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 OpenEmu v2.1 
Dimanche 27/10/19 à 11:32 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunis autour d'une même interface pour MacOS a été publiée. Aucune information sur les changements n'a cependant été donnée.
Télécharger OpenEmu v2.1 (stable)
Télécharger OpenEmu v2.1 (experimental)
Site Officiel de OpenEmu
 
 QuickPlay v4.7.3 
Mardi 22/10/19 à 13:26 par Firebrand
Deux nouvelles versions successives ont été publiées pour ce frontend multi-systèmes. Les améliorations sont les suivantes:
4.7.3:
- correct version no (thanks jaw970)

4.7.2:
- Fix internationalisation issue
- Update jap 7zip dll
- Make extract to qpdir default
- Add and update numerous efinds
Télécharger QuickPlay v4.7.3
Site Officiel de QuickPlay
 
 QuickPlay v4.7.1 
Samedi 19/10/19 à 15:00 par Firebrand
Ce frontend multi-systèmes à été mis à jour. Les améliorations sont les suivantes:
- remove dev synctool config from prod
- use dats dir for synctool conf
- fix issue with synctool config enable on hostname
- small fixes to a couple of efinds
- omit mess emus from efinds (user should run mamemtool if they want all the MESS emus)
Télécharger QuickPlay v4.7.1
Site Officiel de QuickPlay
 
 QuickPlay v4.7.0 
Dimanche 13/10/19 à 13:18 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
New Features
- Synctool
*You can setup a single Remote and local folder - anything under will sync: clicking on a rom will cause it to cache locally if necessary
*Directories are mirrored as well as files cached, so folder structure form source is maintained (you know what roms are from what system)
*Symlink support so that you can extend your storage/keep CD/DVD files in a different location
*Synctool Options - Electron UI Element which manages and talks to the new qpnode settings file
*Romdata Flip - Users can change the Local path to the Remote one and vice versa in multiple Romdatas
*UI component to Romdata Flip shows you files changed, also prompts confirmation
*Remove syncing abilities of QuickPlay Multiloader, now vastly superceeded
*Update Johnlib with various types of exe running code that have varying effects (like printing to console)
*QuickPlay calls to node to see if Synctool is Enabled before doing anything
*Waits a while after running so you can see what happened, also writes to logfile in QuickPlay's root
*Quit with ctrl+c implemented (you sometimes have to wait for the current chunk to finish)
*Copies timestamps as well as files, uses timestamps to determine equality
*Timestamp difference tolerance (configurable). I don't know why sometimes timestamps are off with copies of files not done through synctool, but they are
*Timeout for finding roots (try not to hang loading a potential rom just because we can't check if its the same file as on the server)
*Some investigation of a stream-based solution, left as an option but just too slow
- Mametool Paths
*Disabled by default, Mametool can work out paths of all files from mame.xml and print them in Romdatas
*Implemented for both Arcade and Mess Softlists (much more useful for the latter)
*We can only sync one file, but print helpful info to the log about other files which need to exist locally in order for games to run (eg: BIOS)
*Mame Options enlarged and added to
*you can select what kind of merged roms you have (it affects what the filenames would be)
*Looks up your mame.ini (or mess.ini) for your MAME Rompaths, uses conventional names to distinguish (or you can have all roms in one ROMS folder)
*Defaults to old behaviour in case of issues (printing a 'sentinel' filepath in a romdata entry so QuickPlay ignores the filepath element)
- Node/Electron
*First use of Nodejs Electron in QuickPlay to run synctool options (the hope is to extend this somewhat)
build and binary process implemented, Delphi makes appropriate exe calls
resolved some issues with old js packaging process, hopefully to be superceeded by the new process
json options file implemented, creation process implemented (its a plan to avoid upgrading issues with overwriting settings)

Bugfixes
- Right-click explorer explores to file not just dir (thanks to user 'quickplayer')
- Quotes in mednafen in case of no 8:3 (also thanks to 'quickplayer')
- fixed bug with mame0.211 softlist printing (thanks to u-neeks for a fantastic bug report!)
Télécharger QuickPlay v4.7.0
Site Officiel de QuickPlay
 
 RetroArch v1.7.9 (v2)  
Mardi 08/10/19 à 16:47 par Firebrand
Des correctifs ont été apportés à la dernière version de RetroArch. Par ailleurs, nous avons ajoutés de nouvelles versions sur notre sites pour plus de machines supportées. Les améliorations sont les suivantes:
- 3DS: Fix 3DS screen flickering when OSD is enabled
- IOS: Fix crash that could happen at startup
- MENU/MATERIALUI: Change DPI scaling back to original – too many issues with current implementation, requires a redesign
Télécharger RetroArch v1.7.9 (v2) (32-bit) (Windows)
Télécharger RetroArch v1.7.9 (v2) (64-bit) (Windows)
Télécharger RetroArch v1.7.9 (v2) (64-bit) (MacOS)
Télécharger RetroArch v1.7.9 (v2) (Metal2) (MacOS)
Télécharger RetroArch v1.7.9 (v2) (Nintendo GC)
Télécharger RetroArch v1.7.9 (v2) (Nintendo Wii)
Télécharger RetroArch v1.7.9 (v2) (Nintendo WiiU)
Télécharger RetroArch v1.7.9 (v2) (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.9 (v2) (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.9 (v2) (Nintendo Switch)
Télécharger RetroArch v1.7.9 (PSP)
Télécharger RetroArch v1.7.9 (PS Vita)
Télécharger RetroArch v1.7.9 (v2) (PlayStation 2)
Télécharger RetroArch v1.7.9 (v2) (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Negatron v0.99.7 
Lundi 07/10/19 à 11:18 par Firebrand
Une nouvelle version de ce frontend pour NegaMAME a été publiée. Voici les changements apportés:
- This is a minor release to fix problems in macOS and fast computers. Hopefully, the next version of Negatron will be compatible with Java 9+ but, for now, it's still stuck with Java 8.
- Application:
*Fixed a macOS bug where Negatron could crash during start up and never open again because of a missing translation resource.
*Fixed a bug where Negatron complained about not being able to create ui.cache at its first launch, which could lead to the abortion of information caching from .dat files on very fast computers.
*Updated Java to 1.0.8_221 and VLC to 3.0.8 on the all-in-one packs for Windows and macOS.
Télécharger Negatron v0.99.7
Site Officiel de Negatron
 
 RetroArch v1.7.9 
Dimanche 06/10/19 à 13:26 par Firebrand
Ces ensemble de noyaux d'émulateurs réunis autour d'une même interface accumule les mises à jour actuellement. Pour avoir tout en détail, je vous conseille d'aller sur le site officiel avec leur news richement illustrée, sinon, voici la liste des changements généraux:
- AI SERVICE: Image mode is now much faster, it now saves the image in-memory in PNG format then passes it along to the translation service
- BUGFIX: Touch input – When using an overlay to toggle the quick menu on touchscreen devices, we no longer get ‘phantom’ menu input – i.e. the old bug of hitting the toggle and instantly resuming content (or performing a save state) is fixed
- BUGFIX: Networking – RetroArch crashed when pressing left while Relay Server Location entry was selected
- BUGFIX: Networking – fix memory leak that could happen at exit after a network operation had run
- CHEEVOS: Improve handling of line endings when calculating CD hashes for retroachievements
- CHEEVOS: Add support for Sega CD/Saturn; reduce hash calls to server
- FPGA: Add initial FPGA port for Z-Turn boards – not really release-ready yet, will need community support to continue. Currently employs naive framebuffer approach, not fullspeed
- GL1: GLDirect (D3D9 to OGL1.1 wrapper) support
- GONG: Stability fixes
- LINUX/UDEV: Fix touchscreen/lightgun issues
- MENU/MATERIALUI: MaterialUI no longer ‘forgets’ its place when navigating backwards in menus, and navigation in general is ‘cleaner’
- MENU/MATERIALUI: Add initial gesture support
- MENU/MATERIALUI: Improved touch support
- MENU/MATERIALUI: Bugfix – Random’ items are no longer automatically highlighted when performing standard up/down ‘flick’ scrolling through lists (items are only highlighted when you keep the pointer still for > 200 ms)
- MENU/MATERIALUI: Bugfix – The display no longer ‘jerks’ for one frame when navigating backwards through lists
- MENU/MATERIALUI: Bugfix – The Material UI scaling factor is now based upon the device-reported screen DPI value (previously it relied upon a hard-coded magic number, which was never correct)
- MENU/RGUI: Functional mouse/touchscreen support
- MENU/ONSCREEN KEYBOARD: On-screen keyboard entry via mouse/touchscreen has been tidied up – no more double inputs (or unwanted menu interaction in the background)
- MENU/MOUSE: Mouse wheel up/down is now a proper ‘up/down’, same as using cursor keys or a dpad
- MENU/MOUSE: Mouse wheel tilt left/right has been wired up to normal ‘left/right’ commands. Also further improved mouse wheel tilt
- MENU/OZONE: Add option to toggle between static and scrolling content metadata
- MENU/XMB: Add full gesture support
- MENU/OSX: Fixed mouse buttons – mouse down events were not hooked up
- MENU: When navigating backwards from a core options drop-down list (i.e. pressing select or cancel), the last menu position is remembered (instead of resetting back to the first core option item each time)
- MENU: Add mouse/touchscreen gesture support
- MENU: Add option to delete playlists (Settings > Playlists > Playlist Management)
- MOBILE (ANDROID/IOS): Add option to automatically rotate overlays when changing orientation
- OSD: Memory details should now be available on every platform (get_mem_total and get_mem_free need to be implemented in the frontend driver for it to work)
- OSD: Memory details can now be shown individually without FPS and frame count
- PS2: Fix memory leaks in font/video driver
- SWITCH: Set default aspect ratio to core provided instead of 4:3
- THREADED VIDEO: Fix FPS text in threaded video mode
- VITA: Set default aspect ratio to core provided instead of 4:3
- VITA: Add system language detection
- VITA: More memory support
- WIN32: Log window now has title ‘Logging Console’
- WII: Add Wiimote lightgun support
Télécharger RetroArch v1.7.9 (32-bit) (Windows)
Télécharger RetroArch v1.7.9 (64-bit) (Windows)
Télécharger RetroArch v1.7.9 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.9 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.9 (64-bit) (MacOS)
Télécharger RetroArch v1.7.9 (Nintendo GC)
Télécharger RetroArch v1.7.9 (Nintendo Wii)
Télécharger RetroArch v1.7.9 (Nintendo WiiU)
Télécharger RetroArch v1.7.9 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.9 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.9 (PS Vita)
Télécharger RetroArch v1.7.9 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Emu Loader v8.8.2 (version complète) 
Mardi 01/10/19 à 13:01 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
And the graphical glitches just keep showing up, don't they ? Some of those glitches were fixed by replacing TrackBar components by XiTrackBar from the XiControls pack (thanks Eugene Genev for making them). Progress bars components were also replaced by XiProgressBar. I had to make several modifications and drawing fixes to both components as Eugene is not updating them anymore.
Cool new feature, custom checkbox / radiobutton icons. You can make your own icons set to use with the night mode. Each night mode profile can have a different icons set (stored in \resources\checkbox_radiobutton\ folder). By default, Windows themed icons are used, you can change this in Customize Nigh Mode screen.
Windows 10 users can have dark scroll bars now. I found an undocumented WinAPI function to force the use of Win10 dark scroll bars. It works even if Windows 10 is not setup to use a dark theme! SetWindowTheme(hWnd, 'DarkMode_Explorer', null). Be aware that this only works on Windows 10 build 1809 and newer. Older builds are not supported. There are graphical glitches on the horizontal scroll bar. This is Windows fault, not caused by the frontend.
You can customize the splash screen now.
- change font colors and version info text location
- disable text shadow effect
- use a custom image file logo2.png for the logo without overwriting the frontend's default logo.png file
- there's a new left aligned texts layout
- progress bar replaced by XiProgressBar component from XiControls pack, colors are fully customizable
Night mode colors were added to the preferences screen. There are many other internal changes and bug fixes but the one that stands out is the thumbnails view. There was a bug were thumbnails would randomly not show up even if you have the snapshot file.

Fixed
- Setting "Use Image Single Background Color" not restored at startup
- Screens "MAME Driver Filter" and "Miscellaneous Filters" not updated when changing between night mode profiles
- Font color of hint texts not restored when switching back to light mode ("Miscellaneous Filters" tool bar button)
- Several CheckBox and RadioButton controls still had shadow text enabled in night mode
- A nasty bug in my TCheckBoxEx / TRadioButtonEx components: the icon area was not cleared when drawing new icon states, overlapping existing icons and causing a "left-over" pixels effect, mostly noticeable in "RadioButton"
- Startup crash when validating emulator binary if the .exe file is missing
- Screen "Machine Type and System Filters" was not resizing correctly for resolutions lower than 1920x1080 (tool bar button)
- Ansi WinAPI FileAge() doesn't work well on Windows 10, replaced by the Unicode API FileAgeW()
- Play video preview feature was not working at all for the past 10 months... HOORAY!
- Text of selected game was black color when editing fields directly in EasyListView controls (night mode only)
- Game thumbnails fail to load in thumbnails view even if game snapshot file exists
- No auto-update game thumbnails after changing game snapshot folders in "Image Category Settings" screen (thumbnails view only)

Changed
- Tweaks to "Delete/Copy/Move Selected Games"
*size of "Delete" and "Cancel" buttons reduced
*size of "Destination Folder" edit box increased
*if less than 13 files are selected, only one column is shown to prevent waste of space
*checkboxes "Overwrite Files" and "Add System Folder" moved above "Destination Folder edit box"
*fixed controls alignment in bottom bar
- Darker color tweak to gradient bottom bars in night mode
- Removed italic font style from texts in help message boxes
- Text fonts tweak in several screens
*reduced size to 9 pixels
*changed fonts from "Segoe UI" to "Trebuchet MS" with "bold" style and removed "italic" style
*color tweaks in night mode
- Replaced all "ExTrackBar" controls by "XiTrackBar" from the "XiControls" pack; thanks "Eugene Genev"
*no more flickering
*colors customized for night mode
*used in "Customize Thumbnails", "MAME Settings" and "RGB Quick Edit" screens
- I've made some minor tweaks to XiTrackBar component, you need my modified version to compile the frontend
*New layout for "RGB Quick Edit"
*replaced TShape components by my flicker-free TPanelEx component (new color/current color boxes)
*added XiTrackBar controls for easier RGB color editing
*added form caller title to the caption bar so you know what screen you're currently editing
*internal code tweaks

Removed
- Shadow font setting of labels in "Search Games Panel Colors" is no more ("Customize Night Mode" screen)

Added
- Custom CheckBox and RadioButton icons for night mode ("Customize Night Mode" screen)
*you can use custom icon files instead of Windows themed ones
*icons sets are located in "frontend_path\resources\checkbox_radiobutton\" folder
*each set must be placed in its own sub-folder and the folder name is used as the set's title (no Unicode folder name support)
*icons must be 13x13 pixels but can be at any color depth
*each night mode profile can have a different CheckBox / RadioButton set
*icons are applied to CheckBoxEx / RadioButtonEx / GroupBoxEx / EasyListView controls
*if an icon filename is missing, the Windows themed icon will be used instead
- New "Use Windows 10 Dark Scroll Bar in Games List" checkbox setting ("Customize Night Mode" screen)
*this is a hack to force Win10 dark themed scroll bars by using the Win10 API "SetWindowTheme(hWnd, 'DarkMode_Explorer', null)"
*dark scroll bars can be used even if Windows 10 is not setup with a dark theme
*it currently works on ListView, RichEdit, Memo, WebBrowser controls
*no support for ComboBox, ColorBox dropdown buttons as there's no way to access the ListBox control used internally (still working on this)
*horizontal scroll bar colors are bugged and it's caused by Windows 10, not the frontend
*there's a white box painting bug if both horizontal and vertical scroll bars are visible (fix your sh@t, Microsoft!)
*only Windows 10 build 1809 and newer builds are supported
- Customize splash screen (main menu "Customize Splash Screen")
*change font color of each text
*text shadow colors are now "black", it looks better
*remove text shadows with "Enable Text Shadows" checkbox (untick)
*new left-aligned texts layout with "Use Alternate Layout" checkbox
*use an alternate logo image with "Use Logo2 File" checkbox; filename must be "logo2.png" and located in "resources\images\" folder
*change version info text position (text is right-aligned); useful when using a different logo image
*progress bar replaced by the new XiProgressBar component to allow custom colors
*customize progress bar colors with several pre-defined color schemes or create your own color scheme (minimum resolution required 1280x720 / 1336x768)
*settings are in the right side of the splash screen
*close the splash screen with the "Close" button at bottom/right or with ESC key
*drag the splash screen with the mouse
*fixed "Lucida Console" font to match the font size of "Terminal" font
NOTE: the "Terminal" font used in Emu Loader is the "vgaoem.fon" file from Windows 7; Windows 10 doesn't have this font
- Support MAME v0.214 new "mame.ini" settings
Télécharger Emu Loader v8.8.2 (version complète)
Site Officiel de Emu Loader
 
 Fichiers additionnels pour MAME v0.214 (2ème partie) 
Lundi 30/09/19 à 12:40 par Firebrand
De nouveaux fichiers additionnels d'AntoPISA ont été publiés. Chose curieuse, Messinfo.dat est généralement le dernier mis à jour de la série alors que certains comme Category.ini et Version.ini, pourtant modifiés mensuellement, ne sont toujours pas mis à jour. On verra si l'auteur a modifié sa façon de faire ou si ces fichiers vont sauter une version de MAME. En attendant, voici les changements:
Messinfo.dat v0.214 (11.31): 11.31 29/09/2019: Aligned files to 0.214 version.

Series.ini v0.214:
- Items RENAMED (2): (psyvaria) to (psyvarij) and (powerinsp) to (powerinspu).
- Series UPDATED (3): Pac-Man, Psyvariar and Raiden.
Télécharger Messinfo.dat v0.214 (11.31)
Télécharger Series.ini v0.214
ProgettoSNAPS
 
 NegaMAME v0.214-1 
Jeudi 26/09/19 à 13:46 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.214.
Télécharger NegaMAME v0.214-1 (Windows)
Télécharger NegaMAME v0.214-1 (MacOS)
Télécharger NegaMAME v0.214-1 (Linux)
Site Officiel de NegaMAME
 
 Negatron v0.99.6 
Lundi 16/09/19 à 12:49 par Firebrand
Des correctifs concernant essentiellement la version Linux ont été apportés à ce frontend prévu pour fonctionner avec NegaMAME. Les améliorations sont les suivantes:
- This is a pretty minor release to allow Negatron to run on the current version of ArchLinux and probably other Linux distros...
- Application: Fixed the issue where Negatron couldn't handle beta versions of Java / JavaFX as labelled on Linux distros (versions tagged with "-ea" for early access).
Télécharger Negatron v0.99.6 (Windows)
Télécharger Negatron v0.99.6 (MacOS)
Télécharger Negatron v0.99.6 (Linux)
Site Officiel de Negatron
 
 RetroArch v1.7.8 (v4) 
Lundi 16/09/19 à 12:43 par Firebrand
Une nouvelle mise à jour intermédiaire pour cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici les changements apportés:
- COMMON: Enable customisation of runtime 'last played' display format.
- CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD) (for real this time, got added in the CHANGELOG for v2 then reverted before it hit release)
- IOS: Update for iOS 13, fix the asset packaging issues
- LOCALIZATION: Update Portuguese Brazilian Translation
- MENU: Add 12-hour time/date versions of all formats
- SWITCH: Add 'AI Service' option to Switch (untested)
- SWITCH: Update to newest libnx
Télécharger RetroArch v1.7.8 (v4) (32-bit)
Télécharger RetroArch v1.7.8 (v4) (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v4) (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v4) (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v4) (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (v4) (Nintendo GC)
Télécharger RetroArch v1.7.8 (v4) (Nintendo Wii)
Télécharger RetroArch v1.7.8 (v4) (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (v4) (PS Vita)
Télécharger RetroArch v1.7.8 (v4) (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 RomCenter v4.0.1 
Jeudi 12/09/19 à 12:15 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Pour les utilisateurs de Windows XP, la compatibilité avec ce système d'exploitation sera abandonnée à partir de la v4.1; téléchargez donc les versions compatibles avec votre système tant qu'elles sont disponibles! Les améliorations sont les suivantes:
Here is the first fix for 4.0. Not a lot of bugs, and most are fixed in this version :)
Requirement : .net framework 4, windows xp to windows 10
The 4.0 branch will be the last version compatible with windows XP (<3% of romcenter users are on xp).
4.1 branch will use a modern framework (4.6 or 4.7) which will allow powerfull language features. Also, I'm testing a 64 bit version, which hopefully will solve memory problems.

- Add support for samples with extension in datafile
- Add new arcade datafiles: itech32, namco s12, nmk16, seta 1, sony zn1/2
- Update arcade datafiles to 0.213
- Fix progress bar when filtering games
- Fix missing rom in provided arcade datafiles
- Fix error message during dat import when temp path is not found
- Fix greyed 'ok' button in backup path option
- Fix backup mode hint not updated in status bar
- Fix and improve 'delete' tool with unique rom
- Fix rom view empty after fixing (merging) a file
- Fix a crash when loading dat with nodump device rom
- Fix 'delete' operation of unique rom
- Fix 'cancel' button not working when moving/copying files
- Fix double extension samples files
- Fix file wrongly identified as sample in merge mode
- Fix items not found error
- Fix bug with unique names
- Fix wrong merged flag for clone bios
- Fix wrong rom cases
- Fix slow start when removing rom
- Fix stack overflow when leaving rc
- Fix status bar empty after loading db
- Fix possible null reference at startup
- Fix unzipped roms dump status sometimes wrong
- Fix rom view sometime empty after a fix
- Force sample extension to lowercase in 'database' case mode
- Smooth grids navigation with keyboard
- Update external components
.
Télécharger RomCenter v4.0.1
Site Officiel de RomCenter
 
 Messinfo.dat v0.213 (11.30) 
Mardi 10/09/19 à 12:42 par Firebrand
Les données de MAME v0.213 ont été incluses dans ce fichier informatif dédié aux machines non arcade:
- 11.30 09/09/2019: Aligned files to 0.213 version.
Télécharger Messinfo.dat v0.213 (11.30)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.213-1 
Mardi 10/09/19 à 12:39 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.213.
Télécharger NegaMAME v0.213-1 (Windows)
Télécharger NegaMAME v0.213-1 (MacOS)
Télécharger NegaMAME v0.213-1 (Linux)
Site Officiel de NegaMAME
 
 RetroArch v1.7.8 (v3) 
Lundi 09/09/19 à 12:29 par Firebrand
2 versions corrigeant principalement des bugs ont été publiées. Voici la liste des nouveautés:
v1.7.8 (v3):
RetroArch 1.7.8 was a very ambitious release, and as a result, it is taking some time to iron out some of the kinks. Instaed of leaving you waiting for a month again to fix some crucial bugs, we’d rather release these point fix releases first instead so that we leave you with a rock-solid 1.7.8 in the end while we then shift our focus and attention to 1.7.9.
In light of that, we are releasing version 3 right now, which will be especially beneficial for Mac users. The future-proof Metal Mac version should now work flawlessly on Macs with an AMD graphics card (they previously produced heavy graphics glitches inside the menu). It has just been released! Grab it here.

Changes
- GLCORE: Ensure correct scaling of menu texture (with RGUI)
- IPS: Soft-Patch any IPS size
- METAL: Fix overlay issue – setup correct viewport before rendering overlay
- METAL/STB: Fix font driver issue with AMD GPUs on MacOS.
- MENU/RGUI: Correctly rescale menu when resizing window if aspect ratio lock is enabled.
- OSX: Remove OSX suffix in window title
- PSP: Fix audio conversion code
- REMAPS: Fix analog remapping regression -analog remapping would break controls

v1.7.8 (v2):
- 3DS: Fix 3DS startup crash
- AI SERVICE: Fix ‘Japanese’ setting
- D3D12: Fix runtime error at startup
- CHEEVOS: Fix Achievements badges
- CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD)
- GLCORE: Fix regression – shaders don’t work
- IOS: Use launch storyboard to properly support all screen sizes
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Polish translation
- MENU/XMB: Smooth vertical ticker scrolling
- OSX: Fix potential OSX startup crash
- PATCH: Fix IPS patches
- PLAYLISTS: Fix playlist heap corruption bug. Would also cause potential crashes on OSX and 3DS at startup
- SHADERS: Fix shader loading and saving in content-less cores
- SHADERS: Implement video_shader_delay setting. Screen grabbing software like streaming software can interfere with the loading of shaders, resulting in graphical glitches or freezes. This PR adds a video_shader_delay setting (in ms) and (advanced) menu entries Video -> Auto-Shader Delay, allowing to work around the issue
Télécharger RetroArch v1.7.8 (v3) (32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (v3) (Nintendo GC)
Télécharger RetroArch v1.7.8 (v3) (Nintendo Wii)
Télécharger RetroArch v1.7.8 (v3) (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (v3) (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (v3) (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (v3) (PSP)
Télécharger RetroArch v1.7.8 (v3) (PS Vita)
Télécharger RetroArch v1.7.8 (v3) (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v15.69 
Vendredi 06/09/19 à 11:25 par Firebrand
Encore une nouvelle version de GameEx sans qu'on sache ce qui a été changé. On commence à avoir l'habitude.
Télécharger GameEx v15.69
Télécharger GameEx Arcade Edition v15.69
Site Officiel de GameEx
 
 MedGui Reborn Stable v1.07 
Vendredi 06/09/19 à 11:23 par Firebrand
Pour accompagner la nouvelle version de Mednafen, ce frontend spécifique a été mis à jour. Les améliorations sont les suivantes:
- For unknown reason the control pad gui fix was disappeared from last release
- Added messages to guide the user to the first configuration
- Added specific "player" video setting for Mednafen Chipmusic player
- Added external resource credit link on About form
- Recalculate the grid size to prevent the hide of horizontal and vertical scroll bars
- Added a progress bar at MedGuiR startup
- Added linklabel for developer, publisher and system on TheGamesDb section
- Fixed a detection of TOSEC dats file
- Double buffered Datagrid to improve populating speed
- Changed again the download way for MedGuiR update
- Changed again MedGuiR Server update
- added a small correction on ftpuri control
- Added a correction on the creation of folder module
- Modified FTPDownloadFile function
- Added a information popup when downloaded file will be extracted
- Removed a lot of redundant code for extract archive, now managed by a function
- Various bugfixes
- Disabled Specific external dll Version request on project
- Added others link on rom searcher section
- Added all parameters from Mednafen 1.23.0-UNSTABLE
Télécharger MedGui Reborn Stable v1.07
Site Officiel de MedGui Reborn Stable
 
 Mednafen v1.23.0-UNSTABLE 
Vendredi 06/09/19 à 11:21 par Firebrand
Une nouvelle version, marquée comme instable, de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- Apple2: Added support for an RGB-style video mode, selectable with the new setting "apple2.video.mode".
- SS: Added "Shunsai" to the internal database of games to use the data cache read bypass kludge with, to fix various graphical glitches.
- Expanded and harmonized the accepted value ranges for settings "sfspeed" and "ffspeed" to 0.25 through 15, for greater versatility.
- NGP: Added very incomplete emulation of BIOS system call "VECT_FLASHERS", per tip from stellarporter. Fixes eventual hang in "The Last Blade".
- NGP: Fixed TLCS-900H new IFF calculation when taking an interrupt, per tip from trinemark. Fixes broken voice playback in "Densetsu no Ogre Battle Gaiden".
- NGP: Fixed potential division by zero in the TLCS-900H MINC* and MDEC* instructions emulation(the emulation of the instructions is still almost certainly wrong, though), per tip from byuu.
- PCE: Changed the Super CD-ROM^2 memory identification signature to match a Duo instead of a PCE with a system card, to fix compatibility issues with some US Super CD-ROM^2 games when using a US system card image, per tip from elmer.
- SS: Added "Ronde" to the internal database of games to use the data cache read bypass kludge with, to fix missing graphics on the title screen and main menu.
- SS: Added "Thunder Force Gold Pack 1" to the internal database of games to use the data cache read bypass kludge with, to fix explosion graphic glitches in "Thunder Force III".
- SS: Fixed a bug that could cause erroneous VDP1 framebuffer erasure when the lower Y coordinate for the erase window was too large.
- SS: Added "Thunder Force Gold Pack 2" to the internal database of games to use the data cache read bypass kludge with, to fix quasi-random hangs when pausing the game in "Thunder Force AC".
- SS: Corrected the value the SCU DMA mode registers are initialized to on reset.
- SS: Added "Formula Grand Prix - Team Unei Simulation" to the internal database of games to use the data cache read bypass kludge with, to fix a hang after the title screen.
- SS: Added "Virtual Mahjong" to the internal database of games to use the data cache read bypass kludge with, to fix graphical glitches on the character select screen.
- SS: Slowed down SCU DMA from SDRAM/SH-2 bus slightly, though I'm not sure what is the origin of the measured overhead/slowdown on a Saturn. Fixes FMV flickering in "Lunar".
- SS: Added partial emulation(CS0 and CS1, SH-2 non-DMA accesses and SCU DMA accesses) of the timing effects of the SCU A-bus configuration registers.
- SS: Added "Tech Saturn 1997.6" to the internal database of games for which 1MiB RAM cart emulation is enabled, for its "Groove on Fight" demo.
- SS: Implemented a crude simulation of the VDP1 command execution slowdown that occurs when an SH-2 CPU writes to VDP1 RAM or registers, activated via the horrible hacks mechanism; fixes text flickering in "Arcade's Greatest Hits", most rescue text flickering in "Burning Rangers"(at least on the first stage), graphical glitches in "Whizz", and some of the graphical glitches in "All-Star Baseball 97".
- SS: Added a horrible hack to fix the hang in "Fighters Megamix" that occurred after the intro FMV played(or was interrupted).
- SS: Added a horrible hack to fix the hang at the end of disc 1 of "Grandia".
- SS: Added a per-game horrible hacks mechanism.
- SS: Added "Albert Odyssey" to the internal database of games to use full cache emulation with, to fix battle text truncation.
- SS: Added "Die Hard Trilogy", "GeGeGe no Kitarou", "Nobunaga no Yabou Shouseiroku", "Space Jam" to the internal database of games to use full cache emulation with, to fix hangs/crashes.
- SS: Added "Gex" and "Slam 'n Jam 96" to the internal database of games to use full cache emulation with, to fix minor FMV glitches.
- SS: Added "Policenauts" to the internal database of games to use full cache emulation with, to fix screen flickering on disc 2.
- SS: Full cache emulation(enabled via database) now also enables emulation of SH-2 WB/EX pipeline stalls.
- SS: Tweaked the kludgey CPU instruction read/write penalty during SH-2 DMA to be higher in some circumstances; fixes major graphical glitches in the later stages of "Shienryu" when on arcade mode.
- SS: Added "Dragon Force II" to the internal database of games to use the data cache read bypass kludge with, to fix major game logic errors during battles.
- SNES-Faust: Added CX4, SuperFX, and SA-1 emulation.
- SNES-Faust: Made various changes to try to improve game compatibility.
Télécharger Mednafen v1.23.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.23.0-UNSTABLE (64-bit)
Site Officiel de Mednafen
 
 GameEx et GameEx Arcade Edition v15.67 
Samedi 31/08/19 à 13:56 par Firebrand
Voici une énième version de GameEx sans qu'on sache ce qui a changé. Mais vous commencez à avoir l'habitude, non?
Télécharger GameEx v15.67
Télécharger GameEx Arcade Edition v15.67
Site Officiel de GameEx
 
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