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 WinUAE v5.3.0 Beta 1 
Jeudi 21/03/24 à 13:54 par Firebrand
Une nouvelle série de beta vient de commencer pour cet émulateur Amiga. Les améliorations sont les suivantes:
Beta 1:
- CyberVision PPC/BlizzardVision PPC RTG board (Permedia 2 chip) partial emulation. G-REX needs to be enabled, C/BVPPC is basically Permedia 2 PCI card in CyberStorm MK3/PPC/Blizzard PPC internal PCI bus but I didn't want to to emulate "fake" G-REX with only single virtual slot. Yes. I wrote yet another SVGA chip emulator.
- Visiona RTG board emulation (INMOS G300 chip. And yet another video chip emulated.)
- Rainbow III RTG board emulation (INMOS G360 chip)
- EGS 110/24 RTG board emulation (INMOS G364 chip. Same as G360 functionally). Goes to GVP accelerator local slot, it is not autoconfig device. Can be configured without GVP accelerator card but at least Picasso96 driver needs to find GVP autoconfig device before detecting EGS.
- If PCI device was non-UAE built-in (It was PCem SVGA card) and PCI was configured by single write to PCI BAR (Base Address Register), without first doing PCI bar size/alignment detection, device ignored all BAR writes. Fixes pre-44.71 CSMK3/PPC/BPPC boot ROM CyberVision/BlizzardVision PPC PCI configuration (Pre-44.71 support CV/BV PPC but not G-REX PCI). This was not a problem with PCI bridgeboards because bridgeboard drivers always first autodetect each PCI device's BAR size and required alignment.
- Added Prometheus FireStorm PCI bridge emulation (Prometheus with different autoconfig ID, different PCI space mapping, few config bits and some fixes that don't affect emulation). Prmscan works and detects and configures boards, no other tests done. Please report if it works or not.
- When PCI bridge interrupts were enabled, possible alreadying pending interrupts were not checked immediately. (Probably makes no difference)
- Delay ALG LDP seek complete status reply slightly. Fixes Platoon (Nova) few second hangs.
- Added partial Sony LDP-1450 OSD font emulation. Platoon (Nova) "YOU'RE HIT!!" messages are now visible.. (Yes, game uses LDP-1450 internal font generator to show this message. Amiga does not generate it.). If you want some other font than selected OSD font: config file genlock_font= can be used to override it.
- Lightpen/gun cursor in any edge of screen: lightpen/gun not pointing at the screen (position can't be read by the program)
- Fixed XT based Bridgeboards non-working floppy drive emulation, broke during 5.1 DraCo updates (wrong density detection)
- Statefile short cut keys now select current config file name as base statefile name (for example, if "test1.uae" config file is loaded, SHIFT+END+0 will save statefile as "test1.uss". Quickstart mode config uses previously always used "default.uss")
- CD32 FMV video image size and positioning was weird in most scaled modes.
- OSD font/statusline size was very large in full screen modes if monitor had >100% scaling.
- Statusline font is now slightly taller (few pixels), same as height of OSD boxes. In recent versions statusline font was changed to same as OSD font, earlier versions' statusline text had different font and was also slightly taller than default OSD font.
- Allow 68020+ CPUs to fetch instruction words from custom chipset space. Only if more compatible is set. If some program really wants to do something weird like execute code located in AGA palette registers
- It was not possible to write and read ECS/AGA genlock transparency bit in color registers. It must have been broken long time ago... (I think some program used this to detect AGA)
- Added "Always on (Fixed only)" sound filter option. This enables A500 fixed filter but never enables "led filter". (A1200 does not have fixed filter, only "led" filter)
- Fixed serial port missed received data if received data arrived from "outside world" (master/slave serial port link or real serial port or direct checbox checked). Now waits for both SERDATR read and INTREQ bit clear before new serial word is accepted. Loopback mode was not affected. Previous serial loopback emulation updates made it too "accurate" in normal modes...
- -serlog serial port logging mode always enabled "direct" mode internally which affected serial timing. This does not happen anymore.
- Exclusive fullscreen and RTG resolution switch (RTG to RTG direct switch, not RTG->quick tempory blanked native->RTG) didn't change native resolution.
- Windows mouse capture/hide logic slightly changed, previously it always did temporary mouse unhide/hide which caused mouse cursor to very quickly appear and disappear during screen mode switches, even if mode switch didn't resize or reopen the window. (This also fixes some odd bug in recent Windows 11 insider preview builds where mouse is captured but does not always re-hide if done "too quickly")
- Replaced old Windows 2000 compatible Windows clipboard handling with newer, simpler to use method introduced in Vista.

Permedia 2 emulation status:
Emulated:
- All usual Graphics Processor mode screen modes (8/15/16/24/32 bits). Other weird modes are not supported.
- VRAM aperture byte swapping and RAMDAC red/blue swapping modes. (Used at least by Picasso96 driver)
- Hardware cursor (64*64*2).
- Blitter. Most 2D parts emulated. Even the 2D blitter is quite complex, it for example supports point, line, trapezoid and rectangle drawing primities, bitmask (if bit is set: use color x, if bit is not set, skip destination write or use color y, other chips usually call this "color expansion"), "area stippling" (8x8 mask aligned to X and Y coordinates, can do same operations as bitmask), 16 different raster operations (ROP) and more. 3D features are even more complex.

Not emulated:
- SVGA core. Amiga programs/drivers only use Graphics Processor mode.
- 3D. 3D is Someone Else's Problem.
- Other Permedia 2 special features (front/back buffer swapping, stereo support, local buffer access etc)

Because CyberVision PPC/BlizzardVision PPC is basically PCI Permedia 2 card with different connector: it is also available as a PCI card in any supported PCI bridgeboard.
Only features that Picasso96 and CGX4 drivers need are implemented. Other drivers not tested. (Note that CGX4 driver requires v40-something 68040/060 library. Too old and it will fail silently.)

EGS 110/24, Visiona and Rainbow III:
- INMOS G300/G360 ("Colour video controller") chip. It is not VGA or SVGA chip like others but sort of "simple" programmable video generator + RAMDAC.
- G300 does not do much. Supports 8-bit 256 color palette mode and 24-bit truecolor. Linear frame buffer. Nothing else. No hardware cursor, no blitter.
- G364 is updated and modified G300 + 64*64*2 hardware cursor + 15/16 bit modes that have non-standard color component order.
- Some glitches remain. (Some might be emulation bugs or driver doing something wrong that accidentally works)

Almost all "classic" RTG boards are now emulated. Only Merlin and Domino (ET4000) and few very old ones are not yet implemented. ET4000 is in 86box, will be added next.
Télécharger WinUAE v5.3.0 Beta 1 (32-bit)
Télécharger WinUAE v5.3.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 GameEx et GameEx Arcade Edition v18.63 
Mercredi 20/03/24 à 15:09 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Télécharger GameEx v18.63
Télécharger GameEx Arcade Edition v18.63
Site Officiel de GameEx
 
 ColecoDS v9.4b 
Lundi 18/03/24 à 16:05 par Firebrand
Une nouvelle mise à jour a été apportée à cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS. Voici de quoi il s'agit:
- 9.4b - Einstein RAMDISK now unified in /data/ directory (rather than have one for each directory of .dsk files)
- 9.4b - Tweaks to the CTC timer engine for Einstein JSW2
Télécharger ColecoDS v9.4b
Site Officiel de ColecoDS
 
 ColecoDS v9.4 
Dimanche 17/03/24 à 15:11 par Firebrand
Cet émulateur ColecoVIsion et machines à l'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Tatung Einstein improvements - more games run more correctly.
- SVI Cassette Load fixes
- Other minor tweaks and cleanup as time permitted.
Télécharger ColecoDS v9.4
Site Officiel de ColecoDS
 
 Messinfo.dat v0.263 (11.54) 
Samedi 16/03/24 à 14:44 par Firebrand
Ce nouveau fichier additionnel clôture le cycle de mis à jour des fichiers de ProgettoSNAPS pour MAME v0.263.
- 11.54 04/15/2024: Aligned files to 0.263 version.
Télécharger Messinfo.dat v0.263 (11.54)
Site Officiel de Messinfo.dat
 
 DuckStation v0.1-6461 (16/03/2024) 
Samedi 16/03/24 à 14:42 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les nouveautés sont difficiles à suivre car les release notes semblent être encore les mêmes que pour les deux précédentes versions. Les voici néanmoins:
- Inhibit debug dispatcher when COP0 BP is invalid (Stenzek)
- 95486f7: House cleaning (#3083) (Anderson Cardoso) #3083
- fcbae6c: GPU/HW: Fix off-by-one in dirty rect checks (Stenzek)
- Add SDL to thirdparty.html (Stenzek)
- Log axes/buttons when controller is opened (Stenzek)
- add PS Mouse support for Discword #3085 (bl@ck_m@ge)
- 34160a8: Qt/FSUI: Backport PromptFont from PCSX2 for better readibility (KamFretoZ) #3084
- Add UserResources to EmuFolders (Stenzek)
- Add runtime resource downloading (Stenzek)
- Add runtime downloading of OSD fonts (Stenzek)
- Fix race on resize in GL/Vulkan (Stenzek)
- e86cf51: GPU/HW: Handle palette VRAM wrapping (Stenzek)
- Fix warning (Stenzek)
- e2e85a0: dep/rcheevos: Bump to 74860c9 (Stenzek)
- Display missable/progression/win icons (Stenzek)
- Open cheevo details in browser when selected (Stenzek)
- Add LayoutUnscale() (Stenzek)
- Wrap long achievement descriptions (Stenzek)
- Skip argument packing when below filter level (Stenzek)
- 4d1d830: Atualização Português do Brasil (Anderson Cardoso)
- Remove DualShock support for Chessmaster II (bl@ck_m@ge)
- cc94b76: Add debanding option to improve gradient smoothness with truecolor (Hugo Locurcio) #3089
- f369724: dep/imgui: Update to v1.90.1 (Stenzek)
- Tidy up Enhancement settings (Stenzek)
- 836e59c: CI : Use wildcard for libc downgrade (Mrlinkwii) #3090
- Make Shift+Wheel scroll settings description (Stenzek)
- 687e212: GPU/HW: Shader compile fix (Stenzek)
- bc04854: GPU/HW: Bump shader cache version (Stenzek)
- Move functionality to Host (Stenzek)
- Delete settings windows on close (Stenzek)
- Handle infinite symlink loops in FindFiles() (Stenzek)
- Allow toggling fullscreen when VM is paused (Stenzek)
- Update Korean translation by Hackjjang (Stenzek)
- Use Error class for initialization errors (Stenzek)
- Fix a couple of error log formats (Stenzek)
- Fix GTE control register disassembly (Stenzek)
- Add host/hardware stats (Stenzek)
- 543c28b: Update the Simple-Chinese Translation to latest. (zkdpower)
- Update glyph ranges (Stenzek)
- Fix Match Window on Android (Stenzek)
- Fix crash with replacement precaching (Stenzek)
- 37e8d1a: GPU/HW: Fix VRAM write replacements (Stenzek)
- daa8445: Atualização Português do Brasil (Anderson Cardoso)
- 5e2c6d2: Add independent settings for NeGcon axes (#3094) (athenavr)
- 1b8e75e: Take widescreen hack into account when determining automatic resolution scale (Hugo Locurcio)
- b7b2a50: Update the Simple-Chinese translation to latest. (zkdpower)
- 56b452d: Atualização Português do Brasil (Anderson Cardoso)
- Fix potential race between submit and main thread (Stenzek)
- Make controller settings page scrollable (Stenzek)
- Add missing display setting help text (Stenzek)
- Disable WS in Resident Evil games (Stenzek)
- ef9edb8: Update the Simple-Chinese translation to latest. (zkdpower)
- b545234: CPU/NewRec/AArch32: Fix double condition (Stenzek)
- Fix duplicated key (Stenzek)
- Add lint of GameDB (Stenzek)
- 8b656d7: Atualização Português do Brasil (Anderson Cardoso)
- 08eec2e: Update the Simple-Chinese translation to latest. (zkdpower)
- Warning fixes (Stenzek)
- Fix setting typos (Stenzek)
- 7d3d063: Update the Simple-Chinese translation to latest. (#3104) (zkdpower) #3104
- 3fd0ab3: Indonesian Translation (KamFretoZ) #3082
- 5eefbcd: Atualização Português do Brasil (#3106) (Anderson Cardoso) #3106
- a9d834c: Update the Simple-Chinese translation to latest. (zkdpower) #3105
- compatibility fixes (bl@ck_m@ge)
- Don't clamp scale to 1.0 (Stenzek)
- Slightly improve hover/animation behavior (Stenzek)
- af2042e: GPU/HW: Fix toggling PGXP depth buffer causing black screen (Stenzek)
- Fix incorrect animation when opening state selector (Stenzek)
- Disable PGXP culling for Kingsley's Adventure (Stenzek)
- cdea4eb: GPU/HW: Fix possible crash on setting change (Stenzek)
- cdb614a: GPU/HW: Fix possible crash (again) (Stenzek)
- Bump to SDL2 2.30.0 (Stenzek)
- Update SDL Game Controller DB (Stenzek)
- Use shared webp/zstd/zlib (Stenzek)
- Fix creation error on non-RGBA8 layers (Stenzek)
- Expose IOKit/MFI toggles (Stenzek)
- Textures should be private #3109 (Stenzek)
- Add family check for 16-bit formats #3109 (Stenzek)
- More incompatible enhancement flags (Stenzek)
- Fix inequal-length EqualNoCase (Stenzek)
- Add YAML GameDB/DiscDB (Stenzek)
- Add rapidyaml (Stenzek)
- Switch to YAML (Stenzek)
- Remove JSON GameDB ([Stenzek](https://github.com/stenzek/duckstation/commit...
Télécharger DuckStation v0.1-6461 (16/03/2024) (Windows)
Télécharger DuckStation v0.1-6461 (16/03/2024) (MacOS)
Télécharger DuckStation v0.1-6461 (16/03/2024) (Linux)
Site Officiel de DuckStation
 
 GameEx v18.61 
Jeudi 14/03/24 à 16:09 par Firebrand
Avec un peu de retard par rapport à son Arcade Edition, ce frontend multi-systèmes a été mis à jour. Toujours pas d'information sur les changements.
Télécharger GameEx v18.61
Site Officiel de GameEx
 
 GameEx Arcade Edition v18.61 
Mercredi 13/03/24 à 14:42 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx Arcade Edition v18.61
Site Officiel de GameEx Arcade Edition
 
 ColecoDS v9.3a 
Mardi 12/03/24 à 17:48 par Firebrand
Une correctif a été apporté à la dernière version de cet émulateur ColecoVision pour Nintendo DS:
- Version 9.3a with hotfix for SVI game loading fixed.
Télécharger ColecoDS v9.3a
Site Officiel de ColecoDS
 
 Fichiers additionnels pour MAME v0.263 (2ème partie) 
Lundi 11/03/24 à 17:37 par Firebrand
Une nouvelle série de fichiers additionnels pour MAME ont été publiés pour la v 0.263.
Category.ini v0.263:
- 2024/03/11: Aligned files to MAME 0.263.

Catlist/Catver v0.263:
- 2024/03/11: Aligned files to MAME 0.263.
- 2024/03/03: The "Puzzle/Match" category/genre has been completely revised.

Languages.ini v0.263 (1.57):
- 2024/03/11 1.57: Added 0.263 sets.
- 2024/02/26 1.56: Removed "Belgian" (it's not a language) replaced with "Dutch" where it was needed.

Series.ini v0.263:
- Items RENAMED (1): (sidebs) to (sidebsj).
- Series NEW (1): Scud Race.
- Series REMOVED (1): Makaimura.
- Series UPDATED (4): Denjin Makai, Operation Wolf, Phoenix and Side By Side.

Version.ini v0.263:
- 2024/03/11: Aligned to MAME 0.263.
Télécharger Category.ini v0.263
Télécharger Catlist/Catver v0.263
Télécharger Languages.ini v0.263 (1.57)
Télécharger Series.ini v0.263
Télécharger Version.ini v0.263
ProgettoSNAPSi
 
 ColecoDS v9.3 
Lundi 11/03/24 à 17:26 par Firebrand
Cet émulateur ColecoVision et machines assimilées a été mis à jour. Les améliorations sont les suivantes:
- Fixed TMS9918 VDP 5th Sprite Flag handling and slight optmization to the VDP driver.
- Updated to latest SN76496 sound driver from FluBBa.
- Other minor tweaks and cleanup as time permitted.
Télécharger ColecoDS v9.3
Site Officiel de ColecoDS
 
 NPlayers.ini v0.263 
Vendredi 08/03/24 à 16:29 par Firebrand
Les jeux de MAME v0.263 ont été ajoutés à ce fichier permettant de trier les jeux par nombre de joueurs.
Télécharger NPlayers.ini v0.263
Site Officiel de NPlayers.ini
 
 Simple64 v2024.03.1 
Vendredi 08/03/24 à 16:26 par Firebrand
Ce pack tout en un pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Fixed an issue where netplay would desync if someone had the VRU enabled
Télécharger Simple64 v2024.03.1
Site Officiel de Simple64
 
 NINTV-DS v5.0a 
Vendredi 08/03/24 à 16:25 par Firebrand
Cet émulateur Intellivision pour Nintendo DS a été mis à jour. Seul un changement est à signaler:
- 5.0a with new Gold/Black menu buttons!
Télécharger NINTV-DS v5.0a
Site Officiel de NINTV-DS
 
 DuckStation v0.1-6456 (08/03/2024) 
Vendredi 08/03/24 à 16:23 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée mais les changements ne sont pas précisés vu qu'on n'a que ceux de la précédente version.
Télécharger DuckStation v0.1-6456 (08/03/2024) (Windows)
Télécharger DuckStation v0.1-6456 (08/03/2024) (MacOS)
Télécharger DuckStation v0.1-6456 (08/03/2024) (Linux)
Site Officiel de DuckStation
 
 Fichiers additionnels pour MAME v0.263 
Jeudi 07/03/24 à 15:08 par Firebrand
Deux nouveaux fichiers additionnels pour MAME ont été publiés par AntoPISA pour MAME v0.263. GameInit.dat n'avait pas eu de nouvelle version depuis longtemps:
GameInit.dat v0.263 (0.47):
- 0.47 0.263 2024/03/06: 107 new entries added.
- 0.46 0.250 2024/02/27: From the next version the diff file will no longer be available; to check the evolution of the file use the Github link.
- 0.45 0.250 2024/02/09: The files can also be found here https://github.com/AntoPISA/MAME_SupportFiles.
Télécharger CHD-info v0.263
Télécharger GameInit.dat v0.263 (0.47)
ProgettoSNAPS
 
 NINTV-DS v5.0 
Jeudi 07/03/24 à 15:04 par Firebrand
Une nouvelle version de cet émulateur Intellivision pour Nintendo DS a été publiée. Voici la liste des changements:
- New splash screen jingle.
- Boosted audio output by almost 25% so you don't have to max out your DS volume.
- New audio ramp down/up to help soften (and partially eliminate) audio pops/clicks when transitioning in and out of a game to the menus.
- Minor cleanup and tweaks as time permitted.
Télécharger NINTV-DS v5.0
Site Officiel de NINTV-DS
 
 DuckStation v0.1-6453 (07/03/2024) 
Jeudi 07/03/24 à 15:02 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Inhibit debug dispatcher when COP0 BP is invalid (Stenzek)
- 95486f7: House cleaning (#3083) (Anderson Cardoso) #3083
- fcbae6c: GPU/HW: Fix off-by-one in dirty rect checks (Stenzek)
- Add SDL to thirdparty.html (Stenzek)
- Log axes/buttons when controller is opened (Stenzek)
- add PS Mouse support for Discword #3085 (bl@ck_m@ge)
- 34160a8: Qt/FSUI: Backport PromptFont from PCSX2 for better readibility (KamFretoZ) #3084
- Add UserResources to EmuFolders (Stenzek)
- Add runtime resource downloading (Stenzek)
- Add runtime downloading of OSD fonts (Stenzek)
- Fix race on resize in GL/Vulkan (Stenzek)
- e86cf51: GPU/HW: Handle palette VRAM wrapping (Stenzek)
- Fix warning (Stenzek)
- e2e85a0: dep/rcheevos: Bump to 74860c9 (Stenzek)
- Display missable/progression/win icons (Stenzek)
- Open cheevo details in browser when selected (Stenzek)
- Add LayoutUnscale() (Stenzek)
- Wrap long achievement descriptions (Stenzek)
- Skip argument packing when below filter level (Stenzek)
- 4d1d830: Atualização Português do Brasil (Anderson Cardoso)
- Remove DualShock support for Chessmaster II (bl@ck_m@ge)
- cc94b76: Add debanding option to improve gradient smoothness with truecolor (Hugo Locurcio) #3089
- f369724: dep/imgui: Update to v1.90.1 (Stenzek)
- Tidy up Enhancement settings (Stenzek)
- 836e59c: CI : Use wildcard for libc downgrade (Mrlinkwii) #3090
- Make Shift+Wheel scroll settings description (Stenzek)
- 687e212: GPU/HW: Shader compile fix (Stenzek)
- bc04854: GPU/HW: Bump shader cache version (Stenzek)
- Move functionality to Host (Stenzek)
- Delete settings windows on close (Stenzek)
- Handle infinite symlink loops in FindFiles() (Stenzek)
- Allow toggling fullscreen when VM is paused (Stenzek)
- Update Korean translation by Hackjjang (Stenzek)
- Use Error class for initialization errors (Stenzek)
- Fix a couple of error log formats (Stenzek)
- Fix GTE control register disassembly (Stenzek)
- Add host/hardware stats (Stenzek)
- 543c28b: Update the Simple-Chinese Translation to latest. (zkdpower)
- Update glyph ranges (Stenzek)
- Fix Match Window on Android (Stenzek)
- Fix crash with replacement precaching (Stenzek)
- 37e8d1a: GPU/HW: Fix VRAM write replacements (Stenzek)
- daa8445: Atualização Português do Brasil (Anderson Cardoso)
- 5e2c6d2: Add independent settings for NeGcon axes (#3094) (athenavr)
- 1b8e75e: Take widescreen hack into account when determining automatic resolution scale (Hugo Locurcio)
- b7b2a50: Update the Simple-Chinese translation to latest. (zkdpower)
- 56b452d: Atualização Português do Brasil (Anderson Cardoso)
- Fix potential race between submit and main thread (Stenzek)
- Make controller settings page scrollable (Stenzek)
- Add missing display setting help text (Stenzek)
- Disable WS in Resident Evil games (Stenzek)
- ef9edb8: Update the Simple-Chinese translation to latest. (zkdpower)
- b545234: CPU/NewRec/AArch32: Fix double condition (Stenzek)
- Fix duplicated key (Stenzek)
- Add lint of GameDB (Stenzek)
- 8b656d7: Atualização Português do Brasil (Anderson Cardoso)
- 08eec2e: Update the Simple-Chinese translation to latest. (zkdpower)
- Warning fixes (Stenzek)
- Fix setting typos (Stenzek)
- 7d3d063: Update the Simple-Chinese translation to latest. (#3104) (zkdpower) #3104
- 3fd0ab3: Indonesian Translation (KamFretoZ) #3082
- 5eefbcd: Atualização Português do Brasil (#3106) (Anderson Cardoso) #3106
- a9d834c: Update the Simple-Chinese translation to latest. (zkdpower) #3105
- compatibility fixes (bl@ck_m@ge)
- Don't clamp scale to 1.0 (Stenzek)
- Slightly improve hover/animation behavior (Stenzek)
- af2042e: GPU/HW: Fix toggling PGXP depth buffer causing black screen (Stenzek)
- Fix incorrect animation when opening state selector (Stenzek)
- Disable PGXP culling for Kingsley's Adventure (Stenzek)
- cdea4eb: GPU/HW: Fix possible crash on setting change (Stenzek)
- cdb614a: GPU/HW: Fix possible crash (again) (Stenzek)
- Bump to SDL2 2.30.0 (Stenzek)
- Update SDL Game Controller DB (Stenzek)
- Use shared webp/zstd/zlib (Stenzek)
- Fix creation error on non-RGBA8 layers (Stenzek)
- Expose IOKit/MFI toggles (Stenzek)
- Textures should be private #3109 (Stenzek)
- Add family check for 16-bit formats #3109 (Stenzek)
- More incompatible enhancement flags (Stenzek)
- Fix inequal-length EqualNoCase (Stenzek)
- Add YAML GameDB/DiscDB (Stenzek)
- Add rapidyaml (Stenzek)
- Switch to YAML (Stenzek)
- Remove JSON GameDB (Stenzek)
- 0955e5f: Atualização Português do Bras...
Télécharger DuckStation v0.1-6453 (07/03/2024) (Windows)
Télécharger DuckStation v0.1-6453 (07/03/2024) (MacOS)
Télécharger DuckStation v0.1-6453 (07/03/2024) (Linux)
Site Officiel de DuckStation
 
 BestGames.ini v0.263 (1.33) 
Mercredi 06/03/24 à 18:25 par Firebrand
Le premier fichier additionnel de ProgettoSNAPS pour ce cycle de MAME est un fichier en général mis à jour une fois par an classant les meilleurs jeux par catégories (c'est nécessairement subjectif). Voici les changements:
- 2024/03/05 1.33: Online the version 0.263; 2 games renamed and 23 added (3,497 evaluated).
- 2024/02/09 1.32: The files can also be found here https://github.com/AntoPISA/MAME_SupportFiles.
Télécharger BestGames.ini v0.263 (1.33)
Site Officiel de BestGames.ini
 
 Red Viper v0.9.1 
Dimanche 03/03/24 à 16:59 par Firebrand
Cet émulateur VirtualBoy pour Nintendo 3DS qui utilise les capacités de la console pour un effet 3D convaincant récemment ajouté à notre site a été mis à jour. Les améliorations sont les suivantes:
This release fixes the random crashes in T&E Soft's games (Red Alarm, 3D Tetris, Golf). Now all official games are actually playable!

Features
- 3D depth slider support (#10 by @djedditt)
- Pick which eye is rendered in 2D mode
- Fast-forward button on in-game touch screen (either hold or toggle)
- GUI matches colour filter (#5 by @JeffRuLz)
- Additional face button layouts

Fixes
- Fixed random crashes in T&E Soft's games (Red Alarm, 3D Tetris, Golf)
- Fix crash when closing through home menu while in the pause menu
Télécharger Red Viper v0.9.1 (.3dsx)
Télécharger Red Viper v0.9.1 (.cia)
Site Officiel de Red Viper
 
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