Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Color a été publiée. La liste des changements est conséquente: New/Improved Features - A new, fully-featured iOS frontend: *Supports every iPhone, iPad and iPod Touch model running iOS 11 or newer (iOS 13 or newer is recommended) *Can be installed by side-loading (using AltStore or TrollStore) or using a jailbreak *Innovative and customizable touch controls, including support for analog rewind, fast-forward and slow motion *Save states *Scaling filters *In-game rumble support *Game Boy Camera support *Motion controls for supported games *Notifications for alarm-clock-enabled games *Advanced emulation settings *A lot more! - Reopening a ROM from Finder or other means now reloads the ROM in the Cocoa frontend - The SDL frontend received a small facelift - Cheats support in the SDL frontend - The SDL frontend can now pick a specific revision from CLI - A new reset command in the debugger, supporting 3 types of resets - Several new changes that improved performance: *Disabled inlining of several slow-path functions *Enabled the compiler’s fast-math flag *Prevention of loop unrolling for large, non-speed-critical loops, to improve utilization of instruction caches *Optimize the GUI code for size rather than speed to improve utilization of instruction caches - Work around Clang and GCC generating slow code for inline compile-time constants - Support for ranged breakpoints and watchpoints - Breakpoints and watchpoints are now identified by a unique ID rather than an address, deletion is now done by ID - The IO_ prefix for hardware registers in the debugger has been removed in favor of the more standard r prefix - The Cocoa memory viewer’s “Go to” field can now switch banks and address spaces - The Cocoa memory viewer now symbolicates its selection in the status bar - The debugger now supports backwards single stepping, if rewinding is enabled (experimental) - Sending SIGUSR1 to the SDL frontend now triggers a reset command - Improved controller assignment in the Cocoa frontend, especially when playing multiplayer SGB games or when emulating the link cable - Menu and keyboard shortcuts to scale windows up and down to the next integer factor in the Cocoa frontend - The Windows builds are now 64-bit, greatly improving performance on Windows
Accuracy Improvements/Fixes - Emulation of open bus behavior when reading disabled cartridge RAM - More accurate emulation of volume envelope locking on the pre-Color models, as well as CGB revisions older than D - Improved Printer timings, allowing the mini game in Hello Kitty Pocket Camera to be played - First-party Nintendo games will now have correct initial register values when using the built-in CGB and AGB boot ROMs - Improved accuracy of JOYP switching delay - Fixed a timing issue when aborting an object fetch using an LCDC write - Improvements to object fetching address calculation timings - Accurate emulation of PPU registers write conflicts in CGB double speed mode - Correct emulation of reading SVBK, fixes Flyeyes (unlicensed game) - Wired Switch Controllers now get automatic button mappings in the Cocoa frontend - Fixed a bug where GBS files were starting with a wrong value in the IE register, fixes several GBS files - Emulation of the OAM corruption glitch triggered by the jr instruction, as well as halt and stop modes - Correct read emulation of the BANK register while still in the boot ROM - Fixed a bug where accurate RTC emulation halted while SameBoy wasn’t running - Accurate emulation of many sweep-related glitches, including revision differences - Fixed a bug where HDMA5 was not correctly updated when disabling HBlank HDMA - Correct, revision-accurate emulation of reading from VRAM in the last cycle of Mode 3 - Channel 3 is now correctly mixed when emulating a GBA
Bug Fixes - The “Step” icon in the Cocoa debugger was broken on non-Retina displays - Fixed a bug where certain temperature tint settings would tint too much - Banked breakpoints no longer trigger while executing the boot ROM - Fixed camera emulation using the wrong aspect ratio on some Macs - Fixed a bug that caused artifacts on the right and bottom edges of the Game Boy Camera - Fixed a bug that allowed rewinding across ROM switches in the SDL frontend - Fixed a bug that made rewinding try to rewind across model changes - Fixed a bug that made save states created on Windows incompatible with other operating systems, and vice versa - Several settings in both the SDL and Cocoa frontends had some unexpected defaults, which have been adjusted - GameShark cheats were not imported correctly - Fixed imported cheats not appearing in the Cocoa frontend - Fixed the built-in MGB boot ROM being unexpectedly larger than it should be - Prevented cases where the Cocoa debug console would remain open after closing a ROM - Fixed a bug that caused the Libretro core to crash in link mode - Fixed support for Xbox Wireless Controllers in the Cocoa frontend - Some constants in the LCD and CRT filters were not updated when the shaders switched to linear RGB - Fixed a bug where jump-to breakpoints disassembled the wrong address under certain scenarios - Fixed an edge case where jump-to breakpoints did not work as expected, or took a slow code path - Fixes a bug where certain macOS versions would fail to restore the previously opened windows due to a regression in Apple’s code - Fixed a bug that caused the VRAM viewer’s toolbar to not appear on macOS Sonoma - Fixed a bug where controllers did not always automatically connect or reconnect in the SDL frontend
Misc Internal Changes - New APIs to explicitly reset the rewind buffer - When building SameBoy in debug mode, assertions will now make sure functions are always called from a safe thread context - Fixed an issue that caused the Cocoa preferences window to not open when building on some Macs - Certain false positive warnings when building with GCC 9 are now avoided - SameBoy can now be built as a library, allowing to disable certain features as required - New APU APIs to allow detailed querying of its state - SameBoy now correctly refers to its license as the Expat License - Fixed an issue that prevented SameBoy to be built if the repository’s path included a space |
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