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 Messinfo.dat v0.234 (12.08) 
Vendredi 06/08/21 à 15:00 par Firebrand
Ce fichier contenant des informations sur les jeux non arcade a été mis à jour pour MAME v0.234:
- 12.08 05/08/2021: Aligned files to 0.234 version.
Télécharger Messinfo.dat v0.234 (12.08)
Site Officiel de Messinfo.dat
 
 Emu Loader v8.9 (version complète) 
Vendredi 06/08/21 à 14:57 par Firebrand
Ce frontend multi-systèmes a été mis à jour. A noter qu'à partir de cette version, ce logiciel n'est plus compatible avec Windows XP. Les améliorations sont les suivantes:
I'm back! Lots of stuff happened since February. I've been working hard on Emu Loader for the past 4 months, non-stop. I even stopped playing PC games since March 2021 to focus on this project... what did I miss ?
You'll need to download the full package this time around since all files have been updated (icons and images). Upgrading from previous build can still be done. In future builds, part of the 4K content will be distributed separately to make the full package smaller (not everyone uses a 4K monitor/TV).
First things first. I recommend to delete the entire app_path\resources\ folder if you want to prevent leftover files (this is not required). You can overwrite your current install with this build and execute it without worries. All require updates will be done once at startup.
To actually fix some of the crashes I had to update the format of a few files (non MAME/arcade related stuff). You can make a backup copy of these folders/files before running this build, just in case. The following will be updated:
- games files in \console_computer\games\ folder
- played games files in \console_computer\played_games\ folder
- games extra info files in \console_computer\games_extra_data\ folder
The star of this build is support for 4K screen resolution with the new 4K layouts (minimum 3840x2160 resolution equired).
Be aware that you must disable screen DPI scale for EmuLoader.exe in order for it to work. If your Windows screen DPI scale is already at 100% you don't have to do a thing. Forms, fonts and controls will resize to take advantage of the 4K resolution... and it looks so beautiful! :)
There's even a new 4K splash screen. Some of the sprites were updated with higher resolution versions and others scaled up (no upscale filters were used). The regular logo got some minor updates as well... I really need to re-create the splash screen with a different theme. This apocalyptic theme is getting old!
Light mode is starting to fade away as Emu Loader can turn all elements to the dark side now, even if your Windows 10 is not set to use a dark theme. Who still uses the frontend's light mode anyway !?
All icons and images have been updated, and most of the icons got 68x68 and 128x128 size versions, for the 4K mode. You can enable PNG compression tag in .ico files now, this is finally supported by the frontend thanks to the PrivateExtractIcons() WinAPI. Due to PNG compression, the file size of all .ico files have reduced considerably.
While implementing 4K layouts, I was able to find and fix tons of internal bugs and tweak lots and lots of functions in the source code. I was able to improve stability even further.
Both Supermodel3 and Demul were updated to support latest SVN builds. You'll need to re-create the games list to actually use the new stuff. Not doing so will not prevent you from playing their games.
A special thanks to Fabian Leonel for creating system type icons, they look amazing!
systemtype_arcade.ico; systemtype_computer.ico; systemtype_console.ico; systemtype_handheld.ico)
WARNING: As of this version, Windows XP is no longer supported and Emu Loader will not run on that OS anymore!
So much has changed in this build, mostly internally, but you will notice improvements in general even without the 4K mode. I hope you enjoy this build as much as I did coding it. Make sure to check the change log for a complete list of changes, which is extensive!

Fixed

- Some top bar labels were invisible in message boxes, caused by the new 4K mode (oopsie!)
- Heavy flickering when selecting text with mouse on my TEditEx control (it's a component bug, not a frontend bug)
- "Arcade Systems" selector colors in main menu "View" / "Arcade ROMs Folders" were not properly set in night mode
- Some artwork checkbox settings in "MAME Settings" screen were still enabled even though MAME doesn't support them anymore
- Nasty bug. Every time the message box was called, "Night Mode" checkbox component would trigger the night mode's initialization function, resetting interface colors and components appearances; it's been there ever since night mode was implemented... D'OH!
- Added "Atari 2600" to the "cassette tape" supported systems list (oopsie!)
*this makes possible to run MAME cassette tape games with "Stella" Atari 2600 emulator
*added "Stella CASSETTE="%s" entry in "emulator_parameters[default].ini" file
- Fixes and improvements to my custom components "TComboBoxEx2" and "TColorBoxEx" (Night Mode only):
*finally found a way to draw Win10 dark scroll bars, using "GetComboBoxInfo()" WinAPI to access the component's internal drop-down list handle (HWND)
*fixed a repaint issue not triggering after mouse hover "on/off"
*fixed an issue were the drop-down arrow was not vertically centered
- Unicode game names and titles was not working correctly for Console/Computer/Handheld systems (ported from EmuCon)
*the frontend will decode strings when parsing entries from games ".el" files and set the "IsUnicode" tag directly
(the "IsUnicode" tag in .el files is no longer necessary (files in "\console_computer\games\" folder)
*games were displaying incorrect Unicode titles and filenames in games list
- Console/Computer/Handheld games lists were being tagged as "updated with new games" if "Create a New List" checkbox was ticked, even though no new games were found
- Frontend's button in Windows taskbar button not showing up at startup
*a small code is executed at startup to remove the "double taskbar button" in Windows Vista and newer, caused by Delphi 7 compiler, but it makes the taskbar button dissapear until the main form shows up
*to mitigate this issue, that code is executed right before the main form is shown (this is the point where the taskbar button doubles itself)
- Fixed from bottom color of emulator/game top bars in several screens while in light mode
- Text color in systems list panels were not properly painted when panel is out of focus and when a system is disabled/unchecked
- Not all games were being added in "Scan MAME/HBMAME Game Samples" feature (main menu "Games List")
- Fixed a bug that would crash the frontend when trying to update "played info" .ini files after exiting a game
*if the frontend still crashes after exiting a game, you'll need to clear its played info ("Reset Selected Game Info" menu in games popup menu)
- Changing "Tiles View Cell Size" setting in "View Mode" tool bar button now changes the icon size properly (48x48; 68x68; 128x128)
- Modifying the following settings do not reset "MAMu_ icons" cache if the view mode is not the correct one
&npsp;("Game Icon Size", "Tiles View Cell Size")

Changed
- New "Show Grayscale Icon In Game With Missing ROMs/CHDs" setting (preferences screen, "Games List" panel)
*by default, available games with missing ROMs/CHDs will show colored icons from now on
*these sets have a custom font to help you see the "have with missing ROMs" status
*why should a gray icon be displyed for sets you have, but there might be ONE tiny ROM missing ?
*it looks better this way; I myself confuse them with "missing sets" quite a lot (sets you don't have)
*for arcade systems only, including MAME software lists
*you can go back to the old gray icon by ticking the new checkbox setting in preferences screen
- Color of "disabled" button state updated with darker colors and a black font; the old one was too bright (night mode)
- Massive frontend icons update ("frontend_dir\resources\main_icons\" folder tree)
*added 128x128 resolution icons for the 4K mode (and some 256x256 icons for future use... maybe)
*icons texts color changed to white as default: "image category", "layout category", "tool bar filters", "arcade filters" icons
*overlay icons "image category" and "layout category" icons are no longer required, no need for this trickery anymore as the frontend can change text font color of .ico files on the fly!
(folder "main_icons\overlay\img_dark\" and files are no longer required)
*"background band" behind texts in tool bar icons are no longer needed
*replaced text silver pixels by a 25% opaque pixels in 32x32 and 48x48 tool bar filter icons
*image category 32x24 icons are no more; it hasn't been used in quite a while
*image category 32x32 icon new size; it's used in images tool bar and in 4K mode
*all frontend icons must be 32-bits color depth or hell will break loose (crashes all around and all kinds of weird behavior)
*if the .ico file doesn't have the requested icon resolution, icons are automatically upcaled thanks to the "PrivateExtractIcons() WinAPI
- Proper 10 pixels border for game info/emu info top bar (4K mode)
- Disabled systems are now painted with 25% blend, it makes them easier to spot in systems lists (EasyListView)
- Thumbnail view updates and fixes:
*support for 48x48 system background icons when thumb cell if smaller than 68x68
*minor tweaks and fixes in the thumb generation/loading functions
*painting bug fix in EasyListView if thumbnail cell is too small
*minor tweaks to fix misaligned overlay icons, specially if you use overlays of different sizes
- Moved checkbox "Create a New List" to the center of the lower bar so it's easier to spot ("Create Console/Computer/Handheld Games List")
- Removed "IsUnicode" tag from games list files (console/computer/handheld systems)
*this tag is now validated and set at runtime (tag might be removed in a future build)
*the following files will be updated automatically at startup (done only once)
.games files in "\console_computer\games\" folder
.played games files in "\console_computer\played_games\" folder
.games extra info files in "\console_computer\games_extra_data\" folder
- Modified TntCustomEdit component to fix heavy flickering when selecting text with mouse (TNT Unicode Delphi Components Pack)
*same fix as my TEditEx component was applied here
- Source code files for all 4K mode forms are stored in "source\4K\" folder
*RAM usage will not increase since forms are initialized only when used, then freed from RAM on exit
*files not used by the project, but used for layout designs are stored in "source\4K\designs\" folder
- Library "unitExIcon.pas" has been replaced by Microsoft's "forbidden" WinAPI "PrivateExtractIcons()"
*there's a weird bug in ExIcon unit that causes "out of resources" error under Windows 10... this unit is sooo old; great, but old
(I've been using this unit for many years and never had any problems, until I started using Windows 10!)
*the API PrivateExtractIcons() can extract icons of any resolution from 16x16 to 512x512 with just a couple lines of code, and is so much easier to use than ExIcon library; I hope Microsoft doesn't remove this API from Windows
(why Microsoft never created an "official" WinAPI capable of doing this job, is beyond me!)
*"Load MAMu_ icons" functions are still using TExIcon; it requires a rewrite
- Game Details updates
*fixed a crash when calling this feature for the same game twice in a row (open/close details screen, open it again... BOOM!)
*other minor fixes and tweaks here and there
- A couple more tweaks to "MAME Game Docs" parsing routines, they are 12ms faster
- New "TNT Unicode" component "TntEditEx", based on "TntEdit" but with custom frame drawing, just like my "EditEx" component
*an edit box that can display Unicode texts, used in "Rename Game Image" feature, for console/computer games
*new "TntEditEx.pas" file added to the TNT's "runtime" package (same package as "TntStdCtrls.pas", easier to compile and cleaner code)
*this component was made for the "Night Mode"
*better to create a new component and leave the original "TntEdit" unmodified
- Several edit boxes replaced by TTntEditEx component in the project to accept Unicode texts (Engligh / Non-Engligh mixed)
- Changes, updates and fixes to Delphi components: TAdvOfficeCheckBoxEx / TAdvOfficeRadioButtonEx / TEasyListView
*added support for 23x23 HD CheckBox/RadioButton icons, used by the new 4K mode (it looks sooo pretty...)
*new component property "CustomEnableIconHD" to toggle "HD icons" on/off (NOT available as a frontend setting)
(this only works with external icons, not with Windows themed ones)
*fixed CheckBox/RadioButton vertical alignment code in EasyListView component, so "HD icons" align correctly
*icons are now extracted from .ico files using "PrivateExtractIcons()" WinAPI
*new component properties "CustomIconsImages" and "CustomIconImagesHD" to assign external TImageLists, so the same CheckBox/RadioButton icons set can be shared by hundreds of CheckBox/RadioButton/EasyListView controls in the same TForm using a single TImageList (one for regular 13x13 icons and one for HD 23x23 icons)
(this prevents every control from loading the same set of .ico files; imagine a TForm with 50 CheckBox components in it... loading the same 12 icons!)
*added a small tutorial text in "TAdvOfficeCheckBox" source code, with instructions on how to use custom icons and the new external TImageList properties
*all .ico files from "resources\checkbox_radiobutton\" folder tree updated with the new 23x23 icons
- Tons of source code optimizations and removal of duplicate functions
- Custom CheckBox / RadioButton default profile changed to "Night Mode 1 Black" (as it should have been from day 1)
- Custom CheckBox icons set in "Customize Night Mode" and "Customize SplashScreen" changed from "Night Mode 1" to "Night Mode 1 Black"; it looks better (cannot be customized)
- Custom CheckBox/RadioButton "Night Mode 1" icons profile is gone (folder \resources\checkbox_radiobutton\)
- Updates/changes to "Night Mode Settings"
*setting "Use Windows 10 Dark Scroll Bar in Games List" removed
*removed "Floating Panel" / "Caption Font" setting from "Search Games Panel Colors"
*source code optimizations, some internal fixes and improved stability
- Splash screen optimizations
*Form is now created directly in the project's DPR file before anything else, including the main Form
*it should show up faster
*some functions moved from main unit file to splash screen's unit file
*moved splash settings from "ini_files\lightmode.ini" into a new "ini_files\splash.ini" file (done once at startup if "splash.ini" is not found)
*settings are the same for normal mode, 4K mode and "4K extra" mode, except "Version Info" label position and "Shadow Distance" settings
*you can drag and drop the version info text with mouse instead of using the Left/Top position bars (experimental)
*you can drag the splash screen around with the mouse now
*logo image updated with new sprites and some minor tweaking
*simplified the initialization code
- Updates and fixes to "View Missing ROMs/CHDs" feature (previously known as "Arcade Scan Results")
*some ROM types were not detected correctly, fixed ROM/CHD types validation list and included "vgmplay" software list detection
(games scan/validation rountine was not affected by this when creating a games list)
*fixed flicker on systems tool bar buttons
*added new checkboxes filtering options
."CHDs Only": show/hide sets with CHDs, with or without ROMs (HDD, CD, Flash Card, VHS)
."Device ROMs": show/hide sets that have device ROMs
."Bios ROMs": show/hide sets that have bios ROMs
.NOTE: unchecking "ROMs" filter will hide sets that only have game ROMs (no CHDs, devices, bios)
*renamed options in "MAME set type drop-down" filter to "Arcade Games" and "Software List Games"
- The following tool bar filter settings were moved from "EmuLoader.ini" to "ini_files\games_filters.ini"
*thumbnail view settings; "Machines/Systems Filter"; "Systems Quick Filter"; "MAME/Arcade Games Filter"; "Misc Filters"
*so you don't lose them in a clean install or if "EmuLoader.ini" gets deleted
*filters moved into proper sections so they are not all mixed up into a single section
*this process is done once at startup, if "games_filters.ini" is not found
*improved: tool bar settings are saved into the .ini file right after you change them (safe mode ON)
- Udpdates to "Arcade Controller Layout" images ("Browse Games With..." sub-menu in main menu "Games List")
*files moved to a new "\images\browse_controls\" folder
*file format changed from JPG to PNG, because they just look better
"X-Arcade.png"; "HotRodSE.png"; "SlikStik.png"; "Devastator2.png"
*images updated, some buttons captions were wrong and/or no longer assigned to anything
- Main menu "View" removed to prevent clutter, its items moved to proper sub-menus

Added
- Support for "PNG compression" tag in .ico files, "PrivateExtractIcons() WinAPI supports this
*256x256 / 128x128 / 68x68 icons in .ico files now have the "PNG compression" tag enabled
*.ico file sizes reduced quite a bit; some file sizes are now half of the what they used to be
*no loss of quality since PNG format is lossless
*icons loading speed remains the same (from my tests)
- Added "Network Board" options to "Supermodel 3 Emulator Settings" screen
*you need to create Supermodel3 games list again
*no support in custom game settings yet since this is an emulator WIP feature
- Added "merge" ROM tag detection for Demul; you don't need to have parent ROMs in the clone set anymore, I think (just like MAME)
*it requires latest WIP Demul build 180428, date: April 28, 2018
*you need to create Demul games list again
*this feature was quietly implemented in the frontend a while ago, but now it's official
- New TEasyItem property "ReportFirstColumnIndent"
*for TEasyListView component, it will add a blank space in the first column, when in report view mode
*huge improvement for grouped view mode; no more blank icon trickery to indent clone games
*favorite icons can finally be displayed in grouped view mode
*this property only works in "report view"
- New "Mega Large" (68x68) game icons size for details and grouped view modes
*for the 4K mode and "multi-line captions" in games list, when game font size is 16 or bigger
*internal indexes for "Game Icon Size" have changed, you must change this setting again (View Mode tool bar button)
*this also makes it a lot easier (and faster) to display arcade/console/computer/handheld 68x68 system icons in TImage components, used everywhere
- New "Ultra Large" (128x128) game icons size for tiles view mode
*useful for 4K mode and "multi-line captions" in games list, when game font size is 16 or bigger
*internal indexes for "Tile View Cell Size" have changed, you must change this setting again (View Mode tool bar button)
*this also makes it a lot easier (and faster) to display arcade/console/computer/handheld 128x128 system icons in TImage components, used everywhere
- Implemented 4K layouts in all screens
*setting "Enable 4K Mode" is no more, 4K layouts are now integrated into the project and used by default
*minimum screen resolution required is 3840x2160 (anything lower will disable 4K feature completely)
*if your Windows DPI screen scale is higher than 100%, either disable DPI scale for "EmuLoader.exe" properties in Windows (recommended) or disable 4K mode in the frontend (main menu)... or set DPI scale to 100% in Windows
*image hint panel settings, image category type and image resolution, were adapted to show larger texts and icon (night mode settings and preferences "light mode")
(when in 4K mode, hint always use large font sizes and large icon, even if setting "Large Font Size" in "Image Hint Box", is disabled) *4K screen layouts might look different than standard layouts
*there's a "Disable 4K Mode" setting in main menu if you insist in not using the awesome 4K layouts........ WHY!?
.some screens require you to restart the frontend after disabling 4K mode ("Preferences" screen, "Customize Night Mode")
- 4K splash screen!
*big logo image 1960x1200 with adjustments and tweaks to sprites and background scenario
*new "4K Ultra Size x2" setting; HUGE splash screen with a 2940x1800 logo image (insane mode)
*a few sprites were remade from high resolution sources, and are a lot more detailed :)
*most small sprites were resampled to high resolution without disortion of loss of quality (no image filters were used)
*4K logo file: "resources\images\logo-4K.png"
*4K "insane" logo file: "resources\images\logo-4K_extra.png"
*alternate image files are also supported: "logo2-4K.png" or "logo2-4K_extra.png"
*if you're not going to use the 4K mode, files "logo-4K.png" and "logo-4K_extra.png" can be safely renamed/moved/deleted
- New "Mega Large (68x68) System Icon" for thumbnails view ("System" icon size selector in "Customize Thumbnails")
- New "Available + Missing ROMs/CHDs" games filter option ("Have/Miss Filter" tool bar button)
*so you can view available games and games with missing ROMs/CHDs at the same time
*new file "filter3_05_have_and_missroms.ico" (folder "resources\main_icons\toolbar_filters\")
*file "filter3_05_miss_and_missroms.ico" renamed to "filter3_06_miss_and_missroms.ico" (folder "resources\main_icons\toolbar_filters\")
- Support for "Ryujinx: Nintendo Switch Emulator"
*there is no command line or emulator setting to auto-exit after clicking ESC key (I think)
*emulator must be configured before using it with the frontend
*website: https://ryujinx.org
*github: https://github.com/Ryujinx
- Added a new "VersionHelpers.pas" unit to the project, to detect the Windows version properly
*old code used the deprecated "GetVersionEx()" WinAPI
*minimum supported Windows version is now Windows Vista (frontend will NOT run on WinXP, no matter what you do)
*validation code runs BEFORE the application initialization commands
Télécharger Emu Loader v8.9 (version complète)
Site Officiel de Emu Loader
 
 Fichiers additionnels pour MAME v0.234 
Lundi 02/08/21 à 15:02 par Firebrand
Les premiers fichiers additionnels de ProgettoSNAPS pour MAME v0.234 ont été publiés. Voici les changements pour les fichiers ayant des release notes:
Catlist/Catver v0.234:
- 2021/08/02: Aligned files to MAME 0.234.

Languages.ini v0.234 (1.26):
- 2021/08/02 1.26: Added 0.234 sets.

Series.ini v0.234:
- Items RENAMED (1): (rainwrce) to (rainwarrce).
- Series UPDATED (6): Aristocrat MK Hardware, Armored Warriors, Flying Shark, Scramble, Silent Scope and Twin Bee.
Télécharger Category.ini v0.234
Télécharger Catlist/Catver v0.234
Télécharger Languages.ini v0.234 (1.26)
Télécharger Series.ini v0.234
Télécharger Version.ini v0.234
ProgettoSNAPS
 
 History.xml et History.dat v2.34 
Samedi 31/07/21 à 15:02 par Firebrand
Ces deux fichiers informatifs ont été mis à jour pour MAME v0.234:
- Updated to MAME 0.234.
- Featuring all database changes since 2.33.
Télécharger History.xml v2.34
Télécharger History.dat v2.34
Site Officiel de History.xml
 
 Versions 32-bit des builds de MAME v0.234 
Samedi 31/07/21 à 14:59 par Firebrand
Les versions non officielles des builds de MAME pour processeurs 32-bit ont été publiées.
Télécharger MAME v0.234 (32-bit)
Télécharger MAMEUI32 v0.234
Télécharger ARCADE v0.234 (32-bit)
Télécharger HBMAME v0.234 (32-bit)
Télécharger HBMAMEUI v0.234 (32-bit)
Télécharger MESS v0.234 (32-bit)
ProgettoSNAPS
Forums d'ARCADE
 
 NegaMAME v0.234-1 
Vendredi 30/07/21 à 15:49 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.234.
Télécharger NegaMAME v0.234-1 (Windows)
Télécharger NegaMAME v0.234-1 (MacOS)
Télécharger NegaMAME v0.234-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.234 (64-bit) 
Mercredi 28/07/21 à 15:45 par Firebrand
Ces versions de MAME dépourvues des jeux d'arcade ont également été mises à jour vers MAME v0.234. Voici la liste des nouveautés spécifiques:
Changes
- Fixed crash in maestro.cpp when validating
- Fixed buffer overflow when creating CPU.ini
Télécharger MESS v0.234 (64-bit)
Télécharger MESSUI v0.234 (64-bit)
Site Officiel de MESS
 
 MAME v0.234 (64-bit) 
Mercredi 28/07/21 à 15:23 par Firebrand
La version mensuelle de MAME a été publiée. Voici la liste des améliorations:
Hi everyone! After four busy weeks, MAME 0.234 is ready! Newly supported systems include Runaway (a licensed version of Sega’s Head On made by Sun Electronics), Konami’s Magical Twin Bee (the European version of Twin Bee Yahhoo!), and Tronica’s LCD hand-held Spider (same program as Space Mission, but with different artwork). Although it was added last month, VS Mahjong Triangle is now working. This is a rare early example of a mahjong game supporting two simultaneous single-player games, or a two-player game – a format popularised a decade later by Psikyo’s Taisen Hot Gimmick.
There have been two significant sets of improvements for 3D arcade games this month: rewritten 3dfx Voodoo Graphics emulation, giving significant performance gains in many cases, and continued development on Konami’s ZR017 and GTI Club hardware. Although not directly related to 3D graphics, bug fixes for the Fujitsu TGP DSP make Motor Raid more playable. We haven’t forgotten 2D arcade games – Namco racing games have seen another round of fixes for missing or incorrectly positioned sprites, and missing sprites are now drawn in Data East’s Chanbara.
For home systems, our friend kmg has been hard at work adding support for pirate NES/Famicom cartridges, and Brian Johnson has fixed a couple of video issues on the Epson QX-10. Kelvin Sherlock added support for the LANceGS card, providing another networking option for Apple II users.

MAME Testers Bugs Fixed
- 02356: [Graphics] (batman.cpp) batman: [possible] Blue line shows on the edge of some ending screens. (David Haywood)
- 05261: [Graphics] (namcos2.cpp) burnforc: Part of the waterline is missing. (David Haywood)
- 05358: [Graphics] (namcofl.cpp) finalapr and clones: Objects on the side of the track are not visible. (Ryan Holtz)
- 05617: [Graphics] (zr107.cpp) midnrun, jetwave, waveshrk, windheat and clones: Display blacks out periodically. (Ville Linde)
- 05978: [Graphics] (namcofl.cpp) finalapr: AI cars are never reflected in the rear view mirrors. (Ryan Holtz)
- 06381: [Gameplay] (zr107.cpp) windheat, windheatj, windheatu, windheata: AI cars always Truenos in standard mode. (Ville Linde)
- 06666: [Graphics] (namconb1.cpp) nebulray: Raster effects are off by one line. (David Haywood)
- 06904: [Graphics] (namcofl.cpp) finalapr, finalapro, finalaprj: Sprites are drawn incorrectly. (Ryan Holtz)
- 06944: [Graphics] (namcos2.cpp) burnforc: Waterline is drawn incorrectly. (David Haywood)
- 07174: [Gameplay] (cobra.cpp) bujutsu: The game no longer boots to the title screen. (Ville Linde)
- 07432: [Timing] (gticlub.cpp) gticlub, jetwave and clones: The player vehicle skips/jitters during the end sequence. (Ville Linde)
- 07490: [Crash/Freeze] (zr107.cpp) windheat and clones: 3D graphics stop updating during races. (Ville Linde)
- 07801: [Gameplay] (model2.cpp) motoraid, motoraiddx: Collision detection breaks at various places. (Ryan Holtz)
- 08018: [Save/Restore] All games/systems using OPM/N FM synth.: Single stuck note plays after restoring saved state. (Aaron Giles)
- 08020: [DIP/Input] (acrnsys.cpp) acrnsys5: Keyboard is not initially enabled. (Steven Coomber)
- 08023: [Documentation] (cosmic.cpp) nomnlnd: Export title should not be used for Japanese version. (jkburks)
- 08027: [Documentation] (neogeo.cpp) mslug4: Co-developer Noise Factory is not listed in metadata. (Angelo Salese)
- 08033: [Sound] (lordgun.cpp) aliencha, alienchac: Background music does not play during fights. (Aaron Giles)
- 08034: [Sound] (snk.cpp) fsoccer: Almost all voice samples fail to play. (Aaron Giles)

New working machines
- Canon Palmtronic F-31 [hap, Sean Riddle]
- Fidelity Electronics / CXG Systems Eldorado Chess Challenger [hap, bataais]
- National Semiconductor DB32016 [Al Kossow]
- Runaway (Sun Electronics, Japan) [Dillweed]
- Texas Instruments TI-1680 [hap, Sean Riddle]

New working clones
- Armored Warriors (Brazil 941024) [Vinícius Marques, Filipe Nascimento, Giovanni (FOX Eletronics), CPS Raptor group, SHVB]
- Fidelity Electronics Elite A/S Challenger (original program) [Berger]
- Gunbarl (Japan, GNB1/VER.A) [Bill D., Brian Troha, The Dumping Union]
- Magical Twin Bee (ver EAA) [Phil Bennett]
- Sky Shark (bootleg) [jordigahan]
- Space Mission (SegaSA / Sonic, Spanish bootleg of Scramble) [Arcade Planet, Victor Fernandez (City Game), ClawGrip]
- Spider (Tronica) [algestam]

Machines promoted to working
- Pac-Carnival [Devin Acker]
- VS Mahjong Triangle [Angelo Salese, Vas Crabb]

New machines marked as NOT_WORKING
- Casio SX1010 [Plamen Mihaylov]
- Olimpic Hockey (EM Bubble Hockey, set 1) [Museo del Recreativo, Recreativas.org]
- Phantom Pays Classic (0101003V, NSW/ACT) [Dam0, Heihachi_73]
- Same Same Panic [Phil Bennett]
- Super Mario World - Mario Undoukai [Phil Bennett, Brian Troha, The Dumping Union]
- Tektronix 4132 [Al Kossow]
- Terebi Denwa Doraemon [Phil Bennett]

New clones marked as NOT_WORKING
- 386-SC-HG [Predator99, rfka01]
- 486MMBO4088 (TI TX486SLC/E) [alvaro84, rfka01]
- 80386SX-VH-COM [Predator99, rfka01]
- A-Trend ATC-1425B [Windows9566, rfka01]
- Abit AB-AV4 [HanJammer, rfka01]
- Abit AB-AX4 [fool, rfka01]
- Addtech Research 4GLX3 Green-B 4GPV3.1 [Horun, rfka01]
- ADI F4DXL-UC4 [Predator99, rfka01]
- Advanced Logic Research PWB 7270 REV E [lgj1107, rfka01]
- Amstrad PC9486 [Zalog, rfka01]
- ASI 100B0, identified as HAM 12 TI 286 Motherboard ZERO WAIT [CMB75, rfka01]
- Asus ISA-486SIO rev. 1.2 [BreakPoint, rfka01]
- Asus ISA-486 [TheMobRules, rfka01]
- Biostar MB-1433/50 AEA-P - V:1 [Thermalwrong, rfka01]
- Caching Tech Corporation C386MX [p1p1p1, rfka01]
- CAF Prolite 286/16 [jensma, rfka01]
- Chaintech 4SPI [AskNotes, rfka01]
- Chaintech ELT-P9 / most likely ELT-386SX-160D [Predator99, rfka01]
- Commodore Business Machines 386SX-25 [sdose, rfka01]
- Compaq Deskpro [jafir, rfka01]
- Diamond Flower International 386SX-16/20CN Rev 1.0 [Vipersan, rfka01]
- DTK MBA-032Q TK83305-4N-D-03 [SSTV2, rfka01]
- Elitegroup Computer Systems ECS-386A [TheMobRules, rfka01]
- Elitegroup ECS 8517 v3.3 [Horun, rfka01]
- First International Computer 486-GVT [zoinknoise, rfka01]
- First International Computer 486-VC-HD [Darkscop, rfka01]
- First International Computer FIC ELI6-II [Horun, rfka01]
- Gemlight GMB-486SG v2.2 [Deksor, rfka01]
- Gemlight GMB-486UNP v2.1 [Deksor, rfka01]
- ICL DRS M40 [Deksor, rfka01]
- ILON USA, INC. M-396B [BreakPoint, rfka01]
- Jamicon KM-S4-1 VER 1.1 [BreakPoint, rfka01]
- Jetway J-403TG [BreakPoint, computerguy08, theoryboy, rfka01]
- Lucky Star UCM-486V30 [BreakPoint, rfka01]
- Micronics JX30GP, Motherboard P/N: 09-00189-10 REV B1 [SSTV2, rfka01]
- Mitac MBA-029 [Madao, rfka01]
- Mitac PWA-IH4077C [Horun, rfka01]
- Mitac PWA-IH4077D [8bitbubsy, rfka01]
- Morse KP920121523 V2.20 [Predator99, rfka01]
- Morse M3 V3.0 [Am386DX-40, rfka01]
- MSI MS-4132 G VER:1 [TheMobRules, rfka01]
- Nandemo Seal Iinkai (alternate ver 1.0) [twistedsymphony]
- Nandemo Seal Iinkai (Astro Boy ver. 1.1) [twistedsymphony]
- NEC APC IV [jafir, dhau, rfka01]
- Octec Fox M 286 [HanJammer, rfka01]
- Olimpic Hockey (EM Bubble Hockey, set 2) [Museo del Recreativo, Recreativas.org]
- Packard Bell PCB-303 Rev.01 [Predator99, rfka01]
- PC-Chips M209 [Am386DX-40, rfka01]
- PC-Chips M317 [Predator99, rfka01]
- Peacock Computer S-286 Rev A [Predator99, rfka01]
- Peacock P386DX-40 [Predator99, rfka01]
- Philips P3239 [Predator99, rfka01]
- PowerTech MB457 [BreakPoint, rfka01]
- Prolink P386SX-25PW VER:2.00 [Eep386, rfka01]
- Quadtel QTC-SXM KT X20T02/HI Rev.3 [Thermalwrong, rfka01]
- Rainbow Warriors (0101132V, NSW/ACT) [Dam0, Heihachi_73]
- Siemens PCD-2M [Predator99, rfka01]
- SIIG MiniSys 2000 [zoinknoise, rfka01]
- Silent Scope 2 : Fatal Judgement (ver UAB, Ver 1.01, GN715 video board) [Guru]
- Silent Scope 2 : Fatal Judgement (ver UAC, Ver 1.02, GN715 video board) [Guru]
- Silent Scope (ver UAD, Ver 1.33, GQ871 video board) [Guru]
- Silicon Valley Computer, Inc. 486WB6A3.B1 [zero01101, rfka01]
- SOYO 025D2 [BreakPoint, rfka01]
- SOYO 025K2 [Ph@ntom-X, rfka01]
- Soyo Baby AT 386 [Aerion, rfka01]
- TMC PAT48AV [Madao, rfka01]
- TMC PAT48PG4 [HanJammer, rfka01]
- Toshiba T3200SXC [adalbert, rfka01]
- Twinhead Netstation PC [HanJammer, rfka01]
- Wearnes CL286-12/16S (CL286-12S and CL286-16S) [HanJammer, rfka01]
- ZEOS 386 SX-16 [Horun, rfka01]

New working software list additions
- 32x: Motherbase (Euro) [Xenon]
- apexc_cyl: Hello World 1, Hello World 2, Hello World 3 [Robbbert]
- apple2_flop_clcracked:
Farm Ledger Pro (cleanly cracked), Print Your Own BINGO Plus (Version 01.23.88) (cleanly cracked), Pro Football Pointspread Prediction System (cleanly cracked) [4am, Firehawke]
Adventure Double Feature Volume II (cleanly cracked), Algebra I (Version 1.3) (SoftSmith) (cleanly cracked), Astro Attack (SoftSmith) (cleanly cracked), Beach Landing (cleanly cracked), Bugbyter (Version 1.11) (SoftSmith) (cleanly cracked), Bumble Games (Version 1.4) (cleanly cracked), Con-Putation (cleanly cracked), Cosmic Combat (SoftSmith) (cleanly cracked), Creature Venture (SoftSmith) (cleanly cracked), Cross Country Rallye (Softsmith) (cleanly cracked), Crush, Crumble and Chomp! (1981-06-22 Version) (cleanly cracked), Dinner on a Disk (SoftSmith) (cleanly cracked), Disk Director (SoftSmith) (cleanly cracked), Drinks on a Disk (SoftSmith) (cleanly cracked), The Final Frontier (Version 1.0) (SoftSmith) (cleanly cracked), Fractions (Version 3.0) (SoftSmith) (cleanly cracked), Friends or Lovers (SoftSmith) (cleanly cracked), Game of the U.S. (SoftSmith) (cleanly cracked), The Game Show (SoftSmith) (cleanly cracked), Guardian (SoftSmith) (cleanly cracked), L.A. Land Monopoly (SoftSmith) (cleanly cracked), Lazer Maze (SoftSmith) (cleanly cracked), Lazer Silk (SoftSmith) (cleanly cracked), Little Speller (Version 2.0) (SoftSmith) (cleanly cracked), LogoMotion (Version 1.2) (SoftSmith) (cleanly cracked), Math Skills (Version 1.3) (SoftSmith) (cleanly cracked), Micro Barmate (Version 1.0) (SoftSmith) (cleanly cracked), Midnight Malady (SoftSmith) (cleanly cracked), Moptown Parade (1981 Version) (cleanly cracked), Mummy's Curse (SoftSmith) (cleanly cracked), Perception (Version 3.1) (SoftSmith) (cleanly cracked), Spell Master (Version 1.3.1) (SoftSmith) (cleanly cracked), Stickybear Drawing (cleanly cracked), Supermap (SoftSmith) (cleanly cracked), Temple of Apshai rev. 4 (cleanly cracked), Zenith (SoftSmith) (cleanly cracked) [4am, san inc., Firehawke]
- apple2_flop_orig: Alge-Blaster Plus! (Version 1.0) (800K 3.5"), Hegira: Tale of a Galactic Exile, Mickey's Crossword Puzzle Maker (800K 3.5"), The Playroom (Version 1.0) (800K 3.5"), Prince of Persia (800K 3.5"), Rampage (800K 3.5"), Sentence Fun (1989 Re-release) (800K 3.5"), Spelling Rules (1989 Re-release) (800K 3.5"), Stickybear Math (800K 3.5"), Stickybear Math 2 (1988 Re-release) (800K 3.5"), Stickybear Opposites (1989 Re-release) (800K 3.5"), Stickybear Town Builder (1988 Re-release) (800K 3.5"), Stickybear Typing (1988 Re-release) (800K 3.5"), SuperPrint! (Version 1.4) (800K 3.5"), Troll Sports Math (800K 3.5"), Where in Europe is Carmen Sandiego? (800K 3.5"), Woolly's Birthday (Version 1.0) (800K 3.5") [4am, Firehawke]
- apple2gs_flop_orig: Calendar Crafter (Version 1.2), Charlie Brown's ABC's, Columns GS, Designer Prints (Version 1.0), Designer Puzzles (Version 1.0), Mercury (Version 1.0), Paperboy, Pipe Dream, ShowOff (Version 1.1), Snoopy's Reading Machine, Storybook Weaver, Storybook Weaver: World of Adventure (Version 1.0), Storybook Weaver: World of Make-Believe (Version 1.0) [4am, Firehawke]
- c64_cass: 10 Computer Hits 2 (alt), 10 Computer Hits 3, 10 Computer Hits 4, 10th Frame, 1942, 1942 (alt), 1943: The Battle of Midway, 3D Pool, 3D Pool (Kixx), 4 Most Horror, 4 Soccer Simulators, 4th & Inches, 5th Gear (Prism), 6 Computer Hits, 6 Computer Hits (alt), 6 Pak, 720 Degrees, ACE: The Air Combat Emulator, AcroJet, Action Pack (alt), Addicted to Fun: Rainbow Collection, Advanced Pinball Simulator, Adventures of Bond... Basildon Bond, Alleykat (alt), Altered Beast, Alternative World Games, America's Cup Challenge, Anarchy (alt), Annihilator (Rabbit Software), Anter-Planter, Arcade Force Four, Arcade Hits 2 in 1, Arkanoid (Imagine), Arkanoid: Revenge of Doh, Armalyte, Armourdillo, Army Moves, Athena, Atomic Robo-Kid, Attack of the Mutant Camels (alt), Auf Wiedersehen Monty, Avenger, A View to a Kill [The Ultimate Tape Archive Team, Steven Coomber]
- fmtowns_cd:
Computer Zukan - Shokubutsu-hen, FM Towns II Demonstration CD-ROM '93 Winter, FM Towns Super Technology Demo 1993 (HME-219), GNU for Towns, Hyperland II - Mimi no Daibouken, Oto to E no Deru Eigo Jisho No. 3 - Nandemo Illust Eigo Jiten, Oto to E no Deru Eigo Jisho No. 4 - Nandemo Illust Eigo Jiten Part 2, Q² ROM Magazine Soukan-gou, Secre Demo Disk, Secre Volume 4 - Hitomi Fujisaki, Secre Volume 5 - Tina Gushiken, Secre Volume 6 - Reiko Kato, Secre Volume 7 - Reiko Chiba, Towns System Software V2.1 L20, Towns System Software V2.1 L30A, Towns System Software V2.1 L40, TownsPaint II V1.1 L10, TownsSound V2.1 L10 [redump.org]
Multimedia Communication Virtual Town - TC-Station - Computer Gakushuu Program, Multimedia Communication Virtual Town - TC-Station - Computer Graphics & Music, Multimedia Communication Virtual Town - TC-Station - Game Collection, Multimedia Communication Virtual Town - TC-Station - Marty WorPro & Marty Hyoukeisan, Multimedia Communication Virtual Town - TC-Station - Photo Collection, Multimedia Communication Virtual Town - TC-Station - Virtual Town Tsuushin Program [redump.org, cyo.the.vile]
- fmtowns_flop_orig:
Ayumi-chan Monogatari Hint Disk, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3, Dr. Stop!, Kakeibo + Fukubukuro - Wagaya no Benrichou Vol. 1, Rance - Hikari o Motomete, Rance 2 - Hangyaku no Shoujo-tachi, Rance 2 Hint Disk, Rance IV Demonstration Disk, Rance IV Option Disk, Super D.P.S., Toushin Toshi (1990-12-07) [cyo.the.vile]
Towns Drill - Shougaku Sansuu Series - Sansuu 4-nen (TownsGEAR V2.1 version), Towns Drill - Shougaku Sansuu Series - Sansuu 5-nen (TownsGEAR V2.1 version) [wiggy2k]
- ibm5150: Crime Wave (5.25", v1.1), Crime Wave (v2.0, 3.5") [The Good Old Days]
- ibm5170:
Caldera OpenDOS 7.01 (3.5" 1.44MB), Caldera OpenDOS 7.01 (3.5" 720KB), Caldera OpenDOS 7.01 (5.25" 1.2MB), Caldera OpenDOS Lite 7.01 (3.5" 1.44MB), Caldera OpenDOS Lite 7.01 (3.5" 720KB), Caldera OpenDOS Lite 7.01 (5.25" 1.2MB), DR DOS 7.03, DR DOS Lite 7.03, OS/2 Black Jack, OS/2 Poker, OS/2 Warp, OS/2 Warp 3 FixPak XR_W040, OS/2 Warp Connect with Win-OS/2, OS/2 Warp with Win-OS/2 [archive.org]
Moonstone - A Hard Days Knight [OldGames.sk]
F-15 Strike Eagle III (3.5"), F-15 Strike Eagle III (5.25"), FIFA International Soccer, Might and Magic: Clouds of Xeen, Might and Magic: Darkside of Xeen, Panzer General, Populous 2: Trials of the Olympian Gods (3.5"), Populous 2: Trials of the Olympian Gods (5.25"), Robocop 3 [The Good Old Days]
Windows NT 3.1 Workstation (3.10.511.1), Windows NT 3.1 Workstation (3.10.511.1) [3.5" floppy], Windows NT 3.5 Workstation (3.50.807), Windows NT 3.5 Workstation (3.50.807) [3.5" floppies], Windows NT 3.51 Workstation (3.51.1057.1) [WinWorld]
- ibm5170_cdrom:
IBM AttachPak for OS/2 Warp Connect, IBM DEMOpkg for OS2 - First Edition 99Q3, Lotus Notes Express v3.30 for OS2, Special Promotion Copy NFR, Lotus SmartSuite for OS/2 Warp 4, OS/2 Warp, OS/2 Warp Connect with Win-OS/2, OS/2 Warp Special CD - november 1995, OS/2 Warp with Win-OS/2, PC DOS 7 [archive.org]
Caldera OpenDOS Machine Readable Source Kit (M.R.S) 7.01 [archive.org, Davide Cavalca]
Windows NT 3.1 Workstation (3.10.511.1), Windows NT 3.51 Workstation (3.51.1057.1) [WinWorld]
- ibm5170_hdd: Caldera OpenDOS 7.01, Caldera OpenDOS Lite 7.01, DR DOS 7.03, DR DOS Lite 7.03, OS/2 Warp Connect with Win-OS/2, OS/2 Warp with Win-OS/2 [Davide Cavalca]
- neogeo: The Irritating Maze / Ultra Denryu Iraira Bou [Vas Crabb]
- nes:
10 in 1 (CTC-09), 11 in 1 (K-3046), 16 in 1 (SA005-A), 4 in 1 (TJ-03), Ai Senshi Nicol (Asia, FDS conversion, alt) [anonymous]
Batman - The Video Game (pirate), Doki Doki Panic (Asia, FDS conversion, alt PCB), Exciting Soccer - Konami Cup (Asia, FDS conversion), Hikari Shinwa - Palthena no Kagami (Asia, FDS conversion), Lucky Rabbit (Asia, Roger Rabbit FDS conversion), Moero TwinBee - Cinnamon Hakase o Sukue! (FDS conversion) [famiac]
Akumajou Dracula (Asia, FDS conversion) [Kevin Horton]
GetsuFumaDen (Kaiser) [krzysiobal]
Super Mario Bros. 2 (LF36) [krzysiobal, NewRisingSun]
72 in 1 Cartridge Story, 90 in 1 Cartridge Story (III) [MLX]
Elfland [NewRisingSun]
Meikyuu Jiin Dababa (Asia, FDS conversion, alt PCB) [NewRisingSun, krzysiobal]
80 in 1 Cartridge Story (II) [Yahweasel]
- pc98: OS/2 J2.11 [huoqianyu, flyingharuka]
- pdp1_ptp: DDT debugger, Munching Squares, Spacewar! [Robbbert]
- rx78_cart: Rengo Kantai [Gaming Alexandria]
- samcoupe_flop: Castle, Lemmings, Prince of Persia, Sophistry [World of SAM]
- snes:
Addams Family Values (prototype), Armored Police Metal Jack (USA, early prototype), Congo's Caper (prototype), Might and Magic II - Gates to Another World (USA, earlier prototype), Might and Magic II - Gates to Another World (USA, prototype), Operation Thunderbolt (prototype), Rock n' Roll Racing (USA, prototype, alt), Street Racer (prototype), Tom & Jerry (USA, prototype, alt), World Cup USA 94 (USA, prototype) [snescentral, VGHF]
Mortal Kombat 3 (USA, final prototype) [togemet2]
- sorcerer_cass: S-Word Word Processor [exidyboy]
- vector06_flop: Great Battle Super Tank, Incubus, Real Player demo, T.Rex 0.5: Take One [Robbbert]
- vg5k: 21 Games Compilation, Alunissage, Blitz, DCA, Isola / Mor-Quatre, Jeu de Dames, Lode Runner, Machaon, Memory, Penalty, Sargon Chess, Space Invaders, Sprite Creator, Squash, Strategie-Flore / Gyracolor, Stricker, Submarine, Tetris [Robbbert]
- vgmplay: Aero Fighters 2 (Neo Geo), Aero Fighters 3 (Neo Geo), Air Zonk (TG-16), Aoi Blink (TG-16), Dragon Egg! (TG-16), Final Match Tennis (TG-16), Flame Zapper Kotsujin (NEC PC-9801, OPN), Flame Zapper Kotsujin (NEC PC-9801, OPNA), Genji Tsuushin Agedama (TG-16), LEGO Racers (Nintendo Game Boy Color), Legend of Hero Tonma (TG-16), Mario Roulette (Arcade), Mario's Tennis (Nintendo Virtual Boy), Nekketsu Koukou Dodgeball Bu - PC Bangai Hen (TG-16), New Adventure Island (TG-16), Ninja Ryuuken Den (TG-16), Power Eleven (TG-16), Racing Damashii (TG-16), Samurai-Ghost (TG-16), Shockman (TG-16), Tetris Plus (Jaleco Mega System 32), Yuuyu No Quiz De Go! Go! (Taito F2 System) [vgmrips.net, Tafoid]
- vsmilem_cart: Disney Princess - The Princess and the Frog - Tiana's Big Dream (USA), Disney Winnie the Pooh - The Honey Hunt (USA), Disney/Pixar Up (USA), Nickelodeon Wonder Pets! - Save the Animals! (USA), Snow Park Challenge (USA), Super WHY! - The Beach Day Mystery (USA), Thomas & Friends - Engines Working Together (USA), Wild Waves (USA) [skaman]
- vtech2_cass: Cross Bomber, Cross Chase, Cross Horde, Cross Shoot, Cross Snake [Robbbert]
- x1_flop: Dezalis [Robbbert]

Software list items promoted to working
- fmtowns_cd: Lettuce Cooking - Tanoshiku Tsukureru Obentou [cyo.the.vile]
- nes: 200 in 1 - Elfland, 4 in 1 (Alt 2), 4 in 1 (Alt 3), Angry Birds 3 (Chi), Batman 4 (Batman - Return of the Joker pirate), Crime Busters, Exciting Basket (Asia, FDS conversion), FIFA International 2' 96 (Goal!! pirate), Fāngkuài Zǒngdòngyuán (China), Korean Igo (Korea), Ninja Ryukenden (China), Pizza Pop Mario (Pizza Pop pirate), Reset Based 4 in 1, Super Mario Bros. 2 (TONY-I), Volleyball (Asia, FDS conversion) [kmg]
- next_hdd: NeXTSTEP 3.1, NeXTSTEP 3.2 [Davide Cavalca]
- vector06_flop: Card Game [Robbbert]

New NOT_WORKING software list additions
- c64_cass: Ace of Aces, APB (alt), Aquanaut, Asterix and the Magic Cauldron [The Ultimate Tape Archive Team, Steven Coomber]
- fmtowns_cd: Fujitsu Habitat V1.1 L10 [redump.org, cyo.the.vile]
- msx1_cart: Easi-Speech [hap]
- nes: 4 in 1 (Mr. Mary 2), Super Mario Bros. 2 (YUNG-08), Super Mario Bros. 2 (YUNG-08, no protection) [krzysiobal, NewRisingSun]
- snes: Mortal Kombat II (USA, final prototype) [togemet2]
- svmu: 5 Pin Bowling Game, Adventure VMU, Alien Fighter, Alien Shooter, Basketball, Bounce, DC Anim v2.0, DirectVMS Start Rom, Dream Racer, Fat Rain, Freak Skater 2, Frog In A Blender, Glucky Laby, Guess The Square, Jim Light, Jims Bowling, Jojo's Problem, Kill Em All, Kill Hyman 3, Lightsaber Battle, Magic 8-Ball, Metal Gear Stealth, Minesweeper, Mini Racer, Muddy Says, Paper Attack, Pong Beta, Puzzle, Quick Time Events, Rainbow 6, Raining Squares, Revenge, Sample, Scroll Demo, Shell Game, Simon, Sniper, Star Wars, Supercross VMU, Swampy, Tetris, Time Crisis, Time Shooter, Until Death, Virtual Teacher, VM-a-Sketch, VM-a-Sketch Beta v1.4, VMU Boxing, VMU Dice, VMU Fighter v1.4, VMU Mini Pacman, VMU Racer, VMU Vision, VMUV Player 001, WinVMS Rain, WinVMS Start Rom [Robbbert]

Translations added or modified
- Portuguese (Brazil) [Felipe]

Merged pull requests
- 8028: pce.cpp: Converted PC Engine controller ports to slot devices. [cam900]
- 8154: at.cpp, genpc.cpp, pc.cpp: Added BIOS dumps and notes for various PC motherboards. [rfka01]
- 8195: bus/nes: Added support for a couple of unlicensed Chinese cartridges. [kmg]
- 8204: bus/nes: Fixed Kaiser Metroid (FDS conversion), and promoted it to working. [kmg]
- 8209: Correctly apply -keepaspect in combination with -unevenstretchx/-unevenstretchy. [Antonio Giner]
- 8220: bus/nes: Improved support for iNES mapper 108 (DH-08, LE05, LH28, LH31, and LH54 boards). [kmg]
- 8228: twincobr.cpp: Added Sky Shark (bootleg). [jordigahan, ClawGrip]
- 8230: bus/nes: Updated a few mapper number comments. [kmg]
- 8231: ibm5170.xml: Added part IDs for floppy labels. [Davide Cavalca]
- 8232: c64_cass.xml: Added seventeen items. [The Ultimate Tape Archive Team, Steven Coomber]
- 8233: chanbara.cpp: Swapped left and right joysticks (MT08015). [Steven Coomber]
- 8234: bus/nes: Added support for Gyruss FDS conversion. [kmg]
- 8238: bus/nes: Added support for FDS conversions on KS7010 and KS7030 boards. [kmg]
- 8243: Updated Brazilian Portuguese translation. [Felipe]
- 8245: vsmjtria.cpp: Fixed coin input polarity, improved communications, and added NVRAM clear switch. [Angelo Salese]
- 8246: galaxian.cpp: Added Space Mission (Spanish bootleg of Scramble). [Arcade Planet, Victor Fernandez (City Game), ClawGrip]
- 8247: bus/nes: Added support for Palthena no Kagami and Lucky Rabbit FDS conversions, and fixed fuunsfds backgrounds. [kmg]
- 8248: snes.xml: Replaced bad dump of mk2u, and removed duplicate mk3p1. [kmg]
- 8250: nes.xml: Hooked up batman4, fifa96 and pizzamar VRC4 pirate cartridges properly. [kmg]
- 8251: lwriter.cpp: Hooked up DIP switches, and changed default setting to “Serial Batch Mode 9600 Baud”. [Jeff Muizelaar]
- 8252: Removed device tag lookups from various devices in favour of configurable object finders. [Miodrag Milanović]
- 8253: cpu/nanoprocessor: Improved emulation based on results of hardware reverse-engineering. [F.Ulivi]
- 8254: lwriter.cpp Swapped SCC addresses, so interrupts match I/O addresses. [Jeff Muizelaar]
- 8255: emu/emumem*: Removed Endianness template parameter from handler_entry_read, handler_entry_write and related classes. [AJR]
- 8256: lwriter.cpp: Added a minimal stub simulation of the print controller. [Jeff Muizelaar]
- 8257: dgpix.cpp: Explicitly listed four known undumped games in comment. [HeroponRikiBestest]
- 8258: lwriter.cpp: Stubbed out EEPROM with fixed values to get the machine to boot to the PostScript Executive. [Jeff Muizelaar]
- 8259: cave.cpp: Fixed address map for Pac-Carnival, and promoted machine to working. [Devin Acker]
- 8260: 32x.xml: Added Motherbase (Euro). [Xenon, kmg]
- 8261: 32x.xml: Removed comment about Motherbase (zaxxon2k) being undumped. [kmg]
- 8262: twincobr.cpp: Fixed skysharkb ROM labels (MT08021). [ClawGrip]
- 8263: cave.cpp: Added Bet 12 button to Pac-Carnival. [Devin Acker]
- 8264: bus/a2bus: Added support for ///SHH Systeme LANceGS Ethernet card. [Kelvin Sherlock]
- 8266: bus/nes: Fixed graphical errors in mc_s42 and mc_76. [kmg]
- 8267: Rewrote 3dfx Voodoo Graphics emulation, and removed legacy polygon graphics helpers. [Aaron Giles]
- 8268: namcos2_sprite.cpp: Fixed X coordinate mask. [David Haywood]
- 8269: chanbara.cpp: Draw low-priority sprites. [David Haywood]
- 8270: bowltry.cpp: Expanded notes, and added stub video register handlers. [Angelo Salese]
- 8271: nes.xml: Fixed angrybr3 and plantzom Chinese pirate cartridges. [kmg]
- 8272: chexx.cpp: Added two Olimpic Hockey (EM Bubble Hockey) sets. [Museo del Recreativo, Recreativas.org, ClawGrip]
- 8275: batman.cpp: Set horizontal layer offsets to match behaviour of real hardware. [David Haywood]
- 8276: chexx.cpp: Corrected ROM checksums for olihockeya. [ClawGrip]
- 8277: bus/nes: Added support for Kaiser KS7016B and KS7021A bootlegs, and fixed KS7016 bootlegs. [kmg]
- 8278: machine/megacd.cpp: Fixed address calculation for main CPU access to PRGRAM. [Damian Rogers]
- 8279: acrnsys.cpp: Changed BREAK key input type to avoid initially disabling the keyboard device by default. [Steven Coomber]
- 8281: Fixed support for 12-bit mapper numbers in NES 2.0 loader. [kmg]
- 8282: c64_cass.xml: Added thirty items. [The Ultimate Tape Archive Team, Steven Coomber]
- 8283: fmtowns_flop_*.xml: Added thirteen items, and replaced three items with better dumps. [cyo.the.vile, wiggy2k, r09]
- 8284: gameboy.xml, gbcolor.xml: Fixed some parent/clone relationships, and improved some short names. [kmg]
- 8286: cpu/spc700: Removed obsolete workaround for targets with 16-bit char types. [David Viens]
- 8286: chexx.cpp: Dumped sound ROMs for Olimpic Hockey (EM Bubble Hockey) games. [Museo del Recreativo, Recreativas.org, ClawGrip]
- 8287: cpu/m68000: Implemented FATAN instruction using Bochs SoftFPU x87 FPATAN code. [Calvin Buckley]
- 8288: vsmilem_cart.xml: Added eight items. [skaman, ClawGrip]
- 8289: hh_sm510.cpp: Corrected serial ID for gnw_manholeg in comment. [algestam]
- 8290: fmtowns_cd.xml: Addded 25 items, replaced 12 items with better dumps, and added better floppy dumps. [r09]
- 8292: bus/pce_ctrl/joypad2.cpp: Fixed pin name comment. [cam900]
- 8293: apple2_flop_*.xml, apple2gs_flop_*.xml: Added latest original floppy dumps and crack. [4am, san inc., Firehawke]
- 8294: megasys1.cpp: Corrected type A main CPU ROM region size and added audio CPU RAM mirroring. [hammy, Ivan Vangelista]
- 8295: namcos2.cpp: Enabled C355 sprite buffering for Suzuka 8 Hours games (fixes flickering in suzuk8h2). [David Haywood]
- 8296: c64_cass.xml: Improved description for 720. [Steven Coomber]
- 8297: discoboy.cpp: Fixed discoboyp tile banking; konamigx.cpp: Added default EEPROM content for mtwinbee. [David Haywood]
- 8298: Allow controller configuration files to configure specific fields and updated documentation. [Vas Crabb]
- 8299: video/namco_c355spr.cpp: Fixed sprite attribute table index mask (fixes missing sprites in finalapr). [Ryan Holtz]
- 8301: nes.xml: Added some Super Mario Bros. 2 bootlegs and FDS conversion bootlegs. [famiac, krzysiobal, NewRisingSun, kmg]
- 8302: video/namco_c355spr.cpp: Adjusted attribute table index mask to fix vshoot. [Ryan Holtz]
- 8305: video/namco_c355spr.cpp: Added raster interrupt timing kludge, and fixed some sprite positions. [David Haywood, Ryan Holtz]
- 8307: pc98.xml: Added OS/2 J2.11. [huoqianyu, flyingharuka, r09]
- 8308: bus/nes: Improved emulation of Super Chaoji Sandai 3. [kmg]
- 8310: samcoupe_flop.xml: Added four items. [World of SAM, ArcadeShadow]
- 8312: saturn.xml: Improved metadata for several items. [ArcadeShadow]
- 8314: namco_c355spr.cpp: Interpret Y displacement as sign/magnitude (fixes missing graphics in Final Lap R). [David Haywood]
- 8315: lwriter.cpp: Made writes to 0x600000-0x7fffff perform bitwise OR with contents of RAM (GitHub #8309). [Jeff Muizelaar]
- 8316: bus/nes: Added support for a Batman bootleg. [kmg]
- 8317: video/upd7220.cpp: Fixed pattern buffer start offset for GCHRD command (used by mfbasic.com on QX-10). [Brian Johnson]
- 8318: mcr.cpp: Added comments for dates seen on tabberb EPROM labels. [tacotown]
- 8319: qx10.cpp: Fixed video RAM address calculation for color mode. [Brian Johnson]
- 8320: bus/nes: Added support for an Ai Senshi Nicol FDS conversion bootleg. [kmg]
- 8332: bus/nes: Explicitly release interrupt line for Kaiser KS7017 cartridges (almanfds and similar). [kmg]
- 8334: bus/nes: Added support for a Moero TwinBee FDS conversion bootleg. [famiac, kmg]
- 8335: snes.xml: Added twelve recently-dumped prototypes. [snescentral, VGHF, togemet2, kmg]
- 8336: ibm5170.xml: Added several OpenDOS, DR DOS, OS/2, and Windows NT distributions. [archive.org, WinWorld, Davide Cavalca]
- 8337: ibm5170_cdrom.xml: Added twelve items. [archive.org, WinWorld, Davide Cavalca]
- 8338: ibm5170_hdd.xml: Added pre-installed OpenDOS, DR DOS and OS/2 Warp hard disk images. [Davide Cavalca]
- 8339: next_hdd.xml: Promoted NeXTSTEP 3.1 and NeXTSTEP 3.2 to working as they now complete booting. [Davide Cavalca]
- 8341: apple2_flop_orig.xml: Added latest original software dumps. [4am, Firehawke]
- 8342: ibm5170.xml: Added ten items. [The Good Old Days, OldGames.sk, ArcadeShadow]
- 8344: bus/nes: Added support for four pirate multi-game cartridges. [kmg]
- 8345: spectrum_cass.xml: Cleaned up metadata for many entries. [spectrumcomputing.co.uk, worldofspectrum.org, ArcadeShadow]
- 8347: nes.xml: Hooked up two pirate multi-game cartridges to existing emulation. [kmg]
- 8348: ibm5150.xml: Added two versions of Crime Wave. [The Good Old Days, ArcadeShadow]
- 8349: hh_sm510.cpp: Added Spider (Tronica) (Space Mission with different artwork). [algestam]
- 8353: bus/nes: Added support for Cartridge Story multi-game cartridges. [MLX, Yahweasel, kmg]
Télécharger MAME v0.234 (64-bit)
Site Officiel de MAME
 
 Messinfo.dat v0.233a (12.07) 
Mardi 13/07/21 à 13:52 par Firebrand
Quelques changements ont été apportés à la dernière version de Messinfo.dat. Voici de quoi il s'agit:
- 12.07 12/07/2021: Expanded the number of information taken from the official "whatsnew", only for version 0.233. Thanks to Nigel Barnes for the stimulating conversation on MameWorld.
Télécharger Messinfo.dat v0.233a (12.07)
Site Officiel de Messinfo.dat
 
 Messinfo.dat v0.233 (12.06) 
Samedi 10/07/21 à 14:19 par Firebrand
Ce nouveau fichier informatif conclue la mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.233:
- 12.06 00/07/2021: Aligned files to 0.233 version.
Télécharger Messinfo.dat v0.233 (12.06)
Site Officiel de Messinfo.dat
 
 Fichiers additionnels pour MAME v0.233 
Mardi 06/07/21 à 13:55 par Firebrand
AntoPISA a publiée une première bordée de fichiers additionnels pour MAME v0.233. Voici les changements:
Catlist v0.233:
- 2021/07/06: Aligned files to MAME 0.233.

Languages.ini v0.233 (1.25):
2021/07/06 1.25: Added 0.233 sets.

Series.ini v0.233:
- Items RENAMED (3): (asurabus) to (asurabusj), (asurabusa) to (asurabusjr) and (pcnfrku) to (drmnu).
- Series ADDED (2): Crush Roller and Invinco.
- Series UPDATED (4): Asura, Crazy Kong, Gals Panic and Percussion Freaks.
Télécharger Category.ini v0.233
Télécharger Catlist/Catver v0.233 (Fichiers ini)
Télécharger Languages.ini v0.233 (1.25)
Télécharger Series.ini v0.233
Télécharger Version.ini v0.233
ProgettoSNAPS
 
 RomVault v3.3.0 
Lundi 05/07/21 à 14:40 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Big updates:
- The RV UI can still be used will Scanning/Fixing
- Added in most ZIP de-compression methods (all that I have ever actually see in the wild.)
*0 - The file is stored (no compression)
*1 - The file is Shrunk
*2 - The file is Reduced with compression factor 1
*3 - The file is Reduced with compression factor 2
*4 - The file is Reduced with compression factor 3
*5 - The file is Reduced with compression factor 4
*6 - The file is Imploded
*8 - The file is Deflated
*9 - Enhanced Deflating using Deflate64(tm)
*12 - File is compressed using BZIP2 algorithm
*14 - LZMA
*20,93 - (Supported, with external DLL) Zstandard (zstd) de-compression
*98 - PPMd version I, Rev 1
- I do not belive there is any other C# library anywhere that supports this many ZIP compression methods, I hand coded a number of these more obscure de-compression methods myself from scratch!
- V1,2,3,4 (Compression method <3) CHD's are now supported/scanned internally within RV's own code. (latest ChdMan does not read V1 CHD files.)
- Scanning level 2 is now the default scanning level, you can Scan at level 1 & 3 from right click menu on the tree
- Now using a nice new cleaner looking RomVault Logo.

Other Fixes:
- Can now sort on more columns in the game lists
- Worked on Case Sensitivity issues while fixing files.
- Fixed a t7zip checking bug for bigger that 32bit t7zip files
- Re-worked Checking for Fixes with Zero Length files, so fixing workes faster with zero length files.
- Fixed: If an archive contains all the correct files, and then there is a DAT update that changes only the character case of any of these files, then the archive is still marked as good and the files are not renamed to the proper case.
- Fixed: If a set needs a fix from an archived file with the “incorrect character case” issue above, then a file system error is thrown when that fix is attempted.
- DAT's that named the CHD's with the extention are no longer named file.chd.chd
- Cleaned up the Color Key Help Form
Télécharger RomVault v3.3.0
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.97 
Lundi 05/07/21 à 14:37 par Firebrand
2 nouvelles versions pour ces frontends multi-systèmes ont été publiées. L'auteur semble avoir pris la bonne habitude de publier la liste des changements (pourvu que ça dure!) que voici:
v16.97:
- When using madVR the GameEx OSD is now rendered using hardware Direct3D.

v16.96:
- Fixes MNG playback and support on 64 bit.
- Supports attract mode videos in subfolders.
- New option to display attract mode videos at correct aspect aspect ratio or stretch. Note: Now not stretched by default.
Télécharger GameEx v16.97
Site Officiel de GameEx
 
 Versions 32-bit des builds de MAME v0.233 
Dimanche 04/07/21 à 14:35 par Firebrand
Les versions 32-bit non officielles des builds de MAME sont maintenant disponibles.
Télécharger MAME v0.233 (32-bit)
Télécharger MAMEUI32 v0.233 (Windows)
Télécharger ARCADE v0.233 (32-bit)
Télécharger HBMAME v0.233 (32-bit)
Télécharger HBMAMEUI v0.233 (32-bit)
Télécharger MESS v0.233 (32-bit)
ProgettoSNAPS
Forums d'ARCADE
 
 GameEx et GameEx Arcade Edition v16.95 
Samedi 03/07/21 à 14:23 par Firebrand
Ces frontends ont été mis à jour. Les améliorations sont les suivantes:
- MadVR integration is working perfecctly again, now with detection for NVIDIA cards and 32 bit app.
- Fixes ISO mounting bug introduced a few versions back.
- Fixes UPNP Media servers not being detected in Videos and Media Library.
Télécharger GameEx v16.95
Télécharger GameEx Arcade Edition v16.95
Site Officiel de GameEx
 
 History.xml et History.dat v2.33 
Vendredi 02/07/21 à 14:34 par Firebrand
De nouvelles versions de ces fichiers informatifs pour MAME ont été publiées à l'occasion de la sortie de MAME v0.233.
Télécharger History.xml v2.33
Télécharger History.dat v2.33
Site Officiel de History.xml
 
 NegaMAME v0.233-1 
Vendredi 02/07/21 à 14:31 par Firebrand
Ce build de MAME pensé pour êter utilisé avec le frontend Negatron a été mis à jour vers MAME v0.233.
Télécharger NegaMAME v0.233-1 (Windows)
Télécharger NegaMAME v0.233-1 (MacOS)
Télécharger NegaMAME v0.233-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.233 (64-bit) 
Jeudi 01/07/21 à 12:32 par Firebrand
Des nouvelles versions de ces builds de MAME dépourvus des jeux d'arcade ont été publiées. MAMEUI partage les mêmes changements:
- A recent change in MAME caused MESSUI and MAMEUI to crash at start. The unsafe code parts in MAME had to be reverted.
Télécharger MESS v0.233 (64-bit)
Télécharger MESSUI v0.233 (64-bit)
Site Officiel de MESS
 
 MAME v0.233 (64-bit) 
Jeudi 01/07/21 à 12:17 par Firebrand
La version mensuelle de MAME est arrivée. Voici ce qu'elle propose:
Are you ready for MAME 0.233? With dozens of reported issues fixed, over a hundred pull requests merged, and a flurry of development across all areas, our mid-year release is huge! Some of the more interesting machines added this month include several prototype JAKKS Pacific TV Games, the elusive English version of Namco’s Armadillo Racing, and the LCD hand-held game Space Mission from Tronica.
There are lots of new Apple IIgs and Macintosh software list items, tying in nicely with the recently improved emulation of these systems, as well as an update to the Colour Genie collection, and a massive haul of MicroBee floppy dumps. A few more Mattel Juice Box cartridges have been dumped, allowing you to marvel at the poor-quality, 6 frames-per-second video.
Significantly improved systems include the Atari Portfolio, Tandy MC-10, and Tandy VIS. Carl has continued to work on Japanese home computers, and Ville Linde is back this month, bringing a batch of updates for the Konami Hornet platform. Juno First, The Tin Star, The Empire Strikes Back have all had bugs squashed, and some of the last remaining regressions from the Yamaha FM synthesis rewrite have been resolved. David Haywood has turned his attention to bootlegs of games including Final Lap 3, Guttang Gottong, and Alien Storm.
This release includes preliminary sound support for the Super A'Can console. On the topic of sound, some Yamaha synthesisers have been promoted to working, and MAME can now play back standard MIDI files to exercise machines that take MIDI input.
There are several general usability improvements in this release, including updated Chinese and Greek translations, better configuration handling for slot devices, and a few small enhancements to the built-in user interface. Issues with artwork using SVG and Windows DIB (BMP) images on ARM/AArch64-based Linux systems should also be fixed.

MAME Testers Bugs Fixed
- 00125: [Graphics] (hornet.cpp) gradius4: Screen visible area is incorrect in 15 kHz mode. (Ville Linde)
- 03067: [Graphics] (gameplan.cpp) leprechn, leprechp, potogold: Cutscene animation causes graphics corruption. (O. Galibert)
- 05385: [Gameplay] (seta.cpp) downtown: After entering a high score, the high scores are reset to zero. (Angelo Salese)
- 06604: [Graphics] (hornet.cpp) gradius4: Flip Screen (V) DIP switch doesn’t completely flip the text layer. (Ville Linde)
- 06605: [Gameplay] (hornet.cpp) gradius4: Test mode ROM check causes emulator to crash when using Direct3D video. (Ville Linde)
- 07000: [Gameplay] (taitosj.cpp) tinstar: Collision detection is broken. (O. Galibert)
- 07256: [Graphics] (hornet.cpp) nbapbp: 2D graphics are positioned/sized incorrectly. (Ville Linde)
- 07305: [Sound] (dragon.cpp) dragon32, dragon64, dragon64h, dragon200, dragon200e: DAC sound is not working. (AJR)
- 07475: [DIP/Input] (coco3.cpp) coco3: Joystick buttons are not working correctly for some ML games. (Tim Lindner)
- 07893: [Crash/Freeze] (atetris.cpp) atetrisb2, atetrisb3: Game does not progress past black screen. (AJR)
- 07912: [Graphics] (vis.cpp) vis: Screen image is cropped, and animation glitches occur. (Carl)
- 07914: [Sound] (vis.cpp) vis: Some sound effects play as noise. (Carl)
- 07968: [Core] (hornet.cpp) All machines in hornet.cpp: Sound test fails if POST is enabled. (Ville Linde)
- 07986: [Media Support] (pce.cpp) dragnegg: [pce] dragnegg: Dragon Egg! is marked as not supported, but works. (thankyoumame)
- 07989: [Interface] (ksys573.cpp) pcnfrku: Description for US version does not match title screen. (AriaOTP)
- 07992: [Graphics] (junofrst.cpp) junofrst: Screen colour does not change on key game events. (O. Galibert)
- 07993: [Documentation] (seta.cpp) drgnunit: Manufacturer should show developer Athena. (Angelo Salese)
- 07996: [Sound] (neogeo.cpp) nitd and bootleg, arcade and AES modes: ADPCM-A samples do not play to end. (Aaron Giles)
- 07997: [Sound] (namcos2.cpp) assault, assaultj: Tank engine sound stops almost immediately after game starts. (hap)
- 07998: [DIP/Input] (vegas.cpp) sf2049se: Non-existent button is mapped in IN1 port. (hap)
- 08003: [DIP/Input] (segas16a.cpp) quartet and clones: Fire and jump button order doesn’t match control panel. (Steven Coomber)
- 08006: [Sound] (neogeo.cpp) mslug: Background music has parts missing. (Aaron Giles)
- 08007: [DIP/Input] (mitchell.cpp) spangbl: Bootleg uses DIP switch settings rather than a service menu. (Ivan Vangelista)
- 08008: [Gameplay] (starwars.cpp) esb: SLAPSTIC causes emulated machine to reset. (O. Galibert)
- 08012: [Graphics] (channelf.cpp) channelf (and clones?): Fairchild Channel F runs at incorrect vertical resolution. (Nigel Barnes)
- 08015: [DIP/Input] (chanbara.cpp) chanbara: The left and right joystick inputs are reversed. (Steven Coomber)
- 08016: [DIP/Input] (playmark.cpp) bigtwinb: Joystick X and Y axes are swapped. (Tafoid)

New working machines
- Invinco / Car Hunt (Germany) [MikeMcBike, Brian Troha]
- JAKKS Pacific Inc / Amaze Entertainment Dreamworks Movie Night (JAKKS Pacific TV Game, Oct 18 2006, prototype) [anonymous]
- JAKKS Pacific Inc / Amaze Entertainment Star Wars - Original Trilogy (JAKKS Pacific TV Game, prototype) [anonymous]
- JAKKS Pacific Inc / Amaze Entertainment X-Men - Mutant Reign (JAKKS Pacific TV Game, prototype) [anonymous]
- Sinclair Radionics Cambridge Programmable [hap, Sean Riddle]
- Tech2Go / One Man Band Codename: Kids Next Door - Operation: P.L.U.G.G.U.H.S. [Sean Riddle, Kamaal Brown]
- Tronica Space Mission [algestam]

New working clones
- Aliens (World set 4) [Simon Wilmer, John Bennett]
- Armadillo Racing (Rev. AM2 Ver.A, World) [Phil Bennett, Ryan Holtz, Bill D., Brian Troha, The Dumping Union]
- The Astyanax (mask ROM version) [-Ace-]
- Asura Buster - Eternal Warriors (Japan, set 2) [cpsystem3, Brian Troha, The Dumping Union]
- Asura Buster - Eternal Warriors (USA) [Darksoft, Brian Troha, The Dumping Union]
- Ball Boy (3 players) [juking, xuserv]
- Battle Arena Toshinden 2 (Euro 951124) [Brian Troha, The Dumping Union]
- Battle Arena Toshinden 2 (USA 951124) [Brian Troha, The Dumping Union]
- Crazy Kong (SegaSA / Sonic bootleg) [Juan Romero, ClawGrip]
- Exerion (Assa, bootleg) [Juan Romero, ClawGrip]
- Fidelity Electronics Elegance Chess Challenger (model AS12) [Berger]
- Gals Panic S - Extra Edition (Korea) [coolmod]
- JAKKS Pacific Inc / Amaze Entertainment Dreamworks Movie Night (JAKKS Pacific TV Game, Apr 24 2006, test program) [anonymous]
- JAKKS Pacific Inc / Griptonite Games Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready, prototype) [anonymous]
- Karate Champ (Tecfri bootleg) [jordigahan]
- Nitro Ball (World, set 3) [JammaFever, Nebula, Recreativos Piscis]
- Ojanko Club (Japan, Program Ver. 1.3, set 2) [system11]
- Painter (hack of Crush Roller) [Lorenzo Fongaro]
- Silk Worm (bootleg, set 2) [Miss Argent]
- Triumph-Adler Alphatronic PC w/BiCom Graphics [rfka01]

Machines promoted to working
- Yamaha PSR-60 PortaSound [R. Belmont, Aaron Giles]
- Yamaha TX81Z FM Tone Generator [AJR, Aaron Giles]

Clones promoted to working
- Final Lap 3 (bootleg) [David Haywood]
- Guttang Gottong (bootleg on Galaxian type hardware) [David Haywood]
- Yamaha PSR-70 PortaSound [R. Belmont, Aaron Giles]

New machines marked as NOT_WORKING
- Casio SK-5 [DBWBP]
- Driving Simulator [Jorge Valero, MetalliC, rtw]
- Fortune Wheel [coolmod]
- Hohner ADAM Advanced Digital/Analog Musical Instrument [DBWBP]
- La Rana [Museo del Recreativo]
- LeapFrog Leapster Explorer [David Haywood]
- Lexibook Compact Cyber Arcade TV - 120 in 1 (JL2370) [Sean Riddle, taizou]
- Lexicon LK-3000 [hap, Sean Riddle]
- Philips :YES [Svenska, rfka01, Carl]
- Play Sonic 4 [Juan Romero, ClawGrip]
- Super Chexx (EM Bubble Hockey) [ClawGrip]
- VS Mahjong Triangle [system11, Ivan Vangelista, Vas Crabb]
- Yamaha AN1x Control Synthesizer [DBWBP]
- Yamaha DX100 Digital Programmable Algorithm Synthesizer [DBWBP]
- Yamaha SY35 Music Synthesizer [DBWBP]
- Zooty Drum [xuserv]

New clones marked as NOT_WORKING
- Bushido (set 3) [Victor Fernandez (City Game)]
- Jurassic Park (USA 3.07, display A4.00) [inkochnito, PinMAME]
- Mini Money (set 2, v1.5?) [Juan Romero, ClawGrip]
- Mini Money (set 3, v1.4?) [Juan Romero, ClawGrip]
- Scorpion (Mar 24, 1992) [jordigahan]

New working software list additions
- a800_flop: L.A. SWAT + Panther, Turbican, Zybex (Ned) [A8SP]
- alphatro_flop: Disk-Basic Beispielprogramme für hochauflösende Graphik [rfka01]
- apple2_flop_clcracked:
*Advanced Electricity (cleanly cracked), Complex Circuits (cleanly cracked), PAI Forth (Version 3.0, 12-21-1985) (cleanly cracked), Projectile and Circular Motion (cleanly cracked) [4am, Firehawke]
*Bumble Games (Version 1.3) (cleanly cracked), Bumble Plot (Version 1.1) (cleanly cracked), Gertrude's Puzzles (1982 Version) (cleanly cracked), Gertrude's Secrets 1982 (cleanly cracked), The Prisoner (Version 1.10) (SoftSmith) (cleanly cracked), Reader Rabbit (Version 1.0) (cleanly cracked), Rocky's Boots (Unknown 1982 version) (cleanly cracked), Tales of Discovery (cleanly cracked) [4am, san inc., Firehawke]
- apple2gs_flop_orig: 2088: The Cryllan Mission - The Second Scenario, 816/Paint (Version 3.1), Aesop's Fables, Arkanoid, Arkanoid II: Revenge of Doh, Art and Film Director, Audubon Wildlife Adventures: Grizzly Bears, Audubon Wildlife Adventures: Whales, Balance of Power: The 1990 Edition, The Bard's Tale: Tales of the Unknown, BeagleDraw (Version 1.3), Beyond Zork: The Coconut of Quendor (Revision 57 / 871221), The Black Cauldron, Bridge 6.0 (Version 2.49B), Bubble Ghost, Captain Blood, Cartooners, Club Backgammon, Defender of the Crown, Déjà Vu, Déjà Vu II: Lost in Las Vegas, DeluxePaint II (Version 2.01), Destroyer, Downhill Challenge, Dragon Wars, Draw Plus (Version 1.1), Dream Zone, DreamGrafix, Fantavision, Fast Break, The Fidelity Chessmaster 2100, Full Metal Planete, GBA Championship Basketball, Gin King / Cribbage King, GraphicWriter III (Version 1.0), The Graphics Studio, Graphics Supermarket (Version 1.1), Great Western Shootout, Hacker II, Halls of Montezuma, Hostage: Rescue Mission, Hover Blade, HyperStudio (Version 3.1c), ImageMaster: Basic Paint (Version 1.2), The Immortal, Instant Synthesizer, Jack Nicklaus' Greatest 18 Holes of Major Championship Golf, Jam Session (Version 1.0), Jigsaw, John Elway's Quarterback, The King of Chicago, King's Quest III, King's Quest IV: The Perils of Rosella, LaserForce, Leisure Suit Larry in the Land of the Lounge Lizards, Life and Death, Manhunter: New York, Master Tracks Jr. (Version 1.03), Master Tracks Pro (Version 1.04), Math and Me (Version 1.0 08/01/88), Mavis Beacon Teaches Typing (Version 1.8), Mean 18, Mini-Putt, Monte Carlo, Music Construction Set (Version 1.0), The Music Studio (Version 2.0), Neuromancer, NoiseTracker (Version 1.0), Omega, Out of this World, Paintworks Gold (Version 1.5), Paintworks Plus (Version 1.2), Photonix (Version 1.46), Platinum Paint (Version 2.01), Police Quest, The Print Shop (Version 1.0), The Print Shop Companion, Pyware Music Writer (Version 2.03), Questron II (Version 1.1), Reach for the Stars, Read and Rhyme, Revolution '76 (Version June 27, 1989), Roadwar 2000, Salvation Supreme (Version 2.0), Shanghai, Shanghai II: Dragon's Eye, Silpheed, Skate or Die, SmoothTalker, Space Ace, Space Quest, Space Quest II, Star Saga: One - Beyond The Boundary (Version 1.1), Star Saga: Two - The Clathran Menace, Stars and Planets, Stickybear Shapes, Street Sports Soccer, Sub Battle Simulator, Superstar Ice Hockey, Tarot, Tetris, Thexder (Version 2.7), The Third Courier, The Tower of Myraglen, TrianGo, Tunnels of Armageddon (Version 1.0), Vegas Gambler, War in Middle Earth, Warlock, Where in the U.S.A. is Carmen Sandiego?, Where in the World is Carmen Sandiego?, Windwalker, Winter Games, The Wonders of the Animal Kingdom, The Word Master, WordPerfect (Version 2.1e), World Tour Golf, Writer's Choice Elite [4am, Firehawke]
- cgenie_cass: 3D Haunted House, A10 Bomber, Airaid, Alien Attack, Aliens, Backgammon, Bak-Pak, Bang Bang, Die Berliner Uhr, Blastaroids, Character Generator/Editor, Chomper, Colour Emu 3.0 Welcome Tape, Colour Frog (no title screen), Colour Genie Chess, Colour Genie Pontoon, Colour Qix, Colour Quest 1: Find the Diamond of Balmarlon, Colour Quest 2: The Vegan Incident, Colour Quest 3: Enchanted Gardens, Colour Quest 4: Camelot Adventure, Colour Quest 4: Camelot Adventure (Marcos Software), Colour Quest 6: Fishing Quest, Colour Schach (TCS, 16k), Colours, Defender (Andreas Goldau), Demon Derby, Eliminator (Gumboot), Flying Bytes, Galactic Attack (Keyboard), Geniepede, Gobble Garden, Gorilla (32k), Gotya, Grabit, Grand Prix, Hektik (English), Hero Run, Intellegent Games Boards, Invader Demo, Invaders from Space, Jackpot, Jumbo, Kong, Line Drawing, M/C Tape Copier, Machine Monitor (?), Mad Driver, Madventure 2: Shipwreck, Magic Carpet Demo, Mampf Man II (alt), Martian Rescue, Mauer, Maze Chaser, Maze Man, Meteor (32k), Millipede, Mysterious Adventures No. 1: The Golden Baton, Mysterious Adventures No. 2: The Time Machine, Mysterious Adventures No. 3: Arrow of Death (Pt. 1), Mysterious Adventures No. 6: Circus, Numbers Up Shoot Out, Orgel, Palace of Ming, Panik, Plato, Point Chase, Protheus Schach, PSG-Demo, Puckman, Punktejagd, Punter, Q*Man, Quandry, Quasimodo, Racing Driver, Skramble, Snake Snatch, Soft-Bandit, Space Shares, Spell A Picture, Star Trek, Stockmarket Simulation, Super Gen v2, Swag!, Tausendfuss, Terry's Travels, To Hell And Back, Top of the World Music Demo, Tron, Unknown Chase Game, Unknown Game by S. J. Sole, Vier Gewinnt, Vortex, What's My Rhyme, The Word 1.2, Wordy, Zalaga [Dirk Best, Everygamegoing]
- fmtowns_cd:
*CD Learning System II - New Horizon English Course 2, Ehon Writer V1.1 L10 (FMB-3011A), FM Towns FlexData Collection Vol. 1 - E to Oto no 365-nichi, PersoCom de Tanoshimu - Yama to Chizu Vol. 1, Shijou Saikyou no Video Bible - The Greatest Video Bible in the World, Shiki o Irodoru - Nihon no Shouka - Aki, Shiki o Irodoru - Nihon no Shouka - Fuyu, Shiki o Irodoru - Nihon no Shouka - Haru, Shiki o Irodoru - Nihon no Shouka - Natsu, TenderLight V1.1 L10, TownsPAINT V1.1 L22, Welcome to FM Towns (1994-09-29) [redump.org]
*Tamashii no Mon - Dante "Shinkyoku" yori [redump.org, coolmod]
- fmtowns_flop_orig:
*Gear-Video, Logo Writer 2 [cyo.the.vile]
*Reira [wiggy2k]
- gamegear:
*Ecco the Dolphin (EPROM 20 prototype), Ecco the Dolphin (prototype, 19930614) [drx]
*Dynamite Headdy (prototype), Mortal Kombat (prototype) [smspower]
- ggm: Morphy Edition - Master Chess [Berger]
- ibm5150:
*FreeDOS 1.3 Release Candidate 4 (Floppy-Only Edition, 3.5" 720k) [Davide Cavalca]
*DeathTrack [OldGames.sk]
*Advanced Dungeons & Dragons - Death Knights of Krynn (3.5", v1.00), Advanced Dungeons & Dragons - Death Knights of Krynn (3.5", v1.10), Advanced Dungeons & Dragons - Death Knights of Krynn (5.25", v1.00), Advanced Dungeons & Dragons - War of the Lance, Starflight 2: Trade Routes of the Cloud Nebula (3.5", alt) [The Good Old Days]
- ibm5170:
*The Secret of Monkey Island (Spain, Maxi Juegos/Erbe release), SimCity 2000 (Spain, Ver 1.00, Dro Soft release) [archive.org]
*FreeDOS 1.0 (bootdisk), FreeDOS 1.2 (bootdisk), FreeDOS 1.3 Release Candidate 1 (bootdisk), FreeDOS 1.3 Release Candidate 2 (bootdisk), FreeDOS 1.3 Release Candidate 3 (Floppy-Only Edition), FreeDOS 1.3 Release Candidate 3 (bootdisk), FreeDOS 1.3 Release Candidate 4 (Floppy-Only Edition, 3.5" 1.44MB), FreeDOS 1.3 Release Candidate 4 (Floppy-Only Edition, 5.25" 1.2MB), FreeDOS 1.3 Release Candidate 4 (bootdisk) [Davide Cavalca]
*Midwinter II - Flames of Freedom (USA), The Secret of Monkey Island (Germany), SimCity 2000 (Germany, Ver 1.00), SimCity 2000 (Ver 1.00) [The Good Old Days]
- ibm5170_cdrom: FreeDOS 1.0, FreeDOS 1.0 (updated), FreeDOS 1.1, FreeDOS 1.2, FreeDOS 1.3 Release Candidate 1, FreeDOS 1.3 Release Candidate 2, FreeDOS 1.3 Release Candidate 3, FreeDOS 1.3 Release Candidate 4 [Davide Cavalca]
- ibm5170_hdd: FreeDOS 1.0, FreeDOS 1.3 Release Candidate 4, IBM DOS (Version 5.00), IBM DOS (Version 5.02), IBM DOS (Version 6.1), MS-DOS (Version 3.31), MS-DOS (Version 6.20), Microsoft Windows/386 Version 2.1, Microsoft Windows/386 Version 2.11, Windows 95, Windows for Workgroups Version 3.1, Windows for Workgroups Version 3.11, Windows NT 3.1 Workstation (3.10.511.1), Windows NT 3.51 Workstation (3.51.1057.1), Windows Version 3.11 [Davide Cavalca]
- jakks_gamekey_sw: Catamaran Strike & Coruscant Fire Patrol (Jun 2 2005, prototype), Imperial Gunner & Escape From Cloud City (Dec 22 2005, prototype), Turret Defense & Yoda's Escape (prototype) [anonymous]
- juicebox: Juicebox Music Video - Ashlee Simpson, The Cure, Vanessa Carlton, fan_3, Ashlee Simpson (H6226), Juicebox Music Video - Avril Lavigne, The Calling, Avril Lavigne, Clay Aiken, Ruben Studdard (H6228), Juicebox Music Video - Baha Men, Jump5, Jump5, Beu Sisters, ZOEgirl (H6230A), Juicebox Music Video - Liz Phair, Stacie Orrico, Skye Sweetnam (H2709), Juicebox Music Video - ZOEgirl, Jump5, Jump5, Baha Men, Atomic Kitten (H6232), Megas XLR Volume 1 (H2697), Streetball Classics Volume 1 (H7416), Teenage Mustant Ninja Turtles Episode 36 (H6260), Teenage Mustant Ninja Turtles Volume 1 (H2692), Vans Pipeline Masters Volume 1 (H2690), Winx Club Episode 103 (H6258), Winx Club Volume 1 (H2686), Yu-Gi-Oh! Episode 175 (H8084), Yu-Gi-Oh! Episode 176 (H8143) [Sean Riddle, David Haywood]
- lk3000: Calculator, Electronic Notebook [hap, Sean Riddle]
- mac_hdflop:
*KanjiTalk 7.5 [rockleevk]
*Adobe Dimensions 2.0, Adobe Illustrator 5.5, Aldus PageMaker 5.0 (Danish), Aldus PageMaker 5.0 (English), Aldus PageMaker 5.0 (German), Aldus PageMaker 5.0 (Swedish), Apple Network Administration Toolkit 1.0, Apple Network Administration Toolkit 1.0 Updates, Apple Network Administration Toolkit 2.0 Updates, At Ease 1.0.1, At Ease 3.0, At Ease for Workgroups 3.0, Central Point MacTools 3.0a, Claris Organizer 2.0v1, ClarisDraw 1.0v3, ClarisWorks 2.0CDv1 (UK English), ClarisWorks 3.0CDv1 (UK English), ClarisWorks 4.0Sv1 (Swedish), ClarisWorks 4.0v4 (US English), FoxBASE+/Mac 2.00, FrameMaker 4.0.2, FrameMaker 5.0, HangulTalk 7.1, Mac OS 7.6 (Spanish), Macintosh Student Essentials, MacWrite Pro 1.5v1, MacWrite Pro 1.5v3, Microsoft Excel 5.0 (German), Microsoft Excel 5.0a (US English), Microsoft FoxPro 2.5c (French), Microsoft FoxPro 2.5c (German), Microsoft Office 4.2 (Australian English), Microsoft Office 4.2 (Danish), Microsoft Office 4.2 (Dutch), Microsoft Office 4.2 (French), Microsoft Office 4.2 (Italian), Microsoft Office 4.2 (Norwegian), Microsoft Office 4.2 (Swedish), Microsoft Office 4.2 (US English), Microsoft Office 4.2.1 (US English), Microsoft Office Manager 4.2 (German), Microsoft PowerPoint 3.0b, Microsoft PowerPoint 4.0 (English), Microsoft PowerPoint 4.0 (German), Microsoft PowerPoint 4.0 (Italian), Microsoft PowerPoint 4.0 (Swedish), Microsoft Word 6.0 (Canadian French), Microsoft Word 6.0 (Danish), Microsoft Word 6.0 (Dutch), Microsoft Word 6.0 (French), Microsoft Word 6.0 (German), Microsoft Word 6.0 (International English), Microsoft Word 6.0 (Italian), Microsoft Word 6.0 (Japanese), Microsoft Word 6.0 (Swedish), Microsoft Word 6.0a (Norwegian), Norton Utilities for Macintosh 3.1.3, Norton Utilities for Macintosh 3.2.1, Norton Utilities for Macintosh 3.5.3, PlainTalk 1.2.1, QuarkXPress 2.11 (French), QuarkXPress 3.3 (English), Ready, Set, Go! 4.5a, Sid Meier's Civilization, Symantec C++ for Macintosh 6.0, Symantec C++ for Macintosh 7.0, System Software 6.0.7 (Polish), System Software 6.0.7 (Spanish), System Software 6.0.7 (US English), System Software 6.0.8 (International English), System Software 6.0.8 (US English), System Software 6.0.8L (US English), System Software 7.0 (US English), System Software 7.0.1 (Greek), System Software 7.0.1 (Italian), System Software 7.0.1 (Polish), System Software 7.0.1 (Portuguese), System Software 7.0.1 (US English), System Software 7.0.1.1 (Greek), System Software 7.0.4 (Swedish), System Software 7.1 (Canadian French), System Software 7.1 (Danish), System Software 7.1 (Dutch), System Software 7.1 (Finnish), System Software 7.1 (French), System Software 7.1 (German), System Software 7.1 (Italian), System Software 7.1 (Norwegian), System Software 7.1 (Polish), System Software 7.1 (Russian), System Software 7.1 (Simplified Chinese), System Software 7.1 (Spanish), System Software 7.1 (Thai), System Software 7.1 (Turkish), System Software 7.1 (US English), System Software 7.1.1 (US English), System Software 7.1b7 (beta, US English), System Software 7.5 (US English), System Software 7.5.3 Revision 2 (US English), System Software 7.5.5 Update (US English), System Update 2.0.1 (US English), System Update 3.0 (French), System Update 3.0 (US English), WordPerfect 3.0a, WordPerfect 3.1, WordPerfect 3.5 [WinWorld]
- mbee_cart: Database (Swedish), Dinamicro 1.1 (Swedish), EDASM, FORTH v1.0, FORTH v1.1, Graphics (Swedish), Graphics / Database, HELP (set 1), HELP (set 2), Microspace Invaders, Mydas Dissassembler, Mytek Word Processor, OZLOGO, Pascal, Sargon Chess, Shell (pc85), Shell (pc85b), Shell (pc85s), Shell (ppc85), Super Disassembler 3.0, Survivor, Telcom 1.0, Telcom 1.1, Telcom 1.2, Telcom 3.0, Telcom 3.1, Telcom 3.2, Telcom 3.21, Telcom 3.21 (Premium), Telcom 3.21 (Standard), Telcom 3.21 (Swedish), Teleterm Telcom 1.08, Teleterm Test Rom 1.09, Terminal (set 1), Terminal (set 2), Typing Tutor, Viatel 2.0, Viatel 2.2, Viatel 2.3, Videotex 1.1 (Swedish), Videotex 2.34, Videotex 2.35, Wordbee 1.0, Wordbee 1.2, Wordbee 1.2 (Swedish), Wordbee 1.3, Wordbee 1.3 Rel 3, Wordbee 2.0 (Swedish) [Robbbert]
- mbee_flop: 2 Golf Games, 3 Golf Games t01, 3 Golf Games t04, 56k, 56k_master_91, 56k_sys, 56k_system_master_84_01, 56k_system_master_early, 64k_premium_master, 64k_premium_system_disk, 64k_zcpr1.6, 64kmaster, 128k boot disk (set 1), 128k boot disk (set 2), 128k Premium Master 1986/07, 128k Premium Master Early, 128k Premium Starter 1986/07, 128k Premium System 1988/03, 128k Starter Disk, 128k Turbodisk II (set 2), 128k_swedish_boot_disk, 128k_system_master_35, 128kp Premium System 1988/03, 128kp_master (set 1), 128kp_master (set 2), 128kp_starter, 128ks, 128ks_master, 128ks_swedish_boot, 128ks_utility, 256tc_diagnostics, 256tc_intro, 256tc_system_disk_rel1_1987, 256tc_system_disk_rel2_1987, 256tc_system_disk_rel3_1988/06, 256tc_system_disk_rel4_1988/09, 256tc_system_master, 256tc_utility_disk_rel2, Advanced (touch) Typing Tutor, Adventure Games #1, Adventure Games (set 1), Adventure Games (set 2), adventure1, adventure_13, adventure_14, Agricultural Studies, Air Track t01, Air Track t04, Air_Track, Alan's Adventure's Disk 2 (set 1), Alan's Adventure's Disk 2 (set 2), Alan's Adventure's Disk 3 (set 1), Alan's Adventure's Disk 3 (set 2), Alan's Adventure's Disk 4 (set 1), Alan's Adventure's Disk 4 (set 2), Alan's Games Disk 4, Arcade Games 1, Arcade Games 1 t01, Arcade Games 1 t04, Arcade Games 2 t01, Arcade Games 2 t03, Arcade Games 2 t04, Arcade Games 3, Arcade Games 4 t03, Art Auction, Australia 2020, Australiana Quiz Game, Basic Games 05, Battleship, Bee Casino t01, Bee Casino t04, Bee Draw 1.0, Bee Scientist 1 t01, Bee Scientist 1 t04, Beenet, Beesware Word Study, Bennett Data Multiplexer Buzznet III v1.3 (set 1), Bennett Data Multiplexer Buzznet III v1.3 (set 2), Bennett Data Multiplexer Communications Programme master demo, Bernie Nichols Educational Graphics, Bernie Nichols Language Arts, Bernie Nichols Reading Programs, Bernie Nichols Science and Miscellaneous, Bernie Nichols Spelling Programs, Biological Science, Birds of Antarctica, Brian Howarths Mystery Adventures, Bushwalking Adventure, Business and Home Database, Buzznet 3.4, Buzznet iii Demo Disk, bwmod, C.A.Sinclair Educational Disk, Carefile v1.3, Cashbook_v2.1 (set 1), Cashbook_v2.1 (set 2), Cheryl Goding Demo Disk, ChickenMan's Adventure's Disk 2, ChickenMan's Adventure's Disk 3, ChickenMan's Adventure's Disk 4, ChickenMan's Adventure's Disk 5, ChickenMan's Adventure's Disk 6, ChickenMan's Adventure's Disk 7, ChickenMan's Adventure's Disk 8, ChickenMan's Adventure's Disk 9, ChickenMan's Adventure's Disk 10, ChickenMan's Adventure's Disk 11, ChickenMan's Adventure's Disk 12, ChickenMan's Adventure's Disk 15, ChickenMan's Adventure's Disk 16, ChickenMan's Adventure's Disk 18, ChickenMan's Adventure's Disk 19, ChickenMan's Adventure's Disk 20, ChickenMan's Adventure's Disk 21, ChickenMan's Adventure's Disk 22, ChickenMan's Adventure's Disk 23, ChickenMan's Adventure's Disk 24, ChickenMan's Adventure's Disk 25, ChickenMan's Adventure's Disk 26, ChickenMan's Adventure's Disk 27, ChickenMan's Adventure's Disk 28, ChickenMan's Adventure's Disk 29, ChickenMan's Adventure's Disk 30, ChickenMan's Games Demo Disc, Chickenman's Games Disk 2 (set 2), Chickenman's Games Disk 4 (set 1), Chickenman's Games Disk 4 (set 2), Chickenman's Games Disk 5 (set 1), Chickenman's Games Disk 5 (set 2), Chickenman's Games Disk 8, Chickenman's Games Disk 9 (set 1), Chickenman's Games Disk 9 (set 2), Chickman's Games Disk 2 (set 1), Chip8 v2.3, Christmas Carols t04, CIAB boot menu, CIAB Double-sided Master, CIAB menu sample, CIAB System Master, CIAB System Master 1985/03, CIAB System Master 1986/02, Citadel of Chaos v2.01, Cloze Exercises, Colossal Cave, Colour Sampler 1, Commsoft Roots/M, Complete Scott Adams Original Adventures, Composer Bee Plus, Comprobe 1.00, cpm3_61k (set 1), cpm3_61k (set 2), cpm3_61k (set 3), cpm3_61k (set 4), cpm3_61k (set 5), cpm3_61k (set 6), cpm3_61k (set 7), cpm3_61k (set 8), cpm3_61k (set 9), cpm3_61k (set 10), cpm3_dri (set 1), cpm3_dri (set 2), cpm3_dri (set 3), cpm3_dri (set 4), cpm3_dri (set 5), cpm3_dri (set 6), cpm3_dri (set 7), cpm3_dri (set 8), cpm3_dri (set 9), cpm3_dri (set 10), cpm3_y2k (set 1), cpm3_y2k (set 2), cpm3_y2k (set 3), cpm3_y2k (set 4), cpm3_y2k (set 5), cpm3_y2k (set 6), cpm3_y2k (set 7), cpm3_y2k (set 8), cpm3_y2k (set 9), cpm3_y2k (set 10), Cricket t01, Cricket t04, Crossword Capers, Cunning Running, D.Heym Common Fractions, D.Heym Counting Numbers, D.Heym Directed Numbers, D.Heym Number Lines, D.Heym Various, David Ahls Adventures, databuzz_beenet_version, DBase II (backup), Demonstration Disk t02, Denham 1, Denham 2, Denham 3, Denham 4, Denham Easy Stats, Denham Kings Trees Aces, Disk Cataloger, Disk Test v3.9, Doodle Draw v1.1, Dragon Spells, Dungeons of Khan, Early Word v1.3, education_01, education_02, education_03, education_04, education_05, education_06, education_07, education_08, education_09, education_1, education_10, education_11, education_12, education_3, education_4, education_5, education_6, education_7, education_8, education_9, Electric Paintbrush Slide Show, electric_paintbrush_chalkboard_1.01, electric_paintbrush_fonts, electric_paintbrush_mouse_1.22, empty_ciab_sys, English, EPSGmod Files, Extended Turtle 4.3p, Extended Turtle 4.6p, Family Favourites t03, Family Favourites t04, Family Games 1 t01, Family Games 1 t03, Family Games 1 t04, Faust Adventure, Filemaster v2, First Fleet (set 1), First Fleet (set 2), First Fleet (set 3), First Fleet (set 4), Fortris, FTL Modula2 disk1, FTL_Modula2 disk2, FTL_Modula2 disk3, Games from Wildcards Vol 1,2,3,4, Games2, Geograbee, Geography 1, Geography 2, Geography 3, Getting to know your Microbee, Ghost Muncher / Kilopede, Gold-dust Island, Goodison Demo, Goodison Education 1, Goodison Education 2, Goodison Education 3, Goodison Mathematics, Goodison Speed Reading, Goodison Spelling, Goodison Words, Graphic Adventures 1 t01, Graphic Adventures 1 t04, Greybeard Tape Files (set 1), Greybeard Tape Files (set 2), Hangman, Hiplot, Hoards of the Deep Realm 1.0 (set 1), Hoards of the Deep Realm 1.0 (set 2), Hoards of the Deep Realm 1.1 (set 1), Hoards of the Deep Realm 1.1 (set 2), Hoards of the Deep Realm 11t (set 1), Hoards of the Deep Realm 11t (set 2), Home Economics, Honeysoft Arcade Games Vol II, Honeysoft Demo Disk, Honeysoft Demo Disk t04, Honeysoft Microbee Adventures Vol Three (set 1), Honeysoft Microbee Adventures Vol Three (set 2), Honeysoft Microbee Adventures Vol Two (set 1), Honeysoft Microbee Adventures Vol Two (set 2), Honeysoft Microbee Text Adventures Vol One (set 1), Honeysoft Microbee Text Adventures Vol One (set 2), Icon Editor v1.4, impact_media_shareware_d1, impact_media_shareware_d2, Information Express v1.2, Isbok Adventure, Jewels of Sancara Island, JHBeesware 1, JHBeesware 2, JHBeesware 3, Job Option Bank v4.52, Kids Pack 1 t03, Kids Pack 1 t04, Kids Pack 2 t03, Label Generator Program, Learning Can Be Fun more t01, Learning Can Be Fun more t03, Learning Can Be Fun more t04, Learning Can Be Fun numbers t01, Learning Can Be Fun numbers t04, Learning Can Be Fun Words and Numbers t04, Learning Can Be Fun words t01, Leisure Suit Larry, Let's Go Punting (set 1), Let's Go Punting (set 2), Lets Eat Worms, Machine-Code and Basic Tutorials, Manual Arts, Mathematics #1, Mathematics #2, Melbourne to Hobart Yacht Race Simulation, Membership Maintenance System v1.30, Menu of Arcade Games (set 1), Menu of Arcade Games (set 2), Menu of Arcade Games (set 3), Menu of Arcade Games (set 4), Menu of Games 7, Menu of games and other programs (set 1), Menu of games and other programs (set 2), Menu of games and others on Disk #3 (set 1), Menu of games and others on Disk #3 (set 2), Menu of Games Disk #1 (set 1), Menu of Games Disk #1 (set 2), Menu of Games on Disk (set 1), Menu of Games on Disk (set 2), Micro Defender, Microbear Public Domain, Microbee Arcade Games #1, Microbee Arcade Games #2, Microbee Lines v0.1, Micropen 1.0, Microspace Invaders II, Milestone 1.09, Millionwaire 3.0 (set 1), Millionwaire 3.0 (set 2), MMD Educational, The Mob From Evil, MUGWA Amateur Radio programs, MUGWA Beeforth, MUGWA boot disk, MUGWA dbase_001, MUGWA dbase_002, MUGWA dbase_a_001, MUGWA dbase_a_002, MUGWA dbase_a_003, MUGWA dbase_a_004, MUGWA dbase_a_005, MUGWA macro_001, MUGWA paslib2_000, MUGWA rom_pak, MUGWA Small-C, Musicraft, Nanoc the Destroyer / Jumpman (set 1), Nanoc the Destroyer / Jumpman (set 2), Nanoc the Destroyer II / Freedom Fighter / Missile Dodger (set 1), Nanoc the Destroyer II / Freedom Fighter / Missile Dodger (set 2), Nanoc's Revenge, Nemesis 1.2, Nemesis Dungeon Master, Networked Educational 1, Networked Educational 2, Networked Educational 3, Number Line Set, One World Countries Database 1.01, ORAC Explorers, ORAC Scientists 1 v3.1, Our World t02, Our World t04, Pascals Triangle Set, PAWcomp Adventure compiler, Penguin Book of Microbee Games, Penny Arcade t02, Penny Arcade t03, Penny Arcade t04, Peter Broughton v1.1, Peter Broughton v1.2, Peter Broughton v2.0pre deepdene, Peter Broughton v2.2, Peter Broughton v2.2p 1of2 (set 1), Peter Broughton v2.2p 1of2 (set 2), Physical Science, Plan80 v2.4, Poster Disk 1987, Premium Beeartistic 1.30, premium1, premium2, Primary Rime Lessons, Primary Teachers Rollbook, Printmaster 1.0, Printmaster 1.10a, Printmaster Graphics Editor, Printmaster Plus 1.46, Raft-away River, Random Basic games, Research Logo 1.0, Research Logo 1.0a, Research Logo 1.0a+, Richard Larkins Games, Scavenger Hunt, Science Tutorial 1 t01, Science Tutorial 1 t02, Science Tutorial 1 t04, Science Tutorial 2 t01, Science Tutorial 2 t04, Selection Menu (set 1), Selection Menu (set 2), Sheep-dog Trial, Simon Gerraty 80/40 Track Bios 4.2b (set 1), Simon Gerraty 80/40 Track Bios 4.2b (set 2), Simple and Compound Interest, Simple Business Graphics, Simply DB 1.20c, Simply DB 2.02, Simply Write Font Editor v2.04, Simply Write v2.04, Simply Write v3.02, Simply Write v3.03, Sketch Pad, Smart Model Controller v1.12m, Smartkey v1.1a, SMUG 02, SMUG Tape Library, Social Science, Social Studies Oracle t03, Social Studies Oracle t04, Social Studies t01, Social Studies t04, Springboard Clipart, Storymaker 128k, Storymaker 256tc, Strategic Games 1 t01, Strategic Games 1 t03, Strategic Games 1 t04, Sword Quest / Microspace Invaders II / The Valley / Caves, swedish_128k_boot_disk, Sydney Approach, Takeover: warriors against the world, Tantrix, Technical Drawing t01, Technical Drawing t04, Telcom 2.0/2.2 (for 64k), Telcom 3.0 Upgrade (for 128k/256tc), Thunder Road Adventure 1.2, Tim Hartnell Adventures, Timegap-x, Timetable Blocker 5.1, Timetable Manager 4.3, Turbo Pascal, Turbodisk II (set 1), turtle, utilities, Utility, Various Scottfree Adventures Disk 17, Venture Writer 2.1, Viatel Upgrade v1.3a, Viper, Visual Programming t03, Wanderer, Ways We Were, WDPROC - Word Processing Package, The Winners, Word Puzzles, Wordgraph A, v02, Wordgraph A, v04, Wordstar 3.3, Wordstar 4.0, wordstar v3.3 1of2, Wordstar v3.3 2of2, Zeephon, zpm3_61k (set 1), zpm3_61k (set 2), zpm3_61k (set 3), zpm3_61k (set 4), zpm3_61k (set 5), zpm3_y2k (set 1), zpm3_y2k (set 2), zpm3_y2k (set 3), zpm3_y2k (set 4), zpm3_y2k (set 5) [Robbbert]
- megadriv:
*Mega Turrican (prototype 19930518) [armadylo]
*Ballz 3D (prototype 199409xx) [ExplodedHamster]
*Akira (prototype), Australian Rugby League (prototype), Captain Lang (prototype), Champions World Class Soccer (prototype), College Football USA 96 (prototype 19950621), Danny Sullivan's Indy Heat (prototype) (pirate), Disney's Aladdin (prototype 19930627), Disney's The Jungle Book (prototype), Dr. Robotnik's Mean Bean Machine (USA, prototype), Dune - The Battle for Arrakis (Euro, prototype 19940111), Ecco the Dolphin (prototype), The Flintstones (Ocean prototype), The Flintstones (prototype), Flux (Euro, prototype 19950425), Granada (Jpn, USA, v1.1 prototype), NBA Jam (Apr 1993 prototype), NHLPA Hockey 93 (Euro, USA, v1.1 alt), Psycho Pinball (prototype), Putty Squad (early prototype), Radical Rex (Euro, prototype), Sonic Spinball (Aug 1993 prototype), Spirou (Euro, prototype), Street Fighter II' - Champion Edition (Euro, USA, prototype 19930325), Street Fighter II' - Champion Edition (Euro, USA, prototype 19930730), Street Racer (Euro, prototype 19950321), Tintin au Tibet (Euro, prototype), World of Illusion Starring Mickey Mouse and Donald Duck (prototype) [Hidden Palace]
*Ballz 3D (USA, prototype 199406xx) [HyperGHZ]
*Michael Jackson's Moonwalker (prototype 19900424) [Landon White]
*Bio Hazard Battle (prototype), Ship (prototype) [Modern Vintage Gamer]
*Wayne Gretzky and the NHLPA All-Stars (prototype 19950217) [Sonik]
*Taz-Mania (prototype) [stonic]
- nes:
*Glider [anonymous]
*U-four-ia - The Saga (USA, prototype) [armadylo]
*Getsufuu Maden (Jpn, sample) [Ballz, Kevin Horton]
*Action 53 Vol. 3 - Revenge of the Twins, Double Action 53 Volume 2 (R.C.#2), Streemerz - Action 53 Function 16 Volume 1 (R.C.#2) [Damian Yerrick, NesDev]
*Millipede (Jpn, prototype) [Dutchman2000, bunnyboy]
*Dino Hockey (USA, prototype) [Frank Cifaldi]
*Adventure Island 3 (Euro, prototype), Double Dragon III - The Rosetta Stone (USA, prototype), Robin Hood - Prince of Thieves (USA, 19910516 prototype), UWC (USA, prototype) [Hidden Palace]
*Final Fantasy (USA, prototype) [Hidden Palace, Stephan Reese]
*E.T. [KHAN]
*After Burner II (Jpn, alt PCB), Baseball (Jpn, STROM PCB), The Chessmaster (USA, Rev. A), Mahjong (Jpn), Nobunaga no Yabou - Bushou Fuuunroku (Jpn, Rev. A), Pac-Man (Jpn, Rev. A), Pachio-kun 3 (Jpn, Rev. A), Rockman 4 - Aratanaru Yabou!! (Jpn, Rev. A), Tecmo NBA Basketball (USA, Rev. A), Tiger-Heli (Euro, Rev. A), Tokyo Pachi Slot Adventure (Jpn) [No-Intro]
*2A03Puritans [rainwarrior]
*Magical Doropie (Jpn, prototype) [SegaSamiCD, VGHF]
*Bible Adventures (USA, v5.0), F-1 Race (Jpn, prototype), Meikyuu Kumikyoku - Milon no Daibouken (Jpn, prototype), Sample Cassete Cadillac (Jpn) [Skrybe]
*Dr. Mario (Apr 27, 1990 prototype) [Skrybe, Hidden Palace]
*The Tale - Elrond no Eiyuu (Jpn, prototype) [TC, anonymous]
*Garfield - A Week of Garfield (Jpn, prototype v0.9) [togemet2]
- sms: Advanced Dungeons & Dragons - Heroes of the Lance (prototype) [smspower]
- snes:
*Atmosfear (USA, prototype 19940712), EarthBound (USA, prototype 19950327) [Hidden Palace]
*College Slam (USA, final prototype), CutThroat Island (Euro, final prototype), Fatal Fury 2 (USA, prototype), Foreman For Real (USA, final prototype), Kyle Petty's No Fear Racing (USA, final prototype), Samurai Shodown (USA, prototype), Speed Racer in My Most Dangerous Adventures (USA, prototype), Venom & Spider-Man - Separation Anxiety (USA, final prototype), WWF WrestleMania - The Arcade Game (USA, prototype) [togemet2]
- spectrum_cass:
*Cárie, Terrormolinos! (Aackosoft) [Planeta Sinclair]
*Abu Simbel Profanation (small case), Abu Simbel Profanation (small case, alt), Cybernoid II - The Revenge (IBSA), Dan Dare II - SU Edition, Dan Dare III - The Escape (Dro Soft), Defender of the Crown, Defender of the Crown (alternative), Eddie Edwards' Super Ski (Erbe), Eddie Edwards' Super Ski (Players Premier), Eddie Edwards' Super Ski (Players Premier, alt), Firelord (Erbe), Green Beret (Erbe, medium case), Guerrilla War: Hail the Heroes (Erbe), Miami Vice (IBSA), Molar Maul (Microbyte), Pac-Mania (MCM), Pink Panther (Dro Soft, double case), Pink Panther (Dro Soft, small case), Quazatron (Erbe), Quest for the Holy Something (alt 2), Robocop 2 (Erbe, small case), Scuba Dive (GTS), Super Trolley (Dro Soft), SWIV (Dro Soft), Uchi-Mata (IBSA/Erbe, Serie Leyenda), Wizball (IBSA) [spectrumcomputing.co.uk]
- super80_cass:
*Crazy Maze [Matrix Software]
*Crazy Maze (with arrows) [Matrix Software, Robbbert]
- vsmilem_cart:
*Action Mania (USA, alt 1), Action Mania (USA, alt 2), Disney Mickey Mouse Clubhouse (alt, USA), Disney/Pixar Cars - Rev It Up in Radiator Springs (USA), Disney/Pixar Cars 2 (Pocket version, USA), Disney/Pixar Cars 2 (USA), DreamWorks Kung Fu Panda - Path of the Panda (USA), NASCAR Academy - Race Car Superstar (alt, USA), Nickelodeon Dora the Explorer - Dora's Fix It Adventure (USA, rev. 3?), Scooby-Doo! - Funland Frenzy (alt, USA), Scooby-Doo! - Funland Frenzy (USA) [skaman]
*Nickelodeon Dora La Exploradora - La Aventura Arregla-Todo de Dora (Spain) [TeamEurope, ClawGrip]
- x68k_flop:
*Video Game Anthology vol. 11 - Pac-Land [cyo.the.vile]
*Detana!! TwinBee [r09]

Software list items promoted to working
- fmtowns_cd:
*Frog Feast Demo, Mad Stalker - FullMetalForce, The Queen of Duellist (HME-166) [Carl]
*The 4th Unit 7 - Wyatt (demo), Planet Harmony [tenyuhuang]
- fmtowns_flop_misc: Abunai Tengu Densetsu, D.P.S - Dream Program System, Rance - Hikari o Motomete [Carl]
- mac_hdflop: GayBlade [R. Belmont, O. Galibert]
- pce: Dragon Egg! [thankyoumame, Ivan Vangelista]
- rx78_cart: Excite Baseball [Robbbert]

New NOT_WORKING software list additions
- a800_flop:
*T-34: The Battle [A8SP]
*Yoomp! [Yoomp! Team]
- aquarius_cart: C1541 DOS V3.0 [Wido Van Den Heuvel]
- cgenie_cass: Galactic Attack (Joystick), Numbers Up Shoot Out (Alt), Plotter 2.5, Racing, Roulette, Shaper: Shape Table Editor, Tarnsman of Gor [Dirk Best, Everygamegoing]
- dragon_cart: Dragon EPROM Programmer, Prestel, Terminal Simulator [Nigel Barnes]
- leapfrog_zippity_cart: The Princess and the Frog - Magical Bayou Adventure (UK) [Sean Riddle]
- leapster_explorer_cart: Adventure Sketchers (USA) (Creativity Learning Game), Mr. Pencil Saves Doodleburg (USA), TinkerBell and the Lost Treasure (USA) [David Silva]
- lk3000: English-German [hap, Sean Riddle]
- mac_hdflop: AutoCAD Release 12c3, Mac OS 8.0 (US English), Matlab 4.0 Student Edition, Microsoft Works 4.0b (Australian English, Power Macintosh upgrade), Microsoft Works 4.0b (German, Power Macintosh upgrade), Microsoft Works 4.0b (International English, Power Macintosh upgrade), Microsoft Works 4.0b (US English, Power Macintosh upgrade), SoftWindows 3.0, System Software 7.1.1 (PowerBook 150, US English), System Software 7.1.2 (LC 580/Quadra 630, US English), System Software 7.1.2 (Power Macintosh, Czech), System Software 7.1.2 (Power Macintosh, German), System Software 7.1.2 (Power Macintosh, US English), System Software 7.1.2 (Quadra, US English), Vellum 3D 2.6.9 [WinWorld]
- mbee_flop: Beetalker and Beethoven demo, Bondwell Speech, Disk Beecomposer, Joystick Games 1 t03, Joystick Games 1 t04, mouse_bios9, R.A.C.E.R., Survivor, Wavplay 2.3 [Robbbert]
- mobigo_cart: Disney/Pixar Cars 2 (USA, rev 2?), Thomas & Friends - Really Useful Engines (USA, rev 2?) [Sean Riddle, David Silva]
- pce_tourvision: Titan (TourVisión PCE bootleg) [Arcade Planet]
- vsmile_cart: Teclado Interactivo V.Smile (Spain) [TeamEurope, ClawGrip]
- vtech_innotab_cart: The Penguins of Madagascar (USA), Teenage Mutant Ninja Turtles - Turtle Power! (USA) [David Silva]
- vtech_storio_cart: Cars 2 (USA), Disney Princess - A Gift From The Heart & Belle's Special Treat (USA), Dora and the 3 Little Pigs (USA), Hello Kitty's Surprise (USA), Mickey Mouse Clubhouse (USA), Mickey Mouse Clubhouse (USA, flash chip), TinkerBell and the Great Fairy Rescue (USA) [Sean Riddle, David Silva]

Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Greek [BraiNKilleRGR]

Merged pull requests
- 7855: video/315_5124.cpp: Fixed color in SMS1 VDP (315-5124), and added notes. [cam900]
- 8015: Allow compiling on Linux without PulseAudio. [Jason Flatt]
- 8016: machine/rtc65271.cpp, firebeat.cpp: Allow NVRAM to be initialized with default data from memory region. [Windy Fairy]
- 8034: bus/centronics: Added +5 V peripheral sense input signal (used by Epson QX-10). [Brian Johnson]
- 8044: ksys573.cpp: Changed CD-ROM cycles per sector from 5,000 to 30,000 (fixes errors in Drummania 2nd Mix). [Windy Fairy]
- 8073: nes.xml: Added eleven entries, replaced several entries with verified dumps, and corrected metadata. [quasiscroto]
- 8096: video/namcos2_sprite.cpp: Corrected tile/size selection for Final Lap sprites. [David Haywood]
- 8098: bus/coco/coco_ssc.cpp: Improved reset handling. [Tim Lindner]
- 8099: machine/coco.cpp: Fixed joystick port device selection (MT07475). [Tim Lindner]
- 8100: spg2xx_jakks_gkr.cpp, jakks_gamekey_sw.xml: Added several prototype TV games. [anonymous, David Haywood]
- 8102: alg.cpp: Fixed “Picmatic” company name. [ClawGrip]
- 8103: phoenix.cpp: Corrected manufacturer for “G.G.I. Corporation” bootlegs. [ClawGrip]
- 8104: bus/coco: Added CoCo Max HI-RES input module; machine/6883sam.cpp: fixed address mask in ROM/RAM mode. [Tim Lindner]
- 8105: gamegear.xml, sms.xml: Added three prototypes. [smspower, quasiscroto]
- 8108: spinb.cpp: Added Bushido (set 3). [Victor Fernandez (City Game), ClawGrip]
- 8110: nes.xml: Added several entries, and corrected metadata. [Hidden Palace, No-Intro, Skrybe, Stephan Reese, quasiscroto]
- 8111: rohga.cpp: Added Nitro Ball (World, set 3). [JammaFever, Nebula, Recreativos Piscis, Sergio Galiano]
- 8112: a800.xml: Removed spurious C1 control characters. [quasiscroto]
- 8113: Added some TV games, and a number of educational system cartridge dumps. [Sean Riddle, David Silva, taizou, David Haywood]
- 8115: plugins/data: Strip carriage return characters from history.xml text. [Belegdol]
- 8116: megadriv.xml: Added seven prototypes, and replaced one monolithic dump with chip dumps. [Hidden Palace, quasiscroto]
- 8120: apple2gs_flop_orig.xml: Moved 16-bit software out of apple2_flop_orig.xml and added latest dumps. [4am, Firehawke]
- 8121: sound/es5503.cpp: Register 0xE0 bits 0 and 6 should always read high. [Tim Lindner]
- 8122: schexx4gen.cpp: Added Super Chexx (EM Bubble Hockey). [ClawGrip]
- 8123: enmirage.cpp: Improved emulation of Ensoniq Mirage (still not working, but can load and play samples). [Tim Lindner]
- 8124: exerion.cpp: Added Exerion (Assa, bootleg). [Juan Romero, ClawGrip]
- 8125: mac_hdflop.xml: Attached the software list to appropriate machines, and started adding stuff. [r09, WinWorld, rockleevk]
- 8126: vsmile_cart.xml: Added Teclado Interactivo V.Smile (Spain). [TeamEurope, ClawGrip]
- 8127: chexx.cpp: Add note about undumped Spanish clone. [ClawGrip]
- 8128: merits.cpp: Added note about other machines using the same board. [ClawGrip]
- 8129: bus/coco/coco_max.cpp: Cleaned up code a little, and fixed address mask in ff90_read. [Tim Lindner]
- 8130: a800_flop.xml: Added five items. [A8SP, Yoomp! Team, quasiscroto]
- 8131: pce.xml: Removed zero offsets from ROM load commands. [ClawGrip]
- 8132: pce_tourvision.xml: Added Titan (TourVisión PCE bootleg). [Arcade Planet, ClawGrip]
- 8133: plsonic4.cpp: Confirmed crystal value. [ClawGrip]
- 8134: machine/6883sam.cpp: Cleaned up inconsistent spacing. [Tim Lindner]
- 8135: bus/coco/coco_fdc.cpp: Added 5.25" double density and 3.5" double density drive options. [Tim Lindner]
- 8136: pasha2.cpp: Removed trampolines, changed code to use bitmaps for intermediate buffers, and cleaned up code. [cam900]
- 8137: megadriv.xml: Added twenty-one items. [Hidden Palace, Modern Vintage Gamer, quasiscroto]
- 8138: machine/spg2xx_io.cpp: Made SPG2xx I/O interrupt checking a bit more lean, and improved ADC behavior. [Ryan Holtz]
- 8139: vic1001_cart.xml: Replaced bad dump of sargon2 (last byte should be RTS back to BASIC). [David Viens]
- 8141: cclimber.cpp Added Crazy Kong (SegaSA / Sonic bootleg). [Juan Romero, ClawGrip]
- 8143: supracan.cpp Added preliminary sound emulation for the Super A'Can. [Ryan Holtz, superctr]
- 8144: spg2xx.cpp: Added Codename: Kids Next Door - Operation: P.L.U.G.G.U.H.S. [Sean Riddle, Kamaal Brown, David Haywood]
- 8145: formats/wd177x_dsk.cpp: Reject images with more tracks than the drive supports. [Tim Lindner]
- 8146: juicebox.xml: Added fourteen entries. [Sean Riddle, David Haywood]
- 8147: indigo.cpp: Added indigo4k boot PROM version 4.0.5G revision B as BIOS option. [Henry Bent, Davide Cavalca]
- 8148: Updated Greek translation. [BraiNKilleRGR]
- 8149: formats/wd177x_dsk.cpp: Improved tests for image for compatibility with drive. [Tim Lindner]
- 8150: Fixed building with pcap network module. [xray-sky]
- 8151: galaxian.cpp: Moved guttangt to newer Galaxian/Scramble hardware driver, and promoted to working. [David Haywood]
- 8153: schick.cpp: Hooked up sound chips correctly, attempted to improve graphics, and expanded notes. [David Haywood]
- 8155: seta.cpp: Improved downtown protection simulation (fixes MT05385). [Angelo Salese]
- 8158: nes.xml: Added three cartridges; bus/nes/action53.cpp: Improved banking emulation. [Damian Yerrick, NesDev, quasiscroto]
- 8159: kchamp.cpp: Added Karate Champ (Tecfri bootleg). [jordigahan, ClawGrip]
- 8160: audio/acan.cpp: Added DMA-driven sample support, and fixed sample length calculation. [Ryan Holtz, Ian Karlsson]
- 8163: phoenix.cpp: Corrected pleiadss manufacturer. [Museo del Recreativo, ClawGrip]
- 8164: video/galaxold.cpp: Fixed rockclim sprite bank selection. [David Haywood]
- 8165: ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml: Added various FreeDOS versions. [Davide Cavalca]
- 8168: galaxian.cpp: Started splitting up the driver state class to encapsulate variants. [Vas Crabb]
- 8169: pce.xml: Removed motorod2a (appears to be a hack), and made the newer revision of R-Type Part-2 the parent. [quasiscroto]
- 8170: mac_hdflop.xml: Added another batch of software. [WinWorld, r09]
- 8172: inufuku.xpp: Refactored code to meet current standards. [cam900]
- 8173: segas16a.cpp: Changed quartet button assignments to better match the control panel. [Steven Coomber]
- 8174: cirsa910510.cpp: Added two additional Mini Money sets. [Juan Romero, ClawGrip]
- 8176: nes.xml: Add a dozen more prototypes from various sources. [quasiscroto]
- 8177: psikyosh.cpp: Added notes, documented ROM locations/usage, and marked cocktail mode as unsupported. [cam900]
- 8178: osd/eminline.h: Added helpers for 64-bit count leading zeroes/ones. [Vas Crabb]
- 8179: fmtowns_cd.xml: Added twelve entries, replaced nine entries with better dumps, and added four missing floppies. [r09]
- 8181: video/hd61830.cpp: Fixed character blink mode. [jaens]
- 8182: galaxian_rockclim.cpp: Reworked rockclim driver to be based on the newer galaxian.cpp driver. [David Haywood]
- 8183: snes.xml: Added eleven prototypes. [Hidden Palace, togemet2, quasiscroto]
- 8184: mc10.cpp: Converted expansion modules to slot devices. [Tim Lindner]
- 8185: ibm5170_hdd.xml: Added a software list for pre-installed operating system images. [Davide Cavalca]
- 8187: ibm5150.xml: Added six items, and replaced one item with a better dump. [The Good Old Days, OldGames.sk, ArcadeShadow]
- 8188: ibm5170.xml: Added six items. [The Good Old Days, archive.org, ArcadeShadow]
- 8189: hh_sm510.cpp: Added Tronica Space Mission. [algestam]
- 8190: psikyo.cpp: Noted distributor for Sengoku Ace. [cam900]
- 8191: pofo.cpp: Fixed RAM expander reads and improved I/O emulation. [jaens]
- 8192: machine/pofo_kbd.cpp: Added Atari Portfolio keyboard device (fixes keys pressed simultaneously). [jaens]
- 8194: makefile: Put comment for end of BIGENDIAN block in the right place. [pkubaj]
- 8196: taitosj.cpp: Added a post-load function to decode RAM-based graphics after loading a saved state. [David Haywood]
- 8198: c64_cass.xml: Corrected year and publisher for several items. [Steven Coomber]
- 8200: namcos2.cpp: Added default NVRAM contents and magic I/O handler allowing finalap3bl to run. [David Haywood]
- 8203: apple2_flop_clcracked.xml, apple2gs_flop_orig.xml: Added latest dumps and cracks. [4am, san inc., Firehawke]
- 8205: spectrum_cass.xml: Added 28 items, and replaced ten items with better dumps. [ArcadeShadow]
- 8207: vsmilem_cart.xml: Added twelve items. [skaman, TeamEurope, ClawGrip]
- 8210: Eliminated remaining uses of auto_alloc and friends, and removed the object pool from running_machine. [Aaron Giles]
- 8211: Allow saved states to be deleted from the internal UI. [Vas Crabb]
- 8212: segas18_astormbl.cpp: Reworked System 18 Alien Storm bootlegs, and put themin their own driver to study. [David Haywood]
- 8213: machine/snescx4.cpp: Eliminated reach-around calls to fetch the main CPU in the SNES CX4. [Aaron Giles]
- 8214: sgi_mips_hdd.xml: Renamed items to avoid clashes with items in CD-ROM list. [Ryan Holtz]
- 8215: tool/imgtool: Removed object pool usage. [Aaron Giles]
- 8216: formats/flopimg.cpp: Removed object pool usage. [Aaron Giles]
- 8217: leapfrog_zippity_cart.xml: Moved games’ serial numbers to their own info elements. [ClawGrip]
- 8218: megadriv.xml: Added seven prototypes, and added ROM locations for crydragn. [quasiscroto]
- 8219: fmtowns_flop_clcracked.xml, fmtowns_flop_misc.xml, fmtowns_flop_misc.xml: Added three dumps, and updated metadata. [r09]
- 8223: video/gime.cpp: Derive timer duration from clock frequency – fixes PAL timings. [Tim Lindner]
- 8225: nes.xml: Added three homebrew items; bus/nes: Added support for SEALIE RET-CUFROM and partial support for SEALIE UNROM 512. [quasiscroto]
- 8226: gamegear.xml: Added two Ecco the Dolphin prototypes. [drx, quasiscroto]
- 8227: merits.cpp: Added Scorpion (Mar 24, 1992). [jordigahan, ClawGrip]
- 8229: x68k_flop.xml: Added two items for original floppy dumps, and explicitly marked some items as cracks. [r09, cyo.the0.vile]
Télécharger MAME v0.233 (64-bit)
Site Officiel de MAME
 
 GameEx et GameEx Arcade Edition v16.94 
Dimanche 27/06/21 à 14:52 par Firebrand
Deux nouvelles versions pour ces frontends ont été publiées consécutivement. Voici la liste des changements:
v16.94:
- New random background videos feature.

v16.93:
- Certainly not the best feature in GameEx although it does provide games out of the box. GameEx Arcade is now working again since Flash was removed from Windows thanks to the Ruffle emulator.
- YouTube is now also working again in GameEx.
Télécharger GameEx v16.94
Télécharger GameEx Arcade Edition v16.94
Site Officiel de GameEx
 
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