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 Fichiers additionnels pour MAME v0.216 
Samedi 30/11/19 à 13:18 par Firebrand
AntoPISA continue la mise à jour de ses fichiers additionnels avec 2 nouvelles versions pour MAME v0.216.
Télécharger CHD-info v0.216
Télécharger Version.ini v0.216
ProgettoSNAPS
 
 History.dat v2.16 
Jeudi 28/11/19 à 15:22 par Firebrand
Ce fichier informatif pour MAME a été mis à jour à l'occasion de la sortie de MAME v0.216.
Télécharger History.dat v2.16
Site Officiel de History.dat
 
 NegaMAME v0.216-2 
Jeudi 28/11/19 à 15:07 par Firebrand
Une nouvelle version de ce build de MAME prévu pour être utilisé avec le frontend Negatron a été publiée et intègre les nouveautés de MAME v0.216.
Télécharger NegaMAME v0.216-2 (Windows)
Télécharger NegaMAME v0.216-2 (MacOS)
Télécharger NegaMAME v0.216-2 (Linux)
Site Officiel de NegaMAME
 
 RomVault v3.0.43 
Mercredi 27/11/19 à 13:37 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Au pogramme, de nouvelles corrections de bugs:
- a few more bug fixes, mostly to do with level 1 scanning and fixing, plus corrupt 7zip's are dealt with better.
Télécharger RomVault v3.0.43
Site Officiel de RomVault
 
 MESS et MESSUI v0.216 (64-bit) 
Mercredi 27/11/19 à 13:34 par Firebrand
Cette version de MAME dédiée aux machines non arcade a été mis à jour avec les dernières améliorations de MAME. Elle intègre la même nouveauté qu'ARCADE:
Changes:
- Added new low-latency switch.
Télécharger MESS v0.216 (64-bit)
Télécharger MESSUI v0.216 (64-bit)
Site Officiel de MESS
 
 MAME v0.216 
Mercredi 27/11/19 à 13:12 par Firebrand
La version mensuelle de MAME est disponible à la date prévue, le dernier mercredi du mois. Je rappelle que MAME v0.216 est la dernière version de MAME a avoir une version 32-bit officiellement compilée: pour les possesseurs de processeurs 32-bit, il faudra soit compiler votre version vous même, soit vous tourner vers une version non officielle si quelqu’un décide de prendre la relève. En attendant, voici les changements apportés:
With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.

MAMETesters Bugs Fixed
- 05177: [Crash/Freeze] (studio2.cpp) All studio2 variants: Memory map does not support cartridges larger than 1kB. (Robbbert)
- 05600: [Graphics] (popeye.cpp) popeye and clones: Games use interlaced video output. (Couriersud)
- 07386: [DIP/Input] (qix.cpp) zookeep, kram and clones: Unable to start game or use first coin slot. (O. Galibert)
- 07453: [DIP/Input] (spectrum.cpp) spectrum: Kempston Joystick doesn't work. (TwistedTom)
- 07472: [Crash/Freeze] (snes.cpp) snespal: When starting a game with SNES (PAL), MAME crashes. (Ryan Holtz)
- 07473: [Graphics] (snesb.cpp) All machines in snesb.cpp: Screen is black. (Ivan Vangelista)
- 07479: [Graphics] (cave.cpp) ddonpach, ddonpachj, donpacha: Graphical bug in attract mode. (cam900)
- 07480: [Sound] (apple2.cpp) mockingboard enabled software: No sound from second AY8913 Mockingboard. (Ivan Vangelista)
- 07487: [Core] (30test.cpp) 30test: Issues with inputs, sound and gameplay. (AJR)
- 07489: [Documentation] tekken4 and clones: Release year is incorrect. (PepsiBoy428)
- 07492: [DIP/Input] (ssrj.cpp) ssrj: Difficulty setting inputs are incorrect. (sasuke)
- 07495: [Crash/Freeze] (segas32.cpp) spidmanj: MAME crashes after few seconds of emulation. (Ryan Holtz)
- 07496: [Media Support] (apple2e.cpp) apple2e and clones: Error when trying to use .NIB disk images. (R. Belmont)

New working machines
- Bit Corporation Bit90 [Frank Palazzolo]
- Cane [Jean Paul Piccato, Adolfo Melilli, Alessandro Bolgia, Lorenzo Fongaro, Piero Andreini]
- Game & Watch: Mario The Juggler [algestam, Mr. Do, Sean Riddle]
- Game & Watch: Mickey Mouse (panorama screen) [algestam, Mr Jiggles the Christmas Man]
- Orbite [Jean Paul Piccato, Adolfo Melilli, Alessandro Bolgia, Lorenzo Fongaro, Piero Andreini]
- Pinball (P8002, ABL TV Game) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- RS-232 DCE-DCE Bridge [Vas Crabb]

New working clones
- Berzerk (revision RC31A) [Kevin Eshbach, The Dumping Union]
- Cadillacs and Dinosaurs (bootleg with PIC16C57, set 3) [TwistedTom]
- Captain Commando (bootleg with 2xMSM5205) [TwistedTom]
- Cosmic Alien (version II, set 2) [f205v]
- Eeekk! [Craig Anstett, Andrew Welburn]
- Game & Watch: Donkey Kong Circus [algestam, Mr Jiggles the Christmas Man]
- Heavy Unit (Japan, alternate ROM format) [Brian Troha, The Dumping Union]
- JoJo's Venture (Euro 981202) [Darksoft]
- JoJo's Venture (Euro 990108) [Darksoft]
- JoJo's Venture (Euro 990128) [Darksoft]
- Knights of the Round (bootleg with 2xMSM5205, set 2) [TwistedTom]
- Operation Wolf 3 (Japan) [ShouTime, The Dumping Union]
- Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) [jysx012]
- Saturday Night Slam Masters (bootleg with PIC16c57, set 2) [TwistedTom]
- Street Fighter II': Champion Edition (Dstreet-6, bootleg) [hammy, ClawGrip]
- Street Fighter II': Champion Edition (L735 Test Rom, bootleg, set 2) [TwistedTom]
- Super Dead Heat (Japan) [Phil Bennet]
- Super Puzzle (Sang Ho Soft) [Adrian]
- Verbena (bootleg of Carnival) [Recreativas.org]
- Zenith Data Systems Z-150 series [rfka01]
- Zenith Data Systems Z-160 series [rfka01]

Machines promoted to working
- Ericsson Information System Ericsson PC [Edstrom]
- Intec InterAct 8-in-1 [David Haywood, BeckyRGB]
- Intec InterAct 32-in-1 [David Haywood, BeckyRGB]
- Southwest Technical Products SWTPC 8212 Video Terminal [68bit]
- Super Triv (English questions) [Ivan Vangelista]
- Wanted (Sega) [Angelo Salese]
- Who Wants to Be a Millionaire? (Play Vision, Plug and Play, UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]

New machines marked as NOT_WORKING
- Air-Blaster Joystick (AB1500, PAL) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Ampro Computers Little Board/PC [Don Maslin Archive]
- Ascom Eurit 30 [Cyberia/2 Filebase]
- Ericsson Alfaskop Communication Processor 4101 [Edstrom]
- Ericsson Alfaskop Display Unit 4110 [Edstrom]
- Ericsson Alfaskop Flexible Disk Unit 4120 [Edstrom]
- Fantasy Zone (medal game, REV.A) (J 990202 V1.000) [Sugoi Helsinki]
- Fishing Master (971107 JPN) [SpinalFeyd, The Dumping Union]
- Geonica Meteodata 1256 [ClawGrip]
- Metabee Shot [SpinalFeyd, The Dumping Union]
- Powerful Chance [SpinalFeyd, R. Belmont]
- Rodent Exterminator [Brian Troha, Smitdogg, The Dumping Union]
- Roland CM-32P [ValleyBell]
- Silicon Graphics Inc Personal IRIS 4D/30 [Patrick Mackinlay]
- Silicon Graphics Inc Personal IRIS 4D/35 [Patrick Mackinlay]
- Sound Leisure MiniJook [SpinalFeyd]
- Sound Leisure SuperStars (CD jukebox) [SpinalFeyd]
- Spade [SpinalFeyd]
- Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- VTech DynamiDesk (Germany) [TeamEurope]
- VTech Mis Primeras Lecciones (Spain) [ClawGrip]
- Yu-Gi-Oh Monster Capsule [SpinalFeyd, R. Belmont]

New clones marked as NOT_WORKING
- 286 motherboards with Suntac ST62C303-A chipset [rfka01]
- Abit AB-AH4 [rfka01]
- Abit AB-PI4 [rfka01]
- AEG Olympia Olystar 20F [rfka01]
- Arstoria AS496 [rfka01]
- Biostar MB-1433UCV [rfka01]
- Channel Three [TeamEurope, Grull Osgo, Ivan Vangelista]
- Chicago Cubs' Triple Play (German) [PinMAME]
- Comus Instruments Ltd. Comus Daisy [Nigel Barnes, Centre for Computing History]
- Corona Data Systems, Inc. Cordata PPC-400 [rfka01]
- Eagle EAGLEN486 GC10A [rfka01]
- First International Computer 486 KVD [rfka01]
- Highscreen 486-25 [rfka01]
- Leading Edge Hardware Products, Inc. Model D [rfka01]
- Mephisto (Stargame) (newer?) [jordigahan]
- NAT48PV-1.00 VL [rfka01]
- Oba-Oba (old hardware) [PinMAME]
- Philips NMS 9100 [rfka01]
- Shuttle Computer International HOT-307H [rfka01]
- Shuttle Computer International HOT-419 [rfka01]
- SOYO SY-4SAW2 [rfka01]
- Space Train (Pinball, old hardware) [PinMAME]
- Tandy Radio Shack Videotex [cuba200611]
- Video Technology PreComputer 2000 (Spain) [ClawGrip]
- VTech Pitagorin [ClawGrip]
- Wang Laboratories, Inc. PC-250/16 [rfka01]

New working software list additions
- apple2_flop_clcracked:
*Certificates and More! (cleanly cracked), The Cosmic Balance (cleanly cracked), Empire III: Armageddon (Version 1.1) (cleanly cracked), Fractions: Addition (cleanly cracked), Labyrinth of Crete (cleanly cracked), Labyrinth: The Computer Game (Lucasfilm Games) (cleanly cracked), MECC-A315 Freedom! (Version 1.0) (cleanly cracked), Questron (cleanly cracked), The Tournament Manager (cleanly cracked) [4am, Firehawke]
*The Adventures of Kristen and Her Family (cleanly cracked), Korg 800 4-Track MIDI Sequencer (Version 1.0) (cleanly cracked), Leadsheeter (cleanly cracked) MIDI/8 Plus (Version 1.2) (cleanly cracked), PolyWriter (Version 1.2) (cleanly cracked), PolyWriter Utilities (Version 1.2) (cleanly cracked), [4am, san, Firehawke]
*The Railroad Works (CBS Version) (cleanly cracked) [Tom Greene, Firehawke]
- apple2_flop_misc:
*Anti-M (version 1.6) [4am, Firehawke]
*Best of Muse (16 Sector + LC Patch) [Tom Greene, Firehawke]
- apple2_flop_orig: Appilot Edu-Disk, Asteroid, Beneath The Pyramids, The Best of MUSE, Bloody Murder, Buck Rogers: Planet of Zoom, Checker King, Deadline (Release 26 / 821108), Earthquake: San Francisco 1906, Empire III: Armageddon (Version 1.1), Flight Simulator I (A2-FS1), Gammon Gambler, Gulf Strike, Hacker II: The Doomsday Papers, How The West Was One + Three x Four, In Search of Space: Introduction to Model Rocketry, Indiana Jones and the Temple of Doom, Indiana Jones in Revenge of the Ancients, Lane Mastodon vs. The Blubbermen, Law of the West, Little Computer People, Lords of Conquest, Master of the Lamps, MicroChess (Version 2.0), Might and Magic Book Two, Pandora's Box, Pharaoh's Revenge, Physics of Model Rocketry, Punctuation: Building Better Language Skills, Realm of Impossibility, Roadwar 2000 (Version 1.1), Super Zaxxon, Video Vegas (Version 12501), Word Zapper [4am, Firehawke]
- bbc_rom: Acorn NFS 3.34B, Acorn TFS 0.31, Aries-B20 2.2, Aries-B20 2.4, Aries-B32 1.0, Prestel Terminal 1.00, Raven-20 1.00, Raven-20 1.06, Watford Electronics 32K RAM 1.00, Watford Electronics 32K RAM 2.00, Watford Electronics 32K RAM 2.40, Workstation 100 [Nigel Barnes]
- bbcm_cart: Advanced Battery-Backed RAM v1.04, Advanced Battery-Backed RAM v1.10, Advanced Quarter Meg RAM, Click v1.00, Click v1.01, ISO-Pascal, LISP, Master Mega 256, MR8000 Master RAM Cartridge, MR8000 Master RAM Cartridge (alt), TechnoCAD [Nigel Barnes]
c64_cass: 3D Pinball, American 3D Pool, Angle Ball, Ball Crazy, Continental Circus, Feud, One Man and His Droid, Robocop, Rockford / Back to Reality [archive.org, Zoe Blade]
- gamegear: Sonic the Hedgehog Chaos (Euro, prototype 19930517) [Hidden Palace]
- gameking: 4 in 1 - S.Z.L.H + Colo + F1-2004 + Popper, 4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform ('APR 23 05', 512KB cartridge) [TeamEurope, AJR]
- gameking3: Panzer [TeamEurope, AJR]
- ibm5170: Kick Off 3: European Challenge, The Settlers, Syndicate [ArcadeShadow]
- megadriv: Crying Dragon (Jpn, Prototype) [andlabs]
- neogeo: Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) [jysx012]
- sms: Sonic the Hedgehog Chaos (Euro, prototype 19930713) [Hidden Palace]
- spectrum_cass:
*La Mode - 1984 (Programa Computado) [ClawGrip, avlixa, ICEknight]
*DISCiPLE System Tape v3b [TwistedTom]
- spectrum_mgt_flop: DISCiPLE System Disk v2, DISCiPLE System Disk v2b, DISCiPLE System Disk v2c, DISCiPLE System Disk v3a, DISCiPLE System Disk v3b, DISCiPLE System Disk v3d, Pick-Poke-It, Plus D System Disk v2a, Uni-Dos [TwistedTom]
- studio2: RCA demo [Robbbert]
- visicom: Gambler I, Gambler II, Sansuu Drill, Space Command [unknown]
- vsmile_cart: Spider-Man & Freunde - Geheime Missionen (Germany) [TeamEurope]

Software list items promoted to working
- bbcm_cart: Master Smart Cartridge [Nigel Barnes, Center for Computing History]
- gameking: 4 in 1 - Chaser + Blaster + StarWars + Nagual, 4 in 1 - DraculaZone (Surf Eidolon) + Hero + PocketTank + Star Ghazi, 4 in 1 - SeaGuard + Whirlybird + Spectask + Captain, 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform, 4 in 1 Vol. 8 - 2004 + Dragon + StreetHero + Penguin, 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight, 4 in 1 Vol. 11 - Explorer + Magician + AirHero + HappyGarden, 4 in 1 Vol. 12 - Pet + Arrow + Fighter + Airforce, 4 in 1 Vol. 13 - Might + Brains + Catman + Armada, 2004, Adventure Legend Carlo, Aries, Dino Adventure Legend, Duck Man, F1-2004 Racing, Feichuan VII, Happy Ball, Happy Killer, Lanneret, Penguin, Popper, Seatercel, Soldier, Street Hero, Supermotor, Trojan Legend [AJR]
- gameking3: Adventure, Urgent Action [AJR]
- sms: Sonic the Hedgehog Chaos (Euro, "Ver 0.20", prototype 19930630) [Hidden Palace]

New NOT_WORKING software list additions
- bbc_rom: GoMMC Tools 0.72, GoMMC Tools 0.80, GoMMC Tools 1.03, Prestel Trial 4.71r, Super MMC, Turbo MMC 0.A1, UMI-2B 5.01 [Nigel Barnes]
- picno: Anime Box, Fushigi no Kuni no Alice, Son Goku no Boken [Vyse the determined @ Gaming Sanctuary, SSJ, TeamEurope]

Source Changes
- swtpc8212.cpp updates: [68bit]
*Added MCM66750 character generator ROM, implemented video row update function, and added I/O.
*Converted to device so the terminal can be used as an RS-232 slot device as well as a stand- alone machine.
- swtpc8212.cpp, tv990.cpp: Cleaned up use of PORT_CHANGED_MEMBER macro. [68bit]
- mekd1.cpp, mekd3.cpp, mekd4.cpp and mekd5.cpp updates: [68bit]
*Added port changed handlers for RS- 232 control signal routing options.
*Added save state support and cleaned up code.
- wd1000.cpp: Added save state support. [68bit]
- swtpc.cpp: Added port changed handler for CPU clock speed option, and cleaned up code. [68bit]
- swtpc09.cpp updates: [68bit]
*Added port changed handlers for CPU clock speed, floppy drive controller clock speed, and Baud rate options.
*Added save state support and cleaned up code.
- bus/ss50 updates: [68bit]
*dc5.cpp: Added port changed handlers for configuration options, added save state support, and cleaned up code.
*mps.cpp: Added port changed handlers for RS- 232 control line routing options, added save state support, and cleaned up code.
*mps2.cpp: Organised Baud rate settings in ascending order.
*mpt.cpp, piaide.cpp: Added save state support and cleaned up code.
- qvt102.cpp updates: [68bit]
*Replaced perfect quantum setting by boosting interleave on keyboard data transmission.
*Improved keyboard matrix emulation, cleaned up code and added notes.
- cpu/rsp: Added 32-bit opcode alignment for disassembly. [AJR]
- cpu/m68000: Improved cycle counts for SCC68070, and further distinguished it from the MC68000 and MC68010. [AJR]
- cpu/m6502: Added preliminary Sitronix ST2204/ST2205U system-on-a-chip emulation. [AJR]
- gameking.cpp updates: [AJR]
*Fixed directional controls.
*Added gamekin3 LCD color filter emulation, and corrected clock speed based on timer initialization.
- cpu/i86: Fixed pathological case where jumping into pages of 0xFF-prefixed invalid opcodes could cause MAME to lock up. [AJR]
- cpu/f8: Moved internal scratchpad register memory to an address space. [AJR]
- cpu/nec updates: [AJR]
*Implemented v5x internal/external timer clock input selection.
*Internalized CPU clock divider for V40/V50.
- mc68hc11 updates: [AJR]
*Added internal clock divider.
*Fixed size of fetched operand for ADDD indexed modes.
*Emulated FDIV instruction.
- cpu/m6502: Corrected 65C02 opcode timing and bus usage. [AJR]
*BBR and BBS use one or two extra cycles when the branch is taken (like other conditional branches).
*TRB and TSB perform an extra read of the operand instead of an extra write.
- ms32.cpp: Fixed hayaosi3 final round and flame text priorities. [Angelo Salese]
- Added option to throttle after video update rather than before (-lowlatency or -lolat). [Antonio Giner]
*Reduces input latency when enabled, but may cause input latency and frame interval jitter for some emulated systems.
- Updated to latest upstream bgfx, bx and bimg, and updated shaders to use of helper function ensuring correct matrix orientation. [Belegdol]
- snes_ppu.cpp: Ported over more of the bsnes ppu- fast implementation - fixes many bugs, possibly causes more. [byuu, Ryan Holtz]
- 315_5124.cpp, 315_5313.cpp, megaplay.cpp: Added support for scaling layers to least common multiple horizontal resolution. [cam900]
*Corrects size/position of MegaPlay overlay.
- 315_5124.cpp: Updated color palette based on hardware measurements, and added notes. [cam900]
- es5506.cpp: Implemented differences between ES5505 and ES5506 based on documentation, and cleaned up code. [cam900]
- cpu/nec/v5x.cpp: Moved re- mappable I/O handlers into a separate address space, and fixed re- mapping behavior. [cam900]
- mb8421.cpp: Added support for similar devices with different address and data widths. [cam900]
*Updated twinkle.cpp and firebeat.cpp to use new CY7C131 device.
*Added placeholder IDT7130 device to esqmr.cpp.
- tmap038.cpp: Fixed tile size check and moved mirroring into driver-supplied address maps (fixes MT07479). [cam900]
- bgfx renderer updates: [Couriersud]
*Added support for disabling waiting for vertical blanking interval to bgfx Vulkan back- end.
*Fixed issue that could prevent brightness, contrast and gamma adjustments from being applied.
- OpenGL renderer updates: [Couriersud]
*Fixed issue that could prevent brightness, contrast and gamma adjustments from being applied.
*Fixed failure to apply line width.
- Netlist library updates: [Couriersud]
*Added more C preprocessor features to netlist preprocessor, including macro parameters, stringification and token concatenation.
*Improved reporting of error location in netlist preprocessor.
*Added ability to supply the floating point type as a solver parameter.
*Added RELTOL and VNTOL solver parameters to control Newton convergence checks.
*Started adding support for parameter values containing expressions.
*Removed proxy and power terminal hacks and updated netlists as necessary.
*Removed DUMMY_INPUT (NC_PIN should be used in its place).
*Enabled extended validation to catch unconnected power terminals, and fixed errors this exposed.
*Added const and noexcept qualifiers as appropriate, and removed dead code.
*Added vector output support to fixed frequency screen device.
- nltool updates: [Couriersud]
*Added --fperr option to enable floating point exceptions (useful when debugging code in GDB).
*Added preliminary documentation mode.
- starfield_05xx.cpp: Added notes about Wolfgang and Jindrich's equivalent Galois LFSR implementation. [Couriersud]
- pong.cpp: Improved performance in pongf and rebound, and switched nl_pongf to dynamic time stepping. [Couriersud]
- sliders.cpp: Added support for PORT_CONDITION on PORT_ADJUSTER inputs, allowing inapplicable sliders to be hidden. [Couriersud]
- popeye.cpp: Added support for interlaced rendering (addresses MT05600). [Couriersud]
- Elan EU3A05/EU3A14 updates: [David Haywood]
*Split up implementations and started identifying common features.
*Fixed non-split mode horizontal scrolling.
*Disabled timer when running rad_bb3 (timer enable needs to be identified).
- nes_vt.cpp: Split up state classes, moved VT1682-based games to a separate driver, and cleaned up code. [David Haywood]
- vii.cpp updates: [David Haywood]
*Added preliminary LCD controller, UART and player input emulation for sentx6p.
*Added a hack to allow tvgogo to proceed further.
- vt1682.cpp updates: [David Haywood]
*Added preliminary video emulation, including sprites, X/Y scrolling and raster effects.
*Hooked up sound CPU and added preliminary sound support.
*Added preliminary inputs (works for ii32in1).
- cpu/i86/i86.cpp: Disabled warning message when executing instructions with lock (0xf0) prefix. [Edstrom]
- z80sio.cpp: Verified sync byte behavior in SDLC/HDLC mode, and improved logging. [Edstrom]
- i8251.cpp: Improved initialization, fixing spurious framing error on reset. [Edstrom]
- eispc.cpp updates: [Edstrom]
*Added preliminary 8-bit ISA card for IBM terminal emulation.
*Added keyboard LEDs and fixed keyboard communication, removing the need for workarounds.
*Improved Ericsson High-resolution Monochrome Graphics Board 1070 emulation.
*Fixed parallel printer port configuration.
- alfaskop41xx.cpp: Added three skeleton drivers for various parts of the Ericsson Alfaskop 41 system. [Edstrom]
*The Display Unit 4110 prints a boot prompt but that's it.
- hp_ipc.cpp: Fixed 1LL3 GPU emulation bug that caused the cursor and sprites to disappear at the top and left-hand side of screen. [F.Ulivi]
- Simplified implementation of HP-80, HP-9825 and HP-9845 optional ROM slot emulation (GitHub #5839). [F.Ulivi]
- sn76477.cpp: Improved WAV logging enable conditions and file naming. [Jean Paul Piccato]
- cpu/sh: Implemented SH-2 watchdog timer. [MetalliC]
- 315_5649.cpp: Filled out additional features for future use. [MetalliC]
- aviio.cpp: Fixed potential out-of-bounds access when the processed sound samples fill the sound sample buffer. [Nathan Woods]
- bbc.cpp updates: [Nigel Barnes]
*Replaced ROM/RAM banks with handlers to allow access from internal expansion boards.
*Added slot interface for internal expansion boards.
*Removed the Sideways RAM configuration option in favour of internal expansion board options.
*Made empty BBC Master cartridge sockets return video data on data bus.
*bbcb: Added many internal ROM/RAM expansion boards from Aries, ATPL, Computech, Peartree, Solidisk, and Watford Electronics.
*bbcbp: Added ATPL Sidewise+ internal expansion board.
*bbcm: Added Morley Master 'AA' and Vine Micros Overlay internal expansion boards.
*bbcm: Added Slogger Click, Solidisk Mega 256, Peartree MR8000, and Master Smart Cartridge devices.
*bbcb: Added the Robin Voice Box user port device.
*bbcb: Added Morley Electronics RAM Disc and PMS 64K Non-Volatile Ram Module 1MHz bus devices.
*autoc15: Replaced HD6845 CRT controller with HD6345 (required for smooth scrolling).
*autoc15: Added Autocue RAM disc device.
- electron: Added Wizard Sidewinder Rom Expansion Board. [Nigel Barnes, Binary Dinosaurs]
- bbcm: Added Solidisk PC-Plus co-processor. [Nigel Barnes, Centre for Computing History]
- cpu/dsp56000: Added disassembler for Motorola DSP56000. [Patrick Mackinlay]
- apple2gs.cpp: Emulated implementation detail of Language Card inhibit in bank 01 that Music Construction Set depends on. [Peter Ferrie, R. Belmont]
- macOS support updates: [R. Belmont]
*Added workaround for issues with Retina displays on macOS 10.15 Catalina.
*Changed default render module from OpenGL to bgfx in macOS builds.
- Report SDL-provided GUID as stable controller ID when using SDL joystick provider module. [R. Belmont]
- 8080bw.cpp: Fixed selection of game B in jspecter. [Robbbert]
- studio2.cpp: Fixed problem loading cartridges in visicom - all software list games now work. [Robbbert]
- galaga.cpp: Re-implemented starfield emulation based on reverse-engineering of the Namco 05xx chip. [Robert Hildinger]
*Fixes a number of regressions, and addresses corner cases.
- bus/bml3: Added Hitachi Real Time Clock card. [Russell Bull]
- snes_ppu.cpp: fixed rapid vertical scrolling in rexronan and other games. [Ryan Holtz]
- bgfx renderer fixes: [Ryan Holtz]
*Fixed crash on emulated screen resolution changes (GitHub #5857).
*Fixed assertion failure on starting LaserDisc games (GitHub #5830).
*Fixed screen color (tint) not being applied and issues with brightness/contrast/gamma sliders (GitHub #5956).
*Fixed incorrect display of YUV video in LaserDisc games when using the OpenGL back-end (GitHub #5961).
- screen.cpp: Only clear or allocate scan bitmaps in excess of the previous height. [Ryan Holtz]
*Fixes blank portions of snes smw2u, and possibly others.
- rainbow.cpp: Separated Model A and Model B into separate machine definitions rather than compile-time options. [Ryan Holtz]
- sun4 updates: [Ryan Holtz]
*cgsix: Added support for hardware cursor, pattern register, plane mask register, and pixel mask register.
*sun4c_mmu.cpp: Made generic to support sun4 MMU mode, cleaned up save state registrations, and removed redundant MMU code.
*sun4.cpp: Split sun4 and sun4c machines into separate derived state classes.
*cgsix: Hooked up SBus vertical sync interrupts.
*cgsix: Added vertical sync interrupt, added THC MISC register, and cleaned up save state registrations.
- sparc.cpp: Renamed MB86901 to SPARCV7, and added a separate class for SPARCV8. [Ryan Holtz]
- bt45x.cpp: Made logmacro.h usage more consistent. [Ryan Holtz]
- k007232.cpp, multipcm.cpp: Added compile-time option to log samples in WAV format. [Ryan Holtz]
- netlist: Added 7492 divide-by-twelve counter and 7442 4-line BCD to 10-line decimal decoder. [Ryan Holtz]
- CPS-1 and bootleg updates: [TwistedTom]
*Added C-board PAL dumps for mercs, mercsu, mercsur1, mercsj, sf2ee and sf2ue.
*Fixed player 4 inputs and most graphical issues in slampic bootleg.
*Added more DIP switch settings for sf2amf2/sf2amf3.
*Separated some bootlegs into derived state classes and separate source files (cps1bl_pic.cpp, fcrash.cpp).
*Confirmed clocks for some games.
*Added placeholders for undumped PALs/GALs used in Street Fighter II': Champion Edition Mstreet- 6 bootlegs.
- wd_fdc.cpp: Made WD1772 spin up drives on force interrupt command (GitHub #5893). [TwistedTom]
- ZX Spectrum updates: [TwistedTom]
*Fixed Kempston Joystick and Didaktik Melodik sound card.
*Fixed Multiface One NMI clearing, and added support for Kempston Joystick port, disable switch and joystick disable jumper.
*Implemented floating bus read behaviour, fixing a few games that rely on it.
*Added support for Miles Gordon Technology DISCiPLE Multi-purpose Interface and +D Disk and Printer Interface.
- General refactoring and modernisation: [Vas Crabb]
*Changed device delegates to behave more like device callbacks and other object finders during configuration.
*Eliminated a conditional branch from the hot path when invoking a delegate set to a member function pointer.
*Changed emu_fatalerror constructor and fatalerror helper to use string_format semantics.
*Improved semantics of scheduler quantum configuration.
*Micro- optimised scheduler code to improve performance of systems making heavy use of timers.
*Moved input sequence configuration helpers out of the core input manager to a front-end helper class.
*Got rid of device_slot_card_interface (it provided little value), and added a helper template providing validation for slots.
*Cleaned up a lot of bus/slot/card code.
- Fixed memory leaks in Xbox USB emulation. [Vas Crabb]
- Added a workaround for nanosvg making assumptions about the global locale. [Vas Crabb]
- vboy.cpp: Re- wrote Virtual Boy cartridge slot emulation, improving accuracy of static RAM emulation in particular. [Vas Crabb]
- c64.cpp, c128.cpp: Fixed CBM IEC slot address not being set when replacing devices in machine configuration. [Vas Crabb]
- bus/c64/rex_ep256.cpp: Fixed array of EPROM slot devices not being populated. [Vas Crabb]
- Internal user interface updates: [Vas Crabb]
*Added live display of emulated analog control positions to the analog controls menu.
*Added live feedback to the input configuration menus, and improved input sequence configuration behaviour.
*Fixed regression that caused default input mappings to be displayed incorrectly.
*Improved layout of DIP switch display and made it scale with UI font size.
*Improved crosshair image selection user interface.
*Separated "focus next" and "config menu" actions, and implemented "focus previous" action.
*Fixed bug that prevented joystick or mouse inputs from being used for "focus next" action.
*Fixed some cases where menu heading size was not re- calculated after UI font size changes.
*Fixed a bug that allowed keyboard focus to move to hidden panels on the system/software selection menus.
*Improved presentation and responsiveness of a number of menus.
*Fixed endian issues, improved data locality, and reduced redundant copying and hashing in the localisation loader.
*Added and diagnostic output messages and validation of input data to localisation loader.
*Improved performance of opening debugger windows, particularly memory windows with a large number of save state registrations.
*Made new disassembly windows default to the current CPU in the Qt debugger.
- Removed internal auto-fire functionality, as the plug-in is the preferred solution (GitHub #5802). [Vas Crabb]
- wavwrite.cpp: Fixed buffer overrun when supplying 32- bit stereo samples. [Vas Crabb]
- util/options.cpp: Fixed settings being read with user locale but written with C locale. [Vas Crabb]
*Fixes system/software selection menu filter panel not being displayed on macOS depending on number format settings.
- cinemat.cpp: Corrected ROM labels for solarq. [Andrew Welburn]
- mephisto_modular.cpp: Added an older version of berl16. [CB-Emu]
- Added firmware dump and skeleton device for Sony SMO-C501 Magneto-Optical Disk Controller. [Don Maslin Archive]
- flstory.cpp: Added DIP switch locations. [Guru]
- cps1.cpp: Dumped some GALs used in Street Fighter II': Champion Edition Mstreet- 6 bootlegs. [hammy, TwistedTom]
- rocnrope.cpp: Dumped the PAL10L8 at location 6G for ropeman. [Joe Magiera]
- gamegear.xml: Improved title consistency and capitalization. [kazblox]
- votrpss.cpp: Improved ROM labels and expanded notes. [Lord Nightmare]
- cps1bl_5205.cpp, cps1bl_pic.cpp: Added parent/clone relationships for newly added bootlegs. [MASH]
- at.cpp: Added additional BIOS options. [rfka01]
*a486sp3g: Added v306 BIOS option.
*a486sp3: Added v306 and v307 BIOS options.
*a486sv2g: Added v306 and v402b BIOS options.
*alim1419: Added 386acp102 BIOS option.
*hot433: Added wie10 and 2a4x5h21 BIOS options.
- genpc.cpp: Added 081682 BIOS option for pc. [rfka01]
- flstory.cpp: Dumped MC68705 microcontroller for victnine and replaced simulation. [ShouTime, David Haywood, Lord Nightmare]
- gameking.xml updates: [TeamEurope, David Haywood]
*Re-dumped 4 in 1 Vol. 8 - 2004 + Dragon + StreetHero + Penguin.
*Removed bad dump of Dino Adventure Legend, and marked half- size dumps of 4-in-1 cartridges as bad.
*Added cartridge connector pinout.
- gameking3.xml: Corrected title of "Fly Car". [TeamEurope]
- Added workaround to allow cross-compilation for an i386 target on an x86-64 host. [Tiago Pierezan Camargo]
- c64_cass.xml: Cleaned up publisher metadata. [Zoe Blade]
Télécharger MAME v0.216 (32-bit)
Télécharger MAME v0.216 (64-bit)
Site Officiel de MAME
 
 GameEx et GameEx Arcade Evolution v16.06 
Lundi 25/11/19 à 13:25 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées, mais aucune information sur les changements n'a été donnée.
Télécharger GameEx v16.06
Télécharger GameEx Arcade Edition v16.06
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.05 
Mardi 19/11/19 à 13:33 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Renouant avec les habitudes, on ne sait pas ce qui a été modifié.
Télécharger GameEx v16.05
Télécharger GameEx Arcade Edition v16.05
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.00 
Dimanche 17/11/19 à 15:50 par Firebrand
Ces frontends multi-systèmes ont été mis à jour et, ô miracle, sont accompagnés d'un changelog:
- The project has moved to .net framework 4 and SharpDX. All operating systems and features are still supported.
- Image loading optimizations and speed improvements.
- GameEx Arcade flash games now load in a desktop app rather than browser, giving a nice experience now.
- Fixes MAME snap aspect ratio.
Télécharger GameEx v16.00
Télécharger GameEx Arcade Edition v16.00
Site Officiel de GameEx
 
 RomVault v3.0.42 
Lundi 11/11/19 à 13:29 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Au programme: corrections de bugs:
- a few quick fixes, fixed a UI crash when scanning DAT's, also made it so that you can copy and paste from the UI info boxes, you can also now map directories to network paths.
Télécharger RomVault v3.0.42
Site Officiel de RomVault
 
 RomVault v3.0.41 
Dimanche 10/11/19 à 13:51 par Firebrand
Après plusieurs mois de beta, ce gestionnaire de ROMs connait une nouvelle version majeure officielle. Il est censé avoir plus de fonctionnalités et un code plus propre que la v2, mais le site officielle n'est pas très précis sur les changements apportés; vous pouvez toujours piocher quelques informations avec les sorties des différentes release candidates du programme sur le site officiel.
Télécharger RomVault v3.0.41
Site Officiel de RomVault
 
 History.dat v2.15b 
Dimanche 10/11/19 à 13:41 par Firebrand
Encore une nouvelle version de ce fichier informatif pour MAME qui fait le ménage dans une partie de ses données:
- Cleaning : More unused ROMs were removed.
Télécharger History.dat v2.15b
Site Officiel de History.dat
 
 Messinfo.dat v0.215 (11.32) 
Samedi 09/11/19 à 13:19 par Firebrand
Ce fichier informatif pour MAME a été mis à jour à l'occasion de la sortie de MAME v0.215:
- 11.32 08/11/2019: Aligned files to 0.215 version.
Télécharger Messinfo.dat v0.215 (11.32)
Site Officiel de Messinfo.dat
 
 History.dat v2.15a 
Samedi 09/11/19 à 13:18 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Au programme, une réorganisation des jeux des software lists:
New version of the History.dat is available. BIG CHANGES has been made for machines with multiple softlists:

BEFORE (roms were mixed):

$apple2_flop_orig=factory,thefctry,
$apple2_flop_clcracked=factory,thefctry,
$bio

AFTER (roms are placed in their unique softlist):

$apple2_flop_orig=factory, (<= this is the original version of the game)
$apple2_flop_clcracked=thefctry, (<= this is the cleanly cracked version of the game)
$bio

Nothing changes for the user or for your favorite gui/frontend, except the History.dat is cleaner as never it has be. (and many missing information are now correctly shown and MANY Apple II info were added)
Télécharger History.dat v2.15a
Site Officiel de History.dat
 
 Fichiers additionnels pour MAME v0.215 
Samedi 02/11/19 à 13:31 par Firebrand
Voici la première bordée de fichiers additionnels d'AntoPISA pour MAME v0.215:
Unofficial Catlist/Catver v0.215:
- 2019/11/01: Aligned files to MAME 0.215.
Télécharger Category.ini v0.215
Télécharger CHD-info v0.215
Télécharger Unofficial Catlist/Catver v0.215
Télécharger Version.ini v0.215
ProgettoSNAPS
 
 History.dat v2.15 
Vendredi 01/11/19 à 12:36 par Firebrand
Ce fichier informatif pour MAME contient maintenant des données relatives à MAME v0.215.
Télécharger History.dat v2.15
Site Officiel de History.dat
 
 NegaMAME v0.215-1 
Jeudi 31/10/19 à 14:02 par Firebrand
Cette version de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.215.
Télécharger NegaMAME v0.215-1 (Windows)
Télécharger NegaMAME v0.215-1 (MacOS)
Télécharger NegaMAME v0.215-1 (Linux)
Site Officiel de NegaMAME
 
 MAME v0.215 
Mercredi 30/10/19 à 12:48 par Firebrand
La version officielle de MAME vient d'arriver. Comme annoncé hier avec les builds de Robbert, les versions 32-bit de MAME ne seront bientôt plus officiellement distribuées:
MAME 0.217 will be the last release with pre-built 32-bit Windows binaries supplied. Starting in 2020, you’ll need to compile MAME yourself if you want a 32-bit version. We’ll still support building for 32-bit architectures, but optimisation for 32-bit x86 will not be a priority.

Le support ne disparaitra pas pour autant et il sera certainement possible de trouver des versions compilées non officiellement.
Mais tout cela, ce sera pour MAME v0.217. Voici ce que la v0.215 nous apporte pour l'instant:
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.

MAMETesters Bugs Fixed
- 04531: [Sound] (segas32.cpp) f1en: Engine noise loops/resets. (Tafoid)
- 07025: [Graphics] (model1.cpp) vr: Graphical glitches. (O. Galibert)
- 07026: [Gameplay] (model1.cpp) vr: Gameplay calculation and physics issues. (O. Galibert)
- 07372: [Crash/Freeze] X11 Lightgun input module crashes if X11 display is not available. (George McMullen)
- 07437: [Gameplay] (x68k.cpp) x68000 [nemesis]: Background tiles appear in foreground in Nemesis 90 Kai. (Carl)
- 07438: [Graphics] (m72.cpp) imgfightj, mrheli, nspiritj: "For use in Japan" messages are not displayed correctly. (Angelo Salese)
- 07442: [DIP/Input] (gaelco.cpp) biomtoy, biomtoya, biomtoyb, biomtoyc, bioplayc: Lives DIP switch mis-labelled. (girosintornillos)
- 07444: [DIP/Input] (seta.cpp) blandia, blandiap: Lives DIP switch mis-labelled. (girosintornillos)
- 07445: [DIP/Input] (model2.cpp) sgt24h, overrevb: Accelerator and brake pedals are reversed. (VasiliyFamiliya)
- 07447: [Graphics] (cninja.cpp) cninja and clones: Incorrect graphical priorities between level 4 bosses. (Ivan Vangelista)
- 07448: [Gameplay] (taito_z.cpp) sci, scia, scij, scin, sciu: Shifting gears activates turbo. (girosintornillos)
- 07452: [Crash/Freeze] (eprom.cpp) eprom, eprom2: The control test will not load. (AJR)
- 07454: [Plugins] (dooyong.cpp) flytiger: Use of high score plugin causes incorrect attract mode behaviour. (Carl)
- 07456: [Crash/Freeze] (segas16b.cpp) eswat: Emulator crashes with segmentation fault. (smf)
- 07457: [DIP/Input] (m107.cpp) dsoccr94: Coin 3 and coin 4 inputs are mapped incorrectly. (MetalGod)
- 07463: [DIP/Input] (mystwarr.cpp) metamrph and clones, viostorm and clones: Coin 3 and 4 inputs are not connected. (Zach S.)
- 07465: [Crash/Freeze] (interpro.cpp) ip2000: Emulator crashes if mouse is moved during startup. (Patrick Mackinlay)
- 07469: [Graphics] (vboy.cpp) vboy: Sprite elements are cut off on the right. (Robbbert)

New working machines
- Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B) [Sean Riddle, David Haywood, anonymous]
- China H Computer Company H-01B [zzemu]
- Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
- Game & Watch: Lion [algestam, Mr. Do, Sean Riddle]
- Game & Watch: Manhole (gold) [algestam, Mr. Do, Sean Riddle]
- Game & Watch: Spitball Sparky [algestam, Mr Jiggles the Christmas Man]
- Motorola MEK6800D1 [68bit]
- Motorola Micro Chroma 68 [68bit]
- Super Dead Heat [Phil Bennett, David Haywood]

New working clones
- 19XX: The War Against Destiny (Euro 960104) [redsupra, smf]
- Beastorizer (USA, Jun 21 1997) [jordigahan, ClawGrip]
- Bomberman (Version 6.6) [caius, The Dumping Union]
- Buggy Boy/Speed Buggy (cockpit, rev. B) [pacman70, Asayuki]
- Dragon Breed (Japan, M72 PCB version) [Jorge Silva]
- Game & Watch: Super Mario Bros. (crystal screen) [algestam, Mr Jiggles the Christmas Man]
- Hard Head (bootleg, set 3) [jordigahan, Heckler, ClawGrip]
- Hegener + Glaser Mephisto MM V (prototype) [CB-Emu]
- Megatouch III Turnier Edition (9255-30-50 R0F, Bi-Lingual GER/ENG version) [Kevin Eshbach, Brian Troha, The Dumping Union]
- P-47 - The Freedom Fighter (World, bootleg) [jordigahan, Heckler, ClawGrip]

Machines promoted to working
- Fidelity Electronics Phantom Chess Challenger [Sandro Ronco]
- NCR Decision Mate V [Sandro Ronco, rfka01]
- Pacific Educational Systems VPU-01 Speech box [Robbbert]
- Radio Shack TRS-80 DT-1 [Robbbert]

New machines marked as NOT_WORKING
- Advance Bright Ltd Ping Pong / Table Tennis / Super Ping Pong (PP1100, ABL TV Game) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Conny TV Virtual Tennis [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- El Dorado [TeamEurope]
- The Flintstones (LX-3) [PinMAME]
- Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
- Kursaal Darts [jordigahan, ClawGrip]
- Litek Information Systems LMS46-V9 [Don Maslin Archive, AJR]
- Research Inc. Teleray Model 10 [Bitsavers]
- Rollamatic 5-Line Special (Barcrest) (MPU3) [Darran, The Dumping Union]
- TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Terrific Lake [PinMAME]
- Top Sound (French) [PinMAME]
- Play Vision Who Wants to Be a Millionaire (Play Vision, Plug and Play, UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Vortex (Island Design) [unknown]

New clones marked as NOT_WORKING
- 386 motherboards using a OPTi 82C495SLC chipset [rfka01]
- 386 motherboards using the ALi M1419 chipset [rfka01]
- 386 motherboards using the CS8230 chipset [rfka01]
- 386 motherboards using the MX83C305(A)(FC)/MX83C05(A)(FC) chipset [rfka01]
- 386 motherboards using the OPTi 82C381 chipset [rfka01]
- 386 motherboards using the OPTi 82C391 chipset [rfka01]
- 386 motherboards using the SiS Rabbit chipset [rfka01]
- 386 motherboards using the UMC UM82C481AF chipset [rfka01]
- 386 motherboards using the UMC UM82C491F + UM82C493F chipset or BIOTEQ equivalents [rfka01]
- 386 motherboard using the UMC UM82C491F chipset [rfka01]
- 386sx motherboards using the ALi M1217 chipset [rfka01]
- 386sx motherboards using the OPTi 82C283 chipset [rfka01]
- 386sx motherboards using the OPTi 82C291 chipset [rfka01]
- 386sx motherboards using the SCAMPSX chipset [rfka01]
- 486 motherboards using the ALi 1487/1489 chipset [rfka01]
- 486 motherboards using the OPTi OPTi 82C392, 82C493 chipset [rfka01]
- 486 motherboards using the SiS 85C471/85C407 chipset [rfka01]
- 486 motherboards using the UMC UM8498F, UM8496F chipset [rfka01]
- 486 motherboards using the UMC UM8886/UM8881 chipset [rfka01]
- Abit AB-PB4 [rfka01]
- Abit AB-PW4 [rfka01]
- Alaris Cougar [rfka01]
- Alaris RYC LEOPARD LX [rfka01]
- Alaris Tornado 2 [rfka01]
- AMI Mark V Baby Screamer [rfka01]
- ANIX CH-386S-16/20/25G [rfka01]
- Aquarius System (ASI) MB-4D33/50NR [rfka01]
- Asus ISA-486SV2 [rfka01]
- AUVA TAM/25-P2 M31720P [rfka01]
- Bank Robbery (Ver. 1.23) [Siftware]
- Biostar MB-1340UCQ-B [rfka01]
- Chaintech 333SC [rfka01]
- Chaintech 486SLE M106 4SLE-Z1 [rfka01]
- Chaintech ELT-286B-160B(E) [rfka01]
- Chicony CH-491E [rfka01]
- Daewoo AL486V-D Rev:1.1 [rfka01]
- Derby Owners Club World Edition (Rev A) [Fluffy]
- Diamond Flower, Inc. (DFI) 486-CCV [rfka01]
- DTK Computer PPM-3333P [rfka01]
- DTK PKM-0038S aka Gemlight GMB-486SG [rfka01]
- Elitegroup Computer Systems FX-3000 REV1.0 [rfka01]
- Elitegroup ELT-386SX-160BE [rfka01]
- Elitegroup UC4913 REV:1.1 [rfka01]
- Elitegroup UC4915 A AIO [rfka01]
- Elitegroup UM486/UM486sx [rfka01]
- Elitegroup UM486V-AIO [rfka01]
- First International Computer 4386-VC-HD [rfka01]
- First International Computer 4386-VC-V [rfka01]
- First International Computer 486-GIO-VT2 [rfka01]
- Fujitsu FM-Towns (Model 1 / 2) [r09]
- GENOA TurboExpress 486 VL [rfka01]
- GES 9051N-386C VER -0.01 [rfka01]
- Gigabyte GA-486VF [rfka01]
- Gigabyte GA-486VS [rfka01]
- LuckyStar LS-486E Rev:C [rfka01]
- Micro-Express Inc. Forex 386 Cache [rfka01]
- MORSE KP 386SX V2.21 [rfka01]
- MSI MS-4125 [rfka01]
- MSI MS-4138 [rfka01]
- MSI MS-4144 [rfka01]
- Octek Hawk [rfka01]
- Octek Hippo COM [rfka01]
- Octek Hippo DCA2 [rfka01]
- Octek Hippo VL+ [rfka01]
- Octek Panther II [rfka01]
- Olivetti M21 [rfka01]
- OPTi OPTi 386WB VER.1.0 [rfka01]
- PC-Chips M216 [rfka01]
- PC-Chips M396F [rfka01]
- PC-Chips M912 [rfka01]
- PC-Chips M915i [rfka01]
- Peacock 386sx Ver. 2.0 motherboard SCsxAIO [rfka01]
- Peacock PCK 486 DX [rfka01]
- Philips PCD204 (PCD200 series) [rfka01]
- Pine PT-319A [rfka01]
- Pine Technology PT-430 [rfka01]
- Pine Technology PT-432b aka SR-M401-A [rfka01]
- PROTECH PM486PU-S7 [rfka01]
- QDI PX486P3 [rfka01]
- QDI V4P895P3/SMT V5.0 [rfka01]
- QD-U386DX VER 1.0 [rfka01]
- Sanyo MBC-18NB [rfka01]
- See-Thru Sto486Wb aka AUVA Cam-33-P2 [rfka01]
- Shuttle 386SX REV 2.0A [rfka01]
- Shuttle Computer International HOT-433 [rfka01]
- TD60C [rfka01]
- TD70A and TD70AN [rfka01]
- TD70N [rfka01]
- Termtek TK-635 [nextvolume, Dirk Best]
- UNICHIP 386W 367C REV 1.0 [rfka01]
- UNICHIP 486 WB 4407 REV 1.0 [rfka01]
- unknown 286 AT clones (HT18/C chipset) [rfka01]
- Via 4386 VIO / Highscreen universal board [rfka01]
- Vintage Sprite SM 486-50USC [rfka01]
- Vs. Super Mario Bros. (bootleg with Z80, set 3) [jordigahan, ClawGrip]
- ZIDA Tomato board 4DPS [rfka01]

New working software list additions
- apple2_flop_clcracked: Balancing Act (cleanly cracked), Fractions: Basic Skills (cleanly cracked), Fractions: Subtraction (cleanly cracked), The Haunted Palace (cleanly cracked), Statistics (Version 3.3) (cleanly cracked), Whole Numbers: Multiplication (cleanly cracked), The World's Greatest Baseball Game (Enhanced Version) (cleanly cracked) [4am, Firehawke]
- apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
- fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
- hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
- ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
- ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
- midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
- vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]

Software list items promoted to working
- dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]

New NOT_WORKING software list additions
- ekara_japan_a: A-3 Pichi Pichi Pitch vol.3 (Japan) [David Haywood, Sean Riddle]
- evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
- fmtowns_cd:
*Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
*Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
- leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]

Source Changes
- ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it's the highest priority pending interrupt. [68bit]
- bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
- machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
- bus/rs232: Delay pushing initial line state to reset time. [68bit]
- bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
- tv990.cpp: Improved cursor position calculation. [68bit]
- tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
- spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
- laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
- ELAN RISC II updates: [AJR]
*Identified CPU type used by vreadere as ePG3231.
*Added preliminary port I/O handlers and callbacks.
*Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
*Fixed TBRD addressing of external data memory.
*Fixed calculation of carry flag for normal adder operations.
*Implemented multi- byte carry/borrow for applicable registers.
*Implemented signed multiplication option.
*Added internal stack buffer for saving PCH during calls/interrupts.
- alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
- sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
- tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
- z180 updates: [AJR]
*Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
*Added internal clock dividers adjust CPU clocks in many drivers to compensate.
*Reduced logical address width to 16 bits.
- h8: Made debug PC adjustment and breakpoints actually work. [AJR]
- subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
- gaelco.cpp: Adjusted bigkarnk YM3812 clock so pitch matches reference recording. [AJR]
- stadhero.cpp: Made stadhero stage music selection and various other things more random. [AJR]
- acorn_vib: Made ACIA transmit/receive clocks selectable using MC14411. [AJR]
- hitme.cpp: Renamed m21 to mirco21 to resolve name collision. [AJR]
- Emulated ADC0804 and added device to various drivers (fixes "WRONG CONTROL IO" in citybomb service mode). [AJR]
- tmnt.cpp: Added glfgreat analog controls and ADC, and removed spurious fourth button. [AJR]
- megasys1.cpp: Added p47b ADPCM sample playback using additional Z80. [AJR]
- cps1.cpp, segas16b.cpp: Fixed unsafe bitmap usage in video update routines that could cause memory corruption. [AJR]
- bus/isa: Added Music Quest PC MIDI Card [AJR, VOGONS Vintage Driver Library]
- rd100.cpp: Added preliminary keyboard inputs. [AJR]
- Separated V50/V53 common peripherals and former device from V33 base, and add V40 type for future use. [AJR]
- m72.cpp: Fixed sample-related communications on 8751-protected games. [AJR]
- Added Fujitsu FR disassembler and skeleton CPU device. [AJR]
- hvyunit.cpp: Fix hvyunit coin counters. [AJR]
- hh_sm510.cpp: Re-scanned gnw_mmouse display. [algestam]
- snes.cpp: Change screen resolution for pseudo-hires mode, and run HDMA at vertical position zero. [AmatCoder]
*Fixes graphics in Judge Dredd and Vortex.
- alpha68k.cpp updates: [Angelo Salese]
*Added opaque tile support for V board (fixes title screen clipping effects for Sky Adventure).
*Removed hack for priest priority in Sky Adventure level 1 as this is an original game bug.
*Merged sprite drawing code with SNK 68k sprite device.
*Simulated screen banking for Gold Medalist starter pistol shot on dash events.
*Fixed missing status bar and "start/hurry up" graphics for player 1 in Gold Medalist.
*Removed unemulated protection flag from Gold Medalist clones.
- alpha68k.cpp, snk68.cpp: Moved palette code to a common device using the same scheme as the Neo Geo palette. [Angelo Salese]
*Produces more accurate colors, especially visible on dithered backgrounds.
- markham.cpp: Improve Strength & Skilld master interrupt firing and row scroll (fixes missing sprites regression in stages 2 and 3).[Angelo Salese]
- Synchronized with upstream GENie, bx, bgfx and bimg. [Belegdol]
- Fixed Visual Studio 2019 build issues. [Belegdol]
- Switched Travis CI build to Xcode 11. [Belegdol]
- Build bgfx with OpenGL ES rather than OpenGL when building without X11 on Linux and BSD. [Belegdol]
- ay8910.cpp: Converted Sunsoft 5B 6630B sound hardware to a device. [cam900]
- nmk16spr.cpp: Converted NMK 16-bit sprite hardware to a device. [cam900]
*Implemented priority drawing and sprite limits, and added notes.
*Adapted nmk16.cpp and powerins.cpp to use new device.
- powerins.cpp: Derived clocks from crystals present on boards and added raw screen timing parameters. [cam900]
- ninjaw.cpp, warriorb.cpp: Added subwoofer and corrected sound routing. [cam900]
- mos6581.cpp: Added save state support. [cam900]
- sid.cpp, sidenvel.cpp, sidvoice.cpp: Improved save state support and cleaned up code. [cam900]
- ymf278b.cpp: Implemented FM DO2 output scaling. [cam900]
- ymf262.cpp: Added notes. [cam900]
- tmap038.cpp: Converted 038 tilemap generator chip to a device. [cam900]
*Adapted cave.cpp and mcatadv.cpp to use the new device, and cleaned up code.
- mcatadv.cpp: Fixed tilemap flicker when debugging functionality is enabled. [cam900]
- argus.cpp: Fix repeated spelling error in comments. [cam900]
- megasys1.cpp: Fixed missing semicolon. [Christian Groessler]
- gamate.cpp: Made initial RAM fill better match hardware power-up state. [Christian Groessler]
- audio/irem.cpp: Fixed a number of kidniki audio issues. [Couriersud]
*Added jumper J4 as a compile-time option, fixed a number of resistor and capacitor values, and fixed a barrier.
- Netlist system updates: [Couriersud]
*Added support for line markers to the netlist preprocessor and parser.
*Added include processing to the netlist preprocessor, and reorganised plib code so this can be better utilised.
*Simplified netlist library code and improved performance.
*Moved netlists out of driver sources and organised netlists according to functionality.
*Added an extended validation mode to nltool for identifying certain kinds of issues.
*Removed some hints from pong now that performance has improved..
- chelnov.cpp: Added microcontroller dump for chelnov and hooked it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
*Programs for other regions created by patching the dumped World region microcontroller program.
- firetrap.cpp: Add microcontroller dump for firetrap and hook it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
*Program for US region created by patching the dumped Japan region microcontroller program.
- i8251.cpp, pit8253.cpp, isa/ega.cpp, isa/mda.cpp: Modernized debug logging. [Edstrom]
- m6801.cpp: Added more logging and reduced unnecessary serial transmit output updates. [Edstrom]
- mc6845.cpp: Added more logging and reduced warning spam at startup when register values are inconsistent. [Edstrom]
- isa/mda.cpp: Added Ericsson Monochrome HR Graphics Board 1070. [Edstrom]
- Moved Ericsson PC from pc.cpp to new source file eispc.cpp and added serial keyboard. [Edstrom]
- hp9825.cpp: Added support for external ROM cartridges to HP9825B and HP9825T. [F.Ulivi]
- hp9885.cpp: Added missing postamble when writing sectors on disk. [F.Ulivi]
- Lua engine updates: [feos]
*Added callback after a batch of sound samples are generated.
*Greatly reduced compiler memory usage by adding user type members after construction.
- Always re-generate version.cpp if top-level makefile changes. [feos]
- Start AVI recording after devices have been started so initial screen refresh rate is used rather than fixed 60Hz. [feos]
- goldstar.cpp: Decrypted pkrmast and its clone. [Ioannis Bampoulas, Ivan Vangelista]
- goldstar.cpp: Decrypted super972. [Ivan Vangelista]
- squale.cpp: Connected the EF9365 video controller IRQ output to the 6809 IRQ input for Apollo 7 Squale. [Jean- Francois DEL NERO]
- wd_fdc.cpp: Improved interrupt request reset logic based on WD1772 and VG93 (1793 clone) decaps. [MetalliC]
- Fixed clang compilation error on targets where stream size is larger than long int. [Nathan Woods]
- model1.cpp: Fixed issues with TGP interface emulation. [O. Galibert]
- emumem_het.cpp, emumem_heu.cpp: Hold additional reference for in-flight handlers (fixes MT07456). [O. Galibert, smf]
- apple3.cpp: Corrected number row key layout (fixes pasting and natural keyboard mode). [pahandav]
- ppcdrc.cpp, sh2.cpp, sh4.cpp: Fixed issues causing fast RAM accesses to bypass the debugger. [Phil Bennett]
- tms34020: Implement SETCDP and CLIP opcodes. [Priit Laes]
- apple2gs.cpp: Allow slot interrupt requests to be dispatched. [R. Belmont, Peter Ferrie]
- apple3.cpp: Suppress $C800 switching on debugger accesses. [R. Belmont, Rob Justice]
- osd/sdl: Added support for RRGGBB00 pixel format used by ARM Mali GPUs. [R. Belmont]
- fmtowns_cd.xml updates: [r09]
*Replaced a number of entries with better dumps from the redump.org database.
*Added parent/clone relationships for Windows 3.1 revisions.
*Updated the list of missing dumps.
- fmtowns.cpp updates: [r09]
*Removed SCSI controller from first-generation models and the Marty as these machines lack it.
*Corrected CPU types for FM- Towns II SJ and FM-Towns II MX.
*Corrected user-selectable RAM size options.
*Mapped packed video RAM at 0x00b00000 for 386SX-based models (fixes graphical issues on FM-Towns II UX and FM-Towns Marty).
*Configured FM-Towns Marty with one floppy drive and 2MB of RAM.
*Fixed crashes when 1MB ROM or a single floppy drive is selected.
*Dumped and added ROMs from a first- generation FM- Towns Model 2.
- hcd62121: Implemented exclusive OR with indirect addressing. [Ricardo Barreira]
*Used by cfx9850 for zoom menu in graph mode.
- cfx9850.cpp: Corrected RAM size to 32kB and added mirroring. [Ricardo Barreira]
- super80.cpp, super80_cass.xml: Fine- tuned software compatibility flags. [Robbbert]
- Removed unnecessary offset attribute from some software lists. [Robbbert]
- trs80dt1: Added RS- 232 and Centronics parallel ports, and promoted to working. [Robbbert]
- pes.cpp: Modernised and cleaned up code, and fixed regressions caused by years of neglect. [Robbbert]
- mkit09.cpp: Improved inputs for mkit09a and got it to start and run. [Robbbert]
- Added covers to images that can be displayed in system selection UI. [Robbbert]
- imagedev/avivideo.cpp: Added an image device to provide looping uncompressed AVI frames as input. [Ryan Holtz]
- vino.cpp: Adapted to support both avivideo_image_device and picture_image_device. [Ryan Holtz]
- cdi.cpp: Switched SERVO and SLAVE microcontrollers to use the correct device type with internal memory maps. [Ryan Holtz]
- snes.cpp updates:
*Added clock divider for original Super FX chip (fixes game speed in Star Fox, Stunt Race FX, Vortex, and others). [Ryan Holtz]
*Corrected video RAM size to 64kB (fixes graphics in Yoshi's Island and possibly others). [Ryan Holtz, byuu]
*Fixed PPU background layer drawing based on higan ppu-fast. [Ryan Holtz, byuu]
*Adjusted horizontal blanking timing interval to the most common case (fixes off-by-one parallax in Yoshi's Island). [byuu]
- supracan.cpp updates: [Ryan Holtz]
*Implemented sprite-to-sprite masking.
*Removed sound CPU boot hack and fixed sound CPU reset/halt behavior.
*Implemented controller input shift register protocol and removed non- existent parallel inputs in main CPU memory space.
*Removed non-existent player 3 and player 4 inputs.
*Added save status support and converted logging to use logmacro.h.
- bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
- screen: Added support for changing horizontal width mid- frame and hooked it up to the SNES driver. [Ryan Holtz]
*Fixes dkongcu intro and others.
- bus/dmv: Added K012 and C3282 hard disk interfaces. [Sandro Ronco]
- netlist: Fixed issue with 1x1 matrix (affected gamemachine.cpp and breakout.cpp systems). [Tafoid]
- Converted osd_printf_* family of functions to use util::string_format semantics. [Vas Crabb]
- minimaws: Added support for identifying ROM/disk dumps on command line or through web UI. [Vas Crabb]
- srcclean: Improved handling of some kinds of C preprocessor abuse. [Vas Crabb]
- Improved performance of makedep.py, reducing the time taken to bootstrap a SOURCES= build. [Vas Crabb]
- apple2_flop_orig.xml: Replaced Drol with new working dump. [4am, Firehawke]
- m72.cpp Dumped 8751 microcontrollers for airduelm72 and dbreedm72j, replacing simulation. [Caius, Jorge Silva, TeamEurope, The Dumping Union]
- wardner.cpp: Corrected ROM labels for the Wardner set, and added PCB locations to all sets. [Brian Troha]
- playch10.cpp: Corrected BIOS PPU ROM loading. [brizzo]
- rbmk.cpp: Decapped and dumped AT89C51 microcontroller for rbspm. [Caps0ff, EdHunter]
- lucky37.cpp: Decapped and dumped microcontrollers for lucky21, lucky21d and lucky37. [Caps0ff, TeamEurope]
- changyu.cpp: Decapped and dumped microcontroller for changyu2. [Caps0ff, TeamEurope]
- lwings.cpp: Measured CPU clock and video timings on an original sectionz PCB. [Corrado Tomaselli]
- exedexes.cpp: Measured CPU clocks and video timings, and verified sound chip clocks. [Corrado Tomaselli]
- sidepckt.cpp: Corrected ROM labels and added PCB locations. [Corrado Tomaselli, Brian Troha, The Dumping Union]
- nmk16.cpp: Re-dumped the tile graphics ROM for Macross II (Korea). [Darksoft, hammy]
- chihiro.cpp, naomi.cpp: Improved software documentation, particularly title consistency. [f205v]
- Added MIDI floppy software list to some IBM PC drivers. [FakeShemp]
- bus/ata: Added skeleton PleXCombo PX- 320A DVD/CD- RW Drive device. [Firmware HQ]
- gsword.cpp: Measured microcontroller clocks for gsword. [Guru]
- dec8.cpp: Verified all clocks for Ghostbusters. [Guru]
- lwings.cpp: Measured main CPU clock on a bootleg sectionza PCB. [Guru]
- m90.cpp: Updated documentation and IC locations. [hammy]
- aristmk5.cpp: Fixed error in cashcatnz layout. [Heihachi_73]
- spartanxtec.cpp: Added some IC locations, and added placeholders for undumped PLDs. [jordigahan]
- galivan.cpp: Re-dumped dangarj audio CPU ROMs. [Layer]
- triforce.cpp: Re-dumped "Triforce DIMM Updater (3.17) (GDT- 0011)" to replace previous bad dump. [MajorPBX]
- seta.cpp: Switched jjsquawk to use three buttons (third button is used in the sound test). [Mike Moffitt]
- Fixed building with GCC versions that report a non-numeric version suffix. [MoochMcGee]
- at.cpp updates: [rfka01]
*Added ht12a BIOS option head12a01.
*Added at386sx BIOS options dell386sx, a3286a3886, ald93c308, intel and v514.
*Added ct386sx BIOS options m345000, dtk386sx and solutions.
*Added at386 BIOS options ssbc386at, opwb, 386atj7, vt386vt, l8949, acer310, kmxc02, frx521, frxs3b, 495sx, eemi and topcat.
*Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
*Added frxc402 BIOS option frximp.
*Added opti495xlc BIOS options op82c495xlc and mao13.
*Added hot409 BIOS option hot409v11.
*Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
- dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
- karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
- segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317- 0076). [TeamEurope, Brian Troha]
- dec8.cpp: Replaced hand- crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
- firetrap.cpp: Replaced hand- crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
- karnov.cpp: Replaced hand- crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
- segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
- segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
- pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoe Blade]
- Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoe Blade]
Télécharger MAME v0.215 (32-bit)
Télécharger MAME v0.215 (64-bit)
Site Officiel de MAME
 
 History.dat v2.14a 
Dimanche 27/10/19 à 12:02 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée, mais on ne sait pas ce qui a été modifié.
Télécharger History.dat v2.14a
Site Officiel de History.dat
 
 QuickPlay v4.7.3 
Mardi 22/10/19 à 13:26 par Firebrand
Deux nouvelles versions successives ont été publiées pour ce frontend multi-systèmes. Les améliorations sont les suivantes:
4.7.3:
- correct version no (thanks jaw970)

4.7.2:
- Fix internationalisation issue
- Update jap 7zip dll
- Make extract to qpdir default
- Add and update numerous efinds
Télécharger QuickPlay v4.7.3
Site Officiel de QuickPlay
 
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