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 GameEx et GameEx Arcade Edition v18.05 
Jeudi 19/05/22 à 11:54 par Firebrand
Encore une nouvelle mise à jour pour ce frontend multi-systèmes. L'Arcade Edition est aussi censée avoir été mise à jour, mais les fichiers ne semblent pas disponibles pour le moment. Pas d'information sur les changements non plus.
Edit: L'Arcade Edition est maintenant disponible.
Télécharger GameEx v18.05 (.NET 6, 64-bit)
Télécharger GameEx v18.05 (32-bit)
Télécharger GameEx Arcade Edition v18.05 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.05 (32-bit)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.04 
Mercredi 18/05/22 à 14:22 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Cette fois, c'est la version 32-bit d GameEx Arcade Edition qui manque à l'appel. Une seule modification est à signaler:
- Now supports relative paths and along with some other changes I made this allows for cloud and portable setups.
Télécharger GameEx v18.04 (.NET 6, 64-bit)
Télécharger GameEx v18.04 (32-bit)
Télécharger GameEx Arcade Edition v18.04 (.NET 6, 64-bit)
Site Officiel de GameEx
 
 ares v128 
Mercredi 18/05/22 à 14:18 par Firebrand
Cet émulateur multi-système a été mis à jour. Les améliorations sont les suivantes:
Improved Nintendo 64 Emulation
- Rasky has been working hard on improving the n64 emulation; making sure we pass as many test cases in the new n64-systemtest rom as possible; after much hard work, we now pass almost every test; more than any other currently existing Nintendo 64 emulator.
Test Results for n64-systemtest as of 08/05/2022
Finished in 0.76s. Tests: 563. Failed: 3. Success rate: 99%. Skipped 5 tests.
- Although compatibility isn't as high as some other emulators, most games do work and I believe it's safe to say that ares is the most accurate Nintendo 64 emulator at the time of publication; based on these test results as well as gameplay.

Improved MSX Emulation
- With support for the MSX keyboard (finally!), and many more rom mappers, we have a dramatic increase in compatibility with MSX1 software. Support for Text Mode was also implemented, meaning text-based games (and MSX-Basic) are now able to be enjoyed. Note that we now require an MSX1 bios to be provided; previously we utilised C-BIOS, but due to technical limitations, this was unable to run much of the game library, so we feel like it is best to require a proper bios.
- Note that MSX2 support is still barebones; and will still use C-BIOS for the time being; the current MSX2 emulation is so preliminary that the 'real' bios images do not even boot.

Portable Mode
- A much requested feature: on Windows, ares is now 'portable' by default; storing it's settings and metadata in the application directory, rather than AppData. An existing installation can be converted to a portable one by copying the settings.bml and support folders from AppData\ares.

CHD Support
- Another much requested feature: The few CD-ROM based systems that ares supports are now able to load CHD compressed disc images. There is currently a limitation where CHDs created from .bin/cue work, but CHDs created from .iso files do not; this will be addressed in future but is considered low-priority as ares was never able to load .iso files.

Other
- There have been many other changes/improvements, to the desktop-ui and also to the GameBoy, MegaDrive, SNES and PC-Engine cores. See the changelog for further details.


Changelog:

desktop-ui
- add hotkey to toggle fast forward [LukeUsher]
- add support for using Supergrafx and CD together [LukeUsher]
- default filter/shader to "None" rather than "Blur" [LukeUsher]
- ensure ares is 'portable' on Windows [LukeUsher]
- fix an issue where System directories were created incorrectly [LukeUsher]
- remap all inputs based on physical controller layouts [LukeUsher]
- implement keyboard capture for msx [LukeUsher]

gb
- tweak display timing; fixes dmg-acid2 and cgb-acid2 [LukeUsher]

gba
- slightly reduce red tint, to bring the display closer to my GBA SP [LukeUsher]

md
- add missing initialization during power-on [invertego]
- readjust cpu sync after recent changes (Kolibri fix) [TascoDLX]
- reimplement refresh timings [TascoDLX]
- vdp dma transfer is delayed after bus is acquired [TascoDLX]
- vdp timing tweaks for accuracy [TascoDLX]
- vdp vscroll bug implemented [TascoDLX]

msx
- connect/fix up keyboard emulation [LukeUsher]
- fix a number of memory layout issues [LukeUsher]
- fix linear cartridge rom mapping [LukeUsher]
- improve rom type detection and add more board types [LukeUsher]
- require a proper bios rom for msx1 [LukeUsher]

n64
- activate address errors by default [rasky]
- add address error for invalid 64bit address in 32bit mode [rasky]
- add missing file for mame RDP SSE2 implementation [rasky]
- add separate CIC 7102 detection [bigbass1997]
- add support for homebrew-specific special header flag [rasky]
- fix (again) TLB logic in case of invalid TLBs [rasky]
- fix 64-bit pc calculation in J opcode [rasky]
- fix a few memory access opcodes that were using a 32-bit address [rasky]
- fix behavior of conflicting bits in writes to SP_STATUS [rasky]
- fix BGEZAL/BGEZALL opcodes when testing RA [rasky]
- fix cache to use physical addresses [rasky]
- fix controller input after PIF refactoring [rasky]
- fix COP0 config initial status [rasky]
- fix cop0 LL write mask [rasky]
- fix CPU core to correctly handle 64-bit PC [rasky]
- fix Dual accesses on MMIO regs [rasky]
- fix exception kind in case of TLB invalid page and with nonmatching asid [rasky]
- fix handling of invalid pagemasks [rasky]
- fix JALR when jumping to RA [rasky]
- fix LL / SC / LLD / SCD opcodes [rasky]
- fix masking of COP0 context / xcontext [rasky]
- fix RSP BGEZAL/BLTZAL when RA is being tested [rasky]
- fix RSP DMA wraparound [rasky]
- fix RSP DMEM/IMEM accesses with all access sizes [rasky]
- fix RSP LTV opcode in its corner cases [rasky]
- Fix RSP MTC2 and LFV opcodes [rasky]
- fix RSP PC to stay within 12 bits in all cases [rasky]
- fix SIGILL at startup when SSE4.2 is not supported [rasky]
- fix TLB logic for non-global entries [rasky]
- fix TLB random register when wired > 31 [rasky]
- implement buggy byte/half reads from cartridge space [rasky]
- implement exceptions in non-taken delay slots [rasky]
- implement LWU opcode in RSP [rasky]
- implement proper PI bus writes with IO busy bit [rasky]
- implement undocumented broken RSP opcodes [rasky]
- improve address exceptions with correct COP0 status [rasky]
- improve emulation of vector load opcodes in side cases [rasky]
- improve TLB register masking [rasky]
- increase a little the PI DMA timing. [rasky]
- internal mask of physicalAddress register in TLB entries [rasky]
- make sure TLB entries are correctly initialized at power [rasky]
- map domain 1 address 3 zone into main memory map [rasky]
- refactor PIF chip into its own class [rasky]
- implement correct behaviours of jumps within delay slots [rasky]
- small accuracy tweak to the RSP semaphore register [rasky]
- Change inner dead-zone size and geometry [kev4cards]

pce
- initialise bram for cd-rom system [LukeUsher]

sfc
- Add database entry for the "Super FX voxel demo" to specify a RAM size of 64k instead of 32k [jbo-85]
- Support ROM/RAM addressing for Super FX ROMs that are not a power of 2 [jbo-85]
- fix a hang when loading Satallaview content [LukeUsher]
- pad bsx flash to minimum size of a memory cart [LukeUsher]

m68000
- adjust interrupt/exception timing [TascoDLX]
- fixed group 2 exception prefetch (CHK, DIV by zero) [TascoDLX]
- omit illegal addressing modes for CMPA & TST [TascoDLX]

tms9918
- implement text mode [LukeUsher]

hiro
- fix menubar visibility with gtk3 [AmatCoder]

nall
- determine desktop path based on environment [LukeUsher]
- handle CHD paths with non-ASCII chars on Windows [invertego]
- optimize priority_queue remove function [rasky]
- prevent chd memory leaks + don't allow unsupported track types [LukeUsher]
- remove hardcoding of lto=true [LukeUsher]

mia
- support for loading CHD compressed CD-ROM images [LukeUsher]
- update out of date resources [invertego]
- update sfc board database & heuristics [LukeUsher]

ruby
- pulseaudio shouldn't block for events [AmatCoder]

other
- Add top-level Makefile [rasky]
- fix building from Windows command prompt [invertego]
- fix clean targets on Windows [invertego]
- fix zlib include path [invertego]
- codesign binary after build on macOS [rasky]
Télécharger ares v128 (Windows)
Télécharger ares v128 (MacOS)
Site Officiel de ares
 
 Messinfo.dat v0.243 (11.32) 
Dimanche 15/05/22 à 14:55 par Firebrand
Une nouvelle version de ce fichier a été publiée, une erreur s'étant visiblement glissée dans la précédente:
- 11.32 05/15/2022: Correction of the list of work done this mounth on the machine (exl100), thanks to the report by Robbbert himself..
Télécharger Messinfo.dat v0.243 (11.32)
Site Officiel de Messinfo.dat
 
 Messinfo.dat v0.243 (11.31) 
Vendredi 13/05/22 à 15:49 par Firebrand
Le dernier fichier additionnel d'AntoPISA pour ce cycle de MAME a été publiée. Voici les changements:
- 11.31 05/12/2022: Aligned files to 0.243 version.
- 11.30 05/08/2022: Added information of 2 Devices, (ti99_tipi) and (ti99_tipi_atttached), forgotten last month...
Télécharger Messinfo.dat v0.243 (11.31)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.03 
Vendredi 13/05/22 à 15:47 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. La version 32-bit de GameEx n'est (pour l'instant?) pas disponible. Voici les changements apportés:
- Fix to emulator now supports MAME (emu 0) and Daphne (emu 1000)
- New fix to emulator group feature
- These settings are useful for providing a good simple arcade cabinet build
- Emulator groups, fix to emulator and group have been added to Arcade Edition. Use emulator 0 for MAME and emulator 1000 for Daphne
- Ability to add more tolerance to the MAME sync refresh feature. This allows the majority of games to run smoothly and lag free at 60fps including Mortal Kombat and Smash TV
- Fixes gamepad left and right not paging in Arcade Edition
- New MAME Joystick only filter allowing availability of games that only use a joystick or buttons only. Useful for setups that just use a gamepad or with no spinner, trackball or mouse.
- Fixes .net framework 4 not installing on Windows 7
- Upgraded to .net 6 desktop runtime 6.05
- Fixes GameEx artwork download service not downloading non MAME media
- Fixes video themes not playing
Télécharger GameEx v18.03 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.03 (.NET 6, 64-bit
Télécharger GameEx Arcade Edition v18.03 (32-bit)
Site Officiel de GameEx
 
 NegaMAME v0.243-1 
Lundi 02/05/22 à 14:22 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à niveau de MAME v0.243.
Télécharger NegaMAME v0.243-1 (Windows)
Télécharger NegaMAME v0.243-1 (MacOS)
Télécharger NegaMAME v0.243-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx et GameEx Arcade Edition v18.01 
Vendredi 29/04/22 à 16:03 par Firebrand
Ces frontends multi-systèmes ont été mis à jour mais les changements ne sont pas connus.
Télécharger GameEx v18.01 (.NET 6, 64-bit)
Télécharger GameEx v18.01 (32-bit)
Télécharger GameEx Arcade Edition v18.01 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.01 (32-bit)
Site Officiel de GameEx
 
 MESS et MESSUI v0.243 (64-bit) 
Vendredi 29/04/22 à 15:53 par Firebrand
Ces versions de MAME dépourvues des machines d'arcade ont été mises à jour vers MAME v0.243. Voici les changements apportés (valables également pour MAMEUI):
Changes:
- All previous reversions and associated hacks have been removed, all left-out bits are added back.
- Documented all the needed alterations in another thread.
- Some new software icons added, and some changed.
- For the command-line MESS, fixed the annoying bios errors and associated files missing messages (for example, from the default UI, run a neogeo game followed by some other game would give a message about missing files).
Télécharger MESS v0.243 (64-bit)
Télécharger MESSUI v0.243 (64-bit)
Site Officiel de MESS
 
 GameEx v18, Arcade Edition v18, GameEx Evolution v1.10  
Dimanche 24/04/22 à 15:41 par Firebrand
Toutes les versions de GameEx ont été mises à jour, même GameEx Evolution qui n'avait rien eu depuis un bon moment. Si changements techniques il y a, ils ne sont pas connus. En revanche, l'ensemble des fonctions de ces frontends et les services associés (FTP, EmuMovies, GameEx Online, etc...) sont désormais gratuits. Les utilisateurs des versions payantes peuvent demander remboursement s'ils le souhaitent. Vous pouvez lies les motivations de l'auteur ici.
Télécharger GameEx v18 (.NET 6, 64-bit)
Télécharger GameEx v18 (32-bit)
Télécharger GameEx Arcade Edition v18 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18 (32-bit)
Télécharger GameEx Evolution v1.10
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v17.22 
Mercredi 20/04/22 à 14:40 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Une seule nouveauté est à signaler:
- Fixed and improved EmuMovies file matching
Télécharger GameEx v17.22 (32-bit)
Télécharger GameEx v17.22 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v17.22 (32-bit)
Télécharger GameEx Arcade Edition v17.22 (.NET 6, 64-bit)
Site Officiel de GameEx
 
 RetroArch v1.10.3 
Samedi 16/04/22 à 15:24 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Un article détaillé sur les changements des noyaux est disponible sur le site officiel, mais voici un résumé des autres modifications:
- ANDROID: Decouple Play Core dependency to bring app into compliance for F-Droid
- AI/SERVICE: Disable AI Service setting by default
- BLUETOOTH/LAKKA: bluetoothctl: add / modify pairing steps
- CHEEVOS: Disallow manual frame delay setting in Hardcore Mode
- DATABASE: Serial scanning for Wii now includes WBFS
- INPUT/MAPPING: Fix offset + crash when clearing input port binds
- INPUT/MAPPING: Fix saving of ‘Analog to Digital Type’ when configuration overrides are used
- LOCALIZATION: Add Valencian language option
- LOCALIZATION: Updates
- MENU/SETTINGS: Move ‘Show Menu Bar’ under ‘Windowed Mode’ settings
- MENU/SETTINGS: Add sublabels for ‘Subsystems’ and ‘Input Deadzone/Sensitivity’
- MENU/SETTINGS: Move ‘On-Screen Notifications’ to top
- MENU/XMB: Unified the shadow alpha value to a slightly darker one for better readability
- MENU/XMB: Corrected the option label and sublabel for actual behavior
- MIYOO: Enable ALSA audio driver and default to it
- PSP: Take out extra languages/localization, adds about 4/5MB to the binary, and RAM is limited on PSP (32MB and 64MB RAM models)
- STATIC PLATFORMS: Populate all history list metadata when launching content from playlists
- STEAM: Introduce Steam Rich Presence
- VIDEO: Fast-Forward Frameskip improvement
- VIDEO/THREADED: Stability fixes
- WINDOWS/WINRAW: Fix multiple light guns
- WIIU: Fix USB get_device_name(), don’t truncate to three chars
Télécharger RetroArch v1.10.3 (32-bit) (Windows)
Télécharger RetroArch v1.10.3 (64-bit) (Windows)
Télécharger RetroArch v1.10.3 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.10.3 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.10.3 (64-bit) (MacOS)
Télécharger RetroArch v1.10.3 (Metal2) (MacOS)
Télécharger RetroArch v1.10.3 (Linux)
Télécharger RetroArch v1.10.3 (Nintendo GC)
Télécharger RetroArch v1.10.3 (Nintendo Wii)
Télécharger RetroArch v1.10.3 (Nintendo WiiU)
Télécharger RetroArch v1.10.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.10.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.10.3 (Nintendo Switch)
Télécharger RetroArch v1.10.3 (PlayStation 2)
Télécharger RetroArch v1.10.3 (PSP)
Télécharger RetroArch v1.10.3 (PS Vita)
Télécharger RetroArch v1.10.3 (Xbox One)
Site Officiel de RetroArch
 
 Messinfo.dat v0.242 (11.29) 
Mardi 12/04/22 à 12:53 par Firebrand
Ce fichier clôture habituellement le cycle de mise à jour des fichiers d'AntoPISA. Il intègre bien sûr les données relatives à MAME v0.242:
- 11.29 04/11/2022: Aligned files to 0.242 version.
Télécharger Messinfo.dat v0.242 (11.29)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.242-1 
Samedi 02/04/22 à 15:10 par Firebrand
Une nouvelle version de cebuild de MAME adapté au fronend Negatron a été publiée à l'occasion de la sortie de MAME v0.242.
Télécharger NegaMAME v0.242-1 (Windows)
Télécharger NegaMAME v0.242-1 (MacOS)
Télécharger NegaMAME v0.242-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.242 (64-bit) 
Vendredi 01/04/22 à 15:32 par Firebrand
Ces builds de MAME dépourvus des machines d'arcade ont été mis à jour vers MAME v0.242. Voici les changements spécifiques:
- The new ti99-peb-tipi device wouldn't compile (fallout from reversion 2 months ago), so it's been left out.
- Last month's reversion was unreverted and fixed thanks to Mamesick.
Télécharger MESS v0.242 (64-bit)
Télécharger MESSUI v0.242 (64-bit)
Site Officiel de MESS
 
 ClrMAME Pro v4.044c 
Jeudi 31/03/22 à 11:51 par Firebrand
Un bug a été corrigé dans cette nouvelle version mineure. Voici de quoi il s'agit:
- fixed: Scanner fix missing, backup fails when replacing a file in an archive and file is replaced silently
Télécharger ClrMAME Pro v4.044c (32-bit)
Télécharger ClrMAME Pro v4.044c (64-bit)
Site Officiel de ClrMAME Pro
 
 RetroArch v1.10.2 
Mercredi 30/03/22 à 13:53 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Comme d'habitude, le site officiel présente un article détaillé, mais en voici le résumé:
- 3DS: Add a menu toggle for switching between old and new 3DS speeds, located in the ‘Power Management’ menu. Enabled by default, hidden on old 3DS devices.
- AUDIO/MIXER: Free audio voices properly
- CHEEVOS: Update to rcheevos 10.3.3
- CHEEVOS: Support for Arduboy
- CHEEVOS: Fix tab sequences in rich presence being turned into t character
- CHEEVOS: Fix overflow when parsing float value that has more than 9 digits after the decimal
- CHEEVOS: Fix memory mapping when disconnect mask breaks a region into multiple blocks
- CORES: Enable manual selection of which cores are displayed in the ‘Standalone Cores’ menu
- DATABASE/EXPLORE: Added more categories to the Explore menu
- INPUT: Fix analog stick not working with ‘Unified Menu Controls’
- INPUT/MAPPING: Add ‘Manage Remap Files’ submenu + automatically save input remaps when closing content
- INPUT/MAPPING: Add ‘Reset Input Mapping’ option to ‘Manage Remap Files’ menu
- INPUT/MAPPING: Fix keyboard device remap nulling
- IOS/IOS13+: Support a toolbar that allows toggling of onscreen keyboard and touch mouse
- LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix – ensure core is properly unloaded when RETRO_ENVIRONMENT_SHUTDOWN is called
- LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix – ensure menu stack is properly flushed when RETRO_ENVIRONMENT_SHUTDOWN is called
- LINUX/MALI FBDEV: Fix segfault switching video threaded from quickmenu
- LOCALIZATION: Add Czech language support
- MMAP: Handle disconnect bits on both sides of len
- MIYOO: Improve CPU architecture and model name identification for Miyoo
- MENU/SETTINGS: Remove ‘Advanced Settings’ flag from ‘Settings > Core’ menu
- MENU/MATERIALUI: Add ‘Gray Dark + Light’ themes
- MENU/RGUI: Add 6×10 extended ASCII and Latin Extended A and B fonts. These will enable most Latin alphabets to be displayed in RGUI.
- MENU/RGUI: Add ‘Gray Dark + Light’ themes
- MENU/XMB: Add title margin adjustment
- MENU/XMB: Vertical fade corrections
- MENU/OZONE: The size of the thumbnail bar can now be changed though a new option (Settings->User interface->Appearance) up to double its normal size.
- MENU/OZONE: Add ‘Gray Dark + Light’ themes
- MENU/OZONE: Add thumbnail scale option
- HOTKEYS: Added hotkey for toggling sync to exact content framerate
- HOTKEYS: Prevent log spam when using rewind hotkey with cores that don’t support rewind, if rewind functionality itself is disabled
- HOTKEYS: Add hotkey for toggling sync to exact content framerate
- PS3/PSL1GHT: Add RSX graphics support
- PS3/PSL1GHT: Add libco support
- PS3/PSL1GHT: Add experimental PSMove support
- RS90: Optimise layout of sdl_rs90_video
- STEAM: Use native OSK (Onscreen Keyboard) instead of built-in RetroArch version
- STEAM: New built-in core DLC downloader
- STEAM: Swap OK/Cancel buttons by default
- VIDEO/HDR: Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e. R10G10B10A2 (updated Vulkan/D3D11/D3D12 drivers)
- VIDEO/HDR: Fixed crash when using stock shader and HDR and previous optimisation
- WAYLAND: Dynamically load libdecor at runtime
- WAYLAND: Fix splash screen when using xdg_toplevel
- WAYLAND: SHM anti-collision for the splash screen
- WAYLAND: Skip splash screen if window is not ready
- WII: Fix find_connection_entry(): needs unsigned int Otherwise the USB gamepad cannot be found, if VID/PID has leading zero. This issue happened with Retrode gamepad adapter
- WII: Rework Retrode gamepad implementation to support multi_pad interface
- WII: Fix – Unplugging and re-plugging now works again
- WII: vWii- Only gamepad 1 is supported, because multi_pad is currently only relevant in the Wii U implementation
- WIIU: Implemented the multi_pad interface according to input/connect/connect_wiiugca.c
- WIIU: Add Optimize for Gamepad option
- WIIU: Fix USB gamepad support
Télécharger RetroArch v1.10.2 (32-bit) (Windows)
Télécharger RetroArch v1.10.2 (64-bit) (Windows)
Télécharger RetroArch v1.10.2 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.10.2 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.10.2 (64-bit) (MacOS)
Télécharger RetroArch v1.10.2 (Metal2) (MacOS)
Télécharger RetroArch v1.10.2 (Linux)
Télécharger RetroArch v1.10.2 (Nintendo GC)
Télécharger RetroArch v1.10.2 (Nintendo Wii)
Télécharger RetroArch v1.10.2 (Nintendo WiiU)
Télécharger RetroArch v1.10.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.10.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.10.2 (Nintendo Switch)
Télécharger RetroArch v1.10.2 (PlayStation 2)
Télécharger RetroArch v1.10.2 (PSP)
Télécharger RetroArch v1.10.2 (PS Vita)
Télécharger RetroArch v1.10.2 (Xbox One)
Site Officiel de RetroArch
 
 QuickPlay v4.7.6 
Dimanche 27/03/22 à 11:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
Features
- export: #49 - added name and comment to ini export
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1449
*thanks to user hasseno for raising this

Mametool
- mame: Fix issues found running against Mame 0.241
*Fix issue with softlist printing -
*https://forums.quickplayfrontend.com/viewtopic.php?t=2652
*thanks to user u-neeks
*stop hardcoding Mame64 in generated Mame efind. Instead use the Mame emulator the user has selected
*fix illegal filename chars introduced in a single emulator in Mame 0.219, causing softlist printing to exit
*Exclude more new boring systems
*Re-class all ZX Spectrums as Sinclair (Mame started calling some Amstrad)
- mame: rethink Mame filepaths functionlity:
*Possibilities for Mame rompaths set by users is arbitrary, therefore convention can't be guessed by machines, instead ask the user to tell us via dropdowns where each of the four romtypes we deal with are
*Thanks to Ulao and others for raising issues that led to this conclusion
*fix bug with Mame filepaths checkbox/flag, also disable correct sections if filepath printing has been disabled
*alter Mame Options form to accomodate filepaths
*alter all Mame 'printer' forms - should never have been able to change Mame emulator at the point of printing (since this potentially invalidates a number of decisions already made in Mame Options like rompaths)
*add call to to get rompath from Mame's settings ini, add UI elements to display to user
*always turn mame rompaths absolute (in case use has relative rompaths)
*logic to invalidate rompath is your mame executable or its ini file change
*improve saving of filepath/rompath
*trim mame.ini's rompath properly
*make no-path printing consistent between arcade and softlist printing

Bugfixes
- romlist: relabel 'delete rom'...
*this does not delete any files from disk, it removes item from your romdata
*https://forums.quickplayfrontend.com/viewtopic.php?t=1452
*thanks to user quickplayer
- romlist: prompt before clearing romlist
*https://forums.quickplayfrontend.com/viewtopic.php?t=1452
*thanks to jaw970 for posting this one
- open dir: fix opening Rom in explorer issue when comma part of filename,
*properly escape filename...
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1338
*thanks to user quickplayer for pointing this out
- qpnode: upgrade node.js version qpnode from node 10 to 14
*This should stop windows defender flagging QPnode.exe as a potential virus
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1436#p2008
*Thanks to Sandman1973 on the forums for raising this
- synctool: increase default time tolerance for file comparison
*for whatever reason, often src and dest files have timestamps which differ only by ms, they are the same file

Technical Debt
- git: Add 'lib' directory to source code
*often we don't add tons of external libs to our source, however several needs arose over time, and in this case, it makes sense
- qpnode: fix issue with pkg and native module
*see https://github.com/vercel/pkg/issues/1319
- qpnode: enable combinatory operations to be run in sequence
*e.g.:(scan then softlist printing in dev)
- qpnode: better usage info when invoked with no args
- qpnode: slightly improved logging
- qpnode: add linting config
- qpnode: improve readme/dev instructions
- mame: Refactor Mame options logic generally e.g.: gatekeepers for xml scan
- mame: add inputs to source code
Télécharger QuickPlay v4.7.6
Site Officiel de QuickPlay
 
 RomVault v3.4.5 
Mercredi 09/03/22 à 14:33 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voic la liste des nouveautés:
Feature Updates:
- Added a new feature to DATVault where cue packs are automatically scanned when downloaded
- Added support for a new dedupe status flag. This flag is used in the “DeDupe” DATVault DATs which allow users to save disk space on large sets with common files across TOSEC-ISO and Redump.
- Added a link to the RomVault wiki from the Help menu
- Added a link to check for updates from the Help menu
- Added a check for available updates during application launch which allows the user to upgrade with one click
- Added experimental support for ZSTD compression using zstd.dll when present in the RomVault executable directory
- Enhanced the right click copy to clipboard functionality in the game list and rom details grids so that individual field values are copied
- Enhanced the DatVault progress bar to indicate the current operation
- Enhanced the DatVault add new DATs UI checkboxes so your previous selections are remembered

Bug Fixes:
- Fix for a scenario where name conflicts can occur when using the single archive setting
- Fix to prevent invalid directories and filenames on Windows (E.g. directory cannot end in a period)
- Fix for a crash that could occur when attempting to launch a game from a ToSort directory
- Fix for a cached warning message when attemping to update DATs after deleting discontinued DATs with DATVault
- Fix to prevent a scan and fix operation from running simultaneously if keyboard shortcuts are used
- Fix for a logic error that was erasing CHD version tags during a scan
Télécharger RomVault v3.4.5
Site Officiel de RomVault
 
 MedGui Reborn v0.119 
Lundi 07/03/22 à 12:54 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added Sega Arcade SCSP Player support
- Fixed a bug introduced on last MedGuiR release that broke Mednafen auto update function
- Fixed a regression that block the extraction of 7z or rar cd based file into "romtemp" folder (thx to Drop bop for reporting the bug)
Télécharger MedGui Reborn v0.119
Site Officiel de MedGui Reborn
 
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