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 bsnes v114 
Mercredi 08/01/20 à 16:03 par Firebrand
Ce qui est probablement le meilleur émulateur Super Nintendo a été mis à jour. Voici la liste des nouveautés:
In celebration of Max completing his testing of the entire SNES library in both bsnes' fast and accurate PPU rendering modes, and all bugs reported now corrected, today I'm releasing bsnes v114.

Changelog:
- fixed an issue with manually created save states that appeared in v113 (corrected as of v113.1)
- added run-ahead support to the libretro target [realnc]
- macOS: fixed an issue with OpenGL shaders [Sintendo]
- added CPU joypad polling override for Taikyoku Igo - Goliath
- added PPU overrides for Marvelous, Super SWIV, Winter Olympics, and World Cup Striker
- added hotfix for Nichibutsu Arcade Classics (even on real hardware, the attract sequence would sometimes hang)
- fixed region heuristics for the Scandanavian release of Tintin in Tibet
- added a heuristic override for Yuyu no Quiz de Go! Go! (the game's title overwrites the mapping mode identifier)
- properly clear overscan region when overscan is disabled (SNES Electronics Test with PAL video mode)
- updated bsnes to use the latest SNES preservation project database (a few dozen more games added)
- reverted gamepak (folder) firmware naming to use architecture name rather than identifier name
- renamed lr35902.boot.rom to sm83.boot.rom for gamepaks
- fixed typo in the GUI regarding the HD mode 7 +/- hotkeys
Télécharger bsnes v114 (Windows)
Télécharger bsnes v114 (MacOS)
Télécharger bsnes v114 (Linux)
Site Officiel de bsnes
 
 QuickPlay v4.7.4 
Mercredi 08/01/20 à 13:47 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Update retroarch efind to retroarch 1.81
- new 3ds ico
Télécharger QuickPlay v4.7.4
Site Officiel de QuickPlay
 
 RomVault v3.0.48 
Lundi 06/01/20 à 13:36 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Fixed some new UI Issues, with reporting un-need stats in the ToSort Dirs.
- Also have done some internal work on the DAT readers so that this version will produce Compatible MAME DAT sets for the -listXML output from a Mame.exe
Télécharger RomVault v3.0.48
Site Officiel de RomVault
 
 RomVault v3.0.47 
Vendredi 03/01/20 à 13:49 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- Fixed some UI Issues.
- Fixed the 'Don't Add Multi DAT DIRs' as I added the button but never added the code to use it. Woops.
- Also Re-structued some 7zip code, ready for some future development.
Télécharger RomVault v3.0.47
Site Officiel de RomVault
 
 MedGui Reborn Stable v1.09 
Mercredi 01/01/20 à 15:03 par Firebrand
La première news de cette nouvelle décennie portera sur la mise à jour de ce frontend pour Mednafen. Les améliorations sont les suivantes:
- Aligned options to Mednafen 1.24.0-UNSTABLE
- Added on "Advance menu" a option to change colors of frontend
- Skipped redundant control on rom info
- (Optional) Removed skull boxart logo
- Fixed background grid color
- Finally fixed a problem with random disappear of tooltips on advanced mednafen setting
- Fixed the behaviour of advanced menu position in any circumstances
- Improved MedClient detection and download of file on the server
- Fixed a wrong detection of bin file contained in multiple archive compressed
- Improved Scan and compared detection of bin file with genesis/megadrive dat
- Improved emu4crt fork detection
- Fixed a bug for snap and title viewer for multiple compressed archive
- Better explanation of errors in stdoutput log
- Fixed detection of old exotic dinput joypad (control GUI by PAD)
- Deactivate joypad input when the GUI is not active
- Fixed a bug with the real path passed on Mednafen with nested compressed file (this bug also interested the real file name - passed on MedPad for the creation of per-config input file)
Télécharger MedGui Reborn Stable v1.09
Site Officiel de MedGui Reborn Stable
 
 Messinfo.dat v0.217 (11.38) 
Lundi 30/12/19 à 14:16 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données modifiées:
- 11.38 29/12/2019: Aligned files to 0.217 version.
- 11.37 23/12/2019: Added the file 'messinfoREM.dat' to the package with the machines and devices removed from the MESS/MAME.
- 11.36 15/12/2019: Added 300 device authors.
Télécharger Messinfo.dat v0.217 (11.38)
Site Officiel de Messinfo.dat
 
 mGalaxy v7.6 
Samedi 28/12/19 à 15:03 par Firebrand
Ce frontend multi-systèmes n'en est pas à ses débuts mais vient de rejoindre nos sections d'utilitaires à l'occasion d'une nouvelle mise à jour. Consultez nos fiches pour en savoir plus. Les améliorations sont les suivantes:
- [New] MySNES theme.
- [New] 'Menu' window with shortcuts to all other windows (default key: m).
- [New] 'VJ One' screensaver.
- [Improved] (mGalaxy_Runway) Import from 'Medium' images (e.g. cartridge stickers)
- [Improved] Controller window: keys combination (like Ctrl-A) are now allowed.
- [Fixed] The local music play is now working when no internet connection is available.
Télécharger mGalaxy v7.6
Site Officiel de mGalaxy
 
 OpenEmu v2.2 
Samedi 28/12/19 à 14:26 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunis sous une même interface pour MacOS a été publiée. Et les release notes font enfin leur retour!
- Added GameCube system support. — This core port is absolutely unsupported by Dolphin emulator developers, so please DO NOT report game glitches/compatibility issues upstream. A fast CPU is required for full speed emulation. Saves states are currently NOT enabled due to future updates breaking compatibility. Multi-disc games are currently NOT supported.
- Added support for custom shader bundles.
- Added automatic analog axis calibration. — Minimum and maximum values learned as the stick is moved.
- Added rotation and additional Display Mode screen options for NDS games.
- Added support for multi-port adapters that use multiple USB HID interfaces (e.g. Mayflash).
- Fixed issue where using multiple "automapped" gamepads with similiar HID profiles would not work (e.g. Logitech series, DualShock 4 and DualShock 4 v2, Wii U Pro and Wiimote Plus).
- Fixed Rename Game not working in List View.
- Fixed rare issue where zipped ROMs that failed to load would get deleted.
Télécharger OpenEmu v2.2 (stable)
Télécharger OpenEmu v2.2 (experimental)
Site Officiel de OpenEmu
 
 RetroArch v1.8.2 
Jeudi 26/12/19 à 23:42 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, je vous invite à visiter la page officielle si vous voulez des explications détaillées et illustrées sur les nouveautés. En attendant, voici les changements généraux:
- BUG/CRASH/GLSLANG: Fix glslang crashing error – managed to reproduce an issue which has been plaguing users for a while, where glslang throws an assert after closing a game (and starting a new one). This would affect all video drivers that use Slang for shaders, such as D3D10/11/12/Vulkan/Metal
- CHEEVOS: Display Unofficial and Unsupported achievement states
- CHEEVOS: Pass RetroArch and core versions through User-Agent HTTP header
- CHEEVOS: Use PSX.EXE if SYSTEM.CNF cannot be found
- CHEEVOS: Prevent loading state while achievements are still being fetched from server
- CHEEVOS: Pause hardcore if core doesn’t support achievements
- CHEEVOS/CRASH: Fix AddressSanitizer + CHD cause hard crash when Cheevos are enabled
- CORE UPDATER: Only download when new core is available
- CORE UPDATER: Add option to update all installed cores
- DRM/KMS: Better detection for the current video mode
- DYNAMIC RATE CONTROL: Support DRC even when using a vsync swap interval higher than 1
- EMSCRIPTEN: Fix bug in Emscripten input code
- EMSCRIPTEN: Changes to support upgraded emscripten SDK
- FFMPEG CORE: Hardware accelerated video decoding
- FFMPEG CORE: Implement send/receive encoding API, will allow for hardware accelerated AMD video encoding
- FFMPEG CORE: The video FIFO can be removed, since we have a ring buffer in its place. This removes unneeded copy operations and as a positive side improves overall decoding speed. Makes 8k60p SW and 4k60p HW decoding feasible on many systems. For now the ring buffer is 32 images deep. This limitation will be removed, once audio and video decoder have their own packet handling.
- INPUT: Fix ‘Analog stick controls menu even if autoconfig disabled’
- INPUT/TURBO: Added alternate Turbo-Mode ‘Single Button’ – For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it. When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it.
- IOS: Forcibly disable Threaded Video until UIWindow concurrency issues are fixed
- INPUT/ANALOG: Fix radial analog deadzone scaling
-INPUT/ANALOG: Implement proper analog button deadzone
- INPUT/MENU: Analog stick controls menu even if autoconfig disabled
-LOCALIZATION: Update Italian translation
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Portuguese Brazilian Translation
- LOCALIZATION: Update Turkish translation
- LINUX/LOCALIZATION: Correct Droid Sans Fallback font path in Linux. This should fix Chinese/Korean font display issues on Fedora/RHEL/CentOS/openSUSE/SLE
- MENU/BUGFIX: When using a keyboard/gamepad/mouse wheel to navigate, the menu scroll position is always maintained and updated in a consistent (and expected) fashion
- MENU/BUGFIX: When resizing the window, or changing the orientation of a mobile device, the current scroll position is correctly preserved
- MENU/BUGFIX: All ‘normal’ pointer input is now inhibited when showing message boxes
- MENU/BUGFIX: The pointer actions ‘select’ and ‘cancel’ both now properly close a message box if it is currently being shown
- MENU/BUGFIX: Pointer ‘select’ and ‘cancel’ actions are now inhibited when an input bind dialog is active
- MENU/INPUT: Change ‘User’ terminology to ‘Port’ for input binding
- MENU/LINUX: Add proper drives to Load Content
- MENU/MATERIALUI: Halt scrolling when pointer is pressed/stationary
- MENU/MATERIALUI: Dual thumbnail view
- MENU/MATERIALUI: Fullscreen thumbnail viewer for boxart
- MENU/MATERIALUI: Scroll rapidly by press and holding the scrollbar
- MENU/RGUI: New theme ‘Flux’
- MENU/OZONE: Thumbnails now have a fade-in animation
- MENU/OZONE: Fullscreen thumbnail viewer for boxart and pictures
- MENU/QT/WIMP: Fix dock titles getting cut off
- MENU/XMB: Fullscreen thumbnail viewer for boxart and pictures
- MENU/USABILITY: Selectively hide ‘Disallow Non-Slave Mode Clients’ if ‘Allow Slave-Mode Clients’ is disabled
- MENU/USABILITY: Hide ‘Show desktop menu on startup’ if ‘Desktop menu’ setting itself is disabled
- MENU/USABILITY: Reimplement Quick Menu – > Shaders -> Watch shader files for changes – can now be turned on/off through touch
- MENU/USABILITY: Refactor Quick Menu – Controls – each port now has its own submenu
- MENU/USABILITY: Quick Menu – Cheats – Delete All no longer requires five right button presses – this should fix this functionality for mobile touch users too
- MENU/USABILITY: Hide Refresh Rate options when Threaded Video is enabled – these settings do nothing with Threaded Video
- MENU/USABILITY: Hide Logging Verbosity levels behind Logging Verbosity
- MENU/USABILITY: Get rid of ‘Port Number’ label for Port Binds screen
- MENU/USABILITY/MOBILE: Should no longer crash when clicking on a cheat entry
- MENU/USABILITY: Shader parameters now have a dropdown list
- MENU/USABILITY: Shader passes now has a dropdown list
- MENU/USABILITY: Video – Hide Windowed Mode settings selectively
- MENU/USABILITY: Video – Hide Fullscreen Mode settings if windowed mode is not supported by context driver
- MENU/USABILITY: Selectively hide Network Command Port
- MENU/USABILITY: Selectively hide Relay Server Location
- MENU/USABILITY: User Interface -> Appearance – Selectively hide XMB Horizontal Animation setting
- MENU/USABILITY: Playlists – more selective hiding
- MENU/USABILITY: Selectively hide Rewind Settings
- MENU/USABILITY: Selectively hide Overlay Settings
- MENU/USABILITY: Selectively hide FPS Update Interval based on Display Framerate being enabled
- MENU/USABILITY: Selectively hide Onscreen Notifications BG Color Settings
- MENU/USABILITY: Settings -> Logging – Hide ‘Log To File Timestamp’ if ‘Log To File’ is disabled
- MENU/USABILITY: Video -> Scaling – Hide Custom Viewport X/Y when Integer Scale is enabled as description indicates
- MENU/USABILITY: Achievement submenu – selectively hide
- MENU/USABILITY: Settings -> Video -> Aspect ratio – selectively hide/show values based on whether you have Custom or Config selected
- MENU/USABILITY: Settings -> Video -> Selectively hide Hard Sync
- MENU/USABILITY: Settings -> Video -> Implement selective hiding for VSync and Hard Sync
- MENU/USABILITY: Selective hiding of Runahead settings based on global setting
- MENU/USABILITY: Add Input -> Haptic Feedback submenu
- MENU/USABILITY: Add Input -> Menu Controls submenu
- MENU/USABILITY: Settings -> Video -> Max Swapchain Images – Add OK action
- MENU/USABILITY: Input – Implement OK action for Bind Hold, Turbo Period and Duty Cycle
- MENU/USABILITY: Input – Hotkey Binds refactor
- MENU/USABILITY: Move ‘Press Quit Twice’ and ‘Menu Toggle Gamepad Combo’ to Input -> Hotkey Binds
- MENU/USABILITY: Video – Add sublabel for Video Output submenu
- MENU/USABILITY: If ‘Favorites Tab’ is disabled, don’t show ‘Add To Favorites’ option in Quick Menu/Playlist menu
- MENU/USABILITY: If On-Demand Thumbnail Downloader is enabled, hide ‘Download Thumbnails’ from playlist menu screen
- MENU/USABILITY: Add Audio Driver setting to Audio -> Output
- MENU/USABILITY: Add Audio -> Resampler settings
- MENU/USABILITY: Add Audio -> Output and Audio -> Synchronization
- OPENGL: Shaders are now working properly (only in OpenGL) when rotating both from Core API rotation and from menu video rotation. The fix is clearly visible with crt-royale for example
- OPENGL: 1:1 PAR is now correct when rotating (both from Core API rotation and from menu video rotation, as you said, in the latter case you currently have to change Aspect Ratio after menu video rotation for it to work)
- OPENGL: When using Custom Aspect Ratio and rotation (both from Core API rotation and from menu video rotation), Integer Scaling is now working properly (correct multiples of internal resolution). Even when Integer Scaling is not activated, the Custom AR width / height are now correctly labeled using (1x), (2x), … suffixes. You also have to activate Integer Scaling after menu video rotation for it to work
- OPENGL: For all other Aspect Ratio options, Integer Scaling and rotation (both from Core API rotation and from menu video rotation) are now working properly together (correct multiples of internal resolution). You also have to activate Integer Scaling after menu video rotation for it to work
- OPENBSD/POWERPC: Should build now on OpenBSD PowerPC
- PLAYLISTS: Pressing ‘Start’ or long touching a playlist will bring you to a Playlist submenu where you can set a default core, setup thumbnail view, delete the playlist, etc
- OSX: Forcibly disable Threaded Video until NSWindow concurrency issues are fixed
- PSP: Solving issue exiting RetroArch by HOME button
- SCANNER: Manual scanner, not dependent on database files
- SCANNER/MANUAL: Add option to scan inside archives
- SCANNER/MANUAL: Enable automatic naming of arcade content via DAT files. This is compatible with DAT files in either Logiqx XML or MAME List XML format.
- VIDEO: Do not reinit video driver on SET_SYSTEM_AV_INFO unless needed
- VIDEO: Support DRC even when using a vsync swap interval higher than 1
- VIDEO LAYOUT: Fixed XML parsing of attributes with spaces, should fix issues with several video layouts
VITA: GL1 driver support
- VITA/VITA2D: Several improvements to Vita 2D driver – menu widgets implemented
- VITA/VITA2D: Fix clipping and reduce number of calls
- VULKAN/ANDROID: Workaround weird WSI return codes in landscape mode – Android WSI wants you to use preTransform, and if it is not used correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create a new swapchain every frame. This workaround just ignores this error, since it’s not really an error. A more “proper” fix is to use prerotate and modify the MVP matrices, which might help certain devices with crummy display processors
- VULKAN/ANDROID: Recreate swapchain on orientation change. ANativeWindow getWidth/Height does not detect any changes when using Vulkan, so use the old onContentRectChanged callback to get notified when size changed. Use those values instead when figuring out how large swapchain to create
-WINDOWS/XINPUT: Get rid of 128 byte device name limit for XInput device discover – when device name was too long, it would not be picked up by the XInput driver and would instead fallback to DirectInput
- WINDOWS: ANGLE OpenGL ES 2 support
- UWP: Fix crashes on startup / prompt for folder permissions when trying to load custom.ini
- UWP: Fix – Mouse input is offset on high DPI monitors
- UWP: Fix – Keyboard input hangs sometimes
- UWP: Fix – Multi-touch support
- UWP: Fix – Enable menu touch input by default
- UWP: Fix – Get user language
- UWP: Fix – Get CPU model name
- UWP: Fix – Use GLUI instead of XMB on Windows Mobile 10
- UWP: ANGLE OpenGL ES 2 support
Télécharger RetroArch v1.8.2 (32-bit) (Windows)
Télécharger RetroArch v1.8.2 (64-bit) (Windows)
Télécharger RetroArch v1.8.2 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.8.2 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.8.2 (64-bit) (MacOS)
Télécharger RetroArch v1.8.2 (Metal2) (MacOS)
Télécharger RetroArch v1.8.2 (Nintendo GC)
Télécharger RetroArch v1.8.2 (Nintendo Wii)
Télécharger RetroArch v1.8.2 (Nintendo WiiU)
Télécharger RetroArch v1.8.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.2 (Nintendo Switch)
Télécharger RetroArch v1.8.2 (PlayStation 2)
Télécharger RetroArch v1.8.2 (PSP)
Télécharger RetroArch v1.8.2 (PS Vita)
Télécharger RetroArch v1.8.2 (Xbox One)
Site Officiel de RetroArch
 
 Mednafen v1.24.0-UNSTABLE 
Jeudi 26/12/19 à 23:13 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PSX: Handle SPU CD volume as signed 16-bit instead of unsigned; fixes lowest volume setting in "Star Wars Dark Forces".
- PSX: Tweaked PAL pixel aspect ratio, tweaked nominal FPS values, added setting "psx.correct_aspect", and fixed light gun Y positioning with PAL games.
- SNES-Faust: Added SDD-1 emulation.
- SNES-Faust: Allow emulation to switch away from the SPC700 during execution of opcode 0xFA, between the read and write, to fix bonkers audio that leads to a hang in the "Tenshi no Uta" game.
- SNES-Faust: Extended DMA NMI delay kludge to cover 8-bit LDX #imm to fix hang in "Frisky Tom" in "Nichibutsu Arcade Classics".
- SNES-Faust: Added DSP-2 emulation.
- SNES-Faust: Added MSU1 support.
- SNES-Faust: Added a multithreaded PPU renderer, controlled via the new "snes_faust.renderer" setting, disabled by default.
- SNES-Faust: Added SuperFX overclocking support, controlled via setting "snes_faust.superfx.clock_rate".
- SNES-Faust: Added SuperFX instruction cache emulation support, controlled via setting "snes_faust.superfx.icache", disabled by default.
- SNES-Faust: Added support for Game Genie cheats(entered via Mednafen's cheat system).
- SNES-Faust: Added setting "snes_faust.region" to allow for overriding the automatic region detection and emulating one region while reporting the different region to the game.
- On Windows, call CoInitializeEx() with COINIT_MULTITHREADED before calling SDL_Init(), to prevent potential initialization errors with Mednafen's WASAPI sound code.
- Using drive-relative paths on Windows should no longer make a mess due to Mednafen looking for and putting files in the wrong place.
- SS: Removed "ss.midsync" setting; the functionality it controlled is now always enabled.Added settings "affinity.cd", "affinity.emu", "affinity.video", and "ss.affinity.vdp2" to specify CPU thread affinity masks for the CD read threads, main emulation thread, video blitting thread, and Saturn VDP2 rendering thread, respectively. Setting thread affinities properly can improveSaturn emulation performance on a dual-core CPU with hyperthreading.
- Cleaned up multithreading code and API.
- Removed "using namespace Mednafen;" from types.h, and related changes.
- SNES-Faust: Ignore frameskip if interlace mode is enabled, to avoid feeding uninitialized data into the deinterlacer which leads to a crash.
- Implemented workaround in OwlResampler_neon.inc for a C++ parsing bug in gcc 9.x.
- Apple2: Renamed(with backwards-compatibility aliases) video mode "rgb_alt1" to "rgb_alt" and "rgb_alt2" to "rgb_alt_tfr", and added new video mode "rgb_tfr".
- Apple2: Added support for 32-color custom palettes(will automatically enable a text fringe reduction RGB mode if used).
Télécharger Mednafen v1.24.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.24.0-UNSTABLE (64-bit)
Site Officiel de Mednafen
 
 NegaMAME v0.217-1 
Jeudi 26/12/19 à 23:04 par Firebrand
Une nouvelle version de ce build de MAME à utiliser avec le frontend Negatron a été publiée. Elle comporte l'ensemble des améliorations de MAME v0.217.
Télécharger NegaMAME v0.217-1 (Windows)
Télécharger NegaMAME v0.217-1 (MacOS)
Télécharger NegaMAME v0.217-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.217 
Jeudi 26/12/19 à 23:01 par Firebrand
Ces versions de MAME ne comportant pas les jeux d'arcade ont été mises à jour avec les sources de MAME v0.217. Voici les améliorations spécifiques:
Changes:
- If you use a .cue file containing MP3 entries, you will no longer get an internal error. Instead, it will work the same as if you had used the .iso
Télécharger MESS v0.217 (64-bit)
Télécharger MESSUI v0.217 (64-bit)
Site Officiel de MESS
 
 higan v107 
Dimanche 22/12/19 à 14:26 par Firebrand
Cet émulateur multi-système du même auteur de bsnes, byuu, a été mis à jour. Plutôt complexe, il est plus que recommandé de lire le guide de l'utilisateur (en anglais) avant toute utilisation. L'interface a été entièrement refaite, mais byuu ne la considère pas comme encore terminée. Les améliorations sont les suivantes:
It has been over two years and *235* WIP releases since higan v106 was released.
And today, finally, I'm posting higan v107 publicly.
There's just no way I'm going to be able to create a full changelog here, but I will summarize the most important parts:
- added Sega CD emulation (BIN+CUE only)
- added Neo Geo Pocket + Neo Geo Pocket Color emulation
- added MSX + MSX2 emulation (cartridges only)
- added SG-1000 + SC-3000 emulation
- added ColecoVision emulation
- added boot ROM emulation for the WonderSwan + WonderSwan Color
- substantial accuracy improvements to the SNES and Game Boy emulation
- created an entirely new tree-view-driven user interface

Please note that the user interface rewrite is extremely substantial, and I can't stress how absolutely critical it is that you read the user guide before attempting to use this new release.

The truth is, the new user interface is not ready, and without a release to gather feedback, it never will be. The old higan v106 user interface was unable to scale up to the complexity of emulating 25 systems and counting. I spent many months working from the ground up on a brand new paradigm so that I could emulate any system of any complexity using a single unified user interface. I believe a tree view to be the best way of expressing infinite flexibility, but this design is unlike any other emulator out there. And I know very well from experience how much we all (myself included) dislike change.

I believe that it's possible to refine this concept and strike a balance between familiarity and intuitiveness. I am not there yet, but with your help, I believe I can get there. Short of stagnation with v106, this was the only path forward.

If you're willing to give this release a try, I'd welcome your feedback. Please understand that right now, it's very rough around the edges with lots of small bugs and no polish. The v107 line will include many public point-releases as I incorporate feedback and rewrite components to make the emulator easier to use.

If you're not onboard with that, please stick with higan v106 and wait this release cycle out until things are finalized in a future release. Or perhaps skip over higan and check out the newly revived bsnes instead: bsnes is what I'm known best for, solid SNES emulation, in a performant, feature-filled, traditional, easy-to-use package.

As before and as always, higan is my personal research project. I know that it's not for everyone, but if you're like me, then I do hope you'll enjoy this release. It's the culmination of literally thousands of hours of work since v106.
Télécharger higan v107 (64-bit) (Windows)
Télécharger higan v107 (MacOS)
Télécharger higan v107 (Linux)
Site Officiel de higan
 
 bsnes v113.1 
Mercredi 18/12/19 à 12:54 par Firebrand
Un problème sur les save stats a été corrigé pour cet excellent émulateur Super Nintendo. Voici les détails:
- I've posted a quick hotfix release for an issue that was causing save states to sometimes fail to restore the state correctly.
- I haven't yet identified why the small change I made in the v112 WIPs caused this issue, but reverting it has of course corrected the issue, so for now, I'm posting v113.1.
Télécharger bsnes v113.1 (Windows)
Télécharger bsnes v113.1 (MacOS)
Télécharger bsnes v113.1 (Linux)
Site Officiel de bsnes
 
 ClrMAME Pro v4.036a 
Dimanche 15/12/19 à 15:59 par Firebrand
Une correctif a été apporté à la dernière version ClrMAME Pro. Voici de quoi il s'agit:
- fixed: broken rar support in 64bit version (64bit conflict of rar and sha1 class), updated rar dll to 5.8 (4.036a)
Télécharger ClrMAME Pro v4.036a (32-bit)
Télécharger ClrMAME Pro v4.036a (64-bit)
Site Officiel de ClrMAME Pro
 
 GameEx et GameEx Arcade Edition v16.10 
Samedi 14/12/19 à 14:30 par Firebrand
De nouvelles versions de ces frontnds multi-systèmes ont été publiés, mais aucune information sur les changements n'a été donnée.
Télécharger GameEx v16.10
Télécharger GameEx Arcade Edition v16.10
Site Officiel de GameEx
 
 RomVault v3.0.44 
Vendredi 13/12/19 à 12:16 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici les nouveautés:
- if you are using Directory mapping you should switch to this version, as there was a bug in previous version that could screw these up.
Télécharger RomVault v3.0.44
Site Officiel de RomVault
 
 bsnes v113 
Vendredi 13/12/19 à 12:15 par Firebrand
Cet excellent émulateur Super Nintendo a été mis à jour. Les améliorations sont les suivantes:
- corrected PPU OAM address latching with the accurate PPU renderer
- fixed offset-per-tile regression with the accurate PPU renderer
- fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
- corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
- Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users
- changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture (upd7725, etc)
- do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park)
- added scanline override setting for Suguro Quest++ with the fast PPU renderer
- disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
- fixed MSU1 and SGB audio when using run-ahead and overclocking modes
- implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
- improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
- fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
- fixed audio balance setting when lowering it below 50%
- added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru)
- improved the driver crash detector to not trip if closing the emulator before initialization could complete
- added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware
- made the entire window support drag-and-drop for gamepaks and game ROM files
- merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
- macOS: add hotplug support to IOKit joypad driver [Sintendo]
- macOS: fixed a serious issue with the IOKit joypad driver [kode54]
- libretro: updated boards database to the latest version [rtretiakov]
- libretro: merged Super Game Boy support improvement patch [fr500]
- small improvements to libco and nall libraries
Télécharger bsnes v113 (Windows)
Télécharger bsnes v113 (MacOS)
Télécharger bsnes v113 (Linux)
Site Officiel de bsnes
 
 ClrMAME Pro v4.036 
Jeudi 12/12/19 à 13:53 par Firebrand
Ce gestionnaire de ROMs de référence n'avait pas été mis à jour depuis plus d'un an. C'est voici chose faite et les améliorations sont les suivantes:
- added: automatic 32k path length support, no more need to use \\?\ prefixes (*)
- fixed: miss-list listed some sample-only-sets where the parent is autogenerated (e.g. fantasy_sound, nes_jf13, etc)
- fixed: wrong software list rom size for roms which imply an offset of 0x00000000 as default
- fixed: remembering window positions on multiple / virtual screens fails
- fixed: rebuilder match count for files with identical crc32 but different sha1
- fixed: rebuilder removal of rebuilt files for files with identical crc32 but different sha1
- fixed: detect chd clone to clone moves (aka MAME 206 vs4e to vs4eo rename)
- fixed: rom count for fully missing sets included bios roms even when the bios set is available
- fixed: select sets options like initial invert / incl. clones/devices etc should only be activate when select sets or from file is specified
- misc: rebuilder log adds software list information to file name
- misc: dir2dat writes chd files as disk
- misc: added cmpro.ini option Adv_WindowToFront = on (on / off) to handle the automatic bring window to front functionality
- misc: profiler cache which reduces rescanning datfiles/settings on each profiler visit, should speed up profiler for users which have lots and lots of dats. Delete/Add/Move operations will force a refresh at the moment though
- misc: limit extension removal to a max of 3 characters and no space after the .
- misc: updated zip, rar and 7z dlls (4.6.7, 5.71, 1900)
- misc: updated sha1 c++ class implementation to 2.1
- misc: switched to Visual Studio 2019
Télécharger ClrMAME Pro v4.036 (32-bit)
Télécharger ClrMAME Pro v4.036 (64-bit)
Site Officiel de ClrMAME Pro
 
 GameEx et GameEx Arcade Edition v16.09 
Lundi 09/12/19 à 18:40 par Firebrand
Ces 2 frontends ont été mis à jour. Et miracle, on sait ce qui change cette fois:
- Default theme images have been upscaled and quality has improved.
Télécharger GameEx v16.09
Télécharger GameEx Arcade Edition v16.09
Site Officiel de GameEx
 
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