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 NeoRaine v1.1.4 
Dimanche 06/04/08 à 11:08 par Firebrand
Cet émulateur Neo-Geo CD basé sur Raine a, comme son grand frère, été mis à jour. Les améliorations sont les suivantes:
- Fixed a few problems when switching between yuv layers and normal blits
- Disabled double buffer for the gui in windows, this makes a lot of things much easier and already improves the look of some parts of the gui
- Fixed the message "loading error" on some games.
- neoraine could crash on a cd song change sometimes (thread bug - it's a one which happens only if you are unlucky !). It's fixed now.
- The colors selection dialog gains some sliders controls, and you can now change the fg color to any color (if you chose a dark color in previous versions, you got something very ugly !). Notice that alpha is ignored for fg color, but it's better this way, transparent text becomes unreadable !
- fix 8bpp mode (when launching neoraine on an 8bpp desktop), broken in many places (crashes, palette, etc...).
- Prevent a possible crash when reseting a game, and prevent graphics corruption when reseting during the 1st animation while the fix area is being loaded
Télécharger NeoRaine v1.1.4
Site Officiel de NeoRaine
 
 Raine v0.50.12 
Dimanche 06/04/08 à 11:04 par Firebrand
C'est une bonne journée pour les émulateurs arcade autre que MAME car Raine vient d'être mis lui aussi à jour. Voici ce qu'il nous propose:
- A better fix for the problem in the cave driver, and this time I found and fixed a bug with disappearing sounds. It was most noticeable with guwange, after a while you didn't hear your own shots anymore !
- fix 8bpp mode (when launching raine on an 8bpp desktop), broken in many places (crashes, palette, etc...).
- There was a possibility of crash when reseting a game with f1 and sound was playing.
Télécharger Raine v0.50.12
Site Officiel de Raine
 
 Ootake v1.43 
Dimanche 06/04/08 à 11:00 par Firebrand
Encore une nouvelle version de cet émulateur PC-Engine pour Windows qui fait son trou. La liste des améliorations est la suivantes:
- "Screen->Show Overscan Area" menu was added. When the check is put on this menu, over scanning area (part not seen in edge usual TV of the cathode-ray tube almost) is displayed. I think that the person who was handling the monitor where the over scanning area is seen feels the atmosphere.
* When the game is made, the over scanning area assumes the possibility of not seeing it. There is no problem even if it doesn't see it. Therefore, in some games, the noise image is displayed in the over scanning area.
* The display can be switched by even pushing "F11" key. The switch of
"TV Mode" changed to "F11" while pushing "Ctrl" key.
* At "Setting->Screen->Start Overscan Customize" menu, the setting for the start is possible.
- The processing speed and timing were elaborately brought close to a real machine. In "Metal Angel", the problem that the screen has blinked was solved.
- In "Dragon Spirit", "Ys IV", "Youkai Douchuuki" and "Legend of Hero Tomma", even when the turbo-button(auto-fire) setting was set to "High Speed", the function became effective.
- With the game for "PC Engine Mouse", the click operation can be done by even pushing "I" button and "II" button of the joypad (controller 1). And, a wrong reset operation was prevented when the wheel(SELECT&RUN) is operated.
- In "Side Arms (Hu-Card)", the problem that some raster scrolls fell into disorder occasionally was solved.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.43
Site Officiel de Ootake
 
 Final Burn Alpha v0.2.96.77 (Unicode) 
Dimanche 06/04/08 à 10:56 par Firebrand
Cet émulateur arcade multi-systèmes vient d'être mis à jour. Comme quoi, il n'y a pas que MAME qui fait vivre l'arcade. Les améliorations sont les suivantes:
- Added driver for Taito Z hardware
- Added oopsware's Raiden driver and updated the nec core and vez module
- Retidied the nec core and vez module
- Added iq_132s Gun Smoke driver
- Added iq_132s Scrambled Egg driver
- Changed the M6502 core to Marat's with the interface wrote by kev
- Added kev's m90 driver and his updates to the m92 driver to debug builds
- Tidied the m90 and m92 drivers and corrected the gfx decoding in the m90 driver
- Updated Dec0 drivers to kev's latest version
- Updated Jack the Giantkiller driver to the iq_132s latest version
- Made the "In Game" tab the default on the game selection dialog
- Added a checkbox for Taito to the game selection dialog
- Changed some names to prevent duplicate descriptions
- Matched all sets to MAME 0.124u1
Télécharger Final Burn Alpha v0.2.96.77 (Unicode)
Site Officiel de Final Burn Alpha
 
 SDLMAME v0.124u1 
Samedi 05/04/08 à 12:03 par Firebrand
La version SDL de MAME a été elle aussi mis à jour. Voici la release note l'accompagnant:
Joypad remapping works again and -maximize has been added from baseline for you non-fullscreen users.
Télécharger SDLMAME v0.124u1
Site Officiel de SDLMAME
 
 It Might Be NES v1.3.2 
Samedi 05/04/08 à 11:56 par Firebrand
Cet émulateur NES pour PlayStation 1 ou PlayStation 2 vient de passer open source car son auteur manque de temps pour s'en occuper; Avis aux codeurs.
imbNES is now open source! That's the good news. The bad news is that due to time constraints, I personally won't be able to work on it anymore. I hope that someone out there has the desire to take this project and do something interesting with it. Especially if you're a programmer who is interested in working in the video game industry some day, the knowledge that you'll pick up working on an NES emulator that runs on the PSX will be extremely useful even today in terms of understanding how this stuff all works.

imbNES.1.3.2.src.zip

If anyone is looking for ideas on where to get started, I could suggest a couple. First, the CD reading code could use a bit of error checking and retry logic. It's pretty dumb right now and it causes imbNES to freeze at the intro screen on some people's consoles with old lasers or poor quality CDR media. Also, the CPU and the GPU on the PSX could be made to run a little more asynchronously than they currently are. That should do a lot to get those games that just barely miss a solid 60fps up to speed. Of course, there's always more mappers to add, bugs to fix, and code to refactor.

Thank you to everyone who has used imbNES over the years. It was a lot of fun developing it and I can't wait to see version 1.4!
Télécharger It Might Be NES v1.3.2
Site Officiel de It Might Be NES
 
 Xebra v080404 
Samedi 05/04/08 à 11:43 par Firebrand
Cet émulateur PlayStation a été mis à jour. Comme bien souvent, une seule amélioration est à signaler:
- CD:CdlReadN and CdlReadS were fixed.
Télécharger Xebra v080404
Site Officiel de Xebra
 
 MAMEUI32 v0.124u1 
Samedi 05/04/08 à 11:40 par Firebrand
On continue avec la mise à jour avec celle de MAMEUI32 et de son comparse MAMEUI64.
Télécharger MAMEUI32 v0.124u1
Site Officiel de MAMEUI32
 
 MAMEUIFX32 v0.124u1 
Samedi 05/04/08 à 11:38 par Firebrand
On commence la mise à jour des builds de MAME vers MAME v0.124u1 avec celle de MAMEUIFX32.
Télécharger MAMEUIFX32 v0.124u1
Site Officiel de MAMEUIFX32
 
 MAME v0.124u1 
Samedi 05/04/08 à 11:29 par Firebrand
La mise à jour hebdomadaire de MAME est de sortie. La liste des nouveautés est assez importante comme vous pourrez le constater:
MAMETesters Bugs Fixed
- 01650: [Gameplay] ridgerac: Unstable Freezes that ends with Crash and needs totally reboot under XP (Aaron Giles)
- 01542: [Graphics] 3wonders, 3wonderu, wonder3: Wrong colour of background in game selection and start screens (Nicola Salmoria)
- 00403: [Graphics] 3wonders: Points are displayed between lives of first player and the word INSERT COIN: (Nicola Salmoria)
- 00410: [Graphics] xmcota: After a couple passes through the demo mode, the background on the qsound screen will go to a shade of green. (Nicola Salmoria)
- 01519: [Graphics] msh: After beating the game, the screen turns different colors for the endings and everything (Nicola Salmoria)
- 01468: [Graphics] ldrun2: Priority problem at titlescreen (Nicola Salmoria)
- 01469: [Graphics] ldrun2: Compared to the PCB does MAME show less graphic at the bottom of the screen. (Nicola Salmoria)
- 01661: [Graphics] rougien: sprite disappear (Robiza)
- 01613: [Graphics] swcourt, swcourtj: Strange sprites cutting on the edge of screen (Pierpaolo Prazzoli)
- 01622: [Core] -refreshspeed has no effect (Aaron Giles)
- 01629: [Graphics] raiga, stratof: broken colors on sprites (Aaron Giles)
- 01630: [Graphics] fstarfrc, ginkun, riot: broken colors on sprites (Aaron Giles)
- 01627: [Misc.] spbactn, spbactnj: Crashes with Access Violation (Aaron Giles)
- 01598: [Graphics] 4in1, gmgalax, pacmanbl: Sprites are cut off on the top row (Aaron Giles)
01563: [DIP/Input] gmgalax: Duplicated Inputs (Aaron Giles)
- 00300: [Graphics] zigzag: in cocktail mode player 2 screen is shift over to the right. (Aaron Giles)
- 01623: [DIP/Input] ssprint and clones: Coins don't seem to match machine order. (RansAckeR)
- 01454: [Graphics] mshuttle, mshuttlj, mshutlj2: The display of the screen is shifted. (Aaron Giles)
- 01473: [Graphics] orbitron: Orbitron graphics not correctly displayed (Aaron Giles)
- 01600: [Graphics] pacmanbl, batman2: The background is shifted to the right and cut off on the right side. (Aaron Giles)
- 01602: [Misc.] luctoday: Messed up graphics. (Screen Offset) (Aaron Giles)
- 01599: [Graphics] omega: Screen is vertically offset. (Aaron Giles)
- 01605: [Graphics] gteikokb, gteikob2: Wrong screen offset (Aaron Giles)

Source Changes
- Renamed galaxian.c -> galaxold.c. Updated all drivers accordingly. [Aaron Giles]
- Cidelsa driver updates: [Curt Coder]
*de-deprecated the timer callbacks
*moved PCB RAM to the heap and fixed index overflow
*converted CDP1869 to the new device system
*refactored to represent how the hardware actually works
*added PMA latching on OUT5
*separated Cidelsa video to its own file
- COP CPU updates: [Curt Coder]
*implemented interrupt
*implemented serial input/output
*fixed XAD/LDD, XIS1, RMB3 opcodes
*fixed clock divider
*fixed internal memory map size
*added some cpu variants
*fixed serial timer
*fixed clocks
*fixed COP410 RMB3, XAD instructions
*general cleanup
- Fix cfg file corruption if joystick is not connected; itemclass now part of token if item is not found. Settings for joysticks which use a custom item id will still be lost. A fallback has to be provided
here since those will use a token generated from the input item name. [couriersud]
- Memory system changes: [smf]
* Now passing mem_mask to the read and write debug hooks. This allows the address & size of the memory access to be correctly calculated when using a memory call that takes a mem_mask.
* New macros added for checking mem_mask. ACCESSING_BITS_m_n, These check for any access within the bounds between bit 'm' and bit 'n' (counting bit 0 as the least significant bit). Currently the pattern for checking whether both bytes of a word is written is to make two byte checks.
* All occurrences of ACCESSING_LSB, ACCESSING_MSB, ACCESSING_LSB16, ACCESSING_MSB16, ACCESSING_LSB32, ACCESSING_MSB32, ACCESSING_LSW32, ACCESSING_MSW32 & simple mem_mask checks have been replaced with the new macros.
- Added fatal error if AM_READ_PORT() references a non-existent port. [Aaron Giles]
- Converted special-case DIP switches (service, unknown, unused) into their own token type rather than expanding into other tokens. The reduces the number of redundant strings and data. [Aaron Giles]
- Galaxian rewrite. Ultimately will combine the existing drivers for galaxian, scramble, frogger, scobra, amidar, and dambustr. For the moment, only a subset of games are implemented in the new system; the remainder are running on the old code. Main features are accurate video timing, correct stars implementation, better organization, simplified input ports, and many other smaller fixes. [Aaron Giles, stephh]
- Minor cleanup and simplification in the video and palette code. Removed palette_config(). [Aaron Giles]
- Fixed interrupt handling and 16-bit memory accessors in 6840ptm.c. Also cleaned up code for the sake of readability. [Philip Bennett]
- Added multiplier (same as wecleman) to Flak Attack. Info provided by VU801qCf. [Yasuhiro Ogawa]
- Namco NA1 improvement: [Pierpaolo Prazzoli]
* Fixed sprites shadow in namcona1 driver and removed Emeraldia hack.
* Added tilemaps and sprites 4bpp mode
* Added preliminary ROZ implementation (disabled until the enable / disable register is found)
* Changed background pen to fix emeralda demo
- Discrete sound system improvements: [couriersud]
* Added DISCRETE_RCFILTER_SW to discrete sound. This implements multiple RC networks with CD4066 switches to connect/disconnect capacitor.
* Implemented discrete mixing in circusc using DISCRETE_RCFILTER_SW and sound routing to route 76416 output to discrete logic.
* Added discrete filtering and mixing to galaxian.c games using konami_sound.
* Fixed timing of stream_update in discrete_sound_w. All sound cores update before processing changed data.
* Added streeam_update to discrete_sound_r
* Now supports multiple output nodes per module. In this case, NODE_XXX is the default output. Alternative outputs may be accessed by using NODE_XXX_YY where 00 NODE_XXX = NODE_SUB(XXX, 0)
NODE_XXX = NODE(XXX)
NODE_XXX_YY = NODE_SUB(XXX, YY) with YY != 00
This should e.g. make discrete sound emulation easier when dealing with e.g. flip flops (Q & QQ) and binary counters.
* Added sanity checks to check consistency issues introduced by this change
* Modules specify number of outputs ==> Certain special modules (WAVELOG) may no longer be used as input nodes
* Removed explicit (NODE_XX + expr) from a couple of drivers
- Fixed encoding/decoding of negative denormal floats in the AICA/SCSP DSP. Shouldn't actually affect any games. [kingshriek, Deunan Knute]
- Changed Seibu sound CPU to use AM_READ_PORT("COIN") instead of input_port_0_r. [stephh]
- bloodbro.c driver improvements to DIP locations and coin modes. Added notes for 'bloodbra'. [RansAckeR, stephh]
- Add input ITEM_IDs for additional axes and switches. Also added ITEM_IDs for up to 4 hats/POVs. [couriersud]
- Merged memory maps for half of the W drivers. Also made a couple of random touchups for X, Y, and Z drivers. [Andrew Gardner]
- Added a little magic to make the Atomiswave BIOS try to be more verbose, but our video emulation isn't good enough to cooperate. [R. Belmont, ElSemi]
- Added bootleg of badlands - heavily modified, not working. [David Haywood]
- Fixed DS2401 state loading now that the digital i/o board's serial number has been changed to a const by not saving it. As the serial number cannot be changed at run time it was rather pointless. [smf]
- BFCobra improvements: [Anonymous]
* Added plane priority to blitter, fixing Treble Top signature writing
* Video output now supports all modes - lores, hires, mixedres, 8/7/4/3 bits/pixel, fixing Every Second Counts colour problems
* Added line draw, fixing missing stuff from Question Of Sport
* Change blitter loop type control - there are 4 types of loop.
* Corrected video frame rate to 50Hz.
* Corrected Z80 speed to 5.91mhz
* Accounted for Z80 cycles stolen during a blit operation. Improves gfx/sound sync and seems to fix the final round lockup in Every Second Counts.
- Various SCSI devices register state items by their disk ID, which are not unique across device types. Introduced a device-type offset for CD-ROMs so their registrations don't clash with harddisks. [R. Belmont]
- Fixed tilemap viewer to draw the whole tilemap when categories are used. Added new option TILEMAP_DRAW_ALL_CATEGORIES to do this efficiently. Updated several drivers to use this instead of rendering each category independently where appropriate. [Nicola Salmoria]
- Added DIP locations to blueprnt.c [RansAckeR]
- Fixed ledutil.c so it compiles cleanly under MSVC. [Mike Haaland]
- Astrocade update: [Dirk Best]
*Update src/mame/includes/astrocde.h to use an XTAL value
*Clear interrupts if they are no longer valid
*Add the knob inputs
- Added new makefile flag VERBOSE which enables gcc's verbose output during compile. [Marc Sandusky]
- Corrected clocks on Rygar. [Corrado Tomaselli]
- Changed "Machine" to "machine" in a number of places when the running machine parameter is already available. In some cases this also allowed for the removal of deprecat.h. [Oliver Stoenberg]
- Did some major cleanup and gutting of pcshare.c. [Wilbert Pol]
- Created a built-in overlay for Armor Attack using just rectangles. [Mr. Do!]
- Added dynamic control of RX and TX pins to 6850 ACIA emulation - this is needed for correct operation of the MPU4 Video communications system, and may be handy for some MESS systems. To use, set the rx and tx clocks to 0 in the acia interface, then use acia_tx_clock_in()
and acia_rx_clock_in() respectively. [James Wallace]
- Added proper implentation of hardware collision in mermaid. This fixes mermaid (when the player is in the water with the sharks) and rougien. Also fixed priorities in mermaid and rougien and a sprite
wrapping bug. [Robiza]
- Fixed CPS1 background color. This fixes 3 wonder (game start) and mtwins (explosion during attract). It seems to break Varth, however, and has dubious effects on the boot sscreens of avsp, sfa3 and possibly other CPS2 games. [Nicola Salmoria]
- Added discrete filtering and mixing to ironhors. One driver less using FILTER_RC. [couriersud]
- Fixes for aerfboot (bootleg of aerofgt): [Robiza]
*fixes spriteram3 (previous value was too high and in the "city" level some build disappear
*sprite gfx bank (previously some sprite appear right and some sprite was wrong)
*fixed perfectly the sprite zoom
*removed multisprite support; in the bootleg aren't present
- Converted the pit8253 implementation into a device. To make it easier to use I've also created a src/emu/devconv.h in the same style as src/emu/memconv.h. [Wilbert Pol]
- Replaced anonymous timer in tx1 with an allocated one to make state saving closer to reality. [Hugh Allen]
- Changed winwork.c from using hand-built scalable locks to using standard Windows CriticalSections for now, to hopefully address

New games added or promoted from NOT_WORKING status
- Multi Game III [Mariusz Wojcieszek]

New clones added
- Off Road Challenge (2 sets) [Guru]
- Deer Hunting USA V2 [Brian Troha]
- Super Bishi Bashi Champ (Korea) [Guru]

New games marked as GAME_NOT_WORKING
- Give us a Break [Philip Bennett]
- Ten Up [Philip Bennett]
- Beeline [Philip Bennett]
- Chase Bombers [Bryan McPhail]
Télécharger MAME v0.124u1 DIFF Update
Site Officiel
 
 Mednafen v0.8.8 
Samedi 05/04/08 à 11:18 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes vient d'être publiée. Voici ce qu'elle nous résèrve:
- Added to the global include list in mednafen.h.
- Added boolean setting "debugger.autostepmode" that, when set to 1, will cause Mednafen to automatically start the debugger in step mode after a game is loaded(only if Mednafen has a debugger for the emulated system, of course).
- NES: Fixed CNROM emulation initialization bug.
- PCE: ADPCM software reset was erroneously also resetting the playback frequency. Fixed. (Fixes ADPCM voices in Gulliver Boy)
- PCE: Fixed disassembly of the JMP $(AAAA, X) instruction.
- PCE, PC-FX: Improved PSG LFO emulation.
- PC-FX: Emulated gamepad button presses weren't being decoded from the driver-side data correctly(causing problems on big-endian platforms). Fixed.
- PC-FX: Improved the logging of the ROM font system call in the debugger, to also include the callee address and the size of the glyph being requested.
- PC-FX: Disassembly of the "nop" instruction will no longer show the virtually meaningless operand.
- PC-FX: Fixed alignment and prettified the disassembly of LDSR and STSR instructions.
- SMS: SMS pause and 2-player support were erroneously commented out. Fixed.
Télécharger Mednafen v0.8.8
Site Officiel de Mednafen
 
 ClrMAME Pro v3.113 
Samedi 05/04/08 à 11:13 par Firebrand
Ce gestionnaire de ROMs d'une qualité qu'on ne présente plus a été mis à jour. Les améliorations sont les suivantes:
- misc: reduced database memory footprint a bit
- misc: reduced cache file size slightly
- added: dat output format selection
- fixed: xml header parser only accepted 'forcepacking' but not 'forcezipping'
- fixed: bios-only dats can't be loaded
- fixed: header element "email" had too many spaces
- fixed: wrong "sharing issue" message for some chds
- fixed: batchrun - min/max progress window in progress-only mode shows scannerwindow, too
- fixed: batchrun - rebuilder progress window assertion when switching profiles
- fixed: batchrun - pause value is only kept when hitting ok
- fixed: batchrun - "for default setting use" is not initially set
- fixed: batchrun - profiles get reset to 'not scanned' when using a rebuilder-only run
- fixed: batchrun - profiler doesn't do a refresh when stopping batchrun during cache read or import
Télécharger ClrMAME Pro v3.113
Site Officiel de ClrMAME Pro
 
 Hatari v1.0.1 
Mercredi 02/04/08 à 19:32 par Firebrand
Cette nouvelle version de cet émulateur Atari ST pour Windows est Linux n'apporte que des corrections de bugs dont voici la liste:
- This is just a bug-fix release, without new features.
- Fixed some compile problems on non-unix-like systems (like MingW).
- Fixed crashes in Spec512 emulation code ("Dan Dare 3" and little endian ARM).
- Blitter source address is not incremented anymore in operation mode 0 and 15.
- STE small overscan video effect is now displayed on the left side instead of the right side (fixes "Just Musix 2" menu for example).
- Hatari now works on 256 color displays right again.
- Fixed PSG mirror register emulation (fixes e.g. sample sound in "Ooh Crikey Wot A Scorcher" demo).
Télécharger Hatari v1.0.1
Site Officiel de Hatari
 
 Xe v2.14.0 
Mercredi 02/04/08 à 19:22 par Firebrand
Cet émulateur multi-systèmes pour Windows et Linux vient d'être mis à jour. Les nouveautés sont les suivantes:
- [Xe] Implemented options to remove sticky memory cards / data disks on start up.
- [Xe] Modified CD caching. Sectors are cached when they are accessed.
- [Xe] Fixed cursor hiding in full screen mode.
- [Xe] Fixed playback with only one frame.
- [PC Engine] Improved VDC DMA timing.
- [PC Engine CD-ROM2] Fixed audio play status.
- [Mega CD] Fixed Timer frequency.
- [Mega CD] Fixed a bad sub channel reading bug (broken in last version). Thanks to Tom Farrell
- [Super Famicom] Fixed APU frequency calculation.
- [Super Grafx] Fixed RAM size.
- [FM Towns Marty] FM Towns Marty support.
Télécharger Xe v2.14.0
Site Officiel de Xe
 
 Ootake v1.42 
Mercredi 02/04/08 à 19:12 par Firebrand
Cet émulateur PC-Engine pour Windows est mis à jour avec régularité, et en voici encore un exemple:
- Some overall processing speeds were sped up (The optimization option of the development compiler was changed). Especially, processing might have lightened in some measure on the personal computer environment with a not high spec.
- It corresponded to software that had changed the width of each line of the screen display. In Chapter-4 of "Yami no Ketsuzoku", the message came to be displayed correctly.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.42
Site Officiel de Ootake
 
 Deux nouveaux tests : le Roi Lion 
Mardi 01/04/08 à 23:22 par Shenron
Ne vous inquiétez pas, vous avez bien lu et je sais compter : cette semaine deux nouveaux tests, mais pour le même jeu : le Roi Lion sur Megadrive et Super Nintendo. Alors certes, les deux jeux sont sensiblement identiques, mais que voulez-vous, les deux articles ont été écrits sensiblement en même temps !

 
 meisei v1.1.2 
Dimanche 30/03/08 à 11:44 par Firebrand
Cet émulateur MSX vient d'être mis à jour. Ses améliorations sont les suivantes:
- fixed movie timecode setting always saving as "no"
- added support for movie subtitles, it's even possible to create things like:
http://www.youtube.com/watch?v=VW4BR4Yy4m4
- mappers: traded meisei SRAM support for a nice picture of Audrey Tautou from
AuroraMSX. Added ASCII 8 + SRAM, ASCII 16 + SRAM, Koei, Konami Game Master 2,
Manuel Mega Flash ROM SCC, and Panasonic PAC mapper types.
- PSG: fixed noise period of 0 being able to go negative
- Z80: IRQ timing was 1 cycle off
Télécharger meisei v1.1.2
Site Officiel de meisei
 
 SNESAmp v3.3.4 
Samedi 29/03/08 à 12:20 par Firebrand
Ce plug-in WinAmp de lecture des fichiers .SPC vient d'être mis à jour. Une seule correction est au programme:
- Fixed bad strings getting written to the XID6 tag
Télécharger SNESAmp v3.3.4
Site Officiel de SNESAmp
 
 GameEx v9.19 
Samedi 29/03/08 à 12:16 par Firebrand
Encore 2 nouvelles updates pour GameEx. Le contenu de la v9.19 n'est pas connu, mais voici celui de la v9.18:
- Fixes and performance update
- Fixes background videos not playing if the theme has anibak turned on (slightly animated backgrounds)
- Fixes issue where all video previews could be alphablended. Ths might involve a good performance increase on some systems
- Fixes having background videos makes gameex not startup
- Fixes several directdraw erros that could cause gameex to error and finish
- Drawing text to the display has been optimized a little
- An automatic optimisation is performed by GameEx on systems that are running slowly after a period of time to turn off AniBak
- Hopefully GameEx will run on more systems now, and Ill see a few less error reports coming in
- Also contains updated Italian translation by sbaby
- There will also be two new themes available shortly with fixed video backgrounds that will only work best with this release and going forward thanks to the fixes. They will be uploaded shortly. COM and Abyss
Télécharger GameEx v9.19
Site Officiel de GameEx
 
 Xebra v080328 
Samedi 29/03/08 à 12:13 par Firebrand
Cet émulateur PlayStation vient d'être mis à jour. Une seule amélioration est à signaler:
- CD:Zero distance seeking time was fixed.
Télécharger Xebra v080328
Site Officiel de Xebra
 
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