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 NegaMAME v0.261-1 
Jeudi 30/11/23 à 12:16 par Firebrand
Ce build de MAME destiné à être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.261.
Télécharger NegaMAME v0.261-1 (Windows)
Télécharger NegaMAME v0.261-1 (MacOS)
Télécharger NegaMAME v0.261-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx et GameEx Arcade Edition v18.54 
Vendredi 17/11/23 à 14:33 par Firebrand
Un correctif a été apporté à ses frontends multi-systèmes:
- Video downloads for Steam working again.
Télécharger GameEx v18.54
Télécharger GameEx Arcade Edition v18.54
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.53 
Jeudi 16/11/23 à 12:31 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- New auto configuration ArcadePC TeknoParrot support.
- Fixes to dialog box and auto update.
Télécharger GameEx v18.53
Site Officiel de GameEx
 
 ClrMAME Pro v4.048c 
Dimanche 05/11/23 à 13:12 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des changements:
Some minor work on delta chd messages. Keep in mind that in general there are some open issues with chdman:
- fixed: wrong "Error while..." message after delta operation succeeded but backup is disabled.
- misc: minor changes to the delta output messages
Télécharger ClrMAME Pro v4.048c (32-bit)
Télécharger ClrMAME Pro v4.048c (64-bit)
Site Officiel de ClrMAME Pro
 
 ClrMAME Pro v4.048b 
Lundi 30/10/23 à 14:49 par Firebrand
Plusieurs versions de ce gestionnaire de ROMs ont été publiées suite à la prise en charge des delta CHDs (similaire au système parent/clones des ROMs, mais pour les CHDs) qui nécessitait plusieurs correctifs. Voici les changements:
v4.048b
- fixed: wrong delta chd proposals in full merged mode (identical chds)

v4.048a
- fixed: unneeded scan crashes/exits
- misc: limiting delta chd support for chd version >=5

v4.048
- added: delta chd support, show warnings, support convert/revert of chds
- fixed: MAME 260 "samples" issue (is shown as unneeded and not found)
Télécharger ClrMAME Pro v4.048b (32-bit)
Télécharger ClrMAME Pro v4.048b (64-bit)
Site Officiel de ClrMAME Pro
 
 NegaMAME v0.260-1 
Jeudi 26/10/23 à 12:40 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.260.
Télécharger NegaMAME v0.260-1 (Windows)
Télécharger NegaMAME v0.260-1 (MacOS)
Télécharger NegaMAME v0.260-1 (Linux)
Site Officiel de NegaMAME
 
 ClrMAME Pro v4.047b 
Lundi 23/10/23 à 16:52 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Tiny update for MAME's latest CHD feature "delta chds". I will think about additional options (like optionally marking found not-delta chds and maybe a conversion tool/update opption) but for this I need more time.

- fixed: don't mark delta chds as missing
- misc: updated unrar (6.24.0)
Télécharger ClrMAME Pro v4.047b (32-bit)
Télécharger ClrMAME Pro v4.047b (64-bit)
Site Officiel de ClrMAME Pro
 
 Raine v0.96.3 
Jeudi 19/10/23 à 12:25 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
- Gunbarich is a new psikyosh game, so 32 bits only, it's a crazy breakout, but with the standard joystick as input.
- Except that the fixes :
*fixed loading roms from internet archive when there are multiple rom names known and the 1st is not the one in internet archive, I noticed this one while doing a new raine install at a friend's... ! This bug was added in 0.96.2 because I wanted to have a visible error when the rom size wasn't found, well it wasn't found for all these games with multiple names !
*fixed a crash in the 32 bits version when trying to use any game using the 6502 cpu, there was a conflict between the 6502 and the sh2 because of an endif and a misplaced break... !
- Also I started to add daraku, but this one uses a new type of layer, with line/row scroll too, so it's too much for me for now, the game is loadable, but doesn't work.
Télécharger Raine v0.96.3 (32-bit) (Windows)
Télécharger Raine v0.96.3 (64-bit) (Windows)
Télécharger Raine v0.96.3 (32-bit) (Linux)
Télécharger Raine v0.96.3 (64-bit) (Linux)
Site Officiel de Raine
 
 NegaMAME v0.259-1 
Dimanche 01/10/23 à 15:14 par Firebrand
Ce build de MAME principalement prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.259.
Télécharger NegaMAME v0.259-1 (Windows)
Télécharger NegaMAME v0.259-1 (MacOS)
Télécharger NegaMAME v0.259-1 (Linux)
Site Officiel de NegaMAME
 
 Raine v0.96.2 
Vendredi 29/09/23 à 12:53 par Firebrand
Cet émulateur multi-systèmes a été mis à jour pour corriger quelques bugs:
Earlier than what I thought because of some rather big bug found, but I took the opportunity to fix a few more things :
- fixed the hiscore saving for tgm2 / tgm2p (a new @delay command in the hiscore.dat for these 2)
- fix a crash when starting acrobatm or any game in the nmk driver actually, and fixed an older bug which prevented these games from starting
- Finally added the roms info so that the new sh2 games can be downloaded from internet archive
Télécharger Raine v0.96.2 (32-bit) (Windows)
Télécharger Raine v0.96.2 (64-bit) (Windows)
Télécharger Raine v0.96.2 (32-bit) (Linux)
Télécharger Raine v0.96.2 (64-bit) (Linux)
Site Officiel de Raine
 
 Raine v0.96.1 
Jeudi 28/09/23 à 12:21 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
- Fixes for the left out bugs from yesterday, plus adding a last game :
*fixed the bad ymf278b emulation, sound is normal again for all games using this chip which include the sh2 games
*fixed the bad palette for dragon blaze
*added s1945ii (including hiscore saving, cheats and there is a new history file).
- Which should make a much more solid version than the one from yesterday. A word about alpha blending in the psikyosh driver : currently sprites are drawn 1st, which means that if a sprite is drawn with some alpha blending effect over some layers, it won't work, you can see that for example in tgm2, the next game piece to go down is drawn over a black background instead of some alpha blending effect on top of the background layer. The idea was to make an improved version of this driver using directly opengl functions, it would simplify a lot all this alpha blending stuff and the priorities, I had a piece of code I had played with a few years ago, but I lost it ! I am not really motivated for now to restart everything from scratch, so for now I'll leave it as it is, tgm2 is very playable and enjoyable as it is anyway (by the way I thought 1st it was just a commercial tetris accelerating like crazy so that the player can't play for too long, but actually there is a trick, if you survive the big acceleration after some time the game will return to its initial speed after some quite surprising effect... ! So it's not a bad game, it's just a pity they don't explain exactly how it works during attract mode).
- I could have made a workaround for tgm2 to have the blending effect anyway, but as it is now this would be in software and the blending functions are super slow, so I prefer to leave it as it is now.
- Probably the last raine version for at least quite a while !
Télécharger Raine v0.96.1 (32-bit) (Windows)
Télécharger Raine v0.96.1 (64-bit) (Windows)
Télécharger Raine v0.96.1 (32-bit) (Linux)
Télécharger Raine v0.96.1 (64-bit) (Linux)
Site Officiel de Raine
 
 ClrMAME Pro v4.047a 
Mercredi 27/09/23 à 09:12 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: pick wrong file for backup during a failed rename where multiple files are involved
Télécharger ClrMAME Pro v4.047a (32-bit)
Télécharger ClrMAME Pro v4.047a (64-bit)
Site Officiel de ClrMAME Pro
 
 Raine v0.96.0 
Mardi 26/09/23 à 16:58 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
Edit: Les .dlls nécessaires au fonctionnement de l'émulateur ont été également mises à jour. Vous les retrouverez dans la fiche de l'émulateur sur notre site.
- Wow, this one was hard ! For those who have read the topic about the sh2 version, this is it, except finally there was no serious bug in the sh2 emulator, it was related to the cache read which is very specific to the saturn and which is useless here and which gave me an error very hard to understand, but finally it's over...
- So in the end the sh2 additions are for the 32 bits version only, as planned. It might be possible to add the sh2 emulator from kronos for the 64 bits version, but I lacked time and motivation to do that lately. It's still possible it will eventually happen in the future, but not guaranteed, in case you didn't notice there are things going on around here which prevent me from doing what I want lately, and it's very possible that I stop raine soon. It was an incredible adventure anyway, I would never have thought that it would have lasted for so long !
- To be more precise about the new stuff : gunbird2, strikers 1945 iii, tetris the grand master 2 and 2+, sol divide, and dragon blaze are added and playable. Dragon Blaze has some serious graphical glitches, I didn't emulate everything for the video emulation in this driver, but I decided it has been long enough since the last version and it's really time to release something now. This version uses "gens sh2", which is the sh2 emulator from Stéphane Dallongeville. The new games have hiscores saving, history, and cheats. Console support for the new sh2 is partial, but it's enough to get all this.
- Except that the 64 bits version gets what was discussed before summer but never released in a binary form, mostly some text updates from mer-curious, the additions of some samurai shodown clones (samsh5fe & samsh5pf), some surprising fix for the neocd games with a width of 320 (most neocd games have a with of 304 pixels), sgemf region bytes and the region clones are removed for this game, and the console mode script for sgemf from ffman1985, all this has been in git since june, but if you don't compile it's the 1st official binary release. Of course all this is also in the 32 bits version, but the 32 bits version is the only one getting the sh2 stuff since it's in x86 assembly language.
- linux builds updated, the 32 bits version obliged me to make a 0.96.0a because of a stupid bug in xgettext which refuses to accept an utf8 character in an input file when it should, and the 64 bits build obliged me to make a 0.96.0b because gens_sh2 was not correctly disabled for the 64 bits build in linux ! What a mess, but anyway everything is updated now.
Télécharger Raine v0.96.0 (32-bit) (Windows)
Télécharger Raine v0.96.0 (64-bit) (Windows)
Télécharger Raine v0.96.0a (32-bit) (Linux)
Télécharger Raine v0.96.0b (64-bit) (Linux)
Site Officiel de Raine
 
 RetroArch v1.16.0 
Samedi 23/09/23 à 16:52 par Firebrand
Télécharger RetroArch v1.16.0 (32-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (MacOS)
Télécharger RetroArch v1.16.0 (Metal2) (MacOS)
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Update __system_initArgv
- 3DS: Update SquirrelJME 3DS Core information along with icons.
- ANDROID: Rewrite input handling to better support AINPUT_SOURCE_STYLUS
- ANDROID: Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay
- AUDIO: Fast-Forward Audio Resampling
- AUDIO: Reinit audio on audio sync toggle
- AUDIO: Count audio samples in stats when rate control is disabled
- AUDIO/PULSEAUDIO: Support device list for PulseAudio
- AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
- AUDIO/WASAPI/MIDI: Frame Delay correction
- ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
- APPLE: Add default keyboard overlay directory to platform_darwin
- APPLE: Update to MoltenVK 1.2.4
- APPLE: Don't include MoltenVK library in Load Core menu list
- APPLE: Enable AltServer JIT for builds installed by Xcode
- APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
- CHEEVOS: Upgrade to rcheevos 10.7
- CHEEVOS: Don't initialize rcheevos memory unless used
- CHEEVOS: Add progress tracker widget
- CHEEVOS: Eliminate leaderboard tracker stutter
- CHEEVOS: Expand leaderboard visibility settings
- CHEEVOS: Collapse trackers with same value definition
- CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
- CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
- CRT/SWITCHRES: Don't always force core aspect ratio
- CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
- CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
- CRT/SWITCHRES/KMS: Add KMS modeswitch
- COMMAND: Make cmd interface more useful for replay information
- CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
- D3D11: Fix memory corruption in d3d11_gfx_init
- D3D12: Enable blending when drawing the menu
- D3D12: Move fence signaling out of d3d12_gfx_sync
- D3D12/LIBRETRO: Add D3D12 HW_render support
- DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
- EMSCRIPTEN: Fix Emscripten sleep function/macro
- EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
- EMSCRIPTEN/OPENAL: Make openal default audio driver
- FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
- FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
- INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
- INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
- INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
- INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
- INPUT/LINUX/UDEV: Log mouse devices in info level
- INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
- INPUT/WAYLAND: Add wayland to input driver list
- INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
- INPUT/MENU: Add menu icons to 'RetroPad Binds'
- INPUT/MENU/OSK: Allow more keyboard actions with menu osk
- INPUT/REMAP: Remap label fix when no autoconf profile active
- INPUT/REMAP: Add 'Save As' option for remaps and overrides
- INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
- INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
- INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
- INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
- INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
- INPUT/REMAPPING: Stop always reseting to defaults on remap delete
- INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
- IOS: JIT support in iOS
- IOS: Use AltKit to try to enable JIT on iOS
- IOS: Fix thumbnails in history on iOS
- IOS: Enable option to rumble iOS device instead of controller
- IOS: Fix including audio/video filters on iOS
- IOS: Haptic feedback for overlay on iOS
- IOS: On iOS, stop/start audio on interruptions
- IOS: Add accelerometer and gyroscope sensors to iOS
- IOS: iOS needs to targets 13 due to some keyboard emulation, but tvOS does not
- IOS/TVOS: Rework JIT availability checks
- IOS/TVOS: When updating playlist with detected core path, used resolved core path
- IOS/TVOS: Implement memory queries on iOS/tvOS
- IOS/TVOS: Netplay discovery through bonjour/mdns
- IOS/TVOS: Improve some log formatting on iOS/tvOS
- IOS/TVOS: Preliminary MetricKit support on iOS/tvOS
- TVOS: Fix analog stick handling after adding Siri remote tap support
- TVOS: Also handle tap events on tvOS
- TVOS: Back up retroarch.cfg to NSUserDefaults on tvOS.
- TVOS: tvOS has its own beautiful screensavers and I would like them
- TVOS: tvOS Siri remote handling
- TVOS: Fix accidental left/right keypresses on tvOS
- TVOS/CONFIG: Avoid a crash if there is no backed up config file on tvOS It's not really usable as a game controller, but it is good for going through the menu as a simple LRUD. This also adds better support for names of mFI controllers, as well as being able to do the expected tvOS behavior of "backing out" of the app.
- TVOS: AltKit support for tvOS
- INTL: Fix language detection in Canada to English
- LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
- LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
- LIBRETRO: Add API to check JIT availability on iOS
- LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
- LIBRETRO/MICROPHONE: Add new API for microphone support.
- LIBRETRO: Add new API for querying the device's power state.
- LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
- LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
- MIDI: Show MIDI output first
- MENU: Reorganize 'Saving' menu
- MENU: Start directory browsing from current value
- MENU: Fix menu toggle combo hold with same 'enable_hotkey'
- MENU: Add menu scroll home+end actions
- MENU: Move 'systemfiles_in_content_dir' from Saving to Core
- MENU: Menu navigation acceleration adjustments
- MENU: Audio synchronization menu cleanup
- MENU: Menu value label cleanup
- MENU: Show playlist history/favorites icons by default
- MENU: Remove advanced option flag from video rotation + orientation
- MENU: Combine audio resampler menu with audio output menu
- MENU: Microphone menu cleanup
- MENU: Add missing menu visibility option for content dir override
- MENU: Fix menu refresh in action_ok_network
- MENU: Video settings menu cleanup
- MENU: Try to declutter Quick Menu
- MENU: Change network port menu options to 'allow_input' mode
- MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
- MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
- MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
- MENU: Fixed setting core association in history/favorites after resetting it and running without setting
- MENU: Relocate playlist manager core association options to prevent accidental resets with Start
- MENU: Fraction setting wraparound rounding correction
- MENU: Add more missing sublabels
- MENU: 'Updater Settings' relocation
- MENU: Search box usability improvements
- MENU/RGUI: Implement 'Remember Selection' option
- MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
- MENU/RGUI: Fix and add toggle for playlist thumbnails
- MENU/OZONE: Update Dracula theme
- MENU/OZONE: Return to sidebar from playlist manage quick access
- MENU/OZONE: Sidebar multiline scrolling
- MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
- MENU/OZONE: Prevent metadata and footer overlap
- MENU/OZONE: Sublabel width tweak
- MENU/OZONE: Mouse hover selection fix
- MENU/XMB: Message/help box adjustments
- MENU/XMB: XMB menu playlist index bugfix
- MENU/XMB: Playlist label limit fixes
- MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
- MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
- MENU/XMB: Stop showing playlist entry index outside of playlists
- MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
- MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
- MENU/EXPLORE: Match label ticker length behavior with playlists
- MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
- MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
- MENU/QT/WIMP: Cleanup Desktop Menu welcome text
- MENU/OVERLAYS: Reorder overlay menu
- MICROPHONE: Add support for microphones.
- MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
- MICROPHONE/SDL: Add sdl2 microphone driver.
- MICROPHONE/WASAPI: Add wasapi microphone driver.
- MOBILE: On mobile in portrait mode, don't override custom viewport
- NETWORKING: Enhance netpacket interface
- NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
- NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
- OPENDINGUX/RG350: Enable networking for RG350
- OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
- OSD/STATISTICS: Show current video + audio drivers in statistics
- OSD/STATISTICS: Ensure statistics text is aligned left
- OSX/MACOS: Fix steam OSX core path
- OSX/MACOS: Add HAVE_STDIN_CMD support
- OSX/MACOS: fix mouse grab in windowed mode
- OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
- PLAYLIST: Change default playlist last played time format
- PS3/PSL1GHT: Add overlay support
- RUNLOOP: Don't count frames while paused
- SERENITYOS: Add SerenityOS to the list of supported operating systems
- SCANNER: Improve scanner console output
- SCANNER: More scanner console output coloring
- SCANNER: Improve CLI scan console output
- SCANNER: Add content import/scan via CLI
- SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
- VIDEO: Correct rotated core provided aspect ratio
- VIDEO: Minor adjustments to refresh rate switch behavior
- VIDEO: Fix windowed viewport with libretro rotation
- VIDEO/SDL2: Use "nearest" scaling in menus
- TASKS: Fix corrupt task progress percentage
- XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
- UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
- VULKAN: Ignore Fast-Forward Frameskip option
- VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
- WIN32: Increase maximum window limit
- WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
- WAYLAND: Remove splash screen
- WAYLAND: Check for pointer before locking it
- WAYLAND: Add mouse grab/lock functionality
- WAYLAND: Get system wayland-protocols path via pkg-config
Télécharger RetroArch v1.16.0 (Linux)
Télécharger RetroArch v1.16.0 (Nintendo GC)
Télécharger RetroArch v1.16.0 (Nintendo Wii)
Télécharger RetroArch v1.16.0 (Nintendo WiiU)
Télécharger RetroArch v1.16.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (Nintendo Switch)
Télécharger RetroArch v1.16.0 (PlayStation 2)
Télécharger RetroArch v1.16.0 (PSP)
Télécharger RetroArch v1.16.0 (PS Vita)
Site Officiel de RetroArch
 
 NegaMAME v0.257-1 
Dimanche 30/07/23 à 15:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.257.
Télécharger NegaMAME v0.257-1 (Windows)
Télécharger NegaMAME v0.257-1 (MacOS)
Télécharger NegaMAME v0.257-1 (Linux)
Site Officiel de NegaMAME
 
 NegaMAME v0.256-1 
Jeudi 29/06/23 à 12:00 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.256.
Télécharger NegaMAME v0.256-1 (Windows)
Télécharger NegaMAME v0.256-1 (MacOS)
Télécharger NegaMAME v0.256-1 (Linux)
Site Officiel de NegaMAME
 
 RomVault v3.6.1 
Samedi 24/06/23 à 14:44 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Found some more memory issues in the new CHD C# code which has now been fixed and a couple of missing fixing status's in the new keep only complete sets have been added as needed.
Télécharger RomVault v3.6.1
Site Officiel de RomVault
 
 RomVault v3.6.0 
Samedi 17/06/23 à 13:48 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
New Features
- CHD built in support: Chdman.exe is no longer needed!, RV now supports reading all CHD Versions, and compression. (Thanks to a number of people over in the RV Discord Channel for help out making this one a reality.) Along with the CHD scanning being built in a lot of work has been done to make this use parallel processing code, to give somewhere around a 3 to 4 times speed improvement in scanning over chdman.exe!!
- Keep only full sets: There is now a directory option to only keep full game sets. Any incomplete sets will not be fixed, meaning no more dirs full of 1000's of cue files and no isos.
- ZipMove improvements: ZipMove is now used in more cases where possible, zipmoving zips even if they are not complete, but are best available.
- No-Intro DAT Improvements: Support for Parent/child and Numbered No-Intro DATs have been added, so you can do all of these styles from the one source No-Intro DAT's, and use dir options to set your style preferences.
- Don't stop scanning: A number of scanning errors are handled better now, previously they would stop the scan, now they are reported as errors, and the scan continues.

Bug Fixes
- DatVault Linux: Datvault has been fixed to work in Linux. Check Boxes working correctly.
- Added some missing headers: Added lynx.xml & a7800.xml header support.
- Missing files cannot have alt values: Finally tracked down a cause of this error, and fixed it.
- Fix case sensitive FS issues: Fixed some issues to make case sensitive file systems better supported.
- Duplicate directories occurring in the tree: Fixed a bug that allowed multiple dirs of the same name to appear in the tree.
- ToSort default dir: If removed it can be added back in as a relative path dir.
- MIA in FixDats: Added the MIA flag to fix Dats.
Télécharger RomVault v3.6.0
Site Officiel de RomVault
 
 Raine v0.95.5e 
Jeudi 01/06/23 à 12:07 par Firebrand
Cet émulateur multi-système a été mis à jour. De nouvelles .dll pour la version Windows sont disponibles et à télécharger à partir de la fiche de l'émulateur dans noter section Non-MAME. Voici les autres changements:
- Ok 0.95.5e posted, no dll inside, you'll have to download the dlls32-0.95 or dlls64-0.95 package again if you install in an empty dir, sdl2 got updated to 2.26.5.
- The changes are : a lot of neogeo games which had an horizontal resolution of 304 pixels are back to the normal 320 value, that's the biggest fix in this one. sfz3j which had been removed in 0.95.5d is back since sfa3 doesn't contain the text from japan ! Also removed the japan region for all the sfa3 games and clones. And re-enabled the workaround for some green colors in windows when displaying the green cross in the gui, I can't reproduce anymore this one here, mer-curious is the only one who can for now, more feedback welcome.
Télécharger Raine v0.95.5e (32-bit) (Windows)
Télécharger Raine v0.95.5e (64-bit) (Windows)
Télécharger Raine v0.95.5e (32-bit) (Linux)
Télécharger Raine v0.95.5e (64-bit) (Linux)
Site Officiel de Raine
 
 NegaMAME v0.255-1 
Jeudi 01/06/23 à 11:57 par Firebrand
Ce build de MAME prévu pour accompagner le frontend Negatron a été mis à jour vers MAME v0.255.
Télécharger NegaMAME v0.255-1 (Windows)
Télécharger NegaMAME v0.255-1 (MacOS)
Télécharger NegaMAME v0.255-1 (Linux)
Site Officiel de NegaMAME
 
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