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 ares v130.1 
Mardi 04/10/22 à 10:11 par Firebrand
Cette mise à jour rapide pour cet émulateur multi-systèmes vient corrigé des bugs apparus dans la précédente version. Voici de qui il s'agit:
This is an emergency hotfix release for macOS and Linux users that fixes the following issues
- N64, PS1 and 32X emulation crashes on Intel macs running macOS versions newer than Catalina. Unfortunately this slipped through the net because it was functional on Catalina, which I have, and the latest macOS on M1, which Rasky has.
- For Linux users, some Audio/Video/Input driver options were missing, due to broken dependency resolution.
- Additionally, one minor emulation fix did get merged: the Copyright screen on Perfect Dark now renders using MAME RDP. (This is not yet fixed when using Parallel-RDP, as we are still working on getting it fixed upstream)
- macOS users on Apple Silicon/ARM64 platforms, and Windows users can safely skip this update if they wish to do so.

Build System
- Fix broken package detection after the switch to pkg-config [LukeUsher]

Nall (Standard Library)
- Fix the recompiler/JIT on Intel macOS platforms newer than Catalina [LukeUsher]

Nintendo 64
- Handle vstart/vend RDP coordinate wraparound when using MAME RDP [Rasky]
Télécharger ares v130.1 (Windows)
Télécharger ares v130.1 (MacOS)
Site Officiel de ares
 GameEx et GameEx Arcade Edition v18.28 
Lundi 03/10/22 à 11:46 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les modifications ne sont pas connues.
Télécharger GameEx v18.28 (.NET 6, 64-bit)
Télécharger GameEx v18.28 (32-bit)
Télécharger GameEx Arcade Edition v18.28 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.28 (32-bit)
Site Officiel de GameEx
 RetroArch v1.11.0 
Samedi 01/10/22 à 15:04 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici la liste des changements:
Several size optimizations have been made to the packages. We no longer pre-install all of the optional XMB theme packs or other miscellaneous assets. Previously we also shipped autoconfig files that were irrelevant for that specific platform. By excluding these files from the package, we have managed to reduce the filesize and overall amount of files of RetroArch downloads/installs significantly. On consoles this will be very helpful where SD card/FTP installs can tend to be very slow.
If you still want to have all assets, you can go to Online Updater and select ‘Update Assets’. This will install all assets.

- 3DS: Add unique ID’s
- 3DS: Add bottom menu options
- 3DS: Set bottom_asset directory default
- 3DS: Only enable internal counter with CONSOLE_LOG defined
- 3DS: Set default bottom font values
- 3DS: Fix CIA installation issues
- 3DS: Support latest libctru
- ANDROID: Gingerbread support
- ANDROID: Touchpads support
- ANDROID: Builtin Xperia Play autoconfig profile
- ANDROID: Disable Feral GameMode for Android – only available on Linux
- ANDROID: Add a configurable workaround for Android reconnecting devices
- ANDROID/FDROID: Add F-Droid metadata to repo in Fastlane format
- AUDIO/AUDIO MIXER: Add missing locks for thread safety
- AUDIO/AUDIO MIXER: Fix audio mixer memory leak + remove redundant ‘single threaded’ rthreads implementation
- AUTOSAVE: Change/improve exit behavior of autosave thread – if condition variable is signaled, the loop is ran another last time so we can do a final check/save before stopping the thread.
- CDROM: Fix memory leak caught with asan – buf passed to filestream_read_file
- CORE INFO/NETPLAY: Ensure current core info is initialized at runloop_event_init_core when netplay is enabled
- CHEEVOS: Upgrade to rcheevos 10.4
- CHEEVOS: Allow creating auto savestate in hardcore
- CHEEVOS: prevent invalid memory reference if game has achievements but core doesn’t expose memory
- CHEEVOS: Release achievement badge textures when video driver is deinitialized
- CHEEVOS: Re-enforce hardcore limitations once achievements are loaded
- CHEEVOS/MENU/MATERIALUI: Show achievement badge icons in MaterialUI driver
- D3D9: D3D9 has been split up into two drivers – D3D9 HLSL (max compatibility, no shader support yet) and D3D9 Cg (dependent on deprecated Nvidia Cg runtime library)
- D3D9/HLSL/XMB: XMB fix
- D3D9/CG: D3D9 Cg driver fixed
- D3D11: Fix overlay not showing up
- D3D11/12: Reduce lag with WaitForVBlank – this rather simple addition seems to make D3D11/12 very very close to Vulkan/GLCore regarding input lag.
- D3D11/12: Add waitable swapchains and max frame latency option
- D3D11/12: Make waitable swapchains optional
- DATABASE: Reformat ‘rdb_entry_int’ – Nitpick adjustments for database entries: Capitalize “Release Date”, and remove space before : from Release Date rows which use integer
- DATABASE/EXPLORE: Allow On-Demand Thumbnails in Explore menu
- DISC CONTROL: Better Disc Control append focus
- DOS/DJGPP: Add a workaround for libc bug
- AUTOMATIC FRAME DELAY: Added slowmotion resiliency
- AUTOMATIC FRAME DELAY: Added string representation for seeing the current effective delay without opening statistics
- AUTOMATIC FRAME DELAY: Added “ms” to logging and “(ms)” to label just like in Audio Latency
- GENERAL: Don’t bake in OpenAL and libcaca by default unless explicitly enabled with configure switch.
- GENERAL: Reduce amount of strlen calls
- GENERAL: Reduce or simply sin/cosf calls
- GFX: Fix readability and precision issues in aspectratio_lut
- GFX: Add option to manually enable/disable automatic refresh rate switching
- GFX: Enable automatic configuration of ‘VSync Swap Interval’
- GFX/FONT/FREETYPE: Use FT_New_Memory_Face – first read it from file to memory beforehand –this solves an asset extraction issue when selecting ‘Update Assets’ – apparently FT_New_Face keeps an open file handle to the font file which prevents it from being overwritten/deleted while the program is still running.
- GFX/THUMBNAILS: Thumbnail aspect ratio fix
- GFX/THREADED VIDEO: Optimizations, fixes and cleanups
- GFX/VIDEO FILTERS: Add Upscale_240x160-320×240 video filter with ‘mixed’ method
- GLSLANG: Fix compilation with ./configure –disable-builtinglslang – was missing linking against -lMachineIndependent and -lGenericCodeGen static libs
- INPUT: Fix off by one error for input_block_timeout setting. Also default to 0 for this setting (pretty massive performance gain)
- INPUT: Analog button mapping fixes
- INPUT/HID/OSX: Fix DualShock3 support
- INPUT/HID/LINUX: (qb) Disable HAVE_HID by default for now for Linux as long as there are no working backends for both
- INPUT/HID/WINDOWS: (qb) Disable HAVE_HID by default for now for Windows as long as there are no working backends for both
- INPUT/HID/WIIU: Fix DualShock3 support
- INPUT/OVERLAY: Block pointer input when overlay is pressed
- INPUT/REMAPPING: input_remapping_save_file – existing remapping file was needlessly reloaded
- INPUT/REMAPPING: Add option to disable automatic saving of input remap files
- INPUT/LINUX/UDEV: Fix lightgun scaling on Y axis
- INPUT/LINUX/X11/LED: Add LED keyboard driver
- INPUT/WINDOWS/LED: LED keyboard driver cleanup
- INPUT/WINDOWS/WINRAW: Clear key states when unfocused
- INPUT/WINDOWS/WINRAW: Fix pointer device position
- IOS: iOS app icon fixes & revisions
- LIBRETRO/SAVESTATES: Implement an api call for context awareness
- LOCALIZATION: Add Catalan language option
- LOCALIZATION: Fix some bad localization
- LINUX: Make memfd_create call more backwards compatible by calling it through syscall – on older systems, you’ll have to include linux/memfd.h for the MFD_ defines, and call memfd_create() via the the syscall(2) wrapper (and include unistd.h and sys/syscall.h for it work). We exclude linux/memfd.h header include because we already provide the MFD_ defines in case they are missing
- LINUX/MALI FBDEV: Fix assertion failed on video threaded switch
- MENU: Menu paging navigation adjustments
- MENU: New Menu Items for disabling Info & Search buttons in the menu
- MENU: Allow the user to use volume up/down/mute hotkeys from within the menu
- MENU: Add missing sublabels for non-running Quick Menu
- MENU: Reorganize Quick Menu Information
- MENU: Savestate thumbnails – Savestate slot reset action
- MENU: Allow changing savestate slots with left/right on save/load
- MENU: Add ‘Ago’ to playlist last played styles
- MENU: Add proper icons for shader items
- MENU/MATERIALUI: Add icon for ‘Download Thumbnails’
- MENU/XMB: Add options for hiding header and horizontal title margin
- MENU/XMB: Dynamic wallpaper fixes
- MENU/XMB: Add Daite XMB Icon Theme
- MENU/XMB/OZONE: Savestate thumbnail aspect ratio
- MENU/XMB/OZONE: Core option category icon refinements
- MENU/XMB/OZONE: Fullscreen thumbnail browsing
- MENU/XMB/OZONE: Add playlist icons under ‘Load Content’
- MENU/XMB/OZONE: Thumbnail improvements
- MENU/XMB/OZONE: Savestate thumbnail fullscreen + dropdown
- MENU/XMB/OZONE: Prevent unnecessary thumbnail requests when scrolling through playlists
- MENU/OZONE: Fix playlist thumbnail mouse hover after returning from Quick Menu
- MENU/OZONE: Thumbnail visibility corrections
- MENU/OZONE: Playlist metadata reformat
- MENU/OZONE: Savestate thumbnail fixes
- MENU/OZONE: Add savestate thumbnails
- MENU/OZONE: Header icon spacing adjustment
- MENU/RGUI: Savestate thumbnails
- MENU/SETTINGS: Turn Advanced Settings on by default, this entire filtering of settings will need a complete rethink anyways
- MENU/WIDGETS: Widget color + position adjustments
- MIYOO: Exclude unused HAVE_HID for Miyoo
- MIYOO: Enable screenshots
- MIYOO: Enable rewind
- NETWORK: Allow MITM server selection on OK callback
- NETWORK: Replace socket_select calls
- NETWORK: Implement binary network streams
- NETWORK: Poll support
- NETWORK: Check connect errno for successful connection
- NETWORK: Get rid of the timeout_enable parameter for socket_connect
- NETWORK: Fix getnameinfo_retro’s port value for HAVE_SOCKET_LEGACY platforms
- NETWORK: Define inet_ntop and inet_pton for older Windows versions
- NETWORK: Define isinprogress function
- NETWORK/NATT: Move natt files to “network”
- NETWORK/NETWORK STREAMS: Add function netstream_eof
- NETWORK/NETPLAY: Fix game CRC parsing
- NETWORK/NETPLAY: Disable and hide stateless mode
- NETWORK/NETPLAY: Change default for input sharing to “no sharing”
- NETWORK/NETPLAY: Enforce a timeout during connection
- NETWORK/NETPLAY: Disallow clients from loading states and resetting
- NETWORK/NETPLAY: Special saves directory for client
- NETWORK/NETPLAY: Ensure current content is reloaded before joining a host
- NETWORK/NETPLAY: Fix client info devices index
- NETWORK/NETPLAY: Fix input for some cores when hosting
- NETWORK/NETPLAY: Memory leak fixes
- NETWORK/NETPLAY: Force a core update when starting netplay
- NETWORK/NETPLAY: Fix NAT traversal announce for HAVE_SOCKET_LEGACY platforms
- NETWORK/NETPLAY: Refactor fork arguments
- NETWORK/NETPLAY: Fix content reload deadlocks on static core platforms
- NETWORK/NETPLAY: Disallow netplay start when content is not loaded for static core platforms
- NETWORK/NETPLAY: Show client slowdown information
- NETWORK/NETPLAY: Improve check frames menu entry
- NETWORK/NETPLAY: Do not try to receive new data if the data is in the buffer
- NETWORK/NETPLAY: Copy data on receive, even if the buffer is full
- NETWORK/NETPLAY: Fix lobby sublabel CRC display on some platforms
- NETWORK/NETPLAY: Support for customizing chat colors
- NETWORK/NETPLAY: Small launch compatibility patch adjustments
- NETWORK/NETPLAY: Support for banning clients
- NETWORK/NETPLAY: Minor tweaks to the find content task
- NETWORK/NETPLAY: Support for gathering client info and kicking
- NETWORK/NETPLAY: Fix possible deadlock
- NETWORK/NETPLAY: Initialize client’s allow_pausing to true
- NETWORK/NETPLAY: Disable netplay for unsupported cores – with stateless mode being disabled for now, there is no reason not to include this. Refuse to initialize netplay when the current core is not supported (no proper savestates support)
- NETWORK/NETPLAY/DISCOVERY: Ensure fixed width ints on packet struct
- NETWORK/NETPLAY/DISCOVERY: Support for IPv4 tunneling (6to4)
- NETWORK/NETPLAY/DISCOVERY/TASKS: Netplay/LAN Discovery Task refactor – aims to prevent blocking the main thread while awaiting for the LAN discovery timeout; This is accomplished by moving the whole discovery functionality into its task and using a non-blocking timer to finish the task. Also fixes discovery sockets not being made non-blocking, which could cause the main thread to hang for very long periods of time every pre-frame.
- NETWORK/NETPLAY/TASKS: Find content task refactor – fixes many issues along the way, including a couple of nasty memory leaks that would leak thousands of bytes each time the task ran. It also expands the original concept by matching currently run content by filename (CRC matching is always performed first though).
- NETWORK/NETPLAY/TASKS: Find content task refactor – Ensure CRC32 is 8 characters long
- NETWORK/NETPLAY/LOBBY: Add setting for filtering out rooms with non-installed cores
- NETWORK/NETPLAY/LOBBY: Hide older (incompatible) rooms
- NETWORK/NETPLAY/LOBBY: Add a toggleable filter for passworded rooms. In addition, move lobby filters into its own submenu for better organization.
- NETWORK/NETPLAY/MENU: Chat supported info for the host kick submenu
- NETWORK/NETPLAY/MENU: Localize relay servers
- NETWORK/NETPLAY/MENU: Add client devices info to the kick sub-menu
- NETWORK/NETPLAY/MENU: Path: Netplay -> Host -> Kick Client – Allows the host to kick clients. Allows the host to view client information: connected clients (names), status (playing/spectating) and ping.
- NETWORK/NETPLAY/VITA: Add net_ifinfo support
- NETWORK/NETPLAY/VITA: Enable partial LAN discovery
- NETWORK/NETPLAY/VITA: Change default UDP port to 19492
- NETWORK/NETPLAY/VITA: Do not multiply negative timeout values
- NETWORK/NETPLAY/VITA: Fix epoll’s timeout parameter
- NETWORK/NETPLAY/VITA: Launch compatibility patch
- NETWORK/NETPLAY/3DS: Launch compatibility patch
- NETWORK/NETPLAY/3DS: Adapt POLL for 3DS platform
- NETWORK/NETPLAY/PS3: Launch compatibility patch
- NETWORK/NETPLAY/WII: Enable net_ifinfo for some features. In practice, this only allows the netplay’s UPnP task to succeed on the Wii.
- NETWORK/NETPLAY/WIIU: Launch compatibility patch
- NETWORK/NETPLAY/SWITCH: Launch compatibility patch
- NETWORK/UPNP: Attempt support for remaining platforms
- NETWORK/UPNP: Support for IPv4 tunneling
- ODROID GO2: Increase DEFAULT_MAX_PADS to 8 for ODROIDGO2, since that impacts the RG351[X] consoles. The RG351[X] have a USB host controller and can have an arbitrary number of USB gamepads.
- ONLINE UPDATER: Online Updater menu reorganizing
- OSX: Fixed items of system top menu bar on macOS
- OSX: Revision to macOS app icon set
- PLAYLISTS: Ensure history list will contain CRC32
- PLAYLISTS: Fix CRC32 comparison – as state->content_crc has “|crc” suffix.
- PS4/ORBIS: Orbis/PS4 Support using OrbisDev toolchain
- PS4/ORBIS: Update xxHash dependency
- PS4/ORBIS: Shader cache
- RETROFW: Exclude unused HAVE_HID for RetroFW
- RETROFW: Support battery indicator on RetroFW
- RETROFW: Enable menu toggle button on retrofw devices
- SHADERS: Shader Preset Loading of Multiple additional #references lines for settings
- SHADERS: Shader Load Extra Parameter Reference Files – this adds the ability to put additional #reference lines inside shader presets which will load additional settings. The first reference in the preset still needs to point at a chain of presets which ends with a shader chain, and subsequent #reference lines will load presets which only have parameter values adjustment. This allows presets to be made with a modular selection of settings. For example with the Mega Bezel one additional reference could point at a preset which contained settings for Night mode vs Day mode, and another reference could point to a preset which contained settings for how much the screen should be zoomed in.
- SHADERS/MENU: Increase shader scale max value
- SCANNER/DC: Fix Redump bin/cue scan for some DC games
- SCANNER/GC/WII: Add RVZ/WIA scan support for GC/Wii
- SCANNER/PS1: Improved success rate of Serial scanning on PS1 by adding support for the format
- SCANNER/PS1: Changed return value of detect_ps1_game function to actually return a failure when the Serial couldn’t be extracted. Scanner will then fallback on crc check, and usually ends up finding the games in the database.
- SWITCH: Enable RWAV (WAV audio file) support
- STRING: Do not assume char is unsigned
- TASKS: More thread-awareness in task callbacks
- TASKS: Fix race condition at task_queue_wait
- TVOS: Revised tvOS icons w/ updated alien.
- VFS: Fix various VFS / file stream issues
- VULKAN: Fix more validation errors
- VULKAN: Attempt to fix validation errors with HDR swapchain. Always use final render pass type equal to swapchain format. Use more direct logic to expose if filter chain emits HDR10 color space or not
- VULKAN/ANDROID: Honor SUBOPTIMAL on non-Android since you’d want to recreate swapchains then. On Android it can be promoted to SUCCESS.
- SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
- VULKAN/DEBUG: Automatically mark buffer/images/memory with names
- VULKAN/DEBUG: Move over to VK_EXT_debug_utils. Debug marker is deprecated years ago.
- VULKAN/HDR: Fix leak of HDR UBO buffer
- VULKAN/BFI: Fix BFI (Black Frame Insertion) regression
- WINDOWS: Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one – refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
- WIN32: Do optimization for Windows where we only update the title with SetWindowText when the previous title differs from the current title
- WIN32: Skip console attach when logging to file
- WIN32: Remove black margins with borderless non-fullscreen window
- WIN32/TASKBAR: Release ITaskbarList3 on failed HrInit – pointer wasn’t NULL’d, thus set_window_progress would cause weird behavior
- WII/GX: Fix potential datarace
- WIIU: Implement sysconf and __clear_cache
- WIIU: Add OS memory mapping imports
- UWP: Added launch protocol arg ‘forceExit’ so a frontend can tell an already-running RetroArch UWP instance to quit.
- UWP: Enable core downloader/updater
- UWP: Remove copy permissions as its inefficient as we can just directly assign the new ACL and that works
- Xbox/UWP: Remove expandedResources
- Xbox/UWP: UWP OnSuspending crash fix
- Xbox/UWP: Enable savestate file compression by default for UWP/Xbox – got told there are no more issues with it
- Xbox/UWP: Add support for 4k to angle on xbox for MSVC2017 build
Télécharger RetroArch v1.11.0 (32-bit) (Windows)
Télécharger RetroArch v1.11.0 (64-bit) (Windows)
Télécharger RetroArch v1.11.0 (64-bit) (MacOS)
Télécharger RetroArch v1.11.0 (Metal2) (MacOS)
Télécharger RetroArch v1.11.0 (Linux)
Télécharger RetroArch v1.11.0 (Nintendo GC)
Télécharger RetroArch v1.11.0 (Nintendo Wii)
Télécharger RetroArch v1.11.0 (Nintendo WiiU)
Télécharger RetroArch v1.11.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.11.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.11.0 (Nintendo Switch)
Télécharger RetroArch v1.11.0 (PlayStation 2)
Télécharger RetroArch v1.11.0 (PSP)
Télécharger RetroArch v1.11.0 (PS Vita)
Télécharger RetroArch v1.11.0 (Xbox One)
Site Officiel de RetroArch
 ares v130 
Samedi 01/10/22 à 14:45 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
User Interface
- Simplify the codebase by removing the ability to disable emulation cores or ungroup them from the gui [Luke Usher]
- Log status messages to console in addition to the status bar [Rasky]
- Sort systems in the system list alphabetically by vendor [Luke Usher]
- Document command line options via --help parameter [Raphnet]
- Rename "Vulkan" to "GPU acceleration" [Rasky]
- Allow hotkeys to be used even when the window is unfocused,provided "allow input when focus is lost" is enabled [Luke Usher]
- Added entitlements to allow JIT when running as a signed application on macOS [Rasky]
- Bundle libMoldenVK on macOS [Rasky]
- Fix auto-detection of Famicom Disk System games when dragging/dropping [remutro]
- Prevent polling host input at too-high intervals, reduces lag when games rapidly poll input registers [Luke Usher]

Build System
- Detect incompatibile, outdated gcc versions [Rasky]
- Enable link-time optimization by default, giving a performance boost for most users [Luke Usher]
- Build as a Universal Application on macOS, allowing the same binary to run native on Intel and Apple Silicon [Rasky]
- Detect when gcc is actually an alias for clang [Invertego]
- Fix compiler warnings with newer versions of clang [Invertego]
- Use pkg-config to detect dependencies of Ruby [Tobias Jakobi]
- Switch exclusively to clang for Windows releases and nightly builds [Luke Usher]
- Allow cross-compilation on macOS [Rasky]
- Add support for compiling using ccache [Luke Usher]

Nall (Standard Library / Runtime)
- Improve make_string to pass by reference [Invertego]
- Fix memory issues in assignment operators for nall types [Invertego]
- Fix new//delete mismatch in hashset [Invertego]
- Make the Posix implementation of thread::join idempotent [Invertego]

Ruby (Video / Audio / Input driver layer)
- Remove DirectDraw rendering backend, this has been deprecated since DirectX 7 [Luke Usher]
- Fix swap interval on systems that require the use of glXSwapIntervalEXT [Luke Usher]
- Workaround double-mouse events with xlib [Raphnet]

Atari 2600
- Fix a buffer-overflow crash condition [Invertego]
- Increase scale factor for screen size consistency with other cores [Luke Usher]

Sega Master System / Game Gear
- Add support for Sega Mega Drive controllers (Mega Mouse, Sports Pad, 3-button/6-button) [Raphnet]
- Add support for the Sports Pad controller [Raphnet]
- Add support for the Paddle controller [Raphnet]
- Expose output signals to controller port [Raphnet]
- Prevent Game Gear running in 50hz mode as a 50hz Game Gear was never manufactured [Luke Usher]
- Add support for running the Game Gear bios (Optional) [Luke Usher]
- Fix writes to controller port 2 [Raphnet]
- Fix port $3e and $3f operation on Game Gear [Luke Usher]
- Implement support for NTSC-U and NTSC-J Game Gear models [Luke Usher]
- Initialize ram to zero (fixes titles that break when a bios is not loaded) [Luke Usher]
- Fix incorrect hcounter calculation [Luke Usher]
- Various minor VDP emulation improvements [Luke Usher]
- Fix a crash when running the Game Gear in Master System Mode [Luke Usher]
- Fix two more Game Gear games that require Master System Mode: Taito Chase H.Q (Japan) and Chase H.Q (USA) [Luke Usher]

Sega Mega Drive
- Add eeprom support for Wonder Boy V (J) [TascoDLX]
- Fix SRAM support for Psy-O-Blade [FitzRoyX]
- Add support for the Mega Mouse [Raphnet]
- Fix incorrect aspect ratio (32:35) [Luke Usher]
- Simplify cartridge emulation by combining standard and banked mappers [TascoDLX]
- Latch Z80 bus-request on reset [Invertego]
- Preserve Z80 bank register on reset [Invertego]
- Implement custom mappers for Triple Play 96 & Triple Play Gold [TascoDLX]

Sega 32X
- Implement support for the standard SEGA/SSF2 mapper [Ralakimus]
- Fix eeprom support [Invertego]
- Ensure unused bits of the adapter control register are set to zzero [TascoDLX]
- Expose cartidge SRAM through the 0x900000 range [Invertego]
- Improve synchronization between the main/sub SH-2 processors [Invertego]
- Unify sync timing between interpreter and recompiler [Invertego]
- Ensure upper bits of the interrupt control register return zero [Luke Usher]
- Fix an issue where games would render garbage to the top/bottom border areas [Luke Usher]
- Fix an issue that prevented Sega CD32X games from detecting the 32X add-on [Invertego]
- Implement proper 32x reset behavior [Luke Usher]

Nintendo NES / Famicom
- Implement (partial) support for iNES 2.0 format roms [Luke Usher]
- Fix an issue where GTROM had 8k CHR-RAM instead of the correct 16k [Luke Usher]

Nintendo SNES / Super Famicom
- Fix an issue with performance-ppu selection [Intertego]
- Fix a typo that lead to broken background layer 4 in Pixel Accuracy mode [FitzRoyX]
- Fix auto-detection of MSU-1 games [Luke Usher]

Nintendo Game Boy / Game Boy Color
- Allow Game Boy Color to run in DMG mode [Luke Usher]
- Implement display disable while stopped [Luke Usher]
- Prevent incrementing DIV counter when stopped [Luke Usher]
- Fix a minor 'oops' in KEY0 [Luke Usher]
- Fix DIV initial value [Luke Usher]
- Various fixes to MBC2 mapper [Luke Usher]
- Implement bgEnable differences between DMG and CGB [Luke Usher]

Nintendo Game Boy Advance
- Fix games using EEPROM saving [Luke Usher]

Nintendo 64
- Implement Nintendo 64DD emulation [Luigiblood]
- Use MoltenVK to support Parallel-RDP on macOS via Metal [Rasky]
- Use sse2neon to enable vectorization on Apple Silicon, boosting performance [Rasky]
- Use XXH3 instead of crc32 for RSP recompiler cache, boosting performance [Luke Usher]
- Implement overflow exceptions in TRUNC [Rasky]
- Add setting to disable VI post-processing/blur [Parashoe]
- Add missing variables to RDP serialization [sp1187]
- Implement support for RDP crashes [Rasky]
- Improve support for FPU exceptions [Rasky]
- Improve COP1/COP2 invalid instruction exceptions [Rasky]
- Split the RSP recompiler cache into 256-byte chunks, improving performance [Luke Usher]
- Rewrite VI resolution scaling [Rasky]
- Use a native data type (u16) for RSP Program Counter, improving performance [Luke Usher]
- Fix AI DMA enable bit handling [Rasky]
- Fix AI IRQ [Rasky]
- Fix an issue where the recompiler would invalidate incorrect ranges [Luke Usher]
- Fix buffer overflows in MAME RDP [Rasky]
- Fix Control Stick dead zone scaling [kev4cards]
- Fix numerical instability in Gamepad reading logic [Invertego]
- Fix support for interlaced resolutions [Rasky]
- Leave PIF RAM as-is when no data was received [Raphnet]
- Fix when "Nothing" is selected as a controller type [Raphnet]
- Implement precise RDP block invalidation [Invertego]
- Refactor AI emulation to always return audio samples [Rasky]
- Fix a bug in update of DP_START during a RDP DMA transfer [Rasky]

Microsoft MSX
- Implement the Arkanoid Vaus paddle controller [Raphnet]
- Implement controller port 2 [Raphnet]
- Fix detection of the R-Type specific vs generic ASC16 ROM mapper [Luke Usher]
- Add database entry for Batman (Japan) [Luke Usher]

SNK Neo Geo
- Improve performance by reducing unnecessary synchronization [Luke Usher]
- Fix a crash caused by not clearing the screen thread on unload [Invertego]
- Fix outer-edge rendering issues by clipping overscan [Luke Usher]
- Fix FM/SSG audio pkayback [Luke Usher]
- Fix support for games with non-power-of-two sized CROMs [Luke Usher]
- Fix loading of roms that use .ep program roms instead of .p program roms [Luke Usher]
- Fix incorrect sprite offset: they are relative to top-border rather than line 0 [Luke Usher]
- Implement preliminary support for ADPCM-A audio [Luke Usher]
- Implement preliminary support for ADPCM-B audio [Luke Usher]

Sony PlayStation
- Increase precision fo volume input during amplification [Luke Usher]
- Add simple idle loop detection, slight performance boost [Luke Usher]
- Clamp f32->u8 colour conversions [Invertego]
- Fix a crash when rendering using out-of-range vram co-ordinates [Luke Usher]
- Fix broken input in most (but not all) games [Luke Usher]
- Implement disc command GetParam [remutro]

Component Improvements
Changes to these components are not specific to cores/systems, but rather they impact all systems that use the updated component.
- CPU: MOS 6502: Add support for many more unofficial/undocumented instructions, however, we are still missing some of the lesser used ones [Luke Usher]
- CPU: Motorola 68000:
*Fix divs/divu negative flag [Invertego]
*Fix memory read order for A/SBCD and ADD/SUBX [Invertego]
- CPU: Hitatchi SH-2:
*Fix serial communication [TascoDLX]
*Synchronize on uncached writes [Invertego]
*Fix broken Illegal Instruction debug output [Luke Usher]
*Fix PC-relative addressing in branch delay slots [Invertego]
*Add preliminary emulation of the SH6704 internal bus [Invertego]
*Fix an issue where the incorrect return address was stored in an exception frame [Invertego]
- CPU: Nec V30MZ: Fix shift behavior [Invertego]
- CPU: Zilog Z80:
*Fix timings for RET, LD (IX+d),n & LD (IY+d),n [TascoDLX]
*Fix extended/prefixed instruction timing and behavior [TascoDLX]
*Fix IM0 and simplify IRQ implementation [Luke Usher]
*Fix various other instruction timings [TascoDLX]
*Fix reset logic [TascoDLX]
- Audio: YM2612:
*Fix pm vibrato effect [TascoDLX]
*Fix envelope update logic [TascoDLX]
*Fix volume floor [TascoDLX]
*Various other improvements and fixes [TascoDLX]
- Audio: AY38910: Keep a copy of the last data written to IO ports [Raphnet]
- Audio: SN76489: Fix additional data writes to noise channel [Luke Usher]
Télécharger ares v130 (Windows)
Télécharger ares v130 (MacOS)
Site Officiel de ares
 NegaMAME v0.248-1 
Jeudi 29/09/22 à 11:39 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.248.
Télécharger NegaMAME v0.248-1 (Windows)
Télécharger NegaMAME v0.248-1 (MacOS)
Télécharger NegaMAME v0.248-1 (Linux)
Site Officiel de NegaMAME
 Messinfo.dat v0.247 (11.36) 
Lundi 26/09/22 à 14:16 par Firebrand
Voici le dernier fichier additionnel de ProgettoSNAPS avant la prochaine version de MAME.
- 11.36 09/25/2022: Aligned files to 0.247 version.
Télécharger Messinfo.dat v0.247 (11.36)
Site Officiel de Messinfo.dat
 GameEx et GameEx Arcade Edition v18.27 
Samedi 24/09/22 à 13:58 par Firebrand
Une vague de mises à jour s'est abattue sur ces frontends multi-systèmes. Les changements des versions les plus récentes ne sont pas connus, mais ceux des précédentes ont été publiés (ce n'est déjà pas si mal):
- Fixes GameEx process sometimes staying active after exit.
- Removed demo from installer. It was very dated and got in the way.

- Fixes Gamebase support.
- Improved startup time.

- Fixes database issues when used with map files.
- Automatic updates are back and automated and synced with the releases on the forum. Arcade Edition has automatic updates too.
- When using MAME software list hash xml files as map files the publisher and year fields are used.
- The statistics and update download backgrounds have been AI upscaled.
Télécharger GameEx v18.27 (.NET 6, 64-bit)
Télécharger GameEx v18.27 (32-bit)
Télécharger GameEx Arcade Edition v18.27 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.27 (32-bit)
Site Officiel de GameEx
 Simple64 v2022.09.6 
Mercredi 21/09/22 à 14:19 par Firebrand
Cette solution tout en un pour l'émulation Nintendo 64 a été mise à jour. Les améliorations sont les suivantes:
- Correct an error in cache emulation that should fix some timing issues (Xena (E) now boots and flickering in Vigilante 8 multiplayer is greatly reduced, other games may benefit as well)
- Update Parallel-RDP to latest version (should be a step closer to Mac support)
Télécharger Simple64 v2022.09.6
Site Officiel de Simple64
 GameEx et GameEx Arcade Edition v18.23 
Mardi 20/09/22 à 14:09 par Firebrand
Ces frontends multi-systèmes ont été mis à jour mais toujours aucune information sur les changements apportés.
Télécharger GameEx v18.23 (.NET 6, 64-bit)
Télécharger GameEx v18.23 (32-bit)
Télécharger GameEx Arcade Edition v18.23 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.23 (32-bit)
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v18.22 
Samedi 17/09/22 à 14:25 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées, mais les changements sont inconnus.
Télécharger GameEx v18.22 (.NET 6, 64-bit)
Télécharger GameEx v18.22 (32-bit)
Télécharger GameEx Arcade Edition v18.22 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.22 (32-bit)
Site Officiel de GameEx
 Simple64 v2022.09.5 
Vendredi 16/09/22 à 14:08 par Firebrand
Cet solution complète pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Fix for crashes in NHL Breakaway '99 (E) and Mario Story (J)
- Better libdragon/homebrew compatibility (fixes a number of games from the 2021 Game Jam)
- Update Discord SDK to 3.2.1
- Fix for emulation thread being stuck in the background if a game freezes.
Télécharger Simple64 v2022.09.5
Site Officiel de Simple64
 Simple64 v2022.09.4 
Lundi 12/09/22 à 13:29 par Firebrand
Ce bundle pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Some performance optimizations
- Support for 64DD cartridge ports. See and You can safely ignore the warnings about emulator support on that page, simple64 now supports saving with 64DD cartridge ports. This means you can play these 64DD games like you would any other game.
*Technical details for those interested: 64DD cartridge ports write to the ROM, which is normally not allowed. On flash carts, as far as I know, this is accomplished by modifying the ROM file on the flash cart. simple64 creates an xdelta file and saves it as a .romsave file along with other saves (eep, fla, mpk) if the game writes to the ROM. When the game is loaded, if a .romsave file exists for that game, xdelta is used to apply the differences to the ROM in memory. The xdelta is always taken based on the Big Endian/z64 ROM image, regardless of the file type of the ROM. This should be an emulator agnostic way to save these files, and could be standard used to allow these saves to be cross-emulator compatible.
Télécharger Simple64 v2022.09.4
Site Officiel de Simple64
 Simple64 v2022.09.3 
Samedi 10/09/22 à 13:24 par Firebrand
Une nouvelle version de cette solution tout en un pour l'émulation Nintendo 64 a été publiée. Voici les changements apportés:
- Some performance optimizations
- Fix for refresh rate calculation, see #299 for details (NTSC games now refresh at slightly under 60 FPS, as per the NTSC standard)
Télécharger Simple64 v2022.09.3
Site Officiel de Simple64
 GameEx et GameEx Arcade Edition v18.21 
Lundi 05/09/22 à 11:42 par Firebrand
Ces frontends multi-systèmes ont été mis à jour mais les changements ne sont pas connus.
Télécharger GameEx v18.21 (.NET 6, 64-bit)
Télécharger GameEx v18.21 (32-bit)
Télécharger GameEx Arcade Edition v18.21 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.21 (32-bit)
Site Officiel de GameEx
 AQZ Netplay Input Plugin v140 
Dimanche 04/09/22 à 14:32 par Firebrand
Ce plug-in permettant de jouer en ligne avec les émulateurs Nintendo 64 a encore été mis à jour. Une correction de de bug est au programme:
- Fix emulator hanging in background after exiting
Télécharger AQZ Netplay Input Plugin v140
Site Officiel de AQZ Netplay Input Plugin
 AQZ Netplay Input Plugin v139 
Samedi 03/09/22 à 14:11 par Firebrand
Une nouvelle version de ce plug-in permettant de jouer en ligne avec les émulateurs Nintendo 64 a été publiée. Voici les nouveautés:
- Change target to "netplay_server"
- Fix server timestamps when compiling with mingw
- Move gcc/mingw build files to subdirectory
- Merge pull request #24 from smash64-dev/mingw Add the ability to compile via MinGW
Télécharger AQZ Netplay Input Plugin v139
Site Officiel de AQZ Netplay Input Plugin
 Simple64 v2022.09.2 
Samedi 03/09/22 à 14:06 par Firebrand
La solution tout-en-un pour l'émulation Nintendo 64 m64p change de nom et devient Simple64! L'auteur conseille de faire une ré-installation propre et les nouveautés tournent autour de ce changement:
- Fix for the broken application icon in the previous release

- The emulator has a new name! simple64. People were often confused about the difference between the upstream mupen64plus project, and m64p. This new name should help people differentiate the 2 when discussing them. I think the auto updater should work, but to be safe, I would recommend downloading this release as a fresh install. A big thanks to @DarthSidious666 for doing the artwork.
- The exe is now called simple64-gui.exe. If you use the auto-updater, your folder will still have the old mupen64plus-gui.exe. You can delete the old exe, or just download a fresh copy of the emulator to clean up the folder.
Télécharger Simple64 v2022.09.2
Site Officiel de Simple64
 GameEx et GameEx Arcade Edition v18.20 
Vendredi 02/09/22 à 14:45 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les nouveautés ne sont pas connues.
Télécharger GameEx v18.20 (.NET 6, 64-bit)
Télécharger GameEx v18.20 (32-bit)
Télécharger GameEx Arcade Edition v18.20 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.20 (32-bit)
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v18.17 
Mardi 30/08/22 à 14:19 par Firebrand
Deux nouvelles versions de ces frontends multi-systèmes ont été publiées mais les changements ne sont pas connus.
Télécharger GameEx v18.17 (.NET 6, 64-bit)
Télécharger GameEx v18.17 (32-bit)
Télécharger GameEx Arcade Edition v18.17 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.17 (32-bit)
Site Officiel de GameEx
 GameEx et Gamex Arcade Edition v18.15 
Dimanche 28/08/22 à 14:41 par Firebrand
Une nouvelle version pour ces frontends multi-systèmes ont été publiée. Voici les changements apportés:
- Fixes marquee not changing when in screensaver.
- Updates the links, descriptions and text labels for GameEx Online.
Télécharger GameEx v18.15 (.NET 6, 64-bit)
Télécharger GameEx v18.15 (32-bit)
Télécharger GameEx Arcade Edition v18.15 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.15 (32-bit)
Site Officiel de GameEx
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