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 Emu Loader v8.7.7 (version complète) 
Samedi 08/06/19 à 13:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Les améliorations sont les suivantes:
More bugs fixed
I forgot to remove a debug code from the Delete/copy/move game files feature, making it completely useless.
Improvements to the popup menu library TBcBarPopup (BcMenus.pas) to allow custom menu border drawing (might be buggy on Windows 10). You can customize the frame color in preferences screen, Night Mode 2 page.
Further tweaks and fixes to my TBitBtnEx / TSpeedButtonEx components. There was a painting bug, showing garbage in the outskirts of the control.

Fixed
- Popup menus can now display Unicode texts, but this implementation is far from perfect
- Copy/move/delete game ROMs was not working due to an "Exit" command I forgot to remove, preventing further code from executing
- Removed some beeps playing while creating games lists
- Fixed bad Windows theme painting in my TPanelEx component, affecting all components in it... highly noticeable in light mode
- Hint text of separator lines were missing in popup menus

Changed
- Improvements to my TBitBtnEx component
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)
- Improvements to my TSpeedButtonEx component
*font color is not changed when clicked (only applies if button style is set to "flat")
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)

Added
- Custom border for menu/popup menus
*night mode only
*you can customize the border color in preferences screen "Night Mode 2" page
*experimental feature, might be buggy on Windows 10
Télécharger Emu Loader v8.7.7 (version complète)
Site Officiel de Emu Loader
 
 Fichiers additionnels pour MAME v0.210 
Vendredi 07/06/19 à 13:00 par Firebrand
La première bordée de fichiers additionnels d'AntoPISA pour MAME v0.210 vient d'être publiée.
Unofficial Catlist/Catver v0.210:
- 2019/06/06: Aligned files to MAME 0.210.
Télécharger Category.ini v0.210
Télécharger CHD-info v0.210
Télécharger Unofficial Catlist/Catver v0.210
Télécharger Version.ini v0.210
ProgettoSNAPS
 
 NegaMAME v0.210-1 
Dimanche 02/06/19 à 14:16 par Firebrand
Ce build de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.210.
Télécharger NegaMAME v0.210-1 (Windows)
Télécharger NegaMAME v0.210-1 (MacOS)
Télécharger NegaMAME v0.210-1 (Linux)
Site Officiel de NegaMAME
 
 History.dat v2.10 
Vendredi 31/05/19 à 14:39 par Firebrand
A l'occasion de la sortie de MAME v0.210, une nouvelle version de ce fichier regroupant des anecdotes sur les jeux a été publiée.
Télécharger History.dat v2.10
Site Officiel de History.dat
 
 MAME v0.210 
Vendredi 31/05/19 à 14:31 par Firebrand
La version officielle de MAME mensuelle s'est faite un peu attendre, mais elle est finalement arrivée. Voici les changements apportés:
It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.

MAMETesters Bugs Fixed
- 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
- 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
- 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
- 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
- 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
- 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
- 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
- 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
- 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
- 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
- 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
- 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
- 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
- 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
- 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
- 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
- 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
- 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
- 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
- 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn't boot correctly, just producing a blank display. (Robbbert)
- 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
- 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
- 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)

New working machines
- Computer Chess (Mattel) [hap, Sean Riddle]
- Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
- Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
- Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
- Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
- Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
- SciSys Chess Partner 2000 [hap, bataais]
- SKB Kontur Krokha [shattered]
- Tronica Shuttle Voyage [Sean Riddle, avlixa]
- Tronica Space Rescue [algestam]

New working clones
- Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
- Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
- Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
- Elektronika Merry Cook [algestam]
- Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
- Game & Watch: Climber (crystal screen) [algestam]
- GunNail (bootleg) [xodaraP, sylphia]
- Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
- Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
- Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
- Kid Niki (bootleg) [Bonky0013]
- Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
- Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
- Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
- Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
- Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
- Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
- Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
- Street Fighter EX2 (Euro 980312) [Jorge Silva]
- Super Bobble Bobble (bootleg, set 6) [Bonky0013]
- Super Cobra (encrypted) [TeamEurope]
- Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
- Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
- Viewpoint (prototype) [Brian Hargrove]

Machines promoted to working
- Bubble System BIOS [ArcadeHacker, Bryan McPhail]
- Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
- Electronic Milton [hap]
- Heath Company Heathkit H8 Digital Computer [Robbbert]
- Institut Ivo Lola Ribar Lola 8A [Robbbert]
- RCA COSMAC Microkit [Robbbert]

Clones promoted to working
- EC-1840 [shattered]

New machines marked as NOT_WORKING
- Cricket [@LosTrastosDeXaX, ClawGrip]
- Ensoniq TS-10 [R. Belmont, DBWBP.com]
- MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
- Motorola MVME-162 [Edstrom, Bitsavers]
- Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
- Power Sled (Slave, Revision A) [Phil Bennett]
- Ensoniq TS-12 [R. Belmont, DBWBP.com]
- Game & Watch: Chef [algestam]
- Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
- Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
- SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
- Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
- Star Rider [Vas Crabb, Matt Ownby, TrevEB]
- Super Mini-Boy [Roberto Fresca, TeamEurope]
- Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
- Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]

New clones marked as NOT_WORKING
- 80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
- Abit FU340 [rfka01, AJR]
- Asus PCI/I-486SP3G [rfka01, AJR]
- Asus PCI/I-A486S [rfka01, AJR]
- Asus PVI-486AP4 [rfka01, AJR]
- Asus PVI-486SP3 [rfka01, AJR]
- Asus VL/EISA-486SV1 [rfka01, AJR]
- Asus VL/I-486SV2G [rfka01, AJR]
- Biostar MB8433-UUD-A [rfka01, AJR]
- Commodore Business Machines DT386 [rfka01]
- Commodore Business Machines DT486 [rfka01]
- Commodore Business Machines Laptop C286LT [rfka01]
- Commodore Business Machines Laptop C386SX-LT [rfka01]
- Commodore Business Machines PC 45-III [rfka01]
- Commodore Business Machines PC 50-II [rfka01]
- Commodore Business Machines PC 60-III [rfka01]
- Commodore Business Machines PC 70-III [rfka01]
- Commodore Business Machines SL 286-16 [rfka01]
- Commodore Business Machines Tower 386 [rfka01]
- Commodore Business Machines Tower 486 [rfka01]
- Compaq SLT/286 [rfka01]
- CX Technology CX SXD [rfka01, AJR]
- Cycle Warriors [Sugoi Helsinki]
- Dell Computer Corporation System 200 [rfka01]
- Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
- Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
- Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
- Everex Systems EV-1806 [rfka01, AJR]
- First International Computer 486-VIP-IO [AJR]
- First International Computer 486-VIP-IO2 [AJR]
- Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
- Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
- J-Bond A433C-C/A450C-C [rfka01, AJR]
- KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
- LM-103S [rfka01, AJR]
- Magitronic Technology Magitronic B233 [AJR]
- MAT286 Rev.D [AJR]
- NCR PC-8 [rfka01]
- Nixdorf Computer AG 8810 M15 [rfka01]
- Nixdorf Computer AG 8810 M16 CGA version [rfka01]
- Nixdorf Computer AG 8810 M16 VGA version [rfka01]
- Nixdorf Computer AG 8810 M30 [rfka01]
- Nixdorf Computer AG 8810 M55 [rfka01]
- Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
- Olivetti M290 [rfka01]
- The Phantom of the Opera (3.1) [Gerald (COY)]
- Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
- Power Sled (Relay, Revision A) [Phil Bennet]
- Shuttle Computer InternationalHOT-409 [rfka01, AJR]
- Siemends-Nixdorf PCD-3Nsx [rfka01]
- Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
- Siemends-Nixdorf PCD-4ND [rfka01]
- Siemends-Nixdorf PCD-4NL [rfka01]
- Toptek Micro Computer 286 Turbo [AJR]
- Triumph-Adler Walkstation 386DX [rfka01]
- Triumph-Adler Walkstation 386 SX [rfka01]
- unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]

New working software list additions
- apple2_flop_clcracked: Concentrate on Words and Concepts (cleanly cracked), Concentrate on Words and Concepts II (cleanly cracked), Concentration (cleanly cracked), Conflict in Vietnam (Version 2) (128K enhanced) (cleanly cracked), Conglomerates Collide (cleanly cracked), Congo (cleanly cracked), Congo Bongo (cleanly cracked), Conquering Worlds (cleanly cracked), Consonant Carnival (cleanly cracked), Contraction Concentration (cleanly cracked), Converting Fractions and Percents - Problems with Percents (cleanly cracked), Correct Behavior - The Mexican Way (cleanly cracked), Counting Coins (cleanly cracked), Counting Patterns I (cleanly cracked), Counting Patterns II (cleanly cracked), Countries of the World (cleanly cracked), Cranston Manor (cleanly cracked), Crazy Mazey (cleanly cracked), Create Lessons (cleanly cracked), Create with Garfield Deluxe Edition (cleanly cracked), Create-Spell It (cleanly cracked), Creative Play (cleanly cracked), Creativity, Unlimited (cleanly cracked), Creature Chorus (cleanly cracked), Creature Magic (cleanly cracked), Creatures of the Night (cleanly cracked), Crime Stopper (cleanly cracked), Crime Wave (cleanly cracked), Cross Country California (cleanly cracked), Crossbow (cleanly cracked), Crossfire (cleanly cracked), Crown of Arthain (cleanly cracked), Crozzzwords (cleanly cracked), Crusade in Europe (128K version) (cleanly cracked), Crusade in Europe (64K version) (cleanly cracked), Crush Crumble and Chomp (cleanly cracked), Crypto Cube (Revision 2) (cleanly cracked), Crypto Cube 1984 (cleanly cracked), Crystal Caverns (cleanly cracked), Cubit (cleanly cracked), Curious George Visits The Library (cleanly cracked), Customized Alphabet Drills (cleanly cracked), Cut and Paste (cleanly cracked), Cutthroats (Revision 23) (cleanly cracked), Darkhorn (cleanly cracked), Dave Winfield's Batter Up (cleanly cracked), Deadline (Revision 18) (cleanly cracked), Deadline (Revision 26) (cleanly cracked), Death in the Caribbean (cleanly cracked), Decimal Dungeon (cleanly cracked), Decimals (Version 1.2) (cleanly cracked), Decimals - Multiplication and Division (Version 3.1.6) (cleanly cracked), Decimals Practice (cleanly cracked), Deck the Halls with Random House Software (cleanly cracked), Delta Drawing (Version 3.33) (cleanly cracked), Demolition Division (1985) (cleanly cracked), Demolition Division (Version 1982.0) (cleanly cracked), Demolition Division (Version 1982.1) (cleanly cracked), Design Your Own Home - Architectural Design (1986) (cleanly cracked), Design Your Own Home - Interior Design (1987) (cleanly cracked), Design Your Own Home - Landscape Design (cleanly cracked), Design Your Own Train (cleanly cracked), Designasaurus (Version 2.12) (cleanly cracked), Destroyer (cleanly cracked), Developing Basic Writing Skills Level I (cleanly cracked), Developing Basic Writing Skills Level II (cleanly cracked), Diagramming Grammatical Relationships (cleanly cracked), Dig Dug (Datasoft) (cleanly cracked), Dino Spell (cleanly cracked), Dinosaur Days (cleanly cracked), Discover (cleanly cracked), Discovering the Scientific Method - Snigs, Flirks, and Blorgs (cleanly cracked), Diskovery Word Bird (cleanly cracked), Dividing Fractions (cleanly cracked), Division Made Easy (cleanly cracked), Division One Digit Divisor No Renaming (cleanly cracked), Division One-Digit Divisor One Renaming (cleanly cracked), Division Shooting Gallery (Version 1.5) (cleanly cracked), Division of 1, 2, 3 Digits by 1 Digit Numerals No Remainders (cleanly cracked), Dogs and Puppies (cleanly cracked), Don't Quote Me and Adjective Scramble (cleanly cracked), Donald Duck's Playground (cleanly cracked), Dondra - A New Beginning (cleanly cracked), Double 'N' Trouble (cleanly cracked), Double Trouble (cleanly cracked), Dr. Peet's Talk-Writer (cleanly cracked), Dr. Peet's Talk-Writer ABC Discovery (cleanly cracked), Dragon Fire (cleanly cracked), Dragon Mix (1982) (cleanly cracked), Dragon Mix (Revision 0) (cleanly cracked), Dragon's Keep (cleanly cracked), Drug Alert (Revision 0) (cleanly cracked), Drug Alert (cleanly cracked), Early Bird (cleanly cracked), Early Discoveries - Observation and Classification (Version 09.23.85) (cleanly cracked), Early Elementary (Compu-Tations) (cleanly cracked), Early Emerging Rules - Negation (cleanly cracked), Early Emerging Rules - Plurals (cleanly cracked), Early Games - Matchmaker (cleanly cracked), Early Games - Music (cleanly cracked), Early Heroes of the Bible (cleanly cracked), Early Skills (Version 06.05.86) (cleanly cracked), Earth Orbit Stations (cleanly cracked), Earthquake San Francisco 1906 (cleanly cracked), EasyGraph (cleanly cracked), Grammar Gremlins (1987) (cleanly cracked), Seven Cities of Gold (cleanly cracked), Stickybear Printer (Revision 2) (cleanly cracked) [4am, Firehawke]
- apple2_flop_orig: Adventureland (Version 2.0/416), The Arcade Machine, Battlezone, Blister Ball and Mad Bomber, Buzzard Bait, The Count (Version 2.1/115), The Crimson Crown, Cutthroats (Release 23), Dueling Digits, Elite, Firebug, Fore, Gold Rush (1982) (Sentient Software), Gorgon, Hacker, Heavy Barrel, Impossible Mission, Juggler, Locksmith 4.1, Magic Spells, Micro Invaders, Microsoft Adventure, Mission Impossible (Version 2.1/306), Neptune, Pirate Adventure (Version 2.1/408), The Print Shop Companion (Version 1.2), Robotwar, The Sands of Egypt, Sorcerer of Siva, Space Warrior, Stationfall (Release 107), Strange Odyssey (Version 2.1/119), Tass Times in Tonetown, Top Fuel Eliminator, Trinity (Release 11), Typing Tutor, Voodoo Castle (Version 2.1/119), Where in Europe is Carmen Sandiego, Wishbringer (Release 68 / 850501), Zork II (Revision 7), Zykron Hearts [4am, Firehawke]
- c64_cart:
*The Final ChessCard (Eng, v0.9/v1.0) [hap, Ratuv]
*The Final ChessCard (Ger, v1.3/v1.5) [hap, DDI]
- c64_flop: The Final ChessCard [hap, Forum64.de]
- - cd32: Amiga CD32 - Volume 1, Amiga CD32 - Volume 2, Amiga CD32 Gamer - Volume 1, Amiga CD32 Gamer - Volume 2, Amiga CD32 Gamer - Volume 3, Amiga CD32 Gamer - Volume 4, Arcade Pool, Arcade Pool (Alt), ATR: All Terrain Racing [FakeShemp]
- cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Bruecke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Laender-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
- ibm5170: The Final ChessCard [hap]
- neogeo: Viewpoint (prototype) [Brian Hargrove]
- ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
- pcw: CP/M Plus v1.4 (Swe) work copy [Edstrom]
- pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
- specpls3_flop:
*1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime Gonzalez Soriano, Jose Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup,
*TZX Vault, ICEknight]
*Coin-Op Hits [Dlfrsilver, ICEknight]
*4 Soccer Simulators (Spa) [Gorski, ZXdenied, ICEknight]
*LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
- vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]

Software list items promoted to working
- c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
- cd32: Alfred Chicken, Arabian Nights [FakeShemp]

New NOT_WORKING software list additions
- cd32: Amiga CD32 Gamer - Volume 5, Amiga CD32 Gamer - Volume 6, Amiga CD32 Gamer - Volume 7, Amiga CD32 Gamer - Volume 8, Amiga CD32 Gamer - Volume 9, Amiga CD32 Gamer - Volume 10, Amiga CD32 Gamer - Volume 11, Amiga CD32 Gamer - Volume 12, Amiga CD32 Gamer - Volume 13, Amiga CD32 Gamer - Volume 14, Amiga CD32 Gamer - Volume 15, Amiga CD32 Gamer - Volume 16, Amiga CD32 Gamer - Volume 17, Amiga CD32 Gamer - Volume 18, Amiga CD32 Gamer - Volume 19, Amiga CD32 Gamer - Volume 20, Amiga CD32 Gamer - Volume 21, Amiga CD32 Gamer - Volume 22 [FakeShemp]
- cgenie_cass: Exterminator II: The Mad Menagerie, Super Star Treck [Dirk Best]
- ekara_japan_ac: KR-1 Kirarin Cartridge Vol.1 (Japan) (AC0009-KIR) [Sean Riddle, David Haywood]
- gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
- icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
- leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
- vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]

Source Changes
- Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
- miniboy7: Fixed lamp blinking. [AJR]
- ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
- unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
- m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
*Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
- z100 improvements: [AJR]
*Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
*Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
*Converted keyboard to low-level emulation, and added keyboard click/beep sound.
*Corrected numerous clocks.
- m68705: Don't register debug state entries for non-existent port latches and direction registers. [AJR]
- Added Adaptec AIC-565 device. [AJR]
- Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
- bmcbowl: Added missing video- related interrupt, and re-guessed VIA clock. [AJR]
- 5clown: Documented how to access the hidden settings table. [AJR]
- pk8020.cpp updates: [AJR]
*Emulated programmable logic device used for banked address decoding.
*Improved serial port/USART hookup, added save state support, and cleaned up code.
- z8000: Added save state support and cleaned up code. [AJR]
- raiden2.cpp, r2dx_v33.cpp: Added sprite RAM buffering (fixes zeroteam starting bikes), and improved sprite sort DMA. [AJR]
- polepos.cpp: Added save state support. [AJR]
- i186 peripheral register refinements: [AJR]
*Emulated strange but documented behavior of unaligned accesses and byte writes to internal peripheral registers.
*Use more official register mnemonics.
- i386: Improved splitting of unaligned accesses (excluding program fetches). [AJR]
- at386, at486: Started splitting out and documenting mainboards. [AJR]
- Added preliminary emulation of Advanced Storage Concepts ASC-88 SCSI adapter. [AJR, minuszerodegrees.net]
- Improved sorting of items for machine input menu. [AJR]
*Inputs of the same type are sorted by name, and keyboard keys are sorted by their assigned character codes (if any).
- mc68340: Fixed interrupt vectoring. [AJR]
- z80netf: Fixed error in keyboard configuration. [AJR]
- tzx_cas.cpp: Pause for 1ms between data blocks (fixes MT07296). [AmatCoder]
- cntsteer.cpp: Added PROM dumps to Counter Steer, and added preliminary color PROM decoding. [Anonymous, Angelo Salese]
- Removed unnecessary handler arguments and unnecessary trampoline handlers for many devices and drivers. [cam900]
- flkatck.cpp: Clarified 6809 CPU type and corrected clock source. [cam900]
- tc0280grd.cpp, atarirle.cpp, tms57002, igs_m027.cpp, cubeqcpu.cpp: Cleaned up code. [cam900]
- asic65.cpp, atarigen.cpp, deco_irq.cpp, taitoio.cpp: Suppress read side effects correctly, and cleaned up code. [cam900]
- k033906.cpp: Deferred allocation of registers and RAM until start time, and cleaned up code. [cam900]
- igs017_igs031.cpp updates: [cam900]
*Made palette internal, made PIA tag configurable, and added save state support.
*Improved region and member names, and cleaned up code.
- k052109.cpp, vendetta.cpp, rungun.cpp, konamigx.cpp, moo.cpp, gijoe.cpp, dec8.cpp, gal3.cpp: Corrected comments. [cam900]
- k054156_k054157_k056832.cpp, xmen.cpp: Updated code in comments. [cam900]
- konmedal.cpp: Fix sound output routing. [cam900]
- wswan.cpp: Implemented device_video_interface to obtain screen. [cam900]
- dgpix.cpp: Reduced runtime tag map lookups, restricted drawing to clipping rectangle, and cleaned up code. [cam900]
- cedar_magnet*.cpp updates: [cam900]
*Reduced runtime tag map lookups and deferred frame buffer allocation to start.
*Reduced redundancy and cleaned up code.
- igs017.cpp, igs011.cpp, mlanding.cpp: Reduced runtime tag map lookups, reduced redundancy, and cleaned up code. [cam900]
- taito_helper.cpp, pc080sc.cpp, tc0080vco.cpp: Implemented masked priority, and cleaned up code. [cam900]
- k053246_k053247_k055673.cpp: Reduced redundancy and cleaned up code. [cam900]
- overdriv.cpp: Corrected object DMA mapping. [cam900]
- 1945kiii.cpp: Corrected flicker behavior, added notes, and cleaned up code. [cam900]
- deco16ic.cpp: Implemented masked priority, and cleaned up code. [cam900]
- tc0110pcr.cpp: Implemented device_palette_interface, and cleaned up code. [cam900]
- ninjaw.cpp, warriorb.cpp: Split graphics decoding for screens that use different tiles, and cleaned up code. [cam900]
- dec8.cpp: Fixed srdarwin sprite/tilemap priorities. [cam900]
- taitoair.cpp, fcombat.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
- taitoio_yoke.cpp: Reduced runtime tag map lookups. [cam900]
- taito_h.cpp: Simplified graphics decoding, reduced redundant code, reduced runtime tag map lookups, and cleaned up code. [cam900]
- taito_o.cpp updates: [cam900]
*Simplified graphics decoding, reduced runtime tag map lookups, and reduced redundant code.
*Corrected metadata for parentj, updated notes, and cleaned up code.
- blockout.cpp: Converted palette to use a format handler, improved drawing behavior, improved member names, and cleaned up code. [cam900]
- galgames.cpp: Added save state support, suppress side effects correctly, and cleaned up code. [cam900]
- legionna.cpp: Simplified graphics decoding, reduced redundancy, mark tilemaps dirty on bank change, and cleaned up code. [cam900]
- rohga.cpp, taito_x.cpp, klax.cpp: Simplified graphics decoding, and cleaned up code. [cam900]
- tecmosys.cpp: Fixed graphics decoding. [cam900]
- gunbustr.cpp, superchs.cpp, undrfire.cpp: Simplified graphics decoding, reduced redundancy, reduced runtime tag map lookups, and cleaned up code. [cam900]
- alpha68k.cpp: Simplified graphics decoding, fixed sound ROM banking, and cleaned up code. [cam900]
- deckarn.cpp: Simplified configuration, added a callback for color/priority mapping, and cleaned up code. [cam900]
- groundfx.cpp, rastan.cpp, slapshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
- xexex.cpp: Add note on audio emulation issue and link to reference. [cam900]
- vgmplay.cpp: Fixed volume behavior, and fixed stereo output. [cam900]
- limenko.cpp: Cleaned up sprite drawing, fixed some drawing behavior, and cleaned up code. [cam900]
- decbac06.cpp: Allowed for priority drawing, and cleaned up code. [cam900]
- taito_z.cpp: Simplified graphics decoding, eliminated register_postload, reduced redundancy, and cleaned up code. [cam900]
- namcona1.cpp updates: [cam900]
*Don't unnecessarily mark all tiles dirty, and set palette when relevant video register is written.
*Correctly suppress read side effects, eliminated register_postload, simplified graphics decoding, and cleaned up code.
- decmxc06.cpp: Added callback for colour/priority mapping, simplified configuration, and cleaned up code. [cam900]
- dec0.cpp: Implemented priority drawing. [cam900]
- kaneko_tmap.cpp: Internalized graphics decoding, and cleaned up code. [cam900]
- tc0080vco.cpp: Internalized graphics decoding and sprite drawing routines, simplified configuration, and cleaned up code. [cam900]
*Also expanded and updated notes.
- taito_f2.cpp updates: [cam900]
*Reduced runtime tag map lookups.
*Fixed sound program banking.
*Simplified graphics decoding, reduced redundancy, cleaned up code, and added notes.
- namco_c355spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]
- kaneko_spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]
- namcos2_sprite.cpp: Simplified and corrected graphics select select behavior, and cleaned up code. [cam900]
- namcos2.cpp: Simplified graphics decoding. [cam900]
- galastrm.cpp: Simplified graphics decoding, cleaned up code, and added notes. [cam900]
- kaneko16.cpp: Corrected buffered sprite RAM behavior, and added notes. [cam900]
- seibucats.cpp, seibuspi.cpp: Simplified graphics decoding, fixed DMA drawing, and cleaned up code. [cam900]
- seibucats.cpp: Separated configuration for machines without tilemaps, fixed sound routing, and added notes. [cam900]
- pgm.cpp, pgmprot_*.cpp updates: [cam900]
*Restricted sprite drawing to clipping rectangle, and corrected tile region sizes.
*Reduced runtime tag map lookups, correctly suppress read side effects, cleaned up start/reset members, and reduced redundancy.
*Simplified graphics decoding, made class members protected/private as appropriate, cleaned up code, and corrected comments.
- cave.cpp updates: [cam900]
*Separated graphics decoding, palettes and bitmaps for each screen in ppsatan.
*Fixed save states for third tilemap in sailormn.
*Added partial implementation of sprite mixing when multiple chips draw to the same screen.
*Correctly suppress read side effects, reduced runtime tag map lookups, cleaned up code, and added notes.
- segaic16_road.cpp: Simplified configuration, removed hard- coded takes, suppress read side effects, and cleaned up code. [cam900]
- ms32.cpp, bnstars.cpp, tetrisp2.cpp: Made graphics decoding use native ROM arrangement, and updated notes. [cam900]
- viewgfx.cpp: Show palette alpha values in graphics viewer. [cam900]
- machine/segaic16.cpp: Moved palette shadow/highlight handling into palette write handler, and cleaned up code. [cam900]
- 315_5124.cpp updates: [cam900]
*Added a lookup table with correct levels and added SMS-compatible color mode for 315- 5313.
*Cleaned up code, and added notes. [cam900]
- 315_5313.cpp updates: [cam900]
*Converted to 32- bit direct color drawing, and implemented 3-bit color mode..
*Fixed save states, fixed external palette mode, and cleaned up code.
- mega32x.cpp: Implemented device_palette_interface, converted to use color lookup, and cleaned up code. [cam900]
- sknsspr.cpp: Added link to reference video for jchan. [cam900]
- jchan.cpp: Corrected sprite delay, reduced runtime tag map lookups, and cleaned up code. [cam900]
- jalblend.cpp: Moved alpha table into palette, improved behavior, and cleaned up code. [cam900]
- dreamwld.cpp: Corrected video RAM data type, converted line RAM to memory share, and cleaned up code. [cam900]
- stvvdp2.cpp: Fixed blending when tilemap transparency pen is disabled, improved transparency behaviour, and cleaned up code. [cam900]
- stvvdp1.cpp: Fixed transparency, Gouraud shading and end- code behavior, fixed sprite limit, added notes, and cleaned up code. [cam900]
- avgdvg.cpp: Removed hard- coded absolute tags, reduced runtime tag map lookups, and cleaned up code. [cam900]
- omegrace.cpp: Correctly suppress read side effects. [cam900]
- audio/jaguar.cpp: Correctly derive serial timer rate from DSP clock speed. [cam900]
- jaguar.cpp updates: [cam900]
*Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash).
*Added palette device for pre-calculated YCC lookup.
*Derive GPU timer rates from current clock frequency.
*Updated comments.
- igs022.cpp: Reduced hard- coded absolute tags and runtime tag map lookups, and cleaned up code. [cam900]
- momoko.cpp: Reduced runtime tag map lookups and cleaned up code. [cam900]
- rebound.cpp: Added performance hint. [Couriersud]
- Netlist library updates: [Couriersud]
*Added power terminals to most logic devices, removing the assumption that the negative supply rail is connected to ground.
*Added additional validation checks and addressed issues identified.
*Added validation support to nltool.
*Changed from numeric to alphabetical identifiers for logic components within a package.
*Added ability to enable runtime performance statistics via an environment variable or command- line option.
*Changed netlist parsing code to explicitly set locale.
*Fixed a memory leak in plib when a constructor throws an exception.
*Added option to disable queue statistics at compile time, and prevented queue statistics from being printed when disabled.
*Moved the 7448 truth table implementation into the macro file, and added power terminals.
*Made nltool -v --version display valued of compile-time options.
*Added example using state in truth tables to implement a J-K type flip-flop.
*Changed 9316 to use an output array.
- pong.cpp updates: [Couriersud]
*Increased horizontal resolution for pong and pongf to improve alignment of graphical elements.
*Fixed breakout SLOW_BUT_ACCURATE mode and updated notes.
- tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru]
*Konami 084 and bootleg star fields are implemented, selectable in machine configuration.
*Colors are now based on galaxian, giving a better approximation.
- c64 updates: [Curt Coder]
*Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge device.
*Added enhanced disassembly for zero page locations and Kernal vectors.
*Route LORAM to expansion port interface for BusCard.
- abc80: Added skeleton Owoco Super Smartaid device. [Curt Coder, Anders Sandahl]
- c64: Added Westfalia Technica 1541 clone ROM. [Curt Coder, dec_hl]
- cosmac: Fixed long branch instruction timing. [Curt Coder]
- c1541: Added ROMs for a number of 1541 clones. [Curt Coder]
- TV Game work in progress: [David Haywood]
*Continued work on newer u'nSP CPU cores and GCM394 system- on- a- chip (used by smartfp and wrlshunt).
*Started documenting GCM394 video register locations based on code analysis.
*Started implementing GCM394 video DMA and sprite drawing.
- cgenie updates: [Dirk Best]
*Fixed color RAM accesses.
*Confirmed floppy drive controller type and crystal, and added more DOS versions as BIOS options.
*Re-organized software lists.
- vtech1: Fixed cassette input polarity. [Dirk Best]
- multi16 updates: [Dirk Best]
*Corrected metadata, and added notes including a list of models.
*Added PIT, floppy drive controller, and floppy drives.
*Corrected CRT controller type to HD6845, added raw screen parameters, and added 3-bit RGB palette.
- splus.cpp: Fixed segmentation fault on starting spset005, spset015, and spset026. [Dirk Best]
- hotblock: Hooked up I2C EEPROM. [Dirk Best]
- 315_5649.cpp: Set I/O lines to input on reset (fixes MT07315). [Dirk Best]
- punchout: Use generic graphics decoding layouts. [Dirk Best]
- pzletime.cpp: Split static and dynamic palettes, and changed screen update function to use direct RGB color. [Dirk Best]
- quizo.cpp updates: [Dirk Best]
*Cleaned up ROM banking, cleaned up video RAM banking, and converted screen update function to use direct RGB color.
*Changed clocks to use crystal values, added second coin input, and documented more DIP switches.
- flopimg.h: Uncluttered the global namespace. [Edstrom]
- pcw.xml: Added Swedish CP/M v1.04 - adds Swedish keyboard mapping and error messages. [Edstrom]
- force68k.cpp: Made latest firmware the default, and started work on internal layout for CPU-1. [Edstrom]
- 6850acia.cpp: Silenced verbose logging by default. [Edstrom]
- diablo1300 updates: [Edstrom]
*Added new microcode and table ROM, and started looking at a callback interface.
*Fixed conditional jump JNC and table ROM offset from XLAT instruction.
- screen.cpp: Fixed screen_device::update_now() when drawing partial lines, and changed pixel accessors to use current screen bitmap. [Enik Land]
- Lua engine: Exposed machine flags, and corrected and expanded documentation comments. [feos]
- Add DS1994 1- wire real- time clock/backup RAM device, and hooked it up to Amatic Multi Game systems. [Grull Osgo]
- by35.cpp sound improvements: [hackbar]
*Added support for Bally AS3022, Sounds Plus, Sounds Good and Cheap Squeak sound boards.
*Converted AS8888 sound system to a proper device.
*Refactored and cleaned up code.
- m6800: Fixed a bug where 6801 interrupt is never triggered. [hackbar]
- Added an auto-fire plugin with more flexibility than the built-in auto-fire feature. [Jack Li]
- galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindrich Makovicka, Wolfgang Scherr, Couriersud]
- X11 lightgun support improvements: [Kiall Mac Innes]
*Changed build options to include X11 XInput support by default.
*Added documentation for lightgun configuration on Linux.
*Disabled Wii Remote lightgun hack by default.
- mazerbla.cpp: Fixed inadvertent palette size reduction. [MASH]
- Added new NCR 5380 device to arcade sub- target build. [MASH]
- i960: Implemented logr and expr opcodes (used by Power Sled). [MetalliC]
- sharc: Implemented compute_fcopysign. [MetalliC]
- chihiro.cpp: Updated satellite DVD documentation. [MetalliC]
- tms9901 updates: [Michael Zapf]
*Changed input line reading from 8-bit units to single bits
*Fixed decrementer so it continues counting even when initial value is zero.
*Ensure INT3 input is disabled when clock is enabled.
- sam6883: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K). [Nigel Barnes]
- bbc: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device. [Nigel Barnes]
- coco12.cpp: Added handlers for CTS region $C000- $FEFF, allowing cartridges to implement devices in this region. [Nigel Barnes]
- dragon.cpp updates: [Nigel Barnes]
*Fixed cursor keys in natural keyboard mode.
*Added support for Premier Sprites board.
- coco2: Converted all coco/dragon extension devices to use CTS handlers. [Nigel Barnes]
- mu50: Improved emulation, and added SWP00 device. [O. Galibert]
- m680x0: Converted code generator to Python and refactored. [O. Galibert]
- Fixed drivers that depended on RAM auto- sharing in preparation for its removal. [O. Galibert]
- vsnes.cpp: Re- implemented bootlegs' Z80 interfacing according to schematics (still doesn't work). [R. Belmont, Kevin Horton]
- apple2: Fixed long hang on SCSI Card boot when a CD- ROM is present with no disc inserted. [R. Belmont]
- mac.cpp: Fixed missing audio for SE and Classic. [R. Belmont]
- 8080bw.cpp: Added sound to Invader's Revenge. [Robbbert, Andrew Welburn]
*Sound ROM dump for invrvngegw is bad.
- jr100.cpp: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU. [Robbbert]
- h8.cpp: Fixed cassette, added reset button, and promoted machine to working. [Robbbert]
- lola8a.cpp: Added missing keys, added some some notes, and promoted machine to working. [Robbbert]
- poly880: Fixed booting sequence, machine now starts correctly. [Robbbert]
- mc6847.cpp: Added PAL color artifact emulation. [robcfg]
- goldnpkr.cpp: Fixed inputs, added default non- volatile RAM contents and added button lamps for potnpkrj. [Roberto Fresca]
- miniboy7.cpp updates: [Roberto Fresca]
*Fixed button lamp order.
*Documented PIA input multiplexing, and additional notes.
*Added support for Super Mini-Boy.
- Added basic SGI GIO slot device support to the Indy and Indigo2 drivers. [Ryan Holtz]
- SGI Newport graphics updates: [Ryan Holtz]
*Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions.
*Added support for 4 bits per pixel RGB frame buffer display.
*Added dithering support, and fixed shaded rendering mode.
*Added several modes used by Metero Blast demo.
*Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus).
*Added support for single- pixel line iteration.
*Added a few more command configurations (fixes SceneView, albeit with glitches).
*Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning.
*Added 12 and 24 bits per pixel RGB frame buffer modes.
*Fixed host data port readback behavior.
*Added 4, 12 and 32 bits per pixel host read support.
*Fixed color fetching in RGB mode.
*Added 12 bits per pixel dithering.
*Removed unnecessary parameters from various functions.
*Fixed fast-clear color packing, and fixed splatting of packed color fractions.
*Added alpha blending support.
*Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs.
*Fixed off-by-one in Length32 handling.
*Fixed erroneous advancing of start_y when in span mode.
*Added 12-bit CI mode to frame buffer readout.
*Added basic (untested) overlay/underlay support.
*Added Length32 flag handling to line drawing.
*Unified command handling - should function better and faster as a result.
*Fixed fast-clear mode.
*Base visible area and screen size on actual timing parameters.
*Fixed video RAM tests and several fast- clear bugs.
*Improved handling of COLORHOST mode bit.
*Fixed pixel format conversion on HOSTRW access.
- sgi_mc: Fixed fill- mode DMA not advancing memory address. [Ryan Holtz]
- Added skeleton device for SGI VINO (Video In, No Out) chip. [Ryan Holtz]
- SGI HPC3 updates: [Ryan Holtz]
*Added intstat register and DAC volume controls.
*Split into Indy (Guinness) and Indigo2 (Full House) versions.
*Fixed second SCSI controller handling in Full House mode.
*Fixed serial EEPROM hookup - Indigo2 now plays its boot tune.
*Fixed several SGI IDE tests.
- SGI IOC2 updates: [Ryan Holtz]
*Fixed mappable interrupt checks - fixes IRIX 6.5 installer hanging on keyboard input.
*Fixed System ID register handling - Indy and Indigo2 are now properly identified.
- r4000: Added bus error functionality. [Ryan Holtz]
- ec1840: Added separate motherboard device, and promoted to working. [shattered]
- MISP3 DRC: Fixed TLB miss when fetching instruction in branch delay slot. [Ted Green]
*Previously the branch would not be taken, even if the branch condition was met.
- Added read/write support for OS- 9 disk images. [Tim Lindner]
- Corrected sector interleaving for JVC disk image format. [Tim Lindner]
- coco_multi.cpp: Call ROM update handler if Multi- Pak switch is changed. [Tim Lindner]
- Added AMD/Plessey 2812 FIFO device. [Vas Crabb]
- Added IBGR 4444 format to palette_device. [Vas Crabb]
- Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]
*Added minimp3 MP3 decoding library as a temporary solution until MAME's implementation is available.
*Added high-level emulation of decryption and playback.
- segahang.cpp: Verified ROM labels for the Hang- On (ride-on) set. [Andrew Welburn, The Dumping Union]
- bus/a800: Added dumps of Atari 800 floppy controller ROMs. [Atari Age]
- konamim2.cpp: Re-dumped totlvica CD- ROM. [AWBACON / Video Game Esoterica]
- bublbobl.cpp: Re-dumped graphics ROMs for sboblboblf set. [Bonky0013]
- oneshot.cpp: Corrected clocks for CPU and audio components. [caius, The Dumping Union]
- mosaic.cpp: Decapped and dumped PIC microcontroller for mosaic. [Caps0ff, caius, The Dumping Union]
- by35.cpp: Added DIP switch names for Bally Frontier, and fixed incorrect DIP switch labels for a number of machines. [d e]
- wpc_95.cpp: Fixed typo in afm outputs. [d e]
- castool: Use first argument as command name in usage message. [Dan Church]
- msx: Added alternate ROM version Yamaha SFG05 sound cartridge. [David Viens]
- lb186: Added RAM Disk BIOS. [Don Maslin Archive]
- naomi.cpp: Brute forced DES key for Sega Yonin Uchi Mahjong MJ. [f205v]
- seta.cpp: Improved PCB documentation for Crazy Fight. [Guru]
- m68000: Fixed MMU problem preventing Domain/OS from working without breaking Mac system software. [Hans Ostermeyer]
- 3c505: fixed Apollo DIP switch labels. [Hans Ostermeyer]
- z100: Dumped 8041 keyboard controller program. [Herb Johnson]
- specpls3_flop.xml: Improved and corrected metadata. [ICEknight]
- ti85.cpp: Corrected OS version numbers for the CE calculators. [Julian Lachniet]
- hiscore.dat: Updated for latest changes to MAME. [Leezer]
- at.cpp: Added additional BIOS versions for at, at386sx, at386 and at486. [rfka01, minuszerodegrees.net]
*Also added BIOS strings in comments for at, atvga, neat, at386sx, ct386sx, at386, at486 and ficpio2.
- Moved Commodore PC-I from pc.cpp to compc.cpp, and added a BIOS version that runs. [rfka01]
- genpc.cpp: Added additional BIOS versions for pc. [rfka01]
- at.cpp: Added 8742 keyboard controller dump. [rfka01]
- clickstart.cpp: Added note about the keyboard microcontroller. [Sean Riddle]
- cromptons.cpp: Added timekeeper dump for ffruits. [SpinalFeyd, The Dumping Union]
Télécharger MAME v0.210 (32-bit)
Télécharger MAME v0.210 (64-bit)
Site Officiel de MAME
 
 Emu Loader v8.7.5 (version complète) 
Jeudi 30/05/19 à 14:15 par Firebrand
2 mises à jour ont été effectuées sur ce frontend multi-systèmes, la dernière n'était qu'une correction de bug rapide. Les améliorations sont les suivantes:
v8.7.5:
Who turned the lights off ? Buttons font color was black when in night mode. I guess my component rewrite was not as perfect as I thought . All is good now.

Fixed
- Buttons font color was black when in night mode


v8.7.4:
New splash screen logo! I updated some elements of the background image that looked weird, out of place, and added new characters.
The big change on this release is thumbnails view. Icons are now drawn as overlays on top of thumb images, avoiding the need to re-create the thumbnails every time you change icons settings. Several tweaks were also made to this view mode, it looks amazing now.
A new media type was added: Video Game Music. Mostly used by MAME's vgmplay software list but it can be expanded to arcade games, if needed.
It works even with your current MAME games list.
New feature, alternate frontend icons. Arcade/console/handheld/computer systems, arcade game icons, frontend icons. Instead of replacing default icon files you can have a separate set in a different folder. Almost all icons are supported except ones that use overlays (games filters tool bar, image categories, image layouts). Files go in a \alternate\ sub-folder and they must be RGB+Alpha format, otherwise Emu Loader will not be able to load them.
You can toggle the alternate icons ON/OFF in the main menu, no need for a frontend restart. Each alternate folder is already created in frontend's directory tree so you know where to place the new files. You don't need to download the alternate icons pack if downloading any of the binary packs.
Thank you Fabian Leonel for creating those beautiful icons!
More tweaks to the night mode. Some fixes and minor visual changes. Someone even suggested to make night mode the default theme, which is not a bad idea. Minor improvements to my TBitBtnEx / TSpeedButtonEx Delphi components after I "accidentally" deleted my Delphi components folder on a Windows reinstall! I had to recreate both custom components from scratch. Luckily their code was still fresh in my memory banks...
Here's an insteresting new feature: Special game tag. You can tag your games with this extra list for whatever reason, game you finished playing, games you are playing, games you have the highest score, games you hate, games you want to hide... the possibilities are endless.
There's a new \ini_files\special.txt file containing the games list and its format is the same as favorites files. If you were using favorites for another purpose other than favorite tag, you can copy/move/rename that favorite file to the new special filename without converting anything.
There's a new Special List filter in Miscellaneous filters tool bar button. This games filter is no longer limited to MAME/arcade games. Details/grouped view mode have a new Special column, and you can use the new Add To Special List and Remove From Special List options in games popup menu.
In the downloads page you'll find all Borland Delphi 7 components used to compile Emu Loader. If you don't know how to work with Delphi compiler or want to compile the frontend just for sport, I do not recommend it.
I've also made available several Photoshop files (.psd) with frontend logo, splash screen, along with the required TTF fonts to edit those .psd files.
There's even a huge 2000x1000 Emu Loader marquee for you to play with (MAMu_ original work).. Make sure you rasterize all layer effects before resizing the marquee image so its effects are resized in the correct scale.
Emu Loader logo was created by MAMu_, I appreciate if you keep the logo's in its original form, format, colors and effects (you may change the background though. Apply outer glow and other effects OUTSIDE the logo boundaries). I still need to create a new marquee to show the "multiple systems frontend" label.
I'm sure there are other minor fixes I forgot to mention, but they are there.

Fixed
- Media type of Daphne games was not set to "Disc"
- Game icons/systems TImageList containers were not emptied before reloading icons
- Hint box colors of image panel #4 were not updated after exiting preferences screen
- Game files of many MAME software list games were not recognized, tagging the game as "Game With No ROMs" ("a800.xml" software list for one)
- Tweaks to prevent splash screen from hiding/showing multiple times when creating games / auditing games; this fix also prevents the timer from resetting

Changed
- First atempt to set the correct media type icon for MAME arcade games with CHD files (HDD, Disc, Compact Flash Card, Game Video Tape VHS)
*added an extra "ArcadeCHD_MediaType" game info tag just for this; tag is set when loading the ROMs database
*the new media type icons are used everywhere: game status bar, run game dialog, last played games, delete game snapshot dialog, thumbnails view and others
*HDD media type is set for games with multiple CHD files (HDD, CD, flash card) if at least one of them is HDD
*you must re-create MAME games list to update the frontend ROMs database files
- Improvements to the thumbnails view
*icons are no longer drawn in the thumb image
*icons are handled as overlays and, from now on, they are drawn in the top/left or top/right of the cell (depending on the "align" setting)
*added a "Media Type Icon" to the mix
*The system icon for MAME software lists is now the UME icon ("emu_ume.ico"), so you know that it's a MAME game but not arcade
*when changing icons settings but not the thumb cell dimensions, only the icons are updated in main games list; thumbnails already created no longer have to be re-created
*new setting "Show Icons With No Thumbnail", will display the overlay icons (system, game, media, favorite) even if no thumbnail is available
*Media type icon is now drawn after the system icon, moved the game icon below it
*new media/game/favorite icon size drop-down selection, no more fixed 24x24 size
- Further tweaks to the night mode

Added
- New alternate sub-folders for frontend icons, arcade/console/computer systems and arcade games icons so you don't have to replace frontend's default icons
*toggle alternate icons on/off with the new "Use Alternate Frontend Icons" setting in main menu
*console/computer system icons go in a new "frontend_dir\console_computer\system_icons\alternate\" folder
*frontend icons and arcade system icons go in a new "frontend_dir\resources\main_icons\alternate\" folder
*arcade game icons go in a new "frontend_dir\resources\gameslist_icons\alternate\" folder
*message box icons go in a new "frontend_dir\resources\main_icons\msgbox_icons\alternate\" folder
NOTES:
*tool bar filter icons, image category icons and image layout icons are not supported (basically all icons that use overlay icons)
*all icons must be 32-bits color depth (RGB + alpha channel)
*all required resolution icons must be added to the .ico file, or the frontend will show an "icon not found" error message
*if you enable alternate icons without having them, the frontend will load the default ones
- New media type: "Video Game Music"
*initially used in MAME's "VGM Player" software list
*new icon file "resources\main_icons\media_videogamemusic.ico"
- New feature: "Special" tag
*you can tag a game for any reason: finished games, games you want to play, games you hate, games you are playing, games you want to hide...
*games list is stored in a new "\ini_files\special.txt" file and the file format is the same as favorites files so if you are using favorites list for things like this, you can safely copy and rename the favorite profile to this new filename
*there's a new column in details/grouped view named "Special"
*add/remove games to/from special list in games popup menu (below "Add/Remove Favorite" menu items)
*filter the games list with the new drop-down filter "Special List" in "Miscellaneous" tool bar filter
*you can enable/disable the special icon for thumbnails view ("thumbnail settings" screen)
*you can modify this new icon to your needs ("\resources\main_icons\special.ico" file)
- Night colors support for image hint boxes (preferences screen, "Night Mode 2" page)
*separate colors from light mode
*settings saved in "nightmode.ini" file
Télécharger Emu Loader v8.7.5 (version complète)
Site Officiel de Emu Loader
 
 Famille GameEx 
Samedi 11/05/19 à 15:03 par Firebrand
Toutes les famille de frontends GameEx a été mise à jour. Mais seul GameEx Evolution bénéficie d'un changelog:
- Includes new EVO specific Repository Manager utility
Télécharger GameEx v15.59
Télécharger GameEx Arcade Edition v15.59
Télécharger GameEx Evolution v1.05
Site Officiel de GameEx
 
 Emu Loader v8.7.3 (version complète) 
Mercredi 01/05/19 à 13:16 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The colors in night mode went thru a big change. You will not recognize the night mode...
This build uses my new TBitBtnEx and TSpeedButtonEx buttons. Their colors are fully customizable. There is a new Night Mode 2 page in preferences screen so you can customize the button colors to your liking. They are only used in night mode. Light mode still uses Windows themed button. Made modifications to my PanelEx component for better user customization and fixed a couple bugs I didn't even know were there.
Replaced all TEdit controls by my custom TEditEx component. Guess what... it allows custom frame colors and you can do it in preferences screen. Two last changes. Dark colors in menus and popup menus. No more white menus in night mode.
Almost all screens now have a dark theme. I also replaced the black background color by dark gray, it's easier on the eyes. Emulator settings screens will probably not get dark colors because some of the controls colors cannot be customized (Windows themed drawn).
Many bugs were fixed in this buid. Some of them are important fixes so make sure you update the frontend to this version.
You can no longer change AlterMAME settings. AlterMAME was never supposed to be customizable. A LOT of code was removed and I was able to simplify several routines and fix a bunch of bugs that could not fixed without duplicating the code of these routines (that's a big no no...).
Three changes to the AlterMAME feature: added a second AlterMAME slot so you can use two alternate emulators to run MAME games.
Proper detection of FinalBurn Alpha ( https://www.fbalpha.com ) and Raine ( http://raine.1emulation.com ) emulators. Finally, better handling of application exit codes and their descriptions.
New feature, support custom game icons for MAME software list games when using MAMu_ Icons feature. See the change log for details on how to use it. You can take a look in this thread, EmuChat forum to know more about these icons. So far there are no game icons packs for any MAME softlists.
One last thing. Support for a new handheld system: Nintendo Switch. Yuzu emulator ( https://yuzu-emu.org ) is the only supported emulator for now and you must select yuzu-cmd.exe file to play games.

Fixed
- Parent .ico file not showing up in clone sets if clonename.ico doesn't exist ("MAMu_ icons" feature)
- Buttons "OK" / "Cancel" were invisible when viewing the simpler "arcade system select" dialog
- Wrong read/write of game info "playtime" / "last played" / "times played" if your have multiple games in the same system with same zipped filename but of different media types
*example: 2 files named "Elevator Action (1995) (Nidecom).zip", both MSX1 games, one is cartridge media type and the other is floppy disk
*wrong game info written in played games files after exiting a console/computer game
*wrong game info read from played games files when loading games lists at startup
*the media type was missing when searching for the game entry
*bugs related to files located in "\console_computer\played_games\" folder
*arcade systems and MAME software lists do not suffer from this bug
- Wrong "extra game info" data parsing for "Games Editor" (main menu "Console/Computer")
- Night mode was not toggled on/off correctly with the checkbox in messages dialog
- PaneEx "inner border color" was not set correctly in procedure uCommon.SetPanelNightColors() causing it to be the same as outer border color
- MAME arcade input files were not handled correctly in "Run Game (Extra Parameters)" screen
*files "arcade_name.inp" in the "inp" root folder were not added to the files list, only "inp\gamename\*.inp" files
*for arcade games only, excluding MAME softlist games
- MAME save state files were not handled correctly in "Run Game (Extra Parameters)" screen
*files from "sta\machine_name\softwarename\gamename\" folder were completely ignored
*for MAME software list games only, excluding arcade games
- The image layout currently in use could be disabled in "Layout Settings" screen, causing corruption in layouts .ini file read/write routine
- Extra title/machine type text color of selected systems were hard to read in night mode; light gray color replaced by dark gray
- Selection bar was not red color for CHDs with bad checksum ("Arcade Audit Results" screen)
- "CPU Filter" edit box was not correctly painted in night mode
- Search games floating panel was not showing up at startup

Changed
- Improvements to "version info" detection in "Arcade Emulators Setup" screen and at frontend startup
- Changes and tweaks to AlterMAME feature
*RAM variables were not initialized at startup, it could cause the frontend to crash
*added a second AlterMAME slot so you can use two alternate emulators to run MAME games ("Arcade Emulators Setup" screen)
.new "Autorun Game With AlterMAME 2" checkbox ("Arcade Emulators Setup" screen and games popup menu)
.if game cannot be run with "AlterMAME 1", it will try again with "AlterMAME 2"
.new "Run Game With AlterMAME 2" option in games popup menu to run games directly with AlterMAME 2
*added proper detection for "FinalBurn Alpha" and "Raine" emulators in "Arcade Emulators Setup" screen and when running games
.FBA website: https://www.fbalpha.com
.Raine website: http://raine.1emulation.com
.for Raine emulator, the "-nogui" parameter is added automatically to the execution command line and there's no way to toggle it off
*better handling of CreateProcessW() exit codes "0, 1, 2, 5" after exiting emulators
*Tweaks and fixes to texts in "run game confirmation" and "execution error" dialogs
- Renamed file "image_category_overlay.ico" to "image_category_overlay_light.ico" ("\resources\main_icons\overlay\" folder)
- Image category/layout icons updated to support overlay icons ("resources\main_icons\" folder)
- Icon files "option_check.ico" and "option_radiogroup_on.ico" replaced by better versions, suitable for light and dark backgrounds ("resources\main_icons\" folder)
- Changes and fixes to menu/popupmenu drawing colors
*fixed a couple painting bugs in the selection bar outer border
*fixed unreadable shortcut text color in selected items
*added "help text" and "selected help text" in the colors array, changed them to "gray" to fix unreadable texts
*added inner frame color to the selected items, slightly darker than menu background color
- Replaced TEdit standard component by my custom "TEditEx" component, to be used in "night mode"
*new properties: "Color Frame", "Color Frame Focused", "Color Frame Disabled", "Round Frame"
*property "Use Custom Border" for an easy on/off toggle when changing between light/dark backgrounds; this property if OFF by default
*allow custom frame colors instead of the fixed Windows themed frame
*remove the fixed white inner frame when setting edit box background color to anything other than white
- Improvements to my custom "TShadowLabel" component for dark backgrounds compatibility
*added new "Disabled Font Color" and "Disabled Font Shadow Color" properties so you can change font colors when the component is in "not enabled" state
*added new "Use Disabled Font Color" property for an easy on/off toggle when changing between light/dark backgrounds; this property is OFF by default
- Modified image category/layout .ico files, removed monitor frames / texts to use with overlay .ico files ("resources\main_icons\" folder)
- Moved "Tool Bar Overlay Icons Folder" setting to "Night Mode" page since this feature is not for the light mode (preferences screen)

Removed
- All code related to "AlterMAME Default Emulator Settings" and "AlterMAME custom ini settings" completely removed from the source code

Added
- New night mode .ico overlay files for image categories/layouts ("resources\main_icons\overlay\img_dark" folder)
- Support custom game icons for MAME software list games; "MAMu_ Icons" feature
*file "\softwarename\gamename.ico" in arcade "icons.zip" is no longer supported
*zipped icons for each software list must be in: ."user_mame_icons_path\softwarename\icons.zip" filename or
."user_mame_icons_path\softwarename.zip" filename (alternate .zip name, exclusive Emu Loader feature!)
*unzipped icons must be in:
."user_mame_icons_path\softwarename\gamename.ico" or
."user_mame_icons_path\icons\softwarename\gamename.ico"
*minor tweaks to improve RAM usage and .zip files handling
*don't know what this is ? see this thread in MAMEWorld's "News" forum:
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=380709&page=1&view=collapsed&sb=5&o=&fpart=1&vc=1&new=1549010727
- New setting "Show MAME Machines Status Bar" so you can hide the status bar of the machines list panel (setting is in machines list popup menu)
- Night mode colors for several dialogs and screens; colors are fixed and cannot be customizable
- Custom frame color settings for the edit box in search bar (preferences screen, "Night Mode" page, "Search Games Panel Colors" group box)
- New handheld system to the "Console/Computer" list: "Nintendo Switch"
*only Yuzu emulator is supported: https://yuzu-emu.org
*you must use "yuzu-cmd.exe" file
- Tool bar menus, filter dialogs and popup menus in dark colors for the night mode
*you can disable the dark menu with "Show Dark Menu in Night Mode" setting in main menu if you prefer light colors
*colors cannot be customized
*tweaks to selection bar, made it a bit darker
*fixed function uMain.AddDefaultIcons(), it was not reloading overlay icons properly when switching between light/night modes and when changing "ToolBar Overlay Icons Folder" setting in preferences screen
- New setting "Use Italic Font Style in System Title Bars" so you can disable italic fonts in system title bars (enabled by default)
- Added support for "VisualBoyAdvance-M" emulator and updated "\console_computer\emulator_parameters[default].ini" file
Télécharger Emu Loader v8.7.3 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.58 
Mardi 30/04/19 à 12:59 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements apportés sont inconnus.
Télécharger GameEx v15.58
Télécharger GameEx Arcade Edition v15.58
Site Officiel de GameEx
 
 Fichiers additionnels pour MAME v0.209 (2ème partie) 
Lundi 29/04/19 à 13:07 par Firebrand
Les derniers support files d'AntoPISA pour MAME v0.209 ont été publiés:
Messinfo.dat v0.209 (11.27):
- 11.27 28/04/2019: Aligned files to 0.209 version.

Series.ini v0.209:
- Series UPDATED (4): Bubble Bobble, Centipede, Empire City and Trivial Pursuit.
Télécharger Messinfo.dat v0.209 (11.27)
Télécharger Series.ini v0.209
ProgettoSNAPS
 
 Fichiers additionnels pour MAME v0.209 
Dimanche 28/04/19 à 14:24 par Firebrand
AntoPISA a mis à jour une première partie de ses fichiers de support pour MAME v0.209.
Languages.ini v0.209 (0.98):
- 2019/04/27 0.98: Added 0.209 sets.

Unofficial Catlist/Catver v0.209:
- 2019/04/27: Aligned files to MAME 0.209.
Télécharger Category.ini v0.209
Télécharger Languages.ini v0.209 (0.98)
Télécharger Unofficial Catlist/Catver v0.209
Télécharger Version.ini v0.209
ProgettoSNAPS
 
 History.dat v2.09 
Jeudi 25/04/19 à 12:21 par Firebrand
Ce fichier d'anecdotes sur les jeux MAME a été mis à jour pour la dernière version de MAME.
Télécharger History.dat v2.09
Site Officiel de History.dat
 
 MESS et MESSUI v0.209 
Jeudi 25/04/19 à 12:18 par Firebrand
Ces versions de MAME dépourvues des jeux arcade sont disponible avec les nouveautés de la v0.209.
Télécharger MESS v0.209 (32-bit)
Télécharger MESS v0.209 (64-bit)
Télécharger MESSUI v0.209 (32-bit)
Télécharger MESSUI v0.209 (64-bit)
Site Officiel de MESS
 
 MAME for XP v0.209 
Jeudi 25/04/19 à 12:16 par Firebrand
Vous utilisez toujours Windows XP? Cette version compatible de MAME mise à jour saura vous satisfaire.
Télécharger MAME for XP v0.209
Site Officiel de MAME for XP
 
 NegaMAME v0.209-1 
Jeudi 25/04/19 à 12:10 par Firebrand
Si vous utilisez le frontend Negatron, vous pourrez bénéficier des nouveaux de MAME avec cette version mise à jour de l'émulateur qui l'accompagne.
Télécharger NegaMAME v0.209-1 (Windows)
Télécharger NegaMAME v0.209-1 (MacOS)
Télécharger NegaMAME v0.209-1 (Linux)
Site Officiel de NegaMAME
 
 MAME v0.209 
Jeudi 25/04/19 à 11:59 par Firebrand
La version mensuelle de MAME a été publiée. Voici la liste des changements apportés:
With another month over, it’s time for another release, and MAME 0.209 is sure to have something to interest everyone. We’ve cracked the encryption on the Fun World CPU blocks, making Fun World Quiz, Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada playable. Regular contributor shattered has added Кузьмич-Егорыч (Kuzmich-Egorych), a Russian Mario Brothers bootleg running on heavily modified Apple II hardware. In other Apple II news, CD-ROM drives now work with the Apple II SCSI card, and another batch of cleanly cracked floppies has been added to the software list. The NES SimCity prototype has been added to the software list, along with MMC5 improvements to support it, and better emulation for Famicom cartridges with on-board sound chips.
Henrik Algestam has continued his Game & Watch work, bringing Popeye (wide screen) and Zelda to MAME. Chess computer support has been expanded with Fidelity Chess Challenger 3, and additional versions of Applied Concepts Boris, and Novag Super Expert and Super Forte. Newly supported arcade games include Akka Arrh (an Atari title that failed location testing), Little Casino II, a French version of Empire City: 1931, and additional versions of Dock Man and Street Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit are no longer missing the cassa (bass drum) channel, and mixing between music and speech is improved.
Bug fixes include the Rockwell AIM 65 being returned to working order, working support for multiple light guns on Linux from Kiall, corrected screen freeze behaviour on Deniam hardware from cam900, and better flashing characters on the Sinclair QL from vilcans.

MAMETesters Bugs Fixed
- 03122: [DIP/Input] (ltcasino.cpp) mv4in1, ltcasino, ltcasinn: Service Mode DIP switch does not work. (Dirk Best)
- 05291: [Sound] (coco3.cpp) All drivers in coco.c: ORC90 emulation has no sound output. (Nigel Barnes)
- 03130: [Graphics] (ccastles.cpp) ccastles: Reported screen resolution is incorrect. (Dirk Best)
- 07075: [Sound] (m72.cpp) hharry: Victory scream is too low compared to previous mame releases and arcade PCB. (cam900)
- 07242: [Crash/Freeze] (vegas.cpp) sf2049: Game freezes in attract mode. (Ted Green)
- 07255: [Crash/Freeze] (sms.cpp) gamegear [ecco]: Game Gear ROM Ecco freezes on a pink/purple screen. (Enik Land)
- 07265: [DIP/Input] (tsamurai.cpp) tsamuraih: Lives DIP switch settings are incorrect. (chaneman)
- 07266: [Sound] (snk6502.cpp) sasuke: Initial game music plays partially or not at all after hitting Start. (Ivan Vangelista)
- 07270: [Crash/Freeze] (cps1.cpp) sf2ceea: Debugger crashes when accessing memory under certain conditions. (hap)
- 07272: [Documentation] (spg110.cpp) jak_spdmo: In the description the letter "W" is missing in the word "hardware". (Tafoid)
- 07275: [Core] Weird pacing issue on Windows. (hap)
- 07279: [Crash/Freeze] (amstrad.cpp) cpc6128: Loading disk images with exess tracks causes a fatal error. (Edstrom)
- 07281: [DIP/Input] (pocketc.cpp) pc1401, pc1402: Inputs are mapped incorrectly. (Robbbert)
- 07282: [Crash/Freeze] (alphatro.cpp) alphatro: After "width 80" entered, MAME freezes. (AJR)


New working machines
- Akka Arrh (prototype) [Aaron Giles, The Dumping Union]
- Applied Concepts Great Game Machine [hap, bataais]
- Bonus Poker [Roberto Fresca, TeamEurope]
- Computer Chess (Conic) [hap, Sean Riddle]
- Fidelity Electronics Chess Challenger 3 [hap, Berger, Sean Riddle]
- Fun World Quiz (German, 12-11-1990) [Roberto Fresca, TeamEurope]
- Fun World Quiz (German, 27-04-1990) [Roberto Fresca, TeamEurope]
- Game & Watch: Popeye (wide screen) [Henrik Algestam]
- Game & Watch: Zelda [Henrik Algestam]
- Invader (Gakken, cyan version) [hap, Sean Riddle, hydef]
- Kuzmich-Egorych [shattered]
- Name That Tune (Castle Toy) [hap, Sean Riddle]
- Nevada (French, encrypted) [Roberto Fresca, Grull Osgo]

New working clones
- Applied Concepts Boris (rev. 01) [Sean Riddle]
- ARB V2 Sargon 4.0 [anon]
- Casino Poker (Ver PM86-35-1, German) [Roberto Fresca, TeamEurope]
- Dock Man (set 2) [Andrew Welburn, The Dumping Union]
- Dock Man (set 3) [Andrew Welburn, The Dumping Union]
- Empire City: 1931 (France) [Fabrice Arzeno, The Dumping Union]
- Euro League (Gaelco bootleg, Modular System) [ClawGrip, David Haywood]
- Fidelity Electronics Chess Challenger 7 (model CC7) [Sean Riddle]
- Little Casino II v18.1 [Andrew Welburn, The Dumped Union]
- Novag Super Expert (version B, model 886) [Berger]
- Novag Super Forte (version A, set 3) [Berger]
- Street Heat (set 2, older?) [chaneman]
- Super Bobble Bobble (bootleg, set 5) [Lorenzo Mancini]

Machines promoted to working
- Joker Card (Inter Games) [Roberto Fresca, Grull Osgo]
- Joker Card 300 (Ver.A267BC, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive, Gaby]
- Mega Card (Ver.0210, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
- Multi Win (Ver.0167, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
- Power Card (Ver 0263, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
- Saloon (French, encrypted) [Roberto Fresca, Grull Osgo]
- Tripple Draw (V3.1 s) [Ivan Vangelista]

Clones promoted to working
- Dragon World (Korea, V040K) [Ivan Vangelista]
- Jolly Card (German, Fun World, bootleg) [Roberto Fresca, Grull Osgo]
- Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Grull Osgo]
- Royal Card (Evona, Polish, encrypted) [Roberto Fresca, Grull Osgo]
- Wonder Boy (system 2, set 2, 315-5176) [Ivan Vangelista]

New machines marked as NOT_WORKING
- Bikkuri Pro Wrestling (Japan 881221, Ver 1.05) [ShouTime, Dane Biegert, Evan Korzon, Russell Howard, Jeroen Bijl, Jeffrey Gray, Smitdogg, The Dumping Union]
- Centipede / Millipede / Missile Command (rev 1.03) [chaneman, R. Belmont]
- Ericsson 9161 Display Processor Unit [MCbx Old Computer Collection]
- Husky Computers Ltd Hunter 16 [Barry Rodewald, rfka01, TeamEurope]
- Multi-Action 6710-13 [Brian Troha, The Dumping Union]
- Multi-Action 7551 [Brian Troha, The Dumping Union]
- Multi-Action 7556 [Brian Troha, The Dumping Union]
- Panther Darts [jordigahan, ClawGrip, The Dumping Union]
- Toyquest TV Go Go [ClawGrip, TeamEurope]
- Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) [Retro Sevilla, Diego Bartolome, Recreativas.org, ClawGrip]
- Yamaha MU50 [R. Belmont, O. Galibert]

New clones marked as NOT_WORKING
- Amstrad plc PCW9512 [Edstrom]
- CompuAdd 810 [rfka01]
- Dr. Dude (LU-1) Europe [PinMAME]
- Elvira and the Party Monsters (LF-1) French [PinMAME]
- Gilligan's Island (L-8) [PinMAME]
- Husky Computers Ltd Hunter 16/80 [Barry Rodewald, rfka01, TeamEurope]
- Hyosung Topstar 88T [rfka01]
- Image Fight (Japan, bootleg) [hammy, The Dumping Union]
- JUKO NEST 8086 and V30 [rfka01]
- Kaypro Corporation PC [rfka01]
- Kyocera XT [rfka01]
- Last Action Hero (1.06 Canada) [Matt Morin]

New working software list additions
- apple2_flop_clcracked: Adjectives (cleanly cracked), Adjectives (version 06.29.84) (cleanly cracked), Agenda Files (cleanly cracked), Air Nav Workshop (cleanly cracked), Air Raid Pearl Harbor (cleanly cracked), Air Traffic Controller (cleanly cracked), Alaska (cleanly cracked), Alfred's Basic Band Computer Tutor (cleanly cracked), Alge-Blaster (cleanly cracked), Algebra Volume 1 (Edu-Ware) (cleanly cracked), Algebra Volume 1 v1.3 (Edu-Ware) (cleanly cracked), Algebra Volume 2 v1.1 (Edu-Ware) (cleanly cracked), Algebra Volume 3 v1.2 (Edu-Ware) (cleanly cracked), Algebra Volume 4 v1.0 (Edu-Ware) (cleanly cracked), Algebra Volume 5 v1.2 (Peachtree) (cleanly cracked), Algebra Volume 6 v1.2 (Peachtree) (cleanly cracked), Ali Baba and the Forty Thieves (cleanly cracked), Alice in LogoLand (cleanly cracked), Alice in Wonderland rev. 2 (cleanly cracked), Alien Addition 1982.0 (cleanly cracked), Alien Addition 1985 (cleanly cracked), Alien Addition revision 2 (cleanly cracked), All About America (cleanly cracked), All About Purim (cleanly cracked), Alligator Alley (cleanly cracked), Alligator Mix (cleanly cracked), Alligator Mix 1982.0 (cleanly cracked), Alligators and Crocodiles (cleanly cracked), Alphabet Beasts and Company (cleanly cracked), Alphabetic Keyboarding Volume 1 (cleanly cracked), Alphabetic Keyboarding Volume 2 (cleanly cracked), Alphabetical Order (cleanly cracked), Alphabetization Sequence (cleanly cracked), Alphabetizing - Blue Level (cleanly cracked), Alpine Tram Ride (cleanly cracked), Alter Ego (female version) (cleanly cracked), Alter Ego (male version) (cleanly cracked), America Coast to Coast (cleanly cracked), American Government (Intellectual Software) (cleanly cracked), American Government (Micro Learningware) (cleanly cracked), American History Achievement IV: World War II - Present (cleanly cracked), Analogies Tutorial (cleanly cracked), Ancient Legends (cleanly cracked), Animal Homes and Stories (cleanly cracked), Animal Hotel (cleanly cracked), Animal Survival for Echo Voice System (cleanly cracked), Animal Survival for Ufonic Voice System (cleanly cracked), Animate (cleanly cracked), Ankh (cleanly cracked), Antonym Antics (cleanly cracked), Antonyms/Synonyms 1 (cleanly cracked), Antonyms/Synonyms 2 v05.25.87 (cleanly cracked), Aphasia I (cleanly cracked), Aphasia II - Opposites and Similarities (cleanly cracked), Aphasia III (cleanly cracked), Aphasia IV (cleanly cracked), Apple Cider Spider (cleanly cracked), Apple II Test Disk (cleanly cracked), AppleWriter ][ (cleanly cracked), Apventure to Atlantis (cleanly cracked), Aquatron (cleanly cracked), Arcade Boot Camp (cleanly cracked), Archon (cleanly cracked), Archon II - Adept (cleanly cracked), ARCO Computer Preparation for the SAT (cleanly cracked), Arcticfox (cleanly cracked), Ardy the Aardvark (cleanly cracked), Arena (cleanly cracked), Argos (cleanly cracked), Association Pictures (cleanly cracked), Audio Visual Inventory (cleanly cracked), Audubon Grizzly Bears - Wildlife Adventures (cleanly cracked), Autoduel (cleanly cracked), Axis Assassin (cleanly cracked), Back in Time (cleanly cracked), Bad Dudes (cleanly cracked), Bake & Taste (cleanly cracked), Bank Street StoryBook (cleanly cracked), Bank Street StoryBook 1.1 (cleanly cracked), Bank Street Writer II (cleanly cracked), Banner Books - All Along The Alphabet (cleanly cracked), Banner Books - Your School Day (cleanly cracked), Bannercatch (cleanly cracked), Baron (version 2.1) (cleanly cracked), Basic Biology (version 1.02) (cleanly cracked), Basic Division Facts (cleanly cracked), Basic Division Facts: Dividends to 25 - Factors to 5 (cleanly cracked), Basic Division Facts: Dividends to 81 - Factors to 9 (cleanly cracked), Basic Drafting: Review and Testmaker (version 3.0) (cleanly cracked), Basic Electricity (cleanly cracked), Basic Electronics: Atomic Theory (cleanly cracked), Basic Electronics: Electronic Fundamentals (cleanly cracked), Basic Electronics: Electronic Math (cleanly cracked), Basic Electronics: Electronic Prefixes, Symbols, and Components (cleanly cracked), Basic Electronics: Fundamentals of DC Circuitry (cleanly cracked), Basic Math Competency Skill Building: Decimals (cleanly cracked), Basic Math Facts and Games (1981 release) (cleanly cracked), Basic Math Facts and Games (1983 re-release) (cleanly cracked), Basic Math Flash Facts (cleanly cracked), Basic Multiplication Facts (cleanly cracked), Basic Vocabulary Builder - Spanish (cleanly cracked), Battalion Commander (cleanly cracked), Battle Cruiser (cleanly cracked), Battle For Normandy (cleanly cracked), Battle Group (cleanly cracked), Battle of Antietam (version 1.5) (cleanly cracked), Battling Bugs and Concentraction (cleanly cracked), BC's Quest For Tires (cleanly cracked), Behind the Wheel, Blue Level (cleanly cracked), Bellhop (cleanly cracked), Below the Root (cleanly cracked), Berserker Raids (cleanly cracked), Bible Baseball (cleanly cracked), Bible Discovery (cleanly cracked), Big Book Maker: Favorite Fairy Tales and Nursery Rhymes (cleanly cracked), Big Book Maker: Tall Tales and American Folk Heroes (cleanly cracked), Big Red Mania (cleanly cracked), Bike Hike (cleanly cracked), Bingo Bugglebee Presents Famous People (cleanly cracked), Bingo Bugglebee Presents Home Alone (cleanly cracked), Bingo Bugglebee Presents Outdoor Safety (cleanly cracked), Biology Achievement II: Reproduction and Development (cleanly cracked), Biomes (cleanly cracked), Birds (cleanly cracked), Blockers and Finders (cleanly cracked), Blue Powder Grey Smoke (cleanly cracked), Bolo (cleanly cracked), Bomb Alley (cleanly cracked), Borrowed Time (cleanly cracked), Boulder Dash (cleanly cracked), Boulderdash Construction Kit (cleanly cracked), Bouncing Kamungas (cleanly cracked), Box Introduces Addition (cleanly cracked), Bridge Baron II (cleanly cracked), Building Compounds (cleanly cracked), Building Reading Skills (version 85-02) (cleanly cracked), Building With Vowels (cleanly cracked), Bulletin Board Maker: City and Country (cleanly cracked), Bulletin Board Maker: Your Neighborhood (cleanly cracked), Bumble Plot (1982) (cleanly cracked), Bumble Plot (version 1.2) (cleanly cracked), C'est La Vie (cleanly cracked), Calendar Skills v08.31.86 (cleanly cracked), Cannonball Blitz (cleanly cracked), Capitalization (cleanly cracked), Capitalization (version 1.5) (cleanly cracked), Capitalization Practice (cleanly cracked), Capitalization Test (version 01.29.87) (cleanly cracked), Car Builder (cleanly cracked), Car Builder (revision 2) (cleanly cracked), Car Builder (revision 3) (cleanly cracked), Carrier Force (cleanly cracked), Cartels and Cutthroats (cleanly cracked), Case of the Great Train Robbery: Fact and Opinion (cleanly cracked), Case of the Missing Chick: Finding The Main Idea (cleanly cracked), Castle Wolfenstein (cleanly cracked), Cat 'n Mouse (revision 2) (cleanly cracked), Cat 'n Mouse (revision 3) (cleanly cracked), Catch a Falling Star: Dolphin Math Games (cleanly cracked), Categorizing: Detective Games (cleanly cracked), Catlab (version 2.0) (cleanly cracked), Cats and Kittens (cleanly cracked), Cause and Effect (version 12.14.87) (cleanly cracked), Cause and Effect: What Makes It Happen (cleanly cracked), Centauri Alliance (cleanly cracked), Challenge Sentence Combining (cleanly cracked), Championship Baseball (cleanly cracked), Championship Golf (cleanly cracked), Changing Improper Fractions to Mixed Numbers (cleanly cracked), Changing Mixed Numbers to Improper Fractions (cleanly cracked), Chariots, Cougars, and Kings (cleanly cracked), Chemistry Achievement I - Mathematics of Chemistry (cleanly cracked), Chivalry (cleanly cracked), Circus Subtraction (cleanly cracked), City and Country Opposites (cleanly cracked), Clock (v03.20.90) (cleanly cracked), Clock 07.06.83 (cleanly cracked), Clock: Time Teaching (cleanly cracked), Clowning Around (cleanly cracked), Cloze Thinking (cleanly cracked), Cloze-Plus Level C (cleanly cracked), Cloze-Plus Level D (cleanly cracked), Cloze-Plus Level E (cleanly cracked), Clozed Reading Comprehension (cleanly cracked), College Board 81-82 demo (cleanly cracked), College Explorer 2.0 (cleanly cracked), Colonial Conquest (cleanly cracked), Color Me (Softsmith) (cleanly cracked), Comic Strip Maker (cleanly cracked), Commas (Queue) (cleanly cracked), Communicate and Win (cleanly cracked), Comparing Numbers (cleanly cracked), Compilation - Bolo, Pest Patrol, Bug Battle (cleanly cracked), Compilation - Congo, Thief, Draw Poker (cleanly cracked), Composition Strategy (cleanly cracked), Comprehension (Prescription Learning) (cleanly cracked), Compu-Math Arithmetic Skills (cleanly cracked), Compu-Math v1.3.1 (cleanly cracked), Compu-Spell (version 1.3.1) (cleanly cracked), Computer Air Combat v1.1 (cleanly cracked), Computer Ambush (cleanly cracked), Computer Assisted Blackboard demo (cleanly cracked), Computer Assisted Problem Solving for Beginning Algebra (cleanly cracked), Computer Assisted Problem Solving for Intermediate Algebra (cleanly cracked), Computer Assisted Problem Solving for Pre-Algebra (cleanly cracked), Computer Baseball (cleanly cracked), Computer Discovery (cleanly cracked), Computer Drill and Instruction - Decimals C-2 (cleanly cracked), Computer Drill and Instruction - Decimals C-3 (cleanly cracked), Computer Drill and Instruction - Fractions C-2 (cleanly cracked), Computer Drill and Instruction - Fractions C-3 (cleanly cracked), Computer Drill and Instruction - Measurement D-1 (cleanly cracked), Computer Drill and Instruction - Multiplication B (cleanly cracked), Computer Graphing Experiments (cleanly cracked), Computer Quarterback Second Edition (cleanly cracked), Computerized Reading for Aphasics (cleanly cracked), A Treasure Hunt of Facts (cleanly cracked) [4am, Firehawke]
- apple2_flop_misc:
*Anti-M (version 1.0), Anti-M (version 1.1), Anti-M (version 1.3) [4am, Firehawke]
*Advanced Demuffin (version 1.5) [Firehawke]
- apple2_flop_orig: Apple-oids and Chipout, Arcade Album #1, Arkanoid, The Blade of Blackpoole, BurgerTime, Dig Dug, Escape From Rungistan, Fantavision, The Flockland Island Crisis, Kabul Spy, Lazer Silk, Maze Craze Construction Set, Peeping Tom, The Print Shop Color, Robots of Dawn, Rocky's Boots (version 4.0), Spider Raid, Star Blazer, Star Warrior, Super Bunny, Type Attack, Warp Destroyer, Wizardry III: Legacy of Llylgamyn (version 4, 20-Aug-1983 update), Zaxxon, Zork I: The Great Underground Empire (revision 5) [4am, Firehawke]
- arb: Grand Master Series 4.0 [anon]
- ekara_pal: e-kara Spain 10-Songs Volume 1, e-kara Spain 10-Songs Volume 2 [ClawGrip, TeamEurope]
- fmtowns_cd:
*Enkaiou, Joker Towns, Joshikou Seifuku Monogatari, Yuka Watanabe & Tomo Kawai - Pleasure [redump.org, r09]
*J. R. R. Tolkien's The Lord of the Rings, Vol. II - The Two Towers [Tokugawa Corporate Forums, DamienD]
- fmtowns_flop:
*Viewpoint Demonstration No. 1 [David Swanson]
*Dragon Slayer - The Legend of Heroes II, Towns Karaoke V1.1L10 [r09]
- ggm: Boris 2.5 / Sargon 2.5 [hap, bataais]
- ibm5170: Krusty's Fun House, Michael Jordan in Flight, Sid Meier's Colonization [ArcadeShadow]
- icanpian:
*American Idol Take the Stage (K4655), Barbie Princess Enchanted Sounds (J7526), Dora the Explorer Musical Adventure (J7523),
*Holiday Wonderland (J7528), Pop Hits (K0653) [Sean Riddle, David Haywood]
*The Wizard of Oz - We're Off to Play the Piano (K4654) [Sean Riddle, Peter Wilhelmsen]
- intellect02: Chess (4 levels) [hap, Berger]
- nes: SimCity (USA, Prototype) [archive.org, AJR]

Software list items promoted to working
- pcw: LocoScript Installation Program v3.00a (English), LocoScript Installation Program v3.06b (English), LocoScript v3.06 (UK), LocoScript v4.06 (UK), LocoScript v4.10 (UK), Tomahawk [Edstrom]

New NOT_WORKING software list additions
- 3do_m2: Oldsmobile (USA) [redump.org, FakeShemp]
- apple2_flop_misc: Anti-M (version 1.2) [4am, Firehawke]
- ibm5170: Gilis presentask (Swe) [FakeShemp]
- pce_tourvision: F1 Triple Battle (TourVision PCE bootleg) [ClawGrip]
- tvgogo: 4-in-1 (Flashcard Fishing, Break a Brick, Balloon Juggling, Penguin Maze), Tennis, Whac-A-Mole [ClawGrip, TeamEurope]
- vsmile_cart: Disney/Pixar Up (Spa, Rev. 022), Gimnasio Interactivo V.Smile (Spa) [TeamEurope, Diego Bartolome, ClawGrip]

Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Greek [BraiNKilleRGR]
- Portuguese (Brazil) [Wellington Uemura]

Source Changes
- statriv2.cpp: Fixed segmentation fault in debugger memory view for sets without question data. [AJR]
- amerihok: Added preliminary inputs, coin counters, and basic layout for 7- segment LED scoreboard. [AJR]
- Added ROM dumps and skeleton device for UltraStor Ultra 12F ISA ESDI controller. [AJR]
- OS X debugger: Update window titles when restoring configuration for disassembly and memory viewers. [AJR]
- tumbleb: Drive ADPCM sound through PIC (sound communications not hooked up yet). [AJR]
- ron2: Corrected game title based on flyer. [AJR]
- pencil2: Connected VDP interrupt. [AJR]
- z8: Added register pairs to debug state. [AJR]
- m37710: Replaced I/O space with callbacks. [AJR]
- nes: Improved MMC5 extended attributes, use MMC5 ExRAM byte from nametable area to select palette bank. [AJR]
- ppu2c0x: Fixed order of nametable/attribute reads. [AJR]
- wy75: Added default EAROM content to avoid hanging at start. [AJR]
- er1400: Added ability to load default data from region, and changed erase value to all zeroes. [AJR]
- upd765: Improved drive selection logic: [AJR]
*Deselect drives upon reset, or select drive 0 for older controllers with multiplexed select lines.
*Deselect other floppies when using set_floppy.
- specpls3: Mirror floppy drive select lines (fixes Batman: The Movie). [AJR]
- rd100: Added LCD controller and working display. [AJR]
- cmi2x: Split off keyboards as subdevices. [AJR]
- scc68070: Merged CPU device with on-chip peripheral emulation, and added internal clock divider. [AJR]
*Also added crude hacks to force status bits in unemulated UART and I2C peripherals.
- hd63450: Improved accuracy of IRQ handling, and tidied up interface. [AJR]
- funworld.cpp: Added support for custom CPUs' opcode decryption. [Andreas Naive]
- Removed unnecessary read/write handler arguments, improved member names, and updated comments in many devices and drivers. [cam900]
- ymf278b.cpp: Added DO1 and DO2 outputs, and fixed timer/buffer when clock is changed. [cam900]
- cps3.cpp updates: [cam900]
* Reduced some gaps in zoomed sprites, and restricted drawing to clipping rectangle.
* Reduced duplication, improved member names, and cleaned up code.
- tc0480scp.cpp: Cleaned up and simplified read/write handlers. [cam900]
- devices/sound/gaelco.cpp: Converted data access to device_rom_interface, and made pitch a function of clock frequency. [cam900]
- gaelco2.cpp: Corrected some crystal values, and added notes. [cam900]
- tecmo_spr.cpp: Replaced gfx_element with gfxdecode_device, and reduced unnecessary code. [cam900]
*Also changed some variables to more appropriate types.
- kaneko_tmap.cpp updates: [cam900]
*Added address map for video RAM handling.
*Moved expro02.cpp bank switching code into the driver.
*Reduced code duplication.
- expro02.cpp: Reduced runtime tag map lookups. [cam900]
- kaneko16.cpp: Converted berwall to mono sound, reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]
- actfancr.cpp: Simplified graphics decoding and cleaned up code. [cam900]
- deco16ic.cpp: Move cninja transparency mask function into the driver. [cam900]
- crospang.cpp: Moved alternate graphics layout into graphics decoding, and made most state class members private. [cam900]
- oneshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
- emupal.cpp : Remove MCFG_ macros. [cam900]
- vrc6.cpp: Implemented master frequency register, fixed duty cycles, and cleaned up code. [cam900]
- devices/bus/nes/konami.cpp: Fix vrc6 sound volume. [cam900]
- Added Namco 163 sound emulation, used by some Famicom cartridges. [cam900]
- c6280.cpp: Fixed LFO frequency behavior, fixed LFO enable bit, and implemented LFO reset bit. [cam900]
- devices/bus/nes/mmc5.cpp: Corrected sound behavior and fixed sound volume. [cam900]
- itech32.cpp: Reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]
- skimaxx.cpp: Reduced runtime tag map lookups, added save state support, and simplified and cleaned up code. [cam900]
- k054321.cpp: Added synchronizing handlers for communication between main and sound CPUs (used by prmrsocr in tmnt.cpp). [cam900]
- devices/machine/watchdog.cpp: Simplified handlers, and reduced watchdog handler trampolines. [cam900]
- simpl156.cpp: Simplified graphics decoding, reduced code duplication, and corrected sound clocks. [cam900]
- snk68.cpp: Moved pow and searchar to a derived state class, reduced runtime tag map lookups, and cleaned up code. [cam900]
- snk68_spr.cpp: Changed flip screen state member to bool. [cam900]
- psikyosh.cpp updates: [cam900]
*Restricted tilemap drawing to clipping rectangle, and fixed tilemap size when per-line effects are enabled.
*Added separate address map for games with mahjong controller input.
*Reduced runtime tag map lookups, and cleaned up code.
- m72.cpp: Fixed audio sample rate for M72 PCBs, fixed DAC volume, and added notes. [cam900]
- decbac06.cpp: Removed hard- coded parameters that come from graphics elements, and restricted drawing to clipping rectangle. [cam900]
- raiden2.cpp updates: [cam900]
*Fixed xsedae configuration (runs on modified Zero Team hardware).
*Moved video functions to video/raiden2.cpp.
*Reduced runtime tag map lookups, made state class members protected or private where appropriate, and cleaned up code.
- r2dx_v33.cpp: Reduced runtime tag map lookups, and reduced redundancy with raiden2.cpp. [cam900]
- vgmplay.cpp: Added volume modifier support, and scaled volume according to the number of sound chips used by file. [cam900]
- leland.cpp: Reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]
- audio/leland.cpp: Removed hard- coded tags for ROM region and host CPU. [cam900]
- psikyo4.cpp: Fixed FM output when used. [cam900]
- n2a03.cpp: Added device_mixer_interface rather than routing audio to hard- coded speakers. [cam900]
- tc0100scn.cpp updates: [cam900]
*Internalized text graphics.
*Restricted drawing to clipping rectangle.
*Moved taito_f2.cpp banking code into driver.
*Allowed masked priority behavior.
*Reduced redundancy and cleaned up code.
- tc0480scp.cpp: Internalized text graphics, reduced code duplication, and removed unnecessary pointers and functions. [cam900]
- emupal.cpp: Added xBGRBBBBGGGGRRRR format. [cam900]
- deniam.cpp: Fixed screen freezing behaviour, reduced runtime tag map lookups, cleaned up code, and added notes. [cam900]
- audio/m72.cpp: Remove hard- coded tags, converted sample ROM access to device_rom_interface, and cleaned up code. [cam900]
- aica.cpp, aicadsp.cpp: Converted PCM/DSP memory access to device_rom_interface, added save state support, and cleaned up code. [cam900]
- hotblock.cpp: Converted video banking to address_bank_map_device, and removed MCFG_ macros. [cam900]
- z80pio.cpp: Reduced code duplication. [cam900]
- ginganin.cpp: Simplified graphics layouts, reduced runtime tag lookups, and cleaned up code. [cam900]
- snes_snd.cpp: Added input clock, implemented device_clock_changed, cleaned up code, and added notes. [cam900]
- ms32.cpp: Add notes. [cam900]
- k053260.cpp: Cleaned up code. [cam900]
- deco146.cpp: Suppressed side effects for debugger, reduced redundancy, and cleaned up code. [cam900]
- pgm.cpp: Implemented some inputs, and improved naming. [cam900]
- pgmprot_igs027a_type1.cpp: Added inputs for CAVE PCB. [cam900]
- qs1000.cpp: Moved imperfect sound flag from drivers to device. [cam900]
- Netlist library updates: [Couriersud]
*Added a MOSFET model, inclusion Meyer capacitance.
*Added a charge-conserving capacitor model, as an alternative to the constant-capacity model.
*Started putting constants in a central place.
*Fixed a rounding issue in the ptime code.
*Added a global parameter to disable semiconductor capacitance modelling.
*Added an operational amplifier model that ignores output voltage limits.
*Changed MB3614 operational amplifier parameters to match the data sheet.
*Added VARCLOCK, allowing step size to be calculated using a function.
*Added trunc to pfunction.
*Added opamp_amplification_curve example, which calculates op- amp gain as a function of frequency.
*Improved LM3900 voltage clamping model, and aligned pin names with other operational amplifiers.
*Added a high-precision LM3900 model, and an improved high-performance LM3900 model.
*Added more SPICE elements to the conversion code.
*Fixed current source handling when converting SPICE nets.
*Added validation for netlist devices.
*Improved scalability of error messages.
- m62.cpp: Fixed kidniki netlist, based on corrections in kungfum schematics and an apparent omission. [Couriersud]
- zaccaria.cpp sound improvements: [Couriersud]
*Routed speech and DAC through netlist filtering, and fixed AY8910 interfacing.
*Hooked up potentiometers so they can be adjusted.
*Added frontiers to netlist to improve performance.
- mario: Fixed an error in schematics that became obvious with the improved LM3900 model. [Couriersud, Tafoid]
- spg110 updates: [David Haywood]
*Split more functionality into separate devices.
*Improved rendering and sprites, and implemented manual video RAM uploads.
*Added basic audio.
- wc90b.cpp: Tidied up a little. [David Haywood]
- pengo.cpp: Added preliminary partial decryption for schick. [David Haywood]
- Moved SunPlus GC394 systems out of vii.cpp (it's a newer sytem-on-a-chip with more capabilities). [David Haywood]
- 32x.xml: Fixed pinochio ROM loading. [David Haywood]
- mgames.cpp: Cleaned up palette and graphics decoding layout, and converted drawing to use tilemap system. [Dirk Best]
- ltcasino.cpp updates: [Dirk Best]
*Hooked up the two 6821 PIAs, hooked up CRT5037, corrected RAM size, and defined clocks in terms of 18 MHz crystal.
*Cleaned up inputs, added DIP switch descriptions and locations, and documented service mode.
*Added output ports, and hooked up coin counter and lamps.
*Added simple internal artwork with clickable buttons and color overlays based on a flyer.
*Added non-volatile RAM, and updated ROM labels and notes.
- tms9927.cpp: Allow visible area to be hard- coded at configuration time. [Dirk Best]
- akkaarrh.cpp: Added coin counters, lamp outputs, and a test view showing the lamps. [Dirk Best]
- Amstrad PCW driver updates: [Edstrom]
*Corrected floppy drive types for each machine.
*Derived clock from crystal value, and slowed down the CPU to approximate the effect of video hardware accessing RAM.
*Improved logging and converted to use logmacro.h utilities.
*Fixed printer and monitor palettes, and made a simpler layout the default.
- dsk_dsk.cpp, hxchfe_dsk.cpp: Report a non- fatal warning for images with a small number of excess tracks. [Edstrom]
- pcw.xml: Corrected metadata and added notes on dumps with excess tracks. [Edstrom]
- sms, nes: Obtain pixel intensity for light gun from screen device rather than accessing VDP/PPU bitmap. [Enik Land]
- sms.cpp: Set initial stack pointer for Game Gear, required by Ecco (fixes MT07255). [Enik Land]
- m68kmmu: Fixed ATC entry calculation error that was crashing Domain/OS. [Hans Ostermeyer]
- apollo: Removed deprecated debug reference. [Hans Ostermeyer]
- z80ctc.cpp: Guard against integer overflow when calculating remaining time with configured input clock frequencies. [Justin Kerk]
- Fixed support for multiple light guns with X11 XInput. [Kiall Mac Innes]
- Fixed YM2608/YM2610 ADPCM-A overflow behavior (should wrap rather than saturating). [Lord Nightmare, madbr]
- ymz774: Replaced volume table with calculation loop. [MetalliC]
- tms99xx updates: [Michael Zapf]
*Fixed LDCR/STCR handling of register indirect auto- increment mode (*Rx+) and modernized logging.
*Fixed minimum/maximum clock cycles per instruction.
*Changed set address method signature to work better with memory maps.
- ti99 updates: [Michael Zapf]
*Fixed TI FDC in Geneve losing SIDSEL signal when no drive is selected, and removed redundant variables.
*Fixed 99/4p regression where wrong CRU addresses are used when accessing peribox/evpc.
- coco: Fixed loading Orchestra-90, RS-232 Program Pak, and Modem Pak from software list (fixes MT05291). [Nigel Barnes]
- m68000: Made CPU space an address space and made vectored interrupts use it. [O. Galibert]
*Also made it possible to disable the interrupt priority encoder behaviour in the CPU core.
- emumem: Removed obsolete alignement limit. [O. Galibert]
- emumem_mud: Corrected start/end for big endian spaces. [O. Galibert]
- pic8259.cpp: Suppress side effects of debugger reads. [O. Galibert]
- Added skeleton Yamaha DSPV and SWP20 devices. [O. Galibert]
- ymmu100.cpp: Extracted LCD as a separate device. [O. Galibert]
- Annotated all uses of set_input_line_vector with CPU type. [O. Galibert]
- pcat101: Connected key matrix and ports. [Patrick Mackinlay]
- 3c505: Added low-level emulation. [Patrick Mackinlay, Neko May]
- m68705: Added more HMOS variants. [Patrick Mackinlay]
- nscsi_cd: Added support for mode page 0x01, allowing Apple II SCSI Card to access CD- ROMs. [R. Belmont]
- apple2: Attach a SCSI CD-ROM to the Apple II SCSI Card by default. [R. Belmont]
- apple2: Documented FocusDrive/ZIPDrive partition information format, and fixed it so it works. [R. Belmont]
- mac: Demoted all Macs to NOT_WORKING until we get a working VIA6522 emulator. [R. Belmont]
- k2000: Hooked up RAM/ROM switch - now starts to boot. [R. Belmont]
- aim65: Modernised code, fixed cassette, added TTY, and added printer display. [Robbbert]
- funworld.cpp updates: [Roberto Fresca, Grull Osgo]
*Improved game descriptions, and expanded notes.
*Improved memory maps, added default non-volatile RAM contents for some games, fixed ROM loading, and re-worked inputs.
*Improved tilemaps, fixed graphics planes, and improved palettes.
*Added I2C serial EEPROM and removed PIAs for Saloon/Nevada.
*Added PLD dumps for pool10e and marked jokercrd graphics ROM IC10 as a bad dump.
*Split and mirrored attribute/color RAM, fixed AY8910 hook-up, fixed video RAM offset, and fixed AY8910 hook-up for intrgmes.
*Changed CPU to 65SC02, added periodic interrupts, and patched out some hardware checks for intrgmes.
*Changed CPU to R65C02, added PIA mirroring, and added a ROM patch to force NOP after BRK for royalcrdf.
- Further funworld.cpp updates: [Roberto Fresca]
*Fixed palette banking, graphics ROM loading, memory map and video RAM offsets for royalcrdf.
*Added default non-volatile RAM contents for rcdino4 and jolycdig.
*Marked royalcrdc graphics ROM IC26 as a bad dump.
*Added button lamps for jolycdig and jolycdab.
*Changed "Austrian" to "German" in all game descriptions, and expanded notes.
*Replaced royalcrdc bad graphics ROM dump with corresponding dump from parent set, and removed imperfect graphics flag.
- funworld.cpp: Used a custom device to re- dump faulty graphics ROM for jokercrd, allowing game to be promoted to fully working. [Roberto Fresca, Grull Osgo, Gaby]
- unsp: Fixed signed multiplication in recompiler (fixes controls in jak_pooh). [Ryan Holtz]
- sgi_mc: Fixed pixel VDMA interrupts (fixes pixel DMA warnings in IRIX 5.3). [Ryan Holtz]
- newport: Added support for dithering and 4 bits per pixel RGB frame buffer display, and fixed shaded rendering mode. [Ryan Holtz]
- Added ability to throttle IDE hard disk DMA transfer speed (fixes MT07242). [Ted Green]
- midzeus.cpp: Fixed interrupt regression that was causing low frame rates in thegrid. [Ted Green]
- zx8301.cpp: Improved flash behavior so colors match a real QL. [vilcans]
- crystal.cpp: Dumped alternate Crystal System BIOS. [ack]
- galaxian.cpp: Corrected ROM names for moonwara, and corrected the color BPROM. [Andrew Welburn, The Dumping Union]
- oneshot.cpp: Add PCB layout for Mad Donna, and various notes for One Shot One Kill. [Brian Troha]
- toaplan1.cpp: Corrected coinage DIP switch settings for Jiao! Jiao! Jiao! (China, 2P set). [Brian Troha]
- tumbleb.cpp: Dumped PIC microcontroller for funkyjetb. [Caps0ff, ClawGrip, The Dumping Union]
- seibucpbl.cpp: Updated ROM locations for cupsocsb2, and used measured clocks for Seibu Cup Soccer bootleg sets. [f205v]
- gba.xml: Added additional cartridge information from No-Intro. [FakeShemp]
- aha1542b: Added 3.1b BIOS. [Funet Archive]
- namcos2.cpp: Updated PCB locations for data ROMs. [Guru]
- m72.cpp: Re-dumped I80C31 external ROM for imgfightb. [hammy]
- aristmk5.cpp: Updated internal layouts based on a few photos of the button labels. [Heihachi_73]
- isa_hercules: Added dump of Mazovia Polish alternate character set. [MCbx Old Computer Collection]
- Added skeleton device for UltraStor Ultra-14F SCSI controller. [Metropoli BBS Archive]
- Added skeleton device for UltraStor Ultra-24F EISA SCSI controller. [Metropoli BBS Archive]
- Added skeleton devices for Tekram EISA SCSI controllers. [Metropoli BBS Archive, I-Shou University File Server]
- galaxold.cpp: Dumped PROM for and confirmed chip types for scramb3. [Porchy, The Dumping Union]
- europc.cpp: Added BIOS v1.02 to euroxt. [rfka01]
- genpc.cpp: Added several additional BIOS options. [rfka01]
- compc.cpp: Added BIOS v2.01 to compc10. [rfka01]
- Added notes about SunPlus dies and which systems use them. [Sean Riddle]
- icanpian.xml: Added additional information about cartridges and release codes. [Sean Riddle, ClawGrip]
- sms.xml: Corrected ROM label for worldgp. [TeamEurope, ICEknight, ClawGrip]
Télécharger MAME v0.209 (32-bit)
Télécharger MAME v0.209 (64-bit)
Site Officiel de MAME
 
 Fournée de GameEx 
Jeudi 04/04/19 à 15:21 par Firebrand
Toutes les versions de GameEx ont été mises à jour, même GameEx Evolution, qui est toujours en beta. Et toujours aucune information sur les nouveautés.
Télécharger GameEx v15.57
Télécharger GameEx Arcade Edition v15.57
Télécharger GameEx Evolution v1.03
Site Officiel de GameEx
 
 Messinfo.dat v0.208 (11.26) 
Mardi 02/04/19 à 14:16 par Firebrand
Comme d'habitude, ce fichier informatif conclue le cycle de mises à jour mensuel d'AntoPISA pour ses support files.
- 11.26 02/04/2019: Aligned files to 0.208 version.
Télécharger Messinfo.dat v0.208 (11.26)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v15.56 
Mardi 02/04/19 à 14:13 par Firebrand
Encore de nouvelles versions pour ces frontends multi-systèmes. Mais toujours aucune information sur les changements à l'horizon.
Télécharger GameEx v15.56
Télécharger GameEx Arcade Edition v15.56
Site Officiel de GameEx
 
 Fichiers additionnels pour MAME v0.208 
Dimanche 31/03/19 à 15:52 par Firebrand
AntoPISA a mis à jour ses fichiers informatif pour MAME. Dans ceux qu'il a prévus, seul manque Messinfo.dat pour l'instant.
Languages.ini v0.208 (0.97):
- 2019/03/30 0.97: Added 0.208 sets.

Series.ini v0.208:
- Items RENAMED (2): (djboy) to (djboyu) and (djboya) to (djboyua).
- Series UPDATED (4): DJ Boy, Neo Print, Raiden and Sega Rally.

Unofficial Catlist/Catver v0.208:
- 2019/03/30: Aligned files to MAME 0.208.
Télécharger Category.ini v0.208
Télécharger Languages.ini v0.208 (0.97)
Télécharger Series.ini v0.208
Télécharger Unofficial Catlist/Catver v0.208
Télécharger Version.ini v0.208
Progetto-SNAPS
 
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