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 Simple64 v2023.01.2 
Vendredi 27/01/23 à 15:42 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Rasky's sytembench ROM recently added tests for the Serial Interface (controller) timings. I've updated simple64 to try and match those timings.
Télécharger Simple64 v2023.01.2
Site Officiel de Simple64
 
 Rosalie's Mupen GUI v0.3.0 
Mercredi 25/01/23 à 13:32 par Firebrand
Ce frontend pour mupen64plus a été mis à jour. Les améliorations sont les suivantes:
- Fix GLideN64 not being able to load texture packs from relative paths (see gonetz/GLideN64#2742)
- Fix "Save State Slot" keybindings not working in fullscreen
- Fix deadzone percentage being incorrect when set to 0% in RMG-Input
- Fix low deadzone value not working in RMG-Input (thank you @porcino)
- Fix toolbar being hidden when ending emulation while in fullscreen
- Fix zip files with japanese characters in the file name not being able to be opened on windows
- Fix ROM Browser not returning to a maximized state when ending emulation
- Fix ROM Browser not opening maximized when closing RMG with it maximized
- Fix window not being able to be maximized during emulation when scaling is enabled
- Fix read-only ROM files not being able to be opened on linux
- Remove "Allow Manual Window Resizing" setting due to it being always enabled
- Remove Styles tab from settings dialog on windows
- Add "Play Game with Cartridge" to context menu when a 64DD disk is selected in the ROM Browser
- Add "Open ROM Directory" to context menu in the ROM Browser
- Add an On-Screen Display (see the OSD tab in the settings dialog for settings)
- Add Theme setting to settings dialog (see Interface -> Miscellaneous, this is a replacement for the previous Styles settings)
- Improve error message when opening a zip file fails
- Improve tab order and naming in settings dialog
Télécharger Rosalie's Mupen GUI v0.3.0 (Windows)
Télécharger Rosalie's Mupen GUI v0.3.0 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 Ré-upload GameEx et précisions 
Lundi 23/01/23 à 14:35 par Firebrand
Les versions de GameEx et GameEx Arcade Edition ont été mises à jour sur le site officiel sans changement de version et sans explication. Ces versions son également sur note site au cas où elles auraient un intérêt. Par ailleurs, les version 64 bit nécessite désormais .NET7: ce framework ne supporte plus que Windows 10 et supérieur (la mention 64-bit a été retirée vu qu'il n'y a pas de Windows 10 32-bit). Pour les utilisateurs de Windows XP à 8.1, il faudra désormais utiliser la version 32-bit sous .NET4.
Télécharger GameEx v18.36 (.NET 7)
Télécharger GameEx v18.36 (32-bit, XP/7)
Télécharger GameEx Arcade Edition v18.36 (.NET 7)
Télécharger GameEx Arcade Edition v18.36 (32-bit, XP/7)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.36 
Lundi 16/01/23 à 14:54 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Edit: Les changements ont été publiés avec retard, mais les voilà:
- Filtering Steam games installed is now optional and off by default.
- Upgraded to .net 7 from 6.
- Use the .net 4 version (still supported) for Windows versions below 10 now.
Télécharger GameEx v18.36 (.NET 6, 64-bit)
Télécharger GameEx v18.36 (32-bit)
Télécharger GameEx Arcade Edition v18.36 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.36 (32-bit)
Site Officiel de GameEx
 
 Messinfo.dat v0.251 (11.40) 
Vendredi 13/01/23 à 14:28 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour ce cycle de MAME a été publié:
- 11.40 01/12/2023: Aligned files to 0.251 version.
Télécharger Messinfo.dat v0.251 (11.40)
Site Officiel de Messinfo.dat
 
 Rosalie's Mupen GUI v0.2.9 
Mercredi 04/01/23 à 14:54 par Firebrand
Une nouvelle version de ce frontend pour mupen64plus a été publiée. Voici la liste des changements:
- Fix wrong 64DD Disk extension being listed in empty ROM browser
- Fix memory corruption when having 64DD Disk files
- Fix possible crash when render window wasn't visible yet
- Fix RMG changing the current directory on non-portable installs
- Remove Qt warning messages (you can view them by setting RMG_SHOW_DEBUG_QT_MESSAGES to 1)
- Change "Choose ROM Directory" to "Change ROM Directory"
- Add -q/--quit-after-emulation commandline option
- Add 2 more icons to menubar menus/items
- Add "Current Save State" tab to Hotkeys tab in settings dialog (this allows you to use a hotkey to change save state slots)
- Improve behavior of Hotkeys tab in settings dialog
- Improve behavior of window when exiting RMG while in-game
Télécharger Rosalie's Mupen GUI v0.2.9 (Windows)
Télécharger Rosalie's Mupen GUI v0.2.9 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 AQZ Netplay Input Plugin v142 
Mardi 03/01/23 à 14:24 par Firebrand
Une nouvelle version de ce plug-in pour jouer en ligne avec les émulateurs Nintendo 64 a été publiée. Voici les nouveautés:
- Close server connections with invalid data
- Fix get_external_address
Télécharger AQZ Netplay Input Plugin v142
Site Officiel de AQZ Netplay Input Plugin
 
 Rosalie's Mupen GUI v0.28 
Lundi 02/01/23 à 13:53 par Firebrand
Ce frontend pour mupen64plus a été mis à jour. Voici les nouveautés:
- Fix 'Uniform Size (Grid View)' not being disabled during emulation
- Fix toolbar not respecting the view setting
- Fix being stuck at the loading screen when having more ROMs than the ROM search limit
- Improve error message when opening a ROM fails
Télécharger Rosalie's Mupen GUI v0.28 (Windows)
Télécharger Rosalie's Mupen GUI v0.28 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 Simple64 v2023.01.1 
Dimanche 01/01/23 à 15:12 par Firebrand
On commence la nouvelle année avec cette solution tout en un pour l'émulation Nintendo 64. Seul un correctif est à signaler:
- Fix for RSP cycle calculations
Télécharger Simple64 v2023.01.1
Site Officiel de Simple64
 
 Messinfo.dat v0.250 (11.39) 
Samedi 31/12/22 à 14:59 par Firebrand
Il arrive un peu en retard, mais ce fichier additionnel a été mis à jour pour l'avant dernière version de MAME.
Télécharger Messinfo.dat v0.250 (11.39)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.251-1 
Samedi 31/12/22 à 14:45 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.251.
Télécharger NegaMAME v0.251-1 (Windows)
Télécharger NegaMAME v0.251-1 (MacOS)
Télécharger NegaMAME v0.251-1 (Linux)
Site Officiel de NegaMAME
 
 Simple64 v2022.12.6 
Vendredi 30/12/22 à 15:39 par Firebrand
Une nouvelle version de cette solution tout en en un intégrant un émulateur Nintendo 64, un frontend et un plug-in graphique a été mise à jour. Voici la liste des changements:
- Changes to the build system to support aarch64
- Move SDL input polling to right before it is needed by the game (may slightly reduce input latency).
Télécharger Simple64 v2022.12.6
Site Officiel de Simple64
 
 Rosalie's Mupen GUI v0.27 
Jeudi 29/12/22 à 12:10 par Firebrand
Deux versions ont été consécutivement publiée pour ce frontend de mupen64plus. Voici les changements apportés:
v0.27:
- Fix core error not showing when the statusbar was hidden
- Fix .ndd/.64d not being in the empty ROM Browser widget
- Fix .jpg/.jpeg files not working on covers on Windows
- Fix updater script not copying subdirectories on Windows (for portable installs)
- Fix 64DD Disks which required the development IPL not working
- Fix 64DD Disks showing the wrong internal ROM name (this fix requires clearing the ROM cache)
- Fix cover filenames allowing invalid characters (they will now be replaced by _)
- Add more icons to View menu in the menu bar
- Add 'Uniform Size (Grid View)' to View menu in the menu bar
- Add smooth scrolling to List View and Grid View

v0.26:
- Fix default save state/game directory being incorrect on first run (on non-portable installs)
- Fix angrylion-rdp-plus not loading settings correctly
- Fix cheat settings not moving over when renaming a cheat
- Remove fullscreen resolution combobox from GLideN64 because it did nothing
- Remove File menu from menu bar
- Implement disk support without requiring a cartridge
- Add toolbar
- Add View menu to menu bar
- Add Grid view to ROM browser
- Add icons to all menu bar items
- Add log dialog
Télécharger Rosalie's Mupen GUI v0.27 (Windows)
Télécharger Rosalie's Mupen GUI v0.27 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 Simple64 v2022.12.5 
Mercredi 28/12/22 à 13:48 par Firebrand
Une nouvelle version de cet ensemble tout en un pour l'émulation Nintendo 64 a été publiée. Un seul changement est à signaler:
- Correction to the cycle counter, courtesy of @Meerkov
Télécharger Simple64 v2022.12.5
Site Officiel de Simple64
 
 ares v131 
Mercredi 28/12/22 à 13:46 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The 32X core is no longer marked as experimental, having reached 95% compatibility. There are still have some minor glitches here and there, the majority of games can now be played.
There have been significant improvements to many other cores too, refer to the change log below for details.

User Interface
- Debugger: set per-processor trace history depth [invertego]
- Debugger: store 64-bit addresses in trace history [invertego]
- Debugger: use a hashset to track visisted addresses [invertego]
- Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
- Implement 'Reload Current Game' hotkey/menu option [LukeUsher]
- Controllers: bind analog inputs only on motion away from center [invertego]

Build System
- Avoid code-signing when building from PRs [rasky]
- Use widnres from build environment if defined [invertego]
- Add support for Windows AArch64 [invertego]
- Guard SSE usage with a pre-processor [invertego]
- Add mame RGB utils for all architectures [invertego]
- Enable debugging of self-signed builds on macOS [invertego]
- Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
- Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
- Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
- Define _WIN32_WINNT in makefile rather than headers [invertego]
- Prefer clang on all platforms [invertego]

Nall (Standard Library / Runtime)
- Detect and support PowerPC64 [invertego]
- Fix LTO with PowerPC64 [invertego]
- Recompiler: simplify carry flag usage [invertego]
- Prevent AppKit from handling file opens [LIJI32]
- Recompiler: implement bit rotates [invertego]
- Recompiler: implement masked shifts [invertego]
- Use snprintf to avoid build warnings [rasky]
- Split implementations into .cpp files [invertego]

Hiro (GUI Framework)
- Store Windows settings in application directory, making ares truly portable [LukeUsher]

Atari 2600
- Correct pixel aspect ratio to 12:7 [LukeUsher]

Bandai WonderSwan
- Fix incorrect handling of color mode bit [asiekierka]
- Fix PPU addressing of 1024 tiles in 2bpp color mode [asiekierka]
- Update PPU Planer, packed, depth and grayscale methods to be correct to real hardware [asiekierka]
- Tweaked APU code to properly treat it as a 24000 Hz digital chip, as opposed to a 3072000 Hz analog chip [asiekierka]
- Fixed APU channel 2 "half-volume" bits being ignored. [asiekierka]
- Tentatively tweaked low-pass filter value based on GuyPerfect's research. [asiekierka]
- Implemented a less stubby serial I/O stub. This properly emits TX/RX interrupts. [asiekierka]
- Added support for Bandai 2003's 16-bit banking ports [asiekierka]
- Added stubby support for NMI register 0xB7, as found and documented by FluBBa in the NitroSwan emulator. [asiekierka]
- Appropriately gate WSC-mode I/O ports from Mono mode. [asiekierka]
- Fixed behavior of the HBlank/VBlank PPU timers when the reload value is 1, but the timer is not enabled. [asiekierka]
- Fixed APU internal speaker output logic. [asiekierka]
- Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled. [asiekierka]
- Fixed keypad interrupt emulation to match hardware quirks. [asiekierka]
- Fixed handling the interrupt base port on WSC. [asiekierka]
- Added PPU SCREEN1, SCREEN2 and tiles to the Graphics debug view. [asiekierka]
- Added PPU, APU, cartridge, serial and SoC I/O ports to the Properties debug view. [asiekierka]
- Exposed the ability to use internal speaker output in the UI. [asiekierka]

ColecoVision
- Correct pixel aspect ratio to 8:7 [PikaSamus]

MSX / MSX2
- Correct pixel aspect ratio to 8:7 [PikaSamus]

Nintendo NES / Famicom
- Improve MMC5 frame detection [encoded-byte]
- Improve MMC5 RAM management [encoded-byte]
- Fix ram banking on MMC5 [encoded-byte]
- Fix MMC5 expansion audio [encoded-byte]
- Fix incorrect resetting of MMC5 scanline register on NMI [encoded-byte]
- Correct MMC5 scanline detection [encoded-byte]
- Increment scanlines before comparing on MMC5 [encoded-byte]
- Implement namco163 expansion audio [encoded-byte]
- Boost audio output to be inline with other cores [LukeUsher, encoded-byte]
- Merge APU, Cartridge and CPU emulation to a single co-thread; improving performance with no accuracy impact [LukeUsher]

Nintendo SNES / Super Famicom
- Add Star Fox EX to the game database [DerekTurtleRoe]

Nintendo Game Boy
- Fix RTC emulation [invertego]
- Fix MBC1 mapper implementation for 8/16Mbit cartridges [asiekierka]

Nintendo Game Boy Color
- Fix secondary obj pallettes when running in DMG mode [LukeUsher]

Nintendo 64
- Fix 1-bit precision errors in mame RDP [rasky]
- Emulate VI guardband [rasky]
- Improve generation of FPU flags and exceptions [rasky]
- Trigger FPU exceptions also via CTC1 [rasky]
- Implement FPU flags and exceptions for FCVT_x [rasky]
- Fix roundings and flags for conversion functions [rasky]
- Fix FPU round-to-even using intrinsics [rasky]
- Add DCTC1 and DCTFC1 [rasky]
- Reset FPU cause bits for every FPU operation [rasky]
- Correct denormal bandling in FCTV_S_D [rasky]
- Implement correct denormal flush for each rounding mode [rasky]
- Prevent compiler from incorrectly re-ordering code using noinline [invertego]
- Replace cmath functions with intrinsics [invertego]
- Improve unimplemented exceptions on underflow [invertego]
- Remove spurious round mode change in FPU implementation on aarch64 [rasky]
- Fix conversion bounds off-by-one issues in FPU [rasky]
- Do no clear flags on FMOV [rasky]
- Raise unimplemented exceptions instead of invalid exceptions for FPU conversions [invertego]
- Replace lround with round, lrint with rint [invertego]
- Do not clear FPU flags on LWC1/LDC1/SWC1/SDC1 [rasky]
- Fix analog stick inputs on Aarch64 [invertego]
- Add PC address to FPU exception logs [rasky]
- Implement correct PI open bus behavior [rasky]
- Improve behavior in case of RDP crash [rasky]
- Implement hardware limit of LOAD_BLOCK RDP command [rasky]
- Fix 32bit / 64bit address space confusion [rasky]

Sega Game Gear
- Correct pixel aspect ratio to 6:5 [PikaSamus]

Sega Master System / Mark III
- Serialize cartridge ram [invertego]

Sega Mega Drive / Genesis
- Fix cartridge rom banking for roms upto 32MB [TascoDLX]
- Fix a build issue where bus functions were not inlined as intended [LukeUsher]
- Reduce sync between components, boosting performance without any observable loss in accuracy [LukeUsher]
- Refactor VDP to use templating to reduce comparisons in tight inner loops [LukeUsher]

Sega 32X
- Fix PWM fifo [TascoDLX]
- Implement DREQ1and fix PWM IRQ [TascoDLX]
- Fix RLE rendering [TascoDLX]

Sony PlayStation
- Reduce pause command duration, fixing a race condition in early game bootup [LukeUsher]

Component Improvements
- Changes to these components are not specific to cores/systems, but rather they impact all systems that use the updated component.
- CPU: MOS 6502: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC HuC6280: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC V30MZ:
*Do not ignore immediate operand in AAD/AAM calls [asiekierka]
*Fixed low-hanging CPU timing fruit, based on WSTimingTest. There's still some tests not passing, most notably jumps. [asiekierka]
*Fixed IN/OUT opcode decoding in the CPU tracer. [asiekierka]
*Fixed emulation of undocumented opcode 0xD6 as well as 0xF7 subop 1 [asiekierka]
Télécharger ares v131 (Windows)
Télécharger ares v131 (MacOS)
Site Officiel de ares
 
 RomVault v3.5.2 
Dimanche 25/12/22 à 15:17 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des nouveautés:
New Features
- Add a way to purge old DATs
- Filter for MIA ROMs
- Create default directories for new setups (DatRoot, RomRoot, ToSort)
- Handle locked files better during scanning

Bug Fixes
- Empty directories and 0 byte files are deleted from locked branches and ToSorts
- DatVault can throw invalid JSON error
- Missing status for "In DAT merged, delete" in ROM details grid
- FixDATs are missing MIA flags
- CMP DATs are interpreted with incorrect character encoding
- Crash occurs if a RV temp archive cannot be deleted
- Crash occurs when generating Fix DATs for directories using Single Archive
- Cache can become unstable and trigger errors on every change
- Corrupt CHDs lose their corrupt status
- Some edge case statuses are missing images
- DATs with single archive directory settings are reprocessed on every DAT update
- Registration window uses default icon in task bar
- Elevated RAM usage after refreshing all DATs
- Files can be stuck in a "cyan" state until rescan
- Crash occurs when moving a file open by another process
- Readable corrupt zips that require fixes cause repeated errors
- DatVault can load with no Groups displayed, refresh causes crash
- Missing ROMs from "Single Archives" are included as orphaned ROMs in the wrong FixDAT
- The "In DAT merged, move to ToSort" scenario displays a broken image in ROM details grid
- Crash occurs if a RV temp archive is open by another process during a rename
- Crash occurs during Full DAT creation if DAT has missing rom names
- Crash can occur during a cache backup if not enough space
- ZipMove is sometimes not used if the archive to be moved contains a 0 byte file
- Fixes from 7z archives to Uncompressed sets do not use the 7z cache
- The Compress action is missing the filesize in the fixing status log
- The “_0” is inserted into the incorrect place to avoid naming conflicts if the set name contains periods
- Ampersand characters in the directory settings Dir Location are not displayed
- Recompressing to RV7Z shows a status of TrrntZipping in the status log
- An unaccounted for combination of ROM statuses can occur during a fix and throw an error
- A filesystem error occurs if RomVault tries to ZipMove an archive while it is open in another application
- Just a couple of bug fixes... LOL... Merry Christmas to all.
Télécharger RomVault v3.5.2
Site Officiel de RomVault
 
 Simple64 v2022.12.4 
Vendredi 23/12/22 à 14:35 par Firebrand
Une nouvelle version de cet ensemble tout en un pour l'émulation Nintendo 64 a été publiée. Un seul changement est à signaler:
- Parallel-RDP updated to latest version
Télécharger Simple64 v2022.12.4
Site Officiel de Simple64
 
 ClrMAME Pro v4.047 
Mardi 20/12/22 à 14:02 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- updated ziparchive (4.6.9) and unrar (6.20.3)
- misc: show warning when trimming removed a whitespace rom names with subfolders
Télécharger ClrMAME Pro v4.047 (32-bit)
Télécharger ClrMAME Pro v4.047 (64-bit)
Site Officiel de ClrMAME Pro
 
 RetroArch v1.14.0 
Mercredi 14/12/22 à 14:30 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- AUDIO/COREAUDIO/APPLE: Allow coreaudio3 driver to work with audio devices that have 2 or more output channels
- CHEEVOS: Fix construction of Cheevos badge path
- CLI: Fixed not getting any output when running –version or –features without –verbose
- CLI: Fixed crash when running empty – parameter (it proceeded to content loading)
- CLI: Reformatted –features to require less rows and to be more consistent
- CLI: Added -V shorthand for –version
- CLI: Tab removal + whitespace nits
- CONFIG/MIDI: Prevent MIDI startup error with old configurations
- D3D11: Fix when using shaders with TATE mode arcades etc
- D3D12: Fix when using shaders with TATE mode arcades etc
- D3D12: Added support for break on errors (development aid – define DEVICE_DEBUG to use)
- D3D12: Added support for DRED (device remove extended data) (development aid – define DEVICE_DEBUG to use)
- D3D12: Made D3D12 viewport and scissors to behave more like Vulkan drivers (or be more correct)
- D3D12: Fixed some shaders not appearing with the d3d12 driver – this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. Guess we need a different way of fixing the validation issue.
- D3D12: Fixed validation error on start up due to buffers not being setup correctly for one frame
- DATABASE/EXPLORE/VIEW: Bugfix – RGUI did not clear thumbnail on non-playlist items such as Save and Delete menu_explore_get_entry_playlist_index() returns -1 on invalid entries, but the variable where it was stored was unsigned
- DATABASE/EXPLORE/VIEW: Bugfix – XMB+Ozone cleared thumbnail in Quick Menu when navigating away from Run
- DRM/ODROID GO2: Implement get_video_size for DRM GL context driver
- FASTFORWARD: Restore framelimit on fastforward toggle. Fast-forward was broken after toggling vrr_runloop off, since it will force frame limit to 1.0 (even on every frame) and never restores it. So let’s make sure the wanted ratio is applied when toggling FF (Fastforward).
- FFMPEG CORE: Fix runtime error in FFmpeg core when build with FFmpeg n5.1.2 and OpenGL ES
- GFX/VIDEO FILTERS: (picoscale_256x_320x240) Added snn function to upscale Fuse (ZX Spectrum) core borderless output to 320×240. ZX Spectrum resolution of 256×192 was previously unsupported.
-HOTKEYS: Further reorder internal hotkey items for consistency and removed SEND_DEBUG_INFO, OVERLAY_NEXT and OSK from visible hotkey bind list. “Send Debug Info” stuff is removed as much as possible without breakage due to translation files.
- INPUT/AUTOCONFIG: Disable ‘pause on controller disconnect’ by default – was enabled by default on 1.13.0
- INPUT/MENU: Device Index menu refactor
- INPUT/OVERLAY: Fix analog drift blocking touch input (could occur on overlay_next if physical inputs shown on overlay)
- INPUT/OVERLAY: Fix overlay_next buttons lighting up in unison
-INPUT/OVERLAY: Skip meta keys in input_overlay_add_inputs (not supported by input_state_internal)
- INPUT/WINDOWS/WINRAW: Fix mouse position when using input overlay with mouse cursor
- INPUT/WINDOWS/WINRAW: Fixed mouse position to use the same method required for menu items and pointer when simulating input overlays with mouse, since it won’t work with multi mouse method
- INPUT/WINDOWS/WINRAW: Fixed passing mouse position to core also when using aforementioned method
- LEAPFROG: Add Leapfrog (LFx000) Target
- LOCALIZATION: Updates
- LOCALIZATION/INPUT/IME/MENU/ONSCREEN KEYBOARD: Extended IME and Korean OSK
- MENU: Cleanup of help texts
- MENU: Allow toggling info off with the same button
- MENU: Allow menu wallpaper/background reset. Let’s also remove the current wallpaper from the screen when pressing Start.
- MENU: Null driver shows with different color (Added for all menus the ability to show “disabled” items with a muted color)
- MENU/DRIVERS: Menu driver first, Audio Resampler removed because it is enough to exist under audio settings
- MENU/INPUT: Moved “Confirm Quit” to Input menu
- MENU/INPUT/HOTKEYS: Input hotkey menu completely overhauled to keep related entries together, and also adjusted some labels and sublabels
- MENU/OVERLAY: Fix overlays behind menu without core running. “Show Overlay Behind Menu” is currently broken with Ozone and XMB (with any other color theme than Plain) when running without a core.
- MENU/MATERIALUI: Fix home screen on first startup – no more stray entries
- MENU/OZONE: Allowed drawing sidebar and thumbnail bar background color also when core is running
- MENU/OZONE: Stopped using different padding and position for savestate thumbnails vs imageviewer
- MENU/OZONE: Removed gradient background effect when core is running, because some themes already have gradient background, which creates ugly rough steps
- MENU/OZONE: Fixed “Gray Light” theme from using the same background as “Gray Dark”, which makes selection cursor near impossible to see
- MENU/OZONE: Some whitespace corrections
- MENU/UX: Extend OFF menu value colors
- MENU/UX: Menu icon improvements – Menu Visibility icons (Quick Menu + Settings)
- MENU/UX: Menu icon improvements – Playlist Manager icons
- MENU/UX: Menu icon improvements – Explore icon as database icon
- MENU/UX: Menu icon improvements – View and filter icons as cursor icon (folder icon in GLUI)
- MENU/UX: Menu icon improvements – View save + delete icons
- MENU/UX: Menu icon improvements – Moved Explore + Views below Standalone Cores
- MENU/UX/OZONE: Removed icons from menus where others items don’t have icons, and added icons to menus where the rest have icons
- MENU/UX/OZONE: Changed the way “no icon” is handled from kludgy way of not drawing SUBSETTING icon
- MENU/UX/XMB: Changed playlist entry index positioning to bottom right when thumbnails are in vertical mode, because big lists will overlap with arrow and current “breadcrumb” icons when the position is next to current selection
- MENU/UX/XMB: Added a rather nasty hack to prevent showing wrong icons under Explore as “breadcrumb” icon
- MENU/UX/XMB: Optimized certain icon drawing loops (Main horizontal icons were looped even when not visible, and all previous “breadcrumb” icons were looped when only one certain was needed)
- MENU/UX/MATERIALUI: Fixed showing icons where there should not be any (Waitable Swapchains, Show Recording + Streaming)
- OSX/MACOS: Fixed Cocoa keyboard not allowing to map Analog stick
- PS2: Use the recently created ps2_drivers which makes easier the loading and init of all the drivers: Memory Card, USB, HDD, Audio, Controllers
- PS2: Adds exFat support for USB, and probably solves some unexpected issues when using an HDD driver for booting cores/games.
- SDL GFX: Fix no menu on start/blank screen issue.
- SRAM: Don’t init SRAM saving without content (gets rid of the redundant logging)
Télécharger RetroArch v1.14.0 (32-bit) (Windows)
Télécharger RetroArch v1.14.0 (64-bit) (Windows)
Télécharger RetroArch v1.14.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.14.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.14.0 (64-bit) (MacOS)
Télécharger RetroArch v1.14.0 (Metal2) (MacOS)
Télécharger RetroArch v1.14.0 (Linux)
Télécharger RetroArch v1.14.0 (Nintendo GC)
Télécharger RetroArch v1.14.0 (Nintendo Wii)
Télécharger RetroArch v1.14.0 (Nintendo WiiU)
Télécharger RetroArch v1.14.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.14.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.14.0 (Nintendo Switch)
Télécharger RetroArch v1.14.0 (PlayStation 2)
Télécharger RetroArch v1.14.0 (PSP)
Télécharger RetroArch v1.14.0 (PS Vita)
Télécharger RetroArch v1.14.0 (Xbox One)
Site Officiel de RetroArch
 
 Simple64 v2022.12.3 
Dimanche 11/12/22 à 14:16 par Firebrand
Une nouvelle version de cette solution tout en un pour l'émulation Nintendo 64 a été publiée. Voici la liste des changements:
- MD5 is now appended to new save files to prevent issues with ROM hacks overwriting OG game saves
- Parallel-RDP updated to latest version
Télécharger Simple64 v2022.12.3
Site Officiel de Simple64
 
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