Organiser
Filtrer par machine :
Type de vue :
 
 Versions 32-bit des builds de MAME de Robbert 
Jeudi 28/12/23 à 12:18 par Firebrand
Les dernières versions de MAMEUI, HBMAME et HBMAMEUI sont désormais disponibles pour les processeurs 32-bit.
Télécharger MAMEUI32 Classic v0.261.2
Télécharger HBMAME v0.245.15 (32-bit)
Télécharger HBMAMEUI v0.245.15 (32-bit)
Google Drive de RetroDanuart
 
 BigPEmu v1.094 FR 
Mercredi 27/12/23 à 19:20 par Firebrand
La dernière version de cet émualteur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.094 FR
Tradu-France
 
 Steem SSE v4.1.2 R13 
Mercredi 27/12/23 à 19:19 par Firebrand
Une nouvelle version de cet émulateur Atari ST a été publiée. Voici la liste des changements:
- Fix OSD reset info
- Fix trash with ST Video/Single pixels
Télécharger Steem SSE v4.1.2 R13 (32-bit) (Windows)
Télécharger Steem SSE v4.1.2 R13 (64-bit) (Windows)
Télécharger Steem SSE v4.1.2 R13 (32-bit) (Linux)
Télécharger Steem SSE v4.1.2 R13 (64-bit) (Linux)
Site Officiel de Steem SSE
 
 Clock Signal v26/12/2023 
Mercredi 27/12/23 à 19:15 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- improves support for Apple II NIB images;
- thanks to @ryandesign corrects Apple II/II+/IIe floating bus issues;
- resolves a potential crash-at-startup for the Enterprise;
- resolves potential stuck-on drive motors on the Amiga;
- resolves some disk writing issues specific to the Enhanced Apple IIe;
- thanks again to @ryandesign also corrects an internal optimisation around Disk II write protection sensing, and an error to do with data bus loading; and
- adds emulation of the most basic form of IBM PC — an 8086 compatible with MDA or CGA graphics and a floppy drive.
- Addendum: PC emulation is somewhat uncharted territory for this emulator as it's a world where I'm not treating the bus(es) as king; there's no effort to emulate any specific, real machine, just to provide an accurate instruction set, memory and IO space. Overtly an attempt to broaden myself, time will tell whether this is a good fit for this project and for myself.
Télécharger Clock Signal v26/12/2023
Site Officiel de Clock Signal
 
 StellaDS v7.1b 
Mardi 26/12/23 à 14:35 par Firebrand
Ce port de l'émulateur Atari 2600 Stella pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Squeezed out one extra frame of performance on CDFJ/+ games.
- New light frameskip applied to Draconian for a performance boost.
- Minor fixes and tweaks to make all the latest homebrew games look and play their best.
- Version 7.1b eeks out another partial frame on the hardest hitting ARM-assisted games.
Télécharger StellaDS v7.1b
Site Officiel de StellaDS
 
 MAMEUI64 Classic v0.261.2 
Mardi 26/12/23 à 14:30 par Firebrand
Cet version de MAME avec une interface graphique utilisateur simple d'utilisation a été mise à jour. L'auteur n'est pas très précis sur les changements apportés:
- Interim release because there's nothing official this month.
Télécharger MAMEUI64 Classic v0.261.2
Site Officiel de MAMEUI64 Classic
 
 HBMAME et HBMAMEUI v0.245.15 (64-bit) 
Mardi 26/12/23 à 14:26 par Firebrand
Une nouvelle version de ces builds de MAME spécialisés dans les hackROMs et les homebrews a été publiée. Voici la liste des nouveaux jeux supportés:
New Games
- [ddonpachjd] DoDonPachi (Japan, demo)
- [pandajump2] Panda Jump (set 2)
- [ramokromok] RAM OK ROM OK (Galaxian hardware demo)
- [sfz3mix22] Street Fighter Zero 3 (Turbo Mix 0.22)
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.23)
Télécharger HBMAME v0.245.15 (64-bit)
Télécharger HBMAMEUI v0.245.15 (64-bit)
Site Officiel de HBMAME
 
 SameBoy v0.16.1 
Dimanche 24/12/23 à 15:14 par Firebrand
Une nouvelle version de ce très bon émulateur GameBoy/GameBoy Color a été publiée. Voici la liste des changements:
New/Improved Features
- SameBoy on iOS will now warn the user if it hasn’t been correctly signed, which could prevent “Open With” from working with SameBoy

Accuracy Improvements/Fixes
- Fixed a bug that made SameBoy think a WorkBoy was connected in some cases where a Game Boy Printer was connected

Bug Fixes
- Fixed a bug that made SameBoy incompatible with macOS versions 10.9 to 10.15
- Fixed several UI issues with the Printer Feed on macOS Big Sur and newer
- Prevent some Cocoa toolbar items from overflowing into a menu item that would crash on click
- Fixed a bug that prevented SameBoy from opening ROM files if VisualBoyAdvance was also installed on macOS
- VSync is now automatically disabled in the SDL frontend if the screen refresh rate is under 60Hz, which could cause garbled audio on some machines
- Fixed a bug where the SDL frontend would indefinitely hang if the current audio device became unavailable while using the XAudio 2.7 driver

Misc Internal Changes
- The iOS Deb releases no longer contain local file ownership information
- The SDL version used in the Windows release has been updated to 2.28.5
Télécharger SameBoy v0.16.1 (Windows)
Télécharger SameBoy v0.16.1 (MacOS)
Site Officiel de SameBoy
 
 BigPEmu v1.094 
Dimanche 24/12/23 à 15:09 par Firebrand
Cet excellent émulateur Jaguar a reçu deux mises à jour. Les améliorations sont les suivantes:
v1.094
- The Checkered Flag "Uncap Framerate" option can now be switched between 30Hz and 60Hz.
- Added some sync code to the Checkered Flag script to fix possible flickering issues. (only became noticeable at 60Hz)
- Checkered Flag is generally playable at 60Hz, but you're likely to encounter more timing bugs. Native system requirements are also significantly higher, as the Jaguar is automatically overclocked in this mode.

v1.093
- Added a Checkered Flag script, which features native resolution rendering, analog controller support, framerate unlocking, and lots of tweaks/options.
- Added a new Tempest 2000 script to patch some of the rotary controller bugs that existed on hardware.
- Added support for "AUDIOWITHSUB" track types in the CUE loader.
- Added an "optree" debug command. (only relevant for developer builds)
- Added a "gfxflags" debug command. (only relevant for developer builds)
- Added bigpemu_jag_op_render_bitmap_object_to_buffer to the scripting API.
- Native CRY rendering and ADDDSEL blending is now supported through the native polygon script interface.
- New scripting functionality to hook into save/load state events, allowing scripts to pack custom data into saved states.
- Fixed a potential resource leak when associating textured native polygons with a buffer.
- Fixed changes to the MSAA setting sometimes not being reflected until restarting the application.
- Fixed potential flickering and other visual problems after re-allocating native polygon hardware buffers.
- Fixed the script function bigpemu_drawui_get_virtual_to_native_scales returning incorrect values.
- Fixed an issue with one of the terrible secrets which was making the secret slightly less terrible than designed.
Télécharger BigPEmu v1.094
Site Officiel de BigPEmu
 
 Rosalie's Mupen GUI v0.5.4 
Vendredi 22/12/23 à 15:17 par Firebrand
Ce frontend pour mupen64plus a reçu deux mises à jour. Les améliorations sont les suivantes:
v0.5.4:
- Fix issue with vulkan video plugins

v0.5.3:
- Fix some error messages not being shown when there are a lot of errors
- Fix cheat dialog not allowing empty lines
- Fix forward slashes being displayed in paths on windows
- Fix some timers starting before plugins are ready
- Improve video size behavior by ensuring the video size matches the window size
- Update mupen64plus-core, GLideN64 and SDL_GameControllerDB
Télécharger Rosalie's Mupen GUI v0.5.4 (Windows)
Télécharger Rosalie's Mupen GUI v0.5.4 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 WinUAE v5.1.0 FR 
Vendredi 22/12/23 à 15:14 par Firebrand
La dernière version stable de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.1.0 FR (32-bit)
Télécharger WinUAE v5.1.0 FR (64-bit)
Tradu-France
 
 WinUAE v5.1.0 
Jeudi 21/12/23 à 12:01 par Firebrand
La nouvelle version stable de WinUAE a été publiée. A priori pas de changement par rapport à la Beta 15, mais voici la liste des améliorations depuis la précédente version stable:
New features/updates: UI
- On screen keyboard. Default mapped to pad button 4.
- Gamepad GUI control. Use game pad to control WinUAE GUI with some limits.
- Optional dark mode (Windows 10 or newer required)
- Emulation window dragging and resize does not anymore pause emulation.

New features/updates: emulation
- Built-in Munt MT-32/CM-32L emulation. Emulated devices listed in MIDI out setting. ROM images should be in \mt32-roms. or c:\mt32-rom-data\.
- AT&T DSP3210 emulation (AA3000 prototype). Not complete.
- More programmed chipset screen mode emulation improvements.
- Disk emulation improved, undocumented disk read DMA “last word may not come in” bug emulated.
- Chipset emulation updates and fixes.
- “Autoclip screenshots” option now supports programmed native screen modes.
- Native<>RTG and RTG<>RTG mode switching optimizations.
- A2410 display card emulation updates, works now with new Picasso96 driver.
- Input panel Backslash/F11 option now has third option that restores pre-5.0 keymap behavior.
- Do not list GPT partitioned harddrives in “Add Harddrives” panel.
- Football Director 2 dongle emulation.
- Quickstart Host Configuration menu first option renamed, “Default configuration” -> “Current host configuration”. Added new option “Default host configuration” that resets host configuration to defaults.
- Hard reset now randomizes CPU reset start up delay and initial floppy motor position.

Bugs fixes
- DMS brute force decryption failed to work with some encrypted DMS files.
- Alt-Tab from D3D11 fullscreen RTG mode made hardware mouse cursor invisible.
- Some configurations crashed when GUI Reset or Restart button was clicked.
- Enter GUI, eject disk, insert new disk, exit GUI: Disk was inserted immediately which is physically impossible and can confuse programs. Inserting disk without manually ejecting it first worked correctly.
- GUI Restart button didn’t fully restore GUI position/size if “Restarting” from fullscreen or full-window mode.
- Some configs crashed when GUI Restart button or Reset was pressed.
- WASAPI sound was disabled if sound driver only supported 8 channel audio.
- Some configurations opened multiple tiny inactive multi-monitor mode emulation windows without enabled multiple monitors.
- Workbench programmed screen mode (DBLPAL etc) positioning was not always correct when switching from other native mode.
- None serial port emulation mode and fast CPU configuration: serial port driver hung if serial data transmit was attempted.
- Integer scale + full window: Display panel windowed width and height was used instead of full window size (desktop size) when calculating scaling values.
- Screen might have flickered when starting Picasso96 RTG screen dragging.
- Multiple 0x76 partitions per HD/card can be mounted now, previously only first was mounted and the rest become zero size non-existing drives.
- USB HID input device usage page check fixed, it accepted devices that had nothing to do with being input device.

Gamepad GUI control details
- A = select (pad mode)/left mouse click (mouse mode)
- B = right mouse click (mouse mode).
- Y = change active GUI area (pad mode)/TAB UI element change (mouse mode).
- D-pad = select UI elements, “pad mode”.
- Left stick = move mouse, “mouse mode”.
- Currently requires XInput compatible gamepad.

Onscreen keyboard details
- Pad button 4 is default mapped to open/close on screen keyboard input event (if loaded config has button 4 mapped to something else, button is not mapped to OSK)
- Pad button/d-pad that normally controls Amiga joystick moves keyboard selection. Joystick movements and button presses are not sent to Amiga side as long as OSK is open.
- Fire button press = send selected key’s press
- Fire button release = send selected key’s release
- Second button press = toggle state of selected key. Keep shift or control or other qualifier key pressed.
- Second button release = does nothing.
- Keyboard layout is US layout + 2 keys that are used in international layout variants + few bonus “keys”.
- If GUI is entered when OSK is open, GUI pad control is automatically enabled.
Télécharger WinUAE v5.1.0 (32-bit)
Télécharger WinUAE v5.1.0 (64-bit)
Site Officiel de WinUAE
 
 DuckStation v0.1-6232 (19/12/2023) 
Mercredi 20/12/23 à 15:46 par Firebrand
Cet émulateur a été mis à jour. Les améliorations sont les suivantes:
- 6a7dea6: CPU/CodeCache: Fix rewinding on Apple Silicon (Stenzek)
- Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux (Stenzek)
- 21bbe5c: CPU/CodeCache: Fix page error when rewinding (Stenzek)
Télécharger DuckStation v0.1-6232 (19/12/2023) (Windows)
Télécharger DuckStation v0.1-6232 (19/12/2023) (MacOS)
Télécharger DuckStation v0.1-6232 (19/12/2023) (Linux)
Site Officiel de DuckStation
 
 WinUAE v5.1.0 Beta 15 
Lundi 18/12/23 à 12:47 par Firebrand
Une nouvelle beta, et possiblement la dernière de ce cycle, de cet émulateur Amiga a été publiée. Voici les changements apportés:
- 68030 MMU: If MMU generated MMU configuration exception (almost never normally), F-line exception was also generated, hiding the original exception.
- Apollo 040/060 accelerator (and possible some others): On board RAM mirrors partially appeared over 0x08000000 address space, confusing KS ROM RAM detection if KS supported 0x08000000 RAM.
- GUI main window was moved back if was not already bottom most window when closing child window. (Wrong order of closing child window and enabling main window) (b14)
Télécharger WinUAE v5.1.0 Beta 15 (32-bit)
Télécharger WinUAE v5.1.0 Beta 15 (64-bit)
Site Officiel de WinUAE
 
 DuckStation v0.1-6230 (18/12/2023) 
Lundi 18/12/23 à 12:44 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Les améliorations sont les suivantes:
- Get rid of framebuffer abstraction (Stenzek)
- Pool textures (Stenzek)
- 6b00bf0: GPU/HW: Dynamically size display texture (Stenzek)
- Add LLVM SmallVector (Stenzek)
- ff37afe: PostProcessing/FX: Support multiple render targets (Stenzek)
- f1604db: GPU/HW: Dynamically size downsampling textures (Stenzek)
- Fix incomplete swap chain clear with dynamic rendering (Stenzek)
- Fix crash on SW renderer switch (Stenzek)
- Fix crash on SW renderer switch (Stenzek)
- Fix depth not storing (Stenzek)
- Add Config::GetShaderOptions() (Stenzek)
- Fix incorrect positioning with PostFX and GL (Stenzek)
- Fix ARM32 build (again) (Stenzek)
- 53241b7: Qt/WinUpdater: Remove "Update Complete" dialog (Mrlinkwii) #3067
- Make less ugly (Stenzek)
- Improve menu button borders (Stenzek)
- Linux build fix (Stenzek)
- 68d3cb5: CI/AppImage: Bump libc6 downgrade version (Stenzek)
- Combine some redundant functions (Stenzek)
- Add PGXP/upscale/recompiler options (Stenzek)
- fmt -> format, format -> sprintf (Stenzek)
- Remove StringUtil::{Starts,Ends}With, use C++20 (Stenzek)
- Pass string_views by value (Stenzek)
- 82b71e8: Atualização Português do Brasil (Anderson Cardoso) #3068
- Work around some mobile driver issues (Stenzek)
- Fix binding deferred cleared textures (Stenzek)
- Fix opening while paused (Stenzek)
- Add compile progress indicator (Stenzek)
- Pass string_view by value (Stenzek)
- Add unsafe settings summary (Stenzek)
- 5218ac6: GPU/HW: Fix incorrect mask in VRAM offset calc (Stenzek)
- 23d5b20: GPU/HW: Split dirty rect into draw/write (Stenzek)
- Remove redundant fields (Stenzek)
- PGXP-CPU for Formula 1 (Stenzek)
- 2eed013: Atualização Português do Brasil (Anderson Cardoso) #3069
- Fix menu background obscuring text (Stenzek)
- a499e21: CPU/CodeCache: Don't try to compile direct double branches (Stenzek)
- 87a7c09: GPU/HW: Improve heuristics for draw/write when copying (Stenzek)
- aa65804: CPU/Recompiler: Fix jal/jalr to load delayed register (Stenzek)
- Fix incorrect fallback message (Stenzek)
- More Mali driver workarounds (Stenzek)
- Reload settings after hardcode disabled (Stenzek)
- Don't emit index qualifier when not using DSB (Stenzek)
- Don't unconditionally refresh save state UI (Stenzek)
- Fix incorrect scissor rect (Stenzek)
- Add disassembly of GTE instructions (Stenzek)
- 7379158: Atualização Português do Brasil (Anderson Cardoso) #3070
- Decouple current slot from list (Stenzek)
- Fix namespacing in disassembler (Stenzek)
- Fix game properties dialogs keeping app open (Stenzek)
- Fix incorrect mipmap texture creation (Stenzek)
- Explicitly bind fragment resources (Stenzek)
- Defer release of layer drawables (Stenzek)
- Fix incorrect rewind VRAM estimation (Stenzek)
- Fix crash on emptying rewind buffer (Stenzek)
- Fix rewind throttling at half speed (Stenzek)
- We don't need WinPixEventRuntime in Release builds (Stenzek)
- 6a7dea6: CPU/CodeCache: Fix rewinding on Apple Silicon (Stenzek)
Télécharger DuckStation v0.1-6230 (18/12/2023) (Windows)
Télécharger DuckStation v0.1-6230 (18/12/2023) (MacOS)
Télécharger DuckStation v0.1-6230 (18/12/2023) (Linux)
Site Officiel de DuckStation
 
 WinUAE v5.1.0 Beta 14 RC3 FR 
Dimanche 17/12/23 à 14:35 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.1.0 Beta 14 RC3 FR (32-bit)
Télécharger WinUAE v5.1.0 Beta 14 RC3 FR (64-bit)
Tradu-France
 
 SameBoy v0.16 
Dimanche 17/12/23 à 14:34 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Color a été publiée. La liste des changements est conséquente:
New/Improved Features
- A new, fully-featured iOS frontend:
*Supports every iPhone, iPad and iPod Touch model running iOS 11 or newer (iOS 13 or newer is recommended)
*Can be installed by side-loading (using AltStore or TrollStore) or using a jailbreak
*Innovative and customizable touch controls, including support for analog rewind, fast-forward and slow motion
*Save states
*Scaling filters
*In-game rumble support
*Game Boy Camera support
*Motion controls for supported games
*Notifications for alarm-clock-enabled games
*Advanced emulation settings
*A lot more!
- Reopening a ROM from Finder or other means now reloads the ROM in the Cocoa frontend
- The SDL frontend received a small facelift
- Cheats support in the SDL frontend
- The SDL frontend can now pick a specific revision from CLI
- A new reset command in the debugger, supporting 3 types of resets
- Several new changes that improved performance:
*Disabled inlining of several slow-path functions
*Enabled the compiler’s fast-math flag
*Prevention of loop unrolling for large, non-speed-critical loops, to improve utilization of instruction caches
*Optimize the GUI code for size rather than speed to improve utilization of instruction caches
- Work around Clang and GCC generating slow code for inline compile-time constants
- Support for ranged breakpoints and watchpoints
- Breakpoints and watchpoints are now identified by a unique ID rather than an address, deletion is now done by ID
- The IO_ prefix for hardware registers in the debugger has been removed in favor of the more standard r prefix
- The Cocoa memory viewer’s “Go to” field can now switch banks and address spaces
- The Cocoa memory viewer now symbolicates its selection in the status bar
- The debugger now supports backwards single stepping, if rewinding is enabled (experimental)
- Sending SIGUSR1 to the SDL frontend now triggers a reset command
- Improved controller assignment in the Cocoa frontend, especially when playing multiplayer SGB games or when emulating the link cable
- Menu and keyboard shortcuts to scale windows up and down to the next integer factor in the Cocoa frontend
- The Windows builds are now 64-bit, greatly improving performance on Windows

Accuracy Improvements/Fixes
- Emulation of open bus behavior when reading disabled cartridge RAM
- More accurate emulation of volume envelope locking on the pre-Color models, as well as CGB revisions older than D
- Improved Printer timings, allowing the mini game in Hello Kitty Pocket Camera to be played
- First-party Nintendo games will now have correct initial register values when using the built-in CGB and AGB boot ROMs
- Improved accuracy of JOYP switching delay
- Fixed a timing issue when aborting an object fetch using an LCDC write
- Improvements to object fetching address calculation timings
- Accurate emulation of PPU registers write conflicts in CGB double speed mode
- Correct emulation of reading SVBK, fixes Flyeyes (unlicensed game)
- Wired Switch Controllers now get automatic button mappings in the Cocoa frontend
- Fixed a bug where GBS files were starting with a wrong value in the IE register, fixes several GBS files
- Emulation of the OAM corruption glitch triggered by the jr instruction, as well as halt and stop modes
- Correct read emulation of the BANK register while still in the boot ROM
- Fixed a bug where accurate RTC emulation halted while SameBoy wasn’t running
- Accurate emulation of many sweep-related glitches, including revision differences
- Fixed a bug where HDMA5 was not correctly updated when disabling HBlank HDMA
- Correct, revision-accurate emulation of reading from VRAM in the last cycle of Mode 3
- Channel 3 is now correctly mixed when emulating a GBA

Bug Fixes
- The “Step” icon in the Cocoa debugger was broken on non-Retina displays
- Fixed a bug where certain temperature tint settings would tint too much
- Banked breakpoints no longer trigger while executing the boot ROM
- Fixed camera emulation using the wrong aspect ratio on some Macs
- Fixed a bug that caused artifacts on the right and bottom edges of the Game Boy Camera
- Fixed a bug that allowed rewinding across ROM switches in the SDL frontend
- Fixed a bug that made rewinding try to rewind across model changes
- Fixed a bug that made save states created on Windows incompatible with other operating systems, and vice versa
- Several settings in both the SDL and Cocoa frontends had some unexpected defaults, which have been adjusted
- GameShark cheats were not imported correctly
- Fixed imported cheats not appearing in the Cocoa frontend
- Fixed the built-in MGB boot ROM being unexpectedly larger than it should be
- Prevented cases where the Cocoa debug console would remain open after closing a ROM
- Fixed a bug that caused the Libretro core to crash in link mode
- Fixed support for Xbox Wireless Controllers in the Cocoa frontend
- Some constants in the LCD and CRT filters were not updated when the shaders switched to linear RGB
- Fixed a bug where jump-to breakpoints disassembled the wrong address under certain scenarios
- Fixed an edge case where jump-to breakpoints did not work as expected, or took a slow code path
- Fixes a bug where certain macOS versions would fail to restore the previously opened windows due to a regression in Apple’s code
- Fixed a bug that caused the VRAM viewer’s toolbar to not appear on macOS Sonoma
- Fixed a bug where controllers did not always automatically connect or reconnect in the SDL frontend

Misc Internal Changes
- New APIs to explicitly reset the rewind buffer
- When building SameBoy in debug mode, assertions will now make sure functions are always called from a safe thread context
- Fixed an issue that caused the Cocoa preferences window to not open when building on some Macs
- Certain false positive warnings when building with GCC 9 are now avoided
- SameBoy can now be built as a library, allowing to disable certain features as required
- New APU APIs to allow detailed querying of its state
- SameBoy now correctly refers to its license as the Expat License
- Fixed an issue that prevented SameBoy to be built if the repository’s path included a space
Télécharger SameBoy v0.16
Site Officiel de SameBoy
 
 Denise v2.2.1 
Dimanche 17/12/23 à 14:27 par Firebrand
Cet émulateur Commodore 64 et Amiga a été mis à jour. Les améliorations sont les suivantes:
v2.2.1:
- fixed spanish translation

v2.2:
- added D3D11 driver
- openGL has bad VSYNC/VRR behavior on Windows 11 (replace it with D3D11: Options->Video->Driver)
- ported internal and external openGL shader to D3D11
- added italian translation (thanks to Luigi)
- added an option to rotate the screen (90°/180°/270°)
- added an option to force a single instance when opening another instance from frontend loader or file explorer
- fixed Amiga basic volume (louder)
- improved 1571 emulation
- added C64 cartridges: Comal-80, Silverrock, RGCD
- added a more easy way to set stereo separation (Audio -> DSP)
- added tapes to swapper (mixed disc/tape swapper)
- added option to decide if manual warping stops automatic warping until next restart
- added more options to control the screen aspect ratio
- added button/hotkey to crop the outer frame after resizing or changing "aspect ratio" or emulated border
Télécharger Denise v2.2.1 (32-bit) (Windows)
Télécharger Denise v2.2.1 (64-bit) (Windows)
Télécharger Denise v2.2.1 (Intel) (MacOS)
Télécharger Denise v2.2.1 (M1) (MacOS)
Télécharger Denise v2.2.1 (Linux)
Site Officiel de Denise
 
 WinUAE v5.1.0 Beta 14 (RC3) 
Samedi 16/12/23 à 13:29 par Firebrand
Voici encore une nouvelle beta de WinUAE qui apporte une série de correctifs:
- Fixed FSINCOS disassembly (swapped destination registers)
- 68060 MMU MOVEM.L (An)+, restored regs and updated An in wrong order which previously was mostly harmless but not anymore after b1 MMU MOVEM.L ,-(An) update and if An was included in list.
- GUI parent window was not disabled when child window was open (b1)
- Quickstart config is not anymore reset when only entering Quickstart panel, unless it was first Quickstart panel open in current session.
- Disk read DMA sometimes stopped 2 words too early (b8)
Télécharger WinUAE v5.1.0 Beta 14 (RC3) (32-bit)
Télécharger WinUAE v5.1.0 Beta 14 (RC3) (64-bit)
Site Officiel de WinUAE
 
 VisualBoy Advance-M v2.1.8 
Jeudi 14/12/23 à 11:36 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- beab088 - Store the PC register at the appropriate offset [steelskin]
- bf2452a - Resize GameArea after MainFrame initialization [steelskin]
- 71ca0fb - Properly hide the status bar at startup [steelskin]
- 7e1afcd - Fix reading joystick hat config values [rkitover]
- 3258196 - Link: Fix menu not refreshing correctly [74248064+nuive]
Télécharger VisualBoy Advance-M v2.1.8 (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.8 (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.8 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
 
<< Page précédentePage suivante >>