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 ClrMAME Pro v4.041 
Lundi 01/03/21 à 14:03 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- added: Select Sets variables %R %G to filter by for Region / Language
- added: Batcher, rebuilder setting to avoid message prompts
- misc: support dat date attribute format YYYY-MM-DD without specifying timestamp
- misc: rar/7z/uncompressed files timestamps are handled as UTC based, zip as non UTC based
- fixed: some unpack/pack zip operation fail on very long file/path names
- fixed: interative folder creation for UNC paths is broken
- fixed: systems auto assign fails for software lists
- fixed: fail to load dats from www when www profiler definition file doesn't use http/https in the links
Télécharger ClrMAME Pro v4.041 (32-bit)
Télécharger ClrMAME Pro v4.041 (64-bit)
Site Officiel de ClrMAME Pro
 
 Emu Loader v8.8.7 (version complète) 
Samedi 27/02/21 à 14:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
More bug fixes and improvements!
Mouse single click to enable/disable Favorites and MAMu_ icons (tool bar buttons). To call the popup menu, use mouse right-click on the buttons.
Much easier, no ? :)
That annoying white box bug between horizontal/vertical scrollbars in night mode is gone. Turned out it was caused by EasyListView, not by Win10.
Using mulitiple paths for MAMu_ icons (zipped / unzipped) was not working, the frontend could not find the .ico files (MAME only).
The frontend was using RichEdit v1.0 (richedit32.dll), causing problems and crashes with Game Docs feature (mameinfo, history, etc...). I updated Delphi 7's TCustomRichEdit class to v2.0 (richedit20.dll) and made other minor changes.
Still no support for multi-language Unicode text (Delphi 7 limitation).
URL links were not working in history.xml / history.dat. I missed the URL format change made to this file.
And I thought this project was solid, with some "minor" issues left to fix...

Fixed
- Nasty bug causing the frontend to not find .ico files and icon.zip if you have multiple icon folders set in MAME's "ui.ini" file
- White square bug between horizontal and vertical scroll bars (bottom/right) on night mode, when both scroll bars are visible (EasyListView bug)

Changed
- Toggle Favorites ON/OFF with single click (tool bar button)
*easier to enable favorites
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state "pressed" at startup if favorites is enabled
- Toggle MAMu_ icons ON/OFF with single click (tool bar button)
*easier to enable game icons
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state "pressed" at startup if MAMu_ icons is enabled
- Minor color tweaks in night mode:
*game title label colors; lighter green (good games) and lighter red (games with missing ROMs)
*scan mode labels color, from light blue to light gray
- Optimizations in "Show Game Docs" feature
*function to add text in RichEdit rewritten for future expansion
*better handling of Unicode strings (no proper multi-language support yet)
*removal of duplicated code to speed things up
*URL links in history.xml / history.dat were outdated, incorrect and not working
*updated TCustomRichEdit base class to use richedit20.dll (v2 / v3) instead of the old richedit32.dll (v1)
*increased RichEdit's text length limit to 16MB; it was causing crashes for some games
Télécharger Emu Loader v8.8.7 (version complète)
Site Officiel de Emu Loader
 
 NegaMAME v0.229-1 
Jeudi 25/02/21 à 14:17 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.229.
Télécharger NegaMAME v0.229-1 (Windows)
Télécharger NegaMAME v0.229-1 (MacOS)
Télécharger NegaMAME v0.229-1 (Linux)
Site Officiel de NegaMAME
 
 m64p 23/02/2021 
Mercredi 24/02/21 à 15:46 par Firebrand
Un correctif a été apporté à la dernière version qui permettait de faire tourner la ROM prototype de Dinosaur Planet, qui n'a jamais vu le jour sur Nintendo 64 mais sur GameCube en tant que (l'excellent) Star Fox Adventures. Pour avoir essayé, c'était totalement injouable vu qu'on touchait une fois sur trente lors des combats: la version corrigée est à télécharger d'urgence si vous voulez tester le prototype:
- Just a small fix for Dinosaur Planet that was affecting the player's ability to hit enemies.
Télécharger m64p v23/02/2021 (Windows)
Télécharger m64p 23/02/2021 (MacOS)
Télécharger m64p 23/02/2021 (Linux)
Site Officiel de m64p
 
 MESS et MESSUI v0.229 (64-bit) 
Mercredi 24/02/21 à 15:36 par Firebrand
De nouvelles versions de ces builds de MAME dépourvus des machines d'arcade ont été publiées. Voici leurs améliorations spécifiques (valables aussi pour MAMEUI):
- Executable names drop the "64" suffix.
- The hack that saved slider values on exit has been removed. This is because the slider code was refactored and the result was not compatible with the hack.
- Fixed a problem with the pluginspath which could cause plugin errors in certain circumstances.
- Fixed a problem where category files could not be found in certain win10 setups (MESS only)
Télécharger MESS v0.229 (64-bit)
Télécharger MESSUI v0.229 (64-bit)
Site Officiel de MESS
 
 m64p v21/02/2021 
Lundi 22/02/21 à 14:13 par Firebrand
Cet ensemble pour l'émulation de la Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Contains some improvements for Dinosaur Planet, a recently discovered prototype/beta ROM. Link to details Here
Télécharger m64p v21/02/2021 (Windows)
Télécharger m64p v21/02/2021 (MacOS)
Télécharger m64p v21/02/2021 (Linux)
Site Officiel de m64p
 
 ares v118 
Dimanche 21/02/21 à 13:53 par Firebrand
Le coup de pied dans la fourmilière de l'émulation Nintendo 64, qui n’avançait pas tant que cela ces derniers temps, qu'on attendait est probablement arrivé.Les prémices prometteuses sont désormais accessible au public dans cette nouvelle version. ares supporte le moteur de rendu ParaLLEl-RDP qui n'était auparavant intégré qu'à RetroArch. L'émulateur sera aussi plus gourmand en ressources que ce à quoi la concurrence nous a habitué. Certes, la compatibilité n'est que de 33% et il reste beaucoup de travail mais le projet est à suivre de très près. Voici les explications de l'auteur:
I'm excited to launch ares v118 today, the first release featuring playable, full-speed Nintendo 64 emulation!

The new Nintendo 64 emulation is made possible thanks to Themaister very graciously porting his Vulkan-based ParaLLEl-RDP graphics renderer to ares. With its default settings, it is nearly pixel-perfect to real hardware, and it optionally supports upscaling to 2x or 4x the original Nintendo 64 resolution, plus optional supersampling back down to the original resolution (for enhanced anti-aliasing) if desired. The Vulkan support requires an appropriate graphics card, and either Windows or Linux. At this time, Vulkan is not available for macOS nor the BSDs.

Also new for the Nintendo 64 core in this release is Rumble Pak, Cartridge Pak, SRAM, EEPROM, and Flash save support. Note that for right now, the Rumble Pak will only be enabled for games which use internal saves (SRAM, EEPROM, and Flash.) That does not cover all Rumble Pak-capable games. The option to choose between Rumble Paks and Cartridge Paks will be added to a future release.

For the PlayStation core, Luke Usher provided two rendering fixes that allow Final Fantasy VII and Tony Hawk's Pro Skater to be fully playable!

Right now, approximately 33% of the Nintendo 64 library is fully playable, and about 67% of the PlayStation library is fully playable. Each core has only been under active development for about one month each, so they both have a long way to go. Please treat these early releases as tech samples, rather than finished emulation cores.

Further, note that the Nintendo 64 and PlayStation cores employ cached interpreters. This is a middle-ground between the accuracy of interpreters and the performance of dynamic recompilers. As such, ares' system requirements will be a bit higher than traditional emulators for these systems. Presuming no background task interference or CPU throttling, generally speaking, a Ryzen 5 2600 or better CPU should get you to around ~120fps in the average case, and ~60fps in the worst case.
Télécharger ares v118
Site Officiel de ares
 
 GameEx et GameEx Arcade Edition v16.81 
Lundi 15/02/21 à 14:01 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Mais comme pour la plupart du temps, on ne sait rien sur les changements.
Télécharger GameEx v16.81
Télécharger GameEx Arcade Edition v16.81
Site Officiel de GameEx
 
 m64p 10/02/2021 
Jeudi 11/02/21 à 12:09 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- GLideN64 software vertex clipping, mostly an improvement for mobile devices, shouldn't make much of a difference on the desktop
- 64DD save improvements
- Improvement to the way mempaks are formatted (accuracy improvement)
- Some minor setting improvements to some games
Télécharger m64p 10/02/2021 (Windows)
Télécharger m64p 10/02/2021 (MacOS)
Télécharger m64p 10/02/2021 (Linux)
Site Officiel de m64p
 
 ares v117 
Mercredi 10/02/21 à 15:14 par Firebrand
Near était censé être parti, mais il est en fait toujours resté derrière les rideaux. Il s'en explique ici. Et du coup, il a continué à travailler sur cet émulateur multi-systèmes. Cette nouvelle version ajoute l'émulation PlayStation avec un hardware complètment émulé mais une liste de compatibilité encore faible. Il y a eu de gros avancements sur la Nintendo 64, mais par manque de tests, ceux-ci n'apparaitront que dans la prochaine version, mais cela pourrait bien devenir un nouvel émulateur référence pour cette console Voici les changements apportés:
- Most notably, this release adds Sony PlayStation emulation. Please understand however that this support is new, and compatibility will be low. That said, the base hardware is entirely emulated, including MDEC, SPU, CD-XA, memory card support, etc. It shouldn't take much effort to raise the compatibility to a respectable level in the future. And thanks to dynamic recompilation and multi-threading, it should run at full-speed even on modest hardware. ares can run games in either ISO/CUE or BIN/CUE format, as split/WAV files or as a single merged BIN file.
- As for the Nintendo 64, Themaister has ported Parallel-RDP to it, and it too is now capable of running commercial games at full-speed, with accuracy just shy of Cen64. However, the support is too new and untested to release at this time, and memory card support has not been added yet. Nintendo 64 support should ship with the next release instead.
- Beyond this, there are six months of emulation improvements: many new Famicom mappers were added, several Master System and Game Boy Advance emulation bugs were fixed, etc. Also, a second virtual gamepad has been added for multi-player support.
Télécharger ares v117
Site Officiel de ares
 
 GameEx et GameEx Arcade Edition v16.79 
Dimanche 31/01/21 à 14:00 par Firebrand
Voici une nouvelle version de ces frontend multi-systèmes. Pas d'information à leur sujet, mais un changelog de la version précédent est apparue sur les forums de GameEx. Ca reste une denrée rare, donc on prend tout de même:
v16.78:
- New start menu in GameEx Arcade Edition
- Faster loading of Genres and other database videos
- Improved Wine support, with auto setup configuration and video rendering support.
- Improved Karaoke with auto title naming and ability to select by artist.
Télécharger GameEx v16.79
Site Officiel de GameEx
 
 Emu Loader v8.8.6 (version complète) 
Vendredi 29/01/21 à 15:13 par Firebrand
Une nouvelle version de ce frontend a été publiée. Voici la liste des changements:
Added support for history.xml format (MAME v0.228 and newer). The old history.dat is still supported, even for newer MAME builds. If you create a XML file for an older MAME version, it will work too. :)
You can get it here: https://www.arcade-history.com/index.php?page=download.
Per category "no image found" feature is back. You can have an different .png file for each of the 17 image categories (in-game snaps, titles, cabinets, flyers, etc...)
Files are to be placed in a new resources\images\img_missing\ folder and be in .png format. Since MAMu_, a.k.a. the icons master, already made images for no flyer and no marquee (years ago), they are included with the frontend as an example. You are welcome to create your own images set and share in Emu Loader's forum.
If one or more files are not found, emuloader.png will be used instead (as it was before).
Filenames are as follow:
Title Snapshot: title.png
Game Snapshot.: ingame.png
Marquee.......: marquee.png
Flyer.........: flyer.png
Cabinet.......: cabinet.png
Control Panel.: controlpanel.png
Software Cover: softwarecover.png
PCB...........: pcb.png
Game Artwork..: ingameartwork.png
End...........: end.png
Boss..........: boss.png
Logo..........: logo.png
Score.........: score.png
Versus........: versus.png
Game Over.....: gameover.png
How to Play...: howtoplay.png
Select........: select.png
There are other minor stuff, mainly bug fixes and more tweaking. Night mode's setting Use Windows 10 Dark Scroll Bar in Games List is enabled by default, and it might not be necessary anymore since this Win10 internal API code hack is working quite well (future setting removal ?). That's it for now.

Fixed
- Wrong "Panels Colors" settings at startup, "Title Font/Shadow", "Title 2 Font/Shadow", "Text Font/Shadow" ("Night Mode" page, Preferences screen)
- Wrong "Search Games Panel Colors" settings at startup, "Filter Font/Shadow" ("Night Mode" page, Preferences screen)

Changed
- Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators
*"KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit
*this error might be related to a missing and/or incompatible plugin or badly configured emulator
*even when nothing is wrong, the emulator might give you "code 1" as an exit code :(
NOTE: this exit code is caused by the emulators, not the frontend
- Updates to "Cleanse" feature in "Favorites Manager" screen
*a list of all entries to be removed from the favorite profile is shown for review
*you can remove entries from that list so they are not deleted from the profile .ini
*there's no way to show titles, only game names and/or filenames and the system they belong to

Added
- Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"
- Multiple paths support for MAME preview images
*MAME and HBMAME only
*all image categories are supported: snaps, titles, covers, flyers, etc...
*you can have define as many image directories you want
*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "snap.zip" in one folder and "snap_sl.zip" in another
- Support for MAME .201
*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
*new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button)
Télécharger Emu Loader v8.8.6 (version complète)
Site Officiel de Emu Loader
 
 RomVault v3.2.2 
Mercredi 27/01/21 à 15:38 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Somewhere in the last few releases a bug crept in causing zipped file to not be fixed if only the case of the rom name in the DAT set was changed. This has now been fixed in release 3.2.2
- After you install this version you should 'Shift/Right Click' on the Update DATs button to fully reload your DATs, doing this will make RV find any incorrectly cased zip files. If RV finds any you can then 'Find Fixes' & 'Fix ROMs' to correct these Zip Files.
Télécharger RomVault v3.2.2
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.78 
Mercredi 27/01/21 à 15:36 par Firebrand
Vous commencez à avoir l'habitude: nouvelle version, mais aucune information.
Télécharger GameEx v16.78
Télécharger GameEx Arcade Edition v16.78
Site Officiel de GameEx
 
 MESS et MESSUI v0.228 
Mercredi 27/01/21 à 15:23 par Firebrand
Ces versions de MAME dépourvues de leur machines arcade a été mis à jour vers MAME v0.228. Voici leurs changements spécifiques:
Changes:
- fixed art preview
- fixed bug with some directories
- NES: if an unemulated mapper is encountered, do not crash.
- if a plugin can't be found, do not crash.
- SNES: added smc extension for cartridges
Télécharger MESS v0.228 (64-bit)
Télécharger MESSUI v0.228 (64-bit)
Site Officiel de MESS
 
 NegaMAME v0.228-1 
Mercredi 27/01/21 à 15:17 par Firebrand
Ce build prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.228.
Télécharger NegaMAME v0.228-1 (Windows)
Télécharger NegaMAME v0.228-1 (MacOS)
Télécharger NegaMAME v0.228-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx et GameEx Arcade Edition v16.77 
Jeudi 21/01/21 à 13:11 par Firebrand
Encore une nouvelle version pour ces frontends multi-systèmes pour laquelle les changements ne sont pas précisés.
Télécharger GameEx v16.77
Télécharger GameEx Arcade Edition v16.77
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.76 
Dimanche 17/01/21 à 14:11 par Firebrand
Ce frontend a encore été mis à jour et cette fois dans ces deux versions habituelles. Mais toujours aucune information sur les changements apportés.
Télécharger GameEx v16.76
Télécharger GameEx Arcade Edition v16.76
Site Officiel de GameEx
 
 GameEx v16.75 
Samedi 16/01/21 à 15:08 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les modifications sont inconnues. La version Arcade Edition n'est (pour l'instant?) pas concernée.
Télécharger GameEx v16.75
Site Officiel de GameEx
 
 OpenEmu v2.3.3 
Dimanche 10/01/21 à 13:55 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a reçu deux mises à jour consécutives. Voici les changements apportés:
v2.3.3
- Fixed a crash that can occur on app launch with macOS Big Sur.

v2.3.2
- Added List View saving for column sort and visiblity (right click column to enable/disable) between app launches.
- Improved UX and relaxed requirements for mitigation of App Translocation / Gatekeeper Path Randomization.
- Fixed quitting the app during gameplay not showing confirmation alert or saving progress.
- Fixed List View being unsorted if it was the initial view mode.
- Fixed red bars that may appear in the background of fullscreen mode on macOS Big Sur.
- Fixed a crash that can occur in the "Change Game Library Folder Location" open panel if navigating using the keyboard.
- Fixed a crash that can occur with international language input keys and possibly others.
Télécharger OpenEmu v2.3.3 (stable)
Télécharger OpenEmu v2.3.3 (experimental)
Site Officiel de OpenEmu
 
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