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 AQZ Netplay Input Plugin v129 
Lundi 28/03/22 à 13:21 par Firebrand
Ce plug-in permettant de jouer en ligne avec les émuateurs Nintendo 64 a été mis à jour. Un seul changement est à signaler:
- Improve UI
Télécharger AQZ Netplay Input Plugin v129
Site Officiel de AQZ Netplay Input Plugin
 
 QuickPlay v4.7.6 
Dimanche 27/03/22 à 11:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
Features
- export: #49 - added name and comment to ini export
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1449
*thanks to user hasseno for raising this

Mametool
- mame: Fix issues found running against Mame 0.241
*Fix issue with softlist printing -
*https://forums.quickplayfrontend.com/viewtopic.php?t=2652
*thanks to user u-neeks
*stop hardcoding Mame64 in generated Mame efind. Instead use the Mame emulator the user has selected
*fix illegal filename chars introduced in a single emulator in Mame 0.219, causing softlist printing to exit
*Exclude more new boring systems
*Re-class all ZX Spectrums as Sinclair (Mame started calling some Amstrad)
- mame: rethink Mame filepaths functionlity:
*Possibilities for Mame rompaths set by users is arbitrary, therefore convention can't be guessed by machines, instead ask the user to tell us via dropdowns where each of the four romtypes we deal with are
*Thanks to Ulao and others for raising issues that led to this conclusion
*fix bug with Mame filepaths checkbox/flag, also disable correct sections if filepath printing has been disabled
*alter Mame Options form to accomodate filepaths
*alter all Mame 'printer' forms - should never have been able to change Mame emulator at the point of printing (since this potentially invalidates a number of decisions already made in Mame Options like rompaths)
*add call to to get rompath from Mame's settings ini, add UI elements to display to user
*always turn mame rompaths absolute (in case use has relative rompaths)
*logic to invalidate rompath is your mame executable or its ini file change
*improve saving of filepath/rompath
*trim mame.ini's rompath properly
*make no-path printing consistent between arcade and softlist printing

Bugfixes
- romlist: relabel 'delete rom'...
*this does not delete any files from disk, it removes item from your romdata
*https://forums.quickplayfrontend.com/viewtopic.php?t=1452
*thanks to user quickplayer
- romlist: prompt before clearing romlist
*https://forums.quickplayfrontend.com/viewtopic.php?t=1452
*thanks to jaw970 for posting this one
- open dir: fix opening Rom in explorer issue when comma part of filename,
*properly escape filename...
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1338
*thanks to user quickplayer for pointing this out
- qpnode: upgrade node.js version qpnode from node 10 to 14
*This should stop windows defender flagging QPnode.exe as a potential virus
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1436#p2008
*Thanks to Sandman1973 on the forums for raising this
- synctool: increase default time tolerance for file comparison
*for whatever reason, often src and dest files have timestamps which differ only by ms, they are the same file

Technical Debt
- git: Add 'lib' directory to source code
*often we don't add tons of external libs to our source, however several needs arose over time, and in this case, it makes sense
- qpnode: fix issue with pkg and native module
*see https://github.com/vercel/pkg/issues/1319
- qpnode: enable combinatory operations to be run in sequence
*e.g.:(scan then softlist printing in dev)
- qpnode: better usage info when invoked with no args
- qpnode: slightly improved logging
- qpnode: add linting config
- qpnode: improve readme/dev instructions
- mame: Refactor Mame options logic generally e.g.: gatekeepers for xml scan
- mame: add inputs to source code
Télécharger QuickPlay v4.7.6
Site Officiel de QuickPlay
 
 m64p 14/03/2022 
Mardi 15/03/22 à 14:12 par Firebrand
Un bug mineur a été corrigé dans cette nouvelle version de cet ensemble pour l'émulation Nintendo 64. Voici de quoi il s'agit:
- Fix: Semicolon in ROM filename causes multiple Open Recent menu entries
Télécharger m64p 14/03/2022 (Windows)
Télécharger m64p 14/03/2022 (Linux)
Site Officiel de m64p
 
 AQZ Netplay Input Plugin v128 
Vendredi 11/03/22 à 14:33 par Firebrand
Ce plug-in permettant de jouer en ligne avec les émulateurs Nintendo 64 a été mis à jour. Un seul changement est à signaler:
- Fix server crash (hopefully)
Télécharger AQZ Netplay Input Plugin v128
Site Officiel de AQZ Netplay Input Plugin
 
 RomVault v3.4.5 
Mercredi 09/03/22 à 14:33 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voic la liste des nouveautés:
Feature Updates:
- Added a new feature to DATVault where cue packs are automatically scanned when downloaded
- Added support for a new dedupe status flag. This flag is used in the “DeDupe” DATVault DATs which allow users to save disk space on large sets with common files across TOSEC-ISO and Redump.
- Added a link to the RomVault wiki from the Help menu
- Added a link to check for updates from the Help menu
- Added a check for available updates during application launch which allows the user to upgrade with one click
- Added experimental support for ZSTD compression using zstd.dll when present in the RomVault executable directory
- Enhanced the right click copy to clipboard functionality in the game list and rom details grids so that individual field values are copied
- Enhanced the DatVault progress bar to indicate the current operation
- Enhanced the DatVault add new DATs UI checkboxes so your previous selections are remembered

Bug Fixes:
- Fix for a scenario where name conflicts can occur when using the single archive setting
- Fix to prevent invalid directories and filenames on Windows (E.g. directory cannot end in a period)
- Fix for a crash that could occur when attempting to launch a game from a ToSort directory
- Fix for a cached warning message when attemping to update DATs after deleting discontinued DATs with DATVault
- Fix to prevent a scan and fix operation from running simultaneously if keyboard shortcuts are used
- Fix for a logic error that was erasing CHD version tags during a scan
Télécharger RomVault v3.4.5
Site Officiel de RomVault
 
 Messinfo.dat v0.241 (11.28) 
Dimanche 06/03/22 à 15:31 par Firebrand
Le cycle de mises à jour d'AntoPISA pour MAME v0.241 se termine avec ce fichier dévolu aux machines non arcade:
- 11.28 03/05/2022: Aligned files to 0.241 version.
- 11.27 03/01/2022: Delete all the entries extracted from the SVN lists, not added by me to the file for years.
Télécharger Messinfo.dat v0.241 (11.28)
Site Officiel de Messinfo.dat
 
 RetroArch v1.10.1 
Dimanche 06/03/22 à 15:14 par Firebrand
Ce frontend avec ses noyaux d'émulateurs a été mis à jour, mais il n'y a pas d'information sur les changements.
Edit: La liste des changements a finalement été publiée:
- ANDROID: Add HAVE_LANGEXTRA back to makefile
- ANDROID: Include adaptive launcher icons
- ANDROID: Populate external storage devices inside the file browser on Android 11+ devices
- CHEEVOS: add mastery placard
- CHEEVOS: more description message for missing RetroAchievements credentials
- CHEEVOS: prevent occasional infinite wait loading multi-disc game from secondary disc
- CHEEVOS: stop load process if unable to retrieve achievement data
- CHEEVOS: support for identifying Dreamcast CHDs
- CHEEVOS: Updated to 10.3.2
- CONTENTLESS CORES: Disable per-game and per-content-directory remaps when running contentless cores
- CONTENTLESS CORES: Disable per-game and per-content-directory shader presets
- CONTENTLESS CORES: Enable config overrides
- CONTENTLESS CORES: Enable runtime logging
- CORE INFORMATION: Show core version
- CORE UPDATER: Add ‘Core System Files Downloader’
- CORES/SETTINGS: Add ‘Standalone Cores’ menu
- D3D10/D3D11: Add Vsync swap interval
- EMSCRIPTEN: Enable 7zip
- GBA: New GBA filter Upscale_240x160-320×240
- GONG: Removed now that it’s a standalone core
- HISTORY/FAVORITES: Fix default core on ‘Add to Favorites’
- INPUT/WAYLAND: Allow toggling mouse grabs
- INPUT/WAYLAND: Release keys and mouse buttons on lost focus
- iOS: Support for custom keyboard and touch mouse support, among other iOS 13 features
- LIBRETRO: Fix crash when cores using RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK return false from retro_load_game()
- LIBRETRO: Add optional frame skipping when fast-forwarding
- LOCALIZATION: Fetch translations from Crowdin
- LOCALIZATION: OSD fonts for Chinese, Korean, Arabic and Persian
- LOCALIZATION: Translation fixes for various languages
- MENU/RGUI: Add dynamic theme
- MIYOO: Enable NEAREST audio resampler
- MIYOO: Support battery level
- NETPLAY: Disable savestates on stateless mode
- NGC/Wii: Several improvements
- OSX: Enable compilation on PPC
- OZONE/XMB: Improve efficiency/accuracy of History/Favorites icon rendering
- RECORDING/FFMPEG: Fix building against FFmpeg 5.0
- RETROARCH INFORMATION: No longer report on enabled Python support, which was removed in RetroArch 1.7.8
- SAVESTATES: Disable save states based on save state support level defined in core info files
- UNIX/WINDOWS: Allow setting the default libretro_directory via environment variable
- WAYLAND/VULKAN: Fix Wayland Vulkan not reacting to initial resize
- WINDOWS/WINRAW: Enable mouse overlay control
- Xbox/UWP: Fix CHD not working with Cheevos / Add 7zip support.
Télécharger RetroArch v1.10.1 (32-bit) (Windows)
Télécharger RetroArch v1.10.1 (64-bit) (Windows)
Télécharger RetroArch v1.10.1 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.10.1 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.10.1 (64-bit) (MacOS)
Télécharger RetroArch v1.10.1 (Metal2) (MacOS)
Télécharger RetroArch v1.10.1 (Linux)
Télécharger RetroArch v1.10.1 (Nintendo GC)
Télécharger RetroArch v1.10.1 (Nintendo Wii)
Télécharger RetroArch v1.10.1 (Nintendo WiiU)
Télécharger RetroArch v1.10.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.10.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.10.1 (Nintendo Switch)
Télécharger RetroArch v1.10.1 (PlayStation 2)
Télécharger RetroArch v1.10.1 (PSP)
Télécharger RetroArch v1.10.1 (PS Vita)
Télécharger RetroArch v1.10.1 (Xbox One)
Site Officiel de RetroArch
 
 ares v127 
Vendredi 04/03/22 à 14:26 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v127 brings significant improvements to Mega Drive and Nintendo 64 emulation, as well as improvements to NES / Famicom and SNES / Super Famicom.
Other than the usual emulation improvements, there have been the following notable

changes:
- Apple Silicon Support
*ares v127 fixes the recompiler for aarch64 architecture, meaning that it is now possible to create Apple Silicon/M1 native builds, without relying on Rosetta and without losing support for the high performance JIT recompilers.
*In order to be Apple Silicon Native, it is currently required to compile ares from source code as automated builds have not yet been configured, but users who wish to do so will no longer lose functionality or suffer poor performance as a result.
- MAME RDP
*ares's Nintendo 64 core uses paraLLEl-RDP by default; this brings fast and accurate RDP emulation as long as Vulkan is present on the users machine; this meant that Nintendo 64 emulation was completely broken for all configurations without Vulkan support, including macOS.
*ares v127 adds support for MAME's RDP implementation as a fallback, allowing Nintendo 64 emulation to be used when Vulkan is not present. This is handled automatically, however, a new option has been added to video settings to allow Vulkan support to be toggled, giving all users the ability to test the MAME RDP, if they wish to do so.
*Although MAME RDP is now an option, paraLLEl-RDP is still the recommended choice, for both performance and accuracy.
- Pixel Accuracy Mode
*ares has contains two implementations of some of our emulated hardware; one optimised for performance, and another optimised for accuracy. Historically, the choice of which path to use has never been exposed to the user; higan always used the 'accurate' profiles, with ares always opting for the 'performance' profiles; any user wishing to change this would be required to compile ares themselves from source.
*As of ares v127, we now provide a new option in the emulator settings: "Pixel Accuracy"; when this is enabled, any emulator core that supports a pixel accurate mode will use it.
*For 99% of games, the default fast profiles will be sufficient, but enabling "Pixel Accuracy" allows games that require mid-scanline effects, such as the infamous "Air Strike Patrol" to function properly.
*The following systems are currently support the Pixel Accuracy setting:
.NEC - PC-Engine / TurboGrafx
.Nintendo - Super Famicom / SNES

Changelog:
- desktop-ui: hook up pc-engine 6-button pads to virtual pads [Luke Usher]
- desktop-ui: implement frame advance [Luke Usher]
- fc: add bus conflicts to cnrom [encoded-byte]
- fc: check for ram on mmc1 [encoded-byte]
- fc: check if ram exists on mmc3 [encoded-byte]
- fc: clear oam address on each scanline [encoded-byte]
- fc: improve mmc3 irq behavior [encoded-byte]
- fc: improve ppu skipped clock timing [encoded-byte]
- fc: use hkrom for mmc6 [encoded-byte]
- m68000: allow recovery from zero divide [TascoDLX]
- m68000: reimplement DBcc instruction with correct timing[TascoDLX]
- md: A few fixes to SRAM save game [rasky]
- md: correct overscan / output when display is off [TascoDLX]
- md: correct reads of CRAM and VSRAM [rasky]
- md: detect region 'K' as NTSC-J [invertego]
- md: fix APU port in [rasky]
- md: fix debug register sprite masking [rasky]
- md: fix high bits in control port read [rasky]
- md: fix misaligned reads from VRAM [rasky]
- md: fix register masked write in mode5 [rasky]
- md: fix vblank bit toggling horizontal timing [rasky]
- md: fix VSRAM out of bound accesses [rasky]
- md: ignore erroneous device string used by Codemasters [invertego]
- md: implement undocumented VDP VRAM 8-bit reading mode [rasky]
- md: persist VDP state on reset [invertego]
- md: restore vdp free slot lost to refresh [TascoDLX]
- mia: Correct save type for Premier Manager 64 (N64) [sp1187]
- mia: Correct save type for Transformers: Beast Wars Transmetals (N64) [sp1187]
- mia: correct type for pak attribute [encoded-byte]
- mia: fix 32x sram [Luke Usher]
- mia: properly pass MD eeprom details to ares [Luke Usher]
- mia: updated famicom database [encoded-byte]
- mos6502: add illegal nops [encoded-byte]
- ms: correct overscan inc. dynamic screen resizing [TascoDLX]
- n64: add MAME RDP as a fallback for parallel-RDP [invertego]
- n64: allow vulkan to be disabled [Luke Usher]
- n64: change PI DMA to use 16 bit fetches [CasualPokePlayer]
- n64: fix mult/div opcode timings [rasky]
- n64: fix RSP halt condition to be more accurate [rasky]
- n64: fix several RDP regressions [invertego]
- n64: fix small bug in VMACQ [rasky]
- n64: fix SRA/SRAV opcodes [rasky]
- n64: fix vulkan detection [Luke Usher]
- n64: improve rsp recompiler pool allocation [invertego]
- n64: swap RSP/RDP order [CasualPokePlayer]
- n64: templatize rsp vpu [invertego]
- n64: vulkan tweaks [Luke Usher]
- nall: fix many compilation warnings on macOS [Luke Usher]
- nall: fix page protection on Apple silicon [invertego]
- nall: rewrite recompiler for machine-independence using sljit [invertego]
- pce: runtime pixel accurate VDP setting [invertego]
- sfc: fix horizontal off-screen test for sprites [jbo-85]
- sfc: fix missing sprite tile on Super Conflict title screen [jbo-85]
- sfc: fix missing sprites in Jurassic Park that are partly offscreen [jbo-85]
- sfc: runtime pixel accurate PPU setting [invertego]
- sh2: move registers into POD struct [invertego]
Télécharger ares v127 (Windows)
Télécharger ares v127 (MacOS)
Site Officiel de ares
 
 ClrMAME Pro v4.044b 
Vendredi 25/02/22 à 14:42 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée, mais les changements ne sont pas connus.
Télécharger ClrMAME Pro v4.044b (32-bit)
Télécharger ClrMAME Pro v4.044b (64-bit)
Site Officiel de ClrMAME Pro
 
 MESS et MESSUI v0.241 (64-bit) 
Jeudi 24/02/22 à 12:05 par Firebrand
Ces builds de MAME dépourvus des machines d'arcade ont été mis à jour vers MAME v0.241.
Télécharger MESS v0.241 (64-bit)
Télécharger MESSUI v0.241 (64-bit)
Site Officiel de MESS
 
 NegaMAME v0.241-1 
Jeudi 24/02/22 à 11:50 par Firebrand
Ces versions de MAME prévues pour être utilisées avec le frontend Negatron passent aussi à la v0.241.
Télécharger NegaMAME v0.241-1 (Windows)
Télécharger NegaMAME v0.241-1 (MacOS)
Télécharger NegaMAME v0.241-1 (Linux)
Site Officiel de NegaMAME
 
 ClrMAME Pro v4.044a 
Mardi 22/02/22 à 15:03 par Firebrand
Des correctifs ont été apportés à ce gestionnaire de ROMs. Voici ce dont il s'agit:
- fixed: xml parser comment/cdata issue
- fixed: falsely prompt for creating not existing but not active sysdefpaths
Télécharger ClrMAME Pro v4.044a (32-bit)
Télécharger ClrMAME Pro v4.044a (64-bit)
Site Officiel de ClrMAME Pro
 
 m64p 19/02/2022 
Dimanche 20/02/22 à 13:51 par Firebrand
Voici encore une nouvelle version des cet ensemble pour l'émulation Nintendo 64. Voici la liste des changements:
- Add option for VSync
- Fix for some audio choppiness issues
Télécharger m64p 19/02/2022 (Windows)
Télécharger m64p 19/02/2022 (Linux)
Site Officiel de m64p
 
 m64p 18/02/2022 
Samedi 19/02/22 à 14:38 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Fix lag in Bottom of the 9th
- ROM entries for new Smash Remix versions, as well as SM64 splitscreen multiplayer
- Show .rom files in file picker
- Option to set vertical stretch in video settings. Meant to correct PAL roms with bad aspect ratios, thanks to @thekovic
Télécharger m64p 18/02/2022
Site Officiel de m64p
 
 Messinfo.dat v0.240 (11.26) 
Dimanche 13/02/22 à 15:39 par Firebrand
La publication d'un nouveau Messinfo.dat clôture généralement la mise à jour des fichiers additionnels d'AntoPISA pour le cycle de MAME en cours. Voici celui pour la v0.240:
- 11.26 02/12/2022: Aligned files to 0.240 version.
Télécharger Messinfo.dat v0.240 (11.26)
Site Officiel de Messinfo.dat
 
 GameEx v17.21 
Dimanche 13/02/22 à 15:36 par Firebrand
Les mises à jour de la version classique et de l'Arcade Edition de GameEx semblent dissociées maintenant. Pas d'information sur les changements apportés.
Télécharger GameEx v17.21 (32-bit)
Télécharger GameEx v17.21 (.NET 6, 64-bit)
Site Officiel de GameEx
 
 m64p 07/02/2022 
Mardi 08/02/22 à 14:25 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Bien des versions aient été publiées pour Windows et Linux, l'unique changement ne concerne que la version Linux:
- Remove minizip dependency on Linux
Télécharger m64p 07/02/2022 (Windows)
Télécharger m64p 07/02/2022 (Linux)
Site Officiel de m64p
 
 GameEx Arcade Edition v17.20 
Lundi 07/02/22 à 14:25 par Firebrand
C'est au tour de l'Arcade Edition du frontend GameEx d'être mis à jour et d'avoir sa version 64-bit fonctionnant avec .NET 6.
Télécharger GameEx Arcade Edition v17.20 (32-bit)
Télécharger GameEx Arcade Edition v17.20 (.NET 6, 64-bit)
Site Officiel de GameEx Arcade Edition
 
 GameEx v17.20 
Dimanche 06/02/22 à 14:42 par Firebrand
Après GameEx Arcade Edition, c'est au tour du GameEx de base de faire cavalier seul avec une nouvelle version... enfin, deux nouvelles versions: aucune information n'a été officiellement donnée, mais une version .NET 6 est apparue en téléchargement principal sur le site officiel. Cela ressemble à la version prototype GameEx Core publiée en fin d'année dernière (l'Arcade Edition a aussi sa version Core en test) qui nécessitait .NET 6 ainsi que Windows 7 64-bit ou supérieur.
Télécharger GameEx v17.20 (32-bit)
Télécharger GameEx v17.20 (.NET 6, 64-bit)
Site Officiel de GameEx
 
 m64p 03/02/2022 
Vendredi 04/02/22 à 14:54 par Firebrand
Une nouvelle version de ce bundle pour l'émulation Nintendo 64 vient d'être publiée. Voici les changements apportés:
- Update URLs for main github repository
- Make mupen64plus-gui.ini portable
- Validate controller profile names
Télécharger m64p 03/02/2022 (Windows)
Télécharger m64p v03/02/2022 (Linux)
Site Officiel de m64p
 
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