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 ClrMAME Pro v4.042 
Mardi 14/09/21 à 14:17 par Firebrand
Une nouvelle version de cet excellent gestionnaire de ROMs a été publiée. Voici la liste de changements:
- misc: support parent/clone relationship of devices
- misc: systems auto assign can detect empty software list folders in case they are named accordingly
- misc: software list import's default setting is off
- misc: changed behaviour of context menu "move all incomplete sets" to "move all sets with problems" (similar for delete). This also covers wrong named etc ones, not only missing files.
- misc: contextMenu options Delete/Move/Copy Current/all [not fixed]/all sets with problems use the parent set in full merged mode
- misc: cleaning cache also cleans hashes folder
- misc: batcher's scanner merge mode overwrite does not overwrite the information from a datfile's forcemerging option
- misc: batcher's rebuilder pack overwrite does not overwrite the information from a datfile's forcepacking option
- misc: don't stop multiple downloads on first failure
- misc: wrote a wrapper class to handle all filefind calls which weren't 32k path length ready. This should fix all remaining long path (32k) issues.
- fixed: invalid wrong-case messages on chds with very long filenames
- fixed: wrongly list valid chds as unneeded when a no dump chd of the same name exists and 'mark no dump as unneeded' option is enabled
Télécharger ClrMAME Pro v4.042 (32-bit)
Télécharger ClrMAME Pro v4.042 (64-bit)
Site Officiel de ClrMAME Pro
 
 AQZ Netplay Input Plugin v123 
Mardi 14/09/21 à 14:14 par Firebrand
Ce plug-in permettant de jouer en ligne avec les émulateurs Nintendo 64 a encore été mis à jour. Les améliorations sont les suivantes:
- Reduce lag when regaining input authority
- Fix: Plugin was not detecting when N-Rage controllers were plugged/unplugged
- Clean up
- Fix: Ensure all users in a room are playing the same game
Télécharger AQZ Netplay Input Plugin v123
Site Officiel de AQZ Netplay Input Plugin
 
 AQZ Netplay Input Plugin v119 
Dimanche 12/09/21 à 14:23 par Firebrand
Une seule modification est à signaler dans cette version journalière (pour l'instant) de ce plug-in permettant de jouer en ligne avec des émulateurs Nintendo 64:
- Fix false golf mode input detection with N-Rage and XInput
Télécharger AQZ Netplay Input Plugin v119
Site Officiel de AQZ Netplay Input Plugin
 
 AQZ Netplay Input Plugin v118 
Samedi 11/09/21 à 14:13 par Firebrand
Encore une nouvelle version pour ce plug-in pou jouer en ligne avec les émulateurs Nintendo 64. Voici les dernières nouveautés:
- Move input rate calculation from server to client
- Bandwidth usage optimizations
- Log room list in server when game start
Télécharger AQZ Netplay Input Plugin v118
Site Officiel de AQZ Netplay Input Plugin
 
 m64p v10/09/2021 
Samedi 11/09/21 à 14:10 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Updates dependencies (Vosk for voice, Qt, etc)
- Update Discord link
Télécharger m64p v10/09/2021 (Windows)
Télécharger m64p v10/09/2021 (Linux)
Site Officiel de m64p
 
 AQZ Netplay Input Plugin v115 
Vendredi 10/09/21 à 14:22 par Firebrand
Oui, encore une nouvelle version de ce plug-in pour jouer en ligne ave les émulateurs Nintendo 64. Voici les changements du jour:
- Reduce bandwidth usage by not sending redundant delegated input data
- Send delegated input via TCP when UDP is unavailable
- Clean up
- Change default input plugin to PJ64_NRage.dll
Télécharger AQZ Netplay Input Plugin v115
Site Officiel de AQZ Netplay Input Plugin
 
 GameEx et GameEx Arcade Edition v17.00 
Vendredi 10/09/21 à 14:14 par Firebrand
Ces frontends multi-systèmes ont été mis à jour avec un changement de version majeur. Les améliorations sont les suivantes:
- New media playback features to GameEx for a change. Now features m3u and m3u plus support. Simply drop an m3u file or an internet shortcut into one of your video folders, and voila IPTV support.
- A bit old school now but the GameEx DVD player now includes madVR support.
- madVR support is automatic and now also works on GameEx 64 bit installs.
- Fixes a rather annoying bug where the please wait animation will always stay on for a minimum of 2 seconds. So subsequently this release is a significant performance improvement.
Télécharger GameEx v17.00
Télécharger GameEx Arcade Edition v17.00
Site Officiel de GameEx
 
 AQZ Netplay Input Plugin v111 
Jeudi 09/09/21 à 12:03 par Firebrand
Ce plugin pour jouer en ligne avec les émulateurs Nintendo 64 est décidément très fréquemment mis à jour dernièrement. Voici les nouveautés du jour:
- Simplify the algorithm that determines when the server should flush input data
- Fix potential deadlock that can occur when a user quits after the game has started
Télécharger AQZ Netplay Input Plugin v111
Site Officiel de AQZ Netplay Input Plugin
 
 AQZ Netplay Input Plugin v109 
Mercredi 08/09/21 à 14:54 par Firebrand
Ce plug-in pour émulateurs Nintendo 64 a été mis à jour. Voici la liste des nouveautés:
- Fix issue where button to take control in golf mode is tapped twice
- Fix issue with golf mode and N-Rage plugin
- Clean up TCP/UDP stuff
- Enable golf mode automatically if Mario Golf is played
- Clean up
- Fix potential desync when player quits during golf mode
- Implement new host input authority
- Remove old host input authority
Télécharger AQZ Netplay Input Plugin v109
Site Officiel de AQZ Netplay Input Plugin
 
 RetroArch v1.9.9 
Dimanche 05/09/21 à 15:18 par Firebrand
Une nouvelle version de cet ensemble de noyau d'émulateurs réunis sous une même interface a été publiée. Plusieurs builds habituelles manquent à l'heure actuelle. Comme toujours, le site officiel a un article richement illustré pour les nouveautés, mais en voici la liste générale:

Edit: les versions manquantes ont été publiées et rajoutées au site.
- 3DS: Add bottom touchscreen menu
- 3DS/SAVESTATES: Save and load save states to and from RAM
- AUDIO/MIXER: Ensure than menu sounds are re-enabled when calling CMD_EVENT_AUDIO_REINIT
- AUDIO/RESAMPLER/MIXER: Fix menu sounds (audio mixing) when using the ‘sinc’ resampler with quality lower than ‘normal’
- AUDIO/CONVERSION/ARM NEON: Add intrinsic NEON versions for float_to_s16/s16_to_float – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
- AUDIO/RESAMPLER/ARM NEON: Add intrinsic NEON version for lanczos sinc function – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
- CHEEVOS: Upgrade to rcheevos 10.2
- CHEATS: Add enhanced search functionality to the ‘Cheats’ menu
- CHEATS/RUNAHEAD: Fix cheats when using second instance runahead
- CONFIG: Add option to (force-)write current core options to disk (Quick Menu)
- CORE INFO CACHE: Remove core path from core info cache. Should make core info caches portable now (for example: you can move RetroArch to a separate dir and they would still work).
- D3D11: Use Shader Model 5.0 for frontend shaders if D3D11 Feature level is at least 11.0 or higher. Should fix some new shaders that require SM 5.0 (like AMD FSR)
- D3D11: Add HDR support (not working for Xbox for now)
- D3D12: Add HDR support (not working for Xbox for now)
- EMSCRIPTEN: Fixed web player bug with filesystem and runtime
- INPUT/OVERLAY: Fix overlay input when analog to digital mapping is enabled
- INPUT/UDEV: Look for “ID_INPUT_KEY”, not “ID_INPUT_KEYBOARD”
- INPUT/WINRAW: Fix crash when overlay is enabled
- MAC/METAL: Add Discord RPC support
- MENU: Allow ‘Custom Aspect Ratio (X Position)/(Y Position)/(Width)/(Height)’ to be entered manually via keyboard
- MENU: Allow ‘Vertical Refresh Rate’ to be entered manually via keyboard
- MENU/SHADERS: Highlight currently selected value in Shader Parameter drop-down lists
- STABILITY: Safer way of avoiding the race condition in audio_driver_sample/audio_driver_sample_batch – we can check audio-suspended to see if we’re doing a fs/windowed toggle – enhances stability when fullscreen toggling/tearing down context
- STABILITY: When audio driver write callback function fails, don’t turn audio off completely – look if audio_driver_output_samples_conv_buf is non-NULL first before we attempt to write audio – enhances stability when fullscreen toggling/tearing down context
- STABILITY: Input robustness for cores that use internal threading (full teardown/setup), no audio should be processed at this point in time
- VIDEO: Screen resolution list sanitizing
- VULKAN: Fix some Vulkan validation layer errors
- UWP: Updated icons courtesy of Danp142
- UWP/XBOX: Disable CPU model check on Xbox as it doesn’t work and can even crash
- UWP/VFS/XBOX: Code cleanup and simplification of UWP VFS driver
Télécharger RetroArch v1.9.9 (32-bit) (Windows)
Télécharger RetroArch v1.9.9 (64-bit) (Windows)
Télécharger RetroArch v1.9.9 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.9.9 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.9.9 (64-bit) (MacOS)
Télécharger RetroArch v1.9.9 (Metal2) (MacOS)
Télécharger RetroArch v1.9.9 (Nintendo GC)
Télécharger RetroArch v1.9.9 (Nintendo Wii)
Télécharger RetroArch v1.9.9 (Nintendo WiiU)
Télécharger RetroArch v1.9.9 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.9 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.9 (PlayStation 2)
Télécharger RetroArch v1.9.9 (PSP)
Télécharger RetroArch v1.9.9 (PS Vita)
Télécharger RetroArch v1.9.9 (Xbox One)
Site Officiel de RetroArch
 
 AQZ Netplay Input Plugin v101 
Mercredi 01/09/21 à 15:12 par Firebrand
Ce plugin pour jouer en ligne avec Project64 a été mis à jour. Les améliorations sont les suivantes:
- Exclude Mario Golf taunt buttons from Golf Mode toggle
Télécharger AQZ Netplay Input Plugin v101
Site Officiel de AQZ Netplay Input Plugin
 
 Messinfo.dat v0.235 (12.12) 
Mercredi 01/09/21 à 15:07 par Firebrand
La publication de ce fichier informatif ferme en général le banc des mises à jour des différents fichiers d'AntoPISA. Voici les nouveautés:
- 12.12 31/08/2021: Aligned files to 0.235 version.
- 12.11 30/08/2021: The "SOFTWARE LIST" field has been updated for all machines.
- 12.10 25/08/2021: Again added the field "DRIVER" and that "DRIVER STATUS" also related to the devices.
- 12.09 20/08/2021: With a new automatic procedure created by motoschifo, now all machines have the "DRIVER STATUS" field always updated.
Télécharger Messinfo.dat v0.235 (12.12)
Site Officiel de Messinfo.dat
 
 Not64 29/08/2021 
Lundi 30/08/21 à 16:21 par Firebrand
Une nouvelle version de cet émulateur Nintendo 64 pour GameCube et Wii dérivé de Mupen64 a été publiée. Voici les changements apportés:
- Added Wii Remote +Control Pad as analog source.
- Added AutoLoadSave option.
- Fixed regression from 03b282c.
Télécharger Not64 29/08/2021
Site Officiel de Not64
 
 NegaMAME v0.235-1 
Dimanche 29/08/21 à 15:14 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron est lui aussi passé à la v0.235 de MAME.
Télécharger NegaMAME v0.235-1 (Windows)
Télécharger NegaMAME v0.235-1 (MacOS)
Télécharger NegaMAME v0.235-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.235 (64-bit) 
Vendredi 27/08/21 à 15:43 par Firebrand
Ces builds de MAME dépourvus des machines d'arcade ont été mis à jour vers MAME v0.235. Aucun changement spécifique n'est à signaler.
Télécharger MESS v0.235 (64-bit)
Télécharger MESSUI v0.235 (64-bit)
Site Officiel de MESS
 
 RetroArch v1.9.8 
Lundi 23/08/21 à 14:54 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, le site officiel contient un article détaillé et illustré, mais voici les changements généraux:
- AUDIO/WINDOWS/WASAPI: Stop deactivating audio on fast forward
- CHEEVOS: Hide challenge indicators when resetting
- CHEEVOS: Support for more than 64 memory regions
- CHEEVOS: Automatically retry ‘http error code -1’
- CONTENT INFORMATION: Show content info label+path rows always
- CORE OPTIONS: Core option categories implemented
- CORE OPTIONS: Add option to disable core option categories
- D3D10/11/12: Fix gfx_display_draw_texture – fixes OSK (On-Screen Keyboard) issues
- DATABASE: Fix heap-buffer-overflow when fetching CRC values
- DATABASE/EXPLORE: Fix CRC32 reading in explore menu
- DATABASE/LIBRETRODB: Fix writing of numerical values
- DATABASE/LIBRETRODB: Fix libretro-db loading on big endian platforms
- DUMMY CORE: Skip state_manager_event_{deinit/init} when core type is dummy, should skip warning spam ‘Implementation uses threaded audio. Cannot use rewind..’ when using rewind
- INPUT/UDEV: Limit udev device scan to subsystem ‘input’
- INPUT/SDL2/WINDOWS: Fix keyboard event keycodes
- INPUT/WAYLAND: Fixes a bug where the first player’s mouse, pointer, and lightgun are echoed to the other ports. Now, those other ports correctly report zero. In the future support for multiple mouselike devices will need to be added, which is a bigger project
- INPUT/WAYLAND: The driver now respects keyboard_mapping_blocked
- INPUT/WAYLAND: When possible, deprecated lightgun defines are replaced with the new ones. The coordinates are still using the old relative callbacks
- INPUT/WINRAW: Trigger joypad driver reinit on DEVICECHANGE – avoids fullscreen toggle
- INPUT/WINRAW: Alt sticky fix
- INPUT/WINRAW: Prevent Alt getting stuck when Alt-Tabbing
- INPUT/WINRAW: Add pointer status
- INPUT/WINRAW: Add missing analog keybinds
- LIBNX/SWITCH: Fix poll missing for controller 2-8
- LIBNX/SWITCH: Fix layout not applied correctly and hangs when splitting joycons
- LIBRETRO: Core options category API implemented
- LIBRETRO: Fix RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE callback when runahead is enabled
- LIBRETRO: Add environment callback for enabling core option menu visibility updates without toggling Quick Menu
- LOGGING: Starting logging and verbose mode before first config load
- LINUX: In some Linux Desktop Environments, like Budgie, task bar feature is unable to pin applications. With StartupWMClass= present in .desktop file, it is possible to pin the application
- LOCALIZATION: Fetch translations from Crowdin
- MENU: Relocate ‘Manage Playlists’ to top
- MENU: Fullscreen resolution width/height settings no longer require ‘advanced settings’
- MENU/REFRESH RATE: Fix double notifications with refresh rate settings
- MENU/OZONE: Ensure the existence of values used in selection calculation
- MENU/OZONE/VULKAN: Casting to unsigned caused an integer overflow and after float promotion would lead to ‘x’ being a garbage value, leading to problems when this value was passed to vkCmdSetViewport. This stops Vulkan validation layers from complaining about it
- METAL: Fixed font driver memory leaks
- MOUSE: Change default mouse index to port index
- MOUSE: Friendly names for mice where available
- OSX: Fix some memory leaks
- OSX: Fix controller duplication bug
- PS2: Implement alpha for the video driver
- PS2: Aspect ratio handling
- RETROFW: Initial port
- UWP/XBOX: Enable Explore tab by default – seems to work fine
- UWP/XBOX: Fix startup issues with latest Xbox Dashboard updates – ANGLE cores still show up wrong
- UWP/XBOX: fix issue where files where opened as OPENALWAYS instead of OPENEXISTING this fixes beetle cores
- UWP/XBOX: fix issue where filesizes where not returned properly, this fixes loading arcade dat files
- UWP/TRANSLATION: Enabled translation services for both UWP MSVC2017 and 2019. No TTS speech yet.
- VIDEO: Fix refresh rate 59Hz rounding
- WINDOWS: Remember original refresh rate
- WINDOWS/VULKAN: Refresh rate fixes + cleanups
- WIIU: Fix L3/R3 buttons
- WIIU: Compress RPX libretro cores
- WIIU: Add ICInvalidateRange (necessary for JITs)
- WIIU: Slight filesystem optimisation
- WIIU: Add option for running without core info (emscripten-style)
Télécharger RetroArch v1.9.8 (32-bit) (Windows)
Télécharger RetroArch v1.9.8 (64-bit) (Windows)
Télécharger RetroArch v1.9.8 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.8 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.8 (64-bit) (MacOS)
Télécharger RetroArch v1.9.8 (Metal2) (MacOS)
Télécharger RetroArch v1.9.8 (Nintendo GC)
Télécharger RetroArch v1.9.8 (Nintendo Wii)
Télécharger RetroArch v1.9.8 (Nintendo WiiU)
Télécharger RetroArch v1.9.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.8 (Nintendo Switch)
Télécharger RetroArch v1.9.8 (PlayStation 2)
Télécharger RetroArch v1.9.8 (PSP)
Télécharger RetroArch v1.9.8 (PS Vita)
Télécharger RetroArch v1.9.8 (Xbox One)
Site Officiel de RetroArch
 
 ares v123 
Lundi 23/08/21 à 14:35 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v123 includes significant improvements to the emulation of the ColecoVision, SG-1000 and the Game Boy/Game Boy Color.
This release brings the compatibility rating for ColecoVision and SG-1000 to four stars.
This means that we have 100% compatiiblity with both of those libraries, with the only exception being the few games that require additional peripherals (driving controllers; touchpads, etc).
The Game Boy improvements are significant, but not quite enough to increase the compatibility rating at the present time, even so, Many more games are playable than before.
Finally, a few tweaks to MegaDrive emulation have improved compatibility, reduced the occurance of video corruption, and improved performance of the Sega 32X emulation.

Changelog:
- ColecoVision: Initialize ram to 0; fixes a crash in The Heist [Luke Usher]
- ColecoVision: Disable cartridge rom mirroring; fixes Sammy Lightfoot [invertego]
- ColecoVision/MSX/SG-1000: Initialize VRAM to 0; fixes various games [invertego]
- Game Boy: Check window x-coord instead of only y-coord; improves the Acid2 test rom [Luke Usher]
- Game Boy: Only raise STAT interrupt when display is enabled; fixes Cool Hand [invertego]
- Game Boy: Implement HALT hardware bug [Meepster99]
- Game Boy: Fix relationship between LY and STAT interrupt; fixes Elite Soccer, Mouse Trap Hotel, Shantae [invertego]
- Game Boy: Only trigger STAT interrupts at the start of OAM search; fixes Mortal Kombat 3 [invertego]
- Game Boy Color: Fix HDMA5 bit.7 reads; improves a significant number of GBC games [invertego]
-Game Boy Advance: Simulate standard GBA instead of Game Boy Player; fixes GBA Video titles [Luke Usher]
- Mega Drive: Implement support for Sonic & Knuckles merged roms; fixes Sonic 2K, Sonic 3K [Luke Usher]
- Mega Drive: Implement support for SRAM/EEPROM when using the SEGA Mapper; fixes Demons of Asteborg [Luke Usher]
- Mega Drive: Default to 'accuracy' VDP; improves compatibility at the expense of performance [Luke Usher]
- Mega Drive: Optimize how often the emulator synchronises between components; offsets the cost of the previous change [Luke Usher]
- Nintendo 64: Maintain Parallel-RDP as a subtree; simplifies compilation [Luke Usher]
- SG-1000: Implement support for roms greater than 32KB [Luke Usher]
- SG-1000: Implement support for Taiwan Type-A/Type-B mappers; fixes unlicensed Taiwan releases [Luke Usher]
- SM83: Fix DAA instruction [Meepster99]
- TMS9918: Implement multicolor mode; fixes various SG-1000/ColecoVision games [invertego]
- TMS9918/Master System/MSX: Allow sprites to bleed off top/left screen edges [invertego]
- ares: Rename lucia to desktop-ui to better represent it's function [Luke Usher]
- mia: Improve N64 save-type database [jeltaqq]
- mia: Add support for UNF extension, alongside UNIF and NES [Shideravan]
- nall: Add macOS deployment target flags; fixes ares on macOS 10.14 [MerryMage]
- ruby: Give PulseAudio higher priority than ALSA on Linux Systems; ALSA was causing frame-rate issues [Luke Usher]
Télécharger ares v123 (Windows)
Télécharger ares v123 (MacOS)
Site Officiel de ares
 
 Not64 20210822 
Lundi 23/08/21 à 14:28 par Firebrand
On ressort une vieillerie du placard qui est passée sous le radar après plusieurs années suite à des changements de noms successifs. Il s'agit d'une version modifiée de Mupen64 pour GameCube et Wii. Beaucoups de changements dpeuis l'antique version que nous avions sur le site, mais voici les modifications de cette version:
- Added YUV texture support.
Télécharger Not64 20210822
Site Officiel de Not64
 
 Emu Loader v8.9.1 (version complète) 
Samedi 14/08/21 à 14:52 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
A few oopsies... I made.
Some minor bug fixes in this build, and I forgot to include the updated logo.png for standard resolution. I tweaked the colors a little bit and added more sprites in there. :D
Tweaks were made to better handle requirements detection for MAME softlist games. In a computer machine, the frontend was trying to load a device set as a cartridge instead of enabling that device in the machine's slot1, and a couple more bugs in other console machines.
I think it might be time to choose a new theme for the splash screen, this apocalyptic theme is getting old, no ? Not that it's not a good one...
New MAME feature: custom parameters. You can create custom parmeters for a softlist game, a software list or MAME machine. Do things like, attach a cassete tape, a special cartridge, a floppy drive or another device. Enable a special feature in a computer machine that you cannot do with MAME settings .ini files.
Added support for another Apple II emulator, microM8 Apple II Emulator. Interesting emulator, this one.
In the Apple IIgs front, emulator GSplus" Apple IIgs Emulator is now supported.
Emu Loader is ready for MAME v0.235 with the new BGFX backend options: Direct3D 12 and Vulkan. I guess you're gonna have to wait a few more weeks to try these renderers...
The full pack still have all 4K content in it, but this time you can grab the update package if you already have v8.9. It will take me more time to sort some things out and update the downloads page with all updated content, including Photoshop's .psd files with all my work. Have fun!

Fixed
- An oopsie, I made. Forgot to enable PNG compression in console/computer system icons ("\console_computer\system_icons\" folder)
- Panels of "Video 3" were not showing up (BGFX, HLSL, GLSL)... oopsie!
- Forgot to include the updated and tweaked splash "logo.png" for standard resolution ("\resources\images\" folder)
- Requirements for a software list game is empty if the required is a machine device that must be attached in a slot
- Several tweaks to software/device requirements detection, use by software list games

Changed
- New and improved "Nintendo Wii U" system icon ("\console_computer\system_icons\")

Removed
- The following JAVA emulators are no longer supported (it requires JAVA installed in Windows)
*Java PSP emulator "jpcsp"
*Java Apple Computer Emulator "JACE" Notes:
.removed because they only run thru .bat files
.the frontend is "slowly but surely" moving away from .bat / .cmd files, it was never meant to be used as emulator filenames in the first place
.MAME games/machines can use custom parameters now, .bat files are no longer needed

Added
- New "Don't Show This Again" checkbox in message box to disable "Run Game Configurmation Dialog"
*this checkbox only appears when running games, nowhere else
*main menu setting "Run Game Configurmation Dialog" is enabled by default now
- Support for "microM8 Apple II Emulator"
*get it at https://paleotronic.com/software/microm8/
*it can load 2-disk games from command line (untested)
*to be used in the "Apple II" computer system
- Support for "GSplus" Apple IIgs Emulator
*get it at https://apple2.gs/plus/
*both Win32 and SDL builds are supported
*it works the same as GSport and KEGS32
- New icon: "resources\main_icons\terminal.ico" used in games popup menu, "Custom Parameters" feature (so far)
- New "Select Machine [machine_name]" item for "Select Set" sub-menu
*for software lists, and only shows up if there is a MAME machine assigned to that software list
- New feature: Custom Parameters (MAME only)
*accessible in games popup menu "Custom Parameters" sub-menu
*there is no on/off switch, this feature is always enabled
*create a custom paramaters string to attach devices and stuff into slots (its main purpose)
*made for software list games, software lists and MAME machines
*media parameter and game name are added automatically at the end of the command line (only when running games)
*if you use the game's media parameter, make sure to add it at the end or it will not work (-cart; -flop2; -cass; etc)
*for rare cases, you may use a "< game>" tag along with the media parameter, it will be replaced by the game name
*you can overwrite the machine name for a specific softlist game by adding the machine name before the custom parameters
*file format is in plain .txt (ANSI only)
*files are located in a new "\arcade\custom_params\mame\" folder, and "\softwarename\" sub-folders for software lists
*file contents should be "custom_params=parameters-text" format (without quotes)
*if you create a custom parameter for the parent set, its clone sets will inherit the custom parameter
*if you create a custom parameter for a software list, so all its games will use it (filenames are the same as .xml files from "mame\hash\" folder)
*if you create a custom parameter for a MAME machine, all software lists assigned to that machine will use it
*take a peek at the "Custom Parameters Samples" panel, you'll find some usage examples in there :)
*files search order:
gamemane.txt
parent_gamemane.txt
softwarelist_name.txt (in case the game is from a software list)
machinename.txt (machine assigned to run the softlist game with)
- Added "DirectX 12" an "Vulkan" options to "BGFX Backend" setting (MAME Settings, "Video 3" tab)
*for the upcoming MAME v0.235 (got them from MAME github)
*DirectX 12 requires Windows 10 / Windows 11
*replaced options texts with detailed ones
Télécharger Emu Loader v8.9.1 (version complète)
Site Officiel de Emu Loader
 
 m64p v09/08/2021 
Mardi 10/08/21 à 14:23 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Updates to Parallel RDP from the upstream repo
Télécharger m64p 09/08/2021 (Windows)
Télécharger m64p 09/08/2021 (Linux)
Site Officiel de m64p
 
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