Organiser
Filtrer par machine :
Type de vue :
 
 GameEx v8.79 
Vendredi 31/08/07 à 09:27 par Firebrand
Et encore une nouvelle update pour GameEx! Un seul correctif est à signaler:
- Fixes launching games and apps that have been exported to Media Center
Télécharger GameEx v8.79
Site Officiel de GameEx
 
 MAME v0.118u4 
Vendredi 31/08/07 à 09:20 par Firebrand
La mise à jour hebdomadaire de MAME vient de débarquer. Voici ce que celle ci nous propose:
The most recent update to MAME 0.118 is now available on the Latest Release page. This update consists primarily of a number of nice internal updates, including better Amiga system support (heading toward getting the Cubo CD32 games working eventually) from Ernesto Corvi, more DIP switch improvements and cleanup from stephh and Alex Jackson, some more improvements to the MIPS CPU cores, and a greatly expanded i386 disassembler. Check it out, and visit MAME Testers to report any issues.

Source Changes
- Converted the inputs in galaga.c to tags, using INCLUDE/MODIFY for clones, and fixing the conditional extra lives dips in xevious and digdug (bosco and galaga still need doing). Also added much more information on the digdug sets, thanks to some excellent work by stephh. [Alex Jackson]
- Fixed sound chip frequency in the superdq driver. [Jim Hernandez]
- chdman improvements: [smf]
.Fixed toc parsing to allow spaces and quotes in file names
.Supports "offset start length" track syntax that cdrdao creates if you don't read subcode
.Tracks are always padded with zeros & not whatever data happens to follow
.Moved cdrom_track_input_info out of src/lib/util/cdrom.h and into src/tools/chdcd.h
.Added audio byte swapping support
- Fixed DIP switches for Oscar (Japan Revision 0). [Corrado Tomaselli]
- Added DIP locations to the aerofgt driver. [Fabio Priuli]
- Amiga updates: [Erneso Corvi]
.Implemented ECS-Only BLTCON0L register
.Modified the amiga_interface structure to add a nmi callback and a flags variable.
.Added AGA chipmem mask definition
.Added 32 bit data bus support to chipram. It's automatically used if the chipset is AGA.
.Added clock chip constants in machine/amiga.h for 68k PAL and NTSC, and 68EC00 NTSC. Updates drivers to use those constants.
.Added convenience macros to determine wether we're running with an ECS chipset, AGA chipset, or 'ECS or AGA chipset'.
.Changed autoconfig reads to return 0x0000 instead of 0xffff.
.Fixed MSB value timer reads on the 8520 cia. We were previously only updating the count for the timer when the LSB value was read.
.Added basic Akiko emulation to the cubocd32 driver. Both the Chunky to Planar converter, and the I2C NVRAM should be fully implemented, however, the CDROM functionality is not complete. It's only enough to make the kickstart pass the Akiko checks.
- Taito input ports cleanup, continued: [stephh]
.Updated includes/taitoipt.h with macros for games with only 1 button
.Converted the following drivers and added more documentation, fixing incorrect inputs and DIP switches along the way: taitoair.c, taito_h.c, taito_x.c
.Slightly changed the C-Chip emulation for 'superman' to behave in a similar way as other Taito games
.Corrected some notes in some other Taito drivers
- Changed verinfo code to parse the version.c file instead of relying on linking against version.o. This appears to fix the link ordering problem and also prevents it from being constantly regenerated on
each build. [Aaron Giles]
- Significantly improved the i386 disassembler. Changed it so that it no longer outputs 'byte ptr' except for ambiguous cases. Updated for full 64-bit disassembly support. Added support for the full IA32
opcode matrix as specified by recent Intel manuals, including all SSE opcodes and variants. [Aaron Giles]
- Updated the x86 drc helper code to support externally-allocated cache. Also added support for allocating data structures out of the cache. Modified initialization so that it does not immediately generate code but rather waits for a reset to do that. Fixed code generation bug when generating [reg*scale] modrm forms. [Aaron Giles]
- Added new functions to the memory system to support CPU cores explicitly specifying the access mask on 32-bit and 64-bit data bus systems. This enables the MIPS core to handle SWL/SWR and SDL/SDR without a read/modify/write cycle. Updated the C and DRC MIPS cores to use this new mechanism. [Aaron Giles]
- Added new module x86emit.h which supports dynamic code generation for both x86 and x64 systems. This new system is a far more complete solution, though not all opcodes are defined yet. The interface for this is also cleaner than the previous one defined in x86drc.h. Existing DRC cores are still using the old interface, but the new one is preferred for new development. [Aaron Giles]
- Fixed recently introduced bug in the mips3 core that caused the C core to launch off into nowhere after the first instruction. [Aaron Giles]

New clones added
- Undercover Cops (Alpha Renewal Version) [Guru]
- Final Fight (US) [Corrado Tomaselli]

New games marked as GAME_NOT_WORKING
- Interstellar Laser Fantasy [Andrew Gardner]
Télécharger MAME v0.118u4 DIFF Update
Site Officiel
 
 EasyMAME v5.6.4 
Jeudi 30/08/07 à 10:43 par Firebrand
Ce frontend pour MAME vient d'être mis à jour. Les améliorations sont les suivantes:
- Added new mame option 'speed'.
- Faster quick-search
- Fixed icon glitch when mameinfo.dat isn't available.
Télécharger EasyMAME v5.6.4
Site Officiel de EasyMAME
 
 Nouveau test : The Punisher 
Mercredi 29/08/07 à 13:23 par Shenron
Cette semaine, on ne rigole plus : c'est The Punisher qui a droit à son test sur le site. Enfin bon, on va quand même rigoler un peu, mais plus discrètement, il paraît qu'il est assez susceptible.

 
 Emu Loader v5.1.6 
Mercredi 29/08/07 à 11:16 par Firebrand
Une grosse mise à jour pour ce frontend pour MAME vient d'être publiée. En voici les release notes:
- fixed: Auto game document #6 not being correctly read (preferences screen)
- fixed: Painting bug when scrolling games list while auto game documents is enabled
- fixed: Columns profile not being saved on certain cases (front-end startup)
- fixed: Columns profile .ini file is always deleted before saving again... to fix bug
- fixed: Games not being set correctly in grouped view mode. You'll need to re-create your games lists to fix this bug
- fixed: Custom driver options was setting game name instead of driver name
- fixed: Entries with null value now do not have "# entry" (mame.ini)... ctrlr, mngwrite, etc
- fixed: Couple bugs when scanning games list and CHD files
- fixed: Accesss violation when deleting multiple .zip files (progress bar bug)
- fixed: When favorites profile is empty, it was not being set as default at startup
- fixed: A few internal bugs
- fixed: The drop-down box # 6 (preferences screen) was reading the setting from the drop-down box #5
- changed: Renamed "Hidden Games Enabled" to "Activate Hidden Games" / "De-activate Hidden Games"
- changed: For MAME based systems, all driver .ini files will now be handled in "\source\" folder. For MAME builds older than v0.118u2, you will need to move the files to "" manually
- changed: ZiNc games now use the field "ScreenType" to hold the index of games, so EL can run them with ZiNc emulator
- changed: Games list files are changed again. Please re-create all your games lists
- changed: User interface in games filters selection screen has changed. Filters descriptions are now displayed as hints as you move the mouse over each option
- improved: Feature "Scan Audio Samples" ("Games List" main menu). It only shows a list of sample from missing games and sample files not used by any game
- improved: First change to start implementing large view mode, using "EasyListView" v1.60 component. On every game selection, the full game data will have to be redirected to memory variables. I just hope this does not generate the bug from old EL buids...
- improved: Removed systems lists from main menus to add them at runtime... much easier to add new systems in the future since I don't need to manually add the menu items
- improved: Main buttons tool bar / images buttons tool bar / status bar customization simplified
- improved: Customize columns screen
- improved: Bios sets selection screen (main menu "Emulator", "Bios Set" menu item)
- removed: Menu setting: "Use Controller" (main menu "Emulator")
- removed: Menu theme selection from "View" main menu. To select a theme go to preferences screen, "Front-end" tab, "Menu / Popup Themes" sub-tab
- removed: Game size (.zip file size)
- removed: Top bars and feature descriptions from some screens. Also some files from "\resources\images\topbars\" folder
- added: ROMs validation. All games are now fully scanned when updating the games list.If a game is missing a single ROM, it will be set as unavailable
Notes:
.ROMs of bios sets can now be placed in game sets (parents and/or clones) you can put ROMs of game sets into bios sets, but parent set must still exist
.you still cannot put ROMs of parent sets into clone sets
.ROMs for ZiNc and Daphne systems are not fully scanned (no ROMs list...)
- added: Customize main menu and popup menu colors (preferences screen, "Front-end" main tab, "Menu / Popup Themes" sub-tab)
Notes:
-> You can create as many themes as you like. They will be saved in "\ini_files\menu_themes.ini" file
-> Setting "Frame Round Corners" is used for both selection band and checked items
-> You can set single color, 2 colors gradient or 4 colors gradient for the selection band
-> Theme "Office 2007" cannot be modified
- added: A pretty timer in status screen so you can keep track on how long a task is taking. This is my first piece of code that use a second thread! :-)) Only create/scan games use this timer for now
- added: Fix for clone games with CHD files. File "\arcade\mame_roms.el" is updated to support filenames of clone CHD + filename of the parent CHD, using a ' _"parentchd"_ ' tag, like so:
Game: konam80u
CHD : 826uaa01.chd
Parent CHD: 826eaa01.chd
.. sample from "mame_roms.el"..
826uaa01.chd_"parentchd"_826eaa01.chd=0¬456f683c5d47dd73cfb73ce80b8a7351¬;
This means that the front-end will detect both chd files and if found will set the game as available... Make sure to create the games list again
- added: New files to keep track of merged games located in "\arcade\" folder (MAME based systems only)
-> mame_merged.ini
-> agemame_merged.ini
-> pinmame_merged.ini
-> hazemd_merged.ini
- added: You can resize game columns directly into the list now. Columns profile will be saved when:
.exiting the front-end
.swicthing between system filters
.when opening columns customizer screen
- added: Support for html link on new history.dat (not directly into the richedit box, but with a label above it)
- added: New menu option: Reload "catver.ini" / "nplayers.ini" / "artwork.ini" (main menu "Games List"). Use it to load the info from those files without restarting the front-end
Télécharger Emu Loader v5.1.6
Site Officiel de Emu Loader
 
 EmuCon Playground EX v1.7 
Mercredi 29/08/07 à 11:10 par Firebrand
Ce frontend dédié aux émulateurs console vient d'être mis à jour. Laliste des améliorations est plutôt longue comme vous allez pouvoir vous en rendre compte:
- changed: Complete new set of game icons and filter icons
- changed: Core rewrite, partially based on Emu Loader. Lots of optimizations everywhere
- changed: Screenshots are split in 2 categories: "Title Snapshots" and "Game Snapshots", and each one have its own folder
- changed: Screenshot file format is changed. They must be the same as the game description
- changed: Removed the ROM / image extension checks. Now all files are supported, except the ones with the following extension: ".txt; .nfo; .htm; .html; .pdf"
- changed: Games list files have 2 new data: media type and number of discs. You do not need to update your current files if you don't want to, but all your games will be set as cartridges and zero discs count
- removed: Tool bar button "mouse"
- removed: Feature "Add PlayStation CD Games"... now obsolete
- removed: SuperScope for SuperNES system since Snes9x v1.502 now load the correct device on startup and other SuperNES emulators do not have a command line parameter to activate mouse
- improved: Frontend's directory tree has been re-organized
- added: Disc images auto-detection. When creating a games list, all files with the following extensions will be set as disc images: .iso; .ngr; .mdf; .bin; .raw; .nrg; .img; .gcm; .cdi... and only for the following systems:
.PC Engine
.Atari Jaguar
.Sega 32X
.Sega CD
.PlayStation
.Nintendo GameCube
.Dreamcast
- added: Two new fields to the columns and games list files:
.Media type: games can be of different types now... here are they:
1. Cartridge
2. Disc Image
3. Laserdisc (LD)
4. CD-ROM
5. GD-ROM
6. DVD-ROM
7. Mini DVD-ROM
. # of Discs: used for real discs only... how many discs a game use
Notes:
*Disc images are detected automatically
*Media type from 3 to 7 are for real discs only, not used by disc images
- added: New resamplers for preview images
- added: Each emulator have default parameters defined by you for cartridges, disc images and real discs (see new file "\emulator_parameters.ini"). Virtually any emulator that load games from the command line can be used
Use "\emulator_parameters.ini" to define default parameters for each emulator. See "docs\ec-emulator_parameters.txt" for more info on how to update/add more emulators to this file
NOTES:
-> every time you select a different emulator binary (Emulator Setup screen), the ROM/ISO/DISC parameters are read automatically if available in the .ini file
-> please keep the .ini file clean and use only original filenames of emulators
-> New parameters are saved in the new .ini file
- added: New setting for emulators: "Load From Disc (LD / CD / GD / MiniDVD / DVD)"
Use this to set the default parameter when running disc games. Note that this command depend on each emulator, it's not a general setting
- added: New view mode: "System" -> group all games by system
- added: Tool bar buttons have 2 sizes now, large (48x48) and small (32x32)
- added: Games list icon sizes:
. Very Large (48x48)
. Large (32x32)
. Standard (24x24)
. Small (16x16)
- added: GUI customizations:
. Games list background color, sorted column color
. Games list font. Each system can have a different font
. Games list background image
. Other visual improvements
- added: New feature: "Disc Games Editor" ("Games" main menu")
This feature support multiple systems: "PC Engine", "Atari Jaguar", "Sega 32X", "Sega CD", "PlayStation", "GameCube", "Dreamcast". Before adding new games to the list, make sure to select the proper system in the drop-down button first
NOTES:
. games will be added in a new file: "\games\DiscGames.ec"!
. do not add disc games in regular games list files (\games\systemname.ec")
- added: Option: "Total Games Per System" (main menu "View"). By enablind this setting, the total games for each system will be displayed in the "Size" column ("System" view mode)

Pour les utilisateurs des précédantes versions, celles ci ne peuvent pas être updatées avec cette nouvelle version qui doit êter réinsallée proprement.
Télécharger EmuCon Playground EX v1.7
Site Officiel de EmuCon Playground EX
 
 Stella v2.4.1 
Mercredi 29/08/07 à 11:01 par Firebrand
Cet émualteur Atari 2600 pour plusieurs sytèmes d'exploitation vient d'être mis à jour. Les améliorations sont les suivantes:
- Re-added OpenGL aspect ratio setting ('gl_aspect' commandline argument).
- Re-added non-browser mode to the ROM launcher.
- For the Linux/UNIX port; fixed OpenGL vsync issue with Nvidia video cards.
Télécharger Stella v2.4.1
Site Officiel de Stella
 
 Rice's HiRez Texturing Plugin v6.1.2 
Mercredi 29/08/07 à 10:56 par Firebrand
Cette version non officielle du plug-in graphique Rice Video pour émulateurs Nintendo 64 vient d'être mis à jour en version stable. L'auteur en profite pour modifier sa numérotation de version afin qu'elle soit en continuité avec la version officielle. Voici ce qu'apporte cette version:
I figured now, due to the updates, I think the new release warrants a new version number. This is because I beleive these builds I do are now release-grade and for public use, mainly due to me removing the last few of the bugs that where inherant to my builds. Now, graphics emulation quality is on par to Rice’s last final update, with the addition of the new features I added which are:
- Removed the requirement for BMGLib.
- Has a new registry key deleter
- Has a new installer
- Has a fully complete documentation and I did a lot of tweaking to the source.

So I figured I do a 6.1.2 release, just like how rabiddiety has picked up on NRage’s plugin.

Now then, the updates in this new release are:
- Fixed: near Z errors in SM64, MK64
- Fixed: many other small graphics bugs I forgotten.
- Essentially, graphics quality is now the same as the official plugin, like it should be, so I recommend this plugin now over the official one. Which is why I bumped the version number up to 6.1.2, because I beleive all the new fixes warrant a new release.
- Updated: Registry key remover tool
- Updated: Documentation
- Updated: SSE optimizations are back
Télécharger Rice's HiRez Texturing Plugin v6.1.2
Site Officiel de Rice's HiRez Texturing Plugin
 
 MaLa v1.03 
Mercredi 29/08/07 à 10:44 par Firebrand
Ce frontend pour MAME vient d'êter une nouvelle fois mis à jour. En voici les nouveautés:
Improvements
- Ascpect ratio of images and videos can be adjusted for both individually.
- Added a delay option for the video display in the layout.
- Added a scroll acceleration value for the mouse and the joystick. Acceleration for the keyboard, mouse and joystick can be adjusted individually now.

Bugfixes
- Scroll acceleration not working when using the MaLa 'shift' key'
Télécharger MaLa v1.03
Site Officiel de MaLa
 
 GameEx v8.78 
Mercredi 29/08/07 à 10:41 par Firebrand
GameEx reprend son rythme de croisière pour les updates après une dizaine de jours de répit. La liste des améliorations est la suivante:
- Now supports MAME artwork preview images
- Video player now supports files with .mod extension
Télécharger GameEx v8.78
Site Officiel de GameEx
 
 Xebra v07/08/28 
Mercredi 29/08/07 à 10:37 par Firebrand
On reste dans l'émulation PlayStation avec la mise à jour de cet émulateur japonais (mais l'émulateur est en anglais). Une seule amélioration est à signaler:
- Extended the time to think about the silent adpcm decoding.
Télécharger Xebra v07/08/28
Site Officiel de Xebra
 
 pSX v1.13 
Mercredi 29/08/07 à 10:31 par Firebrand
Cet émulateur PlayStation ne nécessitant pas de plug-in vient d'être mis à jour. Les améliorations sont les suivantes:
- Added Korean, Bosian, Serbian and Icelandic translations
- Added some missing translations to Linux build
- Debugger DMA capture buffer now autoresizes
- Fixed streaming music in Jikkyou Oshaberi Parodius
- Fixed bug when setting sound frequency in Windows
- Implemented volume and mute in Linux
- Fixed "missing body parts" bug in Deception 3
- Fixed bug that caused XA audio in Deception 3 to not stop correctly
- Fixed random crash in Road Rash: Jailbreak
- Fixed debugger crash when emulator is reading from CD
- Fixed hang opening CD images in Linux
- Per-user settings for Linux (.ini file is now stored in ~/.pSX)
- Removed SSE instructions used during init (should fix crash on AMD CPUs)
- Fixed GTK warnings when clicking window close button in Linux
Télécharger pSX v1.13
Site Officiel de pSX
 
 Optimized MAME v0.118u3 
Lundi 27/08/07 à 10:36 par Firebrand
Les versions de MAME optimisées selon différents type de processeurs viennent d'être mises à jour selon MAME v0.118u3 et sont désormais disponibles sur notre serveur. En revanche, les versions de optimisées MAME32 ne sont plus mises à jour et ont été retirées du site officiel suite à la demande des auteurs de MAME32.
Site Officiel
 
 MaLa v1.02 
Lundi 27/08/07 à 10:25 par Firebrand
Une nouvelle version de ce frontend pour MAME vient d'être publiée. Voici la liste des nouveautés:
Improvements
- Added support for the new Ultimarc PacDrive LED driver.
- New option added to remove brackets and parentheses from game names on the fly.
- MalaAttractMode: Support for Ultimarc PacDrive added.
- New game collection options dialog with more options.
- MalaGamelist: New game list properties dialog. Edit Author, Comment and write protect flag of game lists.
- New option to reorder the layout after quitting the emulator. This should fix cluttered layouts after game quit in same cases.
- Exception handling of bad video files in screensaver to avoid error messages/dialogs in screensaver.
- More tweaks for better video handling.
- New messages added to the plugin SDK:
MALAMSG_SETLED
MALAMSG_ALLLEDON
MALAMSG_ALLLEDOFF
MALAMSG_RESETLEDSTATE

Bugfixes
- All issues from RC9beta2 (focus problems, no keyboard control, ...)
- Cannot write the file names.tmp while refreshing a gamelist in some cases.
- Stucked 'Shift' key when switching the layout.
- When using a start video the video from the layout is running in the background.
- Execution of LNK files does not work.
Télécharger MaLa v1.02
Site Officiel de MaLa
 
 Audio Overload v2.0b8 
Lundi 27/08/07 à 10:19 par Firebrand
Ce lecteur de fichiers musicaux pour de nombreuses machines différentes vient d'être mis à jour. Les nouveautés sont les suivantes:
New stuff in this version includes (features are both Linux and Windows unless noted):
- WAV logging
- PSF2 support (SquareSoft games DO NOT WORK. Games which stream music instead of synthesizing it DO NOT WORK. Asking about either will get the feature disabled!)
- Channel muting for most formats
- Jump to button works (Linux)
- Open box remembers the last directory you were in (Linux)
- Playback thread priority boosted to prevent dropouts when AO is in the background (Windows)
Télécharger Audio Overload v2.0b8
Site Officiel de Audio Overload
 
 Trois traductions chez Emulation-151 ! 
Lundi 27/08/07 à 03:26 par MrBean
KS-151, alias le traducteur infatigable, nous gratifie de non pas une, mais bien trois nouvelles traductions !

Cette fois, ce n'est pas que Nintendo qui est à l'honneur, puisque la premier patch qu'il nous présente est un jeu sur Sega Master System mettant en vedette un extraterrestre très étrange qui mange des chats. Vous l'aurez deviné, je parle ici de Alf, personnage populaire d'une série télévisée de la fin des années quatre-vingt. Pour cette traduction, je lui ai donné un petit coup de pouce, histoire de me sentir plein de nostalgie...



Ensuite vient un jeu NES pour ceux qui ont l'esprit bagarreur. Un jeu de combat de rue à mains nues bien simplet mais très amusant. J'ai nommé, Urban Champion. Comme il n'y a pas beaucoup de texte dans ce jeu, KS-151 s'est surtout amusé avec les graphismes.



Et finalement, il s'est attaqué a un shoot très sympathique qui pourra vous procurer des heures de plaisir. Malgré les graphismes qui peuvent en faire reculer plus d'un, Volguard II est un jeu sur NES qu'il affectionne particulièrement. C'est pourquoi il en a même profité pour modifier la police d'écriture qui, à mon avis, est très jolie.



Voilà, c'est tout pour aujourd'hui. Vous pouvez télécharger tous ces patchs de traduction sur le site d'Emulation-151 !

Site Officiel d'Emulation-151
 
 AGEMAME v0.118u3 
Lundi 27/08/07 à 02:05 par MrBean
Un patch de mise à jour est sorti pour ce build orienté sur les jeux d'argent et ce en fonction de la dernière version de MAME. À noter que ce patch est disponible sur le site officiel et qu'il s'applique aussi sur la version Win32.
Site Officiel de AGEMAME
 
 ClrMAME Pro v3.104a 
Lundi 27/08/07 à 01:17 par MrBean
Roman Scherzer nous gratifie d'une nouvelle version de son utilitaire de gestion de ROM pour un nombre impressionnant de machines. Voici la liste des améliorations :
- fixed: systems->auto detect sys default paths crashes
- fixed: full merged fake clones which only differ in a chd (code1db) are falsely shown as missing
- fixed: download name doesn't change when downloading multiple files
Télécharger ClrMAME Pro v3.104a
Site Officiel de ClrMAME Pro
 
 GameEx v8.77 
Lundi 27/08/07 à 01:09 par MrBean
Ce frontend graphique supportant bon nombre d'émulateurs est passé à une nouvelle version. Sachez qu'il est nécessaire de posséder le .NET Framework 2.0, Windows Media Player 9 au minimum, ainsi que DirectX version 9 ou plus.
- Now supports MAME PCB images
- Video player now supports files with .mp4 extension
Télécharger GameEx v8.77
Site Officiel de GameEx
 
 SDLMAME v0.118u3 
Vendredi 24/08/07 à 10:10 par Firebrand
Ce build de MAME pour la librairie SDL est lui aussi mis à jour selon MAME v0.118u3 et apporte ses propres améliorations:
- Cleanups, Linux multithread fixes, and compatibility with more SDL versions are what’s up this time, and see the note below about CFG files.
Télécharger SDLMAME v0.118u3
Site Officiel de SDLMAME
 
<< Page précédentePage suivante >>