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 OpenEmu v1.0 
Vendredi 27/12/13 à 12:03 par Dinofly
Avis aux utilisateurs de Mac, voici un nouveau venu dans l'univers de l'émulation sur votre système favori. Un MUST est sorti pour Noël. OpenEmu est un émulateur open source multi-consoles (et bientôt multi-arcade) qui utilise divers émulateurs existants pour émuler pas moins de 12 consoles à l'heure actuelle, et encore plus à l'avenir :
  • GameBoy
  • GameBoy Advance
  • Game Gear
  • NeoGeo Pocket
  • Nintendo NES
  • Nintendo DS
  • Sega Master System
  • Sega MegaDrive
  • Sega MegaDrive 32X
  • Super Nintendo
  • PC Engine (Turbografx)
  • VirtualBoy
Vous n'avez rien à configurer, un seul émulateur à télécharger. Doté d'une interface dans le style d'iTunes, OpenEmu gère votre collection de jeux et se charge de tout, il ira même récupérer les images des pochettes de vos ROMs.
Il s'agit d'une première version, encore instable si vous lui ajouter des miliers de ROMs d'un seul coup, mais c'est d'ores et déjà utilisable tout en étant très prometteur pour la suite.
Télécharger OpenEmu v1.0
Site Officiel de OpenEmu
 
 UME v0.152 
Jeudi 26/12/13 à 12:54 par Firebrand
Cette synthèse de MAME et MESS rassemble les mises à jour des 2 émulateurs pour sa v0.152.
Télécharger UME v0.152
Site Officiel de UME
 
 Mameinfo.dat v0.152 
Jeudi 26/12/13 à 12:51 par Firebrand
Ce fichier informatique pour MAME a été mis à jour. Voici les nouvelles données apportées:
- Updated to MAME 0.152.
- Added 0.152 Source/Listinfo changes (git.redump.net\mame).
- Newest Bugs (24th Dec).
- Added RAINE 0.63.4 infos.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.152
Site Officiel de Mameinfo.dat
 
 QMC2 v0.42 (32-bit) 
Jeudi 26/12/13 à 12:50 par Firebrand
Une nouvelle version de ce frontend pour MAME, MESS et UME a été publiée. Les améliorations sont les suivantes:
- fix: changes to global emulator options weren’t correctly merged with the current game/machine-specific ones when the corresponding save-button was pressed and ‘overwrite’ was selected on the subsequent dialog
- fix: don’t add ‘ghost sets’ to internal master list when creating category- or version-views
- fix: don’t allow initial ROMAlyzer setup while reload is active
- fix: do final update of the progress bar before sorting the game/machine list after a reload
- fix: emulator configuration widgets now honor the current style’s highlight coloring for check-box (bool) type delegates
- fix: corrected sRGB profile headers of all included PNGs
- fix: software-list: favorite software wasn’t shown initially when software-state filtering was active
- fix: ROM check: the ROM status indication for the currently selected game/machine wasn’t always correctly updated on-the-fly for ‘not found’ sets and sets w/o ROMs
- fix: software-list: corrected combined state- and compatibility-filtering
- fix: MESS device configurator: don’t show slots that have no user-selectable options
- imp: MAME/MESS/UME emulator templates updated to 0.152
- imp: main GUI: renamed command line argument -qmc2_config_path to -config_path (the old argument name is still supported, though)
- imp: updated MESS category.ini contributed by ASH to his latest version as of 20-DEC-2013
imp: greatly improved the game/machine search feature to be interruptable while the actual search is performed, indicating its progress; added reg-exp like features for the pattern syntax (the special characters $, (, ), *, +, ., ?, [, ], ^, {, |, } and \ must be escaped – by adding \ in front of them – when they are meant literally)
- imp: X11 embedder: removed xwininfo requirement (done via Xlib directly now)
- imp: QMC2 Arcade: countless improvements to the darkone theme
- imp: speed up loading of cached game/machine lists and cached XML data
- imp: added the run-time Qt version to the window titles of all variants / applications
- imp: setup dialog: shuffled / replaced some button-bar icons
- imp: modernized the YouTube video player and ported it to Qt 5 / QtMultimedia
- imp: replaced splash screens with new ones based on current logos
- imp: ROMAlyzer: indicate optional missing ROMs as such in the report (greyed-out icon) and when logging the CRC miss
- new: added support for the use of environment variables in settings strings
- new: ROMAlyzer: added data file import (imports all game names contained in a data file as the list of sets to be analyzed)
- inf: the new required minimum Qt version is 4.8.0, support for older versions of Qt has been dropped
Télécharger QMC2 v0.42 (32-bit)
Site Officiel de QMC2
 
 MewUI MAME et MESS v2.07 (v0.152) (32-bit) 
Jeudi 26/12/13 à 12:46 par Firebrand
Ces extensions d'interface ont été mis à jour pour les dernières versions de MAME et MESS.
Télécharger MewUI MAME v2.07 (v0.152) (32-bit)
Site Officiel de MewUI MAME
 
 Raine v0.63.4 
Jeudi 26/12/13 à 12:44 par Firebrand
Après une très longue absence, la version MacOS de Raine a été mis à jour. Attention: vous aurez besoin de fichiers Frameworks à jour que vous retrouverez dans la fiche de l'émulateur.
Télécharger Raine v0.63.4
Site Officiel de Raine
 
 WolfMAME v0.152 
Jeudi 26/12/13 à 12:42 par Firebrand
Les amateurs de compétitions de high scores pour enfin se jeter sur les nouveautés de MAME v0.152 avec cette nouvelle version de WolfMAME pensée spécialement pour eux.
Télécharger WolfMAME v0.152
Site Officiel de WolfMAME
 
 MAMEUIFX32 v0.152 
Jeudi 26/12/13 à 12:41 par Firebrand
On continue avec MAMEUIFX qui apporte comme toujours ses propres améliorations:
- Added support for BUBBLE BOBBLE LOST CAVE 1.2
- Added support for BUBBLE BOBBLE REDUX
- Added "Minimize Window To System Tray" option to the GUI (old system tray icon behaviour has been removed completely)
Télécharger MAMEUIFX32 v0.152
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.152 
Jeudi 26/12/13 à 12:38 par Firebrand
Avec la dernière sortie de MAME, tout ce qui gravite autour se met en mouvement. On commence donc par le très classique MAMEUI, mais uniquement en version 64-bit pour l'instant.
Télécharger MAMEUI64 v0.152
Site Officiel de MAMEUI64
 
 MAME Bios Pack v0.152 
Mercredi 25/12/13 à 18:03 par Reeko
Le pack de Bios pour MAME a été mis à jour selon la dernière version de l'émulateur.
Télécharger MAME Bios Pack v0.152
 
 MAME ROMs v0.152 
Mercredi 25/12/13 à 11:05 par Reeko
La rubrique des ROMs MAME a été mise à jour selon la dernière version de l'émulateur.
Joyeux Noël à tous !
 
 Retrovision spécial Noël 
Mardi 24/12/13 à 15:23 par Dinofly
Le numéro spécial Noël de cette émission de retrogaming est en ligne juste à temps pour les fêtes. Voici le programme :
  • Fire and Ice Xmas Edition – Amiga
  • Snow Bros. - Arcade
  • Antarctic Adventure – MSX
  • Rody Et Mastico IV (Rody Noël) - Atari ST
  • Blades of Steel – NES
  • Natural Fawn Killer 'SGP' – PC
  • Winter Games - Amstrad CPC
  • SnowBall Fight - Atari 800
  • Santa's Xmas Caper – Amiga
J'en profite pour vous annoncer le lancement de leur page Facebook, likez-donc pour être tenus au courant de toutes les émissions via ce réseau social. Joyeux Noël !

RÉTROVISION Spécial Noël par RetrovisionTV
Retrovision spécial Noël 2013
Sur Dailymotion
Sur YouTube
 
 Emu Loader v7.4.3 
Mardi 24/12/13 à 11:59 par Firebrand
Une nouvelle version de ce frontend populaire a été publiée. Les nouveautés sont les suivantes:
Fixed
- Games list was being fully loaded twice when creating games lists (main menu). One after create list function (required) and a second time after auditing games (2x waiting time!!!)
- Most affected system is MAME due to its huge games database. Auto-create at startup was never affected by this bug
- Games were not sorted correctly when sorting the list by a column other than game title. To fix this, the list is internally sorted by title (ascending) before sorting by the selected column. Details view mode only
- The down side... an extra 100 milliseconds to sort (timing based on games list with 31 thousand games and a Core I7 3.4 GHz CPU)
- Parent CHDs were not detected correctly in game details screen. This is purely for information only, game audit is NOT affected by this!
*CHD and parent CHD files with same MD5 checksum and same file name, the "Parent CHD" entry is not added (duplicate info), but the "header" info text have a new "Parent CHD" tag
*CHD and parent CHD files with same MD5 checksum but different file name, both entries will be shown even if only the parent CHD is found
- Some system IDs were not updated in the source code, making EL malfunction or even crash
- Open/save file dialog was pointing to a random folder if MAME/HBMAME input folder was not found. Folder is created by EL now (Run Game and Playback/Record Input)
- Save file dialog was pointing to a random folder if EL's custom folder "\multimedia_files\" was not found. MAME/HBMAME only. Folder is created by EL now (Record WAV/MNG/AVI Output)
- New emulator detection is working as it should (preferences screen, startup). Emulator version info is also updated if action is set to "skip"
- Disabled status was not being applied when loading the image layouts settings screen (ghosted icon)

Changed
- Selection bar width increased to 250 pixels in tiles view mode
- Renamed "Standard" view mode to "Details" view mode... it makes more sense
- Moved "Game Icon Size" and "Disable Clone Indent" options from main menu "View" to view mode button in tool bar buttons
- Both options are only visible in details/grouped view modes
- Many, many... many user interface tweaks
- Improved function that extracts MAME/HBMAME version info from the "-help" command line parameter, to generate the same text as in MAME's -listxml output
- This feature can read version strings up to v99.999 so, when MAME reaches version 100.000... "Houston, we have a problem!"
- EL's custom select file dialog has been improved and optimized, both internally and visually
- Features "Run Game and Playback/Record Input" are using EL's custom file dialog again. MAME only support 1 input folder anyway (no sub-folders ?)
- Scan MAME/HBMAME audio samples feature has been simplified to scan games with missing samples... no more, no less
- Added a "Ghosted" property in TEasyItem type so EL can check if items are ghosted or not with ease... EasyListView component improvement

Added
- Last sorted column is now restored at startup (details view mode). Experimental feature
- New game info: game size
*want to know the size of each game ?... for details/grouped view modes
*game size is extracted from emulator' games database when creating games lists, not from actual games files - CHD files are not included since they don't have a fixed file size
*all systems are supported except for Daphne emulator
- MAME version info and game list version info are customized based on the emulator filename
*official MAME: no filename restrictions...
*MAME Plus!: filename containing "*mamep*.*
*UME: filename containing "*ume*.*
*WolfMAME: any filename since this variant is detected in version info text
Notes:
.WolfMAME detection is done thru the "[W]" tag in version string
.Emulator icon remains the same
.This feature is hard-coded in the source code and other MAME variants are not supported, specially MAMEUI and MAMEUIFX
- You can now select multiple systems at once to create games list and audit ROMs/CHDs (scan games), like in EmuCon. Just select the system(s) in the system selection dialog. Preliminary feature, please report any bugs
*Create games list feature is located in main menu "Create Games List"
*Scan games is located in games popup menu "Scan Games (Audit ROMs)" and it works with all menu options except "Selected Game" and "Selected Game (Multiple)"
*If any system fails to create games list, the failed systems list will be shown in a message box
*Selecting "All Systems" ingore all other selections
Télécharger Emu Loader v7.4.3
Site Officiel de Emu Loader
 
 MESSUI v0.152 (32-bit) 
Mardi 24/12/13 à 11:56 par Firebrand
Ces versions de MESS pourvu d'une interface utilisateur graphique ont été mis à jour selon MESS v0.152.
Télécharger MESSUI v0.152 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.152 (32-bit) 
Mardi 24/12/13 à 11:53 par Firebrand
Comme d'habitude, MESS est mis à jour en même temps de MAME. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 05296: [Graphics] All sets in a6809.c, apricot.c, bbc.c, multi16.c, paso1600.c, victor9k.c: Resolution Increase (Robbbert)
- 05299: [Crash/Freeze] (psx.c) All sets in psx.c: [debug] Crash during Playstation Logo (smf)
- 05371: [Core] SNES: SPC-700 sets B flag when pushing PS register to the stack during execution of the BRK instruction (Alex Jackson)


New System Drivers Supported:
- Nichibutsu My Vision (KH-1000) [ranger_lennier, Charles MacDonald, Wilbert Pol]
- FM Towns II MX [caius, Barry Rodewald]
- VTech IT Unlimited[TeamE]
- Cromemco MCB-216 Single Card Computer [Robbbert]
- Cromemco CB-308 Single Card Computer [Robbbert]

Systems Promoted from GAME_NOT_WORKING:


Skeleton drivers:
- Ensoniq ASR-10 [R. Belmont]
- Ensoniq ASR-X [R. Belmont]
- VTech Genius Leader 2000 [TeamE]
- VTech Genius Leader 2000 Plus [TeamE]
- VTech Genius Leader Notebook [TeamE]
- Scientific Micro Systems SMS-1000 [Al Kossow, Robbbert]
- Multitech Microkit09 [Robbbert]
- Tavernier CPU09 [Robbbert]
- Tavernier IVG09 [Robbbert]
- Robot [Miodrag Milanovic]
- IQ Unlimited [TeamE]
- Genius 3000S [TeamE]
- Genius Master Mega Color [TeamE]

Software Lists:
- v1050_hdd.xml: Added hard disk software list with preformatted 5MB and 10MB CP/M images. [Curt Coder]
- pet_hdd.xml: Added hard disk software list with preformatted images for the Commodore D9060 and D9090 hard drives. [Curt Coder]
- adam_flop.xml: Added disk utilities. [Curt Coder]
- gp32: softlist update [Anna Wu]

Source Changes
- southbridge: make at586 fdc work [Carl]
- Apple II: Support for Applied Engineering Super Music Synthesizer [R. Belmont]
- Fix D9060 format. Reads greater than one sector were broken when using bit banging. [smf]
- esqkt: Cleaned up driver and use real es5510 device. [R. Belmont]
- atari400.c - Updated palette incorporating 'CGIA D020577' and 'GTIA C014805' tech doc info, including normalized grayscale with proper color gradient. Added phase shift values 24.7 thru 27.7
degrees in 0.5 degree increments. Enabled phase shift 26.2 degrees as default. Note included concerning display type impact on palettes. [Robert Tuccitto]
- rainbow.c: display blanking implemented. Documented TURBOW286 card and NEC V20 patch details, as well as new W5, W6, W90 jumpers. NVRAM save and recall now plays with DEC-100-B BIOS [Bavarese]
- abc800: Emulated the ABC 850 (10MB), ABC 852 (20MB), and ABC 856 (60MB) hard disk drives. [Curt Coder]
- abc800: Added slot devices for the ABC 830/832/834/838 floppy disk drives, and the ABC 850/852/856 hard disk drives. [Curt Coder]
- Added nscsi versions of the SCSI callback device and Xebec S1410. [Curt Coder]
- s1410: Return drive not ready error when trying to recalibrate the unsupported drive 1. This fixes the phantom partitions in ABC 850/852. [Curt Coder]
- nes.c: add RP2C33-01 'older' version FDS bios and fix labels of FDS bios roms. [Dead_Body]
- hardbox: Fixed RAM size. [Martin Hoffmann-Vetter, Mike Naberezny]
- abc800: Added support for raw 640KB disk images. [Curt Coder]
- abc800: Added support for raw 1MB 8" disk images. [Curt Coder]
- abc800: Added support for raw 80KB and 160KB disk images. [Curt Coder]
- abc800: Fixed formatting on the ABC 830/832/834/838 floppy drives. [Curt Coder]
- ti99_8: Using a consistent, new ROM dump; partly rewritten [Michael Zapf]
- adam: Added a second floppy drive and verified 160KB floppy image gap sizes. [Curt Coder]
- next: Enhancements [O. Galibert]
- tiki100: Fixed CPU clock and floppy interface. [Curt Coder]
- tiki100: Added RS-232, Centronics and cassette. [Curt Coder]
- wmbullet: Fixed floppy. [Curt Coder]
- isbc: add isbx-218a floppy controller [Carl]
- Apollo: correct MC146818 clock [Hans Ostermeyer]
- prof80: Added a device for the MMU. [Curt Coder]
- DEC Rainbow updates: [Bavarese]
*rainbow.c: wired watchdog (MHFLU) and W18 (DSR). Dangerous W90 (PSU jumper) on PCB documented. Pallette handling changed, moved screen blank routine to vtvideo.c
*dec_lk201.c: keyboard matrix from LK-201-AA (VCB02) (original 8051 version)
*Vtvideo.c: monochrome palette with 4 intensities (instead of 3). Ironed out attribute bugs (-> truth table from VT100). Double-width, double-height corrected
- Added Atari 2600, 5200, and 7800 palette notes. [Robert Tuccitto]
- myvision.c: Changed inputs to use standard mahjong inputs. [Vas Crabb]
- itt3030: start adding to the skeleton. [rfka01, R. Belmont]
- itt3030: preliminary bankswitching setup using bankdev [R. Belmont]
- itt3030: preliminary keyboard matrix hookup, fixed text drawing [R. Belmont]
- ti99: Fix problems with BwG disk controller; will now correctly write double density disks. [Michael Zapf]
- ti99_8: Included the Pascal ROM and made the Pascal subsystem work at last. [Michael Zapf]
- ti99: Fixed TI floppy disk controller. [Michael Zapf]
- wicat: Got the main board to start sending data to the terminal board. [Barry Rodewald]
- wicat: Hooked up CRTC and DMA on terminal board. There is now a basic
display. [Barry Rodewald]
- Rainbow 100 updates: [Bavarese]
*added DEC-190-B model
*preliminary floppy (TD0 / IMG)
*corrected LK201 keyboard matrix (C12, Do + cursor keys)
*MHFU changes; character display speedups
*nicer bezel with 'C' + 'D' drive leds
- mega Soviet clone patch [shattered]
*moves ec184*, iskr103* and mc1502 out of pc.c
*moves CGA font upload support to a subclass
*adds new drivers: poisk1, ec1847, pk88
*adds a skeleton of native iskr103* keyboard
- isbc-215g: add intel isbc-215g hdd controller, read only for now [Carl]
- bbc [Robbbert]
*added back the cursor
*fixed position of characters in mode 7
Télécharger MESS v0.152 (32-bit)
Site Officiel de MESS
 
 MAME v0.152 
Mardi 24/12/13 à 11:47 par Firebrand
Le MAME de Noël est arrivé! Il est encore tout frais et les autres builds ne sont pas encore prêts. Les pressés devront utiliser un frontend. En attendant, voici la liste des nouveautés:
MAMETesters Bugs Fixed
- 04424: [Graphics] (seta.c) thunderlbl: [debug] Severe graphic issues (Osso)
- 05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot into the game (smf)
- 05236: [Graphics] multiple monitor support doesn't work with d3d
- 05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan
- 05383: [Graphics] (twin16.c) hpuncher: Screen is split and graphics are offset (Alex Jackson)
- 00785: [Sound] (omegrace.c) omegrace: Corrupted music after completing first several levels. (hap)
- 05214: [Color/Palette] vector games: Vector games with color overlay show in b&w on Windows D3D render when HLSL is disabled. (hap)
- 05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP Switch not changing the language (Tafoid)
- 05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working LK MK HK (Osso)
- 05375: [Documentation] (sderby.c) sderby, sderby2: 1 set name and 1 full name need changed
- 05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen after starting game (Phil Bennett)
- 05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC Day and Month error and fails to start
- 05365: [Documentation] (namcos21.c) driveyes: The correct description is "Driver's Eyes (Japan)"
- 05364: [Compiling] Error when compiling with NO_USE_QTDEBUG
- 05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and clones have wrong color in some textures (Phil Bennett)
- 05207: [Graphics] All vector games: In the vector games, graphics remains imprinted even when exit the game. (hap)
- 04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator within service mode. (Phil Bennett)

Source Changes
- vsnes.c: Verified second half roms for vs baseball usa e-1 set, fix one mislabeled rom [Dead_Body]
- midvunit.c - Fixed polygon pixel color selection [Phil Bennett]
- peplus.c: Corrected a couple of color CAP sizes. Added the CG graphics roms for Ace$ Bonus Poker. [BrianT]
- scsi: Fixed hard disk images with 256-byte sectors. [Curt Coder]
- Added a simple DC blocker filter to the speaker toggle device [R. Belmont]
- konendev.c: Corrected CPU type (PPC403) and added some hardware notes [Phil Bennett]
- sf.c: update prom names for Street Fighter (World, Analog buttons) set.[Porchy]
- exidy440.c: Replaced prom dump for all games in driver located at 3K. It is unique to all the other proms and different in size. [Joe Magiera, Tafoid]
- nss.c: update bios rom locations and update inst rom label for smw; marked nss v3 bios as possible hack [Kiddcade, Porchy]
- CPS-1 update [Artemio Urbina]:
*Redumped CDU_22A.7F in dinou to match real pcb, verified on two different sources
- Tweaks to the idehd timing, which are still based on complete fiction. [smf]
- Added a new macro MCFG_DEVICE_CARD_DEFAULT_BIOS, which can be used in the machine config to set the default BIOS for a slot card device. [Curt Coder]
- SDL: fix non-Qt non-Windows build (MT #5364) [R. Belmont]
- Added SCSI status code & set it in all command handlers. It is sent over the bus when in status phase. In case of an error further information should be set in m_sense_key/m_sense_asc/m_sense_ascq & m_sense_information so that it can be returned by executing a request sense command [smf]
- Set the error bit in the IDE status register if the command causes a check condition [smf]
- vsnes.c: update labels of vs. Super Mario Bros roms to match physical chips exactly. [Dead_Body]
- z80dma: Implemented Auto Restart. [Curt Coder]
- TMS57002 fixes and improvements: [Phil Bennett]
*Moved CA/ID post-increment outside of execution. Fixes case where dual instructions post-increment, also reduces number of generated instructions.
*Fixed data ordering of external memory accesses.
*Don't generate redundant instructions for undefined rounding modes; remap them in decode.
*Set XOA to 0 on reset.
*Use [READ|WRITE]LINE_MEMBER for I/O lines.
*Added PC0 line.
*Added registers to debugger state.
- wd_fdc: Fixed ready interrupt polarity. Added a soft_reset() function which resets only the FDC and not the floppy image devices, thus preserving the correct ready states. [Curt Coder]
- Rewrote Konami 056800 (MIRAC): [Phil Bennett]
*Implemented as an 8-bit device
*Fixed address mapping
*Removed bogus timer interrupt
*Fixed interrupt handling
- 054539.c: Fixed input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]
- lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes music tempo in some games [Phil Bennett]
- qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ acknowledge handling [Phil Bennett]
- plygonet.c: Hooked up 054539 timer interrupt, removed non-existent second 054539 and fixed EEPROM regression [Phil Bennett]
- hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett]
- konamigx.c improvements: [Phil Bennett]
*Hooked up 056800 device
*Hooked up 054539 timer interrupt
*Removed sound hacks
*All DSP RAM tests now pass, winspike sound now works
- konamigq.c improvements: [Phil Bennett]
*Hooked up 056800 device
*Hooked up 054539 timer interrupt
*Added TMS57002 DASP
- ultrsprt.c improvements: [Phil Bennett]
*Hooked up 054539 timer interrupt
*Implemented VRAM double buffering
*Improved trackball inputs
*Fixed sound
- zr107.c improvements: [Phil Bennett]
*Hooked up 054539 timer interrupt
*Fixed sound in all games
- rungun.c improvements: [Phil Bennett]
*Hooked up 054539 timer interrupt. Fixes music tempo
*Implemented sound CPU NMI control
*Fixed 054539 #2 regression
- Saves the race driving DSK zram [smf]
- Added all the available beatmania IIDX hard drives and Video CD's/DVD's, updated the hard drive labels from pictures online. [smf]
- mcs96: Misc. fixes [O. Galibert]
- diserial: Remove defines, cleanup clocks/timers, add sync support [O. Galibert]
- verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina]
- wd_fdc: Set CRC error bit if CRC error found during Read Address command. Tiki 100 determines whether the disk is in FM or MFM format by checking this. [Curt Coder]
- CPS-1 update:
*Dumped and added IOB2.11D to sf2ee and sf2ue [Porchy], S9263B.1A to sf2ce and sf2hf sets and clones [Porchy], CP1B9KA.9K to pang3 [Zabanitu]
- snk6502.c: Adjusted Nibbler board clock rate to use actual known master clock and a logical divisor. [Tafoid]
- jedutil.c: [Kevin Eshbach]
*Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the XOR on the relevant sum of products.
*When viewing a device the size of the JED file is verified to match the size of the device.
*Replaced hard-coded symbol strings with constants.
*Started experimental work for supporting RICOH PAL’s. (Currently ifdef'ed out.)
*Added support for viewing the following devices and the corresponding regression test data. (PALCE16V8, PAL10P8, PAL12P6, PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16, PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6, PAL18H4, PAL18L4, PAL20C1 and PAL20L2)
- Added flip screen support to Royal Mahjong and brothers [Angelo Salese]
- V9958: Added preliminary screen modes 10/11/12, used by Puzzle Star/Sexy Boom [Angelo Salese, Wilbert Pol]
- vsnes.c: Corrected rom labels and fixed set description for vspinbal set [Dead_Body]
- cinemat.c: Correct dipswitches for Vectorbeam's Warrior. [Timothy Shiels]
- vsnes.c: More updated ROM labels, for vs top gun and vs gradius [Dead_Body]
- i386: Fixed P6 CMOVcc instructions, and added CMOV feature flag to Pentium Pro and Pentium II CPUs. Added MMX feature flag to Pentium MMX. [Barry Rodewald]
- Fixed a complement by two bug in V9958 YJK table, fixes for good colors in Puzzle Star / Sexy Boom / some MSX2+ games. [Angelo Salese]
- Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese]
- Added the SHA1 for System 573 700B01 now that we have a dump. It currently expects a different response from the H8 at bootup than the other BIOS versions, so the data is stored in a fake rom until it's HLE'd better of we get a dump of the H8 internal rom [smf, innocent2k, anthonyoftga]
- document that ketsui roms exist with different fill in the unused areas [Artemio Urbina]
- upd765: Fixed sense drive status command, and allow floppy connectors without drives. [Curt Coder]
- fixed scudsp & ssp1601 entries [Vito]
- Reduce smearing on hlsl prescale [MooglyGuy]
- Corrected 7486 description in head file [MASH]
- various PGM protection cleanups / fixes (orlegend, olds, svgpcb) [iq_132]
- finished modernising i2cmem [smf]
- remodernised x76f041/x76f100 & zs01 so that logging becomes easy again & uses READ_LINE_MEMBER/WRITE_LINE_MEMBER so the pins can be bound to directly. Hooked up x76f041 to the early beatmania IIDX games. They all pass the security check eventually but it takes a long time as it repeatedly reads the first byte, it's possible that the contents aren't correct as the game says the security is OK even when the data returned is not what it's checking for. [smf]
- Added a work round so that CR589 firmware updating works again, either from the separate CD's or as part of the game install (for example DDR MAX). [smf]
- playch10: update Playchoice-10 BIOS ROM names to match exact chip labels and types [Dead_Body]
- naomi/dc: Sanitize screen format, fixes MT5349 [O. Galibert]
- redumped some System 573 CD's [Guru]
- CPS-1 update: Added S222B.1A PAL to ffightj and clones. [Charles MacDonald, Porchy, Smitdogg, The Dumping Union]
- Created DS1204 device & switched megatouch to use it instead of it's own local version (driver could do with some more tidying up as not all games use a key but currently it is hooked up to all games). Default data comes from a region instead of coded in driver, commands & security match are now compared, data is clocked on the correct edge, key can be written to and is saved to nvram. [smf]
- redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union]
- Merged othldrby.c with toaplan2.c driver [Angelo Salese]
- Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese]
- Added a core for uPD4992 RTC, used by Othello Derby and Power Kick [Angelo Salese]
- Hooked up ds1204, but haven't found what it checks for yet. Change PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c then look for "-> command" in error.log to find the subsequent read from the dq pin for reading the identification and secure memory. For
tm4k the first two bytes of the nvram need to be 0x00, 0xa0. From scratch you'll need to play a game before it will complain about the protection, but after that it will complain on every boot. It tries five different contents for the compare register at various points during the bootup, this may be for obfuscation as the real chip will return random results if the key is wrong. If the keys are available it might be easier to dump them than figure out exactly what it wants. [smf]
- svgpcb: added igs027a rom, runs intro, dies trying to go in game, not sure why yet [rtw, David Haywood]
- Created a skeleton for the Konami 573 Multi Session Unit, renamed digital io board source file to match and moved pcb layout from driver. [smf]
- Added skeleton for konami 573 memory card reader and network pcb unit devices [smf]
- redumped keyboard mania 3 [Guru]
- Updated konam80s atapi dma kludge so that Guitar Freaks 7th Mix (and alot of others) load again [smf]
- Mambo A GO-GO CD redump in raw mode + raw subcode. [any]
- Improved Sega Bloxeed dipswitches. [Zaphod]
- Added basic 3d FIFO understanding and hooked up FIFO irq processed to Hyper Neo Geo 64, meaning a far better 3d display in all games [Angelo Salese]
- mc2661: Added various transmission and reception logic to help make the above possible [Barry Rodewald]
- twin16.c: [Alex Jackson]
*Use the correct gfx ROMs for all the vulcan/gradius2 sets
*Load gfx ROMs using standard macros instead of custom postprocessing
*Replace custom read/write handlers with AM_REGION, AM_SHARE, or banks as appropriate
*Fix Extra Life dipswitches in vulcana and vulcanb
*Fix cuebrick NVRAM size
*Fix audio cpu RAM size
*Use XTALs for clocks
- Windows: Fixed D3D multimonitor support. [GroovyMAME]
- Slot options can now be configured inline without creating an array. Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which required changing so the current device could be updated by the fragment. [smf]
- converted cassette, pccard1 & pccard2 slots to use new MCFG macros [smf]
- Uses MCFG_SLOT_DEFAULT_OPTION instead of MCFG_DEVICE_SLOT_INTERFACE
where only the default option is changed. [smf]
- m68k: add ability for externally-thrown bus errors to have proper details [R. Belmont]
- uses device_mconfig_additions() to add ata slots, which allows you to just add the device and configure it rather than using the MCFG_ATA_INTERFACE_ADD #define. [smf]
- allow building with ICL on Windows if you have it installed into MSVC. The ICL compiler on Windows installs over MSVC and piggybacks onto the build tools Microsoft provide. To enable compilation use USE_ICL=1 when compiling with MSVC_BUILD=1 (from the ICL enabled command prompt) + gives a more stable build than the MSVC compiler + more informative compile errors when using ICL compared to MSVC compiler + can still use MSVC debugging tools (better than GCC) + can use additional intel tools etc. build is still slower than GCC one [Dean London]
- aristmk4.c: [Lord-Data]
*Option to raise outputs for physical meters to be used
*Option to disable making sound effects for emulated meters
*Option to disable virtual emulation of hopper/coin release system
- k005289.c: refactored, removed redundant state variables and unneccessary floating point math, added savestate support [Alex Jackson]
- Removed support for static config from slots and converted the two devices using it to machine config fragments [smf]
- Pong update: [couriersud]
*based on feedback from IRC hopefully fixed issues like "jumping"
*adjusted VR1 and VR2 to 50%
*disabled all printf output.
- converted serial & rs232 devices to devcb2 [smf]
- diimage: Added load_software_region() function that loads a software list region into a shared_ptr. [Curt Coder]
- Added preliminary sound to ghosteo.c by borrowing code from vegaeo.c. [Osso]
- z8.c: Modernized cpu core. [Wilbert Pol]
- midyunit.c [Andy Welsh]
*Fixed inputs and DIP Switches for hiimpact,
*shimpact and clones which were all imported from TROG and mostly incorrect.
- Added Signetics 8X300 microcontroller core, updated Wicat driver to use it. [Barry Rodewald]
- replaced read rx/cts/dcd callbacks in ACIA6850 write write handlers, which allows multiple chips to be connected together without using glue methods. [smf]
- Changed Guitar Freaks 7m onwards to use a 32mb PCMCIA card [smf]
- Redumped some beatmania IIDX CD's [Guru]
- Redumped several Konami GV CD's [Guru]
- Redumped several Konami M2 CD's [Guru]
- Redumped various System 573 CD's [Guru]
- i8089: implement remaining instructions and support execution from "io" space. [Carl]
- replaced read callbacks in I8251/Z80DART (and clones)/MC2661/ MC68901/IM6402/MOS6551/Z80STI/MC6852/MC6854/ZX8302 with write handlers, which allows multiple chips to be connected together without using glue methods. [smf]
- Removed a load of unused code from MC68901, probably left over when it was converted to use diserial. [smf]
- Removed dependency clutter in c64 expansion port, c128 driver, ecbbus & econet [smf]
- nemesis.c: added PORT_TOGGLE and PORT_NAMEs to Konami GT. [baritonomarchetto]
- Rom locations added for Battles (Xevious bootleg), G.I. Joe, Ghosts'n Goblins (US), Victory Road and Guerilla War (Version 1) as well as nvram location to The Simpsons. [Kevin Eshbach]
- Added readmes for gijoe, moo, xexex, lethal, mystwarr also updating simpsons. [Guru]

New games added or promoted from NOT_WORKING status
- Long Beach [any, hap]
- The Gladiator / Road of the Sword / Shen Jian [David Haywood, rtw]
- Blastaball (Arcadia, V 2.1) [Unigame]
- Pharaohs Match (Arcadia) [Unigame]
- Delta Command (Arcadia) [Unigame]
- Wave shark/Jet Wave [Phil Bennett]
- Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]
- Dancing Stage - Internet Ranking Ver (GC845 VER. EBA) [smf, skype]
- Player's Edge Plus (XM00007P+XMP00006) Multi-Poker [BrianT, Ken]
- Player's Edge Plus (X000838S+XS000002) Five Times Pay Slots [BrianT, Kevin]
- Player's Edge Plus (X000841S+XS000002) Five Times Pay Slots [BrianT, Kevin]
- Player's Edge Plus (X001087S+XS000006) Double Double Diamond Slots [BrianT, Kevin]
- Player's Edge Plus (IP0079) Standard Draw Poker - French [BrianT, Ken]
- Player's Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French [BrianT, Ken]
- Power Kick [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese]
- S.V.G. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB) [rtw, David Haywood]

New clones added
- Scramble (Recreativos Franco, Spanish bootleg) [Basilio Garcia]
- The Gladiator / Road of the Sword / Shen Jian (M68k label V100) (ARM label V101, ROM 03/13/03 SHEN JIAN) [Artemio Urbina]
- Super Chase - Criminal Termination (1992/10/26 20:24:29 CHASE 3 VER 1.1, prototype) [Unigame]
- Brick Zone (v1.1) [Unigame]
- Cadash (World, prototype) [Unigame]
- 1942 (prototype?) [Unigame]
- 4 En Raya (set 2) [Unigame]
- Gallop Racer (English Ver 10.17.K) [Arzeno Fabrice, The Dumping Union]
- Chase Bombers (prototype) [Unigame]
- The First Funky Fighter (set 2) [Unigame]
- Cobra Command (Data East LD, set 2) [Unigame] (not working)
- Spy Hunter (prototype) [Unigame] (not working, needs more work)
- U.N. Defense Force: Earth Joker (Japan, prototype?) [Unigame]
- Syvalion (World, prototype) [Unigame]
- Donkey Kong Junior (P kit) [Chris Psaros]
- Who Dunit (version 9.0) [Joe Magiera]
- Commando (US set 2) [Kevin Eshbach]
- Bucky O'Hare (ver EA) [caius]
- Player's Edge Plus (PP0055) Deuces Wild Poker (set 2) [BrianT]
- Player's Edge Plus (PP0171) Joker Poker [BrianT]
- Player's Edge Plus (X000054P+XP000038) Deuces Wild Poker [BrianT]
- Player's Edge Plus (PP0002) Standard Draw Poker [BrianT, Ken]
- Player's Edge Plus (PP0045) 10's or Better [BrianT, Ken]
- Player's Edge Plus (PP0455) Joker Poker [BrianT, Ken]
- Player's Edge Plus (PP0458) Joker Poker [BrianT, Ken]
- Player's Edge Plus (PP0536) Joker Poker [BrianT, Ken]
- Player's Edge Plus (PP0726) Double Bonus Poker [BrianT, Ken]
- Player's Edge Plus (IP0074) Joker Poker - French [BrianT, Ken]
- Player's Edge Plus (X000045P+XP000038) 10's or Better [BrianT, Ken]
- Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2426) [BrianT, Ken]
- Player's Edge Plus (PP0417) Deuces Wild Poker (set 2) [BrianT, Kevin]
- Player's Edge Plus (PP0002) Standard Draw Poker (set 2) [BrianT, Ken]
- Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) [BrianT, Ken]
- Player's Edge Plus (PP0046) 10's or Better [BrianT, Ken]
- Player's Edge Plus (X000002P+XP000038) Standard Draw Poker [BrianT, Ken]
- Player's Edge Plus (X000060P+XP000038) Standard Draw Poker [BrianT, Ken]
- Player's Edge Plus (X000171P+XP000038) Joker Poker [BrianT, Ken]
- Player's Edge Plus (X000417P+XP000053) Deuces Wild Poker [BrianT, Ken]
- Player's Edge Plus (X000459P+XP000038) Joker Poker [BrianT, Ken]
- Player's Edge Plus (X002043P+XP000038) Triple Bonus Poker [BrianT, Ken]
- Player's Edge Plus (X002066P+XP000038) Double Double Bonus Poker [BrianT, Ken]
- Player's Edge Plus (X002121P+XP000037) Standard Draw Poker [BrianT, Ken]
- Player's Edge Plus (X002150P+XP000038) 4 of a Kind Bonus Poker [BrianT, Ken]
- Player's Edge Plus (X002180P+XP000038) Double Bonus Poker [BrianT, Ken]
- Touchmaster 4000 (v6.03 New Jersey) [Brian Troha, The Dumping Union]
- Touchmaster 4000 (v6.01 Minnesota) [Brian Troha, The Dumping Union]
- Touchmaster 5000 (v7.10 Minnesota) [Brian Troha, The Dumping Union]
- Touchmaster 7000 (v8.05 New Jersey) [Brian Troha, The Dumping Union]
- Touchmaster 7000 (v8.04 Minnesota) [Brian Troha, The Dumping Union]
- Touchmaster 7000 (v8.00 Minnesota) [Brian Troha, The Dumping Union]
- World Kicks (WK3 Ver. A) [Guru]
- Wivern Wings [Brian Troha, Tormod, Smitdogg, The Dumping Union]
- Invasion - The Abductors (version 3.0) [Brian Troha, Smitdogg, The Dumping Union]
- Street Fighter III: New Generation (Euro 970204) [Layne, Smitdogg, The Dumping Union]

New games marked as GAME_NOT_WORKING
- beatmania IIDX Substream (983 JAA) [smf]
- beatmania IIDX 5th style (GCA17 JA) [smf]
- beatmania IIDX (863 JAB) [Guru]
- beatmania IIDX 3rd style (GC992 JAC) [smf]
- beatmania IIDX 6th style (GCB4U JAB) [smf]
- Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Guru]
- Total Vice (ver AAB) [Guru]
- Super Six Plus II English Mark Darts [Jim Stolis]
- Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA) [Guru]
- Submarine (Midway) [John Robertson, hap]
- Mambo A Go-Go e-Amusement (GQA40 VER. JRB) [smf]
- Touch de Uno! [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union]
Télécharger MAME v0.152
Site Officiel de MAME
 
 Supermodel arrive sur Planet Emulation 
Lundi 23/12/13 à 13:03 par Reeko
Si vous ne connaissez pas encore cet émulateur, Supermodel est un émulateur du système Arcade Sega Model 3 sur lequel a été développé de nombreux hits comme Virtua Fighter 3, Scud Race ou encore Spikeout.
La majorité des titres sont jouables mais on peut retrouver le statut des différents jeux ici.

Vous trouverez dans la rubrique "Non-MAME" l'émulateur bien entendu mais également toutes les ROMs reconnues ainsi que les frontends facilitant son utilisation.




 
 nemulator v3.3 
Lundi 23/12/13 à 11:18 par Firebrand
Une nouvelle version de cet émulateur NES utilisant DirectX a été publiée. Les améliorations sont les suivantes:
- Improved image scaling. Adjust sharpness with 9 and 0 keys (sharpness in nemulator.ini).
- Fixed side masking bug introduced in previous release.
Télécharger nemulator v3.3
Site Officiel de nemulator
 
 ClrMAME Pro v4.012a (32-bit) 
Lundi 23/12/13 à 11:17 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Au programme, quelques corrections de bugs:
- fixed: rar processing freezes when handling multi volume rars
- fixed: rar deletion failed due to some other multi volume handling (dll update)
- misc: changed default operation for "Edit Datfile..." from ShellExecute "edit" to "open"
Télécharger ClrMAME Pro v4.012a (32-bit)
Site Officiel de ClrMAME Pro
 
 Réorganisation de la section Arcade 
Dimanche 22/12/13 à 00:41 par Reeko
Afin de suivre l'évolution de l'émulation Arcade, et dans une certaine cohérence, nous avons décidé de réorganiser la section Arcade en 2 catégories: MAME et Non-MAME.
Comme vous le voyez, nous souhaitons privilégier MAME dans la mesure où l'émulation Arcade tourne autour de cet émulateur. Néanmoins, nous ne souhaitons pas mettre de côté les autres émulateurs (dont certains sont mieux optimisés comme Model 2 Emulator par exemple) que vous trouverez ainsi dans la section Non-MAME.
Le raisonnement se fait désormais par émulateur et non par machines.

Bon weekend !
 
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