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 ares v124 
Dimanche 17/10/21 à 14:34 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v124 brings the compatibility rating for the Famicom and Nintendo 64 cores up to three stars. This means that at least 80% of the game library is working.
There have been notable improvements to Game Boy, Mega Drive, Sega Mega CD, Sega 32X and Nintendo 64 emulation, and the PC-Engine multi-tap is now supported.
Finally, the dynamic recompiler now generates slightly more efficient code. You may notice a slight performance boost in Nintendo 64, Sega 32X and Sony PlayStation.

- Famicom: Add support for Jaleco JF11/JF14 mapper [Shideravan]
- Game Boy: Bring fast-boot closer to normal boot; Fixes Dr. Fraken [invertego]
- Game Boy: Use stable sort for sprites; fixes speech bubbles in Crayon Shin-chan 3 [invertego]
- Game Boy: Remove limit on window width; fixes pause screen in Heiankyo Alien [invertego]
- Game Boy: Emulate serial transfers with no link; fixes input in Alleyway [invertego]
- Game Boy: Improve handling of LCD/BG enable for DMG; fixes Hyper Lode Runner [invertego]
- Game Boy: Resume from halt whenever (IE & IF) != 0; fies Amazing Penguin [invertego]
- Mega Drive: Fix DMA transfer rate and H-Int signalling; fixes Another World, 3 Ninja’s Kick Back, Virtua Racing, Burning Force [TascoDLX]
- Mega Drive: Fix sprite masking and overflow; Fixes Mickey Mania [TascoDLX]
- Mega Drive: Fix DMA fill; Fixes Demons of Asteborg [TascoDLX]
- Mega Drive: Fix VRAM byte addressing; Fixes Contra Hard Corps, Musha [TascoDLX]
- Mega Drive: Fix VDP control port writes [TascoDLX]
- Mega Drive: Implement HV Counter Patching [TascoDLX]
- Mega Drive: Implement STOP instruction; fixes Thunder Force IV [TascoDLX]
- Mega Drive: Default to 3-button gamepad; fixes games that don’t support 6-button pads [Shideravan]
- Mega Drive/Mega CD: Fix detection of device rom header; allows Mode-1 to work [Luke Usher]
- Mega CD: Fix word-ram 1M access pattern; Fixes Lethal Enforcers II [TascoDLX]
- Mega CD: Fix H-Int vectoring; Fixes Microcosm, Silpheed, Wing Commander, and others [TascoDLX]
- Mega CD: Implement full graphics/1M wordram translations; fixes Rebel Assault [TascoDLX]
- Mega 32X: Tighten M68k sync; Fixes Kolibri and Fifa 96 [TascoDLX]
- Neo Geo Pocket: Fix off-by-one error in LDAR instruction; fixes a crash in SNK Gals’ Fighters [invertego]
- Nintendo 64: Support controller ports 3 & 4 [LukeUsher]
- Nintendo 64: Better Flash Ram support; Fixes Majora’s Mask, Paper Mario, Derby Stallion 64 [jeltaqq]
- Nintendo 64: Add mempack/rumble status to database; eliminates controller pak/rumble pak warnings [remutro]
- Nintendo 64: Consume cycles to compensate for skipped RDRAM initialization; fixes Wave Race 64 Shindou Pak [invertego]
- Nintendo 64: Fix PIF RAM init on cold boot, preserve RDRAM on warm reset; fixes Perfect Dark boot [invertego]
- Nintendo 64: Default to 3 controllers for Jeopardy!, this game doesn’t work with 4 controllers, even on hardware [invertego]
- Nintendo 64: Fix FPU compare and divide exceptions; Turok is now able to play the entire Acclaim logo animation [invertego]
- Nintendo 64: Decrease SI DMA delay; improves Turok, Donkey Kong 64, Forsaken 64, Hercules, Triple Play 2000 [invertego]
- Nintendo 64: Implement perfect PI DMA write [rasky]
- PC Engine: Support Multi-Tap [LukeUsher]
- TMS9918: Widen vcounter to 9-bits; improves ColecoVision, SG-1000, MSX [invertego]
- desktop-ui: Support up-to 5 virtual controllers (For PC-Engine) [LukeUsher]
- desktop-ui: Fix window background with GTK3 [ghisvail]
- desktop-ui: Install icons in freedesktop compliant locations [ghisvail]
- desktop-ui/hiro: Improved macOS user experience [LIJI32]
- ruby: Fix conflated keys on Windows; fixes some keyboard input issues [invertego]
- nall: Use XDG base directories on *nix systems [ghisvail]
- shaders: Include a selection of public-domain shaders [LukeUsher]
- ares: Fix address masking in instruction tracer [invertego]
- ares: Fix warnings reported by clang [invertego]
- ares: Fix static init in node subclasses [invertego]
- ares: Use 64-bit integers instead of 128-bit integers in the scheduler [invertego]
- ares: Use IP relative direct branches in the recompiler, where possible [invertego]
- ares: Emit only one epilog per block in the recompiler [invertego]
- ares: add label API to recompiler to simplify branches [invertego]
- ares: Use fixed BSS allocation for code cache; improves recompiler performance [invertego]
- ares: Fix instructionEpilogue test [invertego]
- ares: Directly emit code for target ABI; generates more efficient code in the recompiler [invertego]
- ares: Avoid encoding absolute data addresses in the recompiler [invertego]
- nall: allow mingw headers to define MSVCRT_VERSION [invertego]
- nall: generate PDB when building with clang on windows [invertego]
- nall: allow generation of debug symbols with symbols=true [invertego]
- nall: link with lld wen building with clang on Windows [invertego]
- nall: Make thread movable but not copyable; fixes random UI hangs on Windows [invertego]
- mia: Fix MSU-1 rom loading [Luke Usher]
Télécharger ares v124 (Windows)
Télécharger ares v124 (MacOS)
Site Officiel de ares
 
 RetroArch v1.9.11 
Dimanche 10/10/21 à 15:14 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface a été mis à jour. Comme toujours, un article sur le site officiel détaille en profondeur les changements, mais en voici le résumé:
- ANDROID: New launcher logo – will fill the corners on the homescreen
- D3D9: Driver works again (RGUI only and software rendered cores work, no shader support yet)
- HID/MAC: WiiU GameCube Adapter now works
- HID/WIIU: WiiU and general HID subsystem unified/merged
- INPUT: Refactor menu toggle combo button logic to allow quit combo button
- INPUT/UDEV: Add mouse relative check and set appropriately to fix issue
- LIBNX/SWITCH: Splitted Joycon button mapping
- LIBRETRO: Add environment callback to enable cores to notify the frontend that a core otion value has changed
- MIYOO: Add initial port
- OPENDINGUX/RG350: Enable tinyalsa for the RG350
- PS2: Add ‘Change Resolution’ option
- PS2: Add option to change video windows offsets
- STEAM/LINUX: Move to new ‘soldier’ runtime
- WAYLAND: Remove xdg-shell-v6 protocol
- WINDOWS: Fix non-ASCII text display in window title
- WINDOWS 11: Shows Windows 11 version name now (Information -> System Information)
- UWP: Further improvements to WinRT VFS layer
Télécharger RetroArch v1.9.11 (32-bit) (Windows)
Télécharger RetroArch v1.9.11 (64-bit) (Windows)
Télécharger RetroArch v1.9.11 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.11 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.11 (64-bit) (MacOS)
Télécharger RetroArch v1.9.11 (Metal2) (MacOS)
Télécharger RetroArch v1.9.11 (Nintendo GC)
Télécharger RetroArch v1.9.11 (Nintendo Wii)
Télécharger RetroArch v1.9.11 (Nintendo WiiU)
Télécharger RetroArch v1.9.11 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.11 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.11 (Nintendo Switch)
Télécharger RetroArch v1.9.11 (PlayStation 2)
Télécharger RetroArch v1.9.11 (PSP)
Télécharger RetroArch v1.9.11 (PS Vita)
Site Officiel de RetroArch
 
 Messinfo.dat v0.236 (12.14) 
Samedi 09/10/21 à 14:15 par Firebrand
Ce nouveau fichier informatif vient clôturer la mise à jour des fichiers additionnels d'AntoPISA pour MAME v0.236. Voici les changements apportés:
- 12.14 13/10/2021: Aligned files to 0.236 version.
- 12.13 15/09/2021: Added 50 descriptions of previously absent machines.
Télécharger Messinfo.dat v0.236 (12.14)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.043 
Samedi 09/10/21 à 14:12 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée, mais il n'y a pas beaucoup de détails sur les changements apportés:
- A small stats count fix and an important xml parser fix....
Télécharger ClrMAME Pro v4.043 (32-bit)
Télécharger ClrMAME Pro v4.043 (64-bit)
Site Officiel de ClrMAME Pro
 
 mGalaxy v8.5 
Lundi 04/10/21 à 13:33 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- [Improved] Ambiant sounds: ‘Arcade Game Room’ sound added.
- [Improved] Screensaver: By default the screensaver plays media from the ‘Screenshots’ and ‘Video’ folders. It is now possible to choose any other folder as source.
- [Improved] Improved ‘Base’ theme customization for a richer look.
- [Improved] ‘My Arcade Room’ theme available in 4:3 ratio.
- [New] Defaullt UI sounds as well as Ambiance sound may be overriden with user defined sounds (see ‘Sounds’ folder)
- [New] Compatibility with Pixelcade™ LED Marquee.
- [Improved] mGalaxy_Runway: upgrade to Screenscraper API 2.0.
- [Improved] mGalaxy_Runway: enhanced radio list with ‘Video Games Radio Stations’.
- [New] mGalaxy_Runway: display of the ‘vertical orientation’ information of the game.
- [New] mGalaxy_Runway: advanced DB filtering tools.
- [New] mGalaxy_Runway: introduction of ‘Smart Groups’ (Groups that are formed based on user-definable rules)
- [New] mGalaxy_Runway: possibility to permanently delete a selection of games from the database to lighten it.
- [New] mGalaxy_Runway: emulator requirements info added.
- [New] mGalaxy_Runway: UI themes.
- [New] mGalaxy_Runway: encryption of servers passwords.
Télécharger mGalaxy v8.5
Site Officiel de mGalaxy
 
 Emu Loader v8.9.2 (version complète) 
Jeudi 30/09/21 à 12:24 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
A new update with some bug fixes and support for the new Audio Compressor MAME setting.

Fixed
- Set fonts to default was not validating font size in Night Mode / 4K Mode ("Games List Font Settings" screen, games popup menu)
- Search bar was not filtering games correctly with the "Have/Miss" tool bar filter
- Settings "Show Border" and "Border Color" were not updating if you click "Update" button in "Thumbnails Settings" screen
- View mode menu options "Game Icon Size" and "Tiles View Cell Size" were not properly initialized at frontend startup
- Edit boxes no resizing correctly in "Supermodel Settings" screen, 4K mode

Changed
- Tiles view "Ultra Large" cell width increased to 550 pixels

Removed
- My custom component RichEditURL no longer needed
- Redundant label "Filter by" removed from search bar caption text (tool bar filters)
- Icon files no longer used (folder "\resources\main_icons\)
*savetofile.ico
*savestate.ico
*toolbar.ico
*reserved.ico

Added
- New "Audio Compressor" setting in mame.ini ("MAME Settings" screen, Audio panel)
Télécharger Emu Loader v8.9.2 (version complète)
Site Officiel de Emu Loader
 
 NegaMAME v0.236-1 
Jeudi 30/09/21 à 12:17 par Firebrand
Ce build de MAME prévu pour foncitonner avec le frontend Negatron a été mis à jour vers MAME v0.236.
Télécharger NegaMAME v0.236-1 (Windows)
Télécharger NegaMAME v0.236-1 (MacOS)
Télécharger NegaMAME v0.236-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.236 (64-bit) 
Mercredi 29/09/21 à 15:37 par Firebrand
Ce builds de MAME dépourvus des machines d'arcade bénéficient également des améliorations de MAME v0.236.
Télécharger MESS v0.236 (64-bit)
Télécharger MESSUI v0.236 (64-bit)
Site Officiel de MESS
 
 GameEx et GameEx Arcade Edition v17.01 
Lundi 27/09/21 à 14:55 par Firebrand
Ces frontends multi-systèmes orientés multimédia ont été mis à jour, mais pas d'information sur les changements apportés.
Télécharger GameEx v17.01
Télécharger GameEx Arcade Edition v17.01
Site Officiel de GameEx
 
 RetroArch v1.9.10 
Lundi 20/09/21 à 15:18 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Add bottom screen idle state
- 3DS: Add unique IDs for Gearboy/Gearcoleco/Gearsystem, correct CAP32 code
- 3DS/SAVESTATES: Fix RAM states to file when core deinits
- AUDIO/MIXER: Pad sample buffers to prevent potential heap-buffer-overflows when resampling (fixes crash when using 30 kHz menu audio files)
- AUDIO/LINUX/SNAP: Add JACK support
- CHEEVOS: Don’t write achievement credentials to overrides
- CHEEVOS: Disable slowmotion when enabling hardcore mode
- D3D9: Fixed MVP matrix issue for RGUI texture (main game frame still won’t show up though)
- D3D11/D3D12/HDR: Fixed contrast to be more correct – now scales from 0-10 linearly and behaves more the way you’d expect it to – changed name to ditch legacy settings users may have
- D3D11/HDR: Fixed D3D11’s blend, rasterizer and topology states not being set to the sames when using HDR and leaving the menu – caused issues with PCSX2’s Shadow of the Colossus
- D3D11/D3D12/HDR: Added ability to skip inverse tonemapper to the shader via the constant buffer using ‘inverse_tonemap’ – set to 0.0f to skip
- D3D11/D3D12/HDR: Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly
- D3D11/D3D12/HDR: Added numerous helper functions to help create the correct values to colour the UI – normally the white UI elements should be rendered at paper white not max brightness for various reasons
- BUGFIX/ANDROID: Fix crash that could happen on Android with Sameboy core – would crash on rumble function
- GFX/WIDGETS: New regular widget message appearance
- INPUT/MOUSE: Add distinct mouse zero index label for drivers that do not support multimouse
- INPUT/RUMBLE: Add generic rumble gain to input settings
- INPUT/UDEV/X11: Add workaround to fix keyboard input when using X11 + Udev
- LIBNX/SWITCH: Add Video Filters support
- LOCALIZATION: Fetch translations from Crowdin
- OPENDINGUX/BETA: Disable OpenAL
- PLAYLISTS: Add ‘Refresh Playlist’ option
- STEAM: Initial release on Steam
- UWP/VFS/XBOX: Improvements and bugfixes to UWP VFS driver
- VIDEO/REFRESH RATE: Automatic PAL/NTSC refresh rate switch where available – as long as the platform display server allows changing refresh rates and the display has the desired refresh rate
- VIDEO FILTERS: Add ‘Picoscale_256x-320×240’ video filter
WIIU/HID: Fix analog inputs on HID devices
Télécharger RetroArch v1.9.10 (32-bit) (Windows)
Télécharger RetroArch v1.9.10 (64-bit) (Windows)
Télécharger RetroArch v1.9.10 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.10 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.10 (64-bit) (MacOS)
Télécharger RetroArch v1.9.10 (Metal2) (MacOS)
Télécharger RetroArch v1.9.10 (Nintendo GC)
Télécharger RetroArch v1.9.10 (Nintendo Wii)
Télécharger RetroArch v1.9.10 (Nintendo WiiU)
Télécharger RetroArch v1.9.10 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.10 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.10 (Nintendo Switch)
Télécharger RetroArch v1.9.10 (PlayStation 2)
Télécharger RetroArch v1.9.10 (PSP)
Télécharger RetroArch v1.9.10 (PS Vita)
Télécharger RetroArch v1.9.10 (Xbox One)
Site Officiel de RetroArch
 
 ClrMAME Pro v4.042 
Mardi 14/09/21 à 14:17 par Firebrand
Une nouvelle version de cet excellent gestionnaire de ROMs a été publiée. Voici la liste de changements:
- misc: support parent/clone relationship of devices
- misc: systems auto assign can detect empty software list folders in case they are named accordingly
- misc: software list import's default setting is off
- misc: changed behaviour of context menu "move all incomplete sets" to "move all sets with problems" (similar for delete). This also covers wrong named etc ones, not only missing files.
- misc: contextMenu options Delete/Move/Copy Current/all [not fixed]/all sets with problems use the parent set in full merged mode
- misc: cleaning cache also cleans hashes folder
- misc: batcher's scanner merge mode overwrite does not overwrite the information from a datfile's forcemerging option
- misc: batcher's rebuilder pack overwrite does not overwrite the information from a datfile's forcepacking option
- misc: don't stop multiple downloads on first failure
- misc: wrote a wrapper class to handle all filefind calls which weren't 32k path length ready. This should fix all remaining long path (32k) issues.
- fixed: invalid wrong-case messages on chds with very long filenames
- fixed: wrongly list valid chds as unneeded when a no dump chd of the same name exists and 'mark no dump as unneeded' option is enabled
Télécharger ClrMAME Pro v4.042 (32-bit)
Télécharger ClrMAME Pro v4.042 (64-bit)
Site Officiel de ClrMAME Pro
 
 GameEx et GameEx Arcade Edition v17.00 
Vendredi 10/09/21 à 14:14 par Firebrand
Ces frontends multi-systèmes ont été mis à jour avec un changement de version majeur. Les améliorations sont les suivantes:
- New media playback features to GameEx for a change. Now features m3u and m3u plus support. Simply drop an m3u file or an internet shortcut into one of your video folders, and voila IPTV support.
- A bit old school now but the GameEx DVD player now includes madVR support.
- madVR support is automatic and now also works on GameEx 64 bit installs.
- Fixes a rather annoying bug where the please wait animation will always stay on for a minimum of 2 seconds. So subsequently this release is a significant performance improvement.
Télécharger GameEx v17.00
Télécharger GameEx Arcade Edition v17.00
Site Officiel de GameEx
 
 RetroArch v1.9.9 
Dimanche 05/09/21 à 15:18 par Firebrand
Une nouvelle version de cet ensemble de noyau d'émulateurs réunis sous une même interface a été publiée. Plusieurs builds habituelles manquent à l'heure actuelle. Comme toujours, le site officiel a un article richement illustré pour les nouveautés, mais en voici la liste générale:

Edit: les versions manquantes ont été publiées et rajoutées au site.
- 3DS: Add bottom touchscreen menu
- 3DS/SAVESTATES: Save and load save states to and from RAM
- AUDIO/MIXER: Ensure than menu sounds are re-enabled when calling CMD_EVENT_AUDIO_REINIT
- AUDIO/RESAMPLER/MIXER: Fix menu sounds (audio mixing) when using the ‘sinc’ resampler with quality lower than ‘normal’
- AUDIO/CONVERSION/ARM NEON: Add intrinsic NEON versions for float_to_s16/s16_to_float – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
- AUDIO/RESAMPLER/ARM NEON: Add intrinsic NEON version for lanczos sinc function – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
- CHEEVOS: Upgrade to rcheevos 10.2
- CHEATS: Add enhanced search functionality to the ‘Cheats’ menu
- CHEATS/RUNAHEAD: Fix cheats when using second instance runahead
- CONFIG: Add option to (force-)write current core options to disk (Quick Menu)
- CORE INFO CACHE: Remove core path from core info cache. Should make core info caches portable now (for example: you can move RetroArch to a separate dir and they would still work).
- D3D11: Use Shader Model 5.0 for frontend shaders if D3D11 Feature level is at least 11.0 or higher. Should fix some new shaders that require SM 5.0 (like AMD FSR)
- D3D11: Add HDR support (not working for Xbox for now)
- D3D12: Add HDR support (not working for Xbox for now)
- EMSCRIPTEN: Fixed web player bug with filesystem and runtime
- INPUT/OVERLAY: Fix overlay input when analog to digital mapping is enabled
- INPUT/UDEV: Look for “ID_INPUT_KEY”, not “ID_INPUT_KEYBOARD”
- INPUT/WINRAW: Fix crash when overlay is enabled
- MAC/METAL: Add Discord RPC support
- MENU: Allow ‘Custom Aspect Ratio (X Position)/(Y Position)/(Width)/(Height)’ to be entered manually via keyboard
- MENU: Allow ‘Vertical Refresh Rate’ to be entered manually via keyboard
- MENU/SHADERS: Highlight currently selected value in Shader Parameter drop-down lists
- STABILITY: Safer way of avoiding the race condition in audio_driver_sample/audio_driver_sample_batch – we can check audio-suspended to see if we’re doing a fs/windowed toggle – enhances stability when fullscreen toggling/tearing down context
- STABILITY: When audio driver write callback function fails, don’t turn audio off completely – look if audio_driver_output_samples_conv_buf is non-NULL first before we attempt to write audio – enhances stability when fullscreen toggling/tearing down context
- STABILITY: Input robustness for cores that use internal threading (full teardown/setup), no audio should be processed at this point in time
- VIDEO: Screen resolution list sanitizing
- VULKAN: Fix some Vulkan validation layer errors
- UWP: Updated icons courtesy of Danp142
- UWP/XBOX: Disable CPU model check on Xbox as it doesn’t work and can even crash
- UWP/VFS/XBOX: Code cleanup and simplification of UWP VFS driver
Télécharger RetroArch v1.9.9 (32-bit) (Windows)
Télécharger RetroArch v1.9.9 (64-bit) (Windows)
Télécharger RetroArch v1.9.9 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.9.9 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.9.9 (64-bit) (MacOS)
Télécharger RetroArch v1.9.9 (Metal2) (MacOS)
Télécharger RetroArch v1.9.9 (Nintendo GC)
Télécharger RetroArch v1.9.9 (Nintendo Wii)
Télécharger RetroArch v1.9.9 (Nintendo WiiU)
Télécharger RetroArch v1.9.9 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.9 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.9 (PlayStation 2)
Télécharger RetroArch v1.9.9 (PSP)
Télécharger RetroArch v1.9.9 (PS Vita)
Télécharger RetroArch v1.9.9 (Xbox One)
Site Officiel de RetroArch
 
 Messinfo.dat v0.235 (12.12) 
Mercredi 01/09/21 à 15:07 par Firebrand
La publication de ce fichier informatif ferme en général le banc des mises à jour des différents fichiers d'AntoPISA. Voici les nouveautés:
- 12.12 31/08/2021: Aligned files to 0.235 version.
- 12.11 30/08/2021: The "SOFTWARE LIST" field has been updated for all machines.
- 12.10 25/08/2021: Again added the field "DRIVER" and that "DRIVER STATUS" also related to the devices.
- 12.09 20/08/2021: With a new automatic procedure created by motoschifo, now all machines have the "DRIVER STATUS" field always updated.
Télécharger Messinfo.dat v0.235 (12.12)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.235-1 
Dimanche 29/08/21 à 15:14 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron est lui aussi passé à la v0.235 de MAME.
Télécharger NegaMAME v0.235-1 (Windows)
Télécharger NegaMAME v0.235-1 (MacOS)
Télécharger NegaMAME v0.235-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.235 (64-bit) 
Vendredi 27/08/21 à 15:43 par Firebrand
Ces builds de MAME dépourvus des machines d'arcade ont été mis à jour vers MAME v0.235. Aucun changement spécifique n'est à signaler.
Télécharger MESS v0.235 (64-bit)
Télécharger MESSUI v0.235 (64-bit)
Site Officiel de MESS
 
 RetroArch v1.9.8 
Lundi 23/08/21 à 14:54 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, le site officiel contient un article détaillé et illustré, mais voici les changements généraux:
- AUDIO/WINDOWS/WASAPI: Stop deactivating audio on fast forward
- CHEEVOS: Hide challenge indicators when resetting
- CHEEVOS: Support for more than 64 memory regions
- CHEEVOS: Automatically retry ‘http error code -1’
- CONTENT INFORMATION: Show content info label+path rows always
- CORE OPTIONS: Core option categories implemented
- CORE OPTIONS: Add option to disable core option categories
- D3D10/11/12: Fix gfx_display_draw_texture – fixes OSK (On-Screen Keyboard) issues
- DATABASE: Fix heap-buffer-overflow when fetching CRC values
- DATABASE/EXPLORE: Fix CRC32 reading in explore menu
- DATABASE/LIBRETRODB: Fix writing of numerical values
- DATABASE/LIBRETRODB: Fix libretro-db loading on big endian platforms
- DUMMY CORE: Skip state_manager_event_{deinit/init} when core type is dummy, should skip warning spam ‘Implementation uses threaded audio. Cannot use rewind..’ when using rewind
- INPUT/UDEV: Limit udev device scan to subsystem ‘input’
- INPUT/SDL2/WINDOWS: Fix keyboard event keycodes
- INPUT/WAYLAND: Fixes a bug where the first player’s mouse, pointer, and lightgun are echoed to the other ports. Now, those other ports correctly report zero. In the future support for multiple mouselike devices will need to be added, which is a bigger project
- INPUT/WAYLAND: The driver now respects keyboard_mapping_blocked
- INPUT/WAYLAND: When possible, deprecated lightgun defines are replaced with the new ones. The coordinates are still using the old relative callbacks
- INPUT/WINRAW: Trigger joypad driver reinit on DEVICECHANGE – avoids fullscreen toggle
- INPUT/WINRAW: Alt sticky fix
- INPUT/WINRAW: Prevent Alt getting stuck when Alt-Tabbing
- INPUT/WINRAW: Add pointer status
- INPUT/WINRAW: Add missing analog keybinds
- LIBNX/SWITCH: Fix poll missing for controller 2-8
- LIBNX/SWITCH: Fix layout not applied correctly and hangs when splitting joycons
- LIBRETRO: Core options category API implemented
- LIBRETRO: Fix RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE callback when runahead is enabled
- LIBRETRO: Add environment callback for enabling core option menu visibility updates without toggling Quick Menu
- LOGGING: Starting logging and verbose mode before first config load
- LINUX: In some Linux Desktop Environments, like Budgie, task bar feature is unable to pin applications. With StartupWMClass= present in .desktop file, it is possible to pin the application
- LOCALIZATION: Fetch translations from Crowdin
- MENU: Relocate ‘Manage Playlists’ to top
- MENU: Fullscreen resolution width/height settings no longer require ‘advanced settings’
- MENU/REFRESH RATE: Fix double notifications with refresh rate settings
- MENU/OZONE: Ensure the existence of values used in selection calculation
- MENU/OZONE/VULKAN: Casting to unsigned caused an integer overflow and after float promotion would lead to ‘x’ being a garbage value, leading to problems when this value was passed to vkCmdSetViewport. This stops Vulkan validation layers from complaining about it
- METAL: Fixed font driver memory leaks
- MOUSE: Change default mouse index to port index
- MOUSE: Friendly names for mice where available
- OSX: Fix some memory leaks
- OSX: Fix controller duplication bug
- PS2: Implement alpha for the video driver
- PS2: Aspect ratio handling
- RETROFW: Initial port
- UWP/XBOX: Enable Explore tab by default – seems to work fine
- UWP/XBOX: Fix startup issues with latest Xbox Dashboard updates – ANGLE cores still show up wrong
- UWP/XBOX: fix issue where files where opened as OPENALWAYS instead of OPENEXISTING this fixes beetle cores
- UWP/XBOX: fix issue where filesizes where not returned properly, this fixes loading arcade dat files
- UWP/TRANSLATION: Enabled translation services for both UWP MSVC2017 and 2019. No TTS speech yet.
- VIDEO: Fix refresh rate 59Hz rounding
- WINDOWS: Remember original refresh rate
- WINDOWS/VULKAN: Refresh rate fixes + cleanups
- WIIU: Fix L3/R3 buttons
- WIIU: Compress RPX libretro cores
- WIIU: Add ICInvalidateRange (necessary for JITs)
- WIIU: Slight filesystem optimisation
- WIIU: Add option for running without core info (emscripten-style)
Télécharger RetroArch v1.9.8 (32-bit) (Windows)
Télécharger RetroArch v1.9.8 (64-bit) (Windows)
Télécharger RetroArch v1.9.8 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.8 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.8 (64-bit) (MacOS)
Télécharger RetroArch v1.9.8 (Metal2) (MacOS)
Télécharger RetroArch v1.9.8 (Nintendo GC)
Télécharger RetroArch v1.9.8 (Nintendo Wii)
Télécharger RetroArch v1.9.8 (Nintendo WiiU)
Télécharger RetroArch v1.9.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.8 (Nintendo Switch)
Télécharger RetroArch v1.9.8 (PlayStation 2)
Télécharger RetroArch v1.9.8 (PSP)
Télécharger RetroArch v1.9.8 (PS Vita)
Télécharger RetroArch v1.9.8 (Xbox One)
Site Officiel de RetroArch
 
 ares v123 
Lundi 23/08/21 à 14:35 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v123 includes significant improvements to the emulation of the ColecoVision, SG-1000 and the Game Boy/Game Boy Color.
This release brings the compatibility rating for ColecoVision and SG-1000 to four stars.
This means that we have 100% compatiiblity with both of those libraries, with the only exception being the few games that require additional peripherals (driving controllers; touchpads, etc).
The Game Boy improvements are significant, but not quite enough to increase the compatibility rating at the present time, even so, Many more games are playable than before.
Finally, a few tweaks to MegaDrive emulation have improved compatibility, reduced the occurance of video corruption, and improved performance of the Sega 32X emulation.

Changelog:
- ColecoVision: Initialize ram to 0; fixes a crash in The Heist [Luke Usher]
- ColecoVision: Disable cartridge rom mirroring; fixes Sammy Lightfoot [invertego]
- ColecoVision/MSX/SG-1000: Initialize VRAM to 0; fixes various games [invertego]
- Game Boy: Check window x-coord instead of only y-coord; improves the Acid2 test rom [Luke Usher]
- Game Boy: Only raise STAT interrupt when display is enabled; fixes Cool Hand [invertego]
- Game Boy: Implement HALT hardware bug [Meepster99]
- Game Boy: Fix relationship between LY and STAT interrupt; fixes Elite Soccer, Mouse Trap Hotel, Shantae [invertego]
- Game Boy: Only trigger STAT interrupts at the start of OAM search; fixes Mortal Kombat 3 [invertego]
- Game Boy Color: Fix HDMA5 bit.7 reads; improves a significant number of GBC games [invertego]
-Game Boy Advance: Simulate standard GBA instead of Game Boy Player; fixes GBA Video titles [Luke Usher]
- Mega Drive: Implement support for Sonic & Knuckles merged roms; fixes Sonic 2K, Sonic 3K [Luke Usher]
- Mega Drive: Implement support for SRAM/EEPROM when using the SEGA Mapper; fixes Demons of Asteborg [Luke Usher]
- Mega Drive: Default to 'accuracy' VDP; improves compatibility at the expense of performance [Luke Usher]
- Mega Drive: Optimize how often the emulator synchronises between components; offsets the cost of the previous change [Luke Usher]
- Nintendo 64: Maintain Parallel-RDP as a subtree; simplifies compilation [Luke Usher]
- SG-1000: Implement support for roms greater than 32KB [Luke Usher]
- SG-1000: Implement support for Taiwan Type-A/Type-B mappers; fixes unlicensed Taiwan releases [Luke Usher]
- SM83: Fix DAA instruction [Meepster99]
- TMS9918: Implement multicolor mode; fixes various SG-1000/ColecoVision games [invertego]
- TMS9918/Master System/MSX: Allow sprites to bleed off top/left screen edges [invertego]
- ares: Rename lucia to desktop-ui to better represent it's function [Luke Usher]
- mia: Improve N64 save-type database [jeltaqq]
- mia: Add support for UNF extension, alongside UNIF and NES [Shideravan]
- nall: Add macOS deployment target flags; fixes ares on macOS 10.14 [MerryMage]
- ruby: Give PulseAudio higher priority than ALSA on Linux Systems; ALSA was causing frame-rate issues [Luke Usher]
Télécharger ares v123 (Windows)
Télécharger ares v123 (MacOS)
Site Officiel de ares
 
 Emu Loader v8.9.1 (version complète) 
Samedi 14/08/21 à 14:52 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
A few oopsies... I made.
Some minor bug fixes in this build, and I forgot to include the updated logo.png for standard resolution. I tweaked the colors a little bit and added more sprites in there. :D
Tweaks were made to better handle requirements detection for MAME softlist games. In a computer machine, the frontend was trying to load a device set as a cartridge instead of enabling that device in the machine's slot1, and a couple more bugs in other console machines.
I think it might be time to choose a new theme for the splash screen, this apocalyptic theme is getting old, no ? Not that it's not a good one...
New MAME feature: custom parameters. You can create custom parmeters for a softlist game, a software list or MAME machine. Do things like, attach a cassete tape, a special cartridge, a floppy drive or another device. Enable a special feature in a computer machine that you cannot do with MAME settings .ini files.
Added support for another Apple II emulator, microM8 Apple II Emulator. Interesting emulator, this one.
In the Apple IIgs front, emulator GSplus" Apple IIgs Emulator is now supported.
Emu Loader is ready for MAME v0.235 with the new BGFX backend options: Direct3D 12 and Vulkan. I guess you're gonna have to wait a few more weeks to try these renderers...
The full pack still have all 4K content in it, but this time you can grab the update package if you already have v8.9. It will take me more time to sort some things out and update the downloads page with all updated content, including Photoshop's .psd files with all my work. Have fun!

Fixed
- An oopsie, I made. Forgot to enable PNG compression in console/computer system icons ("\console_computer\system_icons\" folder)
- Panels of "Video 3" were not showing up (BGFX, HLSL, GLSL)... oopsie!
- Forgot to include the updated and tweaked splash "logo.png" for standard resolution ("\resources\images\" folder)
- Requirements for a software list game is empty if the required is a machine device that must be attached in a slot
- Several tweaks to software/device requirements detection, use by software list games

Changed
- New and improved "Nintendo Wii U" system icon ("\console_computer\system_icons\")

Removed
- The following JAVA emulators are no longer supported (it requires JAVA installed in Windows)
*Java PSP emulator "jpcsp"
*Java Apple Computer Emulator "JACE" Notes:
.removed because they only run thru .bat files
.the frontend is "slowly but surely" moving away from .bat / .cmd files, it was never meant to be used as emulator filenames in the first place
.MAME games/machines can use custom parameters now, .bat files are no longer needed

Added
- New "Don't Show This Again" checkbox in message box to disable "Run Game Configurmation Dialog"
*this checkbox only appears when running games, nowhere else
*main menu setting "Run Game Configurmation Dialog" is enabled by default now
- Support for "microM8 Apple II Emulator"
*get it at https://paleotronic.com/software/microm8/
*it can load 2-disk games from command line (untested)
*to be used in the "Apple II" computer system
- Support for "GSplus" Apple IIgs Emulator
*get it at https://apple2.gs/plus/
*both Win32 and SDL builds are supported
*it works the same as GSport and KEGS32
- New icon: "resources\main_icons\terminal.ico" used in games popup menu, "Custom Parameters" feature (so far)
- New "Select Machine [machine_name]" item for "Select Set" sub-menu
*for software lists, and only shows up if there is a MAME machine assigned to that software list
- New feature: Custom Parameters (MAME only)
*accessible in games popup menu "Custom Parameters" sub-menu
*there is no on/off switch, this feature is always enabled
*create a custom paramaters string to attach devices and stuff into slots (its main purpose)
*made for software list games, software lists and MAME machines
*media parameter and game name are added automatically at the end of the command line (only when running games)
*if you use the game's media parameter, make sure to add it at the end or it will not work (-cart; -flop2; -cass; etc)
*for rare cases, you may use a "< game>" tag along with the media parameter, it will be replaced by the game name
*you can overwrite the machine name for a specific softlist game by adding the machine name before the custom parameters
*file format is in plain .txt (ANSI only)
*files are located in a new "\arcade\custom_params\mame\" folder, and "\softwarename\" sub-folders for software lists
*file contents should be "custom_params=parameters-text" format (without quotes)
*if you create a custom parameter for the parent set, its clone sets will inherit the custom parameter
*if you create a custom parameter for a software list, so all its games will use it (filenames are the same as .xml files from "mame\hash\" folder)
*if you create a custom parameter for a MAME machine, all software lists assigned to that machine will use it
*take a peek at the "Custom Parameters Samples" panel, you'll find some usage examples in there :)
*files search order:
gamemane.txt
parent_gamemane.txt
softwarelist_name.txt (in case the game is from a software list)
machinename.txt (machine assigned to run the softlist game with)
- Added "DirectX 12" an "Vulkan" options to "BGFX Backend" setting (MAME Settings, "Video 3" tab)
*for the upcoming MAME v0.235 (got them from MAME github)
*DirectX 12 requires Windows 10 / Windows 11
*replaced options texts with detailed ones
Télécharger Emu Loader v8.9.1 (version complète)
Site Officiel de Emu Loader
 
 Messinfo.dat v0.234 (12.08) 
Vendredi 06/08/21 à 15:00 par Firebrand
Ce fichier contenant des informations sur les jeux non arcade a été mis à jour pour MAME v0.234:
- 12.08 05/08/2021: Aligned files to 0.234 version.
Télécharger Messinfo.dat v0.234 (12.08)
Site Officiel de Messinfo.dat
 
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