|Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
To triple infinity... and beyond!
I'm starting to use TNT Unicode Components Pack in the frontend. I should have done this a long time ago. Added TntRichEdit control so Unicode texts can be displayed in Game Docs panel and in message boxes. You might need a richedit20.dll file so non-English texts can be properly displayed. I tested the frontend with the file supplied by Windows 10 and the results are awful. You can do the same test on your system, try renaming the DLL and restart the frontend. If English / non-English mixed texts are good, you don't need this DLL.
For this build, and this build alone, such DLL file is supplied with the binary packages. Future releases will have a separate download link. Why ? You might already have a DLL in your system that produces good English / non-English mixed texts (usually when Microsoft Office is installed).
File is from the discontinued Microsoft Word Viewer. I tested 4 different DLL files and they all produce different results. Why, Microsoft... WHY??!!!
I rewrote the parsing function of MAME dat files and now Game Docs feature is now lightning fast!
Other tweaks were made, and history (xml or dat) now shows texts correctly. In fact, history.xml is now the preferred file.
New 4K Mode (2160p). But why ? If you're like me, have a 4K monitor and use screen DPI scale at 100%, everything looks tiny, and so does the frontend.
By enabling this setting, you will get resized dialogs with bigger fonts, bigger buttons and other enlarged stuff. I haven't tested this feature with DPI scale other than 100%...
This is my personal dream come true feature ever since I got a 4K monitor back in 2017. A font sized 16 looks so much better compared to size 9!
Warning: Do not attempt to enable this setting if your screen resolution is lower than 3840x2160, the frontend does not validate Windows resolution.
More tweaks to message boxes, better font colors and texts. Several message boxes were also updated with night mode colors. They can display Unicode texts too (see command line texts). The Run Game Confirmation Dialog in the new 4K mode looks awesome.
I've made some modifications to the TNT Unicode Components Pack so, if you already have it installed in your Delphi compiler, you must install my modified pack or some frontend features will not work, and Delphi will give compilation errors. I couldn't find a way to create new "extra" controls to keep the library with unaltered code.
- RichEdit controls had garbage RTF text in some screens
- Natural sorting of "Version Info" column was not working as it should
- RichEditURL component replaced by the Unicode ready "TntRichEdit" (from "Tnt Delphi Unicode Controls" library)
*show Unicode texts (English and non-English mixed together)... as long as you have a proper richedit20.dll file "richedit20.dll" v188.8.131.520 file is supplied with the frontend, from the freeware "Microsoft Word Viewer" (if you have Microsoft Office 2010 or newer installed, this file might not be needed)
*MAME game docs can display non-English texts correctly now (mameinfo; history)
*message boxes can display non-English filenames in "command line" texts; mostly for console/computer games (not from MAME softlists)
*component class "TTntCustomRichEdit" modified by me to support "URL click" event, and other minor updates (TntComCtrls.pas)
- Command line texts in "Run Game Confirmation Dialog" now show a "run>" tag prefix
*it's a cosmetic feature and to look cute
*but it also fixes a weird "auto-font" bug from "RichEdit20W" class, depending on the .dll you're using (blaim our dear Microsoft for that!)
- function uCommon.CallShellExecute() updated to support UTF-16 WideString URLs; using ShellExecuteW() WinAPI
- Rewrite/optimization of functions to parse game docs dat files (mameinfo, history)
*game entry detection from "history.xml" is now blazing fast... no more 2 seconds lag when selecting games with "Game Docs" feature enabled
("history.xml" is now the preferred file and should be used instead of "history.dat")
- Text and text color tweaks to "Run Game Configuration Dialog" feature (on/off in main menu)
- RichEditURL component is no longer needed, removed from the entire project, replaced by TntRichEdit
- Updated Atari800 cartridge mappers list to include new entries; for .rom raw cart files without "cart header" (for Altirra, Atari800 only)
- New setting: "Enable 4K Mode (2160p)"
*Larger fonts, buttons, icons and other controls
*only message boxes are supported for now
*feature intended for monitors with 4K resolution (3840x2160) and screen DPI scale of 100%
*in the future, some screens/dialogs will be so much bigger than current implementation and will only fit in a 4K screen resolution (crazy mode on) (this is my personal "dream come true" feature) :) :)