Il s'agit d'un émulateur sous Windows supportant plusieurs consoles de jeu. Ils se listent comme suit : Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, PC-FX, Neo Geo Pocket (Color), et WonderSwan (Color). A noter que ce programme utilises la librairie SDL ainsi que l'Open GL sous licence GNU General Public License (GPL). Voici les nouveautés: GBA: DMA registers were being saved as 32-bit arrays instead of 16-bit arrays in save states, potentially causing memory corruption, and broken save states on big endian platforms. Fixed.
NES: Removed the AltiVec resampling code, as it causes problems on the PS3, and possibly other PPC chips, and I don't have a PowerPC machine to test it on. The NES sound filtering code will be rewritten in 0.9.0, anyway.
GBA: Fixed a startup crashing bug on big-endian platforms.
Changed instances of fprintf() in mempatcher.cpp to trio_fprintf() to work around major issues with pre-C99 standard C libraries.
GBA: The Load() function was returning a largeish integer, instead of 1, after successfully loading a ROM image. Fixed.
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