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 ClrMAME Pro v4.047a 
Mercredi 27/09/23 à 09:12 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: pick wrong file for backup during a failed rename where multiple files are involved
Télécharger ClrMAME Pro v4.047a (32-bit)
Télécharger ClrMAME Pro v4.047a (64-bit)
Site Officiel de ClrMAME Pro
 RetroArch v1.16.0 
Samedi 23/09/23 à 16:52 par Firebrand
Télécharger RetroArch v1.16.0 (32-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (MacOS)
Télécharger RetroArch v1.16.0 (Metal2) (MacOS)
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Update __system_initArgv
- 3DS: Update SquirrelJME 3DS Core information along with icons.
- ANDROID: Rewrite input handling to better support AINPUT_SOURCE_STYLUS
- ANDROID: Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay
- AUDIO: Fast-Forward Audio Resampling
- AUDIO: Reinit audio on audio sync toggle
- AUDIO: Count audio samples in stats when rate control is disabled
- AUDIO/PULSEAUDIO: Support device list for PulseAudio
- AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
- AUDIO/WASAPI/MIDI: Frame Delay correction
- ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
- APPLE: Add default keyboard overlay directory to platform_darwin
- APPLE: Update to MoltenVK 1.2.4
- APPLE: Don't include MoltenVK library in Load Core menu list
- APPLE: Enable AltServer JIT for builds installed by Xcode
- APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
- CHEEVOS: Upgrade to rcheevos 10.7
- CHEEVOS: Don't initialize rcheevos memory unless used
- CHEEVOS: Add progress tracker widget
- CHEEVOS: Eliminate leaderboard tracker stutter
- CHEEVOS: Expand leaderboard visibility settings
- CHEEVOS: Collapse trackers with same value definition
- CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
- CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
- CRT/SWITCHRES: Don't always force core aspect ratio
- CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
- CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
- CRT/SWITCHRES/KMS: Add KMS modeswitch
- COMMAND: Make cmd interface more useful for replay information
- CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
- D3D11: Fix memory corruption in d3d11_gfx_init
- D3D12: Enable blending when drawing the menu
- D3D12: Move fence signaling out of d3d12_gfx_sync
- D3D12/LIBRETRO: Add D3D12 HW_render support
- DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
- EMSCRIPTEN: Fix Emscripten sleep function/macro
- EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
- EMSCRIPTEN/OPENAL: Make openal default audio driver
- FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
- FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
- INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
- INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
- INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
- INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
- INPUT/LINUX/UDEV: Log mouse devices in info level
- INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
- INPUT/WAYLAND: Add wayland to input driver list
- INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
- INPUT/MENU: Add menu icons to 'RetroPad Binds'
- INPUT/MENU/OSK: Allow more keyboard actions with menu osk
- INPUT/REMAP: Remap label fix when no autoconf profile active
- INPUT/REMAP: Add 'Save As' option for remaps and overrides
- INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
- INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
- INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
- INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
- INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
- INPUT/REMAPPING: Stop always reseting to defaults on remap delete
- INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
- IOS: JIT support in iOS
- IOS: Use AltKit to try to enable JIT on iOS
- IOS: Fix thumbnails in history on iOS
- IOS: Enable option to rumble iOS device instead of controller
- IOS: Fix including audio/video filters on iOS
- IOS: Haptic feedback for overlay on iOS
- IOS: On iOS, stop/start audio on interruptions
- IOS: Add accelerometer and gyroscope sensors to iOS
- IOS: iOS needs to targets 13 due to some keyboard emulation, but tvOS does not
- IOS/TVOS: Rework JIT availability checks
- IOS/TVOS: When updating playlist with detected core path, used resolved core path
- IOS/TVOS: Implement memory queries on iOS/tvOS
- IOS/TVOS: Netplay discovery through bonjour/mdns
- IOS/TVOS: Improve some log formatting on iOS/tvOS
- IOS/TVOS: Preliminary MetricKit support on iOS/tvOS
- TVOS: Fix analog stick handling after adding Siri remote tap support
- TVOS: Also handle tap events on tvOS
- TVOS: Back up retroarch.cfg to NSUserDefaults on tvOS.
- TVOS: tvOS has its own beautiful screensavers and I would like them
- TVOS: tvOS Siri remote handling
- TVOS: Fix accidental left/right keypresses on tvOS
- TVOS/CONFIG: Avoid a crash if there is no backed up config file on tvOS It's not really usable as a game controller, but it is good for going through the menu as a simple LRUD. This also adds better support for names of mFI controllers, as well as being able to do the expected tvOS behavior of "backing out" of the app.
- TVOS: AltKit support for tvOS
- INTL: Fix language detection in Canada to English
- LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
- LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
- LIBRETRO: Add API to check JIT availability on iOS
- LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
- LIBRETRO/MICROPHONE: Add new API for microphone support.
- LIBRETRO: Add new API for querying the device's power state.
- LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
- LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
- MIDI: Show MIDI output first
- MENU: Reorganize 'Saving' menu
- MENU: Start directory browsing from current value
- MENU: Fix menu toggle combo hold with same 'enable_hotkey'
- MENU: Add menu scroll home+end actions
- MENU: Move 'systemfiles_in_content_dir' from Saving to Core
- MENU: Menu navigation acceleration adjustments
- MENU: Audio synchronization menu cleanup
- MENU: Menu value label cleanup
- MENU: Show playlist history/favorites icons by default
- MENU: Remove advanced option flag from video rotation + orientation
- MENU: Combine audio resampler menu with audio output menu
- MENU: Microphone menu cleanup
- MENU: Add missing menu visibility option for content dir override
- MENU: Fix menu refresh in action_ok_network
- MENU: Video settings menu cleanup
- MENU: Try to declutter Quick Menu
- MENU: Change network port menu options to 'allow_input' mode
- MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
- MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
- MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
- MENU: Fixed setting core association in history/favorites after resetting it and running without setting
- MENU: Relocate playlist manager core association options to prevent accidental resets with Start
- MENU: Fraction setting wraparound rounding correction
- MENU: Add more missing sublabels
- MENU: 'Updater Settings' relocation
- MENU: Search box usability improvements
- MENU/RGUI: Implement 'Remember Selection' option
- MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
- MENU/RGUI: Fix and add toggle for playlist thumbnails
- MENU/OZONE: Update Dracula theme
- MENU/OZONE: Return to sidebar from playlist manage quick access
- MENU/OZONE: Sidebar multiline scrolling
- MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
- MENU/OZONE: Prevent metadata and footer overlap
- MENU/OZONE: Sublabel width tweak
- MENU/OZONE: Mouse hover selection fix
- MENU/XMB: Message/help box adjustments
- MENU/XMB: XMB menu playlist index bugfix
- MENU/XMB: Playlist label limit fixes
- MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
- MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
- MENU/XMB: Stop showing playlist entry index outside of playlists
- MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
- MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
- MENU/EXPLORE: Match label ticker length behavior with playlists
- MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
- MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
- MENU/QT/WIMP: Cleanup Desktop Menu welcome text
- MENU/OVERLAYS: Reorder overlay menu
- MICROPHONE: Add support for microphones.
- MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
- MICROPHONE/SDL: Add sdl2 microphone driver.
- MICROPHONE/WASAPI: Add wasapi microphone driver.
- MOBILE: On mobile in portrait mode, don't override custom viewport
- NETWORKING: Enhance netpacket interface
- NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
- NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
- OPENDINGUX/RG350: Enable networking for RG350
- OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
- OSD/STATISTICS: Show current video + audio drivers in statistics
- OSD/STATISTICS: Ensure statistics text is aligned left
- OSX/MACOS: Fix steam OSX core path
- OSX/MACOS: fix mouse grab in windowed mode
- OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
- PLAYLIST: Change default playlist last played time format
- PS3/PSL1GHT: Add overlay support
- RUNLOOP: Don't count frames while paused
- SERENITYOS: Add SerenityOS to the list of supported operating systems
- SCANNER: Improve scanner console output
- SCANNER: More scanner console output coloring
- SCANNER: Improve CLI scan console output
- SCANNER: Add content import/scan via CLI
- SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
- VIDEO: Correct rotated core provided aspect ratio
- VIDEO: Minor adjustments to refresh rate switch behavior
- VIDEO: Fix windowed viewport with libretro rotation
- VIDEO/SDL2: Use "nearest" scaling in menus
- TASKS: Fix corrupt task progress percentage
- XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
- UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
- VULKAN: Ignore Fast-Forward Frameskip option
- VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
- WIN32: Increase maximum window limit
- WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
- WAYLAND: Remove splash screen
- WAYLAND: Check for pointer before locking it
- WAYLAND: Add mouse grab/lock functionality
- WAYLAND: Get system wayland-protocols path via pkg-config
Télécharger RetroArch v1.16.0 (Linux)
Télécharger RetroArch v1.16.0 (Nintendo GC)
Télécharger RetroArch v1.16.0 (Nintendo Wii)
Télécharger RetroArch v1.16.0 (Nintendo WiiU)
Télécharger RetroArch v1.16.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (Nintendo Switch)
Télécharger RetroArch v1.16.0 (PlayStation 2)
Télécharger RetroArch v1.16.0 (PSP)
Télécharger RetroArch v1.16.0 (PS Vita)
Site Officiel de RetroArch
 Messinfo.dat v0.258 (11.49) 
Mardi 12/09/23 à 13:13 par Firebrand
Ce fichier informatif termine le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.258.
- 11.49 09/11/2023: Aligned files to 0.258 version.
Télécharger Messinfo.dat v0.258 (11.49)
Site Officiel de Messinfo.dat
 pEMU v6.7.1 
Mardi 12/09/23 à 13:10 par Firebrand
Cette série portages de Nestopia, Snes9x, Final Burn Neo et Genesis Plus GX pour Windows, Linux, Nintendo Switch, PlayStation 4 et PlayStation Vita a été mise à jour. Les améliorations sont les suivantes:
- common: cleanup media loading code
- common: add unknown files even if it doesn't exist in gamelist.xml
- common: change menus items position
- common: fix games paths starting with ./
- common: fix medias paths with recalbox gamelist.xml format
- common: add ability to use custom gamelist.xml file in roms folders, overriding embedded (romfs) gamelist.xml
- common: add SHOW_AVAILABLE menu option to hide missing files/roms/systems from gamelist (restart required)
- ui: better handling of auto screen resolution
- ui: add font scaling option
- ui: add aspect ratio option
- ui: do not show extensions in rom list
- skins: fix start and select buttons size
- skins: fix option menu title position
- skins: remove big skin (font scaling and aspect ratio options should be enough now)
- skins: add config.cfg.override and config.cfg.override.43 support
- skins: allow/fix skin override from data directory
- pnes: bump nestopia to 1.52.0
- pnes: fix data paths (nestopia saves, etc...)
- pfbneo: bump fbneo to latest git revision
- pgen: bump Genesis-Plus-GX to latest git revision (c3f02f9c9059e7f4898dd73feac57ef610e22db0)
- pgen: fix vita audio crackling (fps drops)
- psnes: bump to latest git revision (153965e5f2fbb0b638868ac3fa89ff8b0363d22c)
- vita, 3ds, windows: fix compilation
- vita: enable cps3 driver back (OPTION_LIGHT)
- vita: fix app version in sfo creation
- switch(pnes): invert A/B buttons by default
- switch: force 720p resolution
Télécharger pNES v6.7.1 (Windows)
Télécharger pNES v6.7.1 (Linux)
Télécharger pNES v6.7.1 (Nintendo Switch)
Télécharger pNES v6.7.1 (PlayStation 4)
Télécharger pNES v6.7.1 (PS Vita)
Télécharger pSNES v6.7.1 (Windows)
Télécharger pSNES v6.7.1 (Linux)
Télécharger pSNES v6.7.1 (Nintendo Switch)
Télécharger pSNES v6.7.1 (PlayStation 4)
Télécharger pSNES v6.7.1 (PS Vita)
Télécharger pFBNeo v6.7.1 (Windows)
Télécharger pFBNeo v6.7.1 (Linux)
Télécharger pFBNeo v6.7.1 (Nintendo Switch)
Télécharger pFBNeo v6.7.1 (PlayStation 4)
Télécharger pFBNeo v6.7.1 (PS Vita)
Télécharger pGen v6.7.1 (Windows)
Télécharger pGen v6.7.1 (Linux)
Télécharger pGen v6.7.1 (Nintendo Switch)
Télécharger pGen v6.7.1 (PlayStation 4)
Télécharger pGen v6.7.1 (PS Vita)
Site Officiel de pEMU
 FCE UltraX v2.6.6 FR 
Samedi 02/09/23 à 12:19 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger FCE UltraX v2.6.6 FR (32-bit)
Télécharger FCE UltraX v2.6.6 FR (64-bit)
 DSP v0.22 WIP 5 
Mardi 29/08/23 à 15:30 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
v0.22 WIP 5

- New main Snapshot system
*New unified ROM/game/snapshot/tape load/save system
*New unified snapshot data extractor system
- Video
*Sega VDP (SMS/GG): Added snapshots
*UPD7810: Added snapshots
- Sound
*UPD1771: Added snapshots
- Misc
*I2Cmem: Added snapshots

Amstrad CPC
- Added the new ROM/tape/snapshot load system

Commodore 64
- Added the new ROM/tape/snapshot load system

Oric HW
- Added the new ROM/tape/snapshot load system

Chip 8
- Added the new ROM load game system
- Added snapshot

- Moved to new snapshot system
- Added eeprom to snapshot (if present)

GameBoy/GameBoy Color
- Added the new ROM load game system
- Added snapshots (still not working)
- Fixed ROM loading

- Added the new ROM load game system
- Added snapshots (still not working)

Sega SG-1000
- Added the new ROM load game system
- Added snapshots
- Added a new game file format '.MV'

Sega GameGear
- Added the new ROM load game system
- Fixed CPU and sound creation order (emulator can crash)
- Added snapshots

Sega Master System
- Added the new ROM load game system
- Added snapshots
- Fixed BIOS+Game loading, now supports all extra BIOS+Game for all systems
- Fixed international detection, now detects the system via $3F port
- Fixed ROM loading
- Fixed model change NTSC/PAL
- Fixed CPU and sound creation order (emulator can crash)

SuperCassete Vision
- Added the new ROM load game system
- Added snapshots
- Fixed ROM loading, all available games now works

Casio PV-1000
- Added new console, supports sound, controls
- Added snapshots
- All available games working

Casio PV-2000
- Added new console, supports sound, controls, keyboard...
- Added snapshots
- All available games working

v0.22 WIP 4.1

- Updated SDL2 library for windows
- Updated the documentation, 'DSP small guide' and 'DSP how to compile'
- +Lazarus: Fixed compile i2cmem module
- Fixed press 'ESC' for close pop-up windows
- Fixed some spellings
- Some cosmetical changes
- ROMs export
*Fixed 'future spy' ROM info (thanks to Neville)
*Added 'gaplus' sample info, was missing
- Fixed controls, when pressing left+right or up+down at the same time

- Fixed screen refresh when changed screen resolution

Donkey Kong HW
- Fixed screen flip
Télécharger DSP v0.22 WIP 5 (32-bit) (Windows)
Télécharger DSP v0.22 WIP 4.1 (64-bit) (MacOS)
Site Officiel de DSP
 FCEUX v2.6.6 
Lundi 28/08/23 à 14:18 par Firebrand
Cet excellent émulateur NES a té mis à jour. Les améliorations sont les suivantes:
The 2.6.6 release is mainly a maintenance update for the mappers and emulation core with a few new features added in. Some of these new features apply only to the Qt/SDL version of the GUI.

- Mappers:
*Minor refactor of the save game RAM code. Fixes UNROM-512 flash clearing bug during movie play.
*Mapper 354: Add CHR-RAM protect.
*Mapper 78: Add submapper support.
*Added mapper 174 support.
*Move mapper 205 to mapper 361/366, added proper mapper for 205.
*Mapper 205: Fix for split-rom variant (UNIF)
*Changed UNROM-512 to use 8kB of CHR-RAM memory by default.
*Mapper 342 memory optimization.
- LUA:
*Implemented LUA function memory.registerread.
- Core:
*Memory initialization settings are now also applied to nametable, palettes, and sprites.
*Fixed bug were write instructions didn't always update the databus.

- Debugger:
*Added ld65 debug file symbol loader feature.
*Added checkbox to Qt debugger menu to control trace logger auto start function on debugger open.
*Added code to stop the trace logger on debugger close if it was the debugger who started it in the first place.
*Added address validity checking to the breakpoint editor dialog entry fields.
- Video
*Added a third video driver option that uses a QPainter object to render QImages to the viewport (uses a pure Qt API).
*Fixed video transparency issue that has been seen on some platforms (Wayland) by forcing alpha bits to be set to full opaque.
*Added state recorder feature, periodically saves time history of game play states that can be recalled and played out from.
*Fixed bug regarding force grayscale or use custom palette settings change not updating PAL 3x filter appropriately.
*Added feature that allows loading of save state files via drag n drop file dialog operations.
*Fixed redundant window focus bug that would occur when attempting to open a pre-existing window.
*Added optional cross-platform libarchive interface to allow Qt GUI to open ROMs from 7zip archives.
*Minor improvements to the ROM selection from archive dialog.
*Improved frame scheduling timing precision.
- Build:
*Build fixes for GCC 13.
Télécharger FCEUX v2.6.6 (32-bit) (Windows)
Télécharger FCEUX v2.6.6 (64-bit) (Windows)
Télécharger FCEUX v2.6.6 (MacOS)
Site Officiel de FCEUX
 Messinfo.dat v0.257 (11.48) 
Lundi 07/08/23 à 16:26 par Firebrand
Ce fichier informatif pour MAME v0.257 termine le cycle de ce mois pour les mises à jour des fichiers additionnels de ProgettoSNAPS.
- 11.48 08/06/2023: Aligned files to 0.257 version.
Télécharger Messinfo.dat v0.257 (11.48)
Site Officiel de Messinfo.dat
 FCE Ultra GX v3.5.3 
Mardi 01/08/23 à 15:35 par Firebrand
On est parti pour une série de mises à jour pour des portages d'émulateurs pour le GameCube, la Wii et la WiiU via la Wii virtuelle. On commence par le portage de l'émulateur NES FCEUX. Veuillez consulter les fiches des émulateurs pour les fichiers supplémentaires dans la section NES de notre site. Voici la liste des changements:
- Compiled with latest devkitPPC/libogc
- Switch to chosen video mode on first load if not automatic
- Added support for mapper 126 for Power Joy 84-in-1 (Tanooki16)
- Added a toggle to hide/show the "Save RAM" button (InfiniteBlueGX)
- Added Other Mappings submenu and move Enable Turbo Mode toggle into it (InfiniteBlueGX)
- Added turbo mode remap option to Other Mappings (InfiniteBlueGX)
- Added B button back trigger to submenus (InfiniteBlueGX)
- Added the menu toggle option to Other Mappings (InfiniteBlueGX)
- Fixed a crash upon relaunching after removing a SD/USB device (InfiniteBlueGX)
- Added 1+2+Plus menu toggle option (InfiniteBlueGX)
- Added B/1 cancel trigger to window prompts (InfiniteBlueGX)
- Fixed initial game selection menu "jump" when using classic controller (InfiniteBlueGX)
- Added B/1 button press to cancel button remapping prompt (InfiniteBlueGX)
Télécharger FCE Ultra GX v3.5.3 (GameCube)
Télécharger FCE Ultra GX v3.5.3 (Nintendo Wii)
Télécharger FCE Ultra GX v3.5.3 (Nintendo WiiU)
Site Officiel de FCE Ultra GX
 DSP v0.22 WIP 4 (32-bit) 
Dimanche 30/07/23 à 15:48 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiées. Voici la liste des changements:
- Added a new section 'How to compile DSP Emulator'
- Started to implement parent drivers (ROMs loading and ROMs export), for example Xevious and Super Xevious, they share ROMs, but they are not the same arcade.
- Namco IO 56XX-58XX-59XX
*Changed to classes
*Added IO 59XX
*Implemented timers to internal

Galaga HW
- Added DIPs to all drivers
- Added all remain controls to all drivers
- DigDug: Simplified background render
- Super Xevious: Added driver with sound

Galaxian HW
- Added DIPs to all drivers
- Added all remain controls to all drivers
- Amidar
*Updated ROMs
*Added background color

- Added driver with sound

Gun.Smoke HW
- Added sound CPU reset line

Mappy HW
- Added DIPs to all drivers
- Added all remain controls to all drivers
- Changed to new Namco 5X IO driver
- Grobda: added driver with sound
- Pac & Pal: Added driver with sound

- Added DIPs switches
- Fixed a stupid bug with palette change
- Change screen parameters
Télécharger DSP v0.22 WIP 4 (32-bit)
Site Officiel de DSP
 NegaMAME v0.257-1 
Dimanche 30/07/23 à 15:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.257.
Télécharger NegaMAME v0.257-1 (Windows)
Télécharger NegaMAME v0.257-1 (MacOS)
Télécharger NegaMAME v0.257-1 (Linux)
Site Officiel de NegaMAME
 Nintendulator FR v0.985 Beta (17/06/23) 
Samedi 29/07/23 à 15:39 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (17/06/23)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (17/06/23)
 ares v133 
Vendredi 21/07/23 à 15:08 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
User Interface
- Systems that use MAME compatible Arcade roms (currently only Neo Geo) now use a dedicated roms folder (configurable in Settings -> Paths). When loading games for these systems, the user is now presented with a game browser dialog, so users no longer have to struggle to remember shorthand .zip filenames for their games.
- ares will now use the modern file browser dialog when browsing for a directory on Windows.
- Added a "Reset System" hotkey to allow quick resets of the running system.

Save States
- It is now possible to undo the last save, or load, of a save state; this is intended to reduce the chance of data loss on accidental saving (easily possible when using a hotkey).

Atari 2600
- Improved resolution handling/screen size calculation.
- Fixed an issue where the TIA audio would not correctly reset.

Bandai - WonderSwan
- Improved timing accuracy of the V30MZ CPU.

Sega Mega Drive / CD / 32X
- The following games have been added to the game database:
*Alisia Dragoon (E): Override for incorrect region flags in header
*Fifa Soccer 95 (Korea): Override for bad SRAM flags in header
*NBA Live 95 (Korea): Override for bad SRAM flags in header
*Sonic & Knuckles + Sonic the Hedgehog 3 (USA, Japan, Europe): Override for missing SRAM header
*Fixed an issue where loading a CD32X game could result on the logo lacking color.
- Implement correct sprite list termination behavior; fixes Power Drive's vehicle select menu.
- Fix latching of window registers to before the scanline; fixes Landstalker's text box rendering.
- Fixed a typo causing the 32X WDT to tick at the wrong frequency in some situations (2096 -> 4096).
- Fixed an issue where 32X internal timers would tick too slowly when using the recompiler.
- Fixed an issue where loading a CD game followed by a CD32X game would result in the 32X not being detected.
- Added support for the SH2's mirrored cache control register; fixes Virtua Fighter.
- Fixed an issue where CD BRAM would be overwritten if the CD was loaded without a disc inserted (eg: via mode 1 cartridge).
- Fixed an issue where the SH-2 recompiler would not properly invalidate cache; fixes NBA Jam
- Fix an edge case that could cause the SH-2 recompiler to infinitely defer interrupts.

NEC - PC Engine / TurboGrafx / SuperGrafx / CD
- Added support for connecting/disconnecting the multitap; we could not safely leave it enabled as default as it caused some games to break.
- Fixed an issue where ares would incorrectly corrupt CD BRAM when loading a HuCard game.
- Fixed an issue where ares would not correctly zero BRAM on formatting.
- Fixed an issue where the BIOS would incorrectly detect BRAM size and not format it properly.
- Fix an off by one error in scanline interrupts; fixes blue characters in Akumajou Dracula X.

Microsoft - MSX
- Added preliminary support for loading cassette tape software/games. Currently, this requires .WAV format audio data. The following basic commands are used to load cassette tapes of each type:
*Binary Data: `BLOAD"CAS:",R`
*Tokenized Basic: `CLOAD`

Microsoft - MSX2
- Fixed sprite rendering in Mode 2.
- Implemented support for vscroll, Text Mode 1 and Graphics Mode 5.
- Implemented just enough of the RTC to allow the use of a real MSX2 BIOS, rather than C-BIOS.

Nichibutsu - My Vision
- Support for this system has now been added to ares; ROM dumps should be raw binary images of an entire cartridge using the ".myv" file extension.

Nintendo - Famicom / NES
- Added support for the iNES 2.0 timing flag; ROMs that rely on this flag will now run at the correct speed.
- Added support for VRC2/4 sub-types; the VRC2 and VCR4 test ROMs now pass successfully.
- Fixed initial reset state, allowing reset test ROMs to pass.
- Added support for AVE NINA-03 and NINA-06 boards (iNES mapper 79).
- Added support for MMC3 multicarts (iNES mappers 37 and 47).
- Fixed an issue where FDS games would play some audio channels at an incorrect pitch.

Nintendo - Super Famicom / SNES
- Fixed an issue where games using real time clocks may crash the emulator.

Nintendo - Nintendo 64
- ares now correctly uses the virtual and physical addresses when simulating icache loads with the recompiler.
- Lots of performance tuning, mostly to offset the performance cost of the recent emulation improvements.
- Fixed handling of BADVADDR in TLB miss exceptions that are raised by SWR.
- Fixed an issue where PAL games would play audio at an incorrect frequency.
- Added support for Weave de-interlacing instead of only Bob de-interlacing, Weave is now the default.
- Added emulation of RSP SU pipeline stalls; fixes Donkey Kong 64 and Banjo-Tooie.
- Added accurate PI DMA timing emulation; fixes Jet Force Gemini and Micky's Speedway USA.
- Corrected out of bounds RDRAM behavior; RDRAM is not mirrored.
- Removed MAME RDP emulation; Parallel-RDP is now supported on macOS via MoltenVK so the fallback was no longer required.

Nintendo - Game Boy
- Fixed an issue where the stop() instruction would not correctly reset the internal div counter to 0.

Nintendo - Game Boy Advance
- Implement upper bounds for background fetch; fixes rendering issues in Monster Gate.

Sinclair - ZX Spectrum
- Added support for .tap and .tzx format tapes (no need to convert to .wav anymore).

Component changes affecting multiple cores
- Fixed various audio inaccuracies in the SN76489 and YM2612 emulation.
- Fixed various inaccuracies in Z80 emulation.
- Fix various M68000 timing issues.

Command Line Interface
- All ares settings are now exposed to the command line interface: a setting can be changed from command line using --setting. The list of available settings can be dumped with --dump-all-settings.
- Added support for suppressing file dialogs and loading multiple roms at once; this allows the loading of complex configurations (e.g.: Super Game Boy) from the command line without needing to use the GUI.

- Removed the non-functional Direct3D11 driver; no code for this ever existed, but the UI was displaying the option leftover from an experimental branch.
- Fixed an issue where ares would make incorrect assumptions about pregap in CHD files.
- Fixed the location/detection of Game Databases on POSIX systems (should reduce issues with third party builds).
- Updated the Linux builds to default to GTK3 rather than GTK2, as the latest version of ubuntu has removed GTK2 support from the core repositories.
- Added support for IPS softpatching, alongside the existing BPS support.
Télécharger ares v133 (Windows)
Télécharger ares v133 (MacOS)
Site Officiel de ares
 Messinfo.dat v0.256 (11.47) 
Jeudi 13/07/23 à 20:56 par Firebrand
Une nouvelle version de ce fichier additionnel pour MAME a été publiée. Voici la liste des changements:
- 11.47 07/12/2023: Aligned files to 0.256 version.
- 11.46 07/07/2023: Added 12 forgotten devices in version 0.255 (my fault).
Télécharger Messinfo.dat v0.256 (11.47)
Site Officiel de Messinfo.dat
 DSP v0.22 WIP 3 (32-bit) 
Samedi 08/07/23 à 15:49 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Updated Preview Images
*Added a new counter to count all timings of the CPU, used in Asteroids, Circus Charlie, Gyruss, Hypersports, and many others...
*LR35902: fixed HALT opcode, fixes many Gameboy Color Konami games
- Sound
*Konami Sound: video line not needed any more
*Samples: added volume
- Video
*Changed rol90 name to rot270
*Added rot180 to rotate screen 180 degrees
*Fixed main screen flip x and flip y, now can be used both
- Disk: added DSK format for Oric disks
- GFX: fixed gfx rotate when graphics are not square

Oric HW
- Added preliminary disc support, not working

Centipede HW
- Centipede
*Fixed dip
*Fixed video
*Fixed controls
*Fixed colors, now using indirect palette
- Millipede: added driver with sound

Circus Charlie
- Fixed sprites

- Enhanced IRQs

Legendary Wings HW
- Section Z: fixed audio

Mega Sys 1 HW
- 64th Street: fixed sprites

Missile Command
- Missile Command: added driver with sound
- Super Missile Attack: added driver with sound

Taito SJ HW
- Added DIPs
- Updated to use gfx buffers
- Fixed controls, added buttons
- Optimized maps
- Fixed sound NMI
- Fixed DAC
- Elevator Action: updated ROMs

Time Pilot
- Added DIPs
- Added video enable

- Fixed DIPs

Zaxxon HW
- Fixed sound
- Fixed DIPs
- Fixed video
- Added samples volume
- Super Zaxxon: added driver with sound
- Future Spy: added driver with sound
Télécharger DSP v0.22 WIP 3 (32-bit)
Site Officiel de DSP
 NSFplay v2.6 
Mardi 04/07/23 à 15:38 par Firebrand
Ce lecteur de fichiers .nsf (fichiers audio NES) a été mis à jour. Les améliorations sont les suivantes:
The primary reason for this release is unicode filename support. It also includes unicode support for metadata (text, author, etc.), alternate configuration support for the command line, and several other minor upgrades and fixes.
- NSF2 IRQ vector filled with existing content at $FFFE by default.
- Unicode filename support, UTF8 metadata support.
- Legacy Shift-JIS support for NSF title/author/copyright fields.
- YM2413 emulation update to emu2413 1.5.9. (Gumball2415, okaxaki)
- YMF281B plgDavid patch set option. (Gumball2415m plgDavid)
- Resizable info window.
- Right click info button to open the keyboard track-info window.
- Fix random variation in command line WAV export times.
- Allow multiple instances of command line WAV export.
- Add redirectable diagnostic log to stdout for command line usage. (Use > to send it to a file.)
- Allow command-line configuration overrides.
- Allow command-line INI file overrides.
- Use VS2019 for official builds (still using VS2017 v141_xp toolset).
Télécharger NSFplay v2.6
Site Officiel de NSFplay
 NegaMAME v0.256-1 
Jeudi 29/06/23 à 12:00 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.256.
Télécharger NegaMAME v0.256-1 (Windows)
Télécharger NegaMAME v0.256-1 (MacOS)
Télécharger NegaMAME v0.256-1 (Linux)
Site Officiel de NegaMAME
 RomVault v3.6.1 
Samedi 24/06/23 à 14:44 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Found some more memory issues in the new CHD C# code which has now been fixed and a couple of missing fixing status's in the new keep only complete sets have been added as needed.
Télécharger RomVault v3.6.1
Site Officiel de RomVault
 Messinfo.dat v0.255 (11.45) 
Lundi 19/06/23 à 14:58 par Firebrand
Ce fichier additionnel pour MAME a été mis à jour. Les changements sont les suivants:
- 11.45 06/18/2023: Aligned files to 0.255 version.
- 11.44 06/06/2023: Added 60 system descriptions.
Télécharger Messinfo.dat v0.255 (11.45)
Site Officiel de Messinfo.dat
 Nintendulator v0.985 Beta (17/06/23) 
Dimanche 18/06/23 à 12:25 par Firebrand
Cet émulateur NES pour Windows a été mis à jour, mais les changements ne sont pas connus.
Télécharger Nintendulator v0.985 Beta (32-bit) (17/06/23)
Télécharger Nintendulator v0.985 Beta (64-bit) (17/06/23)
Site Officiel de Nintendulator
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