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 Steem SSE v4.1.0 R6 
Dimanche 04/04/21 à 15:51 par Firebrand
Cet émulateur Atari ST a été mis à jour. Voici les modifications:
- Option CPU clock in 64bit builds
- Extended monitor monochrome crash (thx Policarpo both)
- Wrong drive track on resuming a snapshot
Télécharger Steem SSE v4.1.0 R6 (32-bit) (Windows)
Télécharger Steem SSE v4.1.0 R6 (64-bit) (Windows)
Télécharger Steem SSE v4.1.0 R6 (Linux)
Site Officiel de Steem SSE
 
 Command.dat v0.230 (1.03) 
Samedi 03/04/21 à 13:38 par Firebrand
Ce fichier permettant d'afficher les commandes des jeux de combat dans l'interface de MAME a été mis à jour. Voici les nouveautés:
- 1.03 0.230 02/04/2021: Thanks to Fabricio2012 28 items have been added and 21 are fixed.
Télécharger Command.dat v0.230 (1.03)
Site Officiel de Command.dat
 
 Versions 32-bit des builds de MAME v0.230 
Samedi 03/04/21 à 13:36 par Firebrand
Grâce à Retro-Danuart, les versions 32-bit des builts de MAME v0.230 sont dipsonibles.
Télécharger MAME v0.230 (32-bit)
Télécharger MAMEUI32 v0.230
Télécharger ARCADE v0.230 (32-bit)
Télécharger HBMAME v0.230 (32-bit)
Télécharger HBMAMEUI v0.230 (32-bit)
Télécharger MESS v0.230 (32-bit)
ProgettoSNAPS
Forums d'ARCADE
 
 MedGui Reborn Stable v0.116 
Vendredi 02/04/21 à 16:12 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici les améliorations:
- Fixed a bug on search rom filter in MedClient
- On textual menu, added a LED to notify if Autoconnect to Server is enabled or not
- Added a Virtual Keyboard usable with gamepad to Search Rom
- Changed beaviour of joypad button on the GUI
- Added a "fast load" option to MedGui settings to improve the populations of datagrid list rom
- Fixed a crash that occuring when MedClient FTP is not accessible
- Increased the folder rom detection for extracted game to 40000000 byte (thx to Alien Grey for report the bug)
- On Advanced menu added a option to rename a game name with a custom name (thx to Snacko for suggestion)
- Added video.glformat parameter/option for 16bpp graphics Mednafen output support
Télécharger MedGui Reborn Stable v0.116
Site Officiel de MedGui Reborn Stable
 
 CHD-info v0.230 
Vendredi 02/04/21 à 16:10 par Firebrand
Cet ensemble de fichiers de gestions des CHDs de MAME a été mis à jour pour MAME v0.230.
Télécharger CHD-info v0.230
Site Officiel de CHD-info
 
 NegaMAME v0.230-1 
Vendredi 02/04/21 à 16:08 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.230.
Télécharger NegaMAME v0.230-1 (Windows)
Télécharger NegaMAME v0.230-1 (MacOS)
Télécharger NegaMAME v0.230-1 (Linux)
Site Officiel de NegaMAME
 
 Mednafen v1.27.0 Unstable 
Vendredi 02/04/21 à 15:57 par Firebrand
Une nouvelle version, instable pour le moment, de cet émualteur multi-systèmes a été publiée. Les améliorations sont les suivantes:
- SS: Corrected threshold and semantics of envelope level-based blocking of slots' access to SCSP RAM, per tests on a SS.
- SS: Fixed a big-endian target incompatibility in the SCSP emulation code.
- Use ternary operator instead of std::min in endian.h, as doing so somehow causes gcc to produce smaller and faster machine code.
- PSX: Removed incorrect filtering of CD-XA ADPCM sectors based on the file and channel numbers of the first ADPCM sector played,- originally added in 0.9.24-WIP to fix the speech playback in "Yarudora Series Vol.1: Double Cast", but made unnecessary by later sector buffering accuracy improvements; fixes missing audio in the FMVs of "Blue's Clues: Blue's Big Musical".
- PSX: Adjusted which sectors are processed and reflected by GetLocP after SeekP completes to only those before the seek target(which is slightly different than SeekL behavior, which also includes the target and a few after, at least with a typical PS1 CD); fixes hangs at different points in some versions of "Tomb Raider", a problem initially fixed in 0.9.38.3, but regressed in 1.22.0-UNSTABLE.
- VB: Block writes to VSU registers and memories when A0 and A1 are not both 0, per tip from "enthusi".
- SS: Implemented incomplete(regarding stack frame data) M68K address error handling, and implemented M68K halting when accessing addresses where any of A21-A23 is 1. Fixes major audio distortion during boss battles in "Lunar: Silver Star Story" due to SCSP DSP register corruption that occurred when the game crashed the sound CPU during bootup.
- SNES-Faust: Don't call event handlers in read/write handlers if the read/write is from DMA/HDMA, to avoid problematic recursion and related issues.
- SNES-Faust: Fixed clearing of pending SuperFX IRQ on reset/power; fixes hang/crash in "Stunt Race FX" upon performing a virtual power toggle after the game boots up.
- SNES-Faust: Added commented-out fix for "Speedy Gonzales", to enable later.
- SNES-Faust: Added detection heuristics and support for mapping LoROM RAM into $8000-$FFFF, to fix save game saving/loading in "Light Fantasy", "PGA Tour Golf", and "Ys III".
- SNES-Faust: Added commented-out fix for "Kishin Douji Zenki Tenchi Meidou", to enable on a per-game basis in the future due to a minor negative performance impact.
- SNES-Faust: Reworked cart header detection and cart type detection logic a bit, fixes "Yuuyu no Quiz de Go! Go!".
- SNES-Faust: Return open bus in bits 4 through 6 for reads from $4210; fixes early hang in "Super Professional Baseball II".
- SNES-Faust: Return open bus in bits 0 through 6 for reads from $4211; fixes early hang in "Yuujin Janjuu Gakuen 2".
- SNES-Faust: Added support for special ROM mapping required by "Derby Stallion 96" and "Sound Novel Tsukuru".
- SNES-Faust: Changed power-on APU RAM initialization pattern; fixes hangs in "Ihatov Monogatari" and "Kyuuyaku Megami Tensei".
- Fixed an off-by-1 error in the multithreaded CD reader that would cause a hang if a read was attempted for the sector at LBA 449849.
- Fixed a design flaw that caused the creation of empty backup counter files when automatically attempting to back up a nonvolatile memory save file that does not exist.
- SNES-Faust: Disabled the PPU brightness modulation sanity check when compiling a non-dev build, and fixed array misalignment that was causing the code to segfault when compiled with stack smashing protection enabled on newer gcc.
- Resync console scroll to the last drawn line of the target unwrapped line in the scrollback buffer, not the first, otherwise the console will erroneously scroll up on windowed<->fullscreen transitions when the last line is wider than the console viewport, confusing the user. Fixed rendering of Unicode combining characters, fixed handling of combining characters when entering text in the console and debugger prompt, added support for pasting into the debugger prompt, cleaned up rendering of the debugger prompt box, implemented automatic scrolling when entering text in the debugger prompt, made console text entry automatic scrolling bidirectional, changed console scrollback buffer beginning/end scroll key combos to CTRL+Home/CTRL+End instead of SHIFT+Home and SHIFT+End, added support for clearing multiple characters at once in the console and debugger prompts by pressing CTRL with Backspace/Delete.
- Added support for reinitializing game controllers while Mednafen is running by pressing Shift+F3.
- Aborting the input configuration process for a virtual device will now discard the new configuration data, instead of combining it with the old configuration data for the not-configured buttons as previously done.
- Added "upper_center" and "center" options to the "fps.position" setting.
- WonderSwan: Fixed RTC month field being incorrectly treated as 0-based instead of 1-based.
- Give the user feedback when they try to toggle a graphics layer that doesn't exist or isn't toggleable.
- NGP: Sanitize some sound-related variables on state load to prevent potential memory corruption.
- SMS: Sanitize more variables on state load.
- NES: Fixed a few instances of missing variable initialization on poweron.
- GB: Sanitize a few variables on state load.
- Automatically create any missing parent directories to the Mednafen base directory on startup.
- Create each Mednafen data directory(e.g. firmware, sav, snaps, etc.) at startup based on the current value of the filesys.path_* setting instead of based on its default value, unless the corresponding filesys.fname_* setting is not set to its default value, in which case the directory is not created.
- NES: Sanitize more sound emulation variables on state load.
- NES: Added missing VRC6 variables to save states.
- GBA: Backup save game memory files on game load
- SMS: Fixed a bug that could cause the emulated reset button state to get stuck as pressed if a hard reset occurred within about 20 frames after a soft reset.
- GBA: Added a few missing variables to save states.
- GB: Added a few missing variables to save states.
- PCE-Fast: Renamed encapsulating namespace from "PCE_Fast" to "MDFN_IEN_PCE_FAST", to match the convention of all other emulation modules.
- Made Emulated* MDFNGI objects constant, copied over to a dynamically-allocated MDFNGI assigned to MDFNGameInfo on game load.
- Dynamically-allocate QTRecord LZO work memory.
- Apple2: Dynamically allocate state helper floppy disk object.
- PCE-Fast: Fixed massive overallocation of memory for the VDC background tile cache.
- Optimized MDFN_FastArraySet() for non-ideal counts.
- Utilized MDFN_HIDE in more places.
- Removed incomplete YCbCr MDFN_Surface support unused since 0.9.x, and likely to remain unused.
- Added support for 16bpp graphics output to core Mednafen code and the majority of emulation modules(excluding "pce", "pcfx", "psx", "snes", "ss", and "vb"), and added setting "video.glformat" to allow for using this support with OpenGL.
- PSX: Initialize some missed state on reset/poweron.
- Completely rewrote the save state preview image resizing code, so that now it's only somewhat wrong, instead of mostly wrong as before.
- GB: Use fastcall on 32-bit x86, for a tiny performance boost.
- Use MDFN_RESTRICT macro instead of __restrict__.
- NGP: Use fastcall calling convention on 32-bit x86 to boost performance a little bit.
- Apple2: Disabled some expensive asserts when compiling without MDFN_ENABLE_DEV_BUILD defined.
- Birthed pernicious human date/time calculation functions to replace the usage of _gmtime64() and _localtime64() on Windows, for Windows 9x compatibility.
- Set icon using Win32 API functions on Windows instead of relying on SDL_SetWindowIcon(), and use alternate, smaller(and boxier!) window icons when running on Windows 9x so the poor beetle doesn't look splatted.
- Don't call SetConsoleOutputCP() on startup on Windows, as it messes up the cmd.exe console on Windows 7(at least) even when Mednafen has exited, and for Windows 9x compatibility.
- Pass a pointer to a dummy variable, instead of NULL, as the output thread identifier pointer argument to _beginthreadex(), for Windows 9x compatibility.
- Allow for the absence of GetConsoleWindow() on Windows, for Windows 9x compatibility.
- Automatically attempt to lock file offset 0xFFFFFFFF if the attempt to lock offset 0xFFFFFFFFFFFFFFFF fails with an invalid parameter error on Windows, for Windows 9x compatibility.
- Use SetFilePointer(), GetFileSize(), and LockFile() instead of SetFilePointerEx(), GetFileSizeEx(), and LockFileEx() on Windows, for Windows 9x compatibility.
- Dropped usage of and dependency on libsndfile, and added a direct dependency on libFLAC. The only CD image audio file formats/encodings other than raw supported now are: FLAC, Ogg Vorbis, Musepack, and uncompressed PCM in AIFF/AIFC, AU/SND, W64, and WAV.
- Require the first four bytes of the tentative Ogg Vorbis file to be "OggS" before calling ov_open_callbacks(), to prevent unnecessary excessive reads when trying to determine the type of the audio file, and to avoid treating a non-Vorbis file as Vorbis under certain conditions.
- Open the main settings file for both reading+writing on startup instead of just reading, to allow file locking to work over NFS, and as a quick check to make sure the file is writeable before it's too late upon exit.
- Made various changes to the Windows support code, to allow for compiling a non-Unicode Windows build.
- Implemented stream buffering in the FileStream class, now using read(), write(), etc. instead of fread(), fwrite(), etc.
Télécharger Mednafen v1.27.0 Unstable (32-bit)
Télécharger Mednafen v1.27.0 Unstable (64-bit)
Site Officiel de Mednafen
 
 SDLMAME v0.230 
Vendredi 02/04/21 à 15:48 par Firebrand
La v0.230 de MAME est disponible pour MacOS pour les processeurs Intel et ARM.
Télécharger SDLMAME v0.230 (Intel)
Télécharger SDLMAME v0.230 (M1)
Site Officiel de SDLMAME
 
 CaPriCe Forever v21.4 
Vendredi 02/04/21 à 15:43 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Voici la liste des nouveautés:
- Add Z80 instructions Trace;
- Add CDT converter to CSW and audio WAV;
- Improve loading of CDT tape files;
- Fix minor bugs.
Télécharger CaPriCe Forever v21.4 (32-bit)
Télécharger CaPriCe Forever v21.4 (64-bit)
Site Officiel de CaPriCe Forever
 
 GB Enhanced+ v1.5 
Vendredi 02/04/21 à 15:39 par Firebrand
Une nouvelle version de cet émulateur de console portables Nintendo a été publiée. Voici les changements apportés:
Windows binary attached below. It may cause a "this program has stopped working" error when exiting the Qt version. It's a known issue caused by something in Qt5, and only on Windows. Once a new GUI toolkit is used, this problem should be eliminated. The command-line version does not have any such problems.

Notables Changes:
- Improved NDS support. Still WIP, but a number of games are actually in a playable state (even a few 3D ones).
- Added full support for the Singer IZEK 1500, Jaguar JN-100, and Jaguar JN-2000 sewing machines.
- Added support for the Slot-2 device Magic Reader from Konami.
- Added support for the Virtureal Racing System.
- Added a Virtual Cursor option for the NDS core. Controls basic touchscreen input using only a keyboard or joystick.
Télécharger GB Enhanced+ v1.5
Site Officiel de GB Enhanced+
 
 ares v119 
Vendredi 02/04/21 à 15:30 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
I'm releasing ares v119 today, which includes very preliminary Sega 32X emulation support. Compatibility is currently at around 50% with the dynamic recompiler, probably closer to 75% with the cached interpreter, and since the system requirements were a bit too steep (on account of my Mega Drive core being cycle/dot-accurate), I downclocked the SH2s a bit until I can speed up the emulator more. You'll currently need about a Ryzen 5 2600 to hit 60fps reliably. With the underclock, my Ryzen 7 5800X hits 120fps, and without it, 85fps.
Although the compatibility for the new 32X core is a bit low, this is mostly due to pesky CPU bugs. The accuracy is quite high and I've emulated as much of the 32X and SH7604 peripheral functions as possible. I pass all 161 tests from the Mars Check Program. It should not take much more work to reach 98% compatibility in the future. Sega CD 32X emulation support is present, but is likely not functional, as I haven't tested it yet.
Other major features in this release include Sega SVP support for Virtua Racing, plus improved Nintendo 64, Mega Drive, and Mega CD emulation compatibility.
I'm going to start working on Sega Saturn emulation now, while Luke Usher works on Neo Geo emulation. No promises as to when or if these cores will become playable, I'm just giving you all a heads up since you'll see the skeletons for these systems in the source code now.

Changelog:
- Nintendo 64: improved Expansion Pak detection
- Nintendo 64: fixed swapped L and R buttons [simer]
- Nintendo 64: emulated the RST bit for gamepads
- ruby: added library detection support for the Linux and BSD targets
- lucia: gained support for game paks (custom file dialog only)
- Super Famicom: added support for Super Game Boy, Sufami Turbo, and BS Memory packs
- hiro: made SourceEdit optional for gtk2 and gtk3 targets (disabled for ares)
- Nintendo 64: emulated 2048-byte EEPROM identifier and transfer protocol
- Super Famicom: corrected ppu-performance widths table indexing to consider overscan
- Mega CD: fixed a bug in register $ff8003; allows Popful Mail to boot [TascoDLX]
- Mega Drive: fixed a bug with 256-width video modes
- Mega Drive: improved VDP DMA emulation which should fix many games
- Mega Drive: added SVP emulation
- Mega Drive: added 32X emulation
- Mega CD: fixed a bit-masking bug in register $ff8004; fixes Radical Rex [TascoDLX]
- Nintendo 64: fixed C implementation of RSP VMACU instruction
- Nintendo 64: use correct NTSC and PAL PIF ROM images based on the region
- Mega Drive: fixed reset logic, Z80 interrupt timing + prefix timing + bus control [TascoDLX]
- Mega CD: fixed word RAM access and CDC DMA word RAM transfers [TascoDLX]
- Nintendo 64: improved RSP VMOV emulation [Rasky]
- Nintendo 64: fixed RSP DMEM DMA alignment (&~7, not &~3) [Rasky]
- Nintendo 64: upgraded to the latest version of ParaLLEl-RDP
- nall: greatly expanded recompiler/amd64's supported intrinsics
- mia: substantial refactoring around a new virtual filesystem implementation from nall
Télécharger ares v119
Site Officiel de ares
 
 Mameinfo.dat v0.230 
Mercredi 31/03/21 à 15:15 par Firebrand
Ce fichier informatif pour MAME contient désormais les informations relatives à la v0.230:
- Updated to MAME 0.230 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (31st Mar).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.230
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.230 
Mercredi 31/03/21 à 15:13 par Firebrand
Ce build de MAME utilisé dans les compétitions de high scores a été mis à jour vers la v0.230.
Télécharger WolfMAME v0.230
Site Officiel de WolfMAME
 
 MESS et MESSUI v0.230 (64-bit) 
Mercredi 31/03/21 à 15:12 par Firebrand
Ce build de MAME dépourvu des machines d'arcade a lui aussi été mis à jour. Voici les améliorations spécifiques (valables également pour MAMEUI):
- Lua initialisation errors are treated as warnings rather than fatal
- NES: do not crash if unknown UNIF PCB found.
- NewUI: do not crash if a cartridge that supports an extra slot gets removed
- MESSUI, MAMEUI: you can right-click on a game and choose "Delete game settings" to remove a game's INI,CFG,STA and NVRAM files.
Télécharger MESS v0.230 (64-bit)
Télécharger MESSUI v0.230 (64-bit)
Site Officiel de MESS
 
 HBMAME et HBMAMEUI v0.230 (64-bit) 
Mercredi 31/03/21 à 15:07 par Firebrand
Une nouvelle version de ces builds de MAME spécialisés dans les HackROMs et les homebrews a été publiée. Voici les nouveaux jeux supportés:
New Games
- [100doors] 100 doors
- [alienresp] Alien Rescue (non-working prototype)
- [bacman] Bac-Man
- [conquest] Conquest (prototype)
- [dkongtj] Donkey Kong Twisted Jungle v1.05
- [truxton2nv] Truxton 2 (New Version)
- [umk3uc20200703] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-07-03)
- [umk3uc20201125] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-11-25)
- [umk3uc20201201] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-12-01)
- [umk3uc20201204] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-12-04)
- [umk3uc20201226] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-12-26)
- [umk3uc20210212] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2021-02-12)
- [umk3uc20210228] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2021-02-28)
- [umk3uc20210304] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2021-03-04)
Télécharger HBMAME v0.230 (64-bit)
Télécharger HBMAMEUI v0.230 (64-bit)
Site Officiel de HBMAME
 
 ARCADE v0.230 (64-bit) 
Mercredi 31/03/21 à 15:03 par Firebrand
Cebuild de MAME a également été mis à jour vers la v0.230. Les changements spécifiques (s'il y en a) ne sont pas encore connus.
Télécharger ARCADE v0.230 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.230 
Mercredi 31/03/21 à 15:01 par Firebrand
Le grand classique MAMEUI a été mis à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.230
Site Officiel de MAMEUI64
 
 MAME v0.230 (64-bit) 
Mercredi 31/03/21 à 14:59 par Firebrand
La mise à jour mensuelle de MAME est arrivée. Voici les changements apportés:
Fasten your seatbelts and get ready for MAME 0.230! There are big changes this month, but before we get to that, let’s highlight some of the more routine additions. Several TV games featuring adaptations of popular Hasbro board games are now supported, as well as a couple of VTech systems featuring Dora the Explorer. Several electronic toys and handheld LED game from Mattel and Invicta have been emulated this month. There’s a big update for the Apple II software lists this month, with clean cracks of lots of educational software from MECC.
If you’ve been following along with development, you’re no doubt excited about the new Yamaha OPM/OPN (YM2151, YM2203, YM2608, YM2610, YM2610B, YM2612, and YM3438) sound emulation core. This addresses numerous subtle and not-so-subtle issues, particularly in Sega and Data East games. Windy Fairy and Jennifer Taylor have continued to improve MAME’s support for Konami rhythm games, making beatmania IIDX, Beatmania III, Keyboardmania and ParaParaParadise games playable. Thanks to Happy, a couple more graphics issues with the Hyper Neo Geo 64 have been fixed.
There’s been a lot of work on the Apple IIgs and 68k Mac drivers this month. As well as the flood of machines promoted to working, Apple 3.5" floppy support has been revolutionised, and improvements to ADB GLU microcontroller simulation make the IIgs control panel usable. On the console side, save EEPROM support has been fixed for several Mega Drive games.

MAME Testers Bugs Fixed
- 05191: [Save/Restore] (megadriv.cpp) megadriv [evander,wboymw]: EEPROM data is not saved. (Ryan Holtz)
- 05580: [DIP/Input] (royalmah.cpp) cafetime: DIP switch settings are incorrect. (kamilz)
- 05785: [DIP/Input] (cabal.cpp) cabal and clones (except cabalbl): Coins don’t work when Demo Sound DIP switch is off. (AJR)
- 05800: [Sound] (megadriv.cpp) genesis / megadriv / megadrij [microm96] [microm96a] [micromm]: Incorrect horn sound. (Aaron Giles)
- 05875: [Misc.] (magictg.cpp) magictg: AddressSanitizer: Buffer overrun in ZR36120 emulation. (Robbbert)
- 06166: [Sound] (megadriv.cpp) megadriv [batman]: Bad emulated sound effects when hitting enemies. (Aaron Giles)
- 06740: [Sound] (dec0.cpp) slyspy, bouldash: Sound randomly speeds up and eventually stops working. (Aaron Giles)
- 06789: [Graphics] (namconb1.cpp) vshoot: Black screen after winning first match. (O. Galibert)
- 06930: [Sound] (dec0.cpp) robocop, robocopu, robocopw: The sound effect of the van’s back door cuts off suddenly. (Aaron Giles)
- 07023: [Misc.] (megadriv.cpp) megadriv [fatfury, fatfuryu]: Description is incomplete. (ArcadeShadow)
- 07052: [Gameplay] (mac128.cpp) macplus [bdrkcast]: Mac Plus interrupt timing is incorrect. (Lord Nightmare)
- 07161: [Sound] (dec0.cpp) baddudes: Missing sound in stage 3 boss transformation. (Aaron Giles)
- 07193: [Documentation] (megadriv.cpp) megadriv [jellyboy]: Release year is incomplete. (ArcadeShadow)
- 07303: [Media Support] (coco3.cpp) coco3 [tharogad]: The Castle of Tharogad game cartridge does not run. (AJR)
- 07389: [Sound] (williams.cpp) inferno: DAC sound is incorrect. (Ivan Vangelista)
- 07767: [Documentation] (megadriv.cpp) [megadriv] tecmowc, tecmow92: These are regional variants of the same game. (ArcadeShadow)
- 07831: [Sound] (gaelco3d.cpp) surfplnt, surfplnt40, speedup: Sound has repeating distortion/crackling. (Ivan Vangelista)
- 07849: [DIP/Input] (taitosj.cpp) sfposeid: Identified bonus life and infinite lives DIP switch settings. (jkburks)
- 07856: [Core] (ksys573.cpp) ddr2mla, ddrbocd, Analog DDR games: Songs run at half frame rate. (Windy Fairy)
- 07885: [Media Support] (xerox820.cpp) x820: Can no longer boot CP/M from floppy disk. [O. Galibert]
- 07886: [Media Support] (plus4.cpp) c16: Cartridges are ignored, system boots to BASIC. (Ivan Vangelista)
- 07887: [Crash/Freeze] (divebomb.cpp) divebomb: [debug] K051316 ROM region is not a power-of-two size. (Ivan Vangelista)
- 07889: [Crash/Freeze] (ti99_4p.cpp) ti99_4p, ti99_4ev: [debug] Assertion fails as VRAM size is unset on start. (Ivan Vangelista)
- 07898: [Interface] (gaelco3d.cpp) speedup: Speed Up is missing a shifter overlay. (Ivan Vangelista)
- 07904: [Documentation] (monkey_king_3b.cpp) rs70_648: Manufacturer is not set. (AntoPISA)
- 07909: [Sound] (tecmo16.cpp) ginkun: Level Select, Minigame Select and Credits music doesn’t play. (David Haywood)
- 07916: [Crash/Freeze] (playch10.cpp) pc_pinbt: Exception when using single screen BIOS. (Ivan Vangelista)

New working machines
- Andrew Holme Mark 1 FORTH Computer [AJR]
- Electronic Master Mind (Invicta) [hap, Sean Riddle]
- Football 2 (Mattel) [hap, Sean Riddle]
- Invicta Super-Sonic Electronic Master Mind [hap, Sean Riddle]
- Kmart Dunk 'n Sunk [hap, Sean Riddle]
- M.E.M. Belgium Memoquiz [hap, Sean Riddle]
- Mattel Brain Baffler [hap, Sean Riddle]
- Mattel Horoscope Computer [hap, Sean Riddle]
- Mattel World Championship Football [hap, Sean Riddle, Kevin Horton, O. Galibert]
- MSI / Bandai Namco Namco Classics Vol.1 (3-in-1) (MSI Plug & Play) [Sean Riddle]
- NSI International / Mammoth Toys (Licensed by Hasbro) TV Board Games 3-in-1: Boggle, Connect 4, Roll Over [Sean Riddle, David Haywood]
- NSI International / Mammoth Toys (Licensed by Hasbro) TV Board Games 3-in-1: Silly 6 Pins, Hungry Hungry Hippos, Match 'em [Sean Riddle, David Haywood]
- NSI International / Mammoth Toys (Licensed by Hasbro) TV Board Games 3-in-1: Simon, Battleship, Checkers [Sean Riddle, David Haywood]
- NSI International / Mammoth Toys (Licensed by Hasbro) TV Board Games 6-in-1: Silly 6 Pins, Candy Land, Hungry Hungry Hippos, Match 'em, Mixin' Pics, Checkers [Sean Riddle, David Haywood]
- NSI International / Mammoth Toys (Licensed by Hasbro) TV Board Games 6-in-1: Simon, Battleship, Mouse Trap, Checkers, Link-a-Line, Roll Over [Sean Riddle, David Haywood]
- Selchow & Righter Reader's Digest Q&A - Computer Question & Answer Game [hap, Sean Riddle]
- Selchow & Righter Scrabble Sensor - Electronic Word Game [hap, Sean Riddle]
- Taikee / Oregon Scientific / V-Tac Technology Co Ltd. Teléfono interactivo de TV (Spain) [ClawGrip, Sean Riddle, David Haywood, ArcadeHacker]
- Tiger Electronics Sub Wars (LED version) [hap, Sean Riddle, Rik]
- Tri-1 (Fonas) [hap, Sean Riddle]
- VTech Dora the Explorer - Dora TV Adventure Globe [Sean Riddle, David Haywood]
- VTech Dora the Explorer - Dora TV Explorer Phone / Boots's Special Day [Sean Riddle, David Haywood, Kamaal Brown]

New working clones
- beatmania IIDX 3rd style (GC992 JAB) [Jennifer Taylor]
- beatmania IIDX 7th style (GCB44 JAB) [Jennifer Taylor]
- beatmania IIDX Substream (983-AA JAA) [Jennifer Taylor]
- Big 50 (JPM) (IMPACT) (BF12 L12) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 1) [James Wallace]
- Camelot (JPM) (IMPACT) (CA8 C10) [James Wallace]
- Casino Crazy (JPM) (IMPACT) (CC07C L12) (set 1) [James Wallace]
- Cuore 1 (Italian, set 6) [f205v]
- Cuore 1 (Italian, set 7) [f205v]
- Genius 6 (V133F) [Arzeno Fabrice]
- Give Us A Break (JPM) (IMPACT) (GB 5 C 8) (set 1) [James Wallace]
- Go For Gold (JPM) (IMPACT) (set 1) [James Wallace]
- Happy Hour (JPM) (IMPACT) (HH2 C5) (set 1) [James Wallace]
- Keyboardheaven (Korea) [Jennifer Taylor, Windy Fairy]
- Magic 10 Nevada (bootleg of Pool 10) [f205v]
- Maze (Trog bootleg) [Jorge Silva]
- Mega Man: The Power Battle (CPS2, USA 950925, SAMPLE Version) [bdlou]
- Meijinsen (set 2) [AeroCityMayor, The Dumping Union]
- Oedo Fight (Japan, Bloodless version) [ekorz]
- Player's Edge Plus (PP0419) Standard Draw Poker (Old Chicago Casino) [Brian Troha]
- Player's Edge Plus (PP0419) Standard Draw Poker (set 1) [Brian Troha]
- Rabbit (Asia 1-28?) [twistedsymphony, The Dumping Union]
- Raiders5 (Japan, set 2, bootleg?) [Paul Wood]
- Saitek / Tandy Corporation Chess Champion 2150 [hap, Berger]
- Surf Planet (Version 3.0) [jordigahan]
- Task Force Harrier (Lettering bootleg) [hammy, EMG]
- US AAF Mustang (Lettering bootleg) [hammy, Doctor Pinball]

Machines promoted to working
- Apple Computer Macintosh 128k [R. Belmont, O. Galibert]
- Apple Computer Macintosh Classic [R. Belmont, O. Galibert]
- Apple Computer Macintosh Classic II [R. Belmont, O. Galibert]
- Apple Computer Macintosh II [R. Belmont, O. Galibert]
- Apple Computer Macintosh II (FDHD) [R. Belmont, O. Galibert]
- Apple Computer Macintosh IIci [R. Belmont, O. Galibert]
- Apple Computer Macintosh IIsi [R. Belmont, O. Galibert]
- Apple Computer Macintosh IIvx [R. Belmont, O. Galibert]
- Apple Computer Macintosh LC III [R. Belmont, O. Galibert]
- Apple Computer Macintosh Plus [R. Belmont, O. Galibert, Patrick Mackinlay]
- Apple Computer Macintosh SE [R. Belmont, O. Galibert]
- Apple Computer Macintosh SE (FDHD) [R. Belmont, O. Galibert]
- beatmania IIDX 2nd style (GC985 JAA) [Jennifer Taylor]
- beatmania IIDX 3rd style (GC992 JAC) [Jennifer Taylor]
- beatmania IIDX 5th style (GCA17 JAA) [Jennifer Taylor]
- beatmania IIDX Substream (983 JAA) [Jennifer Taylor]
- Beatmania III [Windy Fairy]
- Beatmania III Append 7th Mix [Windy Fairy]
- Beatmania III The Final [Windy Fairy]
- Keyboardmania [Windy Fairy]
- Keyboardmania 2nd Mix [Windy Fairy]
- Keyboardmania 3rd Mix [Windy Fairy]
- ParaParaDancing [Windy Fairy]
- ParaParaParadise [Windy Fairy]
- ParaParaParadise v1.1 [Windy Fairy]
- Untouchable (JPM) (IMPACT) (UN3B LO6) [David Haywood, James Wallace]

Clones promoted to working
- Apple Computer Macintosh 512k [R. Belmont, O. Galibert]
- Apple Computer Macintosh 512ke [R. Belmont, O. Galibert]
- Apple Computer Macintosh II (w/o 68851 MMU) [R. Belmont, O. Galibert]
- Apple Computer Macintosh IIcx [R. Belmont, O. Galibert]
- Apple Computer Macintosh IIvi [R. Belmont, O. Galibert]
- Apple Computer Macintosh IIx [R. Belmont, O. Galibert]
- Apple Computer Macintosh SE/30 [R. Belmont, O. Galibert]
- beatmania IIDX 3rd style (GC992 JAA) [Jennifer Taylor]
- Big 50 (JPM) (IMPACT) (BF L8) [James Wallace]
- Big 50 (JPM) (IMPACT) (BF12 AH12) [James Wallace]
- Big 50 (JPM) (IMPACT) (BF12 L12, Whitbread) [James Wallace]
- Big 50 (JPM) (IMPACT) (BF12P F12, Protocol) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 10) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 2) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 3) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 4) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 5) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 6) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 7) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 8) [James Wallace]
- Big Bucks (JPM) (IMPACT) (set 9) [James Wallace]
- bootleg (Unitron) Mac 512 [R. Belmont, O. Galibert]
- bootleg (Unitron) Unitron 1024 [R. Belmont, O. Galibert]
- Camelot (JPM) (IMPACT) (CA6 C8) [James Wallace]
- Camelot (JPM) (IMPACT) (CA8 AC10) [James Wallace]
- Camelot (JPM) (IMPACT) (CA8 C10, Whitbread) [James Wallace]
- Camelot (JPM) (IMPACT) (CA8P C10, Protocol) [James Wallace]
- Casino Crazy (JPM) (IMPACT) (CC02C L08) (set 14) [James Wallace]
- Casino Crazy (JPM) (IMPACT) (CC07C L12) (set 2) [James Wallace]
- Casino Crazy (JPM) (IMPACT) (CC11C L16) (set 4) [James Wallace]
- Casino Crazy (JPM) (IMPACT) (CC12C L17) (set 12) [James Wallace]
- Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 6) [James Wallace]
- Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 7) [James Wallace]
- Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 9) [James Wallace]
- Give Us A Break (JPM) (IMPACT) (GB 5 C 8) (set 3, Whitbread) [James Wallace]
- Give Us A Break (JPM) (IMPACT) (GB 5P C 8) (set 2, Protocol) [James Wallace]
- Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 4) [James Wallace]
- Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 6) [James Wallace]
- Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 7, Whitbread) [James Wallace]
- Give Us A Break (JPM) (IMPACT) (GB 6P C 9) (set 5, Protocol) [James Wallace]
- Go For Gold (JPM) (IMPACT) (set 2, Protocol) [James Wallace]
- Go For Gold (JPM) (IMPACT) (set 3) [James Wallace]
- Go For Gold (JPM) (IMPACT) (set 4, Whitbread) [James Wallace]
- Happy Hour (JPM) (IMPACT) (HH2 C5) (set 2) [James Wallace]
- Happy Hour (JPM) (IMPACT) (HH2 C5) (set 3) [James Wallace]
- ParaParaParadise 1st Mix Plus [Windy Fairy]
- Untouchable (JPM) (IMPACT) (UN3BI LO6) [David Haywood, James Wallace]

New machines marked as NOT_WORKING
- Akai Electric MPC60 MIDI Production Center [DBWBP]
- Basic Fun Ms. Pac-Man (mini arcade) [Sean Riddle]
- Basic Fun Pac-Man (mini arcade) [Sean Riddle]
- Bee-Zerk [Bad A Billy, Smitdogg, The Dumping Union]
- Corsario (Cirsa slot machine) [jordigahan, ClawGrip]
- LeapFrog Turbo Twist Fact Blaster (US) [Sean Riddle, David Haywood]
- LeapFrog Turbo Twist Spelling (US) [Sean Riddle, David Haywood]
- LeapFrog Turbo Twist Vocabulator (US) [Sean Riddle, David Haywood]
- Marbella Vice (100Hz display) [Arcade Player, Recreativas.org]
- Mini Money [jordigahan, ClawGrip]
- Mushiking The King Of Beetles 2006 First (Japan) [Darksoft, rtw]
- Super Mario All-Stars (Nintendo Super System) [Mike Ortizz]
- Tierras Salvajes (100Hz display) [Arcade Planet, Recreativas.org]
- unknown VLC multigame [Bad A Billy, Smitdogg, The Dumping Union]

New clones marked as NOT_WORKING
- A.G. Soccer Ball (R18u, 2.1 sound) [PinMAME]
- Bad Cats (LG-4) [PinMAME]
- Cyber Troopers Virtual-On - Twin (Export) [twistedsymphony]
- The Flintstones (LA-5) [PinMAME]
- Lucky Draw (pinball, set 2) [PinMAME]
- Mazan: Flash of the Blade (Japan, MAZ1 Ver.A) [Darksoft, MetalliC, rtw]
- No Fear: Dangerous Sports (0.8X) [PinMAME]
- Scorpion (Dec 24, 1993) [jordigahan, ClawGrip]
- Theatre Of Magic (1.2A) [PinMAME]
- Thunder Dragon (bootleg, set 2) [hammy, EMG]
- Virtua Striker 2 '99.1 (Step 1.5, Export, USA, Revision B) [Brian Troha, The Dumping Union]
- Virtua Striker 2 '99.1 (Step 1.5, Japan, Revision B) [Brian Troha, The Dumping Union]

New working software list additions
- apple2_flop_clcracked: Life Story Frog (cleanly cracked), MECC-A103 Smoking: It's Up To You (cleanly cracked), MECC-A104 Payroll System: A Business Simulation (cleanly cracked), MECC-A106 Word Herd: Sound-Alikes (Version 1.0) (cleanly cracked), MECC-A107 Ducks (Version 1.1) (cleanly cracked), MECC-A109 Circus Math (Version 1.0) (cleanly cracked), MECC-A110 Exploring Sorting Routines (Version 1.1) (cleanly cracked), MECC-A111 Pets, Ltd. (Version 1.0) (cleanly cracked), MECC-A112 Word Wizards (Version 1.0) (cleanly cracked), MECC-A112 Word Wizards (Version 1.2) (cleanly cracked), MECC-A112 Word Wizards (Version 1.3) (cleanly cracked), MECC-A114 Writing an Opinion Paper (Version 1.0) (cleanly cracked), MECC-A115 Right of Way (Version 1.1) (cleanly cracked), MECC-A116 Puzzles and Posters (Version 1.1) (cleanly cracked), MECC-A116 Puzzles and Posters (Version 1.3) (cleanly cracked), MECC-A116 Puzzles and Posters (Version 1.6) (cleanly cracked), MECC-A119 Master Spell (Version 1.0) (cleanly cracked), MECC-A119 Master Spell (Version 1.3) (cleanly cracked), MECC-A120 Word Herd: Look-Alikes (Version 1.0) (cleanly cracked), MECC-A121 Jeux Mathematiques Classiques (Version 1.0) (cleanly cracked), MECC-A123 Prime Numbers (Version 1.0) (cleanly cracked), MECC-A124 Estimation (Version 1.0) (cleanly cracked), MECC-A125 Addition Logician (Version 1.0) (cleanly cracked), MECC-A126 Study Guide (Version 1.5) (cleanly cracked), MECC-A127 Salt and You (Version 1.0) (cleanly cracked), MECC-A128 Discovery Lab (Version 1.0) (cleanly cracked), MECC-A129 Data Handler (Version 1.0) (cleanly cracked), MECC-A130 MECC Keyboarding Primer (Version 1.0) (cleanly cracked), MECC-A131 MECC Keyboarding Master: Games and Drills (Version 1.1) (cleanly cracked), MECC-A132 MECC Writer (Version 1.1) (cleanly cracked), MECC-A132 MECC Writer (Version 1.2) (cleanly cracked), MECC-A133 MECC Writer (Version 1.2) (cleanly cracked), MECC-A134 MECC Speller (Version 1.0) (cleanly cracked), MECC-A135 MECC Editor (Version 1.0) (cleanly cracked), MECC-A136 MECC Graphing Primer (Version 1.0) (cleanly cracked), MECC-A137 MECC Graph (Version 1.1) (cleanly cracked), MECC-A159 Sound Tracks (Version 1.0) (cleanly cracked), MECC-A160 The Market Place (Version 1.0) (cleanly cracked), MECC-A161 Jenny's Journeys (Version 1.0) (cleanly cracked), MECC-A162 Path Tactics (Version 1.0) (cleanly cracked), MECC-A163 MECC Dataquest: The Fifty States (Version 1.0) (cleanly cracked), MECC-A164 Fun from A to Z (Version 1.0) (cleanly cracked), MECC-A165 Counting Critters (Version 1.0) (cleanly cracked), MECC-A166 Arithmetic Critters (Version 1.0) (cleanly cracked), MECC-A167 Quickflash (Version 1.0) (cleanly cracked), MECC-A168 Clock Works (Version 1.0) (cleanly cracked), MECC-A169 Speedway Math (Version 1.0) (cleanly cracked), MECC-A170 Number Munchers (Version 1.0) (cleanly cracked), MECC-A170 Number Munchers (Version 1.3) (cleanly cracked), MECC-A171 Show Time (Version 1.0) (cleanly cracked), MECC-A171 Show Time (Version 1.1) (cleanly cracked), MECC-A172 MECC Dataquest Composer (Version 1.0) (cleanly cracked), MECC-A175 Phonics Prime Time: Initial Consonants (Version 1.0) (cleanly cracked), MECC-A176 Phonics Prime Time: Final Consonants (Version 1.0) (cleanly cracked), MECC-A177 Phonics Prime Time: Vowels I (Version 1.0) (cleanly cracked), MECC-A178 Phonics Prime Time: Vowels II (Version 1.0) (cleanly cracked), MECC-A179 Phonics Prime Time: Blends and Digraphs (Version 1.0) (cleanly cracked), MECC-A180 Words at Work: Contraction Action (Version 1.0) (cleanly cracked), MECC-A181 Words at Work: Prefix Power (Version 1.0) (cleanly cracked), MECC-A182 Words at Work: Suffix Sense (Version 1.0) (cleanly cracked), MECC-A183 Words at Work: Compound It (Version 1.0) (cleanly cracked), MECC-A185 Those Amazing Reading Machines (Version 1.0) (cleanly cracked), MECC-A186 Those Amazing Reading Machines II (Version 1.0) (cleanly cracked), MECC-A187 Those Amazing Reading Machines III (Version 1.0) (cleanly cracked), MECC-A188 Those Amazing Reading Machines IV (Version 1.0) (cleanly cracked), MECC-A191 Odell Lake (Version 1.0) (cleanly cracked), MECC-A191 Odell Lake (Version 1.2) (cleanly cracked), MECC-A192 Coordinate Math (Version 1.0) (cleanly cracked), MECC-A192 Coordinate Math (Version 1.1) (cleanly cracked), MECC-A193 Equation Math (Version 1.0) (cleanly cracked), MECC-A193 Equation Math (Version 1.1) (cleanly cracked), MECC-A195 Money Works (Version 1.0) (cleanly cracked), MECC-A195 Money Works (Version 1.1) (cleanly cracked), MECC-A196 Fraction Munchers (Version 1.0) (cleanly cracked), MECC-A198 To Preserve, Protect and Defend (Version 1.1) (cleanly cracked), MECC-A199 Zoyon Patrol (Version 1.0) (cleanly cracked), MECC-A201 Conquering Whole Numbers (Version 1.0) (cleanly cracked), MECC-A201 Conquering Whole Numbers (Version 1.1) (cleanly cracked), MECC-A202 Fraction Concepts, Inc. (Version 1.0) (cleanly cracked), MECC-A202 Fraction Concepts, Inc. (Version 1.2) (cleanly cracked), MECC-A203 Fraction Practice Unlimited (Version 1.0) (cleanly cracked), MECC-A203 Fraction Practice Unlimited (Version 1.1) (cleanly cracked), MECC-A204 Conquering Fractions (Addition, Subtraction) (Version 1.0) (cleanly cracked), MECC-A204 Conquering Fractions (Addition, Subtraction) (Version 1.1) (cleanly cracked), MECC-A205 Conquering Fractions (Multiplication, Division) (Version 1.0) (cleanly cracked), MECC-A205 Conquering Fractions (Multiplication, Division) (Version 1.1) (cleanly cracked), MECC-A206 Decimal Concepts (Version 1.0) (cleanly cracked), MECC-A207 Conquering Decimals (Addition, Subtraction) (Version 1.0) (cleanly cracked), MECC-A208 Conquering Decimals (Multiplication, Division) (Version 1.0) (cleanly cracked), MECC-A208 Conquering Decimals (Multiplication, Division) (Version 1.1) (cleanly cracked), MECC-A209 Conquering Ratios and Proportions (Version 1.0) (cleanly cracked), MECC-A210 Conquering Percents (Version 1.0) (cleanly cracked), MECC-A210 Conquering Percents (Version 1.1) (cleanly cracked), MECC-A211 Mystery Objects (Version 1.0) (cleanly cracked), MECC-A212 Mystery Matter (Version 1.0) (cleanly cracked), MECC-A213 Miner's Cave (Version 1.0) (cleanly cracked), MECC-A214 Wood Car Rally (Version 1.0) (cleanly cracked), MECC-A214 Wood Car Rally (Version 1.1) (cleanly cracked), MECC-A215 Lunar Greenhouse (Version 1.0) (cleanly cracked), MECC-A216 Backyard Birds (Version 1.0) (cleanly cracked), MECC-A217 Weeds to Trees (Version 1.0) (cleanly cracked), MECC-A218 Invisible Bugs (Version 1.0) (cleanly cracked), MECC-A219 Five-Star Forecast (Version 1.0) (cleanly cracked), MECC-A220 Fossil Hunter (Version 1.0) (cleanly cracked), MECC-A221 Murphy's Minerals (Version 1.0) (cleanly cracked), MECC-A222 Sun and Seasons (Version 1.0) (cleanly cracked), MECC-A224 Instant Survey (Version 1.0) (cleanly cracked), MECC-A225 Time Navigator Leaps Back (Version 1.0) (cleanly cracked), MECC-A227 Patterns (Version 1.0) (cleanly cracked), MECC-A227 Patterns (Version 1.2) (cleanly cracked), MECC-A228 MECC Outliner (Version 1.0) (cleanly cracked), MECC-A229 Exploring Gas Laws (Version 1.0) (cleanly cracked), MECC-A230 Spelling Workout (Version 1.0) (cleanly cracked), MECC-A230 Spelling Workout (Version 1.1) (cleanly cracked), MECC-A230B Spelling List Editor (Version 1.0) (cleanly cracked), MECC-A230B Spelling List Editor (Version 1.1) (cleanly cracked), MECC-A230B Spelling List Editor (Version 1.2) (cleanly cracked), MECC-A230B Spelling List Editor (Version 1.3) (cleanly cracked), MECC-A230B Spelling List Editor (Version 1.4) (cleanly cracked), MECC-A231 Spellevator (Version 1.0) (cleanly cracked), MECC-A231 Spellevator (Version 1.2) (cleanly cracked), MECC-A231 Spellevator (Version 1.3) (cleanly cracked), MECC-A232 Spelling Press (Version 1.0) (cleanly cracked), MECC-A240 Computer Inspector (Version 1.0) (cleanly cracked), MECC-A241 LabelMaker (Version 1.0) (cleanly cracked), MECC-A242 Teach Option Organizer (Version 1.2) (cleanly cracked), MECC-A244 MECC Dataquest: The Middle East and North Africa (Version 1.0) (cleanly cracked), MECC-A245 Instant Survey (Version 1.0) (cleanly cracked), MECC-A246 Measure Works (Version 1.0) (cleanly cracked), MECC-A247 Time Navigator (Version 1.0) (cleanly cracked), MECC-A248 CommuniKeys (Version 1.1) (cleanly cracked), MECC-A250 MECC Dataquest: North American Mammals (Version 1.0) (cleanly cracked), MECC-A250 MECC Dataquest: North American Mammals (Version 1.1) (cleanly cracked), MECC-A251 Chemistry: The Periodic Table (Version 1.1) (cleanly cracked), MECC-A254 MECC Dataquest: Asia and Oceania (Version 1.0) (cleanly cracked), MECC-A255 Picture Chompers (Version 1.0) (cleanly cracked), MECC-A256 Bluegrass Bluff (Version 1.0) (cleanly cracked), MECC-A257 Problem Solving with Nim (Version 1.0) (cleanly cracked), MECC-A258 Estimation: Quick Solve I (Version 1.0) (cleanly cracked), MECC-A259 Estimation: Quick Solve II (Version 1.0) (cleanly cracked), MECC-A260 Conquering Math Worksheet Generator (Version 1.0) (cleanly cracked), MECC-A262 Probability Lab (Version 1.0) (cleanly cracked), MECC-A263 Exploring Sequences and Series (Version 1.0) (cleanly cracked), MECC-A271 Grammar Toy Shop (Version 1.0) (cleanly cracked), MECC-A272 Grammar Monsters (Version 1.0) (cleanly cracked), MECC-A273 Grammar Gazette (Version 1.0) (cleanly cracked), MECC-A278 The Living Cell (Version 1.0) (cleanly cracked), MECC-A279 Lewis and Clark Stayed Home (Version 1.0) (cleanly cracked), MECC-A280 Chemistry: Balancing Equations (Version 1.0) (cleanly cracked), MECC-A281 Paper Plane Pilot (Version 1.0) (cleanly cracked), MECC-A282 Cleanwater Detectives (Version 1.0) (cleanly cracked), MECC-A283 Woolly Bounce (Version 1.0) (cleanly cracked), MECC-A284 Cavity Busters (Version 1.0) (cleanly cracked), MECC-A290 Space Station Freedom (Version 1.0) (cleanly cracked), MECC-A291 Vacation Nation Travel (Version 1.0) (cleanly cracked), MECC-A292 Littletown Zoo (Version 1.0) (cleanly cracked), MECC-A295 Estimation Strategies (Version 1.0) (cleanly cracked), MECC-A296 Estimation Activities (Version 1.0) (cleanly cracked), MECC-A302 Fish School (Version 1.0) (cleanly cracked), MECC-A303 Moving Museum (Version 1.0) (cleanly cracked), MECC-A304 Eerieville Library (Version 1.0) (cleanly cracked), MECC-A306 Grammar Gobble (Version 1.0) (cleanly cracked), MECC-A307 Grammar Madness (Version 1.0) (cleanly cracked), MECC-A309 Woolly's Garden (Version 1.0) (cleanly cracked), MECC-A310 Wonderland Puzzles (Version 1.0) (cleanly cracked), MECC-A311 Picture A Story (Version 1.0) (cleanly cracked), MECC-A317 Take A Chance! (Version 1.0) (cleanly cracked), MECC-A330 Nutrition Nabber (Version 1.0) (cleanly cracked), MECC-A333 Pizza to Go (Version 1.0) (cleanly cracked), MECC-A334 Electrifying Adventures (Version 1.0) (cleanly cracked), MECC-A336 Amazing Arithmetricks (Version 1.0) (cleanly cracked), MECC-A337 Treasures for Sale (Version 1.0) (cleanly cracked), MECC-A340 CryptoQuest (Version 1.0) (cleanly cracked), MECC-A343 Science Giants (Version 1.0) (cleanly cracked), MECC-A351 Get Well, Woolly! (Version 1.0) (cleanly cracked), MECC-A401 Energy House (Version 1.0) (cleanly cracked), MECC-A402 Elementary Genetics (Version 1.1) (cleanly cracked), MECC-A403 Logic Gates (Version 1.0) (cleanly cracked), MECC-A405 Sports Stats (Version 1.0) (cleanly cracked), MECC-A406 Create-A-Base (Version 1.0) (cleanly cracked), MECC-A407 Book Worm (Version 1.0) (cleanly cracked), MECC-A712 Music Theory: Music Fundamentals (Version 1.0) (cleanly cracked), MECC-A719 Elementary Volume 5: Language Arts: Prefixes (Version 1.5) (cleanly cracked), MECC-A719 Elementary Volume 5: Language Arts: Prefixes (Version 1.7) (cleanly cracked), MECC-A721 Business Volume 3: Accounting (Version 1.8) (cleanly cracked), MECC-A726 Spelling Volume 1: Primary (Version 2.0) (cleanly cracked) [4am, Firehawke]
- ekara_japan_s: Hello Kitty Special (Japan) (SC0001-KTY) [TeamEurope]
- ekara_japan_sp: SP-05 Super Cartridge - TV POP Junior with Chibi Marukochan & Anpanman (Japan) [TeamEurope]
- fmtowns_cd:
Alice no Yakata 3 (1995-05-16), Battle, Ehon Writer V1.1 L10, Never Land, Oto to E no Deru Eigo Jisho No. 2 - English in Dream, Populous II - Trials of the Olympian Gods - Expert, Running Girls - Hashiri Onna II + Rance 4.1 / 4.2 Hint Disk, Soreike! Anpanman - Tanoshii Eigo Asobi, Toshiyuki Yoshino - Lullaby of BirdLand, True Heart (alt), Viper GTS [redump.org]
Half Moon ni Kawaru made - Ramiya Ryou no Nijiiro Tamatebako [redump.org, wiggy2k]
- fmtowns_flop_orig:
CD+Graphics Player V1.1L10, Nihongo MS-DOS V6.2 L10 (Kihon Kinou), Ponyon [cyo.the.vile]
AIV - A Ressha de Ikou 4 - Map Construction + Power-Up Kit, Legends of Valour - Gouyuu no Densetsu - Demonstration [wiggy2k]
- ibm5170: Museum Madness Top Gun: Danger Zone [The Good Old Days]
- sgi_mips:
Hot Mix Volume 12 (alternate) [nixzone.nl, Davide Cavalca]
IRIX 6.5.20, IRIX 6.5.24, IRIX 6.5.25 [pixelbart.net, Davide Cavalca]
- sorcerer_cass: Cosmic Fighter (ported from TRS-80) [exidyboy]

Software list items promoted to working
- apple2_flop_clcracked: MECC-A157 Oregon Trail (Version 1.1) (cleanly cracked) [4am, Firehawke]
- fmtowns_cd:
Nobunaga no Yabou - Sengoku Gun'yuuden [cherokee]
Windows 3.1 L11 [cyo.the.vile]

New NOT_WORKING software list additions
- ekara_japan_gk: GK-2 - Disney Princess: Princess Debut (Japan), GK-3 - Disney Tinkerbell to Tinkle Star Uranai (Japan) [TeamEurope]
- fmtowns_cd: Scavenger 4 (HME-217B) [redump.org]
- fmtowns_flop_orig:
Nihongo MS-DOS V5.0 L10 (Kihon Kinou) [cyo.the.vile]
Mah-Saiko-Jong [wiggy2k]
- leapfrog_didj_cart: Super Chicks (USA) [TeamEurope]
- leapfrog_zippity_cart: Disney Princess - Magical Movement & Learning (500-13590-A) (UK), The World of Cars - Driven to Learn (500-13589-B) (UK) [TeamEurope]
- pockchalw: Shinkenzemi Chuugaku Kouza - Chuu 1 Eigo (S11), Shinkenzemi Chuugaku Kouza - Chuu 2 Eigo, Shinkenzemi Chuugaku Kouza - Chuu 2 Eigo (N21), Shinkenzemi Chuugaku Kouza - Chuu 2 Eigo (N22), Shinkenzemi Chuugaku Kouza - Chuu 2 Eigo (N24), Shinkenzemi Chuugaku Kouza - Chuu 3 Eigo (N31), Shinkenzemi Chuugaku Kouza - Chuu 3 Eigo (N32), Shinkenzemi Chuugaku Kouza - Chuu 3 Eigo (N33), Shinkenzemi Chuugaku Kouza - Chuu 3 Eigo (N35), Shinkenzemi Chuugaku Kouza - Chuu 3 Eigo (N37), Shinkenzemi Chuugaku Kouza - Chuugaku Chiri (C), Shinkenzemi Chuugaku Kouza - Chuugaku Chiri (NC), Shinkenzemi Chuugaku Kouza - Chuugaku Chiri - Rekishi Pack (Chiri Soft - Rekishi Soft Kanzen Taiou Ban) (CR), Shinkenzemi Chuugaku Kouza - Chuugaku Rekishi (NR), Shinkenzemi Chuugaku Kouza - Chuugaku Rekishi (R), Shinkenzemi Chuugaku Kouza - Chuugaku Rika (1-bunya) (L1), Shinkenzemi Chuugaku Kouza - Chuugaku Rika (1-bunya) (L1) (*), Shinkenzemi Chuugaku Kouza - Chuugaku Rika (2-bunya) (L2), Shinkenzemi Chuugaku Kouza - Chuugaku Rika (2-bunya) (L2) (*), Shinkenzemi Chuugaku Kouza - Chuugaku Rika Pack (1-bunya - Soft 2-bunya Soft Kanzen Taiou Ban) (LP), Shinkenzemi Chuugaku Kouza - Koukou Juken (Ei - Sha - Ri) (0G1), Shinkenzemi Chuugaku Kouza - Koukou Juken (Ei - Sha - Ri) (1-G1), Shinkenzemi Chuugaku Kouza - Koukou Juken (Ei - Sha - Ri) (G-1), Shinkenzemi Chuugaku Kouza - Koukou Juken (Kuni - Suu) (G-2), Shinkenzemi Koukou Kouza - Daigaku Juken Series - Hinshutsu Eitango (T), Shinkenzemi Koukou Kouza - Daigaku Juken Series - Juuyou Eigo Koubun (B), Shinkenzemi Koukou Kouza - Hinshutsu Nihonshi Kouryaku (0D), Shinkenzemi Koukou Kouza - Hinshutsu Sekaishi Kouryaku (0W), Shinkenzemi Koukou Kouza - Hinshutsu Sekaishi Kouryaku (W), Shinkenzemi Koukou Kouza - Juuyou Kobun Kouryaku (A) (0BKD01) [skaman]
- sega_beena_cart: 1-nichi 10-pun de E ga Jouzu ni Kakeru Beena, Anpanman no Waku Waku Game Oekaki, Beena Town e Youkoso, Cooking Beena: O-Ryouri Dekichatta!, Disney Tanoshii O-Benkyou Series 1: Mic de Kantan ABC, Disney Tanoshii Oekaki: O-Mise-ya-san o Tsukutchaou!, Hello Kitty no Hiragana Katakana O-Namae Kaitemiyou!, Kouchuu Ouja Mushiking: Mori no Tami no Densetsu: Minna de Tanken! Kouchuu no Mori, Partner In TV! O-Uchi ni Wan-chan ga Yattekita, Point Gakushuu Tokei [TeamEurope]

Translations added or modified
- Portuguese (Brazil) [Chrystian Rafael Rubio de Melo]

Merged pull requests
- 7695: Added synchronous I/O for RS232 port and HP98046 module. [F.Ulivi]
- 7718: Added save state support for Namco System 21 family. [cam900]
- 7756: machine/tc009xlvc.cpp: Integrated Z80 CPU core in device, and fixed background drawing (visible in gemcrush). [cam900]
- 7763: machine/fdc37c665gt.cpp: Reimplemented with added floppy and parallel port support. [Windy Fairy]
- 7789: hng64.cpp: Implemented priority Z sort mode for sprites. [Happy]
- 7792: hash/sgi_mips.xml: Added three entries, and missing discs for various entries. [nixzone.nl, pixelbart.net, Davide Cavalca]
- 7800: sound/setapcm.cpp: Added preliminary 16-voice ST0032 internal sound support (used by jclub2). [cam900]
- 7808: sound/ymfm.cpp: Added new BSD-licensed implementation of Yamaha OPN/OPM FM synthesis emulation. [Aaron Giles]
- 7810: hng64.cpp: Improved projection matrix calculation and 3D clipping. [Happy]
- 7811: sound/cdda.cpp: Return LBA position as currently playing LBA (fixes issues with Konami System 573 games). [Windy Fairy]
- 7815: apple2gs.xml: Added descriptions for sys504 and sys601. [Kelvin Sherlock]
- 7816: Added two TV games, and several LeapFrog and e-kara software list entries. [David Haywood]
- 7817: twinkle.cpp: Removed periodic source for IRQ2. [Ziemas]
- 7818: firebeat.cpp: Re-dumped CDs for two games, and added Keyboardheaven (Korea). [Jennifer, Taylor, David Haywood]
- 7819: neptunp2.cpp: Added Corsario (Cirsa slot machine). [jordigahan, ClawGrip]
- 7821: spg2xx.cpp: Added Dora the Explorer - Dora TV Adventure Globe. [Sean Riddle, David Haywood]
- 7822: machine/t10mmc.cpp: Handle LBA zero correctly when first track is audio. [Windy Fairy]
- 7824: elan_ep3a19a.cpp: Added two TV Board Games 6-in-1 games. [Sean Riddle, David Haywood]
- 7825: cps2.cpp: Added Mega Man: The Power Battle (CPS2, USA 950925, SAMPLE Version). [bdlou, r09]
- 7826: nova2001.cpp: Added Raiders5 (Japan, set 2, bootleg?). [Paul Wood, David Haywood]
- 7827: Added dongle dumps, improved cabinet info register settings, and updated notes. [Jennifer Taylor]
- 7828: firebeat.cpp: Improved IN1 values, and added notes on DIP switches. [Windy Fairy]
- 7829: ksys573.cpp: Use ddr2ml disc as base for ddr2mc2. [Windy Fairy]
- 7831: psikyo.cpp: Fixed crash in samuraia and clones accessing non-existent ROM region. [cam900]
- 7832: merits.cpp: Added Scorpion (Dec 24, 1993). [jordigahan, ClawGrip]
- 7833: twinkle.cpp: Added all missing CD and hard disk dumps, and added three beatmania IIDX variants. [Jennifer Taylor]
- 7834: Improved Brazilian Portuguese translation. [Chrystian Rafael Rubio de Melo]
- 7834: firebeat.cpp: Added support for beatmania III floppy disk drive and spectrum analyzer. [Windy Fairy]
- 7837: debugger: Added “wpsize” variable for accessing the access size that triggered a watchpoint. [moralrecordings]
- 7838: elan_ep3a19a.cpp: Added three TV Board Games 3-in-1 variants. [Sean Riddle, David Haywood]
- 7840: momoko.cpp: Fixed video code reading beyond the end of ROM region (caused glitches on high score table). [David Haywood]
- 7841: Fixed rewind functionality (GitHub #7806). [feos]
- 7845: alg.cpp: Added 100 Hz display versions of Tierras Salvajes and Marbella Vice. [Arcade Planet, Recreativas.org, ClawGrip]
- 7846: video/k057714.cpp: Implemented raster timing registers (fixes timings on some Konami Firebeat games). [Windy Fairy]
- 7847: jpmimpct.cpp, jpmimpctsw.cpp: Fixed reel display in j6big50, and added sound ROM for j6untch. [David Haywood]
- 7848: generalplus_gpl16250_spi_direct.cpp: Added Pac-Man (mini arcade) and Ms. Pac-Man (mini arcade). [Sean Riddle, David Haywood]
- 7849: midzeus.cpp: Disabled waveram drawing feature by default. [David Haywood]
- 7850: spg2xx.cpp: Added Teléfono interactivo de TV (Spain). [ClawGrip, Sean Riddle, David Haywood]
- 7851: zaxxon.cpp: Fixed tilemap/sprite priority for ixion; also demoted lastfght and raccoon to not working. [David Haywood]
- 7856: joystand.cpp: Converted cartridge access function to address_map_bank_device and cleaned up code. [cam900]
- 7857: leapfrog_iquest.cpp: Added Turbo Twist Spelling (US) and Turbo Twist Vocabulator (US). [Sean Riddle, David Haywood]
- 7858: sega_beena_cart.xml: Added ten entries, and corrected pokebw scan sizes and checksums. [TeamEurope, ClawGrip]
- 7859: apple2gs.cpp: Added checks for special key combinations to ADB GLU microcontroller simulation. [Kelvin Sherlock]
- 7860: leapfrog_iquest.cpp: Added Turbo Twist Fact Blaster (US). [Sean Riddle, David Haywood]
- 7861: spectrum_cass.xml: Updated metadata for six entries. [ArcadeShadow]
- 7864: fmtowns_flop.xml: Split into separate lists for original, cracked and miscellaneous software, and added seven entries. [r09]
- 7866: tecmo16.cpp: Improved interrupt acknowledge mechanism; 1943.cpp: Fixed drawing past the end of sprite RAM. [David Haywood]
- 7871: apple2gs.cpp: Check for presence of floppy drives before deselecting them. [Kelvin Sherlock]
- 7872: bgfx: Made crt-geom and crt-geom-deluxe scan lines adjustable, and added a low-pass filter for crt-geom-deluxe. [cgwg]
- 7873: firebeat.cpp: Replaced Keyboardmania 1st Mix and 2nd Mix CD dumps with images including subchannel data. [Windy Fairy]
- 7874: fmtowns_cd.xml: Added thirteen entries, replaced twelve entries with better dumps, and added five missing floppies. [r09]
- 7857: Added UI option to mute audio when emulation is not throttled (GitHub #7843). [Ryan Holtz]
- 7876: spectrum_cass.xml: Filled in year and publisher for many entries. [ArcadeShadow]
- 7879: ibm5170.xml: Added Museum Madness and Top Gun: Danger Zone. [The Good Old Days, ArcadeShadow]
- 7881: coco12.cpp: Set proper tri-state value for keyboard PIA port B (fixes MT07701). [Tim Lindner]
- 7882: alg.cpp: Added notes about Picmatic games. [ClawGrip]
- 7883: machine/i2cmem.cpp: Added Xicor X24C01 support (used for save data in some Mega Drive cartridges). [Ryan Holtz]
- 7885: bus/megadrive/jcart.cpp: Fixed I²C read address for Codemasters games. [Ryan Holtz]
- 7886: bus/megadrive/sk.cpp: Fixed saving in Sonic 3 & Knuckles, and allowed all cartridges to be locked on. [Ryan Holtz]
- 7887: apple2gs.cpp: Configure SCC Baud rate generator input clocks. [Kelvin Sherlock]
- 7889: apple2_flop_clcracked.xml: Added latest cracks, with lots of MECC software. [4am, Firehawke]
- 7893: gaelco3d.cpp: Added Surf Planet (Version 3.0). [jordigahan, ClawGrip]
- 7894: apple2_flop_clcracked.xml: Fixed CRC for mcwacs10. [Firehawke]
- 7895: ssv.cpp: Fixed gdfs (Mobile Suit Gundam Final Shooting) sound ROM loading. [David Haywood]
Télécharger MAME v0.230 (64-bit)
Site Officiel de MAME
 
 Raine v0.91.15 
Mardi 30/03/21 à 14:40 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
neocd/neogeo :
- unlikely incompatibility between mslug2 & pbobblen, this fixes both this time.
- there were some problems in neocd with speed hacks, they are now disabled for the kof games and kabukikl
- still on neocd, there was a crash when reading an audio track merged with the main data track, this worked before, but anyway it's fixed.
- old capcom savegames prior to some time in march 2020 couldn't be restored anymore, I added a callback to fix things on the fly, it might not work for all the games, I don't have savegames for all of them, but it should work for most of them.
- the year is updated automatically now
- there was a strange "stack smash" on my laptop when opening the console, it happens only on this computer, which has exactly the same software setup as my main computer, so it's probably a gcc bug, but for now I disabled their stack protection to work around that, even if it's required only for 1 file related to the console, I disabled it everywhere.

cheats :
- the scripts can now handle more than 100 arguments, required for some cheats about the starting level !
- fix pbobble2/2o/2x always on help line cheat
- fix pbobble2 alternate world levels cheat
- fix cheats comments containing ", and handle multi-line comments for cheats, the bottom line of the screen will "flash" if the comment is too long, just click on it to get the full comment. Example of such a cheat : the last one for strider.
- and by the way finally update the default background color to be darker and less transparent, I did it here on my default settings a long time ago but I should have committed it, here it is, handy to be able to read these big comments for the cheats. (if you keep your settings while updating and want to try the default new color, just delete the bg_color line in rainex_sdl.cfg/raine32_sdl.cfg in the config directory).
Télécharger Raine v0.91.15 (32-bit)
Télécharger Raine v0.91.15 (64-bit)
Site Officiel de Raine
 
 RetroArch v1.9.1 
Lundi 29/03/21 à 17:09 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici les principaux changements:

- 3DS: Graphics widgets support
- 3DS: On error, only init gfx on salamander build. This prevents graphical issues if the gfx is already initialized. Which should always be the case if called from a running core
- 3DS: Update error applet
- 3DS: Enable online Core Updater
- 3DS: Guard threading
- 3DS: Allow sideways screen rotation
- 3DS: Enable threading and add a threaded audio driver
- ANDROID: Implementation of fullscreen over notch function (for Android 9.0 and up)
- ANDROID: Add Play Store module support.
- ANDROID: Add option to switch all installed cores to Play Store versions
- AUDIO: Memalign audio buffers to 64 bytes. This is the most common cache line size, helps with performance. Also fixes issues with platforms like PSP that wrongly assume that malloc returns aligned buffers (to 16bytes). This recently broke the PSP builds
- AUDIO/ALSA: Fix float format detection
- AUDIO/JACK: Deinterleave in the process callback. This allows us to avoid the extra copy to the deinterleave buffer and lets us use only a single jack ringbuffer
- AUDIO/JACK: (Audio/JACK) Fix non-blocking write. Previously we would wait on the condition variable even in the non-blocking case. This improves fast-forward performance massively and brings JACK in line with other backends in that regard
- AUDIO/XAUDIO2: Fix threaded audio bugs with cores like Dinothawr
- CONFIG: Add support for saving per-directory core options and deleting core option overrides
- CONFIG: Enable saving of changed parameters when ‘#include’ directives are used
- CONFIG/DIRS: Enable configuration of the directories used for Favorites, History, Images, Music and Video playlists
- CONFIG/REMAPS: Allow loading core remaps without content
- CONFIG/OVERRIDES: Fix empty override paths when launching without content
- CHEATS: Maximum search value corrections
- CHEEVOS: Generic memory mapping using rcheevos
- CHEEVOS: Ensure badge textures are released before video driver is deinitialized. Should fix crashes with slang shaders.
- CHEEVOS: Include achievement runtime state in save states
- CHEEVOS: Prevent hardcore toggle when emu-handled cheats are active
- CHEEVOS: Add confirmation submenu to achievements hardcore toggle
- CHEEVOS: Calculate leaderboard widget spacing based on video resolution
- CHEEVOS: Show unsupported core message when viewing achievement list for unsupported core
- CHEEVOS: Allow disabling leaderboard notifications and trackers separately
- CHEEVOS: Add display widget for active leaderboards
- CHEEVOS/CORE OPTIONS: Core options blacklist. Disables hardcore mode when certain core options are set
- CLI: Add option for quitting on close content
- CONTEXT/DRIVER SWITCHING: Allow context switching from gl to glcore
- CORE OPTIONS: Add option to reset all core options for current core/content
- CORE OPTIONS: Add per-folder core options
- CRT/SWITCHRES: Improvements
- CRT/SWITCHRES: Low resolution switch bug fix – This allows resolutions lower that 32×224 like 256×224 to work
- CORE DOWNLOADER: Enhanced core downloader search functionality
- D3D10: Should now be able to use shaders with hardware-accelerated libretro cores
- D3D11: Should now be able to use shaders with hardware-accelerated libretro cores
- D3D11: Skip shader/stock blend when we don’t have a texture. This happens if the core calls video_cb with the frame set to null on the first frame, and was causing black screens/driver resets. The ffmpeg core seems to do this.
- D3D11: Fix shaders with scaled framebuffers
- D3D11: Add flip model support – fallback to blit model for OSes where flip model is not supported (windows 7 and earlier). Will add a menu option later allowing the user to switch inbetween the two
- D3D12: Should now be able to use shaders with hardware-accelerated libretro cores
- D3D10/11/12: Increase sprite capacity, we need this so that the hardware rendered menu drivers doesn’t glitch out
- DRM: Fix race condition in drm_surface_set_aspect
- DRM/KMS: add support for custom HDMI timings / modes
- DATABASE: Fix crash that could happen when selecting cursor
- DATABASE/EXPLORE: Fix – Prevent segfault when accessing ‘Explore’ menu
- EMSCRIPTEN: Only report back one screen pointer for rwebinput, fixes lockup when clicking on an overlay
- FILEIO/PERFORMANCE: Only attempt to call dir_check_defaults once per runtime session
- FILEIO/PERFORMANCE/3DS: Increase file buffer size and savestate chunk size. This seems to help with saving large savestates
- FONTS: Improve handling of Arabic and Persian text
- FONTS/FREETYPE: Use fontconfig to select fonts if available
- INPUT: Add hold mode for turbo fire ‘Single Button’
- INPUT MAPPING: Refresh bind list on device type change
- INPUT MAPPING/REMAPPING: Minor bugfix – Remap file browsing starts navigation at input_remapping_directory even if the core-subdir (where saved files go) exists Having remaps for many different cores makes finding the active core files cumbersome, especially because remaps are not compatible between different cores (but maybe for cores emulating the same hardware)
- IOS: Take out ‘Core Downloader’ from iOS 9/iOS 11 builds
- IOS: IOSApp doesn’t crash anymore when a file is shared to it
- INPUT: Keyboard device mapper rework
- INPUT: New input bind order scan/clear fix
- INPUT: Duplicate key event blocking additions
- INPUT: Prevent duplicate key events with hotkeys + keyboard device type
- INPUT: Keyboard LED driver
- INPUT/AUTOCONFIG: Allow controllers with no/empty names to work.
- INPUT/GAME FOCUS: Add option to automatically enable ‘game focus’ mode when running/resuming content
- INPUT/HOTKEYS: Hotkey for Close Content / Unload Core
- INPUT/LIBCEC: Map libcec-daemon keys to RETROK
- INPUT/X11: Enable keyboard input when mouse cursor is not inside the RetroArch window but window still has focus
- INPUT/X11: Fix mouse input when mouse is grabbed
- INPUT/UDEV/RUMBLE: Fix rumble.
- INPUT/WINDOWS/DINPUT: Simultaneous shift sticky fix
- INPUT/WINDOWS/DINPUT: Prevent Win-key from opening Start Menu
- INPUT/WINDOWS/DINPUT: Option for disabling Windows hotkeys
- INPUT/WINDOWS/DINPUT: Mouse grabbing/clipping with Alt-Tab
- INPUT/WINDOWS/DINPUT: Mouse grab fixes
- INPUT/WINDOWS/RAWINPUT: Key position fixes
- INPUT/WINDOWS/RAWINPUT: Mouse grab fixes
- INPUT/WINDOWS/RAWINPUT: Prevent outside window mouse clicks when grabbed
- INPUT/WINDOWS/RAWINPUT: Option for disabling Windows hotkeys
- INPUT MAPPING/REMAPPING: Major bugfix – Remap file having a different device type requires manual intervention after loading for the core to register the type properly
- JSON: New faster json parser/writer library rjson
- JSON/RJSON: Replace rapidjson parser/writer in discord-rpc with rjson
- LIBRETRO: Add API extension for cores to query the number of active inputs provided by the frontend
- LIBRETRO: Ensure RARCH_CTL_CORE_OPTIONS_LIST_GET returns false if no core options are available
- LIBRETRO: Add API extension for overriding frontend audio latency
- LIBRETRO: Add API extension for cores to monitor frontend audio buffer occupancy
- LINUX: Also show /run/media or /run/media/$USER in drives list
- LINUX: Adjust brightness according to the limit. Seems like some platforms feature non-standard maximums, but the variable is correclty exported for us to use
- LOCALIZATION: Add Finnish language
- LOGS/SHADER: Shader log spam reduction
- LOGS/CONFIG: Config logging cleanup
- LOGS/SAVESTATE: Config logging cleanup
- MAC: Apple Silicon/Mac M1 support
- MAC: Code signing/notarization
- MAC: Fix a leak with NSTemporaryDirectory() on ARC (Automatic Reference Counting) code
- MAC: Support bundle assets extraction on macOS
- MAC: Universal Metal build for both ARM and Intel Macs
- MAC/UNIVERSAL: Add CoreAudio3 audio driver for Metal Universal build
- MAC/IOS: Only extract assets once on first install
- MENU: Add ‘L2 + R2’ menu toggle gamepad combo
- MENU: Menu text improvements; clarifications, consistency, text mistakes,
- MENU: Tweak menu scroll initial hold delays
- MENU: Restrict menu acceleration to navigation buttons
- MENU: Add ‘Menu Driver’ setting to ‘User Interface’
- MENU: Relocate ‘Menu Scroll’ settings.
- MENU: Separate ‘Turbo Fire’ menu.
- MENU: Dropdown menu for ‘Custom Aspect Ratio’ setting.
- MENU: Reorder Mouse Index next to Device Index
- MENU: Submenu for Device Index/Mouse Index
- MENU: Reorganize User Interface menu
- MENU: Add ‘Remove DSP Plugin’ menu entry
- MENU: Hide ‘Auto-Shader Delay’ menu setting when shaders are unavailable
- MENU/ANIMATIONS: Fix non-smooth text ticker + reduce line ticker code duplication
- MENU/ANIMATIONS/OZONE: Add cursor wiggle animation
- MENU/ANIMATIONS/OZONE: Implement wiggling for main menu when wrap-around is disabled
- MENU/NOTIFICATIONS: On-Screen Notifications’ menu clean-ups
- MENU/NOTIFICATIONS: Add option to show/hide Refresh Rate notification
- MENU/FILEBROWSER: Start auto-selecting last used path for more file browser menu entries
- MENU/INPUT: Input port label adjustments
- MENU/INPUT/XMB: Proper control port icons
- MENU/INPUT/OZONE: Proper control port icons
- MENU/QUICK MENU: Add remap clearing ability under Quick Menu controls
- MENU/QUICK MENU: Cap ‘State Slot’ drop-down list to a maximum of 1000 (+Auto) entries
- MENU: Customizable menu scroll hold delay.
- MENU/DESKTOP: Fix mouse cursor limited by window range on F5 press
- MENU/DESKTOP: Add simple shader option
- MENU/DESKTOP/WINDOWS: Remove broken ‘Update RetroArch’ functionality for Windows. We want this to not only be system agnostic if we bring it back, but also work outside of the Qt desktop interface
- MENU/OZONE: New Theme – Twilight Zone
- MENU/RGUI: Add 3:2, 5:3 and 3:2/5:3 (centered) aspects
- MENU/RGUI/TEXT RENDERING: Add Russian language text support
- MENU/RGUI/TEXT RENDERING: Add support for CJK punctuation glyphs
- MIDI/WINMM: Recover from MIDI messages not handled by the device
- MIDI/WINMM: Fix winmm midi driver hanging on content closing
- NETWORK: Add READ/WRITE_CORE_MEMORY network commands
- NETWORK: Fix backwards condition in socket blocking behavior
- NETWORK/NETPLAY: Attempt IPv4 when IPv6 fails
- OGA/VIDEO: support for OGS
- OGA: This keeps the tradition DRM driver along with the OGA one. The probe function skips the driver if the screen is non rotated to fall back to the regular DRM driver.
- OGA: Fix messages from not disappearing
- OGA: Implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER. This is a faster rendering codepath for software rendered libretro cores that some libretro cores use right now. Video drivers in RetroArch have to explicitly implement this for this codepath to work at runtime.
- OPENDINGUX: Add/Optimise rumble interface
- OPENDINGUX: Fix frozen video when enabling fast forward
- OPENDINGUX/SDL: OSD font clean-up
- OPENDINGUX/SDL: Enable selection of image interpolation method when using ‘sdl_dingux’ gfx driver
- OPENDINGUX/SDL: Enable integer scaling when using the ‘sdl_dingux’ gfx driver
- OVERLAYS: Add option to scale overlays automatically (with aspect ratio correction)
- OVERLAYS: Hide Overlay When Gamepad is Connected. Overlays will be hidden automatically when a gamepad is connected in port 1, and shown again when the gamepad is disconnected.
- OVERLAYS: New default overlays for mobile (neo-retropad)
- OVERLAYS: In addition to overlay scale, the user can now set an Overlay Aspect Adjustment factor. Most overlays are designed for 16:9 displays, which means they become stretched/ugly on modern wide aspect phones and suchlike. By changing the Overlay Aspect Adjustment factor, a user can scale the overlay width/height to achieve a uniform appearance regardless of display resolution.
- OVERLAYS: Since scaling a gamepad overlay can result in buttons being squished too close together (or being pulled too far apart), the user can now adjust the effective spacing of the different ‘halves’ of an overlay via Overlay Horizontal Separation and Overlay Vertical Separation factors. Overlay Horizontal Separation divides the overlay in two vertically (left/right, at the centre point), and applies a spacing offset (positive or negative) between the UI elements on each side; Overlay Vertical Separation does the same, but the split is horizontal (top/bottom)
- OVERLAYS/FIX: The Overlay X Offset and Overlay Y Offset options have been fixed, and now work correctly
- OVERLAYS/FIX: All of the above options (and Overlay Scale) are configured and saved independently for landscape and portrait display orientations – so adjusting everything for a nice landscape layout won’t break the portrait display
- OVERLAYS/FIX: When using the Vulkan gfx driver, memory is leaked every time an overlay is freed
- OVERLAYS/FIX: When threaded video is enabled, loading overlays with no images (i.e. utility-type overlays, where everything is hidden until the screen is touched) can generate segfaults due to improper usage of realloc()
- OVERLAYS/FIX: When Show Inputs on Overlay is enabled, ASAN reports bit shift errors due to an incorrect range check when handling turbo inputs – essentially, there is no upper limit to the considered input id range, which means overlay hotkeys (menu toggle, etc.) are incorrectly treated as having turbo support, causing bit shifts using wildly inappropriate id indices
- PLAYLISTS/PORTABLE: Fixed first load initialization
- PS2: Added Multitap support (up to 8 players)
- PS2: Fix for not recognized digital and other non-standard controllers
- PS2: Fix Quitting from RA
- PS2: Add Audio mixer
- REWIND: Prevent ‘Rewind Frames’ from being set to ‘1’ incorrectly on load content
- RUNAHEAD: Add Run-Ahead Toggle hotkey with notifications
- RBUF/ANIMATIONS: Simplify gfx_animation by switching from dynarray to rbuf
- RBUF/CORE UPDATER: Replace static entries array with dynamic array via RBUF library
- RBUF/M3U: Replace static entries array with dynamic array via RBUF library
- SENSORS: Android (crash-)fixes/improvements + add option to disable sensor input
- SDL2/VIDEO: Get the SDL2 video driver to work in Wayland/KMS
- SAVESTATES: Adding savestate garbage collector for autoincrement stavestates. As some issues indicate, there’s an issue with the autoincrement save slot feature: slot index will increase and very old saves won’t be deleted. This adds support to delete old save states with a user defined save state limit (global). Instead of wrapping around the slot counter it will simply delete the oldest save, since it is simpler. For now there’s a limit of one deletion per save, which ensures a user cannot delete many saves by accident if they set the limit too low.
- SAVESTATES/SAVEFILES: Ensure save file and playlist compression is disabled by default
- SHADERS: Add option to remember last selected shader preset/shader pass directories
- SHADERS: Use last selected shader preset directory when changing shaders via previous/next hotkeys
- SHADERS: Remove Parameters line
- SHADERS: Shaders fix for duplicate parameters loading bug
- SHADERS: Fix Crash change num shader passes in UI
- SHADERS/SLANG: Fix slang shaders with rotation
- STREAMING/FFMPEG: Add Facebook Game Stream option (for embedded ffmpeg core-enabled RetroArch builds)
- SWITCH: Fix input bind icons being off by one line
- SWITCH: Fix audio issues
- TLS/SSL: Add BearSSL support, as alternative to mbedTLS
- VIDEO: AddVariable BFI (Black Frame Insertion)
- VIDEO/DRM GO2: Dynamic resolution support
- VIDEO FILTERS: Video filter optimisations
- VIDEO FILTERS: Add several LCD-effect video filters
- VIDEO FILTERS: Gameboy/Dot_Matrix video filters: Add XRGB8888 support
- VIDEO FILTERS: Add Normal4x video filter
- VIDEO FILTERS: Add ‘Upscale_256x-320×240’ video filter
- VIDEO FILTERS: Add ‘Upscale1.5x’ video filter
- VITA: Disable temporarily VitaGL
- VITA: Fix bubble name
- VITA: proper handling of boot params
- VITA: Default menu scale 1.5x to improve readability
- WIFI/LAKKA: Add a proper WiFi menu, with Enable/Disable & Disconnect options. This also allows WiFi passwords to be remembered. The underlying tool (connman) allows to store passswords (that’s why it auto connects whenever you boot a Lakka device), so we expose this so that the user does not have to re-input the pass when connecting to a saved wifi.
- WII/HID: Added HID support for HORI mini wired ps4 gamepad
- WINDOWS: Add support for accelerators to main win32 message loop
- WINDOWS: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
- WINDOWS: Fixes some file I/O failures on Windows when paths are longer than 260 characters.
- WINDOWS: Fix crashing on startup on Windows when using Chinese Simplified language.
- WINDOWS/XP: The OpenGL 1 video driver is now the default for maximum backwards compatibility upon first startup. It’s of course always possible for the user to change this.
- WINDOWS/MENUBAR: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
- WINDOWS/MENUBAR: Add ‘Reinit’ to Menubar
- WINDOWS/MSVC: Fix rewind crash on MSVC build when using SSE2
- UWP: Don’t default to XMB menu by default, default to Ozone instead
- UWP/VFS: Use Win32 file APIs when possible – better file I/O performance
- WIIU/FILEIO/PERFORMANCE: Faster startup times – remove the path_is_valid() call when loading textures
- WIIU: Fix touchscreen mouse emulation
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