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 GameEx et GameEx Arcade Edition v18.43 
Vendredi 21/04/23 à 15:40 par Firebrand
Encore une nouvelle version pour ces frontends multi-systèmes mais toujours pas d'information sur les changements.
Télécharger GameEx v18.43 (32-bit)
Télécharger GameEx v18.43 (64-bit)
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Télécharger GameEx Arcade Edition v18.43 (64-bit)
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 GameEx et GameEx Arcade Edition v18.42 
Jeudi 20/04/23 à 12:26 par Firebrand
Une nouvelle version de ces frontends multi-systèmes a été publiée, mais les améliorations ne sont pas connues.
Télécharger GameEx v18.42 (32-bit)
Télécharger GameEx v18.42 (64-bit)
Télécharger GameEx Arcade Edition v18.42 (32-bit)
Télécharger GameEx Arcade Edition v18.42 (64-bit)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.41 
Mercredi 19/04/23 à 16:01 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements ne sont pas précisés.
Télécharger GameEx v18.41 (32-bit)
Télécharger GameEx v18.41 (64-bit)
Télécharger GameEx Arcade Edition v18.41 (32-bit)
Télécharger GameEx Arcade Edition v18.41 (64-bit)
Site Officiel de GameEx
 
 Messinfo.dat v0.253 (11.42) 
Mardi 18/04/23 à 15:33 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.253.
- 11.42 04/17/2023: Aligned files to 0.253 version.
Télécharger Messinfo.dat v0.253 (11.42)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.40 
Vendredi 14/04/23 à 15:14 par Firebrand
Ce frontends multi-systèmes ont été mis à jour, mais les améliorations n'ont pas été précisées.
Edit: les changements ont été publiés:
- New emulator marquee art support. Note for the few using the monitor marquee support this path is now used instead of logos.
- Completely removed all dependenices on .net framework 2 and it is now no longer installed as part of setup.
- There are new upscaled MAME videos on the srerver, this time with interpolation to 60fps. Upscaled PinballX vertical videos currently processing.
Télécharger GameEx v18.40 (32-bit)
Télécharger GameEx v18.40 (64-bit)
Télécharger GameEx Arcade Edition v18.40 (32-bit)
Télécharger GameEx Arcade Edition v18.40 (64-bit)
Site Officiel de GameEx
 
 RetroBat v5.2.0 
Dimanche 09/04/23 à 15:38 par Firebrand
Cet ensemble de scripts pour EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Fixes
- Fixed A and B (south and east) button inversion when configuring a controller in EmulationStation
- Fixed OpenBOR controls injection
- .tzx extension for ZXSpectrum was incorrectly set in es_systems file
- Fix duckstation memcards path setting (path was duplicated)
- Retroarch device type injection using remaps (might consequently fix some device type injection for RetroArch cores)
- Fix snes9x features (audio interpolation values)
- Fix yuzu renderer selection (was always forced to vulkan)
- Fix yuzu motion not working
- Fix XEMU dvd_path for newer versions
- Fix RetroAchievements not displaying in first beta version
- Fix monitor index and bezels for pcsx2-QT
- Fix missing 'disableautocontrollers' option for Supermodel (model3)
- Removed .zip & .7z extensions from gba2players system
- Fix NEOCD default BIOS (CD-Z instead of UNIVERSE BIOS)
- Fix cemu controllers (added feature to select controller type for player 1 and 2 as some games accept only 1 gamepad and some others require only pro controllers), also added options to use Real Wiimotes (with dolphinbar)

Additions
- jaguarCD (BigPEmu)
- Commodore PET (vice_xpet)
- Commodore CPlus/4 (vice_xplus4)
- cannonball (outrun libretro port)
- wasm-4 (fantasy console)
- Atari XE Game System (mame)
- Coleco Adam (mame)
- Acorn Archimedes (mame)
- Acrorn ATOM (mame)
- emuscv core for scv system
- NO$GBA added to GBA system
- Added selection of softlist, media type and machine type for MESS systems
- libretro:parallel_n64 added to n64dd system (compatible with .ndd full NDD games only, not extensions)

Features
- Add features for following emulators : nosgba, RPCS3, PCSX2 (resolutions & precaching of custom textures), Teknoparrot, xemu, yuzu, dolphin-triforce, dolphin, xenia (language), scummvm, cemu (controllers), mame standalone, bigpemu
- Add features for following cores : pokemini, picodrive, ppsspp, prosystem, puae, potator, bsnes & bsnes_hd_beta, quasi88, prboom, px68k, craft, swanstation, mrboom, stella & stella2014, same_cdi, sameduck, RACE, 81, vecx, TGBDual, vice (all vice cores), tyrquake, desmume, melonds, opera, 4do, a5200, pcsx_rearmed, parallel_n64, mgba, atari800, crocoDS, citra, caprice32, bluemsx, desmume, desmume 2015, dosbox-pure, handy, mame2003,
- Add feature in Yuzu, Ryujinx to invert face buttons to match XboX controller layout
- Add custom textures feature for citra
- Add option to rotate screen in FinalBurn cores and flycast
- Add option to select controller type in multiple cores (advanced settings>controls)

Miscellaneous
- bump mame to 0.253
- bump rpcs3
- Dolphin Load/ResourcePacks paths updated to \bios\dolphin-emu instead of \emulators\dolphin\user
- Inject hotkeys in pcsx2 & dolphin emulators
- Controllers injection : better detection of controller index through activation of SDL HINTs
- Added extensions : .chd (fmtowns), .hdf (AMIGA systems), .rpk (ti99), .dsk (coco), .nib (c64)
- Daphne : no need to use Windows Developer mode anymore for Hypseus
- Triforce : fix constant update check for those using latest triforce emulator
- BIOS check: bump ps3 bios check to 4.90 version, added Color Computer bioses, added apple2gs bios
- Add RETROBAT logo to default decorations
- Updated RetroArch recordings folder to \retrobat\records
- Improved bezel search logic
- Updated systems logos in RetroBat menu
- New feature : turbo button (on FCEUMM core only for now)
- MESS system grouping review
- add guns option to mesen core
- New "cheats" folder for cheats (used for RetroArch and PCSX2)
- Bump to dokan2 for XBOX iso mount
- new pcsx2-qt.exe compatibility (for these who want to upgrade)
- Added retroachievements sound customization
Télécharger RetroBat v5.2.0
Site Officiel de RetroBat
 
 Messinfo.dat v0.252 (11.41) 
Jeudi 23/03/23 à 13:23 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.252:
- 11.41 03/22/2023: Aligned files to 0.252 version.
Télécharger Messinfo.dat v0.252 (11.41)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.38 
Lundi 20/03/23 à 15:48 par Firebrand
De nouvelles versions de ces frontends ont été publiées. Les versions 64-bit ont rétrogradé leurs pré-requis de .NET 7 à .NET 6 et sont à nouveaux compatibles avec Windows 7 et Windows 8/8.1:
- In attempt to provide full configuration and access via GameEx Online with the web Setup Wizard for current and future projects the site now allows local directory and file browsing for remote paths. This will be also good for upcoming projects not on windows platforms. I learnt a little about jquery doing this for the popup browser on the site. This change requires an update to the client to work. I also moved back to .net 6 from .net 7. .net 7 actually seemed to perform worse and excluded older windows os versions such as 7. I've also spent some time optimizing gameex.com and pinballx.com on Google page speed insights. So hopefully the sites should perform a little better for you on mobile devices. Note the remote browsing is a little slow as its client server.
Télécharger GameEx v18.38 (64-bit)
Télécharger GameEx v18.38 (32-bit)
Télécharger GameEx Arcade Edition v18.38 (64-bit)
Télécharger GameEx Arcade Edition v18.38 (32-bit)
Site Officiel de GameEx
 
 RetroArch v1.15.0 
Samedi 11/03/23 à 16:54 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours un long article détaillé sur le site officiel accompagne la publication, mais voici la liste des améliorations:
- AI SERVICE: Fix NVDA switching to Powershell on speak
- ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
- APPLE: Add App Category to a few places it should have been
- APPLE/MFI: Prevent crash when controller player index is unset (-1)
- AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change
- AUTOMATIC FRAME DELAY: Recalibrate delay on video reinit (fullscreen toggle and such)
- AUTOMATIC FRAME DELAY: Show (x effective) only in menu item and not in dropdown list items when auto is enabled
- CHEEVOS: Allow repositioning of RetroAchievement notifications
- CHEEVOS/MENU: Add Achievements Visibility submenu option
- CHEEVOS/MENU: Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- CHEEVOS/MENU: ‘Unlocks/Mastery’ split into two options
- CHEEVOS/MENU: ‘Account/Login Messages’ split off from ‘Verbose’, gated all login success/error messages
- CONFIG/INPUT: Unload restores current global config
- CONFIG/INPUT/OVERRIDES: Removing a file does not unload current override
- CONFIG/INPUT/OVERRIDES: Saving an empty override removes the file if it exists, and won’t save when it does not
- CONFIG/INPUT/OVERRIDES: Prevent the use of RUNLOOP_FLAG_OVERRIDES_ACTIVE with appendconfig
- CORE OPTION: Core option setting type checks. Added checks for getting and setting core option type, since otherwise there will be a crash on close content after browsing to core option categories. Also fixed the no-show switch icon for lone wolf “Lock Installed Core”.
- CLI: Update selected save slot when start with cli –entryslot
- CLI: Decouple config CLI append and config overrides
- CLI/MENU/XMB: Stop showing bogus previous icon on CLI launch
- D3D9: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D10: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D11: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D11: Fixed build when HAVE_DXGI_HDR is not defined
- D3D11: Moved waitable swapchain waiting to happen always even when resizing swapchain
- D3D12: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D12: Fixed window scaling issue, which was caused by swapchain resize function not using the same flags (waitable swapchain) as swapchain creation
- D3D12: Fixed swapchain scissoring issue (visual + crash) after manually resizing window to smaller size
- D3D12: Fixed eventual crashing issue on video reinit when swapchain is being freed
- D3D12: Moved waitable swapchain waiting to happen always even when resizing swapchain
- EMSCRIPTEN: Add HAVE_PATCH support for Emscripten
- EMSCRIPTEN: Add BSV/Replay support for Emscripten
- EMSCRIPTEN: Add command and stdin_cmd features to emscripten RA. update libretro.js to show how commands could be sent over emscripten stdin.
- FRAME DELAY/MENU: Show Frame Delay without VSync
- GENERAL: Start unpause restriction. Limit the feature using retropad start button to unpause RA to the setting it was made for; “pause on controller disconnect”.
- GENERAL: Savestate thumbnail aspect ratio fallback. Thanks to at least one certain core that announces aspect ratio as 0, we have to add the same fallback in savestate thumbnails that is happening elsewhere in normal video driver use anyway.
- GENERAL: Add support for system subdirs per core/database. Added the trivial and graceful automatic ability to send a different system directory to cores if it exists, for keeping the system dir more sane. First by using the core/library name just like in configs and saves, and then by playlist name, like in thumbnails, and of course default to the current global system dir.
- GENERAL: Ignore system subdir replacement if subdir has subdirs.
- GENERAL: Restore cached video driver always on quit
- IOS: Include ‘Update Core Info Files’
- IOS: Fix #14778 – In addition to sending logs to asl_client, add them to the logfile.
- IOS/VULKAN/MOLTENVK: Vulkan video driver on iOS
- LATENCY/PREEMPTIVE FRAMES: Add Preemptive Frames to Latency Settings. RunAhead alternative that reruns core logic to “rewrite history” before the current frame. Frames are only rerun when the controller state changes, so it’s faster overall.
- LATENCY/PREEMPTIVE FRAMES: Call retro_run before retro_serialize (#14893). Fixes preemptive frames not starting up with a few cores
- LOCALIZATION: Updates
- LOCALIZATION: Enable localization of video rotation, orientation, and aspect ratio option values.
- LOCALIZATION: Mixer stream localization also added
- LOCALIZATION/MENU/HELP: Context dependent help text for audio and video drivers. Language corrections
- LOCALIZATION/MENU/LANGUAGE: Language submenu now shows the progress of translated strings for each language.
- LOCALIZATION: Help texts now localizable through Crowdin.
- LIBRETRO: Enable RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME for libretro-video-processor
- LIBRETRO/HW: Add GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Works around issues in v1 interface where it was not possible to query what frontend would do when faces with newer interface versions. This env-call gives stronger guarantees how things have to work.
- INPUT: Allowing keyboard hotkeys to work without hotkey modifier if modifier is only mapped to RetroPad
- INPUT: Allowing keyboard hotkey keys for typing if hotkey modifier is set to keyboard but not pressed
- INPUT: Allowing keyboard RetroPad keys for typing if emulated device type is “None”
- INPUT/BLUETOOTH: Fix a crash in for BT HID devices. (#14922) pad_connection_destroy() frees slots, no need to free it again.
- INPUT/BSV/REPLAY: Don’t start video recording when BSV recording starts
- INPUT/BSV/REPLAY: Don’t double-record inputs in BSV recording
- INPUT/BSV/REPLAY: Don’t autoload states if a BSV file is being played back or recorded
- INPUT/BSV/REPLAY: Moved BSV initialization before autoload code
- INPUT/BSV/REPLAY: Don’t trigger autoload code if there is bsv movie state
- INPUT/BSV/REPLAY: Allow for both -e and -R to start a BSV file recording at a state
- INPUT/BSV/REPLAY: Add keyboard recording support to BSV
- INPUT/BSV/REPLAY: Fix BSV playback from a starting state for DOSbox
- INPUT/BSV/REPLAY: Associate states with replays. Now states can be saved and loaded during replay recording and playback in a way that keeps the integrity of the recording. Recordings also have a (moderately) unique identifier associated with them.
- INPUT/BSV/REPLAY: Add checkpointing feature for replay recordings. If cores are not deterministic, or if they only have bounded determinism, we can obtain less drift if replay files also contain periodic checkpoint states. These are configured by the new retroarch setting replay_checkpoint_interval (measured in seconds). States are inserted into the replay file in between frames. This also fixes the settings display for the replay autoincrement max keep setting.
- INPUT/FRAMEADVANCE: Use non-rendering pause mode when frameadvance is triggered
- INPUT/HOTKEYS/OVERLAYS: Do not block input overlay hotkeys
- INPUT/HOTKEYS: Hotkey blocking correction. Turned out the previous hotkey blocking changes worked properly only with winraw driver and not the rest (at least with Windows), because input_keyboard_event() could be called at the wrong moment, and thus storing keyboard menu press there broke the separation of controller Guide menu button and keyboard menu key. Also allowed the blocking to work in both directions so that controller hotkeys won’t get blocked if only keyboard has “enable_hotkey” bind.
- INPUT/LINUX/UDEV: Fix udev guns input when id_mouse is not id_joystick
- MENU: Rename ‘Standalone Cores’ to ‘Contentless Cores’
- MENU: Music files should also obey builtin_mediaplayer_enable (#14967) Disabling the built in media player should be possible for music files as well. Without this, sound files can not be opened from file browser with cores that support them.
- MENU: Relocated items to a more logical order
- MENU: Corrected some title capitalizations (when/before/after are not low case, but for/the/a are)
- MENU/AUDIO: Add dropdown menu for audio device
- MENU/HELP: Help for turbo modes (#14919). Help text added for each of the selectable turbo modes.
- MENU/INPUT: Add unified back action to all menu drivers. Usability boost for all menu drivers resulting in similar behavior as with Ozone currently, which is pressing back/cancel enough the selection jumps first to Main Menu and when pressed again jumps to the first item, so that when a core is running, Quick Menu is very quickly accessible from anywhere. And when core is not running, the first item would be Load Core.
- MENU/INPUT: Override bind save + menu manager overhaul
- MENU/INPUT: Allowed and fixed input bind saving to overrides
- MENU/INPUT: Overhauled override menu
- MENU/INPUT: Pressing Start on the top active file entry reloads current overrides as startup would
- MENU/SUBLABELS: All under “Configuration File” + moved “Reset to Defaults” to bottom
- MENU/SUBLABELS: Quick Menu > Controls > Port x Controls
- MENU/SUBLABELS: Port x Controls > Device Type
- MENU/RGUI: Fix disabled menu item color. The effect was not working properly, since transparency meant using the core output color as background.
- MENU/XMB: Fixed playlist manager icons to take Explore Views into account properly
- MENU/XMB: Changed XMB Explore View title to match Ozone
- MENU/XMB: Added “Switch Icons” option
- MENU/XMB: Fix MENU_ACTION_CANCEL when search is active. Nasty issue discovered in XMB which broke search term cancelation.
- MENU/XMB: Layout corrections:
- MENU/XMB: More room for longer item labels and values
- MENU/XMB: “Core Downloader” has extra space for item and “installed” indicator
- MENU/XMB: Fixed “Menu Scale Factor” to not require restarting to get the actual end result
- MENU/XMB: Adjusted scale factor to behave better with both layouts
- MENU/XMB: Fixed savestate thumbnails and adjusted vertical fade factor in “Handheld” layout
- MENU/XMB: Changed thumbnail shadow to outline and tightened fullscreen thumbnail margins
- MENU/XMB: Adjusted global shadow opacity
- MENU/XMB: Remove “Framebuffer opacity” from XMB as it does not use it. Also, rename the corresponding menu title, since “framebuffer” is not that intuitive.
- MENU/OZONE: Fixed playlist manager icons to take Explore Views into account properly
- MENU/OZONE: Refresh thumbnail on close content hotkey
- MENU/OZONE: Ozone footer enhancements (#14926). Add Help button (Select) and Reset to Default (Start) to footer where applicable.
- MENU/OZONE: Ozone footer enhancements (#14934). Display Help footer only if there is actual info to be displayed, either actual help, or sublabel if it is not visible otherwise.
- MENU/OZONE: Ozone footer enhancement: Scan button (#14949). Display Scan button in footer when it is applicable.
- MENU/OZONE: Add Clear button to Ozone footer (#14947). Add indication of Clear button when it is applicable (currently: keybinds).
- MENU/MATERIALUI: Added missing Favorites+History icons in playlist manager
- MENU/MATERIALUI: Added “Switch Icons” option
- MENU/CHEATS: Added missing icons in cheats (Delete + Copy After/Before)
- MENU/CHEATS: Fixed label capitalization in cheats (Add New After/Before This)
- MENU/SOUNDS: Add scrolling sounds for RGUI, XMB, MaterialUI and Ozone.
- MENU/SOUNDS: Better scrolling sound implementation, add new ‘notice back’ sound
- MENU/SOUNDS: Scroll sound fixes. Correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L- MIYOO: L3/R3 support for Dingux Gamepad controller device.
- MENU/WIDGETS: Show square sized widget on volume mute. Volume widget is currently fixed size always, and thus showing a lot of empty space when muting, therefore shorten the box to icon size only when muting.
- NETWORKING: Call ssl_socket_close for SSL sockets
- NETWORKING/CHEEVOS: net_http – Temporary fix for cheevos crash. Don’t use new timeout/poll code for cheevos HTTP requests.
- NETWORKING/MENU: Network information cleanup:
- NETWORKING/MENU: Remove extra space from : delimiter
- NETWORKING/MENU: Trim useless/duplicate garbage from the end of ipv6 address. Windows shows %[adapter number], Linux shows %[adapter name], which already shows before the address
- NETWORKING/STDIN: Add LOAD_STATE_SLOT N command to stdin/network protocol
- OSD/STATISTICS: Add Run-Ahead data to on-screen statistics
- OSX/MACOS: Steam platform support
- OSX/MACOS: Set LSApplicationCategoryType to games
- OSX/MACOS: Include OpenGL video driver on Metal macOS builds (10.13 and higher)
- OSX/MACOS: Fix a few mac windowed mode settings –
- OSX/MACOS: Use “Remember window position and size” setting (fixes #14806)
- OSX/MACOS: Implement window opacity
- OSX/MACOS: Enable “Show window decorations” toggle
- OSX/MACOS: Hide “Disable composition” option (osx does not support disabling composition)
- OSX/MACOS: Make sure to use the file system path name, not the URL name
- OSX/MACOS/IOHIDMANAGER: Various memory access fixes to prevent crashes (#14459) (#15000). Prevent double free and null dereference when the controller is quickly reconnected. Handle error when controller device query returns null instead of crashing.
- OSX/MACOS/METAL BUILD: Fix input events (keyboard/mouse) sometimes going lost when switching between fullscreen and windowed mode. Fixes lots of longstanding issues
- OSX/MACOS/OPENGL: Fix for fullscreen OpenGL driver in Metal macOS build
- OSX/MACOS/VULKAN/MOLTENVK: Default to Vulkan driver when available (for 10.13 Metal Universal build)
- OSX/MACOS/VULKAN/MOLTENVK: Updated Vulkan on Metal for OSX via MoltenVK
- OSX/MACOS/VULKAN/MOLTENVK/HDR: Fix non-HDR colors
- OSX/MACOS/SLANG: The change to apply shaders would be executed and then a command to apply shaders would immeidately be enqueued, to run asynchronously after the current event handler, which then did exactly the same. Fixes issue #14789 – Turning on shaders on Metal build 1.14.0 stable for Mac OS will slow emulation drastically thing, creating a busy loop.
- PS2: Avoid loading extra drivers when not needed. Fixed a bug where it wasn’t using the variable extra_drivers, for loading the specific IRX needed drivers. This is increasing compatibility with some specific PS2 models that sometimes fail when loading cores.
- PS3/PSL1GHT: Add improvements to the RSX driver (#14965)
- PS3/PSL1GHT: Add modern_alpha_blend and modern_opaque rsx shaders
- PS3/PSL1GHT: Add perf improvements to the rsx driver
- PS3/PSL1GHT: Add RSX video driver
- PS3/PSL1GHT/MENU/XMB: Do XMB menu scaling for psl1ght
- PS3/PSL1GHT: Update Makefile to use latest shaders and more UI menu options
- PS3/PSL1GHT: Default folders normalization
- PS3/PSL1GHT: Fix video rotation
- PS3/PSL1GHT: Fix HTTP download
- QB/CONFIGURE: Add new flags – HAVE_UPDATE_CORE_INFO, ASSETS_DIR, FILTERS_DIR
- RECORDING: Add recordings to video history playlist
- REWIND: Don’t take rewind steps while menu pause active
- RUNLOOP: Currently when core is paused, video output will be stopped completely too, making it impossible to animate widgets while paused, therefore:
- RUNLOOP: Added a new runloop state for pause which renders last cached frame
- RUNLOOP: Allowed rewinding while paused so that it acts like backwards frameadvance. Also moved rewind step taking before menu iteration so that steps won’t be lost while in menu when menu_pause is disabled
- RUNLOOP: State load and reset while paused will forget pause for x frames in order to show proper output
- RUNLOOP: Allowed reading pause hotkey while menu is active
- RUNLOOP: Allowed reading screenshot hotkey while menu is active
- RUNLOOP: Joined 2 fullscreen hotkey checks to one (Any ideas why they were separated for paused and non-paused states, since one works fine for both..?)
- RUNLOOP: Implement GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Fairly trivial. Just report the latest version.
- SAVESTATES: State slot hotkey adjustments –
- SAVESTATES: Allow selecting -1 Auto slot with hotkeys
- SAVESTATES: Allow wrap-around from -1 to 999 and backwards
- SAVESTATES: Show failure message when trying to load a state that does not exist instead of plain “Loading state”
- SAVESTATES: Shorten the duration of slot change notification
- SAVESTATES: Change the widget type to the same type as shader toggle for better back and forth action. Closes [Widgets] Save state slot switcher
- SHADERS: Append Preset feature
- SHADERS: Prepend Preset feature
- SHADERS: Shader Preset – Wildcard Replacement in Paths on Load. When a simple preset loads, text wildcards which are found in paths inside the presets will be replaced with values coming from the current RetroArch context. The replacement will be executed on both texture paths and reference paths.
- SHADERS/SLANG/SPIRVCROSS: Update to latest SPIRV-Cross, fixing Metal shader compilation issues along the way
- STATICALLY LINKED/SALAMANDER: Fix salamander config save on fork for static platforms
- TVOS/VULKAN/MOLTENVK: Vulkan on tvOS
- VIDEO: Allow manual video swap interval forcing. The addition of auto swap interval effectively prevented manual forcing, which is beneficial when the rate is not reported properly. Therefore use the interval in the calculation only when using automatic interval.
- VULKAN: Fix crash when using multiple physical devices and HW core (#14889)
- VULKAN: Detect if wrong PhysicalDevice is returned.
- VULKAN: Actually query physical device before creating core device.
- VULKAN: Define and implement v2 of context negotiation interface
- VULKAN: Add v2 of context negotiation interface.
- VULKAN: Add vkEnumerateInstanceVersion symbol.
- VULKAN: Implement v2 context negotiation
- VULKAN: Use compute shaders to upload RGB565
- VULKAN: Fix regression with RGB565 and OriginalHistory.
- VULKAN/WAYLAND: Don’t clamp the number of requested images. Due to an unfortunate “feature”, MESA always reports 4 as the Vulkan surface’s minImageCount in Wayland. However, values of 2 and 3 work perfectly well, even if they are out of spec, providing way better latencies when using the Vulkan backend on Wayland. So this removes the artificial clamping that was being done to desired_swapchain_images, because it’s not really necessary and was causing very noticeable input lag on Wayland+Vulkan.
- VULKAN/MENU/RGUI: Fix RGUI on Vulkan on platforms that don’t have _pack16 VkFormats
- VULKAN/MACOS/OSX: avoid using _PACK16 pixel formats on platforms without them
- WAYLAND: On scaled desktops the wayland backend deciding to resize based on values multiplied by the scale factor twice. Resulting in continuous attempts to rebuild the swapchain when in fullscreen.
- WAYLAND: Wait for splash screen configuration. Before, configuration (resize) events for the initial wayland window could happen before or after set_video_mode which could result in a small or corrupted window. Now we make sure that the initial window has processed it’s resize events before window size is set by set_video_mode.
- WAYLAND: Changes the initial window to show a RetroArch logo copied from the icon of the X11 backend.
- WAYLAND: Build pointer-constraints and relative-pointer protocols.
- WAYLAND/GL: GL is sometimes not rescaling property (Super + Left).
- WIN32/INPUT: Add support for mouse button swap
- WIN32: Fix keyboard event characters. Added sending key chars to all input drivers (currently they only send scan codes), and also missing mods for raw.
- WIN32: Fix restart if path has spaces. CreateProcess does not like to have anything executable path related in the second parameter lpCommandLine if the path has spaces. Thus strip everything from args except the actual parameters.
Télécharger RetroArch v1.15.0 (32-bit) (Windows)
Télécharger RetroArch v1.15.0 (64-bit) (Windows)
Télécharger RetroArch v1.15.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.15.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.15.0 (64-bit) (MacOS)
Télécharger RetroArch v1.15.0 (Metal2) (MacOS)
Télécharger RetroArch v1.15.0 (Linux)
Télécharger RetroArch v1.15.0 (Nintendo GC)
Télécharger RetroArch v1.15.0 (Nintendo Wii)
Télécharger RetroArch v1.15.0 (Nintendo WiiU)
Télécharger RetroArch v1.15.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.15.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.15.0 (Nintendo Switch)
Télécharger RetroArch v1.15.0 (PlayStation 2)
Télécharger RetroArch v1.15.0 (PSP)
Télécharger RetroArch v1.15.0 (PS Vita)
Télécharger RetroArch v1.15.0 (Xbox One)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v18.37 
Jeudi 09/03/23 à 12:23 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Cependant, les nouveautés ne sont pas connues et la version XP/7 de l'Arcade Edition n'a pas encore été mise à jour.
Télécharger GameEx v18.37 (.NET 7)
Télécharger GameEx v18.37 (32-bit, XP/7) (Windows)
Télécharger GameEx Arcade Edition v18.37 (.NET 7) (Windows)
Site Officiel de GameEx
 
 ares v132 
Mercredi 08/03/23 à 16:24 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General User Interface Tweaks
- Various changes have been made to the ares GUI in an attempt to improve user experience.
- The "Recent Games" list has been updated to show the System name alongside the game names in the "Recent Games" list, avoiding confusion when the same title is available on multiple systems.
- The "Color Bleed" setting is now disabled by default; this option only applies to the SNES core and was causing confusion due to the default settings of ares not being pixel-perfect.
- For those using alternative front-ends, it is now possible to select a shader when launching ares from the command line with the --shader parameter.
- Ares will now attempt to show an error if running on an unsupported processor, rather than silently crashing.

Screen Scaling
- The changes here are significant enough to warrant their own section.
- The multiplier scale settings are now radio buttons, allowing the user to see which option is selected, additionally, a 1x scale option is now provided for those who want the window to be 'actual size' of the emulated framebuffer.
- Available scale sizes are no longer bound by the current monitor size, avoiding the situation where a selected option may disappear if the user changes monitor or resolution, and the resizing code has been updated to prevent the window growing larger than the active display; so you never lose access to the main menu.
- The window resizing logic now avoids un-maximizing the window, if the user has manually done so, even when adaptive sizing is enabled; making it less frustrating to use ares in a maximised window.
- The scaling options have been renamed to better describe their function and two new scaling modes have been added:
- "Center" has been renamed to "Scale (Integer)"
- "Scale" has been renamed to "Scale (Best Fit)"
- A new setting: "Pixel Perfect" has been added, which always displays a 1x scale image in the center of the display, regardless of the window size
- A new setting: "Scale (Fixed)" which will always display an image matching the users selected scale factor (1x, 2x, etc) regardless of screen size.

Improved CHD Support
- Ares has supported CHD for CD-ROM based system for some time now, but it made the assumption that the CHD files were created from a raw bin/cue rip, which is usually the case for correctly dumped software.
- This, however, is not the case for Homebrew, which will often ship as ISO files, rather than BIN/CUE. In previous ares versions these would stop working in after being converted to CHD, but this has now been resolved by implementing proper support for MODE1/2048 CHD images.

Save states
- While it is expected that emulation updates may cause save states to become invalid when updating ares, the save state version used to be tracked at a global level. This meant that an emulation tweak in one core would break save states in ALL cores, even if the should have remained compatible.
- Save State versioning has been updated to store a per-core version instead, to ensure that save states are only invalidated when actually required.

Atari 2600
- We have updated the internal scaling ratio for Atari 2600 so that 1x screen scale works as expected.

WonderSwan / WonderSwan Color
The WonderSwan core has once again received a significant amount of improvements, making it even more accurate than ever before; while most of these changes do not impact commercial games, ares is rapidly becoming more viable emulator for WonderSwan homebrew development. Among those changes are:
- Significant improvements to emulation of the processor, including flags, undefined opcodes, and timing.
- Better handling of some differences between WonderSwan and WonderSwan Color
- Improvements to timing of WonderSwan components (PPU, etc)
- Fixed an issue where save states would not work correctly
- For a detailed breakdown, refer to the complete changelog on GitHub.

Nintendo NES / Famicom
There have been a few minor tweaks to NES/Famicom emulation:
- Fixed an issue where the PPUDATA access scanline check was incorrect for PAL systems.
- Added support for the ave nina-001 board, allowing Impossible Mission II to work
- Added support for Unheadered ROMs; while it is still recommended to use proper iNES roms, ares will now lookup unheadered roms in our game database in order to allow known dumps to function.

Nintendo Game Boy/Game Boy Color
- It is now possible to configure "color emulation" settings for Game Boy, allowing to simulate the original DMG screen, the GB Pocket screen, or output in pure unprocessed RGB.

Nintendo Game Boy Advance
- Fixed support for 512 byte eeprom saves.

Nintendo SNES / Super Famicom
- Fixed an issue where ares would crash when using the debugger memory view for cx4, sa1, and superfx.
- Fixed a minor accuracy issue, allowing Peter Lemon's CPU reset test to pass; this should not impact any commercial games.

Nintendo 64
Once again there have been significant improvements to Nintendo 64 emulation in ares, some of the highlights:
- The Real Time Clock is now emulated, meaning Animal Forest is now properly supported.
- Better emulation of timing for the PI/RCP/SI.
- Fixed saving in International Track & Field 2000
- Improved accuracy of Controller Pak and Rumble Pak emulation
- Ares now has a very accurate implementation of the behavior of PIF and CIC, including the full boot sequence and the communication between the two chips. This causes more accuracy for homebrew productions creating custom joybus packets and/or tweaking the boot sequence
- For a detailed breakdown, refer to the complete changelog on GitHub.

Sega Mega Drive / Genesis / CD / 32X
- Fixes to the MD/CD/32X emulation has further improved compatibility, this can especially be seen with a larger number of working Mega CD games.
- Most notable here, is that the Mega CD core no longer requires a specific bios version, users should be free to use any bios version (excluding CDX/WonderMega/LaserActive)
- Thanks to the impressive work of TascoDLX and invertego, we are pleased to announce that every single Sega Mega CD game at least boots; with an estimated 86% of the library playable to completion.

Sinclair ZX Spectrum 48k / 128k
- Preliminary emulation of the ZX Spectrum has been added to ares.
- Currently this emulates both the 48K and 128K models, and can load games designed for cassette tape, optional accessories such as Disk Drives are not yet supported.
- Ares emulates the base system with a Kempston joystick interface attached, so most games should be playable with this setup.
- Being a new core, accuracy is imperfect, but decent; most games we have tried work as expected.
- Games must be converted to .wav before loading; ares does not yet support the many ZX-Spectrum specific archival formats.
- Due to the sheer size of this library, the compatibility database is currently empty; this doesn't mean the system is not supported, just that we haven't yet built the game database yet.

SNK Neo Geo
- Neo Geo emulation has undergone the most dramatic improvement out of any core in this release; with a significant portion of the library jumping from "Nothing" state to "Completable".
- This has been acheived by adding support for many of the Neo Geo copy protection systems, and game specific memory layouts.
- The Neo Geo romset ares expects you to use matches the current version of MAME at time of writing, we will make a reasonable effort to keep this in sync going forward.
- It is now also possible to specify a custom .bin bios rather than a mame zip file; meaning that users wishing to use Unibios can do so.
- Audio emulation has improved significantly: while there are still issues with missing sound effects in some games, overall things are closer to being correct
- The issue where the user would see black lines during sprite scaling has also been fixed.

Sony PlayStation
- Fixed an issue where memory cards did not persist between games

Other
- Fixed an issue where ares would crash when loading roms from the command line while using the WASAPI driver.
- Fixed an issue where it was not possible to configure bios files on newer versions of macOS.
Télécharger ares v132 (Windows)
Télécharger ares v132 (MacOS)
Site Officiel de ares
 
 MedGui Reborn v0.123 
Dimanche 26/02/23 à 16:00 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Les améliorations sont les suivantes:
- Fixed wrong disabled groupbox on MedClient
- hidden the link to BSFree due to link not available anymore
- Disabled horizontal overscan area option on PCE_FAST module (thx skalt711 for report the bug)
- Fixed relative path problem (thx ZzackK for bug report)
- Fixed a bug with wrong stored record codec parameter (thx ZzackK for bug report)
- Fixed a bug with psx game with multiple "[" on cheat manager
- Fixed a bug with sbi patch path
- Changed icon showed on m3u detection
- Added MedClient load at Startup (thx ZzackK for suggestion)
- On MedClient swapped "Utra Crappy IRC" with "qwebirc" by webbrowser component, due to any bugs encountered on IrcClient.dll (many many thx to ZzackK for report bugs and test)
- Fixed a crash at launch of MedPad that appear when datagridview is empty
- Changed gamesdatabase URL
- Changed http reference to https

[MedPad - Changes]
- Converted scancodes to a humanly readable output (thx skalt711 for suggetion)
- Fixed a very stupid error on "per-config" creation, that caused stderror log on Mednafen
- Made the output message that appears after creating a specific config file more understandable
- Added a function to set default input device for selected console and player
- Showed Default input assigned to Mednafen
Télécharger MedGui Reborn v0.123
Site Officiel de MedGui Reborn
 
 NegaMAME v0.252-1 
Dimanche 26/02/23 à 15:55 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.252.
Télécharger NegaMAME v0.252-1 (Windows)
Télécharger NegaMAME v0.252-1 (MacOS)
Télécharger NegaMAME v0.252-1 (Linux)
Site Officiel de NegaMAME
 
 RetroBat v5.1.1 
Lundi 06/02/23 à 14:41 par Firebrand
Cet utilitaire permettant de configurer le frontend EmulationStation a été mis à jour. Les améliorations sont le ssuivantes:
Fixes
- PinballFX3 generator now launching directly tables
- Fix crash when 2 identical controllers were connected
- Fix cps1 and cps2 features mix-up
- Fix unability to quit some emulators with HOTKEY + START because of game focus option automatically set to on
- Fixed rpcs3 joystick axis inversion for XInput and Dualshocks
- Fixed yuzu controller configuration to add possibility to choose joystick type
- Fix some shaders not working with model2
- fix RetroBat not displaying on second monitor issue
- fix missing PCSX2 feature « skip bios »
- fix pcsx2 memcards path
- fix ES navigation in vertical mode (L1 / R1 usage)

Additions
- possibility to run pcsx2 in bigpicture mode
- add cycle_exact feature for winuae
- add actionmax support to daphne/Hypseus
- add language selection for Wii

Miscelleneous
- Some cleaning of unused code and typo errors corrections
- Removed libretro:redream from Dreamcast emulators list
- Removed no$GBA from GBA system
Télécharger RetroBat v5.1.1
Site Officiel de RetroBat
 
 Ré-upload GameEx et précisions 
Lundi 23/01/23 à 14:35 par Firebrand
Les versions de GameEx et GameEx Arcade Edition ont été mises à jour sur le site officiel sans changement de version et sans explication. Ces versions son également sur note site au cas où elles auraient un intérêt. Par ailleurs, les version 64 bit nécessite désormais .NET7: ce framework ne supporte plus que Windows 10 et supérieur (la mention 64-bit a été retirée vu qu'il n'y a pas de Windows 10 32-bit). Pour les utilisateurs de Windows XP à 8.1, il faudra désormais utiliser la version 32-bit sous .NET4.
Télécharger GameEx v18.36 (.NET 7)
Télécharger GameEx v18.36 (32-bit, XP/7)
Télécharger GameEx Arcade Edition v18.36 (.NET 7)
Télécharger GameEx Arcade Edition v18.36 (32-bit, XP/7)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.36 
Lundi 16/01/23 à 14:54 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Edit: Les changements ont été publiés avec retard, mais les voilà:
- Filtering Steam games installed is now optional and off by default.
- Upgraded to .net 7 from 6.
- Use the .net 4 version (still supported) for Windows versions below 10 now.
Télécharger GameEx v18.36 (.NET 6, 64-bit)
Télécharger GameEx v18.36 (32-bit)
Télécharger GameEx Arcade Edition v18.36 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.36 (32-bit)
Site Officiel de GameEx
 
 Messinfo.dat v0.251 (11.40) 
Vendredi 13/01/23 à 14:28 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour ce cycle de MAME a été publié:
- 11.40 01/12/2023: Aligned files to 0.251 version.
Télécharger Messinfo.dat v0.251 (11.40)
Site Officiel de Messinfo.dat
 
 Messinfo.dat v0.250 (11.39) 
Samedi 31/12/22 à 14:59 par Firebrand
Il arrive un peu en retard, mais ce fichier additionnel a été mis à jour pour l'avant dernière version de MAME.
Télécharger Messinfo.dat v0.250 (11.39)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.251-1 
Samedi 31/12/22 à 14:45 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.251.
Télécharger NegaMAME v0.251-1 (Windows)
Télécharger NegaMAME v0.251-1 (MacOS)
Télécharger NegaMAME v0.251-1 (Linux)
Site Officiel de NegaMAME
 
 ares v131 
Mercredi 28/12/22 à 13:46 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The 32X core is no longer marked as experimental, having reached 95% compatibility. There are still have some minor glitches here and there, the majority of games can now be played.
There have been significant improvements to many other cores too, refer to the change log below for details.

User Interface
- Debugger: set per-processor trace history depth [invertego]
- Debugger: store 64-bit addresses in trace history [invertego]
- Debugger: use a hashset to track visisted addresses [invertego]
- Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
- Implement 'Reload Current Game' hotkey/menu option [LukeUsher]
- Controllers: bind analog inputs only on motion away from center [invertego]

Build System
- Avoid code-signing when building from PRs [rasky]
- Use widnres from build environment if defined [invertego]
- Add support for Windows AArch64 [invertego]
- Guard SSE usage with a pre-processor [invertego]
- Add mame RGB utils for all architectures [invertego]
- Enable debugging of self-signed builds on macOS [invertego]
- Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
- Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
- Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
- Define _WIN32_WINNT in makefile rather than headers [invertego]
- Prefer clang on all platforms [invertego]

Nall (Standard Library / Runtime)
- Detect and support PowerPC64 [invertego]
- Fix LTO with PowerPC64 [invertego]
- Recompiler: simplify carry flag usage [invertego]
- Prevent AppKit from handling file opens [LIJI32]
- Recompiler: implement bit rotates [invertego]
- Recompiler: implement masked shifts [invertego]
- Use snprintf to avoid build warnings [rasky]
- Split implementations into .cpp files [invertego]

Hiro (GUI Framework)
- Store Windows settings in application directory, making ares truly portable [LukeUsher]

Atari 2600
- Correct pixel aspect ratio to 12:7 [LukeUsher]

Bandai WonderSwan
- Fix incorrect handling of color mode bit [asiekierka]
- Fix PPU addressing of 1024 tiles in 2bpp color mode [asiekierka]
- Update PPU Planer, packed, depth and grayscale methods to be correct to real hardware [asiekierka]
- Tweaked APU code to properly treat it as a 24000 Hz digital chip, as opposed to a 3072000 Hz analog chip [asiekierka]
- Fixed APU channel 2 "half-volume" bits being ignored. [asiekierka]
- Tentatively tweaked low-pass filter value based on GuyPerfect's research. [asiekierka]
- Implemented a less stubby serial I/O stub. This properly emits TX/RX interrupts. [asiekierka]
- Added support for Bandai 2003's 16-bit banking ports [asiekierka]
- Added stubby support for NMI register 0xB7, as found and documented by FluBBa in the NitroSwan emulator. [asiekierka]
- Appropriately gate WSC-mode I/O ports from Mono mode. [asiekierka]
- Fixed behavior of the HBlank/VBlank PPU timers when the reload value is 1, but the timer is not enabled. [asiekierka]
- Fixed APU internal speaker output logic. [asiekierka]
- Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled. [asiekierka]
- Fixed keypad interrupt emulation to match hardware quirks. [asiekierka]
- Fixed handling the interrupt base port on WSC. [asiekierka]
- Added PPU SCREEN1, SCREEN2 and tiles to the Graphics debug view. [asiekierka]
- Added PPU, APU, cartridge, serial and SoC I/O ports to the Properties debug view. [asiekierka]
- Exposed the ability to use internal speaker output in the UI. [asiekierka]

ColecoVision
- Correct pixel aspect ratio to 8:7 [PikaSamus]

MSX / MSX2
- Correct pixel aspect ratio to 8:7 [PikaSamus]

Nintendo NES / Famicom
- Improve MMC5 frame detection [encoded-byte]
- Improve MMC5 RAM management [encoded-byte]
- Fix ram banking on MMC5 [encoded-byte]
- Fix MMC5 expansion audio [encoded-byte]
- Fix incorrect resetting of MMC5 scanline register on NMI [encoded-byte]
- Correct MMC5 scanline detection [encoded-byte]
- Increment scanlines before comparing on MMC5 [encoded-byte]
- Implement namco163 expansion audio [encoded-byte]
- Boost audio output to be inline with other cores [LukeUsher, encoded-byte]
- Merge APU, Cartridge and CPU emulation to a single co-thread; improving performance with no accuracy impact [LukeUsher]

Nintendo SNES / Super Famicom
- Add Star Fox EX to the game database [DerekTurtleRoe]

Nintendo Game Boy
- Fix RTC emulation [invertego]
- Fix MBC1 mapper implementation for 8/16Mbit cartridges [asiekierka]

Nintendo Game Boy Color
- Fix secondary obj pallettes when running in DMG mode [LukeUsher]

Nintendo 64
- Fix 1-bit precision errors in mame RDP [rasky]
- Emulate VI guardband [rasky]
- Improve generation of FPU flags and exceptions [rasky]
- Trigger FPU exceptions also via CTC1 [rasky]
- Implement FPU flags and exceptions for FCVT_x [rasky]
- Fix roundings and flags for conversion functions [rasky]
- Fix FPU round-to-even using intrinsics [rasky]
- Add DCTC1 and DCTFC1 [rasky]
- Reset FPU cause bits for every FPU operation [rasky]
- Correct denormal bandling in FCTV_S_D [rasky]
- Implement correct denormal flush for each rounding mode [rasky]
- Prevent compiler from incorrectly re-ordering code using noinline [invertego]
- Replace cmath functions with intrinsics [invertego]
- Improve unimplemented exceptions on underflow [invertego]
- Remove spurious round mode change in FPU implementation on aarch64 [rasky]
- Fix conversion bounds off-by-one issues in FPU [rasky]
- Do no clear flags on FMOV [rasky]
- Raise unimplemented exceptions instead of invalid exceptions for FPU conversions [invertego]
- Replace lround with round, lrint with rint [invertego]
- Do not clear FPU flags on LWC1/LDC1/SWC1/SDC1 [rasky]
- Fix analog stick inputs on Aarch64 [invertego]
- Add PC address to FPU exception logs [rasky]
- Implement correct PI open bus behavior [rasky]
- Improve behavior in case of RDP crash [rasky]
- Implement hardware limit of LOAD_BLOCK RDP command [rasky]
- Fix 32bit / 64bit address space confusion [rasky]

Sega Game Gear
- Correct pixel aspect ratio to 6:5 [PikaSamus]

Sega Master System / Mark III
- Serialize cartridge ram [invertego]

Sega Mega Drive / Genesis
- Fix cartridge rom banking for roms upto 32MB [TascoDLX]
- Fix a build issue where bus functions were not inlined as intended [LukeUsher]
- Reduce sync between components, boosting performance without any observable loss in accuracy [LukeUsher]
- Refactor VDP to use templating to reduce comparisons in tight inner loops [LukeUsher]

Sega 32X
- Fix PWM fifo [TascoDLX]
- Implement DREQ1and fix PWM IRQ [TascoDLX]
- Fix RLE rendering [TascoDLX]

Sony PlayStation
- Reduce pause command duration, fixing a race condition in early game bootup [LukeUsher]

Component Improvements
- Changes to these components are not specific to cores/systems, but rather they impact all systems that use the updated component.
- CPU: MOS 6502: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC HuC6280: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC V30MZ:
*Do not ignore immediate operand in AAD/AAM calls [asiekierka]
*Fixed low-hanging CPU timing fruit, based on WSTimingTest. There's still some tests not passing, most notably jumps. [asiekierka]
*Fixed IN/OUT opcode decoding in the CPU tracer. [asiekierka]
*Fixed emulation of undocumented opcode 0xD6 as well as 0xF7 subop 1 [asiekierka]
Télécharger ares v131 (Windows)
Télécharger ares v131 (MacOS)
Site Officiel de ares
 
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