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 MESSUI v0.145u1 (32-bit) 
Mardi 21/02/12 à 21:11 par Firebrand
La version de MESS avec une interface graphique a aussi été mise à jour sleon MESS v0.145u1.
Télécharger MESSUI v0.145u1 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.145u1 (32-bit) 
Mardi 21/02/12 à 21:10 par Firebrand
Une nouvelle version de MESS a été publiée. Les améliorations sont les suivantes:
New System Drivers Supported:
- Apollo DN3000 15" Monochrome [Hans Ostermeyer]
- Apollo DN3000 19" Monochrome [Hans Ostermeyer]
- Apollo DSP3000 Server [Hans Ostermeyer]
- Apollo DN3500 15" Monochrome [Hans Ostermeyer]
- Apollo DN3500 19" Monochrome [Hans Ostermeyer]
- Apollo DSP3500 Server [Hans Ostermeyer]
- Apollo DN5500 15" Monochrome [Hans Ostermeyer]
- Apollo DN5500 19" Monochrome [Hans Ostermeyer]
- Apollo DSP5500 Server [Hans Ostermeyer]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
- Sanyo SX-16 [minataku]

System Driver Changes:
- c64: Added support for the following cartridge types: [Curt Coder]
COMAL 80, Dinamic, Fun Play, GeoRAM, Magic Desk, Mikro Assembler, Ocean, Rex, System 3, Westermann, Zaxxon, Super Games, Epyx Fast Load, Dela EP7x8, Dela EP256, Dela EP64, Rex EP256, Ross, Structured Basic, EasyFlash, StarDOS, Warp Speed, ExOS, MACH5, Magic Formel.
- Added support for the Commodore IEEE-488 cartridge. You can now connect any IEEE-488 disk drive to C64 and even another cartridge using the passthru. (e.g. mess c64p -exp ieee488 -exp:ieee488:ieee9 sfd1001 -cart2 congo)
- Added support for .CRT cartridge image files. Only standard cartridges (8/16KB) are supported for the moment, soon all will be assimilated.
- lynx: removed game_not_working and game_imperfect_sound flags [Huygens]
*fixed sprite scaling bug (fixed blue lightning).
*Implemented mikey sleep register (viking child, dinolympics timing corrected)
*Fixed timer value reading bug (used for pseudo random number generation in blockout)
*Update of layout screen measures approximately 72x46mm (not 4:3)
- next: Normalize the delegates, split the different NeXT variants [O. Galibert]
*Handle command-~
*Make the floppy work
- n64: Multithreaded RDP. Speedups of 1.6x to 2.8x have been observed. [Ryan Holtz]
*Modified VI_V_INTR_REG and VI_V_CURRENT_LINE_REG actually be treated as half-lines, not full lines. Fixes Rampage: World Tour video.
*Modified code to interrupt at the line specified by VI_V_INTR_REG, rather than a fixed 60Hz vblank interrupt.
*Doubled the number of available span structs on the stack, fixes crashing in Mario Kart 64, Star Fox 64, and probably others.
*Partially fix PIF access, several more games recognize cart SRAM, cart FlashROM, cart EEPROM, and controller paks
*Fixed missing text in Super Mario 64 and other games.
*Added skeleton 64DD driver. Boots the 64DD IPL, but does not emulate the hardware yet.
User Note: You will need an unmodified 64DD IPL dump. NOT one that has had the first 4K replaced with a CIC-6102 or other game's boot block.
*Tweaked MI interrupt handling to guard against interrupts getting "lost"
*Hook up 64DD RTC and interrupts. Please insert disc.
*Warm reset support.
*Get Jet Force Gemini to boot and Ocarina of Time to boot without crashing.
.Use bitmap.fill instead of a manual fill when blanking to avoid trashing memory.
.Return DP start/end/current/status/clock registers at correct window for RSP to see.
.Clear DP clock when requested by writing the right bit in DP_STATUS_REG.
.Avoid modifying SP DMA length register during DMA, to return correct reads on SP_RD_LEN and SP_WR_LEN.
*Fix Super Smash Bros. booting. Don't try to call render_triangle_custom if a DrawTriangle command generated no spans.
*Include the delay slot when checksumming single-instruction blocks in the MIPS3 and RSP DRCs. Fixes Sim City 2000 (Japan).
*Various PIF fixes, gets Command & Conquer to boot and games to recognize and save to controller paks.
*Added a trivial Y reject to N64 triangle draw commands. Fixes crashes in both Castlevania games,
Virtual Pool, and maybe others.
- ti99: The Grand TI-99 Family Rewrite, using class structures and modern address maps [Michael Zapf]
- wswan: converted rotation to core method used by lynx [Huygens]
*controls are rotated with the console for vertical games
*buffered sprite table data (fixes pbobble etc.)
*corrected voice audio mode (voice volume is unsigned not signed)
- vic20: Cleaned up cartridge interface, and added preliminary .CRT image support. [Curt Coder]
- next: Add information and correct some about the various next roms [Lord Nightmare]
- a7800: Added reasonable return values for the TIA collision registers [Dan Boris]
- hec2hp: Fixed regressions [JJ Stacino]

Software Lists:
- mbc55x.xml: added software list for the Sanyo MBC-550 and MBC-555 systems [Kaylee]

Source Changes:
- ISA Gravis Ultrasound device [Barry Rodewald]
- Work on et4000 16bbp and 24bbp video modes [Carl]
- Made generic serial port and RS232 port as slot devices, implemented pc mouse as example device [Carl]
- 68040 CPU: FSAVE fix, Add correct idle frames, Show the correct virtual map [O. Galibert]
- Added basic wrapper for Diamond Multimedia (Cirrus Logic based) ISA SVGA [Kaylee]
- Added null_modem and serial_terminal as slot devices [Carl]
- i386: Fix cmpsb (dir /s and edit works now) [Carl]
Télécharger MESS v0.145u1 (32-bit)
Site Officiel de MESS
 
 PCSX-Reloaded v75200 (19/02/2012) 
Lundi 20/02/12 à 19:20 par Firebrand
Ce build MacOS de cet émulateur PlayStation a été mis à jour. Peu de nouveautés cependant:
- Licence update and some small changes
Télécharger PCSX-Reloaded v75200 (19/02/2012)
Site Officiel de PCSX-Reloaded
 
 Cheat.dat v0.145 
Lundi 20/02/12 à 19:18 par Firebrand
Une nouvelle version de cette collections de fichiers de triche pour MAME a été publiée. Elle est bien sûr estampillée MAME v0.145.
Télécharger Cheat.dat v0.145
Site Officiel de Cheat.dat
 
 ClrMAME Pro v4.03 (32-bit) 
Lundi 20/02/12 à 19:16 par Firebrand
Les changements apportés aux CHDs impactent bien évidemment le fonctionnement de ClrMAME Pro qui a été mis à jour avec le support de cette nouvelle gestion:
well...major update. CHD version 5 is introduced and multi software list support is added...
- added: multi SoftwareList support; see below for details
!!! when importing MAME, you're asked if you want to import software lists since even MAME got some. If you're not familar with it, don't import them !!!
- added: chd version 5 support
removed internal chd decompress/verify process. Deep validation is now done directly by calling chdman. For this, you need to go to Settings->Compressor->ChdMan and setup the path (if not included in %PATH% env variable already) for chdman. Also the default validation command needs to be entered. Default is given for latest chdman which comes with 145u1. !!! Older versions require -verify %1, the current one verify -i %1 !!! During validation you see the chdman console window, so you can see the progress. Removed option for read sector map and show bad metadata. Cmpro now only reads the various headers and checks the sha1/md5 there. Also I've added an option in the chdman dialog to select your prefered chd version. If found chds don't match, you will get a warning during scanning. This replaces the old upgrage/downgrade messages. !!! The current default value here is 5. You should set this to 4 if you did not update yet !!!
- added: samples extensions wav, flac, ape and sam are supported
- added: profiler context menu option to clean cache for single profiles/folders
- misc: show warning if sysdefpaths aren't rompaths plus option to auto add them
- misc: don't warn about not active sysdefpaths when no path is assigned
- misc: setinfo shows standard/mechanical/device/etc in separate branches
- misc: systems dialog list standard/device/etc with new captions
- misc: improved fuzzy name check in case of double checksums
- misc: some general packer handling for empty filenames in archives
- misc: some more descriptive rar error messages
- misc: removed warning if rompath names match setnames
- added: compressor / general option to warn about identical names in archives
- fixed: crash on 7z entries with no filename
- fixed: possible memleak on illegal 7z file timestamps
- fixed: wrong progress title & cancel handling when auto-moving to sysdefpaths
Multi-SoftwareList support: This version brings you multi-software list support, i.e. multiple software lists within one xml will be read (single software lists are also supported of course, no matter if they are standalone or with outer ). Multi software lists are handled like this:
*all sets (no matter if they got identical names) are added to the current games list
*for each software list, a new system (system picker dialog) is added you have to assign unique sysdefpaths to such new 'systems'
*profile is named after the 1st and last software list (in case of an exe import, the profile is named after the exe profile description)
*fix dats export all missing files
*datfile export (setinfo window) does NOT export software list roms
*setinfo window's select-sets edit box got a new variable (%l) to pick roms from a given list
*scanner output of a missing set additionally lists the software list (can be enabled/disabled via context menu view)
EXE improvements:
*in case of an exe -listxml output (like MAME/MESS) you're asked if you want to include found software list. You see a list of available ones and can select none, some or all. In case of some, your selection will be remembered for a possible future update of MESS/MAME
*in case of 'all', the exe is run once again with -listsoftware
*in case you picked some, cmpro runs "-listsoftware softwarelistname"
Keep in mind that you can drag'n drop rompaths in the settings folder for a quick way to add all your software lists paths. Then you can use the auto assign option in systems to setup the belonging sysdefpaths. You can of course still use singe software list profiles if handling via sysdefpaths is too complex for you.

Télécharger ClrMAME Pro v4.03 (32-bit)
Site Officiel de ClrMAME Pro
 
 Mameinfo.dat v0.145u1 
Lundi 20/02/12 à 19:10 par Firebrand
Les données de MAME v0.145u1 ont été ajoutées à ce fichier informatif. Les changements sont les suivants:
- Updated to MAME 0.145u1.
- Added 0.145u1 Source/Listinfo changes.
- Newest Bugs (19th Feb).
- Added missing CHD infos (thanks to Marco Tucceri).
- Added more or fixed infos from MAME 0.82u1 - 0.85.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.145u1
Site Officiel de Mameinfo.dat
 
 MAME v0.145u1 
Lundi 20/02/12 à 19:07 par Firebrand
La première version intermédiaire vers la v0.146 de MAME vient d'arriver. De gros changements sur le fonctionnement des CHDs ont été apportés:
Includes a big change to how chdman/CHD works, so please read the related whatsnew log for info about it.

MAMETesters Bugs Fixed
- 04668: [Interface] megatech, stvbios: Crash After Cartridge Selected in File Manager Menu (Softlist) (Miodrag Milanovic)
- 04689: [Documentation] ep_pkni: The correct description is "Phoenix Knights (The) (Global) (EPOCH)".
- 04688: [Documentation] sc2rock: The correct description is "How Big's Your Rock? (Global) (Scorpion 2/3)".
- 04687: [Documentation] ep_milhr: The correct description is "Who Wants To Be A Millionhare? (Global) (EPOCH)".
- 04683: [Documentation] hb_mrmon: The correct description is "Mr.Money (Qps)".
- 04682: [Documentation] hb_ydd: The correct description is "Yabba-Dabba-Dough (Qps)".
- 04680: [Documentation] sc4qmodo and clones: Missing an apostrophe. The correct description is "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)".
- 04690: [Documentation] ep_beavr and clone: The correct description is "Casino Beaver Las Vegas! (Global) (EPOCH, set 1)".
- 04685: [DIP/Input] yosakdon, yosakdona: Unable to control players (Tafoid)
- 04675: [DIP/Input] steeltal and clones: Control Issues and Resets (Phil Bennett)
- 04672: [Sound] radrad: [possible] Broken shot sound (DAC) (hap)
- 04673: [Color/Palette] springer: Rabbit has wrong colors. (M.A.S.H.)
- 04666: [Sound] spacelnc: Missing one DAC sound. (hap)
- 02580: [Crash/Freeze] dirtfoxj: Game freezes immediately after the race start countdown. (Phil Bennett)
- 04655: [Graphics] All sets in stv.c: Graphic corruption (hap)

Source Changes
- Minor improvements to the Cool Riders text layer. [Andrew Gardner]
- m68k: 68040 MMU improvements [O. Galibert]
- i386: Fixes for DOS4GW 1.97 [Carl]
- i386: Trap flag support [Carl]
- New modern object-oriented bus-signals-available SCSI implementation [O. Galibert]
- IDE controller now support two slots, currently used devices are made as slot devices [Miodrag Milanovic]
- Namco System 21/2 changes: [Phil Bennett]
*Writing a C148 IRQ priority register now clears the prior interrupt state (required by dirtfoxj and winrun)
*Changed 'Winning Run Suzuka Grand Prix (Japan)' setname to winrungp
*Promoted winrungp and winrun91 to working.
- tsamurai.c: Fixed clocks and audio pitch. [Takahiro Nogi]
- Added polynew.h multithreaded-render support to N64 RDP emulation. Speedup ratios of 1.6x to 2.8x observed. [Ryan Holtz]
- Redone 30test layout, resembling the cabinet more [hap]
- Add LZMA codec and .7z container support [David Haywood, R. Belmont]
- updated sdl os-core to compile against stock SDL-2.0 [couriersud]
*The SDL team has moved from 1.3 to 2.0. At the same time, changes were made to allow SDL1.2 and SDL2.0 to coexist. All SDL2.0 include files are now in /usr/include/SDL2.
*Added sdlinc.h to avoid having tons of #ifdef .. #include in the code.
*Scalemode is no longer a per-window setting
*Fixed a bug in YUV rendering.
*Use SDL_GetClipboard (SDL2.0)
*Updated README_SDL20.txt
Currently, SDL 2.0 is only supported on *nix. Volunteers welcome.
- Various N64 stability fixes. [Ryan Holtz]
- Steel Talons: Fixed controls and removed the MSP speedup hack which was causing the game to reset at certain points. [Phil Bennett]
- NMK16 priority fixes [Raiden II Project Team]
- N64: Partially fix PIF access, several more games recognize cart SRAM, cart FlashROM, cart EEPROM, and controller paks [Ryan Holtz]
- 68040: Fix for fsave opcode [O. Galibert]
- Added support for (track)balls to osd/sdl. [Couriersud]
- Fixed testkeys to work with SDL2.0. Keymaps can now contain SDL1.3 and SDL2.0 mappings. Updated km-de.txt as an example. [Couriersud]

Major CHD/chdman update: [Aaron Giles]
- The CHD version number has been increased from 4 to 5. This means any diff CHDs will no longer work. If you absolutely need to keep the data for any existing ones you have, find both the diff CHD and the original CHD for the game in question and upgrade using these commands:
*rename diff\game.dif
*diff\game-old.dif chdman copy -i
*diff\game-old.dif -ip roms\game.chd -o
*diff\game.dif -op roms\game.chd -c none
Specifics regarding this change:
- Defined a new CHD version 5. New features/behaviors of this version:
*support for up to 4 codecs; each block can use 1 of the 4
*new LZMA codec, which tends to do better than zlib overall
*new FLAC codec, primarily used for CDs (but can be applied anywhere)
*upgraded AVHuff codec now uses FLAC for encoding audio
*new Huffman codec, used to catch more nearly-uncompressable blocks
*compressed CHDs now use a compressed map for significant savings
*CHDs now are aware of a "unit" size; each hunk holds 1 or more units (in general units map to sectors for hard disks/CDs)
*diff'ing against a parent now diffs at the unit level, greatly improving compression
- Rewrote and modernized chd.c. CHD versions prior to 3 are unsupported, and version 3/4 CHDs are only supported for reading.
- Creating a new CHD now leaves the file open. Added methods to read and write at the unit and byte level, removing the need to handle this manually. Added metadata access methods that pass astrings and dynamic_buffers to simplify the interfaces. A companion class chd_compressor now implements full multithreaded compression, analyzing and compressing multiple hunks independently in parallel.
- Split the codec implementations out into a separate file chdcodec.*
- Updated harddisk.c and cdrom.c to rely on the caching/byte-level read/ write capabilities of the chd_file class. cdrom.c (and chdman) now also pad CDs to 4-frame boundaries instead of hunk boundaries, ensuring that the same SHA1 hashes are produced regardless of the hunk size.
- Rewrote chdman.exe entirely, switching from positional parameters to proper options. Use "chdman help" to get a list of commands, and "chdman help " to get help for any particular command. Many redundant commands were removed now that additional flexibility is available. Some basic mappings:
*Old: chdman -createblankhd New: chdman createhd -o -chs ,,
*Old: chdman -createuncomphd .... New: chdman createhd -i -o -c none ....
*Old: chdman -verifyfix New: chdman verify -i -f
*Old: chdman -merge New: chdman copy -i -ip -o
*Old: chdman -diff New: chdman copy -i -o -op
*Old: chdman -update New: chdman copy -i -o
- Added new core file coretmpl.h to hold core template classes. For now just one class, dynamic_array<> is defined, which acts like an array of a given object but which can be appended to and/or resized. Also defines dynamic_buffer as dynamic_array for holding an arbitrary buffer of bytes. Expect to see these used a lot.
- Added new core helper hashing.c/.h which defines classes for each of the common hashing methods and creator classes to wrap the computation of these hashes. A future work item is to reimplement the
core emulator hashing code using these.
- Split bit buffer helpers out into C++ classes and into their own public header in bitstream.h.
- Updated huffman.c/.h to C++, and changed the interface to make it more flexible to use in nonstandard ways. Also added huffman compression of the static tree for slightly better compression rates.
- Created flac.c/.h as simplified C++ wrappers around the FLAC interface. A future work item is to convert the samples sound device to a modern device and leverage this for reading FLAC files.
- Renamed avcomp.* to avhuff.*, updated to C++, and added support for FLAC as the audio encoding mechanism. The old huffman audio is still supported for decode only.
- Added a variant of core_fload that loads to a dynamic_buffer.
- Tweaked winwork.c a bit to not limit the maximum number of processors unless the work queue was created with the WORK_QUEUE_FLAG_HIGH_FREQ option. Further adjustments here are likely going to be necessary.
- Fixed bug in aviio.c which caused errors when reading some AVI files.

- Fixed an issue with text being missing in some Aleck 64 games. [Ryan
Holtz]
- Reduced memory usage in the N64 driver. [Ryan Holtz]
- Hook up 64DD RTC and interrupts in the N64 code. [Ryan Holtz, kammedo]
- Added warm reset support to N64 hardware [Ryan Holtz]
- Fix -romident to work with .7z archives [David Haywood]
- Added new CHD codec: CD-FLAC which knows how to shuffle CD data to more optimally use FLAC. Updated flac wrapper to implement a tell callback so FLAC can tell us how much we've decoded. Updated chdman to use CD-FLAC codec in preference over the existing codecs for CDs by
default. [David Haywood]
- Fail initializing the CD-FLAC codec if the hunk size is not CD-compatible. [Aaron Giles]
- Centralize detection of existing output files. Add detection (require--force) for extracted files as well. Move checks outside of try/catch so that the files are not subsequently deleted. [Aaron Giles]
- Move all-0 detection to the write path. Use hunk_info on the compression path to detect whether the write went through. [Aaron Giles]
- Changed sample pack names for alphamc07 -> equites and aristmk4 -> 3bagflvt to match up sample to an actual setname. [Tafoid]
- dma8237: fix uninitialized variable [Hans Ostermeyer]
- mc146818: remove previous Apollo hack, fix 32768 Hz. updates [Hans Ostermeyer]
- m68k: fix FSGLMUL/FSGLDIV plus some minor MMU improvements [Hans Ostermeyer]
- m68k: slightly less stubby CINV [Hans Ostermeyer]
- namcos23: documentation update [Guru]
- vamphalf.c: Added correct speed up to Diet Family [Dave Haywood]
- Assorted N64 SP/DP/CPU comms accuracy fixes. [Ryan Holtz]
- Rewrote SAMPLES as a modern device. Updated all callers. FLAC reading is now done using the FLAC wrapper. There is now a samples_iterator class to centralize the logic for handling the sample list walking. [Aaron Giles]
- Redid the cheesy half-baked votrax device since it relied on some old samples-based handling. Until we have a real implementation, it would be good to route the various clients through the current one to
at least wire it up properly, even if it just plays samples in the end. Will look into that shortly. [Aaron Giles]
- Added windows implementation of pseudo tty access functions over pipes [Carl]
- Fixed N64 RDP to not try to render a triangle with no spans. [Ryan Holtz]
- Sega Model 2 update: [Brian Troha]
*Dumped and hooked up Dynamite Baseball
*Dynamite Baseball 97 renamed as dynabb97
*Properly renamed 4 MASK ROMs in dynabb97 to match pcb manual
*Minor cleanups and fixes

New games added or promoted from NOT_WORKING status
- Winning Run [gamerfan, Smitdogg, The Dumping Union]
- Oozumou - The Grand Sumo (DECO Cassette) [Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod, Rambo, Smitdogg, The Dumping Union]
- Diet Family [Dr. Spankenstein, Paratech, joe35car, tormod, M. Hoenig, Mosquito2001, M. Ponweiser, M. Viste, Phil Bennett, N. Francfort, A. Costin, J. Finney, gamerfan, Smitdogg, The Dumping Union]
- Kung-Fu Roushi [hap]
- Winning Run Suzuka Grand Prix [Phil Bennett]
- Winning Run 91 [Phil Bennett]

New clones added
- Space Invaders Part II (Brazil) [Marcello Mancini]
- Print Club 2 Earth Limited Kobe (Print Club Custom) (J 970808 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
- Eyes (bootleg set) [f205v, Antro]
- JoJo's Bizarre Adventure (990927) [Layne, Smitdogg, The Dumping Union]
- Wyvern Wings (alt) [RetroRepair]
- Dynamite Baseball [Layne, Yohji, hap, Smitdogg, The Dumping Union]

New games marked as GAME_NOT_WORKING
- Soul Surfer (Rev A) [f205v. The Dumping Union]
- Initial D Arcade Stage Ver. 3 (Export) [f205v, The Dumping Union]
Télécharger MAME v0.145u1 DIFF Update
Site Officiel
 
 Glide64 v'Final' Release (r281) 
Samedi 18/02/12 à 12:02 par Firebrand
La r279 devait être la toute dernière version, mais il y a encore un ou deux soubresauts. Pas de changement majeur cependant, juste des modifications sur les traductions dont celle en français:
r280: Add missing string to French translation file.
r281: Add German translation file by ratop46.
Télécharger Glide64 v'Final' Release (r281)
Site Officiel de Glide64
 
 WinUAE v2.4.0 Beta 17 FR 
Jeudi 16/02/12 à 19:09 par Firebrand
Comme d'habitude, la version traduite en français est disponible très rapidement.
Télécharger WinUAE v2.4.0 Beta 17 FR
Tradu-France
 
 WinUAE v2.4.0 Beta 17 
Jeudi 16/02/12 à 19:08 par Firebrand
Une nouvelle version beta pour cet émulateur Amiga qu'on ne présente plus a été publiée. Les améliorations sont les suivantes:
- Fixed b16 low latency vsync issues.
- Possible fix for no buffer vsync tearing in D3D mode on some systems.
- Tweaked b4 too fast cpu audio hack, it broke routines that start playing empty sample (with length=1) and then near immediately reset audio pointer to correct sample. Hack detected this as a bad behavior and "fixed" it causing corrupt sound. (Game Solid 2 AGA)
- Release keys before pausing, stuck Alt if Alt-Tab pressed and emulation was set to pause when inactive.
- Magic mouse triggered window activation/deactivation didn't handle inactive pause or sound correctly.
- UAE controller mounted RDB hardfiles support bootable and do not mount checkboxes. "Do not mount" ticked = ignore all RDB hardfile partitions, "Bootable" unticked = do not boot from any RDB hardfile partition. Other boot priority values are ignored.
- Execute drive diagnostics IDE command should also set interrupt state (if enabled)
- Enable null filter if none and low latency vsync selected. It can't work with "none" filter.
- gfx_contrast/gfx_luminance/gfx_gamma didn't work on the fly using uae-configuration.
- Interlace mode detection rewritten. This should improve interlace emulation of weird programs doing weird things with interlace... Do not simply mirror BPLCON0 LACE bit but also check that LOF bit toggles correctly.
- Only enable vblank waits in non-vsync modes if triple buffering is enabled. I always forget that it is bad idea because on some systems it works fine, on some others it causes huge slowdowns.
- Some Advanced Chipset panel settings were not overridden if compatible settings was enabled. This could have caused strange compatibility problems even in Quickstart modes if default.uae had modified advanced chipset config entries.
- On the fly RTG vsync mode switch does not freeze the emulation anymore.
- Fixed A1000 Quickstart ROM missing message.
- KS 1.2 or older: map Z2 FastRAM as a non-autoconfig memory board.
- HID joystick negative axis values broke in b15.
Télécharger WinUAE v2.4.0 Beta 17
Site Officiel de WinUAE
 
 Tradu-France a 10 ans! 
Mercredi 15/02/12 à 19:08 par Firebrand
L'infatigable équipe de Tradu-France permettant aux allergiques à la langue de Shakespeare de s'adonner aux joies de l'émulation fête les 10 ans de leur site. Les irréductibles gaulois vous remercient, bon anniversaire et bonne continuation à Benjamin Siskoo et aux autres.
Si vous aimez leur travail, allez leur rendre une petite visite sur leur site. ;-)
Tradu-France
 
 NeoRaine v1.3.1 
Mercredi 15/02/12 à 19:03 par Firebrand
Visiblement la v1.3.0 n'était pas la dernière version car en voici une nouvelle qui propose quelques correctifs:
NeoRaine 1.3.1 is released. I was lazy with 1.3.0, leaving the users to do the testing, and I got a bug report + a long list of things to check. So this new version is the result of this. Normally rasters work everywhere, even in super sidekicks 2 & 3 (which are really hard with rasters in neocd... !).
Télécharger NeoRaine v1.3.1
Site Officiel de NeoRaine
 
 MAME Plus! XT v0.145 r4981 
Mercredi 15/02/12 à 19:01 par Firebrand
Avec un peu de retard sur les autres build, les dérivés XT de MAME Plus! ont été mis à jour selon MAME v0.145.
Télécharger MAME Plus! XT v0.145 r4981
Site Officiel de MAME Plus! XT
 
 Ultimate MAME v0.145+ (32-bit) 
Mardi 14/02/12 à 19:36 par Firebrand
Une nouvelle version de cette réunion de MAME et MESS a été publiée. En plus d'être mis à jour selon MAME v0.145, voici les autres changements:
This as suggested is built from the MESS SVN r14446 code. It includes everything from the MAME/MESS of that revision, including the 7-zip support for ROMs.
As an additional option I’ve included extra binaries which are built as ‘MESS’. Those binaries will identify themselves as ‘MESS’ to external applications instead of Ultimate/Universal/MAME. This is done for compatibility with the QMC2 frontend. The MESS Version of the QMC2 frontend can be used with the ‘MESS’ binaries, because as far as it’s concerned it’s just a build of MESS with additional arcade titles. The actual MAME version of QMC2 is more stripped down and lacking in features needed to run various systems included in the Ultimate version, so you have to trick it into thinking it’s running MESS. If you’re not running / wanting to run QMC2 you have no need for these binaries.
Télécharger Ultimate MAME v0.145+ (32-bit)
Site Officiel de Ultimate MAME
 
 bsnes v0.086 (phoenix GUI) 32-bit 
Mardi 14/02/12 à 19:27 par Firebrand
Cet excellent émulateur Super Nintendo (qui fait aussi un peu de NES et de GameBoy) a été mis à jour. Les améliorations sont les suivantes:
The main focus of this release is Laevateinn, which is the new bsnes debugger. Unlike previous debuggers, Laevateinn is a standalone application with its own GUI entirely focused on debugging.

Changelog:
- created ui-debugger target (Laevateinn)
- fixed multitap ports 2-4 [quequotion]
- fixed ui-libsnes target compilation
- fixed a crashing issue with NSS XML markup
- improved cartridge-folder loading support
- NES can now load .fc (headerless NES) or .prg+.chr (split NES) images
- fixed cursor being visible in fullscreen mode when using Linux/Metacity window manager [ncbncb]
- show normal cursor when using Linux/SDL video driver [ncbncb]
- added menu accelerators
- fixed a bug in performance profile SMP incw/decw instructions
- SNES core can now optionally be built without Game Boy emulation core
- added 2012-02-04 cheats.xml database [mightymo]
Télécharger bsnes v0.086 (phoenix GUI) 32-bit
Site Officiel de bsnes
 
 Pasofami v1.6l 
Dimanche 12/02/12 à 12:24 par Firebrand
Une nouvelle version de cet émulateur de consoles Nintendo 8/16-bit a été mis à jour. Le site étant complètement en japonais, j'ignore ce qui a été modifié.
Télécharger Pasofami v1.6l
Site Officiel de Pasofami
 
 MAMEUIFX32 v0.145 
Dimanche 12/02/12 à 12:22 par Firebrand
La version 0.144 de ce build de MAME devait être la dernière, mais l'auteur a voulu faire quelque chose pour célébrer le 15ème anniversaire de MAME. Il apporte même une correction supplémentaire:
- Implemented NMK16 fixes from Raiden II Project Team.
Télécharger MAMEUIFX32 v0.145
Site Officiel de MAMEUIFX32
 
 GameEx v12.55 
Dimanche 12/02/12 à 12:20 par Firebrand
Cette nouvelle publication de GameEx ne corrige quelques bugs mineurs:
- Minor fixes based on received reports.
Télécharger GameEx v12.55
Site Officiel de GameEx
 
 EMU7800 v1.2 
Dimanche 12/02/12 à 12:18 par Firebrand
Cet émulateur Atari 7800 et Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Fixed emulation regressions from prior release that were known to impact KLAX, Ace of Aces, Pitfall, and Grandprix
- Restored Keypad controller input for 2600
Télécharger EMU7800 v1.2
Site Officiel de EMU7800
 
 WolfMESS v0.145 
Samedi 11/02/12 à 12:04 par Firebrand
Cette version de MESS désactivant les codes de triche intéressante pour les compétitions de hi-scores a été mise à jour selon MESS v0.145.
Télécharger WolfMESS v0.145
Site Officiel de WolfMESS
 
 WinUAE v2.4.0 Beta 16 FR 
Samedi 11/02/12 à 12:02 par Firebrand
La dernière version de WinUAE a été traduite en français avec rapidité par l'équipe de Tradu-France.
Télécharger WinUAE v2.4.0 Beta 16 FR
Tradu-France
 
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