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 NegaMAME v0.259-1 
Dimanche 01/10/23 à 15:14 par Firebrand
Ce build de MAME principalement prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.259.
Télécharger NegaMAME v0.259-1 (Windows)
Télécharger NegaMAME v0.259-1 (MacOS)
Télécharger NegaMAME v0.259-1 (Linux)
Site Officiel de NegaMAME
 
 ClrMAME Pro v4.047a 
Mercredi 27/09/23 à 09:12 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: pick wrong file for backup during a failed rename where multiple files are involved
Télécharger ClrMAME Pro v4.047a (32-bit)
Télécharger ClrMAME Pro v4.047a (64-bit)
Site Officiel de ClrMAME Pro
 
 RetroArch v1.16.0 
Samedi 23/09/23 à 16:52 par Firebrand
Télécharger RetroArch v1.16.0 (32-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (MacOS)
Télécharger RetroArch v1.16.0 (Metal2) (MacOS)
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Update __system_initArgv
- 3DS: Update SquirrelJME 3DS Core information along with icons.
- ANDROID: Rewrite input handling to better support AINPUT_SOURCE_STYLUS
- ANDROID: Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay
- AUDIO: Fast-Forward Audio Resampling
- AUDIO: Reinit audio on audio sync toggle
- AUDIO: Count audio samples in stats when rate control is disabled
- AUDIO/PULSEAUDIO: Support device list for PulseAudio
- AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
- AUDIO/WASAPI/MIDI: Frame Delay correction
- ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
- APPLE: Add default keyboard overlay directory to platform_darwin
- APPLE: Update to MoltenVK 1.2.4
- APPLE: Don't include MoltenVK library in Load Core menu list
- APPLE: Enable AltServer JIT for builds installed by Xcode
- APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
- CHEEVOS: Upgrade to rcheevos 10.7
- CHEEVOS: Don't initialize rcheevos memory unless used
- CHEEVOS: Add progress tracker widget
- CHEEVOS: Eliminate leaderboard tracker stutter
- CHEEVOS: Expand leaderboard visibility settings
- CHEEVOS: Collapse trackers with same value definition
- CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
- CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
- CRT/SWITCHRES: Don't always force core aspect ratio
- CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
- CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
- CRT/SWITCHRES/KMS: Add KMS modeswitch
- COMMAND: Make cmd interface more useful for replay information
- CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
- D3D11: Fix memory corruption in d3d11_gfx_init
- D3D12: Enable blending when drawing the menu
- D3D12: Move fence signaling out of d3d12_gfx_sync
- D3D12/LIBRETRO: Add D3D12 HW_render support
- DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
- EMSCRIPTEN: Fix Emscripten sleep function/macro
- EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
- EMSCRIPTEN/OPENAL: Make openal default audio driver
- FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
- FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
- INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
- INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
- INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
- INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
- INPUT/LINUX/UDEV: Log mouse devices in info level
- INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
- INPUT/WAYLAND: Add wayland to input driver list
- INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
- INPUT/MENU: Add menu icons to 'RetroPad Binds'
- INPUT/MENU/OSK: Allow more keyboard actions with menu osk
- INPUT/REMAP: Remap label fix when no autoconf profile active
- INPUT/REMAP: Add 'Save As' option for remaps and overrides
- INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
- INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
- INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
- INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
- INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
- INPUT/REMAPPING: Stop always reseting to defaults on remap delete
- INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
- IOS: JIT support in iOS
- IOS: Use AltKit to try to enable JIT on iOS
- IOS: Fix thumbnails in history on iOS
- IOS: Enable option to rumble iOS device instead of controller
- IOS: Fix including audio/video filters on iOS
- IOS: Haptic feedback for overlay on iOS
- IOS: On iOS, stop/start audio on interruptions
- IOS: Add accelerometer and gyroscope sensors to iOS
- IOS: iOS needs to targets 13 due to some keyboard emulation, but tvOS does not
- IOS/TVOS: Rework JIT availability checks
- IOS/TVOS: When updating playlist with detected core path, used resolved core path
- IOS/TVOS: Implement memory queries on iOS/tvOS
- IOS/TVOS: Netplay discovery through bonjour/mdns
- IOS/TVOS: Improve some log formatting on iOS/tvOS
- IOS/TVOS: Preliminary MetricKit support on iOS/tvOS
- TVOS: Fix analog stick handling after adding Siri remote tap support
- TVOS: Also handle tap events on tvOS
- TVOS: Back up retroarch.cfg to NSUserDefaults on tvOS.
- TVOS: tvOS has its own beautiful screensavers and I would like them
- TVOS: tvOS Siri remote handling
- TVOS: Fix accidental left/right keypresses on tvOS
- TVOS/CONFIG: Avoid a crash if there is no backed up config file on tvOS It's not really usable as a game controller, but it is good for going through the menu as a simple LRUD. This also adds better support for names of mFI controllers, as well as being able to do the expected tvOS behavior of "backing out" of the app.
- TVOS: AltKit support for tvOS
- INTL: Fix language detection in Canada to English
- LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
- LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
- LIBRETRO: Add API to check JIT availability on iOS
- LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
- LIBRETRO/MICROPHONE: Add new API for microphone support.
- LIBRETRO: Add new API for querying the device's power state.
- LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
- LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
- MIDI: Show MIDI output first
- MENU: Reorganize 'Saving' menu
- MENU: Start directory browsing from current value
- MENU: Fix menu toggle combo hold with same 'enable_hotkey'
- MENU: Add menu scroll home+end actions
- MENU: Move 'systemfiles_in_content_dir' from Saving to Core
- MENU: Menu navigation acceleration adjustments
- MENU: Audio synchronization menu cleanup
- MENU: Menu value label cleanup
- MENU: Show playlist history/favorites icons by default
- MENU: Remove advanced option flag from video rotation + orientation
- MENU: Combine audio resampler menu with audio output menu
- MENU: Microphone menu cleanup
- MENU: Add missing menu visibility option for content dir override
- MENU: Fix menu refresh in action_ok_network
- MENU: Video settings menu cleanup
- MENU: Try to declutter Quick Menu
- MENU: Change network port menu options to 'allow_input' mode
- MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
- MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
- MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
- MENU: Fixed setting core association in history/favorites after resetting it and running without setting
- MENU: Relocate playlist manager core association options to prevent accidental resets with Start
- MENU: Fraction setting wraparound rounding correction
- MENU: Add more missing sublabels
- MENU: 'Updater Settings' relocation
- MENU: Search box usability improvements
- MENU/RGUI: Implement 'Remember Selection' option
- MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
- MENU/RGUI: Fix and add toggle for playlist thumbnails
- MENU/OZONE: Update Dracula theme
- MENU/OZONE: Return to sidebar from playlist manage quick access
- MENU/OZONE: Sidebar multiline scrolling
- MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
- MENU/OZONE: Prevent metadata and footer overlap
- MENU/OZONE: Sublabel width tweak
- MENU/OZONE: Mouse hover selection fix
- MENU/XMB: Message/help box adjustments
- MENU/XMB: XMB menu playlist index bugfix
- MENU/XMB: Playlist label limit fixes
- MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
- MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
- MENU/XMB: Stop showing playlist entry index outside of playlists
- MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
- MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
- MENU/EXPLORE: Match label ticker length behavior with playlists
- MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
- MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
- MENU/QT/WIMP: Cleanup Desktop Menu welcome text
- MENU/OVERLAYS: Reorder overlay menu
- MICROPHONE: Add support for microphones.
- MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
- MICROPHONE/SDL: Add sdl2 microphone driver.
- MICROPHONE/WASAPI: Add wasapi microphone driver.
- MOBILE: On mobile in portrait mode, don't override custom viewport
- NETWORKING: Enhance netpacket interface
- NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
- NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
- OPENDINGUX/RG350: Enable networking for RG350
- OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
- OSD/STATISTICS: Show current video + audio drivers in statistics
- OSD/STATISTICS: Ensure statistics text is aligned left
- OSX/MACOS: Fix steam OSX core path
- OSX/MACOS: Add HAVE_STDIN_CMD support
- OSX/MACOS: fix mouse grab in windowed mode
- OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
- PLAYLIST: Change default playlist last played time format
- PS3/PSL1GHT: Add overlay support
- RUNLOOP: Don't count frames while paused
- SERENITYOS: Add SerenityOS to the list of supported operating systems
- SCANNER: Improve scanner console output
- SCANNER: More scanner console output coloring
- SCANNER: Improve CLI scan console output
- SCANNER: Add content import/scan via CLI
- SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
- VIDEO: Correct rotated core provided aspect ratio
- VIDEO: Minor adjustments to refresh rate switch behavior
- VIDEO: Fix windowed viewport with libretro rotation
- VIDEO/SDL2: Use "nearest" scaling in menus
- TASKS: Fix corrupt task progress percentage
- XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
- UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
- VULKAN: Ignore Fast-Forward Frameskip option
- VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
- WIN32: Increase maximum window limit
- WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
- WAYLAND: Remove splash screen
- WAYLAND: Check for pointer before locking it
- WAYLAND: Add mouse grab/lock functionality
- WAYLAND: Get system wayland-protocols path via pkg-config
Télécharger RetroArch v1.16.0 (Linux)
Télécharger RetroArch v1.16.0 (Nintendo GC)
Télécharger RetroArch v1.16.0 (Nintendo Wii)
Télécharger RetroArch v1.16.0 (Nintendo WiiU)
Télécharger RetroArch v1.16.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (Nintendo Switch)
Télécharger RetroArch v1.16.0 (PlayStation 2)
Télécharger RetroArch v1.16.0 (PSP)
Télécharger RetroArch v1.16.0 (PS Vita)
Site Officiel de RetroArch
 
 ColecoDS v8.9 
Mercredi 20/09/23 à 16:04 par Firebrand
Cet émulateur ColecoVision et machines partageant les mêmes composants pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Further cleanup of the ADAM driver to eliminate title-screen glitches and provide support for 320K disks.
- Slight optmization across the board resulting in another frame or two of performance.
- Memory optmization to reduce the footprint of the program - providing about 300K of free resources total.
- Improved speed of blend mode (it only uses about 10% CPU resources now)
Télécharger ColecoDS v8.9
Site Officiel de ColecoDS
 
 Messinfo.dat v0.258 (11.49) 
Mardi 12/09/23 à 13:13 par Firebrand
Ce fichier informatif termine le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.258.
- 11.49 09/11/2023: Aligned files to 0.258 version.
Télécharger Messinfo.dat v0.258 (11.49)
Site Officiel de Messinfo.dat
 
 Novo Player v1.5.2 
Lundi 11/09/23 à 15:50 par Firebrand
Ce frontend pour openMSX, blueMSX et la version offline de WebMSX a été mis à jour. Seules des corrections de bugs sans précision sont à signaler:
- Bug fixes, optimizations and updates
Télécharger Novo Player v1.5.2 (Windows)
Télécharger Novo Player v1.5.2 (Linux)
Site Officiel de Novo Player
 
 ColecoDS v8.8 
Lundi 11/09/23 à 15:37 par Firebrand
Une nouvelle version de cet émulateur ColecoVision et machines ayant des composants communs pour Nintendo DS a été publiée. Voici la liste des changements:
- Major cleanup of the Coleco ADAM driver so that most games now load up first try and RESET handling is smooth and consistent.
- For the ADAM, added toggle between full keyboard and the joystick/joypad so now you don't have to choose one layout or the other.
- Simplified keyboard handling. Now the user just picks 'Full Keyboard' and the emulator will figure out the best keyboard overlay to use based on the machine being emulated.
Télécharger ColecoDS v8.8
Site Officiel de ColecoDS
 
 Clock Signal 10/09/2023 
Lundi 11/09/23 à 15:35 par Firebrand
Cet émulateur multi-système pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- continues improvements to the MSX 2, especially its video chip and this emulator's automated detection of cartridge types;
- corrects the 65c02's BCD results, where they differ from a vanilla 6502;
- corrects the 65816's state after a BRK while in emulation mode; and
- resolves some timing discrepancies in some of the unofficial NOPs on the base 6502.
Télécharger Clock Signal 10/09/2023
Site Officiel de Clock Signal
 
 ColecoDS v8.7 
Vendredi 08/09/23 à 15:37 par Firebrand
Cet émulateur ColecoVIsion et machines utilisant les mêmes puces pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes;
- Added .dsk support for MSX1 games (360K SS or 720K DS only).
- Improved key debounce so that pressing on the virtual keyboard is much cleaner.
- Minor memory optimization to free up some resources.
Télécharger ColecoDS v8.7
Site Officiel de ColecoDS
 
 ColecoDS v8.6 
Vendredi 01/09/23 à 13:28 par Firebrand
Une nouvelle version de cet émulateur ColecoVision et machines assimilées pour Nintendo DS a été publiée. Voici la liste des nouveautés:
- Added .dsk support for Tatung Einstein games!
- Improved Tatung Einstein keyboard and joystick handling.
- Minor graphical tweaks and improvements as time allowed.
Télécharger ColecoDS v8.6
Site Officiel de ColecoDS
 
 openMSX v19.1 - Reflection -  
Jeudi 31/08/23 à 12:15 par Firebrand
Cet émulateur MSX a été mis à jour pour des corrections de bugs. Il n'y a pas de versions pour Windows proposées cette fois. Les améliorations sont les suivantes:
Edit: la version pour WIndows est maintenant disponible.
openMSX 19.1—Reflection—is a bug fix release for openMSX 19.0, as we found some rather nasty issues after releasing, mostly that LaserDisc support was broken. Thanks for those who gave us the feedback so that we found out about these issues.
Reminder: please note that this will be the last release that supports systems without OpenGL 2 or later.

This is a bug fix release which fixes the following issues:
- broken LaserDisc support (OGV file format wasn't recognized)
- (potential) crash when using two V9990 devices in one machine
- saving of callback settings like invalid_psg_directions_callback
- outdated C-BIOS README file

As a bonus two other noteworthy changes were made:
- added Hitachi MPF-310H floppy disk drive + interface extension (thanks to Peter Hanraets and Arjen Zeilemaker)
- added proper mirroring of Konami mapper types in areas 0-3FFFH and C000H-FFFFH
Télécharger openMSX v19.1 - Reflection - (64-bit) (Windows)
Télécharger openMSX v19.1 - Reflection - (Intel) (MacOS)
Télécharger openMSX v19.1 - Reflection - (M1) (MacOS)
Télécharger openMSX v19.1 - Reflection - (Linux)
Site Officiel de openMSX
 
 ColecoDS v8.5 
Dimanche 20/08/23 à 14:54 par Firebrand
Décidément mis à jour très régulièrement, cet émulateur ColecoVision et machines assimilées pour Nintendo DS a droit à une nouvelle version. Voici les nouveautés du jour:
Added Sord M5 keyboard graphic and improved Sord M5 keyboard handling.
Fixed Sord M5 keyboard interrupts so that games like Jumping Jack and Drops play.
Added ability to switch Sord M5 BIOS from sordm5.rom to sordm5p.rom when playing PAL games.
Added ability to disable the key click when using a game/program that already provides key feedback.
Added the SMS mapper for the few SG-1000 games that use them (Most notably Loretta no Shouzou: Sherlock Holmes and the SG-1000 port of Prince of Persia).
Télécharger ColecoDS v8.5
Site Officiel de ColecoDS
 
 ColecoDS v8.4 
Mardi 15/08/23 à 15:29 par Firebrand
Une nouvelle version de cet émulateur ColecoVision et machines assimilées pour Nintendo DS a été publiée. Voici la liste des changements:
- Added SVI keyboard graphic and improved SVI keyboard handling.
- Added Sega SC-3000 keyboard graphic and improved SC-3000 keyboard handling.
- Improved PV-2000 keyboard handling.
- Added preliminary keyboard support for Hanimex Pencil II - just enough to run BASIC if you dare.
- Spectravideo SVI-3x8 cartridges supported up to 64K. Load .rom and the emulator will figure it out.
- Fixed bug with VDP re-enable of interrupts (unsure if this affected anything, but it's corrected anyway).
- Ability to run games at 90% to 130% on a per-game basis (See game configuration).
- Improved mixing of SN+AY sound chips for the few games that utilize both.
- Refactor of keypad graphics and fix for the options overlay so it paints the whole screen without graphical problems (e.g. showing part of the underlying screen). This also frees up precious RAM!
- Other tweaks, fixes and improvements as time permitted.
Télécharger ColecoDS v8.4
Site Officiel de ColecoDS
 
 ColecoDS v8.3 
Vendredi 11/08/23 à 15:57 par Firebrand
Cet émulateur ColecoVision et machines assimilées a été mis à jour. Les améliorations sont les suivantes:
- Fix for keyboard handler so that more than one key can be pressed at a time (otherwise you get stutter when moving/shooting in keyboard-mapped games).
- Major overhaul of the Memotech MTX emulation to improve emulation, sound and general stability.
- New Z80 CTC handler (mainly for Memotech) which provides more accurate sound in Sord M5 and some Einstein games.
- New Tatung Einstein keyboard graphic and improved keyboard handling.
- New keymap presets for common keyboard games (QAOP, WASD, ZC-Period, etc.) - use the X button to rotate through these when defining keys.
- Other tweaks, fixes and improvements as time permitted.
Télécharger ColecoDS v8.3
Site Officiel de ColecoDS
 
 Messinfo.dat v0.257 (11.48) 
Lundi 07/08/23 à 16:26 par Firebrand
Ce fichier informatif pour MAME v0.257 termine le cycle de ce mois pour les mises à jour des fichiers additionnels de ProgettoSNAPS.
- 11.48 08/06/2023: Aligned files to 0.257 version.
Télécharger Messinfo.dat v0.257 (11.48)
Site Officiel de Messinfo.dat
 
 ColecoDS v8.2b 
Samedi 05/08/23 à 16:11 par Firebrand
Plusieurs nouvelles versions de cet émulateur ColecoVision et machines assimilées pour Nintendo DS ont été publiées successivement. Voici la liste des changements:
v8.2b:
- hotfix to set Memotech keyboard country code to 00=English

v8.2a:
- hotfix to correct keyboard click on ADAM keyboard and fix Memotech MTX keyboard to show BREAK (vs STOP)

v8.2:
- Complete rewrite of the keyboard handler for improved visuals, better emulation and universal handling across all emulated machines.
- New keyboard graphics for ADAM, MSX (International and Japanese layouts), MTX and a simplified Alpha-Numeric keyboard useful for text adventures.
- New global configuration handling - you can disable the showing of the BIOS screen at startup, set your default MSX BIOS, hide emulator text, among other features.
- Brighter main font for improved contrast.
- New MSX BIOS roms can be optionally installed: Panasonic cf-2700, Yamaha cx5m.rom, Toshiba hx-10.rom, Sony Hit-Bit hb-10.rom, National fs-1300.rom, Casio pv-7.rom
- Other tweaks, fixes and improvements as time permitted.
Télécharger ColecoDS v8.2
Site Officiel de ColecoDS
 
 NegaMAME v0.257-1 
Dimanche 30/07/23 à 15:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.257.
Télécharger NegaMAME v0.257-1 (Windows)
Télécharger NegaMAME v0.257-1 (MacOS)
Télécharger NegaMAME v0.257-1 (Linux)
Site Officiel de NegaMAME
 
 openMSX v19.0 - Last Attack - 
Mercredi 26/07/23 à 15:51 par Firebrand
Cet émulateur MSX a été mis à jour. Les améliorations sont les suivantes:
openMSX 19.0—Last Attack—is again a release with mostly bug fixes and smaller improvements. Biggest improvements are on the OSD menu and the diskmanipulator. Together with openMSX an updated version of Catapult, our user-friendly GUI, was released, but there were again no functional changes this time.

MSX device support:
- SCC+: clear RAM when powering off/on
- WD2793: fixed very rare corner case when writing CRC bytes
- V9990:
*fixed corner case in interlaced screen rendering
*fixed Bx mode cursor drawing
- R800: fixed behaviour with double prefix, as it acts like double NOP unlike
Z80
- Carnivore 2: updated initial (out-of-the-box) flash content, with bootmenu 2.52
- fixed NinjaTap emulation (at the cost of the PSG pin 6/7 behaviour)
- fixed formatting on Philips VY-0010 disk drives
- implemented (more) I/O port mirroring for S-1985 and S-3527 based machines for PSG, VDP, PPI, RTC, printer)
- implemented some weird behaviour of the printer port (implemented unused bits
specification and status showing on all ports for some machines)
- added mapper for RetroHard MultiCart 31 in 1 cartridges
- added mapper for Al Alamiah 30-in-1 cartridges, thanks to a.o. hashem and tsjakoe
- added new machines/extensions, thanks to:
*Peter Hanraets: Sony HB-11 and Sony HB-F701xx
*alwro07: Polish Spectravideo SVI-738
*Daniel Padilla: Victor HC-90A (WIP)
*Takamichi Suzukawa: Nikko PC-70100 (hidden MSX) and Sanyo MPC-10mkII
*Others: Sunrise IDE with Nextor ROM, Swedish Spectravideo SVI-738, Yamaha SKW-01 Word Processor

New or improved emulator features:
- VDP: fixed assertion failure when cmdtiming=broken
- many improvements on machine and extension descriptions
- OSD menu:
*show machine type and region info in list of machines
*show current machine in main menu title (as most actions operate on it)
*show machine and extension information/details whilst selecting them, including whether it will work when selected
*allow user to add/remove IPS patches for ROMs
*fixed location of selection bar (was too high)
*scroll menu items that do not fit horizontally to be able to read them
*for long paths, only show the last part (instead of clipping after the first part)
*minor aesthetic tweaks
*don't show add/remove dialog for extensions if none are present and show the amount inserted in the menu
*always show menu on top
- disk manipulator (many thanks to Laurens Holst!)
*fixed import command
*fixed newline issue in dir command
*fixed possibly illegal date/time stamps when importing
*fixed crash when exporting/listing by proper detection of end-of-directory
*many other/smaller robustness fixes
*added FAT16 support for dir, chdir, mkdir, import, export, create and format
*both DOS1 and DOS2 bootsectors can be generated
*added support for Nextor partitions
*added support for Nextor FAT12 formatting
*skip hidden directories when exporting
*improved filtering on unsupported file name characters
*convert MSX file names to UTF-8 both when reading from and writing to the host file system
*added partition command to partition an existing disk
*added support for Beer IDE 1.9 partitions
- cassetteplayer 'getpos' command now also works in recording mode
- fixed desyncs in replays when using mouse input
- make it possible for some devices to find out which ROM file they use
- make it possible to query the VDP type in Tcl
- fixed calculation of hash for e.g. hard disk images (unfortunately making it
slower again)
- fixed SaI3xScaler
- fixed parsing of XML entities in e.g. replays, config files, etc. For example
fixes replays that include a load command like BLOAD"CAS:",R
- fixed crash when video system cannot be initialized, show an error instead
- fixed crash when using the Dooly mapper with a too small ROM image
- added MIDI input support to ALSA (thanks to Cacodemon345!)
- callback procs can now be persistenty changed to a custom implementation
(ivalid PSG direcitons, invalid PPI mode, di-halt, generic messages)
- added a way to cancel the type command (with -cancel option)
- added warnings on reads/writes to writeonly/readly registers (thanks to Pedro
de Medeiros)
- fixed crash when toggling the 'VR' bit in the VDP
- fixed crash when making screenshot with SDL renderer
- added debuggables for VDP register and palette latch status (thanks to Pedro
de Medeiros)
- expose VRAM write access status to Tcl (thanks to Pedro de Medeiros)
- added YM2151 recording to VGM recorder (thanks to sneep)
- fixed crash when required OpenGL version was not found
- added small delay to fix automatic typing of loading instruction for games
like Elite
- fixed ar_fr keyboard mapping (ignoring right-to-left characters)

Build system, packaging, documentation:
- fixed compilation on some platforms (missing ctime include)
- required GNU compiler is now at least g++-10. Android build is totally
broken, as its libc++ is missing a lot of things. Will probably be better
with NDK 26.
- update build process for macOS, automatically sign code when Apple Developers
ID is available
- 3rd party updates of SDL (2.26.4), Tcl (8.6.13) and libpng (1.6.39)
- added patch to add aarch64 support to libtheora 3rdparty build

And of course the usual various bug fixes and performance improvements.
Télécharger openMSX v19.0 - Last Attack - (64-bit) (Windows)
Télécharger openMSX v19.0 - Last Attack - (Intel) (MacOS)
Télécharger openMSX v19.0 - Last Attack - (M1) (MacOS)
Télécharger openMSX v19.0 - Last Attack - (Linux)
Site Officiel de openMSX
 
 ColecoDS v8.1 
Mardi 25/07/23 à 16:22 par Firebrand
Cet émulateur ColecoVision et machines d'architecture proche pour nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Major rework of the CreatiVision driver for much improved compatibility and loading of BASIC listings.
- New CreatiVision keypad/keyboard overlay with stylings from 1981!
- Swap out bloated printf/sprintf for embedded versions.
- Added screen snapshot by holding L+R buttons while in-game.
- Other cleanups as time permitted.
Télécharger ColecoDS v8.1
Site Officiel de ColecoDS
 
 ares v133 
Vendredi 21/07/23 à 15:08 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
User Interface
- Systems that use MAME compatible Arcade roms (currently only Neo Geo) now use a dedicated roms folder (configurable in Settings -> Paths). When loading games for these systems, the user is now presented with a game browser dialog, so users no longer have to struggle to remember shorthand .zip filenames for their games.
- ares will now use the modern file browser dialog when browsing for a directory on Windows.
- Added a "Reset System" hotkey to allow quick resets of the running system.

Save States
- It is now possible to undo the last save, or load, of a save state; this is intended to reduce the chance of data loss on accidental saving (easily possible when using a hotkey).

Atari 2600
- Improved resolution handling/screen size calculation.
- Fixed an issue where the TIA audio would not correctly reset.

Bandai - WonderSwan
- Improved timing accuracy of the V30MZ CPU.

Sega Mega Drive / CD / 32X
- The following games have been added to the game database:
*Alisia Dragoon (E): Override for incorrect region flags in header
*Fifa Soccer 95 (Korea): Override for bad SRAM flags in header
*NBA Live 95 (Korea): Override for bad SRAM flags in header
*Sonic & Knuckles + Sonic the Hedgehog 3 (USA, Japan, Europe): Override for missing SRAM header
*Fixed an issue where loading a CD32X game could result on the logo lacking color.
- Implement correct sprite list termination behavior; fixes Power Drive's vehicle select menu.
- Fix latching of window registers to before the scanline; fixes Landstalker's text box rendering.
- Fixed a typo causing the 32X WDT to tick at the wrong frequency in some situations (2096 -> 4096).
- Fixed an issue where 32X internal timers would tick too slowly when using the recompiler.
- Fixed an issue where loading a CD game followed by a CD32X game would result in the 32X not being detected.
- Added support for the SH2's mirrored cache control register; fixes Virtua Fighter.
- Fixed an issue where CD BRAM would be overwritten if the CD was loaded without a disc inserted (eg: via mode 1 cartridge).
- Fixed an issue where the SH-2 recompiler would not properly invalidate cache; fixes NBA Jam
- Fix an edge case that could cause the SH-2 recompiler to infinitely defer interrupts.

NEC - PC Engine / TurboGrafx / SuperGrafx / CD
- Added support for connecting/disconnecting the multitap; we could not safely leave it enabled as default as it caused some games to break.
- Fixed an issue where ares would incorrectly corrupt CD BRAM when loading a HuCard game.
- Fixed an issue where ares would not correctly zero BRAM on formatting.
- Fixed an issue where the BIOS would incorrectly detect BRAM size and not format it properly.
- Fix an off by one error in scanline interrupts; fixes blue characters in Akumajou Dracula X.

Microsoft - MSX
- Added preliminary support for loading cassette tape software/games. Currently, this requires .WAV format audio data. The following basic commands are used to load cassette tapes of each type:
*Binary Data: `BLOAD"CAS:",R`
*Tokenized Basic: `CLOAD`
*ASCII `RUN"CAS:"`

Microsoft - MSX2
- Fixed sprite rendering in Mode 2.
- Implemented support for vscroll, Text Mode 1 and Graphics Mode 5.
- Implemented just enough of the RTC to allow the use of a real MSX2 BIOS, rather than C-BIOS.

Nichibutsu - My Vision
- Support for this system has now been added to ares; ROM dumps should be raw binary images of an entire cartridge using the ".myv" file extension.

Nintendo - Famicom / NES
- Added support for the iNES 2.0 timing flag; ROMs that rely on this flag will now run at the correct speed.
- Added support for VRC2/4 sub-types; the VRC2 and VCR4 test ROMs now pass successfully.
- Fixed initial reset state, allowing reset test ROMs to pass.
- Added support for AVE NINA-03 and NINA-06 boards (iNES mapper 79).
- Added support for MMC3 multicarts (iNES mappers 37 and 47).
- Fixed an issue where FDS games would play some audio channels at an incorrect pitch.

Nintendo - Super Famicom / SNES
- Fixed an issue where games using real time clocks may crash the emulator.

Nintendo - Nintendo 64
- ares now correctly uses the virtual and physical addresses when simulating icache loads with the recompiler.
- Lots of performance tuning, mostly to offset the performance cost of the recent emulation improvements.
- Fixed handling of BADVADDR in TLB miss exceptions that are raised by SWR.
- Fixed an issue where PAL games would play audio at an incorrect frequency.
- Added support for Weave de-interlacing instead of only Bob de-interlacing, Weave is now the default.
- Added emulation of RSP SU pipeline stalls; fixes Donkey Kong 64 and Banjo-Tooie.
- Added accurate PI DMA timing emulation; fixes Jet Force Gemini and Micky's Speedway USA.
- Corrected out of bounds RDRAM behavior; RDRAM is not mirrored.
- Removed MAME RDP emulation; Parallel-RDP is now supported on macOS via MoltenVK so the fallback was no longer required.

Nintendo - Game Boy
- Fixed an issue where the stop() instruction would not correctly reset the internal div counter to 0.

Nintendo - Game Boy Advance
- Implement upper bounds for background fetch; fixes rendering issues in Monster Gate.

Sinclair - ZX Spectrum
- Added support for .tap and .tzx format tapes (no need to convert to .wav anymore).

Component changes affecting multiple cores
- Fixed various audio inaccuracies in the SN76489 and YM2612 emulation.
- Fixed various inaccuracies in Z80 emulation.
- Fix various M68000 timing issues.

Command Line Interface
- All ares settings are now exposed to the command line interface: a setting can be changed from command line using --setting. The list of available settings can be dumped with --dump-all-settings.
- Added support for suppressing file dialogs and loading multiple roms at once; this allows the loading of complex configurations (e.g.: Super Game Boy) from the command line without needing to use the GUI.

Other
- Removed the non-functional Direct3D11 driver; no code for this ever existed, but the UI was displaying the option leftover from an experimental branch.
- Fixed an issue where ares would make incorrect assumptions about pregap in CHD files.
- Fixed the location/detection of Game Databases on POSIX systems (should reduce issues with third party builds).
- Updated the Linux builds to default to GTK3 rather than GTK2, as the latest version of ubuntu has removed GTK2 support from the core repositories.
- Added support for IPS softpatching, alongside the existing BPS support.
Télécharger ares v133 (Windows)
Télécharger ares v133 (MacOS)
Site Officiel de ares
 
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