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 WinUAE v3.6.1 Beta 1 FR 
Lundi 05/02/18 à 11:08 par Firebrand
La première version de la série de beta de WinUAE a été traduite en français. L’auteur de WinUAE étant survolté, cette version est déjà obsolète, mais nul doute que l'équipe de Tradu-France va le rattraper très vite.
Télécharger WinUAE v3.6.1 Beta 1 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 1 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.1 Beta 2 
Lundi 05/02/18 à 11:03 par Firebrand
Déjà une nouvelle beta pour WinUAE, ça va vite! Les améliorations sont les suivantes:
- If D3D11 fullscreen refresh rate is default: prefer highest supported refresh rate.
- Use pre-scaled values when calculating aspect ratio in integer scale modes. Note that integer scale value selection uses original values, not aspect ratio scaled values. (Fixing this is more complex)
- Few Application Verifier detected bugs fixed. One could have caused random crash at startup or when saving config.
- Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
Télécharger WinUAE v3.6.1 Beta 2 (32-bit)
Télécharger WinUAE v3.6.1 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 Stella v5.1 
Lundi 05/02/18 à 11:01 par Firebrand
Une nouvelle version de cet émulateur Atari 2600 a été publiée. Voici la liste des nouveautés:
- Added "Time Machine" mode, which automatically creates save states in user-defined intervals. The user can navigate back and forth within these states inside the emulator and the debugger.
- Huge improvements to the disassembly view in the debugger and disassembly files created:
*reformatting in debugger for better space utilization
*much improved code and data detection
*access tracking and indicators for TIA/IO/RAM adresses in disassembly
*break vector is tracked (if used)
*improved cycle count (page penalties, sums created in disassembly)
*improved handling of instruction masking opcodes (e.g. BIT)
- Fixed change tracking bug during rewind; changes were accumulated instead of being displayed only for the last rewind step.
- Extended 'rewind' to take a second parameter which allows rewinding multiple states.
- Added 'unwind' command, which undoes the latest rewind(s).
- Added '<' (unwind) button to debugger.
- Thumbulator support is not conditional any more.
- Moved various developer related settings in new Developer Settings dialog. These settings now come in two groups (player/developer) and allow switching all settings at once.
- Don't trap write accesses to the datastream pointers in CDF and BUS. This fixes -dev.thumb.trapfatal 1.
- Complete rework of TV mode and ystart autodetection. The new implementation is more robust and reduces startup time.
- Add two "grace lines" of black to the top of the frame when autodetecting ystart.
- Fixed Genesis controller autodetect (Stay Frosty 2, Scramble, etc).
- Fixed a bug in ystart autodetection that could cause screen jumps.
- Fixed several bugs in holdselect, holdreset and holdjoyX commandline arguments; these now work as expected.
- Fixed bug in TIA collision handling; it is now disabled in VBlank.
- Improve TIA PF collision handling during hblank; this fixes a bug in Thrust ROM.
- Fixed wrong display of HM values in debugger after 'HMCLR' has been executed.
- Fixed bug with the debugger 'savedis' command in Windows; it wasn't actually saving the files at all. This has never been reported before, so I guess it shows how many people use that functionality.
- The debugger 'savedis', 'saverom' and 'saveses' now save files in a default, user-visible directory (see the documentation for more information). In the case of 'saveses', the filename is now named based on the date and time of when the command was entered.
- Fixed bug with saving snapshots in 1x mode; there was graphical corruption in some cases. Such snapshots also now include any TV effects / phosphor blending currently in use.
- Fixed regular-sized snapshots when phosphor effect was enabled; sometimes the image was 'double-blended', resulting in a snapshot that was too dark.
- Fixed crash when selecting 'CompuMate' as a controller type for a non- CompuMate ROM; this controller type can no longer be manually selected, and will be used automatically used for CompuMate ROMs.
- Fixed cheat codes, so 7 digits codes are now accepted as described in the doc.
- Fixed swapped ports being displayed wrong in System Logs and debugger.
- Added options to erase the AtariVox/Savekey flash memory, either for all ROMs or only the current one. Also added a message (configurable) when the flash memory is accessed.
- Access to the AtariVox/SaveKey can be signaled with a message.
- Added new interface palette 'Light'.
- Frame stats display made transparent. Also it now displays the real frame rate and if the developer settings group is enabled.
- Improved tab auto-complete in debugger.
- Added conditional traps and savestate creation to debugger.
- Added 'Options...' button to debugger which gives access to the options menu during debugging.
- Added debugger pseudo-register '_cyclesLo' and '_cyclesHi', which give the number of CPU cycles that have occurred since emulation started.
- Added debugger pseudo-register '_fcycles', which gives the number of CPU cycles that have occurred since the frame started.
- Added debugger pseudo-register '_icycles', which gives the number of CPU cycles of the last instruction.
- Extended debugger 'dump' command to take a second argument, indicating the end of the range to dump data.
Improved change tracking; more values are tracked and change tracking now works in case of a break too.
- Added widgets for trackball and SaveKey/AtariVox controllers.
- Improved emulation of 'FE' bankswitch scheme (no user-visible changes, but internally the emulation is much more accurate compared to the real thing). Related to this, improved the debugger support for this scheme (you can now switch banks in the debugger view).
- Added emulation of 7800 initial RAM values and Pause key.
- Added ROM properties for 'Scramble' ROMs, and updated info for all "Champ Games" ROMs.
- Added ROM properties for 'Zippy the Porcupine' ROMs, and updated info for all "Chris Spry (Sprybug)" ROMs.
- Support UNIX style builds (configure / make) on OSX with both XCode / clang and g++.
- Fixed error when building with uClibc-ng for ARM (thanks to Sergio Prado).
- Updated included PNG library to latest stable version.
Télécharger Stella v5.1 (Windows)
Télécharger Stella v5.1 (MacOS)
Télécharger Stella v5.1 (32-bit) (Linux)
Télécharger Stella v5.1 (64-bit) (Linux)
Site Officiel de Stella
 
 Hoxs64 v1.0.9.8 
Lundi 05/02/18 à 10:56 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Une seule correction de bugs est au programme:
1) Fixed audio clock sync sound bug that can happen when running a monitor FPS that is less than the emulated FPS.
Télécharger Hoxs64 v1.0.9.8 (32-bit)
Télécharger Hoxs64 v1.0.9.8 (64-bit)
Site Officiel de Hoxs64
 
 Fichiers additionnels pour MAME v0.194 - 2ème partie 
Dimanche 04/02/18 à 13:06 par Firebrand
Un nouvel ensemble de fichiers additonnels pour MAME a été publié. Voici de quoi il s'agit:
BestGames.ini v0.194 (1.7):
- 2018/02/03 1.7: Online the version 0.194; 12 new games and 1 renamed.

Languages.ini v0.194 (0.82):
- 2018/02/03 0.82: Added 0.194 sets.

Series.ini v0.194:
- Items RENAMED (12): (47pie2) to (suchie2), (47pie2o) to (suchie2o), (ddpdojh) to (ddpdojt), (gnw_dj101) to (gnw_dkjr), (gnw_jr55) to (gnw_dkong2), (gnw_mw56) to (gnw_mario), (kov2nl) to (kov2nl_302cn), (kov2nl_300) to (kov2nl_300cn), (kov2nl_301) to (kov2nl_301cn), (sstrikera) to (sstrikerk), (suchipi) to (suchiesp) and (weststory) to (weststry).
- Series UPDATED (x): 777 Heaven and Bar 7's.
Télécharger BestGames.ini v0.194 (1.7)
Télécharger Languages.ini v0.194 (0.82)
Télécharger Series.ini v0.194
ProgettoSNAPS
 
 WinUAE v3.6.1 Beta 1 
Dimanche 04/02/18 à 12:58 par Firebrand
Pas de repos pour les braves, c'est reparti pour une nouvelle série de beta pour WinUAE qui se portera principalement sur les corrections de bugs. Les améliorations sont les suivantes:
- Added Elsat Mega Ram HD controller emulation.
- A.L.F.3 HD controller emulation
- Rewritten expansion hardware interrupt handling to make it more compatible with PPC emulation.
- Implemented experimental RTG mode background thread for Amiga side VRAM to host texture color space conversion/copy. Option in RTG Board panel.
- Fixed crash at startup if DXGI 1.4 was highest available version (Windows 10 build 10240 only)
- KS 1.2 boot hack caused a crash in some manually configured UAE boot rom configurations without at least one directory filesystem/harddrive.
- OCS/ECS only BPLCON2 with "illegal" PF1 or PF2 value is now accurately emulated in dual playfield mode. (If BPLCON2 PFx>=5 and matching playfield is not transparent: playfield is drawn using COLOR0 with playfield priorities still working normally)
- D3D11: switching off on screen leds on the fly left static led texture on screen.
- Floppy sound type selection was not loaded correctly from config file (3.6)
- Floppy sound empty drive volume level was used if disk was inserted before emulation was started. (old)
- HDF filesystem loader now skips HUNK_DEBUG and HUNK_SYMBOL hunks instead of aborting filesystem initialization.
- Direct3D11 fullscreen, enter GUI, press save screenshot button: nothing happened.
- Direct3D11 window mouse drag resize now refreshes the display only after resizing ends.
- Do not allow UAE RTG init to succeed if it is enabled but not autoconfigured. (Few versions ago introduced new autoconfig handling broke previous "is this configured test?")
- Some 68000 instructions didn't use correct reversed memory access order in long -(An) addressing mode. (MOVE EA,-(an), MOVEM, ADDX, SUBX)
- Reading real 68EC040 MMU enable/page size TC register always returns zero, emulation now does the same. (Real 68EC060 not yet tested)
- 68040 SRP and URP registers are full 32-bit, 68060 masks out low 9 bits (which are ignored anyway when calculating descriptor table addresses)
- NCR5394 emulation improved (A.L.F.3 compatibility), support use of "Transfer information" command to manually read status and message bytes instead of "Initiator command complete sequence" that was designed for this purpose and all previously emulated 5394 based controllers have used.
- NCR5394 emulation didn't handle situation where data was written to FIFO before true DMA write was started. FIFO contents should be written before DMA transfer starts. (Blizzard SCSI Kit IV in some situations, possibly others)
- Added "Identity" checkbox to Add harddrive panel. If ticked, real ATA identity data is used in emulated ATA device instead of generic UAE generated and drive appears exactly as it does in real hardware (identical name, geometry etc). If checkbox is disabled: used HD controller/adapter does not support reading ATA Identity or drive is not ATA or ATAPI.
- Read Identity now also shows CHS geometry, LBA and LBA48 (if supported), parsed from identity data (if available)
- kickstart_ext_rom and cart config entries support Arcadia and ALG ROM images.
- joyport2 -config entry incorrectly used port 3 slot.

Elsat Mega Ram HD:
- Basic PIO IDE controller.
- elsat.device "ElsatHD 1.0 (09 Oct 1992)"

A.L.F.3:
- SCSI, NCR5394 based.
- Fake DMA, MOVEMs used in transfer loop.
- No official ROM dump available, tested using loadable driver ROM hack.
Télécharger WinUAE v3.6.1 Beta 1 (32-bit)
Télécharger WinUAE v3.6.1 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 AppleWin v1.27.0.0 
Dimanche 04/02/18 à 12:55 par Firebrand
Une nouvelle version stable englobant les nouveautés des versions expérimentales v1.26.2 et v1.26.3 a été publiée. Voici la liste complète des améliorations:
Changes (misc):
- [Change #428] Added Config Input option to use PC Joystick 1 Thumbstick 2 for emulated Joystick 2. Play Nick Westgate's updated Robotron using gamepads with two analog thumbsticks, eg. Logitech F310, PS4 DualShock 4, Xbox controller
- [Change #528] Improved logging to log when Apple2 type changes
- [Change #469] New -no-printscreen-key switch to prevent the PrintScreen key from being registered. Swapping disks while a drive is on now warns and prompts if you still wish to do this instead of silently failing with no feedback.
- [PR #441] Update zlib to latest version 1.2.11
- [PR #275] Attenuate speaker (and 8-bit DAC) output sample after 0.25s of inactivity

Full-screen:
- [Change #504] Full-screen: hide mouse pointer after 2 seconds of inactivity (and show again if mouse is moved)
- [Change #488] New -fs-height= switch.
*best: picks the highest resolution where the height is an integer multiple of (192*2)
*nnnn: select a specific resolution with height=nnnn pixels
*Use to select a better resolution for full-screen mode.
*NB. This changes the display resolution (and restores on exit).
- [Change #224] Added Config checkbox for 'Full-Screen: Show drive/keyboard status'
- [Change #492] UI fixes for full-screen & 2x windowed-mode
- [Bug #464] Fix for full-screen: bottom line missing when vertical resolution is 768

DiskII/Hard disk:
- [Change #323] Skip hard disk boot by holding down the Open-Apple key during an Apple II restart
- {Bug #525] Fix to prevent stepper motor changing track when drive if off
- [Bug #125] Support formatting of DOS3.3/ProDOS for .dsk/.nib in authentic/enhanced disk modes. Includes support for Pascal formatting (#196) and Ultima I formatting (#338)
- [Bug #499] Flush current track (if dirty) before 'Send to CiderPress'
- [Bug #452] Fix for unmounted HD now gives "NO DEVICE CONNECTED" (before gave "I/O ERROR")
- [Bug #389] Disk's write-protect detection mis-reporting when motor off
- [Bug #387] Support for 40-track .nib files

Peripheral cards:
- [Bug #514] Emulator restart (or reset) wasn't clearing any pending Mousecard interrupt
- [Bug #496] Support polling of Mockingboard's & Phasor's 6522 IFR.Timer1
- [Bug #486] Peripheral card's expansion ROM ($C800-CFFF, eg. SSC) wasn't being correctly restored from a save-state. Resulting in regression: Mousecard crash to monitor (#495).
- [Bug #423] Full support for INTC8ROM soft switch (fixes transient a2audit.dsk & Bejeweled failures)
- [Bug #418] Fix for slot-3 ROM not returning floating bus when Uthernet card is enabled
- [Bug #413] Save-state: bug when saving >9 RAMWorks III 64K banks
- [Bug #386] SSC: Experimental support for 6551's DTR, DCD and DSR bits via -modem switch
*ie. -modem is shorthand for passing -dtr -dcd -dsr
*Experimental support for 6551's control bit: DTR via -dtr switch
*Experimental support for 6551's status bits: DCD and DSR via -dcd and -dsr switches
- [Bug #320] Mockingboard/Phasor: support 'inactive' function like real hardware
- [Bug #308] SSC ACIA Status register's interrupt bit not set when IRQ enabled and using TCP Port 1977

Debugger:
- [Change #483] Debugger: Shift+Left mouse button to toggle 6502 Status flag bits
- [Change #462] Debugger: Changed Left mouse button (LMB) to Shift+LMB to toggle display items
- [Change #406] Debugger: Support LC and MMU status & updated Help doc
- [Change #269] When stepping, ESC no longer exits back to debugger (use F7, Pause keys or Debugger button instead).
- [Change #217] Debugger G(o) command should use normal speed
Debugger: Added new gg command:
command run at normal speed run at full speed video quality sound quality
g yes only if disk active, etc precise precise
gg no always periodic muted
- [Bug #484] Debugger: Some corrections to APPLE2E.SYM
- [Bug #479, #476, #473] Debugger: Various UI and other fixes
- [Bug #460] Debugger: F2 whilst debugger active will immediately stop the drive spinning (allowing disk swap)
- [Bug #450] Persist debugger state across an F2 (reset machine state)
- [Bug #445] Debugger: BPM cmd: Support trigger on stack access for BRK,JSR,PLn,PHn,RTI,RTS
- [Bug #383] "Enhanced disk speed" is very slow when debugger is active
- [Bug #250] Debugger: When MODE_STEPPING, fix issue with disk LEDs staying on

Docs:
- [Change #477] Help doc: Document behaviour full-speed mode
- [Change #437] AppleWin.chm blocked from opening - delete the AppleWin.chm:Zone.Identifier ADS
- [Bug #417] Typos in Uthernet documentation

Fixes (other):
- [Bug #519] Support floating-bus in full-speed mode. Fixes Canyon Climber (#508), Oo-Topos (#532).
- [Bug #516] Internal video-mode was having PAGE2 permanently cleared (instead of just masked) when 80STORE was set.
- [Bug #456] Fix strange speaker clicks when changing configuration - DirectSound wasn't being uninitialised on a restart
- [Bug #415] Fix for not being able to select Pravets 82
- [Bug #409] Fix for AppleWorks 5.1 flickering when booting (latent bug from 2006!)
- [Bug #405] Screen flicker in full-speed mode
- [Bug #403] PrintScreen from Color TV or B&W TV video modes is missing top line
- [Bug #392] Fixes for a2audit.dsk. Resulting in regressions in LC support for Gemstone Warriors (#395), Quark Catalyst V3 and BeagleWrite (#400).
- [Bug #213] Pause not setting volume to zero
Télécharger AppleWin v1.27.0.0
Site Officiel de AppleWin
 
 Fichiers additionnels pour MAME v0.194 
Samedi 03/02/18 à 13:28 par Firebrand
Les premiers fichiers additionnels d'AntoPisa ont fait leur apparition pour MAME v0.194.
Unofficial Catlist/Catver v0.194:
2018/02/02: Aligned files to MAME 0.194.
Télécharger Unofficial Catlist/Catver v0.194
Télécharger Category.ini v0.194
Télécharger Version.ini v0.194
ProgettoSNAPS
 
 SameBoy v0.10.1 
Samedi 03/02/18 à 13:21 par Firebrand
Cet émulateur GameBoy/GameBoy Color originellement prévu pour MacOS a été mis à jour. Le port Windows a également été ajouté à notre site car si quelques fonctions sont manquantes par rapport à la version MacOS, il possède maintenant un menu accessible pour effectuer les réglages de base pour jouer normalement. Les améliorations sont les suivantes:
New/Improved Features
- The libretro port can now be compiled for the Switch
- Made the menu key more obvious in the SDL port
- Can now emulate a Game Boy Advance in Game Boy Color mode
- Changing a model in the SDL port is now done via the menu
- Major improvements to the way the libretro port handles audio, significantly improving audio quality
- It is now possible to select a specific model to emulate in the libretro port

Accuracy Improvements/Fixes
- APU stereo volume levels are now scaled emulated correctly (Volume levels are 1-8, not 0-7)
- Triggering a pulse by writing to NRx4 now correctly changes the volume level of the previously played pulse. Fixes sound pops in Link’s Awekening.
- The CGB boot now finishes with correct register values
- Fixed APU DIV events sometimes causing audio pops in disabled channels. Fixes sound pops in Super Mario Land 2
- Fixed a bug where the effects of NR50 and NR51 were unintentionally delayed. Fixes sound pops in Pokémon Puzzle Challenge and Donkey Kong ‘94.

Bug Fixes
- Fixed video issues with the libretro port when using Vulkan
- Using a Joypad in the Cocoa port did not prevent the screen saver from starting
Télécharger SameBoy v0.10.1 (MacOS)
Télécharger SameBoy v0.10.1 (Windows)
Site Officiel de SameBoy
 
 WolfMAME v0.194 
Vendredi 02/02/18 à 11:08 par Firebrand
Ce build de MAME dépourvu de moyen de tricher très apprécié des compétitions de hi-scores a été mis à jour vers MAME v0.194.
Télécharger WolfMAME v0.194
Site Officiel de WolfMAME
 
 Le sondage de février 2018 
Jeudi 01/02/18 à 15:07 par Firebrand
Il fait moche, on a les pieds dans l'eau (certains les ont malheureusement pour eux plus que de raison), mais un petit passage sur notre média favori agit toujours comme un rayon de soleil.

Sans plus attendre, regardons les résultats du précédent sondage:



C'est le règne sans partage pour les RPGs et l'aventure pour les jeux qui ont construits notre personnalité de joueur. Un choix peu étonnant néanmoins.


Le 19 novembre 2006, Nintendo lança sur la Chaine Boutique de la Wii une fonction qui allait devenir une nouvelle manne financière pour les éditeurs de jeux vidéo: la console virtuelle permettant d'avoir une offre légale pour rejouer facilement à d'anciennes gloires. Tout le monde depuis s'y est mis et sur toutes les machines du marché.
Ces consoles virtuelles ne sont ni plus ni moins que des émulateurs, un sujet que nous connaissons bien ici. Et vous, aimez-vous prendre des jeux sur les services en ligne des constructeurs habituels? Appréciez-vous le confort (payant) d'un jeu où tout est déjà bien configuré et éventuellement transportable partout si c'est sur console portable ou préférez-vous rester dans le monde des émulateurs classiques à peu de frais?



Deux exemples de jeux rétro célèbres sur le Nintendo eShop de la Nintendo 3DS.


Vous pouvez venir défendre votre choix sur notre forum!
 
 SDLMAME v0.194 
Jeudi 01/02/18 à 12:40 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.194.
Télécharger SDLMAME v0.194
Site Officiel de SDLMAME
 
 HBMAME et HBMAMEUI v0.193 
Jeudi 01/02/18 à 12:38 par Firebrand
Il n'y avait pas eu de nouvelle version de ce build de MAME émulant les homebrews et les ROMs arcade depuis longtemps. Les améliorations sont les suivantes:
New Working Games
- [doubledrsp] Double Dragon (Special 2017 v1.0.0311)
- [kof2k2pl17] Kof 2002 (Plus 2017)
- [kof95sp] Kof '95 (Special 2017 v1.0.0627)
- [kof95sp2] Kof '95 (Special 2017 v1.0.0613)
- [lbsp] The Last Blade (Special 2017 v1.0.0701)
- [lbsp2] The Last Blade (Special 2017 v1.1)
- [mk2v28b1] Mortal Kombat II ver 2.8 beta
- [outrunm] Out Run (with music) by cmonkey
- [pooyandiag] Pooyan Diagnostics by Shoestring
- [samsho4sp] Samurai Shodown IV (Special 2017)
- [samsho2sp5] Samurai Shodown II (Special 2017 v1.1)
- [scroller] Horizontal Scroll demo on pacman hardware by Hurray Banana
- [umk3r13b1] Ultimate Mortal Kombat 3 rev 1.3 beta 1

Looks like I was in such a hurry that it contains a few mistakes. Will be fixed in the next release planned for end of February. Sorry about that. There was a non-working game left in (I normally disable non-workers), and 2 new games that didn't get enabled.
Also it's version 0.193 not 0.194 because the last 2 weeks contained lots of changes that would cause a great deal of breakage, so I elected to leave that stuff out until a more suitable time. For those fools who want to compile, there's a tag in the repository.
Télécharger HBMAME v0.193 (32-bit)
Télécharger HBMAME v0.193 (64-bit)
Télécharger HBMAMEUI v0.193 (32-bit)
Télécharger HBMAMEUI v0.193 (64-bit)
Site Officiel de HBMAME
 
 Mameinfo.dat v0.194 
Mercredi 31/01/18 à 12:57 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée à l'occasion de la sortie de MAME v0.194. Les données modifiées sont les suivantes:
- Updated to MAME 0.194 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (31st Jan).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.194
Site Officiel de Mameinfo.dat
 
 MESS et MESSUI v0.194 
Mercredi 31/01/18 à 12:55 par Firebrand
Ces versions de MAME ne prenant en charge que l'émulation des machines domestiques a été mis à jour avec les sources de MAME v0.194.
Télécharger MESS v0.194 (32-bit)
Télécharger MESS v0.194 (64-bit)
Télécharger MESSUI v0.194 (32-bit)
Télécharger MESSUI v0.194 (64-bit)
Site Officiel de MESS
 
 ARCADE v0.194 
Mercredi 31/01/18 à 12:50 par Firebrand
Ce build de MAME a été mis à jour. En plus de passer à MAME v0.194, voici ses améliorations spécifiques:
Changes:
- Some new controls added [Mamesick]
- Added 3 extra glsl shaders found on the net
Télécharger ARCADE v0.194 (32-bit)
Télécharger ARCADE v0.194 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI32 v0.194 
Mercredi 31/01/18 à 12:47 par Firebrand
La version 32-bit non officielle de MAMEUI passe également à la v0.194.
Télécharger MAMEUI32 v0.194
Site Officiel de MAMEUI32
 
 MAMEUI64 v0.194 
Mercredi 31/01/18 à 12:45 par Firebrand
Le traditionnel MAMEUI officiel a bien entendu été mis à jour avec les sources de MAME v0.194.
Télécharger MAMEUI64 v0.194
Site Officiel de MAMEUI64
 
 MAME v0.194 
Mercredi 31/01/18 à 12:44 par Firebrand
La MAME Team nous livre avec la régularité d'une horloge suisse sa nouvelle version tous les derniers mercredi du mois. Voici les nouveautés de celle ci:
Today we’re proud to deliver MAME 0.194, the first MAME release of 2018. Following on from the optimisation in last month’s release, MAME now features a Hyperstone E1-XS recompiler, giving substantial performance improvements in a number of Korean games. Several issues affecting cheats, lua scripting, the internal debugger, and disassembly have been resolved. We’ve added support for the prototype Atari game Cyberstorm, and Gaelco’s Last KM which was designed to integrate with an exercise bike. This release expands and improves support for TV games with fixed software. Additions include the TV Boy II, Super TV Boy, and Radica Space Invaders. Emulation has been substantially improved for games using NES-derived hardware from V.R. Technologies.
The flow of LCD handheld games shows no sign of abating This month we’ve added Thief in Garden, Super Double Dragon, Vindicators, Skeleton Warriors, and The Incredible Crash Test Dummies. There are plenty more improvements to FM Towns emulation in this release, allowing more games to boot and fixing graphical errors. The Matsushita MyBrain 3000 and closely- related Ericsson Step/One have been promoted to working. Acorn Electron peripherals have been overhauled and several new options are available.
In arcade emulation, we’ve got improved graphics emulation for Nintendo’s Popeye, and support for two more bootleg versions. There are also improvements to graphical effects in several Data East games, and improvements to IGS PGM2 emulation making Knights of Valour 3 playable. Plenty more alternate versions of supported arcade games have been added. One does deserve a mention, and that’s Bioplaything Cop, a prototype of Gaelco’s Biomechanical Toy.

MAMETesters Bugs Fixed
- 02076: [Graphics] (playch10.cpp) playch10 ALL: Playchoice-10 driver needs LEDs added for single-screen BIOS (Vas Crabb)
- 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: Unhandled priority type f8 (Angelo Salese)
- 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
- 06282: [Crash/Freeze] (snes.cpp) snes [rivaltrfu, rushbeat]: Black Screen (Angelo Salese)
- 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (Vas Crabb)
- 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
- 06710: [Crash/Freeze] (snes.cpp) snes [blackhwk]: On the "blackhawk" cartridge ROM, the game didn't start (Angelo Salese)
- 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
- 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
- 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after ROM check (sjy96525)
- 06806: [Graphics] Bitmap overlays don't display with bgfx video output [Ryan Holtz]
- 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
- 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
- 06813: [Misc.] Memory leak in options (AJR)
- 06816: [Interface] AddressSanitizer: alloc/dealloc mismatch when closing DIP switch menu (Firewave)
- 06817: [Misc.] (naomi.cpp) mushi2k4: Runtime error: index out of bounds (MetalliC)
- 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
- 06831: [Crash/Freeze] (compucolor.cpp) compclr2: AddressSanitizer: FPE with - flop asndware (Firewave)
- 06845: [Gameplay] (sms.cpp) gamegear [shinfrc2]: Corrupt tiles on first in- game textbox, corrupt audio when loading save (Tafoid)
- 06847: [Graphics] (hh_tms1k.cpp) bankshot: Missing leftmost column (hap)
- 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games (O. Galibert)

New working machines
- Alphie - The Electronic Robot (patent) [hap]
- Cyberstorm (prototype) [ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler, Jeffrey Gray, Aaron Giles, Phil Bennett]
- Electronic Number Muncher [hap, Sean Riddle]
- Genesis Collection Volume 1 (Radica, Arcade Legends) (USA) [David Haywood]
- Golden Axe (Tiger handheld) [hap, Sean Riddle]
- Last KM (Ver 1.0.0275) [Asociacion Retroaccion, Ricardo Puerto]
- Kingsford Match Me [hap, Sean Riddle]
- Otakara Itadaki Luffy Kaizoku- Dan! (Japan, v1.02) [SpinalFeyd, Chris Penny, Luca Elia, The Dumping Union]
- Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (Europe) [Sean Riddle]
- Skeleton Warriors - The Dark Crusade (Tiger handheld) [hap, Sean Riddle]
- Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
- Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (Europe) [David Haywood]
- Super Double Dragon (Tiger handheld) [hap, Sean Riddle]
- Super TV Boy (PAL) [Sean Riddle, incog]
- The Incredible Crash Dummies (Tiger handheld) [hap, Sean Riddle]
- Thief in Garden [hap, Sean Riddle, ssj]
- TI unknown electronic maze game (patent) [hap, Sean Riddle]
- TV Boy II (PAL) [David Shah]
- unknown electronic Space Invaders game (patent) [hap]
- Vindicators (Tiger handheld) [hap, Sean Riddle]

New working clones
- Amstrad CPC6128 (Spain) [Enrique Ausina, Guru]
- Area 51 / Maximum Force Duo (R3000, 2/02/98) [Brian Troha, The Dumping Union]
- Bioplaything Cop (Ver. 1.0.1823, prototype) [Asociacion Retroaccion, Ricardo Puerto]
- Cadash (Spain, version 1) [caius, The Dumping Union]
- Cookie & Bibi 2 (set 2) [Hammy]
- Driving Force (Galaxian conversion, Seatongrove UK) [Ivan Adria, The Dumping Union]
- Four Trax (Asia) [Arzeno Fabrice, The Dumping Union]
- Game Fighter (bootleg) [incog]
- Kick Goal (set 2) [balrog]
- Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony]
- Knights of Valour 2 New Legend (V300, Oversea) [unknown]
- Knights of Valour 2 New Legend (V301, Oversea) [unknown]
Knights of Valour 2 New Legend (V302, Oversea) [unknown]
- Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
- NEW Moero!! Pro Yakyuu Homerun Kyousou [ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union]
- Oriental Legend 2 (V101, Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
- Oriental Legend 2 (V103, Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
- Oriental Legend 2 (V104, Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
- Popeye (bootleg set 2) [Joe Magiera]
- Popeye (bootleg set 3) [caius]
- Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe) [rtw, ShouTime, The Dumping Union]
- Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong) [rtw, ShouTime, The Dumping Union]
- Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan) [rtw, ShouTime, The Dumping Union]
- Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea) [rtw, ShouTime, The Dumping Union]
- Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan) [rtw, ShouTime, The Dumping Union]
- Pretty Soldier Sailor Moon (Ver. 95/03/21, USA) [rtw, ShouTime, The Dumping Union]
- Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki]
- Super World Court (World, bootleg) [hammy, The Dumping Union]
- Track & Field (Centuri, unencrypted) [RiddledTV, Bryan McPhail, The Dumping Union]
- Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union]
- World Class Bowling (v1.0) [Brian Troha, The Dumping Union]
- X- Men: Children of the Atom (Brazil 950331) [SHVB, David Haywood, smf]

Machines promoted to working
- 100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217) [David Shah]
- 110 in 1 CoolBaby (CoolBoy RS- 1S) [David Shah]
- 138 in 1 CoolBaby (CoolBoy RS- 5, PCB060- 10009011V1.3) [David Shah]
- 777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
- 888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
- Defender M2500P 120-in-1 [David Shah]
- dreamGEAR 101 in 1 [David Shah]
- dreamGEAR 75-in-1 [David Shah]
- dreamGEAR Wireless Motion Control with 130 games (DGUN- 2500) [David Shah]
- Game Prince RS-1 [David Shah]
- Game Prince RS-16 [David Shah]
- Knights of Valour 3 (V104, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Matsushita MyBrain 3000 [Edstrom, Fredrik Ohrstrom]
- Road Burners (ver 1.04) [Ted Green]
- TeleVideo Model 910 [R. Belmont, AJR]
- VG Pocket (VG- 2000) [David Shah]
- VG Pocket Mini (VG-1500) [David Shah]

Clones promoted to working
- 100 in 1 (D- CAT8 8bit Console, set 2) [David Shah]
- Ericsson Step/One [Edstrom, Fredrik Ohrstrom]
- Knights of Valour 3 (V102, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Knights of Valour 3 (V100, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Road Burners (ver 1.0) [Ted Green]

New machines marked as NOT_WORKING
- BittBoy Mini FC 300 in 1 [David Shah]
- dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN- 2573) [David Shah]
- Game & Watch: Super Mario Bros. (new wide screen) [hap, Sean Riddle, Ryan Holtz]
- Golden Tee Golf: Home Edition [Sean Riddle]
- Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca]
- Missing In Action [Roberto Fresca, Ioannis Bampoulas]
- Odyssey (Silicon Gaming) [Roberto Fresca]
- Quick Pick 5 [R. Belmont, coolmod, Ryan Holtz, Smitdogg, The Dumping Union]
- Sagitta 180 serial terminal [Felipe Sanches, Werner Moecke]
- Sartorius-Werke GmbH 3733 (digital scale) [Mike McBike, rfka01, Vas Crabb]
- Strike Zone (Purple Star) [unknown]
- SY- 889 300 in 1 Handheld [David Shah]
- Tetris (Radica, Arcade Legends TV Game) [Sean Riddle, incog]
- Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]
- Trocana [trap15, The Dumping Union]
- Video Challenger [hap, Sean Riddle, incog]
- VTech Reader Laptop E (Germany) [David Haywood]

New clones marked as NOT_WORKING
- DEC VT220 (Version 2.1) [AJR]
- Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Ioannis Bampoulas]
- Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca]
- Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca]
- Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca]
- Super 97-2 (Witch Bonus) [Roberto Fresca, Ioannis Bampoulas]
- TVI-912B [modem7]

New working software list additions
- bbc_flop_6502: Advanced BASIC [Nigel Barnes]
- bbc_flop_80186: Problem Solver 2.0, Rat Driver 1.0 [Nigel Barnes]
- cd32: Base Jumpers, Beavers, Bump 'N Burn, Deep Core, D-Generation, Fireforce, Guardian, Naughty Ones, Quik the Thunder Rabbit [EoceneMiacid]
- dragon_cart: FarmFax Trainer [Nigel Barnes]
- electron_cart: Advanced Battery-Backed RAM, Click v1.00, Click v1.01, Click v1.04, Pegasus 400 v1.01 [Nigel Barnes]
- electron_flop: P.R.E.S. ADFS E00, Advanced Electron DFS E00 [Nigel Barnes]
- electron_rom: Addcom v1.00, Addcom v1.10, Addcom v1.20, Addcom v1.30, Advanced Control Panel v1.00, Advanced Control Panel v1.02, Advanced Control Panel v1.03, Advanced Control Panel v1.04, Advanced Control Panel v3.01, Advanced Disc Investigator v1.00, Advanced Disc Investigator v1.00a, Advanced Disc Investigator v1.10, Advanced Disc Investigator v1.20, Advanced Disc Investigator v1.20a, Advanced Disc Investigator v1.22, Advanced Disc Investigator v2.00, Advanced Disc Toolkit v1.20, Advanced Disc Toolkit v1.40, Advanced Disc Toolkit v1.50, Advanced Disc Toolkit v1.60, Advanced Disc Toolkit v1.72, Advanced Disc Toolkit v1.73, Advanced Disc Toolkit v1.74, Advanced Disc Toolkit v1.75, Advanced Disc Toolkit v1.76, Advanced Disc Toolkit v1.77 [cracked], Advanced Disc Toolkit v1.78, Advanced Disc Toolkit v2.00, Advanced EPROM Programmer v1.00, Advanced File Manager v1.06, Advanced File Manager v1.07, Advanced File Manager v1.09, Advanced ROM Manager v1.00, Advanced ROM Manager v1.10, Advanced ROM Manager v1.12, Advanced ROM Manager v1.13, Electron BasicEd DEMO, Electron RAM Test, ElkMan v1.4, ElkMan v1.5, EPROM Programmer v1.01, Mode 7 Simulator v1.1, Pluscom Plus v2.00, Printer ROM v1.00, Printer ROM v1.00 (ROMBOX Expansion), StarGraph v2.01, StarGraph v3.01, StarMon v1.20b, StarSpell, StarStore II v2.03, StarStore II v2.04, StarStore v1.00, StarStore v1.00 (alt), StarTrek v1.06, StarTrek v1.07, StarWord: Printer Driver Generator, StarWord v1.01, StarWord v1.01 (Cumana), StarWord v1.01 (No Auto LF), T2C3 v1.00, T2CU v1.01, T2CU v2.01, T2P3 v1.00, T2P3 v1.01, T2P3 v2.00, T2P3 v2.01, T2P3 v2.02, T2P4 v2.00, T2P4 v2.01, T2P4 v2.02, T2PEG400 v2.02, T2SD v2.01, T2SEDFS v2.00, T2SEDFS v2.02, Utility v1.4, WordPower v0.4, XBasic [Nigel Barnes]
- fmtowns_flop: 15 Puzzle, Abas, Abas New, B-Braker 3, Battle Fighters 2 - Yume o Kaketa Tatakai, Bau, Break of Tower, Ground Attack, Haou Soudatsu Battle Fighters, Heboris, Heli-Command, Heli-Rescue, An Illusional World Kastalia, Iron Fist - The Revised Edition, Mahjong Gensoukyoku / Mahjong Fantasia Taikenban, Mister - Meitantei Toujou, Panic Ball II, Quazzle [Justin Kerk]
- ibm5150:
*Paperboy 2, Stellar 7 [Arcade Shadow]
*Advanced Dungeons & Dragons - Eye of the Beholder II: The Legend of Darkmoon [breiztiger]
*A- Train (5.25"), A-Train (3.5"), Arcade Blockbusters! (Ghosts'n Goblins & Sarge) [Justin Kerk]
- ibm5170:
*Blake Stone: Aliens of Gold (v2.1), Blake Stone: Aliens of Gold (v3.0), Inca 2: Wiracocha (French/German/English) Inca (Italian), Links 386 Pro, Links Championship Course: Bountiful Golf Club Championship Course, Simon the Sorcerer, Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack [Arcade Shadow]
*A- Train Construction Set, Aces of the Pacific, Aces of the Pacific Expansion Disk - WWII: 1946, Aces Over Europe (French), Byte Size Software #137 - Boppin' & Dits and Dats, Byte Size Software #149 - AJ's Quest & Machine Nation, Spectre Challenger (V1.1, 1993-11-08) [Justin Kerk]
- ibm5170_cdrom.xml:
*3-D Ultra Pinball (Budget Sierra Originals Version), 5 Plus One - Super Tetris (Compilation), A- 10 Cuba!, Ace Ventura (Germany), Activision Game Vault Volume 3, Activision's Atari 2600 Action Pack 2, Activision's Atari 2600 Action Pack (Megapak 8) (Europe), Advanced Destroyer Simulator, Advanced Dungeons & Dragons 2nd Edition Masterpiece Collection, Afterlife (US v1.1), AH-64D Longbow (Spain), Air Warrior III, Air Warrior Plus (v1.16b), Alien Legacy (v1.10), Aliens - A Comic Book Adventure (v1.01A), Amazon - Guardians of Eden, Arcade's Greatest Hits - The Midway Collection 2, Are You Afraid of the Dark - The Tale of Orpheo's Curse, Armored Fist, Around the World in 80 Days, Ascendancy, Ascendancy (Germany), Atari Arcade Hits 1, A.T.F. - Advanced Tactical Fighters (Germany v1.01f), A.T.F. - Advanced Tactical Fighters (v1.03f), A.T.F. - NATO Fighters (Data Disc), Atlantis - Das sagenhafte Abenteuer (Germany), Awesome Adventures of Victor Vector & Yondo, The - The Cyberplasm Formula, Bad Mojo, Bad Mojo (Germany), Banzai Bug, Baphomets Fluch, BARQ - The Rise of Freedom, Battle Isle 3 - Shadow of the Emperor, Beneath a Steel Sky (Multi 5), Bermuda Syndrome (Germany), Betrayal in Antara, Bioforge (vf1.01), Blade Runner, Bloodwings - Pumpkinhead's Revenge, Blue Force, Bobby Fischer Teaches Chess, Bodyworks Voyager, Brain Dead 13 Starring Fritz (Germany), Bram Stoker's Dracula (Multi 5), Bud Tucker in Double Trouble (Germany), Buichi Terasawa's Takeru - Letter of the Law, Bundesliga Manager Professional, Buried in Time - Verschollen in der Zeit (Germany), Burntime, Caesar II (Budget v1.2), Caesar II (CMC v1.2), Caesar II (Germany v1.0), Campaign, Capitalism (Germany v1.0), Capitalism (Germany v1.02), Castle of Dr. Brain, Central Intelligence, Championship Manager 2, Chewy - Esc from F5, Chill Manor (v1.99), Civilization (Budget), Civilization & Mantis, Classic Games for OS/2 Warp, Club Dead, Club Football - The Manager, Comanche 3, Comanche 3 (Germany), Comanche CD - White Lightning, Combat Air Patrol, Comix Zone, Command & Conquer Teil 1 - Der Tiberiumkonflikt (Germany), Conspiracy, Creative Reader Collection, Crime City, Crusader - No Regret (Germany), CyberBykes - Shadow Racer VR, Cyberia 2 - Resurrection, Cyberia - Mission Norway (OEM v1.87), Cyberia - Project Description (OEM), Cyclemania, Detritus - The Daemon's Quest, Discoveries of the Deep, Dungeons of Kremlin, Dunkle Schatten 1 & 2, EcoQuest 1 - The Search for Cetus, Enemy Star, Eric the Unready, Escape from Delirium, F- 29 Retaliator, Formula One Grand Prix, Front Page Sports - Baseball '94, Halloween Harry - Alien Carnage, Key CAD Complete Creations, Plumbers don't Wear Ties, The Civil War, The Complete Ultima VII (Multi 3, Budget) [archive.org]
*Geo Light Moon (Japan v1.00), Kotobuki (Japan), KU2 Impact (Japan), Saru Suberi (Japan), Seraphim Saigo No Tenshi (Japan), Silicon Scream (Japan) [Rod_Wod]
*S.T.G. [Uroko Sakanabito]
*Sound Blaster 16 CD driver [VOGONS]
*OS/2 Warp 4 [WinWorld]
- stepone_flop: Collections of small games, Microsoft Multiplan v1.04, MS-DOS v1.25, RJE - IBM 3780 Remote Batch Terminal Emulator v1.0M, Wordstar v3.24 [Mattis Lind, Edstrom]

Software list items promoted to working
- dragon_cart: Delta DOS [Nigel Barnes]
- electron_cart: Click v1.03, Pegasus 400 v1.02 [Nigel Barnes]

New NOT_WORKING software list additions
- cd32: Arabian Nights, Battletoads, Benefactor, Black Viper Bubba 'N' Stix, Bubble 'N Squeak, Chuck Rock, Chuck Rock II - Son of Chuck, Dangerous Streets, Darkseed, Donk! The Samurai Duck!, Dragonstone, Emerald Mines, Flink, Fly Harder, Frontier - Elite II, Global Effect, Gloom, International Karate +, Kid Chaos, Marvin's Marvellous Adventure, Myth - History in the Making, Overkill + Lunar- C, Roadkill, Skeleton Krew [EoceneMiacid]
- electron_cart: Advanced Plus 34, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03 [Nigel Barnes]
- electron_rom: Advanced BASIC Editor Plus, Advanced BASIC Editor & Toolkit, AMX Mouse Support v2.1 [Nigel Barnes]
- fmtowns_flop: Battle Fighters 3 - Inishie no Jashin Densetsu, Dream Fighters, Image, Rumstorm, Rumuder [Justin Kerk]
- ibm5150: ABC's Wide World of Sports Boxing [Justin Kerk]
- ibm5170_cdrom:
*3D Power Games Volume 1, 688I Hunter-Killer, Aces of the Pacific, Aces over Europe, Alien Odyssey (Europe), Animal, Archibald Applebrook's Abenteuer (Germany v1.00), Archon Ultra (v1.1), Ark of Time, Back to Baghdad, Baphomets Fluch II - Die Spiegel der Finsternis (Germany A707197), Baphomets Fluch II - Die Spiegel der Finsternis (Germany CVIR102400), Battle Bugs, Battlecruiser 3000 AD, Blood Bowl, Blown Away, Broken Sword II - Las Fuerzas del Mal (Spain), Chronomaster, Clif Danger, Command Adventures: Starship, Command & Conquer: Red Alert, Command & Conquer - Red Alert (Budget), Command & Conquer - Red Alert (Netherlands), Command & Conquer Teil 2 - Alarmstufe Rot (Germany), Conqueror AD 1086 (Germany), Conquest of the New World Deluxe Edition, Creatures (Germany), Cyber Judas, Darker, Frankenstein - Life or Death, Fuzzy's World of Miniature Space Golf, The 11th Hour - Der Nachfolger von 7th Guest (Germany), The Curse of Monkey Island, [archive.org]
*Bakusou PC Choro Q (Japan), Battle BEAT 2000 L.E (Japan), Briganty - The Roots of Darkness for Windows (Japan), Moon (Japan) [Rod_Wod]
- stepone_flop: Custom integrated office suite [Mattis Lind, Edstrom]

Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Dutch [Jos van Mourik]
- German [RafTacker]
- Greek [BraiNKilleRGR]

Source Changes
- ygv608.cpp improvements: [Agiri]
*Added mosaic effect for Galaga Arrangement Ending/Staffroll.
*Guessed that R#13 is used for transparent color - fixes 'COLOR TEST' in ND-1 self-test.
*Fixed a small graphics glitch in Rally-X Arrangement.
- Added option to disable saving NVRAM on exit. [AJR]
- Added ER1400 serial EAROM device. [AJR]
- Fixed many disassembler bugs: [AJR]
*mc68hc11: Fixed dissassembly of instructions with 16-bit operands (immediate or direct).
*m6809: Fixed disassembly of relative instructions.
*lc8670: Fixed disassembler to make it not completely broken.
*mcs48, s2650: Use paged mode for disassembler.
*lr35902: Fixed disassembly.
- attache: Added RS- 232 serial ports. [AJR]
- f1gp: Fixed getting stuck on "ID CHECK". [AJR]
- splash: Draw sprites in reverse order (fixes MT6791). [AJR]
- Fixed masking of signed integer types in debug state. [AJR]
- citycon: Fix sound CPU speed, and hooked up PSG read (fixed cop car spin sound). [AJR]
- tigeroad, f1dream: Added DIP switch locations. [AJR]
- tv910: Fix character row format, implemented video attributes, made self-test work, improved keyboard hookup, and added character set switch. [AJR]
- vt220: Split into two sets and fixed ROM loading for the earlier version. [AJR]
- mcs48: Program counter wraps at 11 bits. [AJR]
- mcs48: More specific emulation of Intel 8021: [AJR]
*Separated disassembler for i802x (including unemulated 8022 instructions).
*Provided separate (though mostly just more limited) 8021 opcode table.
*Writes to 8021 P0 no longer go through memory space.
- mcs51: Added DPTR, P0, P1, P2 and P3 to debug state registration. [AJR]
- dec_lk201: Switched to more sensible natural keyboard assignments for six keys above cursor block. [AJR, Bavarese]
- stvvdp1.cpp: Fixed color calculations for non- mode 5 sprites and mode 2 transparent pen. [Angelo Salese]
*Improves Virtual Hydlide avatar shadow and Scud: the Disposable Assassin.
- ms32.cpp: Improved and cleaned up tile- tile priorities. [Angelo Salese]
*Fixes title screen in Suchie Pai 2, Gratia intermissions and Hayaoshi Quiz Nettou Namahousou flame screen during attract.
- hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury Wild Ambition and Buriki One. [Angelo Salese]
- snes_snd.cpp: Made TnDIV divide by 256 when setting written is 0, and merged timer counters into a single function. [Angelo Salese]
- blockout.cpp improvements: [Angelo Salese]
*Fixed Agress text layer offset, and worked around initial VRAM check.
*Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out.
*Fixed input labels and hookups, following manual and in-game descriptions.
- taito_f3.cpp: Removed outdated kludge for Darius Gaiden. [Angelo Salese]
- x1.cpp: Moved video functions into their own file and improved encapsulation. [Angelo Salese]
- calchase.cpp: Added some keyboard inputs. [Angelo Salese]
- Some PC AT 2D accelerator updates: [Barry Rodewald]
*s3: Reset hardware pointer colour select is on reading CR45, as per documentation.
*mach8/mach32: Limit sourcex/y to 11 bits (fixes mach32 detection in bundled win9x drivers).
*mach32: Mapped hardware pointer registers and got hardware cursor to display (still needs work).
*mach32: Added 8514/A-compatible DAC registers (fixes I/O port conflict in DOS mach32 utilities, and 8bpp colours under win9x).
*mach8: Added Scan To X command (used by win9x drivers to write cursor data).
*mach32: Corrected display of 16bpp video mode in Windows 9x.
- r9751: Added keyboard input queue and CBX OS stack tracing. [Brandon Munger]
- vgmplay: Added HuC6280 stereo output, K054539, dual OKIM6295, NMK112 banking, and QSound support. [cam900]
- qdrmfgp, djmain, konamigq: Moved sample RAM to K054539 address map. [cam900]
- plygonet: Added K054321. [cam900]
- Moved Sega MultiPCM bank schems to device address map, and converted segas32 and segam1audio to configured banking. [cam900]
*Fixes Outrunners, which uses a 0x1800- byte header for 512 samples, and two 512KiB banks for sample data.
- psikyo4.cpp: Cleaned up YMF278B banking. [cam900]
- Converted Data East ACE chip emulation to a device and improved alpha blend/fade/palette effects. [cam900]
- drgnmst: Fixed palette (12-bit RGB 4-bit intensity) - fixes fading. [cam900]
- rohga.cpp: Improved priority and alpha blending, and removed outdated comments. [cam900]
- Removed redundant code from DECO drivers, and demoted games with missing effects to MACHINE_IMPERFECT_GRAPHICS. [cam900]
- dassault: Added raw screen parameters. [cam900]
- deco16ic: Split pf1/pf2 RAM allowing sizes to differ. [cam900]
- cninja.cpp: Cleaned up I/O and protection handling. [cam900]
- plugins/portname: Added preliminary plugin for loading input names from external files. [Carl]
- blackt96: Hooked up sound and fixed pickup colours. [David Haywood]
- pgm2 improvements: [David Haywood]
*Fixed foreground tilemap size (fixes kov3 boss death sequences).
*Handle MSB of zooming (used by kov3).
*Implemented sprite disable bit (fixes stray graphics in kov3 attract mode).
*Added default SRAM, added speadups and fixed visible area for kov3.
*Fixed save state support (also affects ARM CPU core).
- Added support for Datel Game Booster Playstation peripheral. [David Haywood]
- Added driver for Radica 6502-based TV games. [David Haywood]
- Fixed and tidied the tvboy driver. [David Haywood]
- Improved free play DIP switch defaults for Grudge Match sets. [David Haywood]
*Default to off for parent set as free play doesn't work, and default to on for older clone as coin mode doesn't work.
- Moved sets using different CPUs out of VTech Genesis IQ driver. [David Haywood]
- Converted Radica Mega Drive- based TV games from sofware list entries to system drivers. [David Haywood]
- vii.cpp: Corrected parent/clone relationships and demoted to not working. [David Haywood]
- Added SY- 889 ROM and machine, and implemented memory map, DMA, and RGP palette for correct colours. [David Shah]
- Made multiple improvements to nes_vt driver, including fixes to graphics and memory mapping. [David Shah]
- Fixed sample end position in sound/gaelco.cpp - fixes clicking sounds in various games. [dink]
- Added SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best, Luca Elia]
- asteroid: Added coin counters and clarified LEDs. [Dirk Best]
- 74153: Improved interface. [Dirk Best]
- d88_dsk: Added some safety checks to avoid reading beyond the end of the file. [Dirk Best]
- didact.cpp: Split out of Candela and Esselte 100 computers into their own drivers for clarity. [Edstrom]
- MyBrain 3000/JB-3000/Ericsson PC Step/One imrpovements: [Edstrom, Fredrik Ohrstrom]
*Refactored graphics circuit, added color in 320x200 mode, fixed text scrolling, and added 80-character 640*200 mode.
*Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics.
*Added support for - ramsize with 128K option and 256K default.
*Emulated the INT7 pull down and up for the keyboard, and added support for three keyboard variants.
*Added high- resolution 640*400 mode, and added crude cursor support for 40- character mode.
*Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor.
*Added printer support.
*Completed interrupt support, including jumper settings.
*Fixed crude support for 36*25 color text mode, and added graphics mode 0 (resolution depends on monitor used).
- gba: Use correct initial mapping for movie cartridges - fixes v_sharkt, v_shrek, and v_shrek2. [endrift, Ryan Holtz]
- hp2645: Added RS232 I/O, multiple charcter sets, beeper, and option switches. [F.Ulivi]
- Added verbose logging for configuration file loading. [Firehawke]
- hh_sm510: Renamed Game & watch ROM sets to be more immediately recognisable. [hap]
- Replaced ROM patches with protection simulation for route16, metafox, and maketrax. [iq_132, Robbbert]
- aristmk5.cpp: Updated names/descriptions and improved internal artwork for a number of games. [Heihachi_73]
- ti85.cpp: Marked ti83p, ti83pse, ti84p, and ti84pse as NOT_WORKING, and added some more ti84p BIOS ROMs. [Julian Lachniet]
- ymz770.cpp: Updated documentation and tidied up. [MetalliC]
- pgm2.cpp: Emulated kov3 ROM module communication and removed hack. [MetalliC]
- pgm2.cpp: Improved simulation using real data, and made fake keys for kov3 V100 and V104. [MetalliC]
- geneve updates: [Michael Zapf]
*v9938 should abort a command when the mode is switched before completion.
*Added 128K/192K VRAM selection.
*Converted loging to use logmacro.h helpers.
- ti99: Fixed debugger interference with cartridge selection line. [Michael Zapf]
- Improved Acorn Electron peripheral emulation: [Nigel Barnes]
*electron_plus1: Added Slogger Expansion 2.00 and 2.01.
*electron_plus3: Added Advanced 1770 DFS 2.10.
*electron: Added Rombox and Rombox+ expansion devices, and electron_rom software list.
*electron: Re- implemented expansion port interface to access full 6502 bus.
*Re- implemented cartridge slot device, and added several cartridge devices.
- BBC Opus FDC updates: [Nigel Barnes]
*bbc_opus8272: Connected TC strobe, device is now working.
*bbc_opus2791: Added DDOS 3.16 BIOS option.
*bbc_opus2793: Added DDOS 3.36 BIOS option.
- Differentiate between cartridge (cart) and romimage (rom) in generic slots. [Nigel Barnes]
- dragon_fdc.cpp updates: [Nigel Barnes]
*Added Premier FDC, for DeltaDOS.
*Dragon FDC has READY line tied, fixes loading issues with Flex and OS9.
- Converted machine configuration builders to member functions of the state classes and simplified prototype. [O. Galibert]
- swtpc09, isbc8010b, jtc_es40: Fixed typos. [O. Galibert]
- attache: Fixed SIO mapping. [O. Galibert]
- Replaced list of crystal/resonator/oscillator frequencies with a solution that doesn't require recompiling everything on changes. [O. Galibert]
- Fixed/worked around many errors reported by Coverity. [Oliver Stoeneberg]
- Restored SANITIZE make option. [Oliver Stoeneberg]
- Added artwork override and fallback options. [phulshof]
- quickpick5: Hooked up ROM readbacks, improved visible area, hooked up color RAM, and allowed POST to pass. [R. Belmont]
- konmedal: Allowed shuriboy to display and fully pass POST, and hooked up I/O ports. [R. Belmont]
- mac: Added preliminary working but imperfect sound for maclc3. [R. Belmont]
- chdcd: Recognize ISO images with 2336 byte sectors. [R. Belmont, Angelo Salese]
- mac: Added preliminary support for AE Quadralink 4- port serial. [R. Belmont, Al Kossow]
- mac: Added support for "BootBug" NuBus remote debugger card. [Al Kossow, R. Belmont]
- FM Towns improvements: [r09]
*Fixed horizontal wrap for bitmap layers.
*Refactored line drawing, with support for zoom up to *16, and better wrapping.
*Added support for all sixteen horizontal zoom levels supported by the hardware instead of just 5 (used in Misty and Rayxanber).
*Simplified the line wrap detection code and added support all use cases including vertical scrolling and layer 1 with sprites.
*Doubled line size when in single- layer plus high color mode.
*Made the line wrapping code aware of VRAM page selection.
*Fixed misplaced bottom lines.
*Fixed vertical sync flag read from port 0xcff86 - Birdy Soft games now boot.
*Implemented horizontal sync read from 0xcff86 - later 4th Unit games now boot (based on Barry Rodewald's implementation).
*Fixed missing pixels in single-layer modes.
*Fixed CD- ROM regressions that caused some games not to boot (e.g. Emerald Dragon or Indiana Jones and the Last Crusade).
*Replaced 3dgolfha floppy dump with HxC MFM format dump, allowing copy protection check to pass.
*Documented all non-working software list items.
- alphatpx: Add HSYNC callback - allows P2 series machines to continue to MOS monitor and boot disks. [rfka01]
- Lucky Ball 96 updates: [Roberto Fresca]
*Hooked PPI 8255 for I/O, identified ST6265 MCU, and identified VRAM/VDP.
*Added DAC 08 (not yet wired yet to the PPI 8255 due to troubles with mode 2).
*Decrypted/unscrambled program ROM.
*Documented I/O circuitry, PCB layout, edge connector, and DIP switches.
*Added technical notes.
- miaction, tigerslt: Decrypted programs and palettes. [Roberto Fresca]
- goldstar.cpp: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000- 0xF7FF range. [Roberto Fresca]
- Neraidoula: Added notes about tiles from another game inside the graphics ROMs. [Roberto Fresca]
- funworld.cpp: Updated notes for Jolly Card Italian sets. [Roberto Fresca]
- e132xs: Added recompiler covering opcodes used by supported games. [Ryan Holtz]
- Added gross hack to fix kof10th save states. [smf]
- Improved support for unusual Windows build configurations: [smf]
*Added workround for clang static builds and enabled them again.
*Don't force -O1 on clang builds.
*Added -lSDL2main to fix linking with GCC 7.
*Use dynamic linking for windows SDL builds to work around an apparent linker bug.
*Fix building with Qt debugger.
- Added skeleton Sega network device. [smf]
- vamphalf: Improved mdig speedup, removed "space" calls, and replaced magic numbers with enumeration constants. [smf]
- Improved Mr Kicker speedup and standardised the rest apart from except aoh. [smf]
- popeye: Improved video emulation: [smf]
*Fixed background in popeyej, popeyejo and popeyebl.
*Fixed horizontal and vertical scroll register behaviour in popeye.
*Changed function names from game name to the hardware ID the functionality was first used in.
*Fixed popeye background scrolling when screen is flipped.
*Implemented tile palette banking on TNX1 hardware (guess based on PROM contents).
*Implemented sprite priority and clipping according to description in MT03725.
*Moved protection save state into driver_start() leaving driver init for decryption.
*Combine sprite PROMs and invert bootleg PROMs in the ROM load.
*Bank the sprite palette and only update the palette if the bank register changes.
*Draw background directly into bitmap and include the area above the background buffer.
- Fixed Z80 disassembly when $ed, $dd and $fd prefixes are used but the instruction is not valid. [smf]
- vg5k: Removed bad ROM dump. [Sylvain Glaize]
- Use C locale for int/float in XML files. [Vas Crabb]
- Detect attached debugger on OSX before generating trace/breakpoint trap. [Vas Crabb]
- Converted zippath directory to a C++ interface. [Vas Crabb]
- playch10: Exposed countdown LEDs through output system and added internal layout to display them. [Vas Crabb]
- k001604: Implemented front layer rotate and zoom. [Ville Linde]
- Added GLSL bicubic filter (Catmull-Rom spline), and fixed pixel coordinates and sampling in GLSL bilinear filter. [webghost009]
- mac: Added version 1.3 ROM to BootBug card. [Al Kossow]
- tv912c: Redumped program ROM. [Al Kossow]
- wd2010.cpp: Use calculated access times typical for MFM drives of that age instead of hard coded values. [Bavarese]
- Fix Visual Studio build when path to source contains spaces. [Bjorn Moser]
- mosaic.cpp: Add PCB layout for Mosaic and derived CPU/sound from oscillator frequencies. [Brian Troha]
- sorcerer_cass.xml: Updated details for Orb of Halucidon and Air Traffic Controller based on original manuals. [exidyboy]
- gaelco2: Updated documentation based on photos of PCBs. [f205v]
- c65.cpp: Added some notes and corrected CPU clock. [Guru]
- cps1.cpp: Verified wofr1 program ROM dumps. [hammy, The Dumping Union]
- Updated "2017" strings to "2018" where relevant. [Jonathan Holt]
- hiscore.dat: Updated for current MAME version. [Leezer]
- blockhl.cpp: Restored button 2 and 3 and joystick down inputs for Quarth and Block Hole. [Mikejmoffitt]
- Fixed a couple of issues reported by Coverity. [MoochMcGee]
- pgm2.cpp: Dumped internal firmware for kov3 and kov3_102 ROM module keys. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
- Updated Popeye hardware documentation. [Porchy]
- csplayh5.cpp: Redumped nuretemi sound ROM. [ShouTime, The Dumping Union]
- Corrected years for Virtua Fighter 2 and Behind Enemy Lines. [sjy96525]
- ibm5170.xml: Redumped ku2impact and kotobuki CD into .iso and .bincue and commented the source data. [Tafoid]
- thepit.cpp: Fixed Lives DIP switches for Intrepid bootleg sets. [Tafoid]
- gamegear.xml: Fixed NVRAM size for shinfrc2 and clones, allowing games to function properly (MT06845). [einstein95, Tafoid]
Télécharger MAME v0.194 (32-bit)
Télécharger MAME v0.194 (64-bit)
Site Officiel de MAME
 
 Hoxs64 v1.0.9.7 
Lundi 29/01/18 à 12:27 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
1) CIA ICR interrupt regression fix that was broken in v1.0.9.6 that prevented the game International Karate from working.
2) Fixed audio clock sync that was causing slow downs in windowed mode VBL sync.
Télécharger Hoxs64 v1.0.9.7 (32-bit)
Télécharger Hoxs64 v1.0.9.7 (64-bit)
Site Officiel de Hoxs64
 
 SDLMAME4Ubuntu v0.193 
Mercredi 24/01/18 à 13:20 par Firebrand
Cette build de MAME pour la version la plus récente d'Ubuntu a été mise à jour vers la v0.193 de l'émulateur.
Télécharger SDLMAME4Ubuntu v0.193 (32-bit)
Télécharger SDLMAME4Ubuntu v0.193 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
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