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 WinFellow v0.5.7 
Mercredi 03/01/18 à 14:01 par Firebrand
Non, WinUAE n'est pas le seul émulateur Amiga qui existe. Une nouvelle version de cette alternative a été publiée. Voici les changements apportés:
Bug fixes:
- floppy code was updated to use a track limit > 80; it will output random data beyond track 80 - fixes Outrun/The Games: Summer Edition; also added missing checks for disabled drives, fixing Winter Olympics 94
- fixed a bug where unexpected pixel format flags besides RGB stopped DirectDraw initialization
- several bugs in the screenshot code were fixed; standalone screenshots were not saved correctly in D3D mode, and used with Amiga Forever raw screenshots were missing screen areas due to faulty initialization of the internal clipping areas
- fixed screen area mismatch when Amiga Forever region/size settings are both set to auto; auto clipping is still not supported
CPU instruction fixes:
- fixed a signed bug in 64-bit division
- minor timing adjustment for btst
- CIA event counter changes according to documentation
- the project files were updated to Visual Studio 2017
Télécharger WinFellow v0.5.7
Site Officiel de WinFellow
 
 Kat5200 v0.8.1 
Mercredi 03/01/18 à 13:58 par Firebrand
Cet émulateur Atari 5200 et ordinateurs Atari 8-bit a été mis à jour. Les améliorations sont les suivantes:
- Fixed: Database issue causing poor sound and crashes for new installs
- Fixed: GUI: List scrolling in GUI
- Fixed: GUI: Wizard sets input profile after use
- Fixed: GUI: Input profile shows default correctly
- Added: Initial Android support

Notes:
- If you performed a fresh install of 0.8.0 please install this immediately to fix poor sound and crashing. Updates from previous version should not be affected.
Télécharger Kat5200 v0.8.1 (Windows)
Télécharger Kat5200 v0.8.1 (MacOS)
Télécharger Kat5200 v0.8.1 (Linux)
Site Officiel de Kat5200
 
 NPlayers.ini et NPlayers32.ini v0.193a 
Mardi 02/01/18 à 13:29 par Firebrand
Des versions correctives de cet fichiers additionnels pour MAME ont été publiées. Voici de quoi il s'agit:
- It turns out that nplayers0193.zip and nplayers32_0193.zip archives contained NPlayers 0.192a ini files! Big mistake on my end. Please accept my sincere apologies. m(_ _)m
- Thanks to eispic for noticing it and alerting me!
- While updating files I noticed a duplicate entry for WaiWai Drive and removed it.
Télécharger NPlayers.ini v0.193a
Télécharger NPlayers32.ini v0.193a
Site Officiel de NPlayers.ini
 
 Emu Loader v8.4.1 (mise à jour) 
Mardi 02/01/18 à 13:23 par Firebrand
De nombreux changements ont été apportés dans cette nouvelle mise à jour d'Emu Loader. Les utilisateurs des versions précédentes devront d'ailleurs ré-générer certaines listes de jeux. En voici le détail:
"Day one" update. ^-^ More fixes and changes.
Demul v0.582 and older builds are no longer supported! Yes, I removed support for the older builds because the frontend could never handle their CDs/HDDs properly. There was a major bug detecting Demul CHD files as regular ROMs, making it impossible to validate games.
You must use Demul v0.7 and newer from now on.
Added support to 4 memory card slots for MAME v0.193 in Run Game (Extra Parameters), accessible in games popup menu. Also improved support of file extensions. The frontend was limited to .mc? extension. The frontend read extensions from -listxml output. Note that you can still use any file extension since MAME allows you to load them from the command line (not sure if this is possible in MAME's internal menu).
Improved detection of MAME CHD region tags from -listxml output. Added detection of CED VideoDisc and Video Tape (VHS) regions.
Also fixed CHD region detection for ZiNc games, to properly set them as discs files instead of ROMs. You coudn't validate ZiNc games in previous frontend builds... seriously, nobody noticed this ???
Due to all the changes you have to create games lists for the following systems again: MAME and MAME software lists, HBMAME, Demul, ZiNc.
There's no other way.
These CHD region tag changes are purely cosmetic and do not affect the way Emu Loader validate games files.

Fixed
- FATALITY! Demul games with CHD files and ZiNc games with CDs were not being set as "Media Type = Disc" when creating games lists, messing up with games filtering and games files validation system; you MUST create games list for both systems again, it's the only way to fix it

Changed
- Fixes and changes to "Filter Arcade Games by Main CPU" ("Miscellaneous Filters" tool bar button)
*partial string support in TEdit box; you don't need to type the full CPU title anymore
*files "arcade\games\mame_maincpu.ini" and "arcade\games\hbmame_maincpu.ini" were not being loaded to the combo box control, making it impossible to select a CPU to filter the list
*selecting a CPU in the combo box list will automatic filter the games list... as it should have been!
*the CPU TEdit box will be emptied when selecting a CPU in the combo box
*moved the CPU combo box list to the left as it makes more sense
*improved filtering speed when games list is in grouped view mode
*tweaks to improve CPU names search speed
- Changes to the startup process
*detailed messages in splash screen so you know what the frontend is actually doing
*on a clean install (no arcade/console/computer games files found), the splash screen is closed to avoid being on top of the clean install dialog, making it look like the frontend is frozen, even though the timer is still running
*if you have arcade emulators selected but the executable files are not found, the frontend will no longer ask you to select them again ... old code leftover, sorry
*source code cleaning and some minor tweaks applied
- Changes to "Run Game (Extra Parameters)" (games popup menu)
*added support to four (4) memory card slots; PGM2 games use it
*detection of memory card file extensions (from -listxml output) so you can use MAME's supported file extensions per game/driver (you need to create MAME/HBMAME games list again)
*file extension filters in select file dialog changed to support any extension (.*)
*mouse double-click on a listed memcard file will add it to "slot 1"
*resize memcard files list panel according to slots count

Removed
- Demul v0.582 and older is no longer supported!
*games with GD-ROM files were never properly detected and were handled by the frontend in a extremely weird way
*nobody probably use old Demul builds anyway because I haven't got a single bug report for the last 2 years
*from now on, only Demul v0.7 and newer will be supported

Added
- Detection of "ced_videodisc" disk region tag in -listxml output
*for "disk" entries and MAME only
*"CED VideoDisc" is handled as "Disc" (or "CD") media type
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New MAME CHD media type: "Video Tape"
*detection of "vhs" region tag in -listxml output ("disk" entries only)
*new game file IDs: "21 -> Game Video Tape"; "22 -> Device Video Tape"; "23 *Bios Video Tape"
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New "mediatype_tag" for MAME CHDs, Demul CHDs and ZiNc games
*tags added when creating games lists
*tags are listed in "arcade\games\system_name.elrom" files
*only "Disc" media type have this new tag (CD, DVD, Laserdisc, GD-ROM, AudioCD, CED VideoDisc)
*supported tags: "cdrom", "laserdisc", "gdrom", "audiocd", "ced_videodisc"
*for a future improvement, and there won't be exclusive icons for them, only a general "disc" icon
*MAME software lists "MIGHT" be supported in the future... maybe
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
Télécharger Emu Loader v8.4.1 (mise à jour)
Site Officiel de Emu Loader
 
 WinUAE v3.6.0 Beta 16 FR 
Mardi 02/01/18 à 13:18 par Firebrand
On est toujours à l'affût chez Tradu-France car la traduction en français de la dernière beta de WinUAE est déjà disponible.
Télécharger WinUAE v3.6.0 Beta 16 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 16 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 16 
Mardi 02/01/18 à 13:15 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici les nouveautés du jour:
- Fixed statefile memory corruption if CPU is 68060. (Introduced when 68040/060 data cache support was added)
- Made SA-1000 and SA-2000 suboptions (like SupraDrives) SA-2000 is same as SA-1000 without $f0 ROM mapping. (Old SA-1000 configs must be re-created)
- GUI opened in D3D11 fullscreen mode: GUI minimization fixed.
- D3D11 mode fullscreen alt-tab, then clicking GUI reset button didn't restore fullscreen mode correctly.
- D3D11 scaled RTG mode hardware mouse cursor position and scaling fixed.
- D3D11 fullscreen RTG, enter GUI, exit GUI: there may have been long delay before fullscreen mode was restored.
- Handle D3D11 mode possible DXGI_ERROR_DEVICE_REMOVED error by retrying mode setup instead of stopping screen updates.
- Catweasel expansion caused hang (infinite autoconfig loop), it was not fully updated to new expansion system.
- SA-1000 Amax driver hang fixed (WD reset command didn't clear busy in all situations)
- Tape emulation now returns single file mark after last file before final end of file/blank state, no filemark returned if last file of index file does not have ending linefeed. Fixes Amix installation error if last file on tape (X11r5src) was selected for installation. When writing, multiple filemarks between files are supported.
Télécharger WinUAE v3.6.0 Beta 16 (32-bit)
Télécharger WinUAE v3.6.0 Beta 16 (64-bit)
Site Officiel de WinUAE
 
 Hoxs64 v1.0.9.6 
Mardi 02/01/18 à 13:13 par Firebrand
Ce émulateur Commodore64 a été mis à jour. Les améliorations sont les suivantes:
1) CIA old timer B bug timing fixes for Wilfred Bos's alternate version of the dd0dtest.
2) Updated 8580 SID combined wave with slightly improved samples from a real C64C CSG 8580R5.
3) Added a new joystick setting to enable the use all fire buttons.
4) Added separate VBL sync or line sync options for both Direct X full screen and windowed mode.
5) Fixed the "Stretch with border clip" in some resolutions to provide a more optimal zoom.
Télécharger Hoxs64 v1.0.9.6 (32-bit)
Télécharger Hoxs64 v1.0.9.6 (64-bit)
Site Officiel de Hoxs64
 
 Azimer HLE Audio Plugin v0.70 WIP10 
Lundi 01/01/18 à 15:23 par Firebrand
Une nouvelle version WIP de ce plugin audio pour émulateur Nintendo 64 a été publiée. Pas d'information disponible sur les modifications apportées.
Télécharger Azimer HLE Audio Plugin v0.70 WIP10
Site Officiel de Azimer HLE Audio Plugin
 
 DSP v0.18 
Lundi 01/01/18 à 15:20 par Firebrand
Cet émulateur multi-système a été mis à jour dans une version stable. Voici les améliorations apportées depuis la précédente version stable:
General
- Lazarus
*Fixed stereo sound
*Improved audio synchronization
*Changed then way SDL library initializes the audio, using the newer functions
- GFX
*Added final screen independent flip X or flip Y
*Improved scrolling by independent rows and/or columns
*Improved zoom sprites (no more graps)
*Added functions to rotate X axis and/or Y axis of a surface
- CPU Engine
*Fixed reset state when is asserted (not pulsed)
*SM510: Added new CPU
*M6909: Added CPUs sub types
*M6502 CPU: Set BRK flag disabled on reset
*M68000: Added M68010, and changed some opcodes
*MCS51
.Corrected registers, mapped in memory
.Added more opcodes
- Deco BAC06
*Converted to classes
*Fixed bugs and more speed
- Deco 16IC: Converted to classes
- K051960, K05324x: Optimized sprites rendering
- K007232
*Support of two simultaneous audio chips
*Fixed stereo support
- K053260: Fixed stereo support
- Slapstic: Added Atari Protection device
- Pokey: Added the function to define ALL_POT call
- Added a specific function for shadow sprites
- Better Open/Save dialogs. Now work the last directory used for each system
- Changed where and when the SDL library is initializated
- Atari MO: Added Atari sprite system
- Palette engine: added a function for 4bits+intensity palette generator

Gameboy/Gameboy Color
- Improved video timmings
- Corrected palette in GBC
- Fixed some control bits (Serial, IRQ, Joystick, etc.)
- Corrected the function that compares line Y
- Fixed HDMA functions in GBC
- Improved HU-C1 and MMMM01 mappers

NES
- Fixed mappers 1, 4, 12, 67 and 68
- Added mappers mmc6, 11 and 147

Spectrum
- Simplified and standardized speaker functions

Amstrad CPC
- Better CPC Z80 timings
- Added configuration for tape motor, you can select if it is used in the emulation of the virtual tape or not
- Improved video (registers, vsync, hsync, etc.)
- Improved memory management, 512Kb expansion it's working properly
- Improved interruptions

Game and Watch
- Donkey Kong Jr: Added game with sound
- Donkey Kong II: Added game with sound
- Added 'Mario Bros.', missing graphics

Psychic 5
- Fixed intro

Food Fight
- Added default NVRAM load
- Correct the size and data type of the NVRAM

Sega System 1/2
- Fixed Z80 timmigs
- Added DIPs switches to all games and 2nd player
- Improved sound IRQs

Mappy HW
- Super Pacman: Fixed sprites

Super Darwin
- Added MCU, simulated protection removed
- Corrected palette and VBLANK
- Added 2nd player controls, dip switches and screen flip

Deco 0 HW
- Driver optimizations
- Added dipswitches
- Baddudes: Added i8751, protection patches removed

Caveman Ninja HW
- Fixed raster interrupts
- Robocop 2: Fixed video

Toki
- Fixed sprites

Contra
- Added DIPs switches

Knuckle Joe
- Added DIPs switches and 2nd player

Super Basketball
- Added DIPs switches and 2nd player

Iron Horse
- Updated to version K

ActFancer
- Optimized driver
- Added dipswitches

Gradius III
- Changed sound to stereo

Simpsons
- Changed sound to stereo

Vendetta
- Changed sound to stereo

Ajax
- Fixed audio (converted to stereo)
- Fixed video (missing k051316 zoom/rotate)
- Added controls
- Added dipswitches

Sauro
- Added driver with sound, only missing ADPCM

Crazy Climber
- Added driver with sound
- Return of the Invaders
- Added driver with sound

Tetris (Atari)
- Added driver with sound

SNK HW
- Ikari Warriors: Added driver with sound
- Athena: Added driver with sound
- T.N.K III: Added driver with sound

Gauntlet HW
- Gauntlet: Added driver with sound
- Gauntlet II: Added driver with sound

Atari System I
+ Peter Pakrat: Basic driver
Télécharger DSP v0.18 (32-bit) (Windows)
Télécharger DSP v0.18 (64-bit) (Windows)
Télécharger DSP v0.18 (32-bit) (Linux)
Télécharger DSP v0.18 (64-bit) (Linux)
Site Officiel de DSP
 
 NPlayers.ini et NPlayers32.ini v0.193 
Dimanche 31/12/17 à 13:05 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs contient désormais les nouveaux jeux de MAME v0.193.
Télécharger NPlayers.ini v0.193
Télécharger NPlayers32.ini v0.193
Site Officiel de NPlayers.ini
 
 SameBoy v0.10 
Dimanche 31/12/17 à 13:02 par Firebrand
Cet émulateur GameBoy/GameBoy Color pour OSX a été mis à jour. Les améliorations sont les suivantes:
- This version is not compatible with save states of older versions.

New/Improved Features
- The CGB boot ROM will now wait until the user finishes choosing a palette
- New SDL GUI: ◦More user friendly, settings are now more accessible
*Added configurable controls
*Added scaling filters (requires OpenGL 3.2 support)
*Added frame blending (requires OpenGL 3.2 support)
- Added joypad support to both the Cocoa and SDL ports

Accuracy Improvements/Fixes
- More accurate PPU timings
- The first frame after turning the LCD on is now skipped, as in hardware (Fixed Pokémon Pinball visual glitch)
- Accurate emulation of VRAM and OAM blocking
- More accurate emulation of MBC1
- Improved serial cable timing emulation
- Complete rewrite of the APU emulation (Fixed audio on several games)
*APU emulation is now sample-accurate in almost all case
*Audio is now rendered at 2MHz (like real hardware), downsampled to 96KHz (or 44.1 on Windows)
*Passes all of Blagg’s APU tests, as well as most of SameBoy’s (yet-to-be-released) APU tests
*Added 3 modes of high-pass filtering (Disabled, Emulate Hardware, and Preserve Waveforms)
- Fixed KEY1 being writable on a CGB in DMG mode
- Refined window behavior (Fixed visual glitches in Pokémon G/S/C)
- SCY latching is now correctly emulated
- Refined SCX’s effects on PPU timings
- Correctly emulate differences in interrupt timing when the CPU is in halt mode
- More accurate emulation of interrupt servicing. (Fixed Pinball Deluxe)
- Fixed OAM interrupt timing (Fixed Pinball Deluxe when emulating a DMG)
- Added 4 modes of color correction (Disabled, Correct Curves, Emulate Hardware and Preserve Brightness)
- Fixed EI behavior

Bug Fixes
- Fixed backtrace command in the debugger (first item did not appear correctly)
- Fixed a bug that prevented saving games after resetting the emulator
- Fixed several memory leaks
- Fixed a bug that caused black screens after loading a save state when emulating a DMG
- Fixed potential crashes when viewing OAMs in the VRAM viewer

Misc Internal Changes
- API improvements
- It is now possible to specify a boot ROM for the automatic tester
- The Libretro core is now merged into the main branch
Télécharger SameBoy v0.10
Site Officiel de SameBoy
 
 Fichiers additionnels pour MAME v0.193 - 2ème partie 
Samedi 30/12/17 à 13:54 par Firebrand
Deux nouveaux fichiers additionnels ont été publiées pour MAME v0.193:
GameInit.dat v0.193 (0.33):
- 0.33 0.193 29/12/2017: 11 new entries added and 1 renamed.

Messinfo.dat v0.193 (11.05):
- 11.05 29/12/2017: Aligned files to 0.193 version.
Télécharger GameInit.dat v0.193 (0.33)
Télécharger Messinfo.dat v0.193 (11.05)
ProgettoSNAPS
 
 GameEx et GameEx Arcade Edition v15.09 
Samedi 30/12/17 à 13:26 par Firebrand
Ces 2 frontends multi-systèmes pour Windows ont été mis à jour. Aucune information sur les changements n'a été donnée.
Télécharger GameEx v15.09
Télécharger GameEx Arcade Edition v15.09
Site Officiel de GameEx
 
 GLideN64 vPublic Release 3.0 
Vendredi 29/12/17 à 15:03 par Firebrand
Cet excellent plugin graphique pour émulateurs Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
Today is time to set new Release tag to master branch. Previous Public Release made year ago. Time to set the new milestone. Some statistics: since previous public release
- over 600 commits to master
- closed over 250 various issues

During the year I tried to describe main project's achievements. Lets make a brief retrospective:
- The year started from a massive code refactoring. The source code changed drastically. Direct calls to graphics API totally removed from main code. Main code works with graphics via proxy class, which passes graphics call to a graphics back-end. Currently there is one back-end, which uses OpenGL. The refactoring allowed me and other developers to make OpenGL back-end dynamically adoptable for abilities of user's GPU. Thus, the same code works without recompilation for GL ES 2.0, GL ES 3.X, OpenGL 3.X, OpenGL 4.X. The more your GPU can do, the better and faster result you will get. With VAO/VBO support it became possible to use OpenGL core profile and finally port GLideN64 to MacOsX.
- After the code refactoring I made major modification of frame buffer and video interface emulation. It was very large and complex work, but the results were rewarding. Fixed lots of old issues, the frame buffer emulation code became simpler.
- Long awaited support for Resident Evil 2. The way this game programmed makes it hard to emulate on PC hardware. Many special code required to emulate it properly.
- HLE fixes. Most users prefer to use GLideN64 in High Level Emulation mode (HLE), which not only runs much faster than Low Level Emulation (LLE) but also allows them to use widescreen mode and per-pixel lighting. HLE mode has its own issues caused by incomplete or missing implementation of game's microcode. Most of Nintendo microcodes are documented and their implementations work without issues. However, there are many custom microcodes, created by other developers. Documentation for these microcodes is not available for emu devs. To support custom microcode, its assembler code must be reverse-engineered. This work requires skills and patience. The first results in microcode decoding obtained in 2016, when Gilles Siberlin decoded microcode for Kuiki Uhabi Suigo. This year olivieryuyu, the main beta tester of GLideN64, decided to take microcode decoding task and step by step he achieved outstanding results:
*T3DUX microcode decoded. Last Legion UX, Shin Nihon Pro Wrestling Toukon Road - Brave Spirits and Shin Nihon Pro Wrestling Toukon Road 2 - The Next Generation now playable with HLE.
*Custom lighting method used by Acclaim games decoded. Armorines - Project S.W.A.R.M., South Park, Turok 2 - Seeds of Evil, Turok 3 - Shadow of Oblivion now look much better with HLE.
*F3DAM microcode decoded. This is custom microcode, which only one game uses: Hey You, Pikachu! Now this game is fully playable with HLE without major graphics issues.
*F3DFLX microcode decoded. This custom microcode is used to draw vehicles in F-Zero. With implementation of this microcode, the vehicles got reflection effect in HLE mode.
*Zelda Majora's Mask point-lighting. This game uses custom lighting method, which graphics plugins developers could not properly implement for many years. Finally, olivieryuyu decided to decode it and he succeeded.
*Star Wars - Rogue Squadron. This game was co-developed by Factor 5 and LucasArts. Factor 5 created very complex and very large microcode to port this game on N64. HLE implementation of the game was near impossible because of amount of work necessary to decode and implement that microcode. This summer me and olivieryuyu decided to take it. We achieved first very modest results and started crowdfunding campaign on Indiegogo to support our hard work. Luckily, the campaign was supported and this support encouraged us in our efforts. The game became fully playable in HLE to the end of summer.
*Also, Gilles Siberlin has very promising results with HLE implementation of BOSS ZSort microcode for World Driver Championship and Stunt Racer. It should be ready to next release.
- Of course, the number of changes is much larger than I could highlight in this blog. Among the most noticeable changes are:
*Fixes in software depth buffer render made Body Harvest fully playable. The game suffered from problems with collisions detection.
*Emulation of YUV-to-RGB color space conversion allowed to work with YUV textures without hacks and finally fix problems with Projectile Effects in Killer Instinct Gold.
*Both Vigilante 8 games became playable after fixes with frame buffer emulation. There are still many glitches in menus, but at least menus are rendered. Game play looks ok.
*Gauntlet legends now can boot in HLE mode and works without flickering. This result requires changes not only in graphics plugin, but also in core and RSP, and currently available only with mupen64plus. Thanks LegendOfDragoon for support of this game in GLideN64.
*Many fixes made in GLideNHQ library, which responsible for texture enhancement and hires texture packs support.

Acknowledgements:
- Thanks to all backers of "Star Wars - Rogue Squadron" campaign on Indiegogo. You made this project possible.
- Thanks to all my patrons on www.patreon.com/Gliden64 Your support is important for me.
- Thanks to all users of https://github.com/gonetz/GLideN64. Your bug reports and feedback greatly help us to improve quality of the program.

Special thanks:
- Francisco Zurita aka fzurita: Mupen64Plus FZ, GL ES fixes, general fixes
- Logan McNaughton aka loganmc10: m64p project, general fixes
- Ryan Rosser aka Aquatakat: GUI design
- Very special thanks to olivieryuyu, who boosted HLE emulation forward this year.
Télécharger GLideN64 vPublic Release 3.0
Site Officiel de GLideN64
 
 Fichiers additionnels pour MAME v0.193 
Vendredi 29/12/17 à 14:58 par Firebrand
AntoPISA nous gratifie d'une fournée de ses fichiers additionnels pour MAME. Voici de quoi il retourne:
Unofficial Catlist/Catver v0.193:
- 2017/12/28: Aligned files to MAME 0.193.

BestGames.ini v0.193 (1.6):
- 2017/12/28 1.6: Online the version 0.193; 53 new games.

Languages.ini v0.193 (0.81):
- 2017/12/28 0.81: Added 0.193 sets.

Series.ini v0.193:
- Items RENAMED (9): (bloodbro) to (bloodbroja), (bloodbroa) to (bloodbroj), (bloodbrob) to (bloodbro), (mario) to (mariof), (marioo) to (mario), (orleg2) to (orleg2_104cn), (orleg2_101) to (orleg2_101cn), (orleg2_103) to (orleg2_103cn) and (weststry) to (weststory).
Télécharger Unofficial Catlist/Catver v0.193
Télécharger BestGames.ini v0.193 (1.6)
Télécharger Languages.ini v0.193 (0.81)
Télécharger Series.ini v0.193
ProgettoSNAPS
 
 Emu Loader v8.4 (mise à jour) 
Vendredi 29/12/17 à 14:42 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Voici la liste des nouveautés:
I broke my promisse, one last 2017 build. Since MAME v0.193 have new settings in mame.ini, I had to make a new build. Also, a couple bugs related to Systems Quick Filter that nobody noticed.
Since category.ini from AntoPISA doesn't have adult or mature categories, you can't filter out those games anymore. So, I aded support for AntoPISA's mature.ini, found in his CatVer pack. This new file only works together with category.ini.
Starting from version 8.4 there will be some serious core changes related to the game media type indexation. I've been planning this since I added support for MAME software lists. Currently, EL uses zero for ROMs and one for CHDs. Not very useful, is it ?
Media type for MAME software lists is partially supported.
My initial media type index list will be something like this:
0 -> ROM
1 -> Cartridge
2 -> Floppy Disk
3 -> Cassette Tape
4 -> MAME CHD (general, uncategorized or unknown media type)
5 -> Hard Disk Drive (for both arcade and EmuCon games)
6 -> Disc (CD, DVD, LaserDisc, CED VideoDisc, GD-ROM, others?)
7 -> Compact Flash Card
8 -> Video Tape (VHS only ?)

This index list will be used for all systems (arcade, console, computer, handheld, MAME software lists).
For MAME CHDs, there will be a new file tag: Media Type Description (or Title ?). This is especially useful for Disc media type (see index 6 above). ROMs don't need this. This new tag is only for looks, as they will not have unique icons. Either way, it will be nice to know if a disc is CD or DVD or LaserDisc... right ?
If there are missing medias or you have suggestions on this rewrite, please let me know. Post a message in Emu Loader's message board.
EmuCon Frontend (and games) must also be updated, so both frontends can have interchangeable files. Not to worry, I will write a small app to update games lists, favorites profiles and played games files.
All systems will be updated with this app except MAME, MAME software list games, HBMAME. A game can have multiple CHD files of different media types, and Emu Loader will try to detect the correct media type while creating games lists.
Only the update pack is available. A full pack is not required at this time.

Fixed
- Clicking "Abort" button in "Systems Quick Filter" was resetting the filter to the full filter... DUH!
- Search bar filter was not working with "Systems Quick Filter"
- Some detail texts were incomplete in search bar's settings popup menu (tool bar buttons)

Changed
- Tweaks to "Arcade Misc Filters"
*moved enable/disable filter code from main form to misc filters form
*code cleaning and minor tweaks

Added
- Support for AntoPISA's "mature.ini" file so you can filter out adult/mature games using "Arcade Miscellaneous Filters" tool bar button (thank you AntoPISA!)
*to be used with "category.ini" which doesn't have adult or mature categories
*the frontend will add a * Mature * string at the end of categories for proper display (only in RAM)
*you'll find "mature.ini" file inside the "CatVer" package at http://www.progettosnaps.net/catver/
*you can still use AntoPISA's "catver.ini" instead of "category.ini" + "mature.ini"
- New MAME v0.193 settings in "MAME Settings" screen, "Miscellaneous" tab
*"Save NVRAM on Exit": to disable saving NVRAM on exit
*"Enable Save State Rewind": to enable rewind save states
*"Rewind Buffer Size": to set a rewind buffer size in megabytes
NOTE: setting "Directory to Save States" is still in "Folders" tab
Télécharger Emu Loader v8.4 (mise à jour)
Site Officiel de Emu Loader
 
 Altirra v3.00 
Vendredi 29/12/17 à 14:37 par Firebrand
Cet émulateur d'ordinateurs Atari 8-bit a été mis à jour. Les améliorations sont les suivantes:
[changes]
- Devices: Internal device tree storage has changed. Device trees may need to be remade.
- Input: Added detection and button naming for DualShock 4 controllers.
- VBXE: VideoBoard XE configuration has been moved from the menu to a device entry.

[features added]
- Cassette: Added initial support for turbo tape decoding.
- Cassette: Mounted tape is now persisted along with other mounted images.
- Cassette: %%-age position is now shown on HUD.
- Cassette: Improved FSK decoder.
- Cassette: Added analysis tool to compare raw signal against FSK and turbo decoder outputs.
- Cassette: Added option to export decoded tape back out as audio.
- Debugger: History pane now has a more powerful loop detector that can handle larger loops and call/loop nesting.
- Debugger: History pane can now label each instruction with tape position.
- Debugger: .tapedata command now accepts position by sample (-s).
- Debugger: Added bsc command to change condition on a breakpoint.
- Debugger: Undocumented store and read/modify/write instructions are now shown with write symbols rather than read symbols.
- Debugger: Extended .pia command output.
- Debugger: .basic_dumpline now supports reading program text from extended memory.
- Debugger: ~ (target info) command displays coprocessor types and speeds.
- Debugger: Added support for per-instruction breakpoints.
- Debugger: u (unassemble) command now has switches to track 65C816 M/X/E state.
- Debugger: Memory access breakpoints are now supported in banks $01-FF.
- Debugger: added bta (set tracepoint on memory access) command.
- Debugger: db/dw/dsb/dsw/dsd expression operators now accept 24-bit addresses.
- Debugger: Symbols can now be present above bank 0.
- Devices: Added browser device (B:).
- Devices: Added feature to IDEPlus 2.0 to guard against NVRAM corruption on reset during clock reads.
- Devices: Added XEL-CF adapter emulation.
- Devices: Added Rapidus Accelerator emulation.
- Devices: An automatic reboot is now requested before adding or removing devices that practically require one.
- Disk: ATX images are now saved with a unique creator code.
- Disk: Added support for ATX images with MFM tracks.
- PCLink: Added option to use creation timestamps passed in commands.
- SCSI: Fast/slow block storage speed is now implemented on SCSI buses.
- UI: Added support for per-monitor V2 DPI awareness in Windows 10 Creator's Update.
- VBXE: Added option to emulate FX1.24 or FX1.26 behavior.
- VBXE: Overlay collision detection is now implemented.
- VBXE: Improved blitter timing precision to sub-scanline.

[bugs fixed]
- AltirraOS: Fixed polarity of CKEY flag.
- ATBasic: Added compatibility workaround for programs that use locations 183 and 184 to read the current DATA line.
- Cartridge: Fixed error when loading untagged cartridge from drag-and-drop stream source.
- Cheats: Fixed sorting issues in active list.
- CPU: Fixed 65C816 being reverted to emulation mode when changing CPU speed dynamically.
- CPU: Interrupts in 65C816 emulation mode now force K=0.
- CPU: Fix incorrect extra cycle for opcode $04 (NOP zp).
- Debugger: Disassembly window now scrolls properly above bank 0.
- Debugger: Improved breakpoint and stepping behavior with coprocessors.
- Debugger: Fixed incorrect execution history timings for Percom disk drives.
- Debugger: Fixed crash when toggling breakpoints through UI on top of hidden break/tracepoints from loaded symbols.
- Debugger: Fixed crash with certain command alias patterns using wildcards.
- Devices: Fixed IDEPlus 2.0 to have internal SDX at higher priority than external cart.
- Devices: Fixed MIDI SysEx message parsing issues with MidiMate emulation.
- Disk: Tightened validation when mounting MyDOS filesystems.
- Disk: Fixed crash when expanding archives in filesystems with empty directories.
- Display: Improved display recovery when secondary monitors are turned on or off.
- Display: Added workaround for breaking change in Windows 10 build 1709 that caused D3D9 exclusive fullscreen mode to not render.
- Display: Fixed some reporting and stability issues in custom D3D9 shader effect system.
- IDE: Serial number field in identify command data is now padded with spaces.
- PCLink: Directory search operations now return creation time instead of last write time.
- POKEY: Serial output data is now truncated when the output clock is stopped.
- POKEY: Fixed keys not being immediately recognized in raw mode when exiting init mode.
- UI: Fixed /type not working on cold boot.
- UI: Fix garbage when pasting text copied from WordPad.
- VBXE: Attribute map is now constrained to 43 cells rather than a lower limit of 8 pixels horizontally.
- VBXE: Added emulation of color 0 bug in GR.11 in FX1.24 core.
- VBXE: Blit pattern width field is now 6 bits instead of 7.
- VBXE: Overlay priority is reset to $FF at top of XDL.
Télécharger Altirra v3.00
Site Officiel de Altirra
 
 RetroArch v1.7.0 
Jeudi 28/12/17 à 14:47 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface a été mis à jour. Les améliorations suivront dans quelques lignes.

En dehors de cela, je ne saurais trop vous conseiller de lire les derniers billets sur le site officiel qui concerne les violations de licence des émulateurs libres par les boîtes qui vendent des "consoles rétro" à base de Raspberry Pi. A prendre en compte si vous tenez à acquérir une de ces machines tout en respectant les créateurs d'émulateurs que vous appréciez.

Et maintenant, les améliorations:
– CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
– CHEEVOS: Leaderboard support.
– CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
– COMMANDLINE: Fix fullscreen toggle switch.
– COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
– COMMON: Fix slowmotion ratio always being reset back to 1.
– COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
– COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
– COMMON: New lightgun API.
– COMMON: New VFS (Virtual File System) API.
– COMMON: Fixed some playlist bugs.
– COMMON: New snow shader.
– COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
– COMMON: Fix loading cores that require no content one after another.
– COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
– COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
– EMSCRIPTEN: Fix references to browserfs.
– FREEBSD: Support libusb HID input driver.
– HAIKU: Buildfix.
– INPUT: Map clear button to DEL key.
– LINUX/X11: Add RetroArch logo to window title bar.
– LINUX/X11: Input driver now supports new lightgun code.
– LINUX/X11: Support window transparency (requires a compositing window manager).
– LOBBIES: Fix for crash on join netplay rooms via touch / glui.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– MENU: Snowflake menu shader effect.
– OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
– PS3: HTTP requests / downloads should now work.
– PS3: Core Updater now works.
– PS3: Improved font rendering, enable STB Unicode font renderer.
– PSP: Make it work with Vita’s Adrenaline.
– PSP: Fix audio sync.
– PSP: Fix content loading, port should be functional again.
– PSP: Use 64MB when available.
– SCANNER: Fix crash from Windows-incompatible format string.
– VITA: Improve packaging, installation times.
– WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
– VULKAN: Various stability fixes for WSI.
– WINDOWS: Add MSVC 2017 solution.
– WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
– WINDOWS: Raw input driver now supports new lightgun code.
– WINDOWS: Use configured OSD/text message color on GDI driver.
– WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
– WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
– WINDOWS: Improve version reporting under System Information.
– WINDOWS: Support window transparency.
– WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
– WINDOWS: Added Visual Studio 2017 support.
Télécharger RetroArch v1.7.0 (32-bit) (Windows)
Télécharger RetroArch v1.7.0 (64-bit) (Windows)
Télécharger RetroArch v1.7.0 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.0 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.0 (64-bit) (MacOS)
Télécharger RetroArch v1.7.0 (Nintendo GC)
Télécharger RetroArch v1.7.0 (Nintendo Wii)
Télécharger RetroArch v1.7.0 (Nintendo WiiU)
Télécharger RetroArch v1.7.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.0 (PSP)
Télécharger RetroArch v1.7.0 (PS Vita)
Site Officiel de RetroArch
 
 WinUAE v3.6.0 Beta 15 FR 
Jeudi 28/12/17 à 13:46 par Firebrand
On n'a pas le temps chez Tradu-France. La beta de WinUAE à peine sortie qu'elle est déjà traduite en français!
Télécharger WinUAE v3.6.0 Beta 15 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 15 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 15 
Jeudi 28/12/17 à 13:43 par Firebrand
Une nouvelle beta pour cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Debugger 68040/060 MMU table dump command (mmud) didn't support 8k page size. Mask out page descriptor bit 3 (unused) and 4 (M) when checking for descriptor flag differences to generate more useful output from Fusion Forty boot ROM generated page tables.
- Debugger memory string routines now also use MMU mapping mode if enabled.
- Fusion Forty memory flag fixed (It does not use processor slot ram and it must not be enabled). Fixes boot crash if MMU emulation is enabled. Note that it will crash (nothing to do with emulation) if MMU is enabled and 32-bit RAM (except board's onboard RAM is enabled) or any Z3 boards are enabled. Real A2000 can't have those.
- D3D11 no-buffer mode now selects blit model (instead of flip model) if DXGI 1.5+ allow tearing mode is not available.
- D3D11 low latency vsync partially implemented. No calibration, it uses Windows reported value because they should be accurate (reported as fractional number)
- D3D11 black frame insertion support implemented. (which probably isn't working very well..)
- D3D11 mode will now reload shader(s) automatically on the fly if they are modified.
- D3D11 mode D3D9 to D3D11 compatible shader conversion now also converts D3D9-only migfilter/magfilter lines.
- D3D11 mode D3D9 to D3D11 compatible shader modification is completely skipped if technique10 or technique11 is found.
- D3D11 mode fullscreen alt-tab reliability improved, it was still possible to get blank or partially blank window after alt-tab.
Télécharger WinUAE v3.6.0 Beta 15 (32-bit)
Télécharger WinUAE v3.6.0 Beta 15 (64-bit)
Site Officiel de WinUAE
 
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