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 GameEx et GameEx Arcade Edition v16.89 
Lundi 10/05/21 à 13:25 par Firebrand
Ces frontends multi-systèmes sont fréquemment mis à jour dernièrement avec plusieurs versions à la suite, mais seule les changements de la v16.87 sont connus:
- Improved video rendering performance.
.
Télécharger GameEx v16.89
Télécharger GameEx Arcade Edition v16.89
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.86 
Dimanche 09/05/21 à 14:33 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, voici les changements sont connus.
- Several performance fixes and improvements.
- Fixes first frame of video not displaying
- New option and feature to set an alternate path for the automatic artwork download.
Télécharger GameEx v16.86
Télécharger GameEx Arcade Edition v16.86
Site Officiel de GameEx
 
 RetroArch v1.9.2 
Vendredi 07/05/21 à 15:50 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Enable graphics widgets / overlays
- 3DS: Load texture images as BGR colors
- 3DS: Change default asset directory
- CHEEVOS: Allow rcheevos_patch_address to be called on game without achievements
- CHEEVOS: Update achievement memory maps (add Supervision)
- CONFIG/FILE: Use hash map to optimise key/value lookups
- CORE INFO: Performance optimisations + code clean-ups/refactors
- CRT/SWITCHRES: Fixed CRTSwitchRes framebuffer bug
- DISCORD/RPC: Fix regression
- DRM: set the correct video mode
- FASTFORWARD: Enforce minimum fastforward_ratio of 1.0
- FONTS/FREETYPE/STB_UNICODE/BITMAPFONT: Prevent texture bleed when rendering text at non-integer scales
- INPUT: Ensure that ‘retro_set_controller_port_device’ is called when updating ‘Max Users’
- INPUT/XEGL/MOUSE: Fix xegl_ctx.c mouse activation
- INPUT/SDL: Fix crash in SDL input driver when analogs are bound
- INPUT/POINTER: Add scaling to pointer input
- INPUT REMAPPING: Fix regression on loading file
- INPUT REMAPPING: Fix regression where disabling input remapping would disable input
- IOS: Disable system button gestures on iOS 14
- IOS: Prevent potential crash on controller connect – randomly would get a crash when connecting a game controller while RA was running
- LAKKA: Add menu for time zone setting
- LOGGING: RARCH_LOG_V checking for verbosity level is not necessary and can cause issues; removed said check.
- LOGGING: Silence inappropriate cheatfile logging
- IOS/MAC: Add CPU VFP unit detection for Darwin
- MAC: Swallow ‘escape’ key being pressed – would previously make the game toggle between fullscreen and windowed
- MAC: Intel and ARM64 timer change proposal.
- MAC/ARM64: run_fast_mode disabled for 64 bits invalid instructions.
- MAC/OPENGL: Fix codesigning issue
- MAC/UNIVERSAL: Add TTS translation service support.
- MENU: Add optional menu screensaver
- MENU: Add search filter support to cheats and overlays file browser menus
- MENU/FILEBROWSER: Enhanced ‘Load Content’ file browser search functionality
- MENU/INPUT: Block accidental diagonals in menu navigation
- MENU/RGUI: Add option to disable menu transparency
- MENU/RGUI: Fix display of ‘Video > Scaling’ menu when ‘Lock Menu Aspect Ratio’ is enabled
- MENU/MATERIALUI: Add icon to ‘Turbo Fire’ menu entry
- MENU/OZONE: Ozone Dracula theme
- OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
- OPENDINGUX/BETA: Add 50Hz support
- OPENDINGUX: Enable ‘SaveRAM Autosave Interval’ by default
- PATCHES: Added multi-softpatching support + OSD messages for patches
- RHMAP: Track the complete string in rhmap
- VITA: Align VM block size to 1MB – should fix one of the issues with gpSP
- WINDOWS/GDI: Fix non-ASCII text rendering
- XEGL: Fix mouse not working when using OpenGLES with X11
Télécharger RetroArch v1.9.2 (32-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (MacOS)
Télécharger RetroArch v1.9.2 (Metal2) (MacOS)
Télécharger RetroArch v1.9.2 (Nintendo GC)
Télécharger RetroArch v1.9.2 (Nintendo Wii)
Télécharger RetroArch v1.9.2 (Nintendo WiiU)
Télécharger RetroArch v1.9.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (Nintendo Switch)
Télécharger RetroArch v1.9.2 (PlayStation 2)
Télécharger RetroArch v1.9.2 (PSP)
Télécharger RetroArch v1.9.2 (PS Vita)
Télécharger RetroArch v1.9.2 (Xbox One)
Site Officiel de RetroArch
 
 Fichiers additionnels pour MAME v0.231 (3ème partie) 
Vendredi 07/05/21 à 14:45 par Firebrand
Ces fichiers additionnels sortent encore au compte-gouttes. Voici les changements pour ces deux là!
Messinfo.dat v0.231 (12.01)
- 12.01 06/05/2021: Aligned files to 0.231 version.

Series.ini v0.231:
- Items RENAMED (4): (nbahangt) to (nbahangtl11), (nbajamte2) to (nbajamte2a), (outrundxeh) to (outrundxeha) and (outruneh) to (outruneha).
- Series UPDATED (8): Bare Knuckle, DrumMania, JoJo's Bizarre Adventure, NBA Jam, Out Run, Percussion Freaks, Point Blank and Tekken.
Télécharger Messinfo.dat v0.231 (12.01)
Télécharger Series.ini v0.231
ProgettoSNAPS
 
 GameEx et GameEx Arcade Edition v16.85 
Vendredi 07/05/21 à 14:41 par Firebrand
Ces 2 frontends ont été mis à jour, mais aucune information sur les changements n'a été donnée.
Télécharger GameEx v16.85
Télécharger GameEx Arcade Edition v16.85
Site Officiel de GameEx
 
 NegaMAME v0.231-2 
Jeudi 29/04/21 à 12:06 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.231.
Télécharger NegaMAME v0.231-2 (Windows)
Télécharger NegaMAME v0.231-2 (MacOS)
Télécharger NegaMAME v0.231-2 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.231 (64-bit) 
Mercredi 28/04/21 à 15:44 par Firebrand
Ces builds de MAME dépourvus des machines d'arcade ont été mis à jour vers MAME v0.231.
Télécharger MESS v0.231 (64-bit)
Télécharger MESSUI v0.231 (64-bit)
Site Officiel de MESS
 
 RomVault v3.2.5 
Mardi 27/04/21 à 15:48 par Firebrand
Ce gestionnaire de ROMs a été mis à jour pour de nouvelles corrections de bugs. Voici de quoi il s'agit:
- One bug leads to another... so while deep testing the V3.2.4 version I found a different logic problem going on while fixing. (This one have been around for about 5 months.) And while talking to some others on Discorde another problem with case sensitive file systems showed up, so that also got a fix.
Télécharger RomVault v3.2.5
Site Officiel de RomVault
 
 RomVault v3.2.4 
Samedi 24/04/21 à 14:29 par Firebrand
Des bugs ont été corrigés sur ce gestionnaire de ROMs. Voici de quoi il s'agit:
- Another edge case bug squashed (Unknown status in double check delete.), and a nice little speed up while fixing (Found a way to get the code a little more parallel). Both added to this release. V3.2.4
Télécharger RomVault v3.2.4
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.84 
Samedi 24/04/21 à 14:28 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v16.84
Télécharger GameEx Arcade Edition v16.84
Site Officiel de GameEx
 
 RomVault v3.2.3 
Vendredi 09/04/21 à 14:38 par Firebrand
Un bug a été corrigé pour ce gestionnaire de ROMs. Voici de quoi il s'agit:
- Found a small edge case crash when fixing 7z files, thanks go out to the user over in my Discord Server for setting me up with an example of the crash. It always makes it so much easier when I can see a reproducable crash setup. So go grab 3.2.3.
Télécharger RomVault v3.2.3
Site Officiel de RomVault
 
 Messinfo.dat v0.230 (12.00) 
Jeudi 08/04/21 à 11:26 par Firebrand
L'équivalent de Mameinfo.dat pour la partie MESS de MAME semblait abandonné depuis près d'un an. Mais il a finalement été repris et ses données sont maintenant davantage à jour même si certaines informations sont encore manquantes:
- 12.00 07/04/2021: Aligned files to 0.230 version. All the info on the changes made to the various machines that took place between version 0.222 to 0.229 listed in all whatsnew are still missing.
- 11.50 02/04/2021: The study for the xml version of messinfo has started.
- 11.49 31/03/2021: Added information related machines, devices and drivers added in 0.228 and 0.229 version (Internal version only, not released).
- 11.48 25/03/2021: Aligned files to 0.227 version (Internal version only, not released).
- 11.47 23/03/2021: Aligned files to 0.226 version (Internal version only, not released).
- 11.46 20/03/2021: Aligned files to 0.225 version (Internal version only, not released).
- 11.45 15/03/2021: Aligned files to 0.224 version (Internal version only, not released).
- 11.44 10/03/2021: Aligned files to 0.223 version (Internal version only, not released).
- 11.43 01/03/2021: Aligned files to 0.222 version, only info on additional machines, devices and drivers, rename, delete, modified descriptions and manufactures, promoted to working and bugfixes (internal version only, not released).
Télécharger Messinfo.dat v0.230 (12.00)
Site Officiel de Messinfo.dat
 
 MedGui Reborn Stable v0.116 
Vendredi 02/04/21 à 16:12 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici les améliorations:
- Fixed a bug on search rom filter in MedClient
- On textual menu, added a LED to notify if Autoconnect to Server is enabled or not
- Added a Virtual Keyboard usable with gamepad to Search Rom
- Changed beaviour of joypad button on the GUI
- Added a "fast load" option to MedGui settings to improve the populations of datagrid list rom
- Fixed a crash that occuring when MedClient FTP is not accessible
- Increased the folder rom detection for extracted game to 40000000 byte (thx to Alien Grey for report the bug)
- On Advanced menu added a option to rename a game name with a custom name (thx to Snacko for suggestion)
- Added video.glformat parameter/option for 16bpp graphics Mednafen output support
Télécharger MedGui Reborn Stable v0.116
Site Officiel de MedGui Reborn Stable
 
 NegaMAME v0.230-1 
Vendredi 02/04/21 à 16:08 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.230.
Télécharger NegaMAME v0.230-1 (Windows)
Télécharger NegaMAME v0.230-1 (MacOS)
Télécharger NegaMAME v0.230-1 (Linux)
Site Officiel de NegaMAME
 
 Mednafen v1.27.0 Unstable 
Vendredi 02/04/21 à 15:57 par Firebrand
Une nouvelle version, instable pour le moment, de cet émualteur multi-systèmes a été publiée. Les améliorations sont les suivantes:
- SS: Corrected threshold and semantics of envelope level-based blocking of slots' access to SCSP RAM, per tests on a SS.
- SS: Fixed a big-endian target incompatibility in the SCSP emulation code.
- Use ternary operator instead of std::min in endian.h, as doing so somehow causes gcc to produce smaller and faster machine code.
- PSX: Removed incorrect filtering of CD-XA ADPCM sectors based on the file and channel numbers of the first ADPCM sector played,- originally added in 0.9.24-WIP to fix the speech playback in "Yarudora Series Vol.1: Double Cast", but made unnecessary by later sector buffering accuracy improvements; fixes missing audio in the FMVs of "Blue's Clues: Blue's Big Musical".
- PSX: Adjusted which sectors are processed and reflected by GetLocP after SeekP completes to only those before the seek target(which is slightly different than SeekL behavior, which also includes the target and a few after, at least with a typical PS1 CD); fixes hangs at different points in some versions of "Tomb Raider", a problem initially fixed in 0.9.38.3, but regressed in 1.22.0-UNSTABLE.
- VB: Block writes to VSU registers and memories when A0 and A1 are not both 0, per tip from "enthusi".
- SS: Implemented incomplete(regarding stack frame data) M68K address error handling, and implemented M68K halting when accessing addresses where any of A21-A23 is 1. Fixes major audio distortion during boss battles in "Lunar: Silver Star Story" due to SCSP DSP register corruption that occurred when the game crashed the sound CPU during bootup.
- SNES-Faust: Don't call event handlers in read/write handlers if the read/write is from DMA/HDMA, to avoid problematic recursion and related issues.
- SNES-Faust: Fixed clearing of pending SuperFX IRQ on reset/power; fixes hang/crash in "Stunt Race FX" upon performing a virtual power toggle after the game boots up.
- SNES-Faust: Added commented-out fix for "Speedy Gonzales", to enable later.
- SNES-Faust: Added detection heuristics and support for mapping LoROM RAM into $8000-$FFFF, to fix save game saving/loading in "Light Fantasy", "PGA Tour Golf", and "Ys III".
- SNES-Faust: Added commented-out fix for "Kishin Douji Zenki Tenchi Meidou", to enable on a per-game basis in the future due to a minor negative performance impact.
- SNES-Faust: Reworked cart header detection and cart type detection logic a bit, fixes "Yuuyu no Quiz de Go! Go!".
- SNES-Faust: Return open bus in bits 4 through 6 for reads from $4210; fixes early hang in "Super Professional Baseball II".
- SNES-Faust: Return open bus in bits 0 through 6 for reads from $4211; fixes early hang in "Yuujin Janjuu Gakuen 2".
- SNES-Faust: Added support for special ROM mapping required by "Derby Stallion 96" and "Sound Novel Tsukuru".
- SNES-Faust: Changed power-on APU RAM initialization pattern; fixes hangs in "Ihatov Monogatari" and "Kyuuyaku Megami Tensei".
- Fixed an off-by-1 error in the multithreaded CD reader that would cause a hang if a read was attempted for the sector at LBA 449849.
- Fixed a design flaw that caused the creation of empty backup counter files when automatically attempting to back up a nonvolatile memory save file that does not exist.
- SNES-Faust: Disabled the PPU brightness modulation sanity check when compiling a non-dev build, and fixed array misalignment that was causing the code to segfault when compiled with stack smashing protection enabled on newer gcc.
- Resync console scroll to the last drawn line of the target unwrapped line in the scrollback buffer, not the first, otherwise the console will erroneously scroll up on windowed<->fullscreen transitions when the last line is wider than the console viewport, confusing the user. Fixed rendering of Unicode combining characters, fixed handling of combining characters when entering text in the console and debugger prompt, added support for pasting into the debugger prompt, cleaned up rendering of the debugger prompt box, implemented automatic scrolling when entering text in the debugger prompt, made console text entry automatic scrolling bidirectional, changed console scrollback buffer beginning/end scroll key combos to CTRL+Home/CTRL+End instead of SHIFT+Home and SHIFT+End, added support for clearing multiple characters at once in the console and debugger prompts by pressing CTRL with Backspace/Delete.
- Added support for reinitializing game controllers while Mednafen is running by pressing Shift+F3.
- Aborting the input configuration process for a virtual device will now discard the new configuration data, instead of combining it with the old configuration data for the not-configured buttons as previously done.
- Added "upper_center" and "center" options to the "fps.position" setting.
- WonderSwan: Fixed RTC month field being incorrectly treated as 0-based instead of 1-based.
- Give the user feedback when they try to toggle a graphics layer that doesn't exist or isn't toggleable.
- NGP: Sanitize some sound-related variables on state load to prevent potential memory corruption.
- SMS: Sanitize more variables on state load.
- NES: Fixed a few instances of missing variable initialization on poweron.
- GB: Sanitize a few variables on state load.
- Automatically create any missing parent directories to the Mednafen base directory on startup.
- Create each Mednafen data directory(e.g. firmware, sav, snaps, etc.) at startup based on the current value of the filesys.path_* setting instead of based on its default value, unless the corresponding filesys.fname_* setting is not set to its default value, in which case the directory is not created.
- NES: Sanitize more sound emulation variables on state load.
- NES: Added missing VRC6 variables to save states.
- GBA: Backup save game memory files on game load
- SMS: Fixed a bug that could cause the emulated reset button state to get stuck as pressed if a hard reset occurred within about 20 frames after a soft reset.
- GBA: Added a few missing variables to save states.
- GB: Added a few missing variables to save states.
- PCE-Fast: Renamed encapsulating namespace from "PCE_Fast" to "MDFN_IEN_PCE_FAST", to match the convention of all other emulation modules.
- Made Emulated* MDFNGI objects constant, copied over to a dynamically-allocated MDFNGI assigned to MDFNGameInfo on game load.
- Dynamically-allocate QTRecord LZO work memory.
- Apple2: Dynamically allocate state helper floppy disk object.
- PCE-Fast: Fixed massive overallocation of memory for the VDC background tile cache.
- Optimized MDFN_FastArraySet() for non-ideal counts.
- Utilized MDFN_HIDE in more places.
- Removed incomplete YCbCr MDFN_Surface support unused since 0.9.x, and likely to remain unused.
- Added support for 16bpp graphics output to core Mednafen code and the majority of emulation modules(excluding "pce", "pcfx", "psx", "snes", "ss", and "vb"), and added setting "video.glformat" to allow for using this support with OpenGL.
- PSX: Initialize some missed state on reset/poweron.
- Completely rewrote the save state preview image resizing code, so that now it's only somewhat wrong, instead of mostly wrong as before.
- GB: Use fastcall on 32-bit x86, for a tiny performance boost.
- Use MDFN_RESTRICT macro instead of __restrict__.
- NGP: Use fastcall calling convention on 32-bit x86 to boost performance a little bit.
- Apple2: Disabled some expensive asserts when compiling without MDFN_ENABLE_DEV_BUILD defined.
- Birthed pernicious human date/time calculation functions to replace the usage of _gmtime64() and _localtime64() on Windows, for Windows 9x compatibility.
- Set icon using Win32 API functions on Windows instead of relying on SDL_SetWindowIcon(), and use alternate, smaller(and boxier!) window icons when running on Windows 9x so the poor beetle doesn't look splatted.
- Don't call SetConsoleOutputCP() on startup on Windows, as it messes up the cmd.exe console on Windows 7(at least) even when Mednafen has exited, and for Windows 9x compatibility.
- Pass a pointer to a dummy variable, instead of NULL, as the output thread identifier pointer argument to _beginthreadex(), for Windows 9x compatibility.
- Allow for the absence of GetConsoleWindow() on Windows, for Windows 9x compatibility.
- Automatically attempt to lock file offset 0xFFFFFFFF if the attempt to lock offset 0xFFFFFFFFFFFFFFFF fails with an invalid parameter error on Windows, for Windows 9x compatibility.
- Use SetFilePointer(), GetFileSize(), and LockFile() instead of SetFilePointerEx(), GetFileSizeEx(), and LockFileEx() on Windows, for Windows 9x compatibility.
- Dropped usage of and dependency on libsndfile, and added a direct dependency on libFLAC. The only CD image audio file formats/encodings other than raw supported now are: FLAC, Ogg Vorbis, Musepack, and uncompressed PCM in AIFF/AIFC, AU/SND, W64, and WAV.
- Require the first four bytes of the tentative Ogg Vorbis file to be "OggS" before calling ov_open_callbacks(), to prevent unnecessary excessive reads when trying to determine the type of the audio file, and to avoid treating a non-Vorbis file as Vorbis under certain conditions.
- Open the main settings file for both reading+writing on startup instead of just reading, to allow file locking to work over NFS, and as a quick check to make sure the file is writeable before it's too late upon exit.
- Made various changes to the Windows support code, to allow for compiling a non-Unicode Windows build.
- Implemented stream buffering in the FileStream class, now using read(), write(), etc. instead of fread(), fwrite(), etc.
Télécharger Mednafen v1.27.0 Unstable (32-bit)
Télécharger Mednafen v1.27.0 Unstable (64-bit)
Site Officiel de Mednafen
 
 MESS et MESSUI v0.230 (64-bit) 
Mercredi 31/03/21 à 15:12 par Firebrand
Ce build de MAME dépourvu des machines d'arcade a lui aussi été mis à jour. Voici les améliorations spécifiques (valables également pour MAMEUI):
- Lua initialisation errors are treated as warnings rather than fatal
- NES: do not crash if unknown UNIF PCB found.
- NewUI: do not crash if a cartridge that supports an extra slot gets removed
- MESSUI, MAMEUI: you can right-click on a game and choose "Delete game settings" to remove a game's INI,CFG,STA and NVRAM files.
Télécharger MESS v0.230 (64-bit)
Télécharger MESSUI v0.230 (64-bit)
Site Officiel de MESS
 
 RetroArch v1.9.1 
Lundi 29/03/21 à 17:09 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici les principaux changements:

- 3DS: Graphics widgets support
- 3DS: On error, only init gfx on salamander build. This prevents graphical issues if the gfx is already initialized. Which should always be the case if called from a running core
- 3DS: Update error applet
- 3DS: Enable online Core Updater
- 3DS: Guard threading
- 3DS: Allow sideways screen rotation
- 3DS: Enable threading and add a threaded audio driver
- ANDROID: Implementation of fullscreen over notch function (for Android 9.0 and up)
- ANDROID: Add Play Store module support.
- ANDROID: Add option to switch all installed cores to Play Store versions
- AUDIO: Memalign audio buffers to 64 bytes. This is the most common cache line size, helps with performance. Also fixes issues with platforms like PSP that wrongly assume that malloc returns aligned buffers (to 16bytes). This recently broke the PSP builds
- AUDIO/ALSA: Fix float format detection
- AUDIO/JACK: Deinterleave in the process callback. This allows us to avoid the extra copy to the deinterleave buffer and lets us use only a single jack ringbuffer
- AUDIO/JACK: (Audio/JACK) Fix non-blocking write. Previously we would wait on the condition variable even in the non-blocking case. This improves fast-forward performance massively and brings JACK in line with other backends in that regard
- AUDIO/XAUDIO2: Fix threaded audio bugs with cores like Dinothawr
- CONFIG: Add support for saving per-directory core options and deleting core option overrides
- CONFIG: Enable saving of changed parameters when ‘#include’ directives are used
- CONFIG/DIRS: Enable configuration of the directories used for Favorites, History, Images, Music and Video playlists
- CONFIG/REMAPS: Allow loading core remaps without content
- CONFIG/OVERRIDES: Fix empty override paths when launching without content
- CHEATS: Maximum search value corrections
- CHEEVOS: Generic memory mapping using rcheevos
- CHEEVOS: Ensure badge textures are released before video driver is deinitialized. Should fix crashes with slang shaders.
- CHEEVOS: Include achievement runtime state in save states
- CHEEVOS: Prevent hardcore toggle when emu-handled cheats are active
- CHEEVOS: Add confirmation submenu to achievements hardcore toggle
- CHEEVOS: Calculate leaderboard widget spacing based on video resolution
- CHEEVOS: Show unsupported core message when viewing achievement list for unsupported core
- CHEEVOS: Allow disabling leaderboard notifications and trackers separately
- CHEEVOS: Add display widget for active leaderboards
- CHEEVOS/CORE OPTIONS: Core options blacklist. Disables hardcore mode when certain core options are set
- CLI: Add option for quitting on close content
- CONTEXT/DRIVER SWITCHING: Allow context switching from gl to glcore
- CORE OPTIONS: Add option to reset all core options for current core/content
- CORE OPTIONS: Add per-folder core options
- CRT/SWITCHRES: Improvements
- CRT/SWITCHRES: Low resolution switch bug fix – This allows resolutions lower that 32×224 like 256×224 to work
- CORE DOWNLOADER: Enhanced core downloader search functionality
- D3D10: Should now be able to use shaders with hardware-accelerated libretro cores
- D3D11: Should now be able to use shaders with hardware-accelerated libretro cores
- D3D11: Skip shader/stock blend when we don’t have a texture. This happens if the core calls video_cb with the frame set to null on the first frame, and was causing black screens/driver resets. The ffmpeg core seems to do this.
- D3D11: Fix shaders with scaled framebuffers
- D3D11: Add flip model support – fallback to blit model for OSes where flip model is not supported (windows 7 and earlier). Will add a menu option later allowing the user to switch inbetween the two
- D3D12: Should now be able to use shaders with hardware-accelerated libretro cores
- D3D10/11/12: Increase sprite capacity, we need this so that the hardware rendered menu drivers doesn’t glitch out
- DRM: Fix race condition in drm_surface_set_aspect
- DRM/KMS: add support for custom HDMI timings / modes
- DATABASE: Fix crash that could happen when selecting cursor
- DATABASE/EXPLORE: Fix – Prevent segfault when accessing ‘Explore’ menu
- EMSCRIPTEN: Only report back one screen pointer for rwebinput, fixes lockup when clicking on an overlay
- FILEIO/PERFORMANCE: Only attempt to call dir_check_defaults once per runtime session
- FILEIO/PERFORMANCE/3DS: Increase file buffer size and savestate chunk size. This seems to help with saving large savestates
- FONTS: Improve handling of Arabic and Persian text
- FONTS/FREETYPE: Use fontconfig to select fonts if available
- INPUT: Add hold mode for turbo fire ‘Single Button’
- INPUT MAPPING: Refresh bind list on device type change
- INPUT MAPPING/REMAPPING: Minor bugfix – Remap file browsing starts navigation at input_remapping_directory even if the core-subdir (where saved files go) exists Having remaps for many different cores makes finding the active core files cumbersome, especially because remaps are not compatible between different cores (but maybe for cores emulating the same hardware)
- IOS: Take out ‘Core Downloader’ from iOS 9/iOS 11 builds
- IOS: IOSApp doesn’t crash anymore when a file is shared to it
- INPUT: Keyboard device mapper rework
- INPUT: New input bind order scan/clear fix
- INPUT: Duplicate key event blocking additions
- INPUT: Prevent duplicate key events with hotkeys + keyboard device type
- INPUT: Keyboard LED driver
- INPUT/AUTOCONFIG: Allow controllers with no/empty names to work.
- INPUT/GAME FOCUS: Add option to automatically enable ‘game focus’ mode when running/resuming content
- INPUT/HOTKEYS: Hotkey for Close Content / Unload Core
- INPUT/LIBCEC: Map libcec-daemon keys to RETROK
- INPUT/X11: Enable keyboard input when mouse cursor is not inside the RetroArch window but window still has focus
- INPUT/X11: Fix mouse input when mouse is grabbed
- INPUT/UDEV/RUMBLE: Fix rumble.
- INPUT/WINDOWS/DINPUT: Simultaneous shift sticky fix
- INPUT/WINDOWS/DINPUT: Prevent Win-key from opening Start Menu
- INPUT/WINDOWS/DINPUT: Option for disabling Windows hotkeys
- INPUT/WINDOWS/DINPUT: Mouse grabbing/clipping with Alt-Tab
- INPUT/WINDOWS/DINPUT: Mouse grab fixes
- INPUT/WINDOWS/RAWINPUT: Key position fixes
- INPUT/WINDOWS/RAWINPUT: Mouse grab fixes
- INPUT/WINDOWS/RAWINPUT: Prevent outside window mouse clicks when grabbed
- INPUT/WINDOWS/RAWINPUT: Option for disabling Windows hotkeys
- INPUT MAPPING/REMAPPING: Major bugfix – Remap file having a different device type requires manual intervention after loading for the core to register the type properly
- JSON: New faster json parser/writer library rjson
- JSON/RJSON: Replace rapidjson parser/writer in discord-rpc with rjson
- LIBRETRO: Add API extension for cores to query the number of active inputs provided by the frontend
- LIBRETRO: Ensure RARCH_CTL_CORE_OPTIONS_LIST_GET returns false if no core options are available
- LIBRETRO: Add API extension for overriding frontend audio latency
- LIBRETRO: Add API extension for cores to monitor frontend audio buffer occupancy
- LINUX: Also show /run/media or /run/media/$USER in drives list
- LINUX: Adjust brightness according to the limit. Seems like some platforms feature non-standard maximums, but the variable is correclty exported for us to use
- LOCALIZATION: Add Finnish language
- LOGS/SHADER: Shader log spam reduction
- LOGS/CONFIG: Config logging cleanup
- LOGS/SAVESTATE: Config logging cleanup
- MAC: Apple Silicon/Mac M1 support
- MAC: Code signing/notarization
- MAC: Fix a leak with NSTemporaryDirectory() on ARC (Automatic Reference Counting) code
- MAC: Support bundle assets extraction on macOS
- MAC: Universal Metal build for both ARM and Intel Macs
- MAC/UNIVERSAL: Add CoreAudio3 audio driver for Metal Universal build
- MAC/IOS: Only extract assets once on first install
- MENU: Add ‘L2 + R2’ menu toggle gamepad combo
- MENU: Menu text improvements; clarifications, consistency, text mistakes,
- MENU: Tweak menu scroll initial hold delays
- MENU: Restrict menu acceleration to navigation buttons
- MENU: Add ‘Menu Driver’ setting to ‘User Interface’
- MENU: Relocate ‘Menu Scroll’ settings.
- MENU: Separate ‘Turbo Fire’ menu.
- MENU: Dropdown menu for ‘Custom Aspect Ratio’ setting.
- MENU: Reorder Mouse Index next to Device Index
- MENU: Submenu for Device Index/Mouse Index
- MENU: Reorganize User Interface menu
- MENU: Add ‘Remove DSP Plugin’ menu entry
- MENU: Hide ‘Auto-Shader Delay’ menu setting when shaders are unavailable
- MENU/ANIMATIONS: Fix non-smooth text ticker + reduce line ticker code duplication
- MENU/ANIMATIONS/OZONE: Add cursor wiggle animation
- MENU/ANIMATIONS/OZONE: Implement wiggling for main menu when wrap-around is disabled
- MENU/NOTIFICATIONS: On-Screen Notifications’ menu clean-ups
- MENU/NOTIFICATIONS: Add option to show/hide Refresh Rate notification
- MENU/FILEBROWSER: Start auto-selecting last used path for more file browser menu entries
- MENU/INPUT: Input port label adjustments
- MENU/INPUT/XMB: Proper control port icons
- MENU/INPUT/OZONE: Proper control port icons
- MENU/QUICK MENU: Add remap clearing ability under Quick Menu controls
- MENU/QUICK MENU: Cap ‘State Slot’ drop-down list to a maximum of 1000 (+Auto) entries
- MENU: Customizable menu scroll hold delay.
- MENU/DESKTOP: Fix mouse cursor limited by window range on F5 press
- MENU/DESKTOP: Add simple shader option
- MENU/DESKTOP/WINDOWS: Remove broken ‘Update RetroArch’ functionality for Windows. We want this to not only be system agnostic if we bring it back, but also work outside of the Qt desktop interface
- MENU/OZONE: New Theme – Twilight Zone
- MENU/RGUI: Add 3:2, 5:3 and 3:2/5:3 (centered) aspects
- MENU/RGUI/TEXT RENDERING: Add Russian language text support
- MENU/RGUI/TEXT RENDERING: Add support for CJK punctuation glyphs
- MIDI/WINMM: Recover from MIDI messages not handled by the device
- MIDI/WINMM: Fix winmm midi driver hanging on content closing
- NETWORK: Add READ/WRITE_CORE_MEMORY network commands
- NETWORK: Fix backwards condition in socket blocking behavior
- NETWORK/NETPLAY: Attempt IPv4 when IPv6 fails
- OGA/VIDEO: support for OGS
- OGA: This keeps the tradition DRM driver along with the OGA one. The probe function skips the driver if the screen is non rotated to fall back to the regular DRM driver.
- OGA: Fix messages from not disappearing
- OGA: Implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER. This is a faster rendering codepath for software rendered libretro cores that some libretro cores use right now. Video drivers in RetroArch have to explicitly implement this for this codepath to work at runtime.
- OPENDINGUX: Add/Optimise rumble interface
- OPENDINGUX: Fix frozen video when enabling fast forward
- OPENDINGUX/SDL: OSD font clean-up
- OPENDINGUX/SDL: Enable selection of image interpolation method when using ‘sdl_dingux’ gfx driver
- OPENDINGUX/SDL: Enable integer scaling when using the ‘sdl_dingux’ gfx driver
- OVERLAYS: Add option to scale overlays automatically (with aspect ratio correction)
- OVERLAYS: Hide Overlay When Gamepad is Connected. Overlays will be hidden automatically when a gamepad is connected in port 1, and shown again when the gamepad is disconnected.
- OVERLAYS: New default overlays for mobile (neo-retropad)
- OVERLAYS: In addition to overlay scale, the user can now set an Overlay Aspect Adjustment factor. Most overlays are designed for 16:9 displays, which means they become stretched/ugly on modern wide aspect phones and suchlike. By changing the Overlay Aspect Adjustment factor, a user can scale the overlay width/height to achieve a uniform appearance regardless of display resolution.
- OVERLAYS: Since scaling a gamepad overlay can result in buttons being squished too close together (or being pulled too far apart), the user can now adjust the effective spacing of the different ‘halves’ of an overlay via Overlay Horizontal Separation and Overlay Vertical Separation factors. Overlay Horizontal Separation divides the overlay in two vertically (left/right, at the centre point), and applies a spacing offset (positive or negative) between the UI elements on each side; Overlay Vertical Separation does the same, but the split is horizontal (top/bottom)
- OVERLAYS/FIX: The Overlay X Offset and Overlay Y Offset options have been fixed, and now work correctly
- OVERLAYS/FIX: All of the above options (and Overlay Scale) are configured and saved independently for landscape and portrait display orientations – so adjusting everything for a nice landscape layout won’t break the portrait display
- OVERLAYS/FIX: When using the Vulkan gfx driver, memory is leaked every time an overlay is freed
- OVERLAYS/FIX: When threaded video is enabled, loading overlays with no images (i.e. utility-type overlays, where everything is hidden until the screen is touched) can generate segfaults due to improper usage of realloc()
- OVERLAYS/FIX: When Show Inputs on Overlay is enabled, ASAN reports bit shift errors due to an incorrect range check when handling turbo inputs – essentially, there is no upper limit to the considered input id range, which means overlay hotkeys (menu toggle, etc.) are incorrectly treated as having turbo support, causing bit shifts using wildly inappropriate id indices
- PLAYLISTS/PORTABLE: Fixed first load initialization
- PS2: Added Multitap support (up to 8 players)
- PS2: Fix for not recognized digital and other non-standard controllers
- PS2: Fix Quitting from RA
- PS2: Add Audio mixer
- REWIND: Prevent ‘Rewind Frames’ from being set to ‘1’ incorrectly on load content
- RUNAHEAD: Add Run-Ahead Toggle hotkey with notifications
- RBUF/ANIMATIONS: Simplify gfx_animation by switching from dynarray to rbuf
- RBUF/CORE UPDATER: Replace static entries array with dynamic array via RBUF library
- RBUF/M3U: Replace static entries array with dynamic array via RBUF library
- SENSORS: Android (crash-)fixes/improvements + add option to disable sensor input
- SDL2/VIDEO: Get the SDL2 video driver to work in Wayland/KMS
- SAVESTATES: Adding savestate garbage collector for autoincrement stavestates. As some issues indicate, there’s an issue with the autoincrement save slot feature: slot index will increase and very old saves won’t be deleted. This adds support to delete old save states with a user defined save state limit (global). Instead of wrapping around the slot counter it will simply delete the oldest save, since it is simpler. For now there’s a limit of one deletion per save, which ensures a user cannot delete many saves by accident if they set the limit too low.
- SAVESTATES/SAVEFILES: Ensure save file and playlist compression is disabled by default
- SHADERS: Add option to remember last selected shader preset/shader pass directories
- SHADERS: Use last selected shader preset directory when changing shaders via previous/next hotkeys
- SHADERS: Remove Parameters line
- SHADERS: Shaders fix for duplicate parameters loading bug
- SHADERS: Fix Crash change num shader passes in UI
- SHADERS/SLANG: Fix slang shaders with rotation
- STREAMING/FFMPEG: Add Facebook Game Stream option (for embedded ffmpeg core-enabled RetroArch builds)
- SWITCH: Fix input bind icons being off by one line
- SWITCH: Fix audio issues
- TLS/SSL: Add BearSSL support, as alternative to mbedTLS
- VIDEO: AddVariable BFI (Black Frame Insertion)
- VIDEO/DRM GO2: Dynamic resolution support
- VIDEO FILTERS: Video filter optimisations
- VIDEO FILTERS: Add several LCD-effect video filters
- VIDEO FILTERS: Gameboy/Dot_Matrix video filters: Add XRGB8888 support
- VIDEO FILTERS: Add Normal4x video filter
- VIDEO FILTERS: Add ‘Upscale_256x-320×240’ video filter
- VIDEO FILTERS: Add ‘Upscale1.5x’ video filter
- VITA: Disable temporarily VitaGL
- VITA: Fix bubble name
- VITA: proper handling of boot params
- VITA: Default menu scale 1.5x to improve readability
- WIFI/LAKKA: Add a proper WiFi menu, with Enable/Disable & Disconnect options. This also allows WiFi passwords to be remembered. The underlying tool (connman) allows to store passswords (that’s why it auto connects whenever you boot a Lakka device), so we expose this so that the user does not have to re-input the pass when connecting to a saved wifi.
- WII/HID: Added HID support for HORI mini wired ps4 gamepad
- WINDOWS: Add support for accelerators to main win32 message loop
- WINDOWS: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
- WINDOWS: Fixes some file I/O failures on Windows when paths are longer than 260 characters.
- WINDOWS: Fix crashing on startup on Windows when using Chinese Simplified language.
- WINDOWS/XP: The OpenGL 1 video driver is now the default for maximum backwards compatibility upon first startup. It’s of course always possible for the user to change this.
- WINDOWS/MENUBAR: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
- WINDOWS/MENUBAR: Add ‘Reinit’ to Menubar
- WINDOWS/MSVC: Fix rewind crash on MSVC build when using SSE2
- UWP: Don’t default to XMB menu by default, default to Ozone instead
- UWP/VFS: Use Win32 file APIs when possible – better file I/O performance
- WIIU/FILEIO/PERFORMANCE: Faster startup times – remove the path_is_valid() call when loading textures
- WIIU: Fix touchscreen mouse emulation
Télécharger RetroArch v1.9.1 (32-bit) (Windows)
Télécharger RetroArch v1.9.1 (64-bit) (Windows)
Télécharger RetroArch v1.9.1 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.1 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.1 (64-bit) (MacOS)
Télécharger RetroArch v1.9.1 (Metal2) (MacOS)
Télécharger RetroArch v1.9.1 (Nintendo GC)
Télécharger RetroArch v1.9.1 (Nintendo Wii)
Télécharger RetroArch v1.9.1 (Nintendo WiiU)
Télécharger RetroArch v1.9.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.1 (Nintendo Switch)
Télécharger RetroArch v1.9.1 (PlayStation 2)
Télécharger RetroArch v1.9.1 (PSP)
Télécharger RetroArch v1.9.1 (PS Vita)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v16.83 
Mercredi 10/03/21 à 16:02 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées mais les changements ne sont pas connus.
Télécharger GameEx v16.83
Télécharger GameEx Arcade Edition v16.83
Site Officiel de GameEx
 
 Emu Loader v8.8.8 (version complète) 
Mercredi 10/03/21 à 15:59 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
To triple infinity... and beyond!
I'm starting to use TNT Unicode Components Pack in the frontend. I should have done this a long time ago. Added TntRichEdit control so Unicode texts can be displayed in Game Docs panel and in message boxes. You might need a richedit20.dll file so non-English texts can be properly displayed. I tested the frontend with the file supplied by Windows 10 and the results are awful. You can do the same test on your system, try renaming the DLL and restart the frontend. If English / non-English mixed texts are good, you don't need this DLL.
For this build, and this build alone, such DLL file is supplied with the binary packages. Future releases will have a separate download link. Why ? You might already have a DLL in your system that produces good English / non-English mixed texts (usually when Microsoft Office is installed).
File is from the discontinued Microsoft Word Viewer. I tested 4 different DLL files and they all produce different results. Why, Microsoft... WHY??!!!
I rewrote the parsing function of MAME dat files and now Game Docs feature is now lightning fast!
Other tweaks were made, and history (xml or dat) now shows texts correctly. In fact, history.xml is now the preferred file.
New 4K Mode (2160p). But why ? If you're like me, have a 4K monitor and use screen DPI scale at 100%, everything looks tiny, and so does the frontend.
By enabling this setting, you will get resized dialogs with bigger fonts, bigger buttons and other enlarged stuff. I haven't tested this feature with DPI scale other than 100%...
This is my personal dream come true feature ever since I got a 4K monitor back in 2017. A font sized 16 looks so much better compared to size 9!
Warning: Do not attempt to enable this setting if your screen resolution is lower than 3840x2160, the frontend does not validate Windows resolution.
More tweaks to message boxes, better font colors and texts. Several message boxes were also updated with night mode colors. They can display Unicode texts too (see command line texts). The Run Game Confirmation Dialog in the new 4K mode looks awesome.
I've made some modifications to the TNT Unicode Components Pack so, if you already have it installed in your Delphi compiler, you must install my modified pack or some frontend features will not work, and Delphi will give compilation errors. I couldn't find a way to create new "extra" controls to keep the library with unaltered code.

Fixed
- RichEdit controls had garbage RTF text in some screens
- Natural sorting of "Version Info" column was not working as it should

Changed
- RichEditURL component replaced by the Unicode ready "TntRichEdit" (from "Tnt Delphi Unicode Controls" library)
*show Unicode texts (English and non-English mixed together)... as long as you have a proper richedit20.dll file "richedit20.dll" v5.50.99.2010 file is supplied with the frontend, from the freeware "Microsoft Word Viewer" (if you have Microsoft Office 2010 or newer installed, this file might not be needed)
*MAME game docs can display non-English texts correctly now (mameinfo; history)
*message boxes can display non-English filenames in "command line" texts; mostly for console/computer games (not from MAME softlists)
*component class "TTntCustomRichEdit" modified by me to support "URL click" event, and other minor updates (TntComCtrls.pas)
- Command line texts in "Run Game Confirmation Dialog" now show a "run>" tag prefix
*it's a cosmetic feature and to look cute
*but it also fixes a weird "auto-font" bug from "RichEdit20W" class, depending on the .dll you're using (blaim our dear Microsoft for that!)
- function uCommon.CallShellExecute() updated to support UTF-16 WideString URLs; using ShellExecuteW() WinAPI
- Rewrite/optimization of functions to parse game docs dat files (mameinfo, history)
*game entry detection from "history.xml" is now blazing fast... no more 2 seconds lag when selecting games with "Game Docs" feature enabled
("history.xml" is now the preferred file and should be used instead of "history.dat")
- Text and text color tweaks to "Run Game Configuration Dialog" feature (on/off in main menu)

Removed
- RichEditURL component is no longer needed, removed from the entire project, replaced by TntRichEdit

Added
- Updated Atari800 cartridge mappers list to include new entries; for .rom raw cart files without "cart header" (for Altirra, Atari800 only)
- New setting: "Enable 4K Mode (2160p)"
*Larger fonts, buttons, icons and other controls
*only message boxes are supported for now
*feature intended for monitors with 4K resolution (3840x2160) and screen DPI scale of 100%
*in the future, some screens/dialogs will be so much bigger than current implementation and will only fit in a 4K screen resolution (crazy mode on) (this is my personal "dream come true" feature) :) :)
Télécharger Emu Loader v8.8.8 (version complète)
Site Officiel de Emu Loader
 
 ClrMAME Pro v4.041 
Lundi 01/03/21 à 14:03 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- added: Select Sets variables %R %G to filter by for Region / Language
- added: Batcher, rebuilder setting to avoid message prompts
- misc: support dat date attribute format YYYY-MM-DD without specifying timestamp
- misc: rar/7z/uncompressed files timestamps are handled as UTC based, zip as non UTC based
- fixed: some unpack/pack zip operation fail on very long file/path names
- fixed: interative folder creation for UNC paths is broken
- fixed: systems auto assign fails for software lists
- fixed: fail to load dats from www when www profiler definition file doesn't use http/https in the links
Télécharger ClrMAME Pro v4.041 (32-bit)
Télécharger ClrMAME Pro v4.041 (64-bit)
Site Officiel de ClrMAME Pro
 
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