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 ARCADE v0.275.0 (64-bit) 
Mercredi 26/02/25 à 17:12 par Firebrand
Ce successeur de MAMEUIFX a été mis à jour vers MAME v0.275. Voici les changements spécifiques apportés:
- Removed the hacks for primrag2, since the game now works in MAME
- Added a security patch for expat
Télécharger ARCADE v0.275.0 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.275.0 
Mercredi 26/02/25 à 17:04 par Firebrand
Cet version de MAME avec GUI intégré a été mis à jour vers MAME v0.275. Les changements spécifiques à ce builds sont les suivants:
- ELF2: More work to get this fully working
- Game.com - patch so that Inufuto games can run
- Added expat security patch
- Added shoot sound to pleiads and clones (except pleiadsgmp)
- Pleiadsgmp: fixed continual roaring noise
- Fixed the menu item "Hide Menubar"
Télécharger MAMEUI64 v0.275.0
Site Officiel de MAMEUI64
 
 MAME v0.275 (64-bit) 
Mercredi 26/02/25 à 17:03 par Firebrand
La version mensuelle de MAME a été publiée. Les améliorations sont les suivantes:
MAME 0.275 is out now! It’s been a short month, but there’s still been plenty of interesting development. This release adds support for several arcade games on PlayStation-based hardware, a few PowerBook Duo sub-notebook computers, some hand-held LCD games, and a couple of Casio music keyboards.
Support for the Zorro II bus used in the Amiga 2000 has been improved, including DMA support and a few more emulated cards. Some graphical glitches in Konami arcade games have been fixed. The Oberheim DMX drum machine is now fully emulated. We’ve even optimised the recompilers a little more this month.

MAME Testers bugs fixed
- 01768: [Crash/Freeze] (sony/zn.cpp) bldyror2: The emulated game may freeze during attract mode or test mode. (smf)
- 05614: [Crash/Freeze] (sony/zn.cpp) primrag2: The game fails to boot. (smf)
- 07698: [Crash/Freeze] (sony/taitogn.cpp) kollon: The game fails to boot. (smf)
- 08116: [Sound] (dataeast/dec0.cpp) baddudes, drgninja: Audio volume balance is incorrect. (hap)
- 08391: [Sound] (konami/battlnts.cpp) battlnts: FM music has regressed and sounds incorrect. (hap)
- 09076: [Interface] (netronics/elf.cpp) elf2: It is not possible to enter data. (hap)
- 09093: [Interface] (amstrad/amstrad.cpp) cpc464, cpc464p [technocp]: No need to be marked unsupported. (Barry Rodewald)
- 09100: [DIP/Input] (midway/vegas.cpp) gauntleg, gauntleg12, gauntdl, gauntdl24: Button labels are incorrect. (mmarino4)
- 09102: [Sound] (atlus/ohmygod.cpp) ohmygod, naname: [possible] The ADPCM sample rate is too low. (hap)
- 09104: [Media Support] (sinclair/spec128.cpp) spec128: The emulator crashes when loading TAP format tape images. (holub)
- 09114: [Debugger] SH2 disassembly: Operands for MAC.L instructions are exchanged. (Vas Crabb)
- 09122: [Sound] (success/othello.cpp) othello: The music tempo is too fast and the PSG sound pitch is too high. (sasuke)

New working systems
- Aero Fighters Special (VER 1.00G) [smf]
- Apple Computer Macintosh PowerBook Duo 270c [R. Belmont]
- Apple Computer Macintosh PowerBook Duo 280 [R. Belmont]
- The Block Kuzushi (VER 1.10G) [smf]
- Brave Blade (VER 1.40G) [smf]
- Casio WK-1800 [Edward d-tech, Devin Acker]
- CXG Systems / White and Allcock / Intelligent Software Computachess II [hap, Sean Riddle]
- Elektronika Basketbol (Elektronika) [hap, Milan Galcik, Igor Nys]
- Fighters' Impact (VER 2.10G) [smf]
- Flame Gunner (VER 1.40G) [smf]
- G-Darius (VER 2.70G) [smf]
- Mawasunda!! (V2.08J 2000/02/01 11:02:54) [twistedsymphony, buffi, rtw, ekorz, hammy, smf]
- PAiA Electronics midi2cv8 [m1macrophage]
- PAiA Electronics midi2cv8 V/Hz [m1macrophage]
- Ray Storm (VER 2.60G) [smf]
- Shanghai Matekibuyuu (VER 1.20G) [smf]
- Taito G NET (COH-1002T) [smf]
- Tronica Space Adventure [Milan Galcik, algestam]

New working clones
- Apple Computer Macintosh PowerBook Duo 230 [R. Belmont]
- Apple Computer Macintosh PowerBook Duo 250 [R. Belmont]
- Apple Computer Macintosh PowerBook Duo 280c [R. Belmont]
- Astro Invader (bootleg) [f205v]
- Cameltry (World, YM2610) [fraspe]
- Casio WK-1600 [Edward d-tech, Devin Acker]
- Cool Boarders Arcade Jam (Export bootleg) [buffi, smf]
- Fruit Bonus 2004 (Version 1.4) [Ioannis Bampoulas]
- Fruit Bonus 2010 (v. 2.0.1.0) [Ioannis Bampoulas]
- Head Panic (ver. 8.30) [Trol]
- Hegener + Glaser / Tasc Mephisto Risc 1MB (v1.0) [anonymous]
- Konami Chequered Flag (handheld) [algestam]
- Puck Man (bootleg, set 3) [Jordi Tuells]
- Raiden Fighters (Korea, SUB2 cart) [NFG]
- Sonokong / SSD Company LTD PoPiRa - Finger Sports (Korea) [David Haywood, TeamEurope, Taksangs]
- Sprint 2 (bootleg) [Daniel Castellanos, Victor Fernandez (City Game)]
- Super Poker (v102U) [ArcadePT]
- Super Poker (v130) [ArcadePT]
- Super Poker (v200) [ArcadePT]
- Super Shot (set 2) [f205v]
- Waku Waku Anpanman [SpinalFeyd]

Systems promoted to working
- Alesis MIDIverb [m1macrophage]
- Apple Computer Macintosh PowerBook Duo 210 [R. Belmont]
- Kollon (V2.04JA 2003/11/01 12:00) [smf]
- Primal Rage II (Test Version 0.36a) [smf]
- Space Invaders Anniversary (V2.02J 2003/09/12 20:00) [smf]
- Strider 2 (Europe 991213) [smf]

Clones promoted to working
- Strider 2 (Asia 991213) [smf]
- Strider 2 (USA 991213) [smf]
- Strider Hiryu 2 (Japan 991213) [smf]
- Video Poker (v1403) [Roberto Fresca, Grull Osgo]

New systems marked not working
- Baile 2005 (V3.2 2005-01-12) [little0]
- Bandai / SSD Company LTD Let's! TV Play Narikiri Fight Ultraman - Ute! Hissatsu Kousen!! (Japan) [David Haywood, TeamEurope]
- Bomberman Misobon Roulette (961028 JPN) [Steamy Jimmy, Sean Riddle]
- Dream 9 (v1.52) [hammy]
- dreamGEAR My Arcade Tetris (DGUNL-7028, Pocket Player Pro) [Sean Riddle]
- dreamGEAR My Arcade Tetris (DGUNL-7029, Go Gamer, with 300 bonus games) [Sean Riddle]
- dreamGEAR My Arcade Tetris (DGUNL-7083, Pixel Pocket, with 10 bonus games) [Sean Riddle]
- Epoch / SSD Company LTD TV Mail PC mail*cot (Japan) [David Haywood, TeamEurope]
- Epoch / SSD Company LTD TV-PC Hello Kitty (Japan) [David Haywood, TeamEurope]
- Goldstar GPi 1200 [Taksangs]
- Hana Arashi (Japan) [hammy]
- Hana no Ren-Chan II (Japan) [hammy]
- IBM InfoWindow 3477 [OldComputers ES]
- Institut Jožef Stefan PMP-11 [Računalniški muzej]
- Intel intellec 8/Mod 80 [ArcadeHacker]
- Jinpai Suoha - Show Hand (Chinese version 2004-09-22) [little0]
- Lexibook Compact Cyber Arcade - Barbie [David Haywood, TeamEurope]
- Linn Electronics LinnDrum [m1macrophage]
- Majiang Xueyuan 2 - Mahjong School (V108TW) [little0]
- Nissin / SSD Company LTD Dontore da bei - Donbei-kun to Training (Japan) [David Haywood, TeamEurope]
- NubSup TV Interactive Extreme u-box / Extreme u-box Game Station 32Bit Interactive System - New 30 [David Haywood, TeamEurope]
- Oberheim Xpander [m1macrophage]
- PAiA Electronics FatMan [m1macrophage]
- Qi Wang [little0]
- Sony NWS-831 [Brice Onken]
- VTech Genio Color Pocket (Spanish) [jordigahan, ClawGrip]
- VTech MagiBook (Spanish) [ArcadeHacker]
- Yuanyang Hudie Meng (Version 8.8A 2005-09-25) [little0]

New clones marked not working
- Acorn Computers Acorn V20 (Development) [anonymous]
- Bust a Move 2 - Dance Tengoku Mix (CDROM Japanese ROM ver. 1999/07/17 10:00:00) [Windy Fairy, smf]
- Cherry Bonus IV (V1.2) [hammy]
- Quanhuang Sanguo Tebie Ban (bootleg of Knights of Valour Super Heroes, V302CN, Dec 29 2010 16:31:32) [Guru]
- Sonokong / SSD Company LTD i-Singer (Korea) [David Haywood, TeamEurope, Taksangs]
- Speed Up / Kkotbinyeo (Korea) [Taksangs, charlie]
- The Roulette (Visco, medal) [hammy]
- Tengai (bootleg) [Taksangs]
- Three Wonders (Italian bootleg) [Manuel Assoni]

New working software list items
- amiga_hardware:
*A2091 Setup Disk 1.27, bsc HDInstTools Version 2.15 + GigaMem Version 3.0, bsc HDInstTools Version 3.2 + GigaMem Version 3.0, bsc SCSI Installation Disk Version 1.3 [Amiga Hardware Database]
*A590 Setup Disk 1.7 (Western Digital Hard Disk), bsc HDInstTools Version 2.4 + GigaMem Version 3.0, bsc HDInstTools Version 3.5 + GigaMem Version 3.0 [TURRAN FTP]
- amiga_workbench:
*Workbench 1.3.2 Rev. 34.28 (Es) [displayman]
*Workbench 1.3.3 Rev. 34.34 (Fr/Be) [steel-alive.fr]
*Workbench 1.3 Rev. 34.20 (Dk), Workbench 1.3 Rev. 34.21 (No), Workbench 1.3.2 Rev. 34.28 A3000 (US), Workbench 1.3.3 Rev. 34.34 (Dk), Workbench 2.0 Rev. 36.68 A3000, Workbench 2.05 Rev. 37.71 A3000, Workbench 2.05 Rev. 37.72, Workbench 2.1 Rev. 38.35, Workbench 3.1 Rev. 40.42 (ESCOM) [TOSEC]
*Workbench 1.3 Rev. 34.20 (Enhancer Software), Workbench 1.3.2 Rev. 34.28 (US) [TURRAN FTP]
- apple2_flop_clcracked: Capitalization Plus (4am crack), Early Learning Adventures: Dragon's Keep (version 1985-01-09) (4am crack), The Print Shop (version 1984) (4am crack), Trigonometry of the Right Triangle (version 1.0) (4am crack), Ultima II: Revenge of the Enchantress (Origin Systems) (4am crack), Ultima IV: Quest of the Avatar (4am crack), Ultima V: Warriors of Destiny (version 02-MAR-88) (4am crack), Ultima V: Warriors of Destiny (version 12-APR-88) (4am crack) [4am, A-Noid]
- apple2_flop_orig: Balance of Power, Bank Street StoryBook (version 1.1), The Cave of Time, Defender (Atarisoft), Dig Dug (Datasoft), Frog Jump: Ordering Numbers, Galaxian (Atarisoft), Grammar Mechanics Level 1, The Halley Project: A Mission In Our Solar System, James Bond 007 in: Goldfinger, Jumping Math Flash, The Lüscher Profile, Mathematics Action Games: Pyramid Puzzler, Mind Pursuit, Mr. Pixel's Cartoon Kit, Mr. Pixel's Programming Paint Set, Number Bowling: Decimals and Fractions, Pac-Man (Atarisoft), Pac-Man (Datasoft), Saracen, Star Maze, Star Maze: Division, Threshold, Tink!Tonk!: Tink's Subtraction Fair, Tink!Tonk!: Tinka's Mazes, Tink!Tonk!: Tuk Goes to Town, Ultima V: Warriors of Destiny (version 02-MAR-88), Ultimore: Egypt, Ultimore: Pirate World, Ultimore: Slavelords, Ultimore: Spaceship Crash, Video Title Shop, Where in America's Past is Carmen Sandiego?, Windwalker, Wizardry: Proving Grounds of the Mad Overlord (version 6 06-JAN-84) [4am, A-Noid]
- apple2gs_flop_clcracked: Draw Plus (version 1.0) (cleanly cracked), MultiScribe IIgs (version 3.01c) (cleanly cracked), The New Talking Stickybear Alphabet (cleanly cracked), The New Talking Stickybear Opposites (cleanly cracked), The New Talking Stickybear Shapes (cleanly cracked), TopDraw (version 1.01A (8/4/87)) (cleanly cracked) [Brian Troha]
- bbc_rom: Assembler Extension ROM 1.12, IEEE 1.91, IEEE 1.96, Integra-B OS 1.21, Integra-B OS 1.22, Integra-B OS 1.23, Integra-B OS 1.24, Maths Extension ROM 1.05, Matrix 1.01, MCL 1.6, Micro Club 32K Shadow Ram 1.00, RAMDisc 1.04, TTX2000B 1.12, The UtilRom 2.0, The UtilRom 2.3, Viglen DSDFS 1.00, VT Clock 1.0 [Nigel Barnes]
- coleco_homebrew: Mieyen [Inufuto]
- ekara_cart: i-Singer Volume 2 (Korea), i-Singer Volume 3 (Korea), i-Singer Volume 11 (Korea), i-Singer Volume 14 (Korea) [David Haywood, TeamEurope, Taksangs]
- oric1_cass:
*Hnefatafl, O-Thrust (v1.2) [Defence Force]
*Mieyen [Inufuto]
- pc8801_flop: Hibernia [arcwil]
- psion2: Cutdata, Demo Pack, Easybar Plus, FileMaster v4.5, Flash Datapak Formatter v1.2, Flash Datapak Formatter v1.7, Hangman, HB Games Pack, Looksat, Murray Citi Rate v1.00, OBase, Personal Finance II, Prakpak English Practice I, Tidal Height, Topo Set [Jaap Scherphuis]
- psx: 16 Tales 1 (USA), 2Xtreme (Europe), 3D Lemmings (Europe), 3D Lemmings (Japan), 3Xtreme (USA, demo), 4-4-2 Soccer (Europe), 40 Winks (Europe), 40 Winks (Europe, demo), 40 Winks (Italy), 40 Winks (Spain), Cheesy (Europe), Cheesy (Japan) [redump.org]
- x68k_flop:
*Xadlak Plus [danielham]
*Last Force - The Virtual Battle in 1930's [Shentok]
- zx81_cass:
*Mieyen [Inufuto]
*El Valle [Luís Rato, Planeta Sinclair]
*Battle of the Planets [Mark Westmoreland, Steven Brown, Planeta Sinclair]
*Cursed Catacombs (v2.0), Cursed Catacombs (v2.1, ZXpand joystick), Dungeons of Zedd, Zeddytron 2081 [Naranjito Games]
*2K Games Pack (Softsync), Alien Invasion 16K, Ator the ABC Gator, Ordidactic - 1. Language Machine [Planeta Sinclair]
*Battle ZXone, BMX Trial [Spectrum Computing]
*Athlete's Foot, Athlete's Foot (master), Battleships (alt), Grand Prix & Golf [Steven Brown, Planeta Sinclair]

Software list items promoted to working
- amigaocs_flop: Dyna Blaster (Europe), Micro Machines (Europe), MicroProse Soccer (Europe, Soccer Stars) [Angelo Salese]
- cpc_cass: Techno Cop (UK) [Barry Rodewald]

New software list items marked not working
- amiga_cd: Wendetta 2175 (Europe) [redump.org]
- amiga_demos: Interference (demo), Puggs In Space (demo) [pouet.net]
- bbc_rom: EURO-Beeb Terminal 4.14, Lambda 7 Spectrophotometer Simulation 1.23 [Nigel Barnes]
- ibm5170_cdrom: miroVIDEO Studio DC10 Plus (V. 1.04, 160657) [Parabol]
- pc8801_cass: Computer the Golf [Shawnji]
- pc8801_flop:
*Hibernia (alt .d88 format) [arcwil]
*Red Stack [BabaJeanmel]
- photo_cd: Toilet no Hanako-san (Japan) Winning Run: Ayrton Senna: 20-nen no Kiseki (Japan) [redump.org]
- psion2: Dynabar 232 M 4.3, Intellikey RAK, Sartech Arg5410 Beacon Tester, Sony CCD-VX1E Pixel Repair v1.0, Sony EVR Alignment v1.1a, Sony EVR Alignment v1.1b, Sony EVR Alignment v2.1, Sony EVR Alignment v3.0b, Sony EVR Alignment v4.0, Sony EVR Alignment v4.1a, Sony EVR Alignment v4.1b, Sony EVR Alignment v5.0, Sony EVR Alignment v5.1, Sony EVR Alignment v6.1, Sony EVR Alignment v7.0a, Sony EVR Alignment v7.0b, Sony EVR Alignment v8.0a, Sony EVR Alignment v8.0b, Sony EVR Alignment v9.0a, Sony EVR Alignment v9.0b, Sony EVR Alignment v10.0, Sony EVR Alignment v11.0, Sony EVR Alignment v11.1, Sony EVR Alignment v12.0, Sony EVR Alignment v13.0, Sony EVR Alignment v14.0, Sony EVR Alignment v15.0, Sony EVR Alignment v16.0, Sony EVR Alignment v17.0, Sony EVR Alignment v18.0, Sony EVR Alignment v19.0, Sony EVR Alignment v20.0, Speech Synthesiser 1.4 [Jaap Scherphuis]
- zx81_cass: Graphix, Graphix (alt) [Spectrum Computing]

Merged pull requests
- 12957: casio/wk1800.cpp, sound/gt155.cpp: Emulated the Casio WK-1800 and WK-1600 music keyboards. [Edward d-tech, Devin Acker]
- 13128: formats/fsblk.cpp: Replaced the fs::err_t enumeration with a standard error condition category. [AJR]
- 13220: cpu/tlcs900: Added the TMP94C241 variant (used by the Technics SX-KN5000 music keyboard). [Felipe Sanches]
- 13250: formats/h8_cas.cpp: Updated H8T tape image format to use newer cassette handling. [Mark Garlanger]
- 13255: Updated Emscripten support and added support for bgfx video output using OpenGL ES. [algestam]
- 13263: 3rdparty/ymfm: Updated to the latest upstream code as of December 2024. [Angelo Salese]
- 13271: seta/speglsht.cpp: Fixed save state and debugger issues, and cleaned up code. [cam900]
- 13274: sigma/sigmab31.cpp: Added the 6809 sound CPU (communication is not hooked up). [flama12333]
- 13275: x68k_flop.xml: Added Last Force and Xadlak Plus. [Shentok, danielham, Marc Roy]
- 13276: vtech/geniuscolor.cpp: Dumped the external ROMs for the Spanish VTech Genius Color Pocket. [jordigahan, ClawGrip]
- 13279: pc8801_flop.xml: Updated metadata, usage notes and comments. [Marc Roy]
- 13280: amiga_demos.xml: Added the Interference and Puggs in Space demos (not working). [pouet.net, ICEknight]
- 13283: alesis/midiverb.cpp: Added DSP emulation and promoted to working. [m1macrophage]
- 13284: toaplan/toaplan1.cpp: Added detail to descriptions, fixed debugger and save state issues, and cleaned up code. [cam900]
- 13285: toaplan/twincobr.cpp, toaplan/wardner.cpp: Fixed debugger issues and cleaned up code. [cam900]
- 13286: machine/mc68328.cpp: Allow selection and use of port A, and update the timer counter on every tick. [Kirk Meyer]
- 13288: galaxian/galaxian.cpp: Dumped the PROMs from the CPU daughterboard for Rocket Convoy. [ClawGrip]
- 13289: formats/tzx_cas.cpp: Check for invalid blocks referencing data beyond the end of the file (MT08952). [holub]
- 13289: formats/oric_tap.cpp, formats/uef_cas.cpp: Updated for API changes in GitHub #13289 and cleaned up code. [holub]
- 13292: formats/cassimg.cpp: Fixed regressions in cassette image loading caused by GitHub #13289. [holub]
- 13293: apple2gs_flop_clcracked.xml: Added six cracks, and replaced one crack. [Brian Troha, Ivan Vangelista]
- 13295: jaleco/ms32.cpp: Corrected PCB locations for Gratia - Second Earth rotate/zoom layer tile ROMs. [kuzearcade]
- 13297: pc8801_cass.xml: Added Computer the Golf (not working). [Shawnji, Marc Roy]
- 13298: paia/midi2cv8.cpp: Emulated the PAiA Electronics midi2cv8 MIDI to control voltage devices. [m1macrophage]
- 13300: konami/konppc.cpp, konami/gticlub.cpp, konami/hornet.cpp, konami/nwk-tr.cpp, konami/zr107.cpp: Cleaned up code. [cam900]
- 13301: kontron/kdt6.cpp: Cleaned up code; machine/z80dma.cpp: Suppress side effects for debugger reads. [cam900]
- 13305: skeleton/zorba.cpp: Improved save state support and cleaned up code. [cam900]
- 13306: megacd.xml: Marked the US version of Eternal Champions as a clone of the PAL version. [jflatt]
- 13307: cpu/drcbearm64.cpp: Optimised load/store and call generation. [Vas Crabb]
- 13308: konami/megazone.cpp: Cleaned up code. [cam900]
- 13309: konami/tutankhm.cpp, konami/junofrst.cpp: Cleaned up code. [cam900]
- 13310: konami/tp84.cpp: Fixed potential out-of-bounds accesses and cleaned up code. [cam900]
- 13311: konami/spy.cpp: Cleaned up code and added notes. [cam900]
- 13312: konami/konami_helper.cpp, konami/simpsons.cpp: Cleaned up code. [cam900]
- 13313: konami/k001005.cpp, konami/k001006.cpp: Implemented palette interface, fixed debugger issues and cleaned up code. [cam900]
- 13314: konami/k001604.cpp: Corrected palette count for decoded graphics. [cam900]
- 13315: konami/k037122.cpp: Corrected palette count for decoded graphics. [cam900]
- 13316: konami/k051733.cpp: Suppress side effects for debugger reads and cleaned up code. [cam900]
- 13319: oberheim/dmx.cpp: Fixed pointer tracking in interactive layout and made fine adjustments easier. [m1macrophage]
- 13320: vtech/magibook.cpp: Dumped the external ROM for the Spanish VTech MagiBook. [ArcadeHacker, ClawGrip]
- 13321: cpu/m68000/scc68070.cpp: Limit external memory addresses to 24 bits (fixes issues in CD-i games). [Devin Acker]
- 13322: formats/tzx_cas.cpp: Fixed a regression in TAP format image loading and added block checksum validation (MT09104). [holub]
- 13324: paia/fatman.cpp: Added preliminary PAiA Electronics FatMan analog synthesizer emulation (no audio). [m1macrophage]
- 13325: cpu/drcbex64.cpp: Directly dispatch memory accesses no larger than native width to specific handlers. [Vas Crabb]
- 13327: intel/intellec8.cpp: Dumped the ROMs from two intellec 8/Mod 80 systems. [ArcadeHacker, ClawGrip]
- 13328: konami/mystwarr_v.cpp, konamik053246_k053247_k055673.cpp: Improved sprite blending. [FredYeye]
- 13330: linn/linndrum.cpp: Added preliminary LinnDrum emulation (no audio or internal artwork). [m1macrophage]
- 13332: ibm/ibm3477.cpp: Dumped the ROMs from an IBM InfoWindow 3477 terminal. [OldComputers ES, ClawGrip]
- 13334: alesis/midiverb.cpp, oberheim/dmx.cpp, paia/fatman.cpp: Added _device suffix to device class names. [m1macrophage]
- 13335: capcom/cps1.cpp: Changed the year for the Biaofeng Zhanjing bootleg to match the title screen. [BarbuDreadMon]
- 13337: namco/namcos12.cpp: Marked Truck Kyosokyoku TKK2 as likely being a US version. [David Haywood]
- 13338: sony/zn.cpp: Changed Primal Rage II to use Roman numerals in the title. [Michael Sanborn]
- 13341: bus/centronics: Added The Adaptator joystick interface. [Angelo Salese]
- 13342: Added eleven TV games/handheld games (one working) and four i-Singer cartridges. [David Haywood]
- 13344: taito/taitojc.cpp, taito/taitopjc.cpp, taito/tc0780fpa.cpp: Cleaned up code and fixed some issues. [cam900]
- 13345: taito/taito_f2.cpp, taito/tc0280grd.cpp: Fixed debugger and save state issues and cleaned up code. [cam900]
- 13346: taito/taitocchip.h: Removed bankdev.h header as it is no longer used. [cam900]
- 13347: psx.xml: Added twelve working items and replaced three items with better dumps. [redump.org, ArcadeShadow]
- 13348: oric1_cass.xml: Added three working homebrew games. [Defence Force, Inufuto, ArcadeShadow]
- 13350: sony/news_68k_iop.cpp: Added Sony NWS-831 workstation emulation (runs NEWS-OS but not considered working). [Brice Onken]
- 13351: oberheim/xpander.xpp: Added preliminary Oberheim Xpander synthesizer emulation (no audio). [m1macrophage]
- 13353: dynax/ddenlovr.cpp: Added DIP switch definitions for Hanafuda Night Rose. [Ivan Vangelista]
- 13354: alesis/midiverb.cpp: Made the internal artwork more realistic. [m1macrophage]
- 13355: taito/taito_b.cpp, taito/tc0180vcu.cpp: Corrected palette depth and Silent Dragon sound chip, and cleaned up code. [cam900]
- 13357: taito/wyvernf0.cpp: Cleaned up code. [cam900]
- 13359: handheld/hh_sm510.cpp: Hooked up the infinite lives cheat input for Shuttle Voyage and Thief in Garden. [algestam]
- 13360: atari/sprint2.cpp: Dumped a Sprint 2 bootleg. [Daniel Castellanos, Victor Fernandez (City Game), ClawGrip]
- 13361: handheld/hh_sm510.cpp: Added Tronica Space Adventure. [Milan Galcik, algestam]
- 13366: handheld/hh_sm510.cpp: Fixed the screen size and improved the graphics for Tronica Space Adventure. [algestam]
- 13367: oberheim/dmx.cpp: Added the metronome and high-pass filters and corrected the phase of the audio output. [m1macrophage]
- 13368: ibm/ibm3153.cpp, ibm/ibm3477.cpp: Fixed copyright header comments. [ClawGrip]
- 13370: oberheim/dmx.cpp: Removed the imperfect sound flag, and flagged unemulated tape storage. [m1macrophage]
- 13371: handheld/hh_sm510.cpp: Added Konami Chequered Flag (assuming ROM is shared with Bill Elliott’s NASCAR Racing). [algestam]
- 13373: sinclair/sprinter.cpp: Add onboard media devices before adding slots to make media options less unstable. [holub]
- 13374: zx81_cass.xml: Added nineteen items (seventeen working). [ArcadeShadow]
- 13375: coleco_homebrew.xml: Added the new Mieyen game. [Inufuto, ArcadeShadow]
- 13377: handheld/hh_sm510.cpp: Enlarged the white background for Konami Chequered Flag to avoid black borders. [algestam]
- 13379: taito/taitojc.cpp: Fixed the character RAM size (fixes a regression caused by GitHub #13344). [cam900]
- 13380: video/k053936.cpp: Corrected the source/destination parameter order to the alpha blending function. [FredYeye]
- 13383: taito/slapshot.cpp, taito/taito_f2.cpp: Cleaned up code. [cam900]
- 13386: matsushita/kn5000.cpp: Dumped portions of the sub-CPU boot ROM (filled undumped portions with 0xFF). [Felipe Sanches]
- 13387: taito/qix.cpp: Suppress side effects for debugger reads, use a palette device for the palette and cleaned up code. [cam900]
- 13389: pacman/pacman.cpp: Dumped a Puck Man bootleg using a mixture of code from other sets. [Jordi Tuells, ClawGrip]
- 13391: bus/centronics: Added a skeleton Epson RX-80 printer device to allow the CPU ROM to be debugged. [Golden Child]
- 13392: apple2_flop_orig.xml, apple2_flop_clcracked.xml, apple2gs_flop_orig.xml: Added the latest dumps and cracks. [A-Noid]
- 13395: apple2_flop_clcracked.xml: Removed two imperfect cracks and updated metadata for Locksmith. [A-Noid]
- 13396: taito/invqix.cpp: Fixed position offsets when the screen is flipped and cleaned up code. [cam900]
- 13397: taito/minivadr.cpp: Restrict drawing to the clipping rectangle and cleaned up code. [cam900]
Télécharger MAME v0.275 (64-bit)
Site Officiel de MAME
 
 WinUAE v6.0.0 Beta 10 FR 
Lundi 24/02/25 à 17:59 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v6.0.0 Beta 10 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 10 FR (64-bit)
Tradu-France
 
 vAmiga v4.0 
Lundi 24/02/25 à 17:57 par Firebrand
Une nouvelle version de cet émulateur Amiga pour MacOS a été publiée en version stable. Voici la liste des améliorations:
v4.0
Enhancements:
- LZ4 snapshot compression (#877)
- Improved gamepad detection (#888)

Bug fixes:
- ExtendedADF support was broken (#884).
- Folder import was broken.
- vAmiga no longer boots from unbootable hard-drives (#876).


v4.0b3
Enhancements:
- ASR (Adaptive Sample Rate) (#879)
- Resizable audio buffer (#879)
- Negative run-ahead frames („run-behind“) (#879)

Bug fixes:
- Fixed a hard-drive boot issue (#882)


v4.0b2
Enhancements:
- The emulator core natively supports the ADZ / HDZ format now (#877).
- Media files can be saved in compressed form (ADZ / HDZ) in workspaces.
- gzip can be selected as snapshot compression format.

Bug fixes:
- „Insert…“ from the df0 menu does no longer crash (#875).


v4.0b1

This release was initially planned as version 3.3, but due to significant internal changes and the introduction of workspaces — now the primary file format replacing snapshots — I’ve decided to elevate the version number to 4.0.

Enhancements:
- Workspaces (#870, #872)
- Quick Look support (#873)
- Additional screenshot options (#863)
- Improved snapshot compression (#867)

Bug fixes:
- The audio fast-path was sometimes taken too early (#875).

Code quality:
- All enums were replaced by strongly typed enum classes (#868).
- Safer and more reliable multi-threading (#865)
- Prepared the codebase for Swift 6 (#859)
Télécharger vAmiga v4.0
Site Officiel de vAmiga
 
 CpcAlive v1.19b 
Lundi 24/02/25 à 17:53 par Firebrand
Cet environnement de programmation Amstrad CPC pour DOS a été mis à jour. La nature des changements est plutôt... vague:
V1.19b- 19/02/2025 - corrections
Télécharger CpcAlive v1.19b
Site Officiel de CpcAlive
 
 WinUAE v6.0.0 Beta 10 
Dimanche 23/02/25 à 16:41 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
This update includes most planned non-ce mode optimizations. As long as display mode is mostly normal, performance should be quite good even when all lines change every frame. Optimizations still need optimizations (most code is not optimized because it makes testing and fixing much easier. Too early optimization is rarely a good idea.). Part of these optimizations can be also used in CE modes but I am not yet sure if it is worth the trouble because cycle based chipset emulation can't be bypassed like it can be in non-ce modes, total performance improvement may be quite small.

- Added another optimized bitplane mode: if line's parameters (DDF/DIW/BPLCON,FMODE etc. Except BPLCON1) have not changed but content or colors have since previous field: draw the line directly from chip ram (bypassing DMA emulation) using quick line-based mode because it is guaranteed that it is safe to do for this line. Currently only supports normal bitplane modes (no HAM or DPF etc but these will be implemented later). Currently uses very naive planar to chunky conversion code. (Some SSE based would be nice). This should improve performance when most of native mode display changes continuously. Now all non-cycle exact configurations should be as fast or faster than old versions. WARNING: Programs that have "unaligned" DDFSTRT are not yet correct and will have lines with horizontal offset mixed with lines with correct horizontal offset. Subpixel scrolling is not fully supported yet.
- Reset stored line state (redraw whole screen) when any config change is detected.
- Optimized hardwired (PAL/NTSC) horizontal match cycle logic. Enable programmed mode horizontal match logic only if at least one horizontal programmed mode register is updated, don't unnecessarily enable it if only vertical register is updated. This should speed up cycle-exact modes.
- Immediate blitter in fastest possible modes was not as fast as previously. It is still not as fast as it was previously because this change can reduce pure CPU emulation speed, need tweaking later. This was unrelated to display emulation rewrite. For example AIBB EllipseTest.
- If Picasso96 SetSwitch() is called requesting switching to native mode but mode is already native mode: do nothing and don't create useless log message. (Happens when dragging native mode screens with Picasso96 loaded which caused unnecessary config changes and stored line state resets)
Télécharger WinUAE v6.0.0 Beta 10 (32-bit)
Télécharger WinUAE v6.0.0 Beta 10 (64-bit)
Site Officiel de WinUAE
 
 Rosalie's Mupen GUI v0.7.6 
Samedi 22/02/25 à 16:50 par Firebrand
Ce frontend pour mupen64plus a été mis à jour. Les améliorations sont les suivantes:
- Fix possible crash in parallel when vulkan initialization fails
- Remove support for hotplugging controllers while in-game in RMG-Input

Notes
I do not take removing a feature lightly, but I've gotten a lot of bug reports about the hotplug support of RMG-Input and I recently discovered it has been broken since I've introduced RMG-Input.
I've tried a lot of different solutions but none of them work currently, I'll keep looking for solutions, but for now I've removed the feature as a way to give myself some time.
You can still open the input settings while in-game to change controllers.
Télécharger Rosalie's Mupen GUI v0.7.6 (Windows)
Télécharger Rosalie's Mupen GUI v0.7.6 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 A7800DS v5.0 
Vendredi 21/02/25 à 17:11 par Firebrand
Une nouvelle version de cet émulateur Atari 7800 pour Nintendo DS a été publiée. Voici la liste des changements:
- Kangaroo mode fixed and fully implemented. Cleans up some small graphical glitches on a number of games.
- Composite Artifacting implemented for Tower Toppler and Jinks.
- Sound handler fixed so that drop-outs of sounds are eliminated (or at least greatly minimized).
- The X button on the NDS is now configurable to a range of joystick/console buttons.
Télécharger A7800DS v5.0
Site Officiel de A7800DS
 
 DuckStation v0.1-8665 
Jeudi 20/02/25 à 19:52 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- f4aa5e1 MemoryCard: Filename -> Path
- 13d58d8 Qt: Move fast boot/fast forward to console settings
- e9bfca8 System: Add 'Fast Forward Memory Card Access' option
- 2bfc408 Bus: Enable mmap fastmem on uppermost KSEG0 mirror
- 2fcf115 GameDB: Drop LUT fastmem overrides
- 7d80a74 GameDatabase: Remove now-unused traits
- 8772c33 CPU: Don't stall until GTE completion on write
- 958fd00 GPU/HW: Don't use shader for self-overlapping copies
- ce8b1f0 GPU: Small optimization to lanczos shader
- 4562573 Update Russian translation (#3372)
- 369f623 Cheats: Only display codes for selected revision
- 1b3ca81 Qt: Fix hotkey search placeholder localisation
- b45f9c3 Atualização Português do Brasil (#3373)
- cba9d00 Qt: Further improve async cover loading
- 9928d01 Common: Fix ARM64 build on clang-cl 19
- e688e24 GTE: Use floating-point math for preserve-proj-fp
- 5bd1a49 GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
- 4ce1b1a GameDB: Set PGXPPreserveProjFP for Vagrant Story
- cb10c6f Qt: Ensure build warning is themed
- 0c30acb Qt: Work around QtWayland bugs
- 9a75af2 Qt: Explicitly set desktop file path on startup
- b57049f CI: Enable Wayland on AppImage/Flatpak builds
- 2f5c4d8 Common: Add xorshift-based PRNG class
- 6f25cf3 CDROM: Add randomness to repeated seek times
- 72ac4f9 CDROM: Increase delay for pause-when-paused
- 31a5d8c GameDB: Tama - Adventurous Ball in Giddy Labyrinth hash
- 78bd0fd Qt: Always use ARGB32 for padded cover images
- 6a0c73b Qt: Add AMOLED theme (#3374)
- 373c83c GameDB: PGXP-CPU for Twisted Metal 2
Télécharger DuckStation v0.1-8665 (Windows)
Télécharger DuckStation v0.1-8665 (MacOS)
Télécharger DuckStation v0.1-8665 (Linux)
Site Officiel de DuckStation
 
 NitroSwan v0.6.7 
Mercredi 19/02/25 à 17:20 par Firebrand
Cet émulateur WonderSwan pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Added separate file path for WonderWitch.
- Fixed ch2 sample playing.
- Fixed ch3 sweep frequency.
- Fixed some edge cases for EEPROM.
Télécharger NitroSwan v0.6.7
Site Officiel de NitroSwan
 
 Rosalie's Mupen GUI v0.7.5 
Lundi 17/02/25 à 17:47 par Firebrand
Ce frontend pour mupen64plus a été mis à jour. Les améliorations sont les suivantes:
- Fix incorrect error message in RMG-Core
- Fix possible crash on Windows (thank you @Thirteen1355 for assisting with debugging)
- Fix missing space between 'L-Shoulder' and 'R-Shoulder' in RMG-Input
- Fix 'L-Trigger' and 'R-Trigger' names by changing it to 'L-Shoulder' and 'R-Shoulder' in RMG-Input
- Improve opening time of 'Edit Game Input Settings' by utilizing the ROM browser cache
- Improve configuration dialogs from plugins by setting the parent window
Télécharger Rosalie's Mupen GUI v0.7.5 (Windows)
Télécharger Rosalie's Mupen GUI v0.7.5 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 WinUAE v6.0.0 Beta 9 
Lundi 17/02/25 à 17:45 par Firebrand
Une nouvelle beta pour WinUAe a été publiée. Voici la liste des changements:
- Fixed b8 optimization glitches, first bitplane line had horizontal offset in some situations (for example Pinball Dreams), Denise horizontal counter was not reset to correct "past" position and in some situations top part of screen was filled with black.
- If config file only has uaehfx config entries (No much older filesystem2 or hardfile2 entries before first uaehfx line), uaehfx entries are now fully loaded. uaehfx was added long time ago as a replacement for fs2/hf2 but they were only used to load extended information for previously loaded hardfile2 entry if it was real harddrive. When saving config loaded without filesystem2/hardfile2, only newer uaehfx entries are now written to config file.
- b8 when exiting debugger, restore focus back to previously active window now also works when log window is not initially open.
- Genlock misdetection (and hang) was still possible in some configs randomly.
- NTSC + optimized mode long/short line toggle caused glitches. This is not easy to work around so now NTSC does not do Denise side long/short line emulation unless at least memory cycle exact is enabled. (Which only means extremely weird programs that abuse STRLONG strobe can only work in cycle exact modes). There is still edge NTSC glitches visible, will be fixed later.
Télécharger WinUAE v6.0.0 Beta 9 (32-bit)
Télécharger WinUAE v6.0.0 Beta 9 (64-bit)
Site Officiel de WinUAE
 
 A7800DS v4.9 
Lundi 17/02/25 à 17:43 par Firebrand
Cet émulateur Atari 7800 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- High Score (HSC) auto-save improvements - no longer write the backing .hsc file if the write didn't actually change HSC data.
- Improved Sally emulation accuracy and optimization pass to render the games 3-4% faster.
- Improved Pokey emulation - missing sounds on games like Ballblazer are now much better.
- Improved memory emulation for more accurate mirror handling - 7800 Utility cart now shows this as a PASS.
- Improved memory caching to help with the really big games (those 512K or larger).
- All but two games on the DSi are now rendered without any form of frameskip. Older DS-Lite/Phat reduces frameskip due to new optimizations.
Télécharger A7800DS v4.9
Site Officiel de A7800DS
 
 Series.ini v0.274 (11.01) 
Dimanche 16/02/25 à 17:14 par Firebrand
Une nouvelle version de ce fichier additionnel permettant de trier les jeux de MAME par séries a été publiée pour MAME v0.274:
- Items REMOVED (5) : (nemesisp), (gnw_mario), (mariorou), (popeyeman) from "Popeye" and (quizardi_10).
- Items RENAMED (5) : (gradius3j) to (gradius3ja), (gradius3js) to (gradius3jas), (makaimurba) to (makaimurbbl), (rungunua) to (rungunuba) and (rungunud) to (rungunuabd).
- Series ADDED (3) : "Cuty Line", "Taito Football Champ" and "Super Poker".
- Series REMOVED (8) : "Euro Champ '92" (merged with "Taito Football Champ"), "Hat Trick Hero" (merged with "Taito Football Champ"), "Police 24/7" (merged with "Police 911"), "Pool 10 * Slot" (merged with "Pool 10"), "Golden Pyramids * Slot" (merged with "Queen of the Nile * Slot"), "Sengoku Ace" (merged with "Samurai Aces"), "Slam Dunk" (merged with "Run And Gun") and "The Magician".
- Series RENAMED (2) : "Viva Rock Vegas Slot" to "Viva Rock Vegas * Slot" and "Wild West Slot" to "Wild West * Slot".
- Series UPDATED (160) : "Bar X * Slot", "Battle Garegga", "Big 40 Poker * Slot", "Bishi Bashi", "Blockade", "BombJack", "Bubble Bobble", "Buena Suerte", "Burger Time", "Cabal", "Cal Omega", Cash Inferno * Slot", "Centipede", "Champion Baseball", "Chase H.Q.", "Cherry Bonus * Slot", "Cherry Master * Slot", "Cluedo * Slot", "Comet * Pinball", "Contra", "Cookie & Bibi", "Cops 'n' Robbers * Slot", "Cosmic Monsters", "Cotton", "Crazy Climber", "Crazy Kong", "Crime Fighters", "Crown Golf", "Crush Roller", "Donkey Kong", "Elvira * Pinball", "Emergency Call Ambulance", "Enchanted Forest * Slot", "ESP Ra.de.", "E-Swat Cyber Police", "Gradius", "Hard Drivin'", "Head On", "Heavyweight Champ", "Hidden Catch", "Hunting", "Ikari", "Jack Potten's Poker", "Janputer", "Jockey Club", "JoJo's Bizarre Adventure", "Joker Poker", "Jolly Card", "Joust", "Jurassic Park * Pinball", "Karate Blazers", "Keks * Slot", "Key of Avalon", "Knights of Valour", "Knuckle Bash", "Kung-Fu Master", "L.6-X * Slot", "Last Fortress", "Led Storm", "Logic Pro", "Long Hu Bang", "Lucky 21", "Lucky 8 Lines", "Magic Card", "Magic's 10", "Mahjong Cafe", "Mahjong Reach", "Major Poker", "Mario Bros.", "Match It", "Medal no Tatsujin", "Mega Man", "Metal Slug", "Miami Dice * Slot", "Miss World", "Moero!!", "Monopoly", "Monte Carlo Or Bust * Slot", "Moon Cresta", "Mr. Driller", "Multi Fish * Slot", "Multi Game", "Mushiking - The King Of Beetle", "NBA Jam", "Ninja-Kid", "Nudge Double Up * Slot", "Numan Athletics", "Oriental Legend", "Out Run", "Out Zone", "Pac-Man * Pinball", "Pac-Man", "Phoenix", "Photo Y2K", "Pin*Bot * Pinball", "Pit Boss", "Play Girls","Player's Edge", "Point Blank", "Pole Position", "Police 911", "Pool 10", "Popeye", "Port Man", "Power Instinct", "Power Stone", "Puzzle & Action", "Puzzle Bobble", "Puzzle-Dama", "Queen Bee * Slot", "Queen of the Nile * Slot", "Quiz Gakuen Paradise", "Racing Jam", "Rad Action", "Raiden", "Rail Chase", "Real Mahjong Haihai", "Red Hot Mazooma Belle * Slot", "Red Hot Poker * Slot", "Reelin-n-Rockin * Slot", "Reno Casino * Slot", "Reno Reels * Slot", "Ridge Racer", "Rival Schools", "Robotron", "Royal Card", "Royal Mahjong", "Run and Gun", "Samba de Amigo", "Samurai Aces", "San Francisco Rush", "Savage Reign", "Scramble", "SDI - Strategic Defense Initiative", "Search Eye", "Sega Network Taisen Mahjong", "Sega Skateboarding", "Shinobi", "Shop Window * Slot", "Side By Side", "Simpsons * Pinball", "Sky Adventure", "Slam Masters", "Snow Bros.", "Space Invaders", "Space Shuttle * Pinball", "Special Forces", "Splash!", "Splendor Blast", "Sprint", "Spy Hunter", "Stakes Winner", "Star Horse", "Star Wars * Pinball", "Star Wars Arcade", "Street Fighter", "Strider", "Strikers 1945", "Sunburst * Slot", "Super Mario Bros." and "Super Volleyball".
Télécharger Series.ini v0.274 (11.01)
Site Officiel de Series.ini
 
 WinUAE v6.0.0 Beta 8 FR 
Dimanche 16/02/25 à 17:09 par Firebrand
La dernière beta de WinUAE a été traduite en français par Tradu-France.
Télécharger WinUAE v6.0.0 Beta 8 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 8 FR (64-bit)
Tradu-France
 
 WinUAE v6.0.0 Beta 8 
Dimanche 16/02/25 à 17:08 par Firebrand
Une nouvelle beta pour cet émulateur Amiga pour Windows a été publiée. Voici la liste des changements:
Major optimization included, WB native modes (and other normal native modes that don't update whole screen every frame) are now much faster, closer/same as old pre-v6 versions.

Beta 8:
- More optimizations, now also uses line based emulation if scanline has bitplanes but it has not changed since last frame and line has no copper activity and no sprites. This restores performance compared to previous WinUAE versions when mostly static native display is visible (like WB or SysInfo screen ) in non-cycle exact modes (including basic A500/A1200 + approximate CPU without CE). The less changing lines/copper activity the faster it becomes, almost static native screens are most likely faster than in old versions. Not perfect yet, some glitches can happen. Also more optimizations to do. This is more or less best of both worlds solution: chipset timing is accurate in all CPU modes (excluding blitter) but scanlines that have nothing interesting happening are emulated line based for best performance. Changed/non-changed line ratio logging is still active. Chipset panel subpixel emulation checkbox still disables this optimization.
- When exiting debugger, restore focus back to previously active window.
- b7 CD32 CD caching optimization didn't work correctly if identical sector range was requested back to back. Fixed. Affected at least FMV cartridge + VideoCD configuration.

Current chipset emulation overhead estimates:
- RTG mode (no native mode visible): always linebased, very small chipset emulation overhead. (Same or faster than old versions)
- Native, vblank or border only: only lines that have copper activity are not line based, small chipset emulation overhead. (Usually faster than old versions)
- Native, bitplanes visible: line based mode when line has not changed and no sprites and no copper activity. Small chipset emulation overhead, the less lowers, the less overhead. Changed line or sprites or copper activity: high chipset emulation overhead. (Slower than old versions but can be also faster in some situations)
- Memory cycle-exact enabled: always cycle-by-cycle chipset mode, high chipset emulation overhead.

TODO:
- Detect lines that have "simple" copper activity where copper is only used to modify colors inside hblank (very common case) and emulate these in line based mode.
- Emulate normal DMA mode sprites in line based mode.
Télécharger WinUAE v6.0.0 Beta 8 (32-bit)
Télécharger WinUAE v6.0.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 
 ares v143 
Dimanche 16/02/25 à 17:04 par Firebrand
Cet émulateur multi-système a été mis à jour. Cette version corrige notamment un problème important dans l'émulation Super Game Boy. Les améliorations sont les suivantes.
While this is an unusually quick release cycle, there was an issue that unfortunately made it into the last release that we feel needed a priority fix: This version fixes a regression that caused Super Game Boy, and other add-on carts for the Super Famicom/SNES to not load properly.

Important notes:
- Distributors: The legacy build system is now gone, this release can only be compiled using CMake
- MacOS: The minimum macOS system requirements have increased to 10.15 (Catalina)
- Game Boy: The save data path for "Game Boy Color" has changed: existing users using a custom save game path will have to manually move their saves from "Game Boy Color" to "Game Boy". Users using the default "Save alongside rom files" will not have to take any action.

Nintendo - Game Boy / Game Boy Color
- Use "Game Boy" save path for both GB and GBC, fixing using the same rom file on both GB and GBC hardware without losing save-data between them, and fixing Pokemon Stadium when loading a .gbc rom (the Transfer Pak only used the GB path)

Nintendo - Game Boy Advance
- Improve timings when running multiple DMA channels at once.
- Fix a timing bug when accessing the cartridge backup region.

Nintendo - Nintendo 64 / 64DD
- Fix Joybus RTC read/write status byte
- Don't report interrupt exceptions to GDB, improving performance while debugging.

Sega - Mega Drive / CD / 32X
- 32X: Fix a timing issue that could cause some operations to update the ares internal timers twice.
- 32X: Fix an issue where audio would fail to work correctly after restoring a saved state.
- 32X: Fix layer blending when the MD VDP is in H32 mode.
- 32X: Proper 32X region header processing for licensed games.
- 32X: Fix SH2 framebuffer mirroring.
- 32X: Improve emulation of FEN/PEN flags.
- 32X: Improve emulation of 'FM' bit and relate stalls.
- 32X: VDP register latches have been implemented, but may still be imperfect.
- 32X: Implement VDP auto fill timing.

Build
- Add librashader headers to the source tree under thirdparty/librashader/include/, so that remotely fetched resources are no longer required to build ares on Linux.

User Interface
- Fix an issue where saved games would be placed in incorrect paths if a custom Saves path was set on macOS.
Télécharger ares v143 (Windows)
Télécharger ares v143 (MacOS)
Site Officiel de ares
 
 Rosalie's Mupen GUI v0.7.4 
Samedi 15/02/25 à 17:31 par Firebrand
Cet frontend pour mupen64plus a été mis à jour. Les changements sont les suivantes:
- Fix covers in JPEG format not loading on windows since v0.7.3
- Fix RMG not inhibiting the screensaver during emulation
- Fix not having supported archives listed when opening 64DD Disks through 'Open Combo'
- Fix RMG-Audio spamming the log with sample warnings
- Add captions to all file and directory dialogs
- Improve logging when retrieving OpenGL context fails
Télécharger Rosalie's Mupen GUI v0.7.4 (Windows)
Télécharger Rosalie's Mupen GUI v0.7.4 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 DuckStation v0.1-8636 
Samedi 15/02/25 à 17:28 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Les améliorations sont les suivantes:
- Make .bin loader track length match .cue (Stenzek)
- Add hash to OnGameChanged (Stenzek)
- Avoid additional stat() call loading subchannel (Stenzek)
- Improve PBP load error reporting (Stenzek)
- 06b0218: GPU/HW: Split transparent draws if dual-source blend unsupported (Stenzek)
- Clear display texture on fatal error (Stenzek)
- Don't panic on unknown register read (Stenzek)
- Update to SDL3 3.2.4 (Stenzek)
- Fix possible crash when rescanning game list (Stenzek)
- Fix setting-altering patches not applying on startup (Stenzek)
- Add 'Ignore' field to file format (Stenzek)
- 07f9730: update the Simple-Chinese Translation to latest. (#3363) (zkdpower) #3363
- Update glyph ranges (Stenzek)
- 4ce48ab: GPU/HW: Fix incorrect source rect for page replacements (Stenzek)
- Show disabled code count when HC/safe mode is active (Stenzek)
- Improve summary popup (Stenzek)
- c1f8a52: Spanish (Spain) translation update 2025-02-09 (#3366) (Víctor "IlDucci) #3366
- Dezaemon Plus Select 100 does not support analog mode (#3364) #3364 (JukePlz)
- 788b9cd: Update the Simple-Chinese translation to latest. (#3365) (zkdpower) #3365
- 3eed0d0: CI/Flatpak: Don't strip SDL3 libraries (Stenzek)
- Fix overlapping widgets in macro trigger shift-click (Stenzek)
- Use display name for a couple of recommended values (Stenzek)
- 2876713: Update the Simple-Chinese translation to latest. (#3368) (zkdpower) #3368
- f6e8ebe: Updating Swedish translation (100%) (#3367) (Daniel Nylander) #3367
- 36d5708: GPU/HW: Fall back to replacements from first disc (Stenzek)
- Fix incorrect recommended value (Stenzek)
- Reapply frame end codes immediately on reload (Stenzek)
- cd89f62: Atualização Português do Brasil (#3369) (Anderson Cardoso) #3369
- Apply SDL3 joystick patch (Stenzek)
- Rewrite to support axis input (Stenzek)
- f90fdf6: Update the Simple-Chinese translation to latest. (#3371) (zkdpower) #3371
- Correctly unset host page size if set via cache (Stenzek)
- Fix prerotated presenting with OpenGL (Stenzek)
- Fix incorrect texture format for A1BGR5 (Stenzek)
- Fix Wcast-function-type-mismatch (Stenzek)
- Vectorize RGBA8 conversion and add A1BGR5 (Stenzek)
- Fix flipped images in OpenGL (Stenzek)
- Fix black screen when changing options while paused (Stenzek)
- Fix missing vibration binding for NegConRumble (Stenzek)
- Fix abort on slow compile in big picture (Stenzek)
- Update glyph ranges (Stenzek)
- Bump to LLVM/clang 19 (Stenzek)
- More Wcast-function-type-mismatch fixes (Stenzek)
- Fix possible unaligned movaps (Stenzek)
- Fix setting-altering game patch behaviour (Stenzek)
Télécharger DuckStation v0.1-8636 (Windows)
Télécharger DuckStation v0.1-8636 (MacOS)
Télécharger DuckStation v0.1-8636 (Linux)
Site Officiel de DuckStation
 
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