]
- x1_010: Improved naming of member variables/functions. [cam900]
- seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]
- cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]
- gaiden.cpp: Cleanup and fixes: [cam900]
*Reduced code duplication using templates and object finder arrays.
*Split wildfang and raiga machine configuration/address map.
*Fixed raiga hang on soft reset.
- nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
*Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.
- taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]
- okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]
- ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
*Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.
- ymz280b: Converted memory access to device_rom_interface. [cam900]
- firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]
- ymf271: Implemented four- channel output and converted memory access to device_rom_interface. [cam900]
*bnstars.cpp: Cleaned up bank switching.
*ms32.cpp: Cleaned up bank switching and enabled stereo output.
*seibuspi.cpp: Cleaned up bank switching and changed single- board systems to mono output.
- taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]
- deco_mlc.cpp updates and improvements: [cam900]
*Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
*Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.
- zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration
from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]
- cave.cpp: Reduced code duplication with templates and object array finders. [cam900]
- seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]
- sandscrp.cpp: Improved sprite- tile priority, and cleaned up duplicated code. [cam900]
- jchan.cpp: Improved sprite- tile priority, verified background pen, and cleaned up duplicated code. [cam900]
- am9519: Added AM9519 UIC device. [Carl]
- vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit. [David Haywood]
- Added preliminary XaviX driver: [David Haywood]
*Created derived 6502 type with far call/return instructions and banked data memory.
*Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.
*Implemented multiplier chip.
- nes_vt.cpp: Fixes and improvements: [David Shah]
*Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
*Added support for Family Pocket, and more FC Pocket games.
*Added support for VTxx scrambled banking (thanks NewRisingSun for help).
*Improved PPU colour palette using reference code from NewRisingSun.
*Fixed scanline interrupts and PPU data reads.
- asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]
- amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]
- gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]
- hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]
- Added vertical blanking input to ampoker2. [El Chango v4]
- alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]
- Converted many configuration helpers to non-static member functions. [Judge]
- Allow building with system- wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]
- Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]
- exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]
- v9938: Improved logging options with logmacro. [Michael Zapf]
- Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
*Added fundamental communication between main 68000 and (undumped) Windows PC.
*Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
*Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs.
*Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
*Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
*Corrected sprite ROM loading for step3.
*Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
*Corrected NVRAM handling.
*Adjusted default input mapping to avoid key conflicts.
*Identified graphics ROMs for vjdash foreground/background/ROZ layers.
- electron: Added a number of cartridge devices. [Nigel Barnes]
*P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3, Stop Press 64, Solidisk EFS.
- Changed memory map behaviour to "last entry wins". [O. Galibert]
*Allows more natural "import and patch" and "cover a region then punch holes" structures.
- m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]
- Made memory maps member functions of owner class. [O. Galibert]
- Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]
- interpro: Improved graphics emulation - basic bit blit and line drawing work well enough for now. [Patrick Mackinlay]
- Added preliminary ABC CAD pointing device/high- resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom]
- Added kzaurus driver: [R.Belmont]
*Implemented interrupts, inputs and sound - passes POST.
*Fixed layer priority and added 55555 gradient background.
*Improved visible area and layer alignment, and hooked up scroll register readback.
- kingpin.cpp: Added memory map for dealracl. [Robbbert]
- i8275 improvements and fixes: [shattered]
*Handle invisible field attributes and "end of row - stop DMA" special code better.
*Honor Video Enable bit.
*Made Preset Counters command useful.
- agat7: Added serial/parallel interface card, hard- coded to Agat- Author configuration for now. [shattered]
- Popeye/Sky Skipper improvements: [smf]
*Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents. Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct.
*Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors.
*Sky Skipper: Added difficulty DIP switches.
*Popeye: Fixed background alignment and test mode background in TPP2 sets.
*Converted configuration/handlers to virtual methods.
*Removed protection device from systems that lack it.
*Popeye: Added sprite RAM, background scroll and palette buffering.
*Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
*Popeye: Latch NMI disable from A9 on falling edge of RFSH.
- Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]
- Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]
- ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]
- z80: Changed refresh callback to write8. [smf]
- CoCo cartridge improvements: [Tim Lindner]
*Added support for the Color Computer MultiPak slot switch.
*Fleshed out serial expansion cards to support actual input and output.
*Added some compatible CoCo cartridges to the Dragon driver.
- x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]
- Improved encapsulation of a number of drivers. [Vas Crabb]
*cyberbal.cpp: Untangled the dual- screen and single-screen versions - there are substantial hardware differences.
*tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
*vectrex.cpp: Partially untangled console and arcade variants from each other.
*Untangled ladybug and redclash from each other, and converted common video arrangements to devices.
- Added support for multiple patterns and devices to - listfull verb. [Vas Crabb]
- vt100ac: Redumped bad ROM. [Al Kossow]
- toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]
- ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]
- leland.cpp: Corrected many ROM names. [Brian Troha]
- littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]
- midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius]
- Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]
- raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]
- galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]
- wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]
- midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru]
- namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]
- plus4.cpp: Corrected kernal location for plus4p set. [Guru]
- wireless: Fixed Flash size. [incog]
- ti85.cpp: Improved naming of Flash- based calculators based on boot codes. [Julian Lachniet]
- mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]
- Corrected year for Piccolo Poker 100. [Roberto Fresca]
- Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]
- Added additional Leapster BIOS sets. [Sean Riddle]
- rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]
- Corrected years for Cyber Troopers Virtual- On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition. [sjy96525]
- taito_f3.cpp: Added PAL dump to kirameki. [undamned]
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