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 MAMEUI32 v0.125u1 
Vendredi 16/05/08 à 18:58 par Firebrand
MAMEUI32 et MAMEUI64 ont été mis à jour selon la dernière version de MAME.
Télécharger MAMEUI32 v0.125u1
Site Officiel de MAMEUI32
 
 MAME v0.125u1 
Vendredi 16/05/08 à 18:56 par Firebrand
La première version intermédiaire de la v0.125 de MAME a été publiée. Une des nouveautés phares de cette mouture est l'émulation de World Rally de Gaelco qui distribue officiellement la ROM gratuitement sur son site officiel. Son émulation est donc parfaitement légale. Sans plus attendre, les nouveautés de cette version:
The first update to MAME 0.125 is now posted on the Source Updates page.
The big news in this release is that World Rally — long thought to be unemulatable — is now up and running, thanks to some help from Gaelco S.A. directly! Even more exciting is that Gaelco has officially offered the World Rally ROMs for free download on their site.
Please note carefully that these World Rally ROMs are only available for personal, non-commercial use. In fact, there is already concern that some folks are out to make a buck off of the released ROMs, since they include the coveted protected Dallas code. If we hope to get additional help in the future, please do not abuse the kindness of the folks at Gaelco!
MAMETesters Bugs Fixed
- 01795: [Misc.] tm, tm3k, tm4k, tm5k, tm7k: Day on clock doesn't work (Luigi30)
- 01717: [DIP/Input] arcadecl, sparkz: Service Key mapped twice. (stephh)
- 01713: [DIP/Input] spaceg: All joystick/buttons mapped twice. Button 1 is mapped 3 times! (stephh)
- 01791: [DIP/Input] asterock: Unable to credit up or play the game. Also, there are discrete sound issues. (Fabio Priuli)
- 01790: [DIP/Input] zerowng2: Last "Unused" dipswitch is for territory. (Roberto Fresca)
- 01738: [Misc.] neruton: Typo in title (Roberto Fresca)
- 01787: [DIP/Input] columnsu: 1st unknown dip switch indentified (Roberto Fresca)

Source Changes
- Improved cbombers sprites [Philip Bennett]
- Renamed ports and used AM_READ_PORT macros in arcadecl. [stephh]
- Add feature to the cia6526: in READ operation the value can be forced by a external circuit; this feature is necessary for MESS. [robiza]
- undrfire.c improvements: [Philip Bennett]
* Hooked up cbombers steering wheel input.
* Changed ES5505 clock rate to 30476100/2.
* Unified cbombers memory maps and tidied up some code.
* Removed the undrfire speedup hack.
- Marked the sound roms on Q*Bert's Qubes as bad and changed the flag to imperfect sound. The current sound cpu roms are the same as on a normal Q*Bert board, which is incorrect. At least three sound effects are present in the real qq-snd roms but not the Q*Bert qb-snd ones. [Lord Nightmare]
- Fixed the ROZ effect in Namco NA1 driver. ROZ tilemap is actually an additional tilemap. Fixes a bug where a "roz enable" test was causing a normal layer to be rendered with ROZ effects in-game. There is no roz enable register - it's always available for mixing with other tilemaps and sprites. This also adds a missing NAMCO logo zoom/spin effect in Emeralda's attract mode. [Phil Stroffolino]
- Added memory address parameter to CDP1802 DMA callbacks, and added a macro for the CPU interface. [Curt Coder]
- Rewrote the Gaelco video ram encryption, which finally makes sense. The key observation was that when decrypting the second word, both encrypted and decrypted bits of the first word are used. Many thanks to Javier Valero for the detailed information that made this possible. [Nicola Salmoria]
- Fixed coin inputs, added validator input, and added notes on inputs to the tmaster driver. [Luigi30]
- Merged memory maps for drivers: tagteam, tail2nos, tankbatt, tankbust, taotaido, targeth, and taxidrvr. [Andrew Gardner]
- New driver for old Game-A-Tron gambling games hardware. [Roberto Fresca]
*Properly decoded graphics.
*Proper memory map.
*Added NVRAM support.
*Proper Inputs through 8255 PPI I/O chip.
*Both games are working.
*Added technical & game notes.
- New universal dynamic recompiler system: [Aaron Giles]
*The central module is drcuml.c, which defines a universal machine language syntax that can be generated by a frontend recompiler and then retargeted via a generic backend interface to any of a number of different architectures. A disassembler for the UML is also included to allow examination of the generated UML code.
*Currently supported backend architectures include 32-bit x86, 64-bit x86, and a platform-neutral interpreted C backend that can be used as a fallback for platforms without native support. The C backend also performs additional validation to ensure assumptions are met.
*Along with the new architecture is a new MIPS III/IV recompiler frontend. This frontend has been rewritten from the old x64-specific recompiler to generate UML opcodes instead. This means that the single recompiler can be used to target multiple backend architectures and should in theory produce identical results across all of them.
*The old 32-bit and 64-bit MIPS recompilers are now officially retired. The new system provides similar performance (within 5% generally) to the old system and has similar compatibility. The only currently known issues are some problems with the two Gauntlet 3D games.
- Added DS5002FP CPU core. [Manuel Abadia]
- Added CDP1852 I/O buffer chip, and used it in Altair/Draco. [Curt Coder]
- Found the proper algorithm to decrypt the blue TAB PCB in the funworld driver. Replaced the old decryption tables with the proper decryption scheme. Updated technical notes. [Roberto Fresca]
- Added uncompressed AVI recording: [Aaron Giles]
*Extended aviio to be able to write RGB bitmaps. Unfortunately, the only option is fully uncompressed, which means the resulting AVIs are *HUGE* and may not play correctly in realtime due to high data rate. The intention is that these uncompressed AVIs are post-processed by other utilities to compress the video and produce a realtime playable result.
*Added new command-line option -aviwrite which works just like -mngwrite, except it produces AVIs and streams sound to them. Updated documentation accordingly.
*Shift+F12 still produces MNGs for now, though this might change in the future.
*Modified fileio.c to retain the full pathname to the file so that it can be queried while the file is open.
*Updated TMS5200/5220 documentation and comments. Fixed the chirp table implementation in both the 51xx and 52xx chips. [Lord Nightmare]
- Fixed default dipswitches on thoop to give more than 1 life. [David Haywood]
- Bug fixes for NamcoNA Hardware: [Phil Stroffolino]
*support for scanline effect (fixes invisible dolphin in Emeralda attract mode)
*ROZ implementation no longer breaks Numan Athletics pixmap layer
*blitter fixes; xday graphics are now correct
*identified extra communications RAM used by xday (probably to control printer)
- Fixed crash in dynax games due to missing MSM6242 device. [Dirk Best]
- Changed Black tiger main Z80 clock to 6MHz and sound Z80 clock to 3.579545MHz as verified on PCB. [Corrado Tomaselli]
- Consolidated opbase variables into a structure and rescoped them so they are hidden for general access. [Atari Ace]

New games added or promoted from NOT_WORKING status
- Pit Boss Superstar [Hugh McLenaghan]
- Chase Bombers [Phil Bennett]
- Card Games? [Roberto Fresca]
- Slots Game? [Roberto Fresca]
- World Rally [Manuel Abadia, GAELCO SA]
- beatmania 7th MIX (ver JA-B) [Chizzy]

New clones added
- The Legend of Kage [Stefan Lindberg]
- Megatouch III (9255-20-06 RON) [Brian Troha]
- Ghox (set 2) [Tormod Tjaberg]
- Demon's World / Horror Story (early edition) [Brian Troha]
- Legendary Wings (bootleg) [Sonikos]

New games marked as GAME_NOT_WORKING
- beatmania THE FINAL (ver JA-A) [Chizzy]
Télécharger MAME v0.125u1 DIFF Update
Site Officiel
Site de Gaelco pour la ROM World Rally
 
 GameEx v9.29 
Vendredi 16/05/08 à 18:41 par Firebrand
Encore une nouvelle version pour GameEx! cependant, la liste des modifications est inconnue cette fois-ci.
Télécharger GameEx v9.29
Site Officiel de GameEx
 
 GameEx v9.28 
Jeudi 15/05/08 à 18:56 par Firebrand
Une petite mise à jour de ce frontend que l'on ne présente plus vient d'être publiée. Les améliorations sont les suivantes:
- Only playing favorites in screensaver now also works for emulators
- Fixes not playing videos and Karaoke in some configurations
- Fixes not playing selected playlist when Jukebox set to play at startup
- Fixes aspect ratio of system logos in favorites
Télécharger GameEx v9.28
Site Officiel de GameEx
 
 JavaCPC v4.2 
Mercredi 14/05/08 à 21:51 par Firebrand
Cet émulateur Amstrad CPC développé en Java vient d'être mis à jour. Les nouveautés sont les suivantes:
- new feature: ROM-settings
*You can choose now your own ROM images with a selector.
*Press "Home" to open thie ROM-files dialog.
*Type in the full ROM-name in it's field...
*P.E.:
Type in Lower ROM - OS6128.zip
*If you enter "none" or erase a field, the ROM will be removed from this place.
- new web-parameters:
*SKINNED = true/false - Tells the emulator, if you want to use a skin or not
*SKINB = true/false - Use second skin or not, if SKINNED is set to true
*MEMORY = 64,128,256,512 or SILICON - Sets the desired memorysize of emulated model. (If not set, 512k is used)
Télécharger JavaCPC v4.2
Site Officiel de JavaCPC
 
 Emu Loader v5.5 
Mercredi 14/05/08 à 21:46 par Firebrand
Ce frontend populaire de MAME vient d'être mis à jour. Les améliorations sont les suivantes:
Fixed
- When exiting MAWS view, games list focus was not restored
- MAME ini files not being generated when setting emulator options from "Emulator Setup" screen, making settings all messed up
- Error when loading image background in treeviews and listviews if file does not exist
- Bug that did not always minimized the front-end when running games (when feature is enabled)
- Weird bug when running Model 2 emu. Front-end window is now restored correctly
- Vista taskbar / Vista Flip3D previews now show correctly when the front-end is minimized... yay!
- Game name in status bar not properly set when switching between games filters
- Minor visual bugs

Changed
- All MAME WAV/MNG files are now created in the same folder: "mamesnaps\multimedia_files\"
- No more folder restrictions for MAME playback/record input and save state files

Improved
- No need for the arrow in drop-down buttons anymore (tool bar buttons)
- Feature "select parent game" does nothing if parent is not found or is hidden
- Save file dialogs merged and simplified

Removed
- "Delete .wav / .mng Files" popup menus
- Custom MAME wave output folder (preferences screen)

Added
- Support for LCD screen type when creating MAME games lists (no support in screen type filter though)
- Incremental search by game name now works for view modes that use EasyListView
- Support for MAME 0.125
Télécharger Emu Loader v5.5
Site Officiel de Emu Loader
 
 Ootake v1.50 
Mercredi 14/05/08 à 21:43 par Firebrand
Une nouvelle version de cet émulateur PC-Engine a été publiée avec des nouvelles explications sur le problème du delay des manettes:
Please let me do a little an important talk for the game field. It is continuation of the story (Input Delay(Lag) problem) written last time.
The delay influences people who do not feel the delay, too. Even if you cannot feel the delay, the difficulty of the game goes up certainly, and the pleasure of the game certainly falls. As a result, there might be a case that goes away from the game (Or, the played frequency decreases. Without recognizing the cause for myself).
"Golf game" is the most remarkable to feel the delay. Please play "Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for easy to watch). And, watch the power meter(small circle) of the screen seriously when you swing. In the state, push the button of the pad when the power meter(small circle) came right above person's head. When playing with the display monitor where delay hardly exists, in "Ootake", the meter (small circle) stops at once if the button is pushed. But, in "MagicEngine(input-lag is large)", the meter(small circle) stops in the place that shifted to the right a little. If you do not push the button (do not shot) after this, this test can be repeated. Please try repeatedly. And, you must feel the difference of "Play Sense".
When you recognize the input-lag, if you push the button ahead of time, it becomes a temporary solution. However, you will not feel good feelings in the method. True interest of the action game is ruined. Though it is not desirable, the timing of the golf game can become accustomed. However, the timing of the baseball and tennis game becomes unnatural late. Because up, down, left, and right movement is necessary. Even the timing of other actions and shooting games is similar.
As a result, I strongly worry about the misunderstanding (difficult and not interesting for the delay) of the game.
Example of measures on emulator author side
-> http://www.ouma.jp/ootake/delay.html
Measures on user side PC environment
-> http://www.ouma.jp/ootake/delay-solution.html
Therefore, please read above-mentioned "Measures on user side PC environment", and make a good PC environment if possible. And, in "Ootake", enjoy playing "PC Engine(TG16)" games sincerely.

Thank you for reading. Hereafter, they are update details of v1.50.
- "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one second)" is displayed on the screen(left-bottom). When the personal computer is an enough speed, this keeps almost 60(occasional 59). When this frequently falls below 60, the processing speed of the personal computer is insufficient. In that case, please lighten the setting(FullScreen[F12] or "Volume->Light PSG" menu).
- In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug that the voice had become interrupted (generated by v1.49) was corrected.
- When source is compiled with gcc, the part that was not able to be compiled correctly according to the version of gcc was corrected.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.50
Site Officiel de Ootake
 
 Lunar ips v1.01 
Mercredi 14/05/08 à 21:19 par Lexou
Excellent patcheur, il vous permettra de jouer à de nombreux remakes de jeux SNES car en effet, ces jeux sont souvent disponibles en fichier .ips plutôt qu'en fichier .smc.
L'utilisation de ce patcheur est très simple, appliquer à un jeu original, le patch correspondant à sa hack (exemple: appliquer le patch "Brutal mario.ips" sur "Super Mario World.smc")

Télécharger Lunar ips v1.01
Site Officiel de Lunar ips
 
 Lunar magic v1.63 
Mercredi 14/05/08 à 21:02 par Lexou
Si le jeu Super Mario World à bercé votre enfance, alors Lunar Magic est fait pour vous.
Il s'agit d'un éditeur de niveau pour les ROMs Super Mario World [u] et [j].
Son utilisation est assez simple mais il existe toutefois une F.A.Q. ainsi qu'une communauté de hackers en herbe sur le forum création de planetemu.
Donc, si vous avez la moindre question ou que, tout simplement, vous voulez parler de votre remake, rejoignez nous sur ce forum.

Télécharger Lunar magic v1.63
Site Officiel de Lunar magic
 
 Nouveau test : El Viento 
Mardi 13/05/08 à 22:46 par Shenron
Cette semaine, c'est à nouveau l'infatigable VinceGaiden qui nous propose le test d'un jeu Megadrive relativement connu bien que peu diffusé chez nous : El Viento.



Vous avez une remarque sur l'article ? Vous êtes tout à fait d'accord, ou pas du tout du même avis que le testeur ? Alors venez le dire sur le forum !
 
 GameEx v9.27 
Mardi 13/05/08 à 18:35 par Firebrand
Deux nouvelles versions consécutives pour ce frontend multi-émulateur orienté multimédia. Les améliorations de la v9.27 ne sont pas connues, mais voici celles de la v9.26:
- Fixes .lnk files not working in 9.25
- When viewing by system in favorites the system image will now be displayed
- For registered users 7-Zip support has been extended to support zip files. Allowing zip support in emulators that don't support zips
- Flag ICONS are now shown when listing 7-zip goodmerge files on the game information screen
- Fixes memory leak when launching MAME with the Bypass setting turned on. This could stop GameEx working after a couple of days of continuously launching games (eg screensaver). Therefore its recommended to update to this version
- The default game pad exit combination has been changed to also include button 1
Télécharger GameEx v9.27
Site Officiel de GameEx
 
 Mise à jour ROMs 
Dimanche 11/05/08 à 13:01 par Reeko
L'arcade est à l'honneur aujourd'hui avec la mise à jour de 5 sets sur le site selon les derniers fichiers dat de Logiqx et Roman Scherzer:
- CPS-1 20080505
- CPS-2 20080505
- MAME 0.125 (CHD et Samples exclus)
- MAME Samples 20080326
- Neo-Geo 20080505

Bon dimanche !
 
 SDLMESS v0.125 
Dimanche 11/05/08 à 11:34 par Firebrand
La version SDL de MESS est également mis à jour avec les dernières innovations de MAME et MESS:
- New in this version: all the stuff from SDLMAME 0.125 and MESS 0.125, plus paste support for Win32 and Mac OS X.
Télécharger SDLMESS v0.125
Site Officiel de SDLMESS
 
 MAMEDiff v2.29 
Dimanche 11/05/08 à 10:54 par Firebrand
Ce logiciel permettant de repérer les différences entre les sets de 2 versions d'un émulateur vient d'être mis à jour. Les améliorations sont les suivantes:
- It includes an additional option (-x) for generating supplements where the emulator does not support partial ZIPs, such as FBA.
- n.b. It is only applicable when using the -d1 mode.
Télécharger MAMEDiff v2.29
Site Officiel de MAMEDiff
 
 MESS v0.125 
Dimanche 11/05/08 à 10:51 par Firebrand
MESS étant dérivé de MAME, il est logique qu'il en suive l'évolution et c'est pour cela qu'il passe en v0.125.
Télécharger MESS v0.125
Site Officiel de MESS
 
 Magic Engine v1.1.2 
Dimanche 11/05/08 à 10:42 par Firebrand
Magic Engine a été une nouvelle mis à jour. Voici ce qu'il nous est proposé cette fois ci:
- added a new option in the pce.ini file '[misc] screen_resolution' to display the current screen resolution of the PC-Engine under the FPS counter
- moved the 'fullscreen' option from the ratio menu to the zoom menu, like that it's now possible to select fullscreen stretch while preserving the aspect ratio, this can be useful for exemple for those who have a 16:9 wide monitor
- fixed the slow down problem when the Supergrafx emulation was enabled
Télécharger Magic Engine v1.1.2
Site Officiel de Magic Engine
 
 Ménage dans la rubrique Liens 
Samedi 10/05/08 à 14:23 par Reeko
Petit nettoyage de printemps dans la rubrique Liens avec la suppression des liens morts et la validation de sites qui ne l'étaient pas encore. N'hésitez pas à y inscrire votre site: ça ne coûte rien et peut vous ramener des visiteurs !
 
 Unofficial Command.dat v10-05-2008 
Samedi 10/05/08 à 11:01 par Firebrand
Ce fichier affichant les commandes des jeux de combat pour MAME32 Plus! a été mis à jour avec encore plus de nouveaux jeux et de corrections.
Télécharger Unofficial Command.dat v10-05-2008
Site Officiel de Unofficial Command.dat
 
 SnesGT v0.230 beta 3 FR 
Samedi 10/05/08 à 10:58 par Firebrand
Benjamin Siskoo vient de publier la traduction en français de cet émulateur Super Nintendo.
Télécharger SnesGT v0.230 beta 3 FR
Site Officiel de SnesGT
 
 Xebra v080510 
Samedi 10/05/08 à 10:51 par Firebrand
Cet émulateur PlayStation japonais a été mis à jour. Une seule nouveauté à signaler:
- CD: The time dependence of CdlGetlocL was fixed.
Télécharger Xebra v080510
Site Officiel de Xebra
 
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