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 MAME v0.124 
Lundi 24/03/08 à 11:06 par Firebrand
La MAME Team vient de publier une nouvelle version stable de son émulateur qu'on ne présente plus. Les nouveautés sont les suivantes:
After a long development cycle, MAME 0.124 is now ready for release. Grab it from the Latest Releases page. Have fun!

MAMETesters Bugs Fixed:
- 01586: [Multisession] bluehawk: Graphics corruption (Reip)
- 01433: [Graphics] marvins: If you play player 2, the maze remains unchanged. (Reip)
- 01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem? (Aaron Giles)
- 01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)
- 01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)
- 01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)
- 01524: [Misc.] btoads: Assertion (Zsolt Vasvari)
- 01557: [Misc.] dealem: Assertion (Zsolt Vasvari)
- 00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem with screen area. (Nicola Salmoria)
- 00406: [Graphics] qadj: When playing as the ninja, there is one broken frame in his animation loop when walking. (Nicola Salmoria)

Source Changes
- bbusters: Fixed sprite wrapping -- this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue. [Zsolt Vasvari]
- Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]
- Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry. [Nicola Salmoria]
- Cleaned cidelsa driver up to the latest spec. [Curt Coder]
- Added NVRAM to Gekisou. Fixed inputs and promoted to working. [Nicola Salmoria]
- Explicitly fixed unmapped handler masks so that we don't report all unmapped addresses as 0. [Aaron Giles]
- Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/realloc/free link-time overrides; we now rely exclusively on compile-time overrides. Made a few tweaks toward getting mingw-w64 working,
but there are still linker issues. [Aaron Giles]
- Fixed assertions in skullxbo and exerion. [Aaron Giles]
- De-deprecat-ed ui.c. [Aaron Giles]
- Changed xmlfile.c to pass in memory handlers to expat so that our memory overrides are properly managed. [Aaron Giles]
- Fixed wbbc97 regression. [Zsolt Vasvari]
- Fixed crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16. [Zsolt Vasvari]
- [GTICLUB] Fixed crash. [R. Belmont]
- [SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly). [R. Belmont]
- Got most of the Konami PPC games running again. [R. Belmont]
- Fixed crash running "kviper" BIOS. [R. Belmont]
- Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. [Zsolt Vasvari]
- Updated astrof.c to use the timer device. [Zsolt Vasvari]
- dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps.
- Changed ugly recursive video RAM code. [Zsolt Vasvari]
- ddz: Removed RGB15 -- it's a "skeleton" driver, so why have it? [Zsolt Vasvari]
- video\generic.c: Added PALETTE_INIT functions for common 16-bit RGB patterns. [Zsolt Vasvari]
- Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use INDEXED16. [Zsolt Vasvari]
- Added option in MC6845 to programatically set the clock pin. This is needed by at least one MESS driver. Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter. [Zsolt Vasvari]
- Fixed video timing in xtheball. Still don't know why it changed recently, but the new parameters reproduce the old values. [Aaron Giles]
- Removed unnecessary assert in video.c that broke screenless games. [Dirk Best]
- Changed the zombraid gun input ports to work with the calibrated settings. [Derrick Renaud]
- Fixed malzak2 from crashing. [Zsolt Vasvari]
- Fixed graphics ROMs in gnga. [Cesare Falco]
- Added validity check to ensure input port tags don't have duplicates. Fixed several drivers where there were duplicates. [Aaron Giles]
- Corrected clocks on Cabal bootleg. [Corrado Tomaselli]
- blockhl.c, blockout.c: Added dip locations, fixed unknown dip switches. [RansAckeR]
- Removed improper use of PERIODIC_INT in mpu4, to use new timer devices. Also corrected 50Hz timer in MPU4 Video games. [James Wallace]
- Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0. [Atari Ace]
- Another batch of pedantic static/const/include fixes. [Atari Ace]
- Redid video timing in orbit with raw parameters. Added full memory map and a few other cleanups. [Aaron Giles]

New games added or promoted from NOT_WORKING status
- Gekisou [Nicola Salmoria]
- Mermaid [robiza]

New clones added
- Ridge Racer (Rev. RR3, World) [Andrea Turci]
Télécharger MAME v0.124
Site Officiel de MAME
 
 bsnes v0.030 
Lundi 24/03/08 à 10:28 par Firebrand
Cet émulateur Super Nintendo viens d'être mis à jour. Cette nouvelle version a surtout été sortie pour corriger un bug important:
I didn't want to release a new version so soon, however there is a rather serious bug in bsnes v029 where the path information for the save RAM files is discarded when one has not selected a default save RAM / cheat path from the path settings tab in the configuration settings window. Because of this, it gets stored to the base directory. For Windows users, this is c:\, and for Linux users, this is /

This bug forced my hand, so I'm releasing v030 to correct this issue. I also cleaned up the S-DSP emulation code to be more consistent with my programming style -- it gets bit-perfect matches to v029's wave output, so I don't foresee there being any problems.
Télécharger bsnes v0.030
Site Officiel de bsnes
 
 Unofficial Command.dat v22-03-2008 
Dimanche 23/03/08 à 12:58 par Firebrand
Ce fichier affichatn les commande des jeux combat dans MAME32 Plus! a été mis à jour. Pas d'information sur les modifications apportées.
Télécharger Unofficial Command.dat v22-03-2008
Site Officiel de Unofficial Command.dat
 
 SDLMAME v0.123u6 
Dimanche 23/03/08 à 12:53 par Firebrand
Le port de MAME pour la librairie SDL vient d'être mis à jour selon les dernières sources de l'émulateur. Une seul commentaire de son auteur:
Lots of bug and crash fixes in baseline this time, so well worth updating.
Télécharger SDLMAME v0.123u6
Site Officiel de SDLMAME
 
 Ootake v1.41 
Dimanche 23/03/08 à 12:42 par Firebrand
Cet émulateur PC-Engine au développement toujours aussi actif vient d'être mis à jour. Les améliorations sont les suivantes:
- The image quality (color tone) has been elaborately adjusted. If a fast personal computer environment is used, it is possible to set it to a sharp image quality by "Screen->Screen" menu, too.
- "Briteness" menu was added to "Screen" menu. Use it to adjust brightness slightly.
- The operation timing of the raster interrupt processing was brought close to running on of a real machine.
- In "Zan - kagerou no toki", the problem that the window shakes up and down was solved.
- The transfer part between V-RAM has been improved. In "Nazo no Masquerade", the problem that the character takes the shape (generated from ver1.02) was solved.
- "Joypad Background Ok" and "Keyboard Background Ok" were added to "Input" menu. The permission of "the operation when no focus of Ootake's window" can be set.
- When using Ootake with "Windows 98/Me", the problem that CD-ROM drive might not be able to be recognized was corrected.
* Operation with "Windows 98/Me" is not tested.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.41
Site Officiel de Ootake
 
 GameEx v9.16 
Dimanche 23/03/08 à 12:38 par Firebrand
L'auteur de GameEx nous offre encore plusieurs mises à jour consécutives. Les améliorations de la v9.16 n'ont pas été publiées mais voici celles de la v9.15:
- For registered users GameEx now features a fully functional search feature. Allowing searching of all games and media. The search feature works with remotes, game pads and arcade controls.
- The media library now allows access to ebooks and Karaoke
- The paging arrows are now more inuiitive and display based on the state of the list. They also animate slightly when first shown
- The displaying of the amount of items in the list is now slightly animated when switching between lists
- The number of items is now shown for an emulator or emulator group before accessing the list item
- GameEx will retain the window state after an update instead of being forced into full screen
- Fixes snap videos not being displayed when navigating from most played or favorites
- New setting to lock down GameEx to only work with a single emulator or emulator group. All other menus are disabled
- Fixes emulator music playlist folder when only one file in folder
- Happy Easter
Télécharger GameEx v9.16
Site Officiel de GameEx
 
 BASin vr14b 
Dimanche 23/03/08 à 12:34 par Firebrand
Cet émulateur ZX-Spectrum pour Windows a été mis à jour. Les améliorations sont les suivantes:
Release 14b Notes: (Credits for bugs found/features requested are in ()s)
- Added - Saturation/Contrast enhancement to the Image importer. Now it imports images better in some cases, particularly photos. (LCD)
- Added - Back+Colour method for colour matching in the Image importer - uses the background colour and one other colour per attribute block.
- Fixed - Stepping over a REM statement could cause an Access Violation. (Daren)
- Fixed - Win2k users couldn't load anything. Rather than use a decent OS, they forced me to fix it. Tch, eh? (Dave, Rafael Molina)
- Fixed - Win2k users got a black toolbar in the SCREEN$ paintbox. (Daren)
- Fixed - In some XP themes, the paintbox canvas would open too small for the current window size.
- Fixed - Image importer bug where greyscale and "Allow BRIGHT" would not play well together.
- Fixed - The SCREEN$ paintbox's FLASH state indicator would "flash" when changing colours, even if FLASH is not selected. (Starglider)
- Fixed - The LOAD "" menu item will always use the file requester, regardless of whether or not you have a tape inserted. This does not affect manually issued LOAD commands. (Starglider)
- Fixed - The tape creator window will automatically open if you LOAD "" from a tape. (Starglider)
Télécharger BASin vr14b
Site Officiel de BASin
 
 MAMEUI64 v0.123.6 
Jeudi 20/03/08 à 21:10 par Eclipse
MAMEUI, l'interface graphique officielle de MAME, a été mis à jour.
Télécharger MAMEUI32 v0.123.6
Télécharger MAMEUI64 v0.123.6
Site Officiel de MAMEUI64
 
 MAME / MAME32 Plus! v0.123u6 
Jeudi 20/03/08 à 21:03 par Eclipse
MAME32 Plus! y va aussi de sa mise à jour.
Les changements sont les suivants:
- updated Brazilian Portuguese text [Cpt_Guapo]
- catlist v0.123u6 [s_bastian]
- [MESS] sync with svn 2024 [Emuman]
- sync with 0.123u6 [YuiFAN]
- [Driver Options] removed non-cpu drivers [Emuman]
- [Driver Options] merged cps2 phoenix and neogeo decrypted to "decrypted" driver [Emuman]
- updated Simplified Chinese list [kof2112]
- updated Japanese list (jplist0123u3_0229.zip) [mamelist jp]

Télécharger MAME / MAME32 Plus! v0.123u6
Site Officiel de MAME / MAME32 Plus!
 
 MAMEUIFX32 v0.123u6 
Jeudi 20/03/08 à 20:57 par Eclipse
Dès que MAME est mis à jour, les builds suivent. MAMEUIFX ne déroge pas à cette règle. Voici les nouveautés:
- Updated to MAME 0.123u6 - MAMEUI 0.123u5
- Fixed MAME Testers bug ID 1472

Télécharger MAMEUIFX32 v0.123u6
Site Officiel de MAMEUIFX32
 
 Mame v0.123u6 
Jeudi 20/03/08 à 20:50 par Eclipse
Une nouvelle version de Mame a été mise en ligne, avec un bon lot de corrections de bugs.

MAMETesters Bugs Fixed
----------------------
- 01520: [DIP/Input] wilytowr, atomboy: dipswitch info
- 01236: [DIP/Input] psurge: Power Surge isn't coining up.
- 01521: [Gameplay] ar_sdwr: Game hangs on title screen
- 01477: [Gameplay] metamrph, metamrpj, metamrpu: Game doesn't start
- 01452: [Misc.] boobhack: Crashes
- 01474: [Sound] ninjakd2, ninjak2a, ninjak2b, rdaction: Ninja-Kid II
sound problem
- 01461: [Misc.] mazinger: reset caused by the watchedog message
- 01440: [Speed] mazingar, agallet: Terrible slow down in some scenes.
- 01087: [Misc.] spbactn, spbactnj: Crash in debug build. Corrupted
graphics in normal build.
- 00223: [Graphics] splndrbt: On the first level when you pass the
asteroid belt the star road should be light blue instead of
black like mam
- 00220: [Graphics] splndrbt: Concerning the gfx, on the pcb the
background is not linear as shown in mame.
- 00217: [Graphics] splndrbt: On boot the pcb displays a clean light
blu screen while in mame there is a black road.
- 01531: [Misc.] polygon-based drivers: winwork.c memory leak
- 00150: [Misc.] alpinr2b, alpinesa : Assertion with -debug
- 01462: [Save/Restore] atarimo_render-based drivers: Crash when
loading an autosave save state
- 01538: [Core] -verifysamples: Inconsistent handling of missing
sample sets
- 01491: [Interface] switchres causes Exception at EIP=009413BF:
ACCESS VIOLATION
- 01529: [Misc.] AICA memory leak
- 01511: [Save/Restore] batman: Fails to load autosave state
- 01536: [Misc.] uballoon: Access Violation with -debug
- 01535: [Misc.] usclssic: Access Violation with -debug
- 01465: [Misc.] topgunnr: Crashes
- 01534: [Misc.] ajax, ajaxj, typhoon: Access Violation with -debug
- 01019: [Sound] Various Drivers: List of drivers with sound clipping
- 01499: [Multisession] Various Drivers: Launching games from in-game
[TAB] menu 2-3 times in a row throws access violation.
- 01453: [Misc.] troangel, newtangl: Crashes
- 01463: [Misc.] connect4, mpu4met0, mpu4tst2, mpu4utst, bctvidbs:
Assertion
- 01475: [Misc.] Screenless systems are broken because of a vblank
callback
- 01486: [Gameplay] meritm.c: access violation for all games
- 01530: [Misc.] Various Drivers: bitmap memory leaks
- 01508: [Misc.] most vector-based drivers: Assertions
- 01527: [Misc.] all meritm.c drivers: Assertion
- 01528: [Misc.] pzlestar, sexyboom: Assertion
- 01522: [Misc.] all ddragon.c drivers: Assertion
- 01523: [Misc.] nkdodge, nkdodgeb, spdodgeb: Assertion
- 01524: [Misc.] btoads: Assertion
- 01526: [Misc.] futflash, laserbas, laserbsa: Assertion
- 01507: [Misc.] all naomi.c drivers: Assertion
- 01503: [Misc.] sidearjp, sidearmr, sidearms: Assertion
- 01509: [Misc.] backfire, backfira: Assertion
- 01501: [Misc.] all m107.c drivers: assertion
- 01504: [Misc.] all leland.c drivers: Assertion
- 01506: [Misc.] all ataxx.c drivers: Assertion
- 01500: [Misc.] all astrocde.c drivers: assertion
- 01514: [Misc.] all cyberbal.c drivers: Assertion
- 01515: [Misc.] all atarig42.c drivers: Assertion
- 01516: [Misc.] all atarigx2.c drivers: Assertion
- 01517: [Misc.] all atarigt.c drivers: Assertion
- 01505: [Misc.] all vicdual.c drivers: Assertion
- 01512: [Misc.] beathead: Assertion
- 01496: [Misc.] all segae.c drivers: Crashing with Access Violation
- 01498: [Gameplay] otwalls: Hangs before the game starts.



Source Changes
--------------
Added a new device type for timers. Where applicable, added a parallel
set of timer functions that take a device_config instead of an
emu_timer. Added MDRV_TIMER_* macros to define the timers in the
machine driver. Implemented both periodic and scanline-based timer
variants. Modified Space Encounters and Centipede to make use of this
feature. Going forward, this is the preferred way of creating periodic
timers. [Zsolt Vasvari]

Renamed *_vbl_cb to *_vblank_callback. [Aaron Giles]

Magicfly updates: [Roberto Fresca]
- Completed the component list & PCB layout.
- Added technical references to register $63 (magicfly).
- Switched crystal to new predefined format.

Funworld updates: [Roberto Fresca]
- Added proper inputs to jolyc980.
- Added temporary patch to allow bypass the "code" screen in jolyc980.
- Updated technical notes.

Changed exidy440_sound_command back to "UINT8." Since it's used by
both 8-bit and 16-bit systems, the automatic allocation is not worth
it if you need an ugly UINT16 ** cast. Removed deprecat.h from some of
the exidy files. [Zsolt Vasvari]

Fixed Air Buster bootleg from reseting because of the watchdog.
[Zsolt Vasvari]

The on-screen "Reset by watchdog" message only appears in debug
builds now. [Zsolt Vasvari]

Fixed the top screen in the megatech games. [Zsolt Vasvari]

Added internal artwork for Gorf. [Mr. Do!]

Fixed memory leak in clifront.c. [Zsolt Vasvari]

Added a crosshair_set_screen() to allow drivers to control which
screen(s) on which crosshairs are displayed. [Nathan Woods]

Made it a fatalerror to registr save state callbacks at the wrong time
if the current driver claims to support save states. [Aaron Giles]

Fixed chicken and egg problem with device_start callbacks:
[Aaron Giles]

- Added DEVINFO_INT_TOKEN_BYTES, which is queried before device
startup. It should return the size of the structure that will
be hung off of device->token. It must not return 0.

- Changed the core device interface to allocate and zero a block
of memory the size of DEVINFO_INT_TOKEN_BYTES before calling
device_start. The pointer to this memory is already attached
to device->token at the time device_start is called.

- The primary motivation for this is to allow the device_start
function to make internal calls and pass the device_config *
around as if the object were fully constructed. Since the token
is used to indicate whether or not a device is live, this makes
the device "live" at the time device_start is called rather
than after it completes.

Moved per-screen initialization into DEVICE_START and per-screen
cleanup into DEVICE_STOP in the core video implementation.
[Aaron Giles]

Fixed render_target_get_minimum_size() to return nominal values
if no screens are found. [Aaron Giles]

Alpha Denshi major update: [Nicola Salmoria]
- Fixed Alpha 8201/830x MCU simulation.
- all hacks from the equites driver removed
- fixed equites restart position after going underground
- fixed hvolume, splndrbt 2 players
- removed hacks from exctsccr2
- fixed CPU gameplay in shougi
- added dump of Alpha 8201 MCU to games that use it
(the ROM isn't used yet, HMCS44 CPU core needs to be written first)
- major cleanup of the mess in equites.c:
- many thanks to Corrado Tomaselli for precious hardware info.
- implemented bg perspective scrolling using PROMs
- fixed sprite flip & disable
- fixed bg color
- converted bg to tilemaps
- fixed fg banking
- fixed screen flip
- removed meaningless banking of player inputs
- added UI adjuster for MSM5232 frequency
- MSM5232 volume control
- fixed MSM5232 noise LFSR formula (done by Jarek Burczynski;
thanks to Corrado Tomaselli for samples)
- changed MSM5232 emulator to output channels separately
- added output of SOLO channels to MSM5232 emulator.
- fixed champbas inputs
- merged talbot with champbas, some driver clenaup
- fixed shougi inputs
- switched exctsccb to use the correct gfx ROMs (matches screenshot
found in 01058 exctsccb: Exciting soccer bootleg should be placed
in champbas.c.)
- fixed sprite bpp in exctscrr, removed the horrible hacks that were
used to fix colors and transparency.
- fixed sound clipping in exctsccr
- added percussions to the equites.c games using samples; sound board
emulation is still not complete. Cymbal hit and hi-hat are
missing; bassline is incorrect, and DAC output should be filtered

Fixed crash in spbactn. [Zsolt Vasvari]

In drawgfx, removed unneeded pen lookups. Did some code formatting
clean-up. [Zsolt Vasvari]

Fixed ninjakd2 PCM sample rate to match pcb measurement.
[Nicola Salmoria]

Fixed chdman -extract to a physical drive on Windows. [Aaron Giles]

Added return value to video_screen_update_partial() indicating whether
or not the VIDEO_UPDATE was called as a result. [Aaron Giles]

Fixed typo in pitnrun frequency. [Corrado Tomaselli]

DIP switch improvements: [RansAckeR]
1945kiii.c, 88games.c and 40love.c: Made use of PORT_DIPUNKNOWN_DIPLOC
40love.c: Made use of PORT_INCLUDE
8080bw.c: Added more dip locations; Made use of PORT_INCLUDE
wilytowr.c: Added dip locations for atomboy/wilytowr; Fixed coin modes
battlane.c, battlera.c, battlnts.c, bbusters.c: added dip locations
battlnts.c: made use of PORT_INCLUDE; fixed unknown dip switch
bbusters.c: added note regarding correct gun calibration
bionicc.c: Added dip locations
bladestl.c: Added dip locations, made use of PORT_INCLUDE
blockade.c: made use of PORT_INCLUDE
beezer.c: Added dip locations
bfm_sc2.c: dip switch improvements, made use of PORT_INCLUDE

Conerted the MPU4 driver to use an HD6845, as the Hitachi part was on the
PCB, while also using it to generate the VBLANK, rather than hardcoding
a value. Added the pulldown resistor to the network, and added all the
conditional inputs. Please note that on the later Cabinet Types (Ready
Steady Go-1 onwards), the 10p slot is locked out (location of the true
register for this is unknown), but the input setting is correct - you
have to use Coin 2 or higher to get money in. [James Wallace]

Fixed "garbage" (newlines) in the debugger window when debugging the
SH-4 CPU. [Oliver Stoenberg]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Gekisou [Nicola Salmoria]
Pot Game (italian) [Roberto Fresca]


New clones added
----------------
Pitfall II (315-5093, Flicky Conversion) [Corrado Tomaselli]
Thunder Dragon (4th Jun. 1991) [Corrado Tomaselli]

Je vous mets la version sur le site dès que possible (je ne suis pas foutu de la retrouver) ... ;)

Edit: bon j'ai retrouvé: apparemment, on ne met pas les versions intermédiaires pour le MAME officiel... vous m'excuserez, je suis un peu rouillé en news... :p
 
 Mameinfo.dat v0.123u6 
Jeudi 20/03/08 à 20:43 par Eclipse
Mameinfo.dat a été mis à jour conformément à la dernière version de Mame.
Télécharger Mameinfo.dat v0.123u6
Site Officiel de Mameinfo.dat
 
 Nouveau test : Civilization II 
Mardi 18/03/08 à 23:27 par Shenron
Keuha ? Un jeu Playstation sur Planetemu? Et en plus il s'agit de Civilization II, un jeu de gestion, chasse gardée du PC ? Pff, tout fout le camp ma bonne dame !

 
 Cheat.dat v0.123 
Mardi 18/03/08 à 21:40 par Eclipse
Ce fichier pour Mame, qui permet d'activer les codes de triche, a été mis à jour le mois dernier, et nous n'avions pas la version de ce fichier sur le site.

Le voici donc avec l'amélioration suivante:
Quite a major update to the cheat file structure, so most games with lots of cheats will display the cheats a whole lot better now. Bang up-to-date here's the 0.123 cheat file

Télécharger Cheat.dat v0.123
Site Officiel de Cheat.dat
 
 ClrMAME Pro v3.112b 
Mardi 18/03/08 à 21:29 par Eclipse
Une petite mise à jour pour cet excellent utilitaire.

A little bug due to a not initialized variable caused some troubles when loading xml dats. Also a nice new step when lurking for missing files was added...You can grab the latest version

Télécharger ClrMAME Pro v3.112b
Site Officiel de ClrMAME Pro
 
 Nouvel article : Le Livre de la Jungle 
Jeudi 13/03/08 à 09:12 par Shenron
Encore un test d'un jeu Disney. Et oui, que voulez-vous, nous sommes restés de grands enfants sur Planet. Cette semaine, c'est donc Le Livre de la Jungle qui a droit à son article.



Bonne lecture et surtout, jouez bien !
 
 Retrovision volume 7 
Mardi 04/03/08 à 23:54 par Dinofly
Comme tous les mois depuis déjà 7 mois, voici un nouveau volume de Retrovision.
Pour rappel, Retrovision est une émission video Internet entièrement consacrée au retrogaming.
Ce programe de 40 / 45 mn présente divers jeux entre 1982 et 1998.
Au menu ce mois-ci:
  • Thunder Blade - Master System vs PC Engine
  • Karaté Kid 2 - Atari ST
  • Us vs Them - Arcade (Laser game)
  • Exolon - Atari ST
  • Ork - Amiga
  • Dragon Ninja - Arcade
  • Présentation du CD Audio Immortal
  • Akumajo Dracula X (partie 2) - PC Engine CD Rom

Et la démo du mois tourne sur Amiga, il s'agit de Union - Hallucinations and Dreams.
Retrovision volume 7
 
 Nouveau test : Soul Blazer 
Mardi 04/03/08 à 23:10 par Shenron
Je vais finir par croire qu'il n'y a que des RPG sur Super Nintendo, puisque le test de la semaine nous parle de Soul Blazer, un éminent représentant du genre sur la 16 Bits de Nintendo.



Et bienvenue au passage à Léon, dont c'est le premier article sur le site !
 
 meisei v1.1.1 
Dimanche 02/03/08 à 19:26 par Reeko
Cet émulateur MSX pour Windows est basé sur l'émulateur NES SegaLi du même auteur. Il n'émule pas le MSX 2.
Il permet la capture de vidéos et gère le jeu en réseau par Kaillera.
Télécharger meisei v1.1.1
Site Officiel de meisei
 
 EasyMAME v5.7 
Dimanche 02/03/08 à 19:24 par Reeko
Nouvelle version de ce frontend pour MAME tournant sous Windows:
- Updated ZIP lib (now Zip64 format and PKZIP 4.5 compatible)
- Added 'Update In Pause' Mame option.
- Fixed a small bug when using 'No the Prefix'.
Télécharger EasyMAME v5.7
Site Officiel de EasyMAME
 
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