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 GameEx et GameEx Arcade Edition v16.53 
Vendredi 10/07/20 à 15:20 par Firebrand
Plusieurs nouvelles versions de ces frontends ont été publiées d'une traite. On sait ce qui a été amélioré pour l'une d'elle, la v16.51:
- MAME high score support is back and much improved now using hi2txt by and thanks to greatstone. Performance is vastly improved using caching and results are also now published to and available at GameEx Online. A new leaderboard will be available shortly.
- Much improved performance for Gamebase systems.
- Fixes audio visualizations
Télécharger GameEx v16.53
Télécharger GameEx Arcade Edition v16.53
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v16.48 
Samedi 04/07/20 à 14:57 par Firebrand
Ces frontends continue leur série de mise à jour, mais on ne sait pas ce qui a été modifié.
Télécharger GameEx v16.48
Télécharger GameEx Arcade Edition v16.48
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v16.46 
Jeudi 02/07/20 à 14:08 par Firebrand
Cette fois, les deux versions de ce frontends ont été mis à jour en même temps Pas d'information sur les changements par contre.
Télécharger GameEx v16.46
Télécharger GameEx Arcade Edition v16.46
Site Officiel de GameEx
 NegaMAME v0.222-1 
Lundi 29/06/20 à 14:12 par Firebrand
Ce build de MAME adapté au frontend Negatron a été mis à jour vers MAME v0.222.
Télécharger NegaMAME v0.222-1 (Windows)
Télécharger NegaMAME v0.222-1 (MacOS)
Télécharger NegaMAME v0.222-1 (Linux)
Site Officiel de NegaMAME
 GameEx Arcade Edition v16.45 
Samedi 27/06/20 à 18:51 par Firebrand
D'habitude mise à jour en même temps que la version standard du frontend, l'Arcade Edition est cette fois la seule à avoir droit à une nouvelle version. Et elle est aussi accompagné de release notes:
- As always, an EmuMovies subscription is highly recommended but I have created some system platform videos based on the standard MAME Multimedia and this release can download them automatically.
- The videos were created with a custom .net app I wrote along with FFMpeg and waifu2x for upscaling.
- Here are some samples. MAME and Turbografx.
- This release also fixes dynamic theme videos being shown on the game info screen.
Télécharger GameEx Arcade Edition v16.45
Site Officiel de GameEx Arcade Edition
 Romulus v0.046 
Samedi 27/06/20 à 18:48 par Firebrand
Ce gestionnaire des ROMs a été mis à jour. Les améliorations sont les suivantes:
- IMPROVED Speed at scanning when profile has big compressed sets with thousand of files inside folders.
- IMPROVED Compatibility importing softwarelist DATs.
- WRITED Native CHD header reader. No more CHDMAN binaries needed. Now CHDs detection is more fast.
- FIXED Extract to option of Scanner details list popupmenu.
- FIXED Popupmenu display when right click at Profiles treelist at a new node.
- FIXED Import DAT from MAME based EXE option.
- FIXED Lost displaying file extension when using generator in a not compressed files.
- FIXED Locked folders when search files inside for scan/rebuild process.
- FIXED Mousewheel function at lists when list is in a dissabled window.
- FIXED Duplicated files copying files from Scanner - copy selection popupmenu option. Thanks to ToniBC
- FIXED Some visuals.
- RECODED All updater search dats process. Now is more accurate.
- ADDED Description column to updater dats list.
- ADDED Autodownload dats option at updater dats list. Including batch download process. Thanks to RowlaxX for his incredible work.
- ADDED Tons of new dats groups like Connie, DatsSite, MAME, Dos Collections.
- ADDED Statusbar information if main form is on stay normal or stay on top mode.
- REMOVED Rawdump from Updater list. Seems Rawdump project is dead :(
Télécharger Romulus v0.046
Site Officiel de Romulus
 ClrMAME Pro v4.037a 
Mardi 23/06/20 à 14:07 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- misc: for softwarelist combined mode scanning a software list set is now strictly restricted to the assigned rompath. Should resolve all possible false-positive detection of unneeded stuff
- fixed: falsely allow user to enter settings/scanner/rebuilder/merger when no profile is loaded
- added: copy functions (not only move) to warnings window context menu
Télécharger ClrMAME Pro v4.037a (32-bit)
Télécharger ClrMAME Pro v4.037a (64-bit)
Site Officiel de ClrMAME Pro
 RetroArch v1.8.9 
Lundi 22/06/20 à 14:32 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Voici les changements généraux:
- AUTO SAVESTATES: Ensure save states are correctly flushed to disk when quitting RetroArch (fixes broken save states when exiting RetroArch – without first closing content – with ‘Auto Save State’ enabled)
- BUILTIN CORES: Builtin cores like ffmpeg and imageviewer would previously try to erroneously load a dynamic core named ‘builtin’ – this would fail and would just be a wasteful operation – this now skips dylib loading in libretro_get_system_info for builtin cores
- CHEEVOS: Report API errors when unlocking achievements or submitting leaderboards
- CHEEVOS: Support less common file extensions
- CHEEVOS: Disable hardcore mode when playing BSV file
- CHEEVOS: Correctly report unlocked non-hardcore achievements when hardcore is paused
- CHEEVOS/M3U: Bugfix – did not handle absolute/relative paths in M3U files correctly before
- CHEEVOS/M3U: Bugfix – it didn’t handle comments/directives
- CHEEVOS/M3U: Bugfix – it doesn’t handle trailing whitespace
- CHEEVOS/M3U: Bugfix – failed when loading M3U files with certain line endings
- CORE MANAGEMENT: Add ‘core management’ menu (Settings -> Core)
- CORE MANAGEMENT: Add option to backup/restore installed cores
- CORE MANAGEMENT: Improved core selection logic
- CORE INFO: Search search optimisations
- CORE DOWNLOADER: Rename ‘Core Updater’ to ‘Core Downloader’
- CORE DOWNLOADER: Add ‘Show Experimental Cores’ setting under Settings > Network > Updater
- CORE DOWNLOADER: Core licenses are now shown for all entries in the Core Updater menu
- CORE DOWNLOADER: Pressing RetroPad select on a Core Updater entry will now display any text in the description field of its info file
- CORE DOWNLOADER: Installed cores are now highlighted via a [#] symbol
- CORE DOWNLOADER: Pressing RetroPad start on a selected, installed entry opens the Core Information menu (when using Material UI, swiping left or right triggers the same action). This means we can now view bios info etc. – and more importantly delete cores – without jumping through all the hoops of loading a core first and navigating all over the place
- CORE DOWNLOADER/UPDATER: Add option to automatically backup cores when updating
- DISK CONTROL: Enable ‘Load New Disc’ while disk tray is open
- INPUT: Added a hotkey delay option to allow hotkey input to work properly when it is assigned to another action
- INPUT: Remove ‘All Users Control Menu’ setting, was buggy and will be properly reintroduced after input overhaul
- LINUX: Set default saves/save states/system paths
- LOCALIZATION: Add Persian language
- LOCALIZATION: Add Hebrew language
- LOCALIZATION: Add Asturian language
- MENU: Proper line wrapping for message dialog boxes
- MENU/HOTKEYS: Add sublabels to all hotkey bind entries
- MENU/QUICK MENU: Suppress the display of ’empty’ quick menu listings when closing content
- MENU/OZONE: Performance improvements
- MENU/SDL: Add mouse controls
- OPENGL1/VITA: Initial changes for HW context without FBO
- OVERLAYS: Add options for moving the on-screen overlay
- PLAYLISTS/WINDOWS: Fix core path entries in image/video/music history playlists
- PS2: Add back CDFS support
- SDL/GL: Advertise GLSL support
- VIDEO/WIDGETS: Fix heap-use-after-free errors, leading to memory corruption
- VITA: Added custom bubbles support
- VITA: VitaGL update
- VULKAN/WSI: Better frame pacing
- VULKAN/WSI: Fix Intel Mesa being broken when using Fences, we have to use Semaphores to acquire the swapchain or the entire GPU stalls
- VULKAN/WSI: Add support for either using fences or semaphores when syncing
- VULKAN/WSI: Prefer using semaphores for integrated GPUs as it promotes better throughput over fences
- VULKAN/WSI/ANDROID: Do not use mailbox emulation on Android
- UWP/XBOX: Potentially improve performance by enabling ‘Game Mode’
Télécharger RetroArch v1.8.9 (32-bit) (Windows)
Télécharger RetroArch v1.8.9 (64-bit) (Windows)
Télécharger RetroArch v1.8.9 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.8.9 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.8.9 (64-bit) (MacOS)
Télécharger RetroArch v1.8.9 (Metal2) (MacOS)
Télécharger RetroArch v1.8.9 (Nintendo GC)
Télécharger RetroArch v1.8.9 (Nintendo Wii)
Télécharger RetroArch v1.8.9 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.9 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.9 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.9 (PlayStation 2)
Télécharger RetroArch v1.8.9 (PSP)
Télécharger RetroArch v1.8.9 (PS Vita)
Site Officiel de RetroArch
 GameEx et GameEx Arcade Edition v16.44 
Jeudi 18/06/20 à 14:03 par Firebrand
Ces deux frontends multi-systèmes ont été mis à jour. Pas d'information sur les modifications apportées cependant.
Télécharger GameEx v16.44
Télécharger GameEx Arcade Edition v16.44
Site Officiel de GameEx
 ares v114 
Mercredi 10/06/20 à 14:22 par Firebrand
On vous avait parlé de cet émulateur il y a quelques temps dans nos colonnes, mais la première version publique de ares, un fork de higan et bsnes par son auteur d'origine Near, a été publiée. Elle reprend tout ce que faisait higan (dont il poursuit la numérotation de version) et comme principale nouveauté une émulation préliminaire de la Nintendo 64. Cependant, il y a peu à voir à ce niveau pour l'instant car elle n'est pas compilée par défaut et le RDP n'est pas fourni. Voici la liste des changement depuis la v110 de higan:
This is the first official release of ares. The changes for v111-v114 are below:
- restructuring:
*the project and core library is now called ares
*the simplified user interface is now called lucia
*the advanced user interface is now called luna
*the game analyzer is now called mia
- Nintendo 64: added incomplete emulation (not compiled by default; no RDP renderer included)
- PC Engine CD: added complete emulation (including Super System Card and Arcade Card support)
- PC Engine: added suport for Populous save RAM
- Super Famicom: added missing SA1 board definition (for boards without BWRAM)
- SG-1000 + SC-3000: $c000-ffff maps to system RAM, not cartridge RAM
- Game Boy Advance: fixed a bug with keypad interrupt handling (keypad array was marked static)
- Famciom: merged Board and Chip classes together
- Famicom: emulated MMC5 audio and MMC5A timer IRQs
- nall/cdrom: added split-file CUE sheet support
- nall/cdrom: added WAV support
- nall/cdrom: added ISO support
- lucia: added a debugger interface (tracing, memory editing, graphics viewing, properties)
- lucia: added PNG screen capture support
- lucia: added tool to mute individual component audio streams
- lucia: support multiple input bindings per virtual input
- ruby/input: added FreeBSD UHID driver for gamepad hotplugging and Xbox 360 hat support

The actual changelog is several pages long, but I have condensed it heavily here to the most significant changes.
I've also collapsed all of the Nintendo 64 and PC Engine CD support, given that initial core development isn't very interesting.
Télécharger ares v114
Site Officiel de ares
 RetroArch v1.8.8 
Jeudi 28/05/20 à 13:56 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- AUDIO/JACK: Fix regression introduced after 1.8.4 – would hang at startup
- CHEEVOS: Disable hardcore when cheats are enabled
- CHD: Return false when special track cannot be found
- DISCORD/MATCHMAKING: Fix Discord ‘Ask To Join’ functionality
- FILE PATH: Various file path handling optimisations
- FONT: Fix Arabic, Chinese and Korean font rendering
- INPUT MAPPING/REMAPPING: Restore broken ‘reset to default’ functionality with RetroPad ‘start’ button
- INPUT MAPPING/REMAPPING: Fix ‘reset to default’ action for analog sticks and undefined core inputs
- LIBRETRO: Add new message extension allowing for richer messages
- LOCALIZATION: Update Arabic translation
- LOCALIZATION: Update Chinese (Simplified) translation
- LOCALIZATION: Update Chinese (Traditional) translation
- LOCALIZATION: Update German translation
- LOCALIZATION: Update Greek translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Italian translation
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Dutch translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- LOCALIZATION: Update Russian translation
- LOCALIZATION: Update Turkish translation
- LOCALIZATION: Update Vietnamese translation
- LOCALIZATION: Add Slovak translation
- MENU: Small buffer optimizations
- MENU/THUMBNAILS/BUGFIX: Fix heap-use-after-free error
- MENU/OZONE: Add option to sort playlists after name truncation
- MENU/OZONE/ANDROIDTV: Default to Ozone menu driver
- MENU/OZONE/ANDROID: Gamepad-like devices default to Ozone now (Shield Portable)
- NETPLAY: Lower announcement rate
- OVERLAYS: Fix memory leak when loading overlays
- SHADER PRESETS: Improved shader preset dirs
- TIME/DATE: Enable configuration of date seperator in clock and runtime ‘last played’ displays
- VITA: Fix upside-down vertical games
- UWP: Enable playlist and savefile compression by default (because of slow file I/O)
- VIDEO/WIDGETS: Fix overlapping text when simultaneous pop-up notifications and core/shader messages are being displayed
- WIIU: Gamepad hotplugging support
- WIIU: Theoretical multi-gamepad support
- X11: Fix crash in x11_display_server_get_screen_orientation
- X11/XSHM: Allow X11/XHSM video driver to operate without SHM extension
- X11/XSHM: Fix compatibility with X11 input driver
- XVIDEO: Fix keyboard input initialization
- XVIDEO/XWAYLAND: Fix XVideo support on xwayland (by supporting I420 and YZ12)
Télécharger RetroArch v1.8.8 (32-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (MacOS)
Télécharger RetroArch v1.8.8 (Metal2) (MacOS)
Télécharger RetroArch v1.8.8 (Nintendo GC)
Télécharger RetroArch v1.8.8 (Nintendo Wii)
Télécharger RetroArch v1.8.8 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (Nintendo Switch)
Télécharger RetroArch v1.8.8 (PlayStation 2)
Télécharger RetroArch v1.8.8 (PSP)
Télécharger RetroArch v1.8.8 (PS Vita)
Site Officiel de RetroArch
 Fichiers additionnels pour MAME v0.221 (2ème partie) 
Vendredi 22/05/20 à 14:34 par Firebrand
Deux nouveaux fichiers additionnels ont été mis à jour pour MAME v0.221. L'un d'eux étant Messinfo.dat, cela signifie qu'il n'y en aura probablement pas d'autres pour la version en court:
Messinfo.dat v0.221 (11.42)
- 11.42 21/05/2020: Aligned files to 0.221 version.

Series.ini v0.221:
- Items RENAMED (5): (elevator) to (elevatora), (elevator4) to (elevator), (mooncrstu) to (mooncrstuu), (xmen) to (xmenu) and (xmene) to (xmen).
- Series ADDED (1): Mario Kart Arcade GP.
- Series UPDATED (13): Bishi Bashi, DonPachi, Elevator Action, Final Fight, Galaxian, Metal Slug, Moon Cresta, Pang, Raiden, Space Invaders, Street Fighter, Touchmaster and X-Men.
Télécharger Messinfo.dat v0.221 (11.42)
Télécharger Series.ini v0.221
 Emu Loader v8.8.4 (version complète) 
Vendredi 22/05/20 à 14:29 par Firebrand
Ce frontend multi-systèmes a été mis à jour pour corriger un bug apparu avec MAME v0.221:
MAME v0.221 is making Emu Loader crash when creating software games lists. The only game causing this is colasm from cgenie_cass.xml software list (usage tips text).
If you already updated to MAME 0.221 and are experiencing the crash, just delete the following files before loading Emu Loader to create a new MAME games list. They are located in eldir\arcade\mame_softwarelist_games\ folder.
Since Emu Loader can't show multi-line usage tips, all & #10 entries will be replaced by an empty space. I know it's not ideal but it will have to do for now. This is for software lists only. If arcade games / machines start using this entry, the frontend will crash again...

- Frontend crash due to unsupported " " HTML entry in game "colasm" from "cgenie_cass.xml" software list. Since Emu Loader cannot show multi-lines "usage tips" texts, all those entries will be replaced by an empty space... for now
Télécharger Emu Loader v8.8.4 (version complète)
Site Officiel de Emu Loader
 NegaMAME v0.221-1 
Mercredi 20/05/20 à 13:55 par Firebrand
Ce build de MAME adapté au frontend Negatron a été mis à jour avec les dernières sources de MAME.
Télécharger NegaMAME v0.221-1 (Windows)
Télécharger NegaMAME v0.221-1 (MacOS)
Télécharger NegaMAME v0.221-1 (Linux)
Site Officiel de NegaMAME
 RetroArch v1.8.7 
Lundi 18/05/20 à 14:03 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis au sein d'une même interface a été publiée. Comme toujours, un article bien illustré est présent sur le site officiel et je vous conseille de le consulter si vous voulez tous les détails. En attendant, voici les changements généraux:
- 3DS: Add IDs for Frodo
- 3DS: Enable basic networking / cheevos
- CHEEVOS/BUGFIX: Opening achievements list would crash RetroArch with badges enabled (on new games)
- CHEEVOS: Option to start a session with all achievements active
- CHEEVOS: Don’t perform unnecessary cheevos initialisation when cheevos are disabled. Should reduce startup times when loading content.
- CORE OPTIONS: Disable ‘Use Global Core Options File’ by default
- DOS/DJGPP: Add 32bit color support for cores
- GLCORE: Switch to glcore video driver when requested by a core
- LINUX/XDG: Use GenericName correctly in desktop entry
- MAC/COCOA: Fix mouse cursor tracking
- MENU/MATERIALUI: Add desktop-style playlist view mode
- MENU/MATERIALUI/DESKTOPVIEW: When scrolling playlists, show last selected thumbnails while waiting for next entry to load
- MENU/MATERIALUI: Limit tab switch rate when input repeat is active
- MENU/OZONE: Fix sidebar playlist sort order when ‘Truncate Playlist Names’ is enabled
- MENU/RGUI: Adjusted menu defaults, adjusted default scrolling speed
- MENU/RGUI: Enable custom wallpaper when menu size is reduced at low resolutions
- MENU/XMB: Limit tab switch rate when input repeat is active
- NETPLAY: Fix regressions introduced in 1.8.5
- RGUI: Add option to always stretch menu to fill the screen
- WIIU: Enable graphics widgets
Télécharger RetroArch v1.8.7 (32-bit) (Windows)
Télécharger RetroArch v1.8.7 (64-bit) (Windows)
Télécharger RetroArch v1.8.7 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.8.7 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.8.7 (64-bit) (MacOS)
Télécharger RetroArch v1.8.7 (Metal2) (MacOS)
Télécharger RetroArch v1.8.7 (Nintendo GC)
Télécharger RetroArch v1.8.7 (Nintendo Wii)
Télécharger RetroArch v1.8.7 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.7 (Nintendo Switch)
Télécharger RetroArch v1.8.7 (PlayStation 2)
Télécharger RetroArch v1.8.7 (PSL1GHT) (PlayStation 3)
Télécharger RetroArch v1.8.7 (PSP)
Télécharger RetroArch v1.8.7 (PS Vita)
Télécharger RetroArch v1.8.7 (Xbox One)
Site Officiel de RetroArch
 GameEx et GameEx Arcade Edition v16.43 
Vendredi 15/05/20 à 14:59 par Firebrand
Une nouvelle version de ces frontends a été publiée mais toujours aucune information sur les changements apportés.
Télécharger GameEx v16.43
Télécharger GameEx Arcade Edition v16.43
Site Officiel de GameEx
 ClrMAME Pro v4.037 
Samedi 09/05/20 à 14:09 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- fixed: do not detect wrong sysdefpath issues when rom (or chd) is in the correct path while the chd (or rom) is in the wrong
- fixed: failed detects of wrong named chds in chd-only sets (annoying 'move to backup, readded via fixmissing') (needed for upcoming saturn.xml updates)
- fixed: datfile version gets cleaned out in profiler when creating or updating a datfile/profile
- fixed: Mac Wine/Wineskin-Winery crash due to AfxBeginThread calls
- fixed: Linux Wine crash when using dats with regions
- misc: allow profiles without any sets
- misc: allow special chars in datfile descriptions (e.g. ':', '\', '/' etc)
- misc: updated rar dlls (5.80)
- added: cmpro.ini option Packer_Zip_CompressionLevel to set the zip compression level (default is 9)
- added: dir2dat option to keep chds as roms (and not as disks)
Télécharger ClrMAME Pro v4.037 (32-bit)
Télécharger ClrMAME Pro v4.037 (64-bit)
Site Officiel de ClrMAME Pro
 RetroArch v1.8.6 
Mercredi 06/05/20 à 15:04 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis au sein d'une même interface a été mis à jour. Voici la liste des améliorations:
- 3DS: Add IDs for UZEM, TGB Dual, and NeoCD
- 3DS: Fix font driver horizontal text alignment
- 3DS: Allow button presses up to INPUT_MAX_USERS – this enables the 3DS to bind and use buttons and axis for users up to the maximum set by ‘Max Users’ in the input settings menu.
- 3DS: Disable video filter if upscaled resolution exceeds hardware limits. The 3DS has a maximum video buffer size of 2048×2048. This is sufficient for every core that it supports, but when using software video filters the core output resolution is doubled. This is made worse by the fact that the video filter upscaling buffer size is dependent upon the maximum output resolution of the core – which in some cases is very large indeed (e.g. pcsx-rearmed sets a maximum width of 1024, for enhanced resolution support). The 3DS has very limited ‘linear memory’ for graphics buffer purposes, and a large base core buffer + video filter buffer can easily exceed this – which may also disable video output, or cause a crash. This PR very simply adds a 3DS-specific check to the video filter initialisation: if the resultant upscaling buffer exceeds the hardware limitation, then the filter is automatically disabled.
- 3DS/FONT/BUGFIX: Text colour was wrong: the RGBA channels were muddled, and R was always set to 255
- 3DS/FONT/BUGFIX: When drawing multiline strings, the line spacing was completely incorrect
- 3DS/FONT: Improves the appearance of the drop shadow effect on notification text.
- 3DS/ARCHIVE/7Z: Re-enable 7zip support.
- ARCHIVE/ZIP: Expand functionality of ‘rzip_stream’ interface. This PR expands the functionality of the new rzip_stream archived stream interface such that it now has almost complete feature parity with the standard file_stream interface, and can therefore be used as a drop-in replacement in most situations
- AI SERVICE: Hide redundant entries when service is disabled
- AI SERVICE: Added in auto-translate support
- AI SERVICE: support for NVDA and SAPI narration
- AUTOCONFIG: Use correct port index in input device configured/disconnected notifications
- BUGFIX: Fix race condition where task could momentarily not be in the queue when reordering
- CHEEVOS/BUGFIX: Prevent null reference rendering achievement list while closing application
- CHEEVOS/BUGFIX: Report non-memorymap GBA cores as unsupported
- COMMANDLINE: Advise against using -s and -S variables on the command line.
- CONFIG FILE: Only write config files to disk when parameters change
- CONFIG FILE/BUGFIX: RetroArch no longer crashes when attempting to save a config file after ‘unsetting’ a parameter (currently, this can be triggered quite easily by manipulating input remaps)
- CONFIG FILE/BUGFIX: When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults…) when tapping entries in the Quick Menu > Controls input remapping submenu
- CONFIG FILE/BUGFIX: Quite a few real and potential memory leaks have been fixed.
- CHD: Fixes a crash caused by ignoring the return value from one of the CHD library functions
- FASTFORWARDING: A new Mute When Fast-Forwarding option has been added under Settings > Audio. When enabled, users can fast forward without having to listen to distorted audio.
- GLCORE/SLANG: Set filter and wrap mode correctly when intialising shader textures. Before, the glcore shader driver did not correctly initialise loaded textures. The texture filtering and wrap mode were forced on texture creation, but these settings were not recorded – subsequent updates would set garbage values, that would resolve to linear filtering OFF and wrap mode = CLAMP_TO_EDGE.
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- IOS: Set audio session category to ambient so sound does not get cut off on interruption (phone call/playing back audio)
- MAC/IOHIDMANAGER/BUGFIX: Fix for Mayflash N64 adapter. In case last hatswitch does not match cookie. For the mayflash N64 adapter, I was getting a BAD EXC ADDRESS (in mac OS 10.13) for this line (tmp was NULL). Retroarch would crash in the gui if I pressed a button from the DPAD on controller 2. With this change, it no longer crashes in the gui and still registers the button push.
- MAC/COCOA: Fix mouse input – this brings back two lines of code that have been removed over time but appear to be required in order for mouse input to work on macOS
- METAL/BUGFIX: GPU capture on Metal/OSX/NVidia could crash
- METAL/BUGFIX: Taking screenshots could capture black frames. Resulting PNG screenshots were black.
- METAL/BUGFIX: Corrupted image due to incorrect viewport copy when taking screenshot
- MENU: Prevent font-related segfaults when using extremely small scales/window sizes
- MENU: Fix ‘gfx_display_draw_texture_slice()’
- MENU/FONT: Enable correct vertical alignment of text (+ font rendering fixes)
- MENU/RGUI: Enable automatic menu size reduction when running at low resolutions (down to 256×192)
- MENU/OZONE: Update timedate style options for Last Played sublabel metadata
- MENU/OZONE: Hide ‘Menu Color Theme’ setting when ‘Use preferred system color theme’ is enabled
- MENU/OZONE: Fix thumbnail switching via ‘scan’ button functionality
- MENU/OZONE: Prevent glitches when rendering Ozone’s selection cursor
- MENU/OZONE: Enable proper vertical text alignment + thumbnail display improvements
- MENU/OZONE: Enable second thumbnail/content metadata toggle using RetroPad ‘select’
- MENU/OZONE: Refactor footer display
- MENU/OZONE: Hide thumbnail button hints when viewing file browser lists
- MENU/OZONE/INPUT/BUGFIX: Fix undefined behaviour when using touch screen to change input remaps
- MENU/OZONE/INPUT/BUGFIX: It turns out that Windows reports negative pointer coordinates when the mouse cursor goes beyond the left hand edge of the RetroArch window (this doesn’t happen on Linux, so I never encountered this issue before!). As a result, if Ozone is currently not showing the sidebar (menu depth > 1), moving the cursor off the left edge of the window generates a false positive ‘cursor in sidebar’ event – which breaks menu navigation, as described in #10419. With this PR, we now handle ‘cursor in sidebar’ status correctly in all cases
- MENU/OZONE/INPUT/BUGFIX: Pointer input is now correctly disabled when message boxes are displayed
- MENU/XMB: Fix thumbnail switching via ‘scan’ button functionality
- ODROID GO ADVANCE: Add DRM HW context driver
- PSL1GHT: Initial port
- PSL1GHT/KEYBOARD: Implement PSL1GHT keyboard
- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – RetroArch will no longer segfault when attempting to run content via a playlist entry with missing path or core path fields.
- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – when a playlist entry has either core path and/or core name set to NULL, DETECT or an empty string, attempting to load content will fallback to the normal ‘core selection’ code (currently this happens only if both core path and core name are DETECT – this is wholly inadequate!)
- PLAYLIST/BUGFIX: RetroArch will no longer segfault when attempting to fetch content runtime information when core path is NULL
- PLAYLIST/BUGFIX: Core name + runtime info will only be displayed on playlists and in the Information submenu if both the core path and core name fields are ‘valid’ (i.e. not NULL or DETECT)
- PLAYLIST/BUGFIX: When handling entries with missing path fields, the menu sorting order now matches that of the playlist sorting order (at present, everything goes out of sync when paths are empty). Moreover, entries with missing path fields can now be ‘selected’, so users can remove them (currently, hitting A on such an entry immediately tries – and fails – to load the content, so the only way to remove the broken entry is via the Playlist Management > Clean Playlist feature)
- PLAYLIST: Add optional per-playlist alphabetical sorting
- PLAYLIST: Omit whitespace when writing compressed JSON format playlists
- PLAYLIST: Add optional playlist compression
- QNX: Support analog sticks
- SAVESTATES: Add optional save state compression (enabled by default now)
- SRAM: Add optional save (SRAM) file compression
- SCANNER: Prevent redundant playlist entries when handling M3U content
- SCANNER/ANDROID: Fix content scanner being unable to identify certain games from CHD images (raw data sector/subcode)
- TASKS/BUGFIX: Fix task deadlocks
- TASKS/SCREENSHOT/BUGFIX: Fix heap-use-after-free error when widgets are disabled
- TVOS: Disable overlays for tvOS, fix app icon
- VIDEO/WIDGETS/BUGFIX: The font ascender/descender metrics added in #10375 are now used to achieve ‘pixel perfect’ vertical text alignment
- VIDEO/WIDGETS/BUGFIX: Message queue text now uses its own dedicated font. Previously, a single (larger) font was used for all active widgets, and this was scaled down for message queue items. This ‘squished’ the text a little; more importantly, when using the stb font renderers (on Android. etc.) it caused ugly artefacts around the edges of glyphs due to pixel interpolation errors. Now that a correctly sized font is used, the message queue is always rendered cleanly.
- VIDEO/WIDGETS/BUGFIX: Previously, each widget font was ‘flushed’ (font_driver_flush()) at least once a frame. This is quite a slow operation. Now we only flush fonts if they have actually been used.
- VULKAN/BUGFIX: Fix display of statistics text
- UNIX/BUGFIX: Fix overflow when computing total memory on i386
- WIIU/BUGFIX: Fix font driver horizontal text alignment
- WIIU/BUGFIX: Fix non-vertex coordinates in draws using tex shader
- WIIU/BUGFIX: Update and fix meta.xml file for the WiiU release. This change makes it so the information from the meta.xml file parsed for the WiiU’s Homebrew Launcher is displayed properly.
Télécharger RetroArch v1.8.6 (32-bit) (Windows)
Télécharger RetroArch v1.8.6 (64-bit) (Windows)
Télécharger RetroArch v1.8.6 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.8.6 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.8.6 (64-bit) (MacOS)
Télécharger RetroArch v1.8.6 (Metal2) (MacOS)
Télécharger RetroArch v1.8.6 (Nintendo GC)
Télécharger RetroArch v1.8.6 (Nintendo Wii)
Télécharger RetroArch v1.8.6 (Nintendo WiiU)
Télécharger RetroArch v1.8.6 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.6 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.6 (Nintendo Switch)
Télécharger RetroArch v1.8.6 (PlayStation 2)
Télécharger RetroArch v1.8.6 (PSP)
Télécharger RetroArch v1.8.6 (PS Vita)
Télécharger RetroArch v1.8.6 (PSL1GHT) (PlayStation 3)
Site Officiel de RetroArch
 RuMSX v0.83 
Mardi 05/05/20 à 13:57 par Firebrand
Cet émulateur qui n'avait pas été mis à jour depuis près de 3 ans vient de recevoir une nouvelle version. Les améliorations sont les suivantes:
- HALTED RuMSX instances did not immediately stop, if termination was attempted by using Windows TaskBar.
- Accessing missing A: or B: drive now results in the correct error "The system cannot find the drive specified."
- Fix for ASCII16-Mapper: "Vaxol" writes to invalid memory locations, which are now excluded.
- Added new "ASCII MegaROM (ASCII/16 KByte) V2" ROM-type.
- Most copies of the "Andorogynus" ROM are using the ASCII/16K-mapper.
- But a few copy copies require this special ROM-type, with switching address &H8000.
- Added new "ObsoNET" ROM-type (experimental)
- TMS9918A EC bit was mistakenly ignored (MSX1 could not shift sprites 32 pixels to the left) (e.g. affected "Actman" in MSX1-mode) z.B. affected "Actman" in MSX1-mode) e.g. affected "Actman" in MSX1-mode)
- Fixed incorrect debug-message "Virtual error reading drive", even if there was no read-error (but an error-file is present)
- VDP IE1 interrupt-flag is reset on read, even if IE1 is disabled Working (again): F-Nano 2, The Haunted Demo, ... (Bug was new since RuMSX v0.41)
- YM3802 operations always wrote debug-output to the console. (Fix improves performance of MIDI commands)
- Philips Music Composer was frozen in main-menu, due to missing ADPCM-interrupt.
- Added experimental support for extended DSK file format (using 128 Byte header and additional ending-block, often used in games from
- Improved support for DDI-images (now more DDI file-formats are supported)
- Fixed SCC+ ROM/RAM mapper.
- Fixed "Tape", "A:" and "B:" buttons: Incorrect Tab was selected if number of disk-drives was not 2. Example, if a 2nd DISK.ROM was mounted.
- Improved autodetect for many classic Konami games with SCC/SCC+ with size of 40KB (e.g. Antarctic Adventure SCC/SCC+)
- Improved autodetect for Disk-To-ROM games with size of 48KB (e.g. Confused?, Donkey Kong, Spy Vs Spy II)
- Fixed autodetect of Zoids [ASCII/16 KByte, switch address $77F8]
- Extended ROM-Database:
*Alien Syndrome [ASCII/16 KByte]
*Andorogynus [ASCII MegaROM (ASCII/16 KByte) V2]
*Harry Fox MSX Special [Hydlide 2]
*Harry Fox Yki No Maoh [Snow Demon King + patched ASCII/16 KByte]
- Improved autodect for some versions of the following ROMs:
*Aliens 2 (Zemina)
*Bat Man
*Darwin 4078
*Fishing Freak
*Mon Mon Monster
*ObsoNET (experimental)
*Strategic Mars
*XYZ / Zukkoke Yajikita Onmitsudoutyuu
- Added experimental Dir-as-Disk feature (for MSX-DOS 1). Do not (yet) use together with SCSI or IDE controllers.
- When restoring a save-state "Sprites disabled" mode was sometimes not restored.
- When switching to MSX1 configuration sprites were sometimes permanently invisible.
- Pending SCSI configuration changes were not fully applied on reboot.
- Coincidence of transparent sprites was mistakenly detected.
- "Labirint" is now working (without cheat).
- Fixed bug in debug-log of memory mapper, sometimes refering to the wrong slot.
Télécharger RuMSX v0.83
Site Officiel de RuMSX
 QuickPlay v4.7.5 
Jeudi 30/04/20 à 13:54 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Voici la liste des nouveautés:
- misc fixes for about form
- mametool fix bug when user only has one rompath in their mame.ini for all romtypes (ie: when CHDs etc are subfolders of their ROMS folder) - bug found by user sekelje
- mametool allow rompaths in mame.ini to be relative (detect relative paths, and append mame emulator path to all paths found if folder is relative) - raiseed by sekelje
- mametool fix issue discovered with Mame 220: devices do not need instances or extensions according to MAME DTD, Mametool was assuming all devices would have instances (useless without?). Remove devices without instances and additionally defensively protect use of device briefnames - bug found by sekelje
- mametool take naming of 'Acorn Computers' (MAME 220) back to 'Acorn' (QuickPlay company names try to be as simple/short as possible, if the intention was to highight a difference between well-known Acorn and another Acorn, should have renamed the other Acorn)
- romdata magician Genesis can't coexist w Genesis/32X...
- Romdata Magician GBA current system name needs bumping...
- updated repo readme
Télécharger QuickPlay v4.7.5
Site Officiel de QuickPlay
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