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 MedGui Reborn Beta v0.038 
Mardi 10/09/13 à 19:12 par Firebrand
Une nouvelle version de ce frontend facilitant l'utilisation de mednafen a été publiée. Les améliorations sont les suivantes:
- Added options from Mednafen v0.9.31 (now the emulation from cd/dvd working well)
- Small changes in the code
Télécharger MedGui Reborn Beta v0.038
Site Officiel de MedGui Reborn Beta
 
 Mednafen v0.9.31 WIP (Unstable) 
Samedi 07/09/13 à 11:07 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PSX: Separated the memory map peeking functionality(for the debugger) from the main memory read/write handler, as previous timing changes broke peeking functionality, and the peeking code was making the read/write handler too complicated and hard to read. When in the debugger's step mode, blit the previous valid frame, instead of trying to blit an incomplete frame(which was buggy and prone to various modes of failure). In the future, blitting incomplete frames may be re-added as a "feature", but it will require work and guarantees in the emulation modules to make sure it works properly. Slightly refactored code that passes around video buffers(in the driver-side code) to be a bit cleaner and more clear as to what it does.
- PSX: Slow down CDC DMA a bit, but nowhere near how long it is on an actual PS1(that will have to wait for further tests so we don't overshoot the time required). Fixes broken music in the intro movie in "Legend of Mana" (a regression from the DMA changes on Aug 13).
- PSX: Various multitap changes:
*Improved multitap emulation, so that multitap will work properly with the "Tales of " games.
*Reworked how Mednafen's virtual port numbers are assigned to emulated PS1 and multitap ports(see the documentation for details on the new mapping), so multitap is not so user-unfriendly and will work better with netplay when save states are finally implemented. Note that if you have used Mednafen's PS1 multitap emulation before for more than 2-player support, this change will cause your multitap-connected configured controllers to be a bit jumbled up in regards to controller order.
*Renamed the "psx.input.port1.multitap" and "psx.input.port2.multitap" settings to "psx.input.pport1.multitap" and "psx.input.pport2.multitap", respectively.
- Changed the semantics of the experimental "-remote" command-line argument such that it now takes a value, that is used as a "key" of sorts to differentiate between debug garbage written to stdout and properly-formatted messages. Example: mednafen -remote gAsafYghGb50gAKSFskIAMARANDOMSTRINGRAWRGH SomeGame.pce ...and the frontend would use something like: char *good_line = strstr(line_buffer, "gAsafYghGb50gAKSFskIAMARANDOMSTRINGRAWRGH"); ...and also changed where the "remote" initialization occurs, so that startup messages will be properly formatted.
- Fixed a double-free bug in file.cpp that could be triggered if an error occurred while reading a non-compressed file into memory.
- Refactored handling of physical CD loading:
*Removed physical CD device detection heuristics from the normal game file loading path. This means you can't do something like "mednafen /dev/sr0" to load a physical CD anymore.
*Deprecated -loadcd.
*Added new command-line option "-physcd". It takes no arguments, makes it so that the typically-required "filename" argument is optional, and treats the "filename" argument as the device name. Examples of syntax:
mednafen -physcd
mednafen -physcd /dev/sr0
mednafen -physcd \\.\E:
mednafen -force_module pce_fast -physcd
- Added experimental support for CloneCD-format disc images, based on my own observations and nocash notes.
- Fixed minor line-reading logic errors(we were discarding the last line read if it ended because of a stream EOF) with settings file and CUE/TOC file reading(with CUE/TOC file reading, it's a regression introduced on Aug 23) by changing the semantics of Stream::get_line()
- VB: Return a known good value on reads from the VIP version control register.
- VB: Tweaked noise generation algorithm a bit per VB dev observations from PVB forum members.
- Reworked the CUE and TOC CD image loading code to use FileStream instead of FileWrapper, to remove the 512-byte line length limit, and to fix a bug that was causing multiple copies of the sector data file to be loaded into memory with multi-track TOC images when "cd.image_memcache" is set to 1.
- PSX: With MDEC, added emulation of quantization multiplier quirks per tests on a PS1, reversed the order of the 1D-IDCTs to match what was observed occurring on the PS1, and improved command word parsing. The overall MDEC emulation model is still far from what it should be, though(not that commercially-released games really care), not to mention that the IDCT and colorspace conversion algorithms are still off in some test cases(looks to be precision and saturation related). (nocash notes were useful in devising tests, and for improving command word parsing)
- PSX: Slow down one type of DMA to the GPU, and add a cycle penalty to CPU memory reads when they occur during this type of DMA (almost fixes the glitchy "Sony Computer Entertainment" logo at the start of FF7).
- Made conditional cheats work on all emulation modules where cheat support is implemented(previously, they were limited to NES and PCE).
- PSX: Fixed improper vertical screen offset in non-interlaced mode caused by the August 9 internal GPU field toggle change. Though come to think of it, maybe it's not so improper after all, but emulating that way does introduce practical problems, and I doubt any PS1 games will be switching between interlaced and non-interlaced modes every 16ms...
- PSX: MDEC 2D IDCT is now done via multiple 1D IDCTs, reducing computational complexity(and CPU usage).
- PSX: Return data with all bits set on reads from the PIO memory area when it's not in use(for PSFs or whatnot); fixes game lockup in "Tetris with Cardcaptor Sakura".
- PSX: Corrected value of internal GPU field toggle when in non-interlaced mode; fixes "Toobin" in "Arcade Party Pak"(but I don't know why...)
- PSX: Don't flush the DMA sector data buffer on Read* command start; fixes a lockup that occurred after a while in the course selection screen of "Crash Team Racing".
- PSX: Made some optimizations to the new memory load pipeline stall emulation code.
- PSX: Improved CDC emulation model in regards to command argument FIFO handling, per tests and nocash notes.
- PSX: Brought pad/memcard serial I/O timing closer to that of an actual PS1; made practical(IE games don't flip out) by the aforementioned mess of a solution for pipeline stalls.
- PSX: Implemented hackish, ugly, kludgish, abominational, horrible, terrible, and just downright bad pipeline stall emulation for divides, multiplies, and loads from memory.
- Lynx: Added 16bpp video output format support.
- Added 8bpp and 16bpp video format support to the deinterlacing code.
- MD: Added 16bpp video output format support.
- Encapsulated mostly-platform-independent OpenGL blitting and shader code into classes.
- In the deinterlacer code, if the current field surface pixel format does not equal the field history surface pixel format, convert the field history surface to the current pixel format. Fixes minor graphical glitches in some circumstances when using the "overlay" "video.driver" setting.
- Fixed a few minor issues in Stereo_Buffer.
-GB: Made minor optimizations to graphics rendering code.
-GB: Added support for 8bpp and 16bpp video output formats(color gamut is heavily degraded in CGB games when rendering for 8bpp, though).
Télécharger Mednafen v0.9.31 WIP (Unstable)
Site Officiel de Mednafen
 
 EmuCon Playground EX v2.5.2 
Mardi 27/08/13 à 18:58 par Firebrand
Cette nouvelle version n'apporte qu'un petit correctif dont voici la description:
- Random button was not clearing current games selection(s) before selecting the new game
Télécharger EmuCon Playground EX v2.5.2
Site Officiel de EmuCon Playground EX
 
 ClrMAME Pro v4.011a (32-bit) 
Mercredi 21/08/13 à 18:38 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- misc: supporting multiple device_ref entries (removed %i from rebuilder poststring variables though)
- misc: replaced 7z case fix with exe rename when possible
- misc: disabled obsolete archive folder check for external packers (since they might remove the folder and entries)
Télécharger ClrMAME Pro v4.011a (32-bit)
Site Officiel de ClrMAME Pro
 
 EmuCon Playground EX v2.5.1 
Vendredi 09/08/13 à 09:54 par Firebrand
Une petite mise à jour de ce frontend corrigeant un bug a été publiée. En voici la description:
- Tiny update to fix an application crash, related to the games list sorting feature. I completely forgot about it! Now it works the same as Emu Loader.
Télécharger EmuCon Playground EX v2.5.1
Site Officiel de EmuCon Playground EX
 
 EmuCon Playground EX v2.5 
Mercredi 07/08/13 à 10:08 par Firebrand
Une importante mise à jour de ce frontend pour émulateurs consoles mais également maintenant pour micro-ordinateurs a été publiée. 61 systèmes sont désormais supportés. La longue liste des nouveautés est la suivante:
Fixed
- FATALITY! If you wanted to clear a emulator parameter, EmuCon was not updating "emulator_parameters.ini" (Emulator Setup screen). I just found out about this due to the 2nd parameter feature...
- Also, some entries were not being added in this file for systems with disc images
- Error message when trying to run a game mounted on virtual drive and EmuCon's boot parameter is empty
- Application crash on startup due to a "System ID" detection error and after creating a games list manually
- FATALITY! Detecting games in .zip files was adding unnecessarily games to list when there was more files inside the .zip. Game title is now shown correctly, same as the .zip file (without the extension)
- Also, the file size info is now sown correctly in games list. This is the right way to do it... mostly
- Added a 5 milliseconds delay when loading each image panel to minimize application crashes (only when using threads). This only happens if you scroll the games list holding down the UP or DOWN arrow keys and only with large image files
- Status window flashes when creating games for multiple systems at once
- Internal .zip lists not being reinitialized after changing images folders settings
- Emulator partial name detection was not working if emulator filename have spaces (emulators setup screen)

Changed
- Minimum resolution changed to 1024x768 or 1280x720 or 1280x800. EmuCon is built for high res computer monitors and this is 2013, not the 80's...
- Command line parameters support for batch files (.bat; .cmd). Required for "Java PSP Emulator" but it can be used by other systems as well
- Massive update to "emulator_parameters.ini"
*a few emulators have different filenames new/changed command line parameters
*added correct parameters for nullDC (Dreamcast system). Emulator version supported: "nullDC_104_r136"
*added correct parameters for Demul emulator (Dreamcast system)
*added Mednafen emulator entries for all supported systems (based on build v0.9.28 WIP Win32)
*a bunch of MESS system names were wrong, specially Atari 2600 / 5200 / 7800 - added support for MESS/UME emulators on all supported systems
*added new media types and new emulators
*EmuCon uses default filenames for all emulators. If you have a custom filename, EmuCon might not parse emulator info in emulators setup screen
- Feature "Load Disc Parameter" renamed to "Boot Disc Parameter". Easier to understand. To be used with mounted disc images on virtual drive
- Games folders info is now separated into different lists, each one according to its media type. Also, folders list were moved into its own file "sysgamefolders.ini". From now on, you MUST separate your games in different main folders according to their media type. Important notes:
*your current folders settings will be transfered from EmuCon.ini automatically in the first frontend run
*do NOT mix games from different medias in the same folder tree or EmuCon will not be able to handle them properly
*if you are not sure what media types a certain system uses, open the "Games Folders Settings" screen. Unsupported media types are grayed out...
*for Atari 400/800/XL emulators, place both "cartridge" AND "executable" files in cartridges media type. This is REQUIRED by EmuCon to work properly!!!
- Emulator executables info is now separated into its own "sysemulators.ini" file. This is a precaution to prevent from loosing all selected emulators of each system. Until now, this was being updated every time you quit EmuCon... I know I've lost all my selections countless times during this huge update!!! :_((
*your current emulator selections will be transfered from EmuCon.ini automatically in the first frontend run
*this file is only updated in emulators setup screen, and only if the "OK" button is clicked
*prefered emulator to play (from 1 to 4) and parameter index (1 or 2) are also stored in the new file
- Images folders info is now separated into its own "sysimagefolders.ini" file. This file is only updated if clicking the "OK" button in the images folders setup screen. A precaution to prevent data loss...
- Playstation system support only CDs images from now on (no more homebrew and/or .exe files)
- All emulators info and parameters are loaded into RAM (Emulators Setup screen). This is needed so "emulator_parameters.ini" can be updated correctly. The memory footprint is negligible
- Frontend icons updated. Tool bar buttons have only 44x40 sized icons

Improved
- Cartridge size info changed to integer values. No more cart size of "16.2 Kbits"
- You can now select multiple systems to create games list for more than one system at once (main menu "Create Games List"). Also, a new confirmation dialog with expanded options (only when "Create a New List" checkbox is selected)
- Corrected Gameboy system name to "Game Boy"... how could I've not seen it ? You will need to setup all Game Boy systems in EmuCon again (emulator filenames, games folders, game snap folders)... or you could manually rename all "Gameboy" sections entries in EmuCon.ini to "Game Boy" BEFORE starting this new build
- All disc image files are used regardless of their format or file extensions. It's up to you to sort your games correctly
- Unnecessary folder validations when creating games lists
- Games popup menu. If there is no emulator filename selected, it displays a "(empty)" text so you know there is nothing to use. It also show the emulator icon now :)
- Emulator title is filled automatically when selecting a new emulator file ("Emulators Setup" screen). Parsed from "emulator_parameters.ini" file, "[Emulator Title]" section. It might not work in some cases...
- Games list was being loaded multiple times when creating games list for multiple systems at once (startup or manually)
- The entire list is loaded once at the end, after all systems were processed

Removed
- Real CDs no longer supported (CD/DVD/other medias). Only disc image files are supported from now on. The following media types (and their icons) are also removed: 'CD-ROM', 'GD-ROM', 'DVD-ROM', 'Mini DVD-ROM', 'Laserdisc (LD)'
- Number of discs info removed from the project. No longer needed
- Bold font style setting is no more (preferences). Useless...

Added
- You now have four (4) emulators per system to choose from!!!
- New documents folder with special rules for a few systems: "docs\special_rules\". Also, a menu item to view these docs in EmuCon: "View Usage Rules" (main menu and games popup menu). I SUGGEST YOU READ THESE DOCS!!!
- New folder "game_cfg" with custom game settings for some computer emulators:
*Amiga (single disk and multi-disk games): WinUAE (.uae) and FS-UAE (.fs-uae) config files
*Commodore 64 / 128 / VIC-20 (multi-disk games only): flip list files for disk swap feature (WinVICE emulator only)
No other system use this folder. Read special rules document for more details
- Recursive folders scanning (create games list and play games). From now on, only the main folder is needed. If you have games on sub-folders, EmuCon will scan them automatically :) Do not mix games of different media types in the same folder tree
- Support for 7-Zip format. Download 7z.dll and place it in same folder as EmuCon.exe... you can use the same DLL from latest Emu Loader
- Added official support for Elby Virtual CloneDrive and Alcohol 120% in emulator_parameters.ini. Each util have their own mount/unmount parameters :) The virtual drive selection in emulators setup screen is updated, including the "Help" button. You also see an application icon there
- Added the emulator icon (32x32) next to the emulator executable text box... eye-candy but it looks nice (emulators setup screen) :)
- Expanded the following systems... for the purists:
*"Game Boy" split in 3: "Game Boy", "Game Boy Color" and "Super Game Boy"
*"WonderSwan" split in 2: "WonderSwan" and "WonderSwan Color"
*"Neo-Geo Pocket" split in 2: "Neo-Geo Pocket" and "Neo-Geo Pocket Color"
*"Atari Jaguar" split in 2: "Atari Jaguar" and "Atari Jaguar CD"
Separate your games files into their proper folders to avoid mixing games. You can still have games from the split systems combined into one, like it was before
- New media types: "Floppy Disk" and "Cassette Tape". For "Famicom Disk System" and computer systems like "MSX", "Amiga", "Commodore 64" and "Atari ST"
- New tool bar button: "Use .cue" (enabled by default). This feature execute/mount ".cue", ".toc", ".mds" or ".ccd" metadata files instead of the actual disc images. If not found, the disc image file is used. Some emulators require this for proper emulation
- You can enable "Run Game Confirmation Dialog" in main menu for a visual confirmation
- Added a second parameter for each media type (Emulators Setup screen). You can choose between 2 parameters to play games using the same emulator (main tool bar buttons). This is an optional feature
*this feature was added for some computer emulators. For the majority of emulators you don't need this
*Amiga system is one that have the 2nd parameter set to load games that required the "AGA" chipset, using a Amiga 1200 machine
*file "emulator_parameters.ini" updated with entries for 2nd parameters. They are all empty and optional.
.cartriges: ROM and ROM2
.disk images:ISO and ISO2
.boot disc (virtual drive): DISC and DISC2
.floppy disks: FLOPPY and FLOPPY2
.cassette tapes: CASSETTE and CASSETTE2
Important Note: EACH media type in the same system can use a different parameter. Cartridge can use parameter 1 while floppy can use parameter 2. The selections are saved/restored on a frontend restart
- New console system: Sega Saturn. Disc images only. Supported emulators: "SSF", "Yabause", "MESS"/"UME". Important notes:
*The "SSF" emulator can only boot images mounted on a virtual drive, it does not load images directly. There's no need to insert command line parameters in "Emulator Setup" screen either
*Yabause emulator however can load images or boot from virtual drive
Configure both emulators before using them with EmuCon. Also, please always use Yabause v0.9.12 or newer for best compatibility with EmuCon
- New console system: 3DO Interactive Entertainment. Only disc images are supported. Supported emulator: "4DO", "MESS"/"UME"
- New console system: Amiga CD32. Supported emulators: "FS-UAE", "WinUAE", "MESS"/"UME". Important notes:
*FS-UAE and WinUAE emulators cannot load games thru .cue metadata files. They only load with the atual CD image. Just unckeck the ".cue" button in main tool bar buttons - Avoid the NTSC option or games might not boot
- New console system: Virtual Boy. Supported emulators: "Mednafen" and "MESS"/"UME"
- New console system: NEC PC-FX. Split from the PC Engine system into its own. Supported emulators: "Mednafen", "Magic-Engine FX", "Ootake", "MESS"/"UME"
- New console system: Famicom Disk System. Supported emulators: "Nestopia" and "MESS"
- New computer system: Commodore 64. Supported emulators: "WinVICE", "CCS64", "Hoxs64", "MESS"/"UME". Important notes:
*Only WinVICE emulator accept multiple disks loading (disk swap), thru its flip list feature
Select all disks of the same game and hit ENTER key. EmuCon creates the flip list file automatically. Read "docs\special_rules\Commodore 64.rtf" file for more details
- New computer systems: Commodore 128 and Commodore VIC-20. Supported emulators: "WinVICE", "MESS"/"UME". Important notes:
*Multiple disk games rule is the same as Commodore 64 (WinVICE emulator only thru flip list files)
- New computer system: MSX / MSX2 / MSX2+ / MSX Turbo-R. Supported emulators: "blueMSX", "MESS"/"UME". Important notes:
*floppy disk parameters have the "SCC+" cartridge always inserted in slot1. Do NOT remove it (blueMSX)
*MSX, MSX2 and MSX2+ use the "MSX2+" machine since it's NTSC (60Hz / 60 fps), the FM-PAC sound chip is integrated and to be honest, even MSX1 games run better on the MSX2+ hardware
*to use the blueMSX's Virtual Disk feature (v-disk), either all disks of the same game must be zipped into a SINGLE .zip file, or they must all be unzipped. Read blueMSX documentation for more info
- New computer system: Commodore Amiga. Supported emulators: "FS-UAE", "WinUAE", "MESS"/"UME". Important notes:
*The default machine used by EmuCon is Amiga 500 (emulator default machine) since it's compatible with the majority of Amiga games
*EmuCon's floppy disk parameter 2 uses the Amiga 1200 configuration for games that need the AGA chipset. Select which parameter you want to use in main tool bar buttons
*Amiga CDTV games are supported with CD images
*To load games with multiple floppy disks, EmuCon use emulator's floppy swap feature. Select all disks of the same game and hit ENTER key, or create a custom FS-UAE/WinUAE settings file. Read "docs\special_rules\Amiga.rtf" file for more details "AND" FS-UAE/WinUAE documentation
*Avoid the NTSC option or games might not boot
- New computer system: Atari ST. Supported emulators: "Steem SSE 3.5", "Hatari", "MESS"/"UME"
- New computer system: ZX Spectrum. Supported emulators: "Spectaculator", "FUSE - Free Unix Spectrum Emulator", "Z80Stelth", "Speccy", "MESS/UME"
- New computer system: Sega SC-3000. Supported emulators: blueMSX", "KEGA Fusion", "MESS"/"UME"
- New computer system: Atari 400/800/XL. Supported emulators: "Atari800", "Atari800Win Plus", "Altirra", "Atari++", "MESS"/"UME". Important notes:
*"Optionally", you can convert all your RAW ROMs from ".bin; .rom" to ".car" since this format also contains the cart type. You can do this directly in Atari800Win emulator ("Misc" / "Convert" / "ROM to CART" main menu)
*Both cartridges AND executable files must be placed in cartridges folders. This is MANDATORY!
*Atari++ Emulator need to run executable files (.xex and others ?) as floppy disks. EmuCon does that automatically - For Atari 800 and Atari800Win emulators, the "-cart" parameter is MANDATORY and the "-cart-type" parameter is added automatically. For executable files (".xex"; ".com"; ".exe"; ".bas"), EmuCon replace the "-cart" parameter by "-run". You don't need to use a second parameters
- New console system: Arcadia 2001. Supported emulators: "WinArcadia", "MESS"/"UME"
- New handheld system: Tiger game.com. Supported emulator: "MESS" / "UME"
- New computer system: Apple II. Supported emulators: "AppleWin", "JACE: Java Apple Computer Emulator", "MESS"/"UME". IMPORTANT: for JACE emulator you must create a "jace.bat" file and select that as your emulator filename. See \docs\special_rules\Apple II.rtf" file for more details
- New computer system: Apple IIGS. Supported emulators: "KEGS32", "GSport", "MESS"/"UME"
*KEGS32 and GSport support multiple disk games. Just select all disks of the same game and hit ENTER key (or use games popup menu)
- New console system: Neo-Geo CD. Supported emulators: "NeoRaine", "Raine", "MESS"/"UME", "Nebula". Important note: Nebula emulator can only run games mounted on a virtual drive!!!
- New computer system: Amstrad CPC. Supported emulators: "WinAPE", "Arnold CPC Emulator", "WinCPC", "CPCEMU", "CPCE", "Caprice32", "MESS"/"UME". Important notes:
*WinAPE emulator can only load games by manually editing "winape.ini". EmuCon does that for you
*WinAPE emulator support multiple disk games. Two disks maximum and you can swap disks between drive A and B (emulator hotkey)
*To load cassette tapes, you must type special commands (search the internet for more info):
.|tape
.run"
*EmuCon support multiple disk games only with WinAPE emulator
*"WinCPC", "CPCEMU", "CPCE", "Caprice32" emulators do not support games in cartridges
*To load floppy disks, most emulators require manual loading with following commands (search the internet for more info):
.CAT
.RUN"GAMEFILE.BAS
- New handheld system: PlayStation Portable (PSP). Supported emulators: "PPSSPP", "JPCSP: Java PSP Emulator". The "Ultimate Ghosts'n Goblins" is a super mega ultra awesome version, I LOVE it!!! Important notes:
*to use JPCSP Java emulator, you must have Java Runtime update 7 installed (either 32-bit or 64-bit Java Runtime)
*You MUST select JPCSP's .bat files (loader) as your emulator filename in Emulator Setup screen to load the emulator: "start-windows-x86.bat" or "start-windows-amd64.bat"
*EmuCon passes the REQUIRED "-u "%s" -r" parameters to JPCCSP, but you can add more parameters supported by the emulator
Do NOT edit those .bat files unless you know what your doing!
- New console system: Philips CD-i. Supported emulators: "CD-i Emulator", "MESS"/"UME"
- Added setting "Dark Font Selection Bar" for those who want to use a while font in games list
Télécharger EmuCon Playground EX v2.5
Site Officiel de EmuCon Playground EX
 
 ClrMAME Pro v4.011 (32-bit) 
Jeudi 01/08/13 à 10:56 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs de référence a été publiée. Voici la liste des nouveautés:
- added: profiler column timestamp when dat was added
- misc: removed some visual effects (useful if you're using dark themes)
- misc: updated to latest ziparchive library
- misc: rebuilder log shows more info for 'Exists' and 'Skipped'
- fixed: runtime error with 0 sized packed files and header support
- fixed: software lists of a previous loaded datfile stay when no xml datfile is loaded afterwards
- fixed: batchrun uses previous scan data sometimes incorrectly
- fixed: rebuilder destprestring function does not pick clone or bios set when file belongs to them only (issues with e.g. %a)
- fixed: 7z/rar removal of unneeded files in archive subfolders does not work
- fixed: chds and samples with extensions loose extensions
- fixed: xml file header parser can (by mistake) detect a mess -listxml output as a mess software list output
- fixed: xml parser crash when xml file is wrongly detected as mess software list ouput (above)
Télécharger ClrMAME Pro v4.011 (32-bit)
Site Officiel de ClrMAME Pro
 
 Mednafen v0.9.29 WIP (Unstable) 
Lundi 29/07/13 à 12:22 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Manually replaced m4/iconv.m4 with the copy from the latest gettext, and modified it slightly, to fix build errors on some non-glibc-utilizing platforms(e.g. my Win32 toolchain setup).
- Fixed a bug that broke(sometimes crashing Mednafen) displaying of long lines in the console viewport(cheats, netplay).
- SNES: Fixed a couple of bugs that could cause memory corruption when a corrupted/bad save state is loaded. (Bad save states being loaded can still cause the emulator to lock up or trigger an assert(), and that's probably never going to be fixed, at least with the SNES emulation core).
- SNES: Implemented code for more aggressive frameskipping, but currently disabled pending further contemplation. Removed some unused files from the SNES emulation code tree.
- SNES: Changed hires blending algorithm, and only blend when in pseudo-hires mode(which is "cheating" a bit, but is ultimately the best solution I've found to blend/blur what needs to be while preserving pixel clarity).
- SNES: Implemented partial frameskipping support(won't affect emulation from the view of the emulated program/game, and it is disabled when interlacing is enabled).
- SNES: Changed it so the Mednafen core does deinterlacing, instead of the bsnes core; improves performance slightly when games are in interlaced mode.
- WASAPI: Prevent complete Mednafen lockup when a device invalidation error occurs after successful initialization.
- WASAPI: Fixed sample format conversion/volume issues with > 16-bit formats.
- SNES: Smashed some PPU emulation files together just 'cause.
- SNES: Made minor structural optimizations to S-SMP emulation.
- SNES: Made minor structural(shouldn't affect emulation accuracy) optimizations to SuperFX emulation.
- Added support for additional formats and rates to the new, experimental WASAPI exclusive-mode driver; fixes audio output on my Echo Mia MIDI sound card.
- CDPLAY: Added boolean setting "cdplay.visualization", default value of "1", to allow disabling of the CPU-intensive simplistic waveform visualization effect.
- CDPLAY: Reduced horizontal and vertical resolutions to 60% of their previous values, to reduce CPU usage.
- Fixed a typo-bug that would cause Mednafen to crash when, in addition to the host, the port was specified via the /server command in the netplay console.
- Lynx: Fixed an audio bug(or alternatively, replaced with kludges ;)) that was breaking the "mwahahaha" audio from the spiderthing in Gates of Zendocon, per a bug report and code patch from "sage".
- The "autoip" and "autoipsharper" pixel shaders weren't working properly when the screen was rotated(such as via ALT+O); fixed.
- PSX: Changed Read* and Play CD command processing, and added support for playing CD-DA via the Read* commands coupled with bit0 of the mode set via SetMode; fixes music resumption after pause issue in "Mortal Kombat Trilogy".
- Rearranged the psg_channel struct in pce_psg.h a bit to potentially allow for tiny performance improvements on some architectures.
- PCE_FAST: Made a few micro-optimizations to the BG rendering code.
- PCE_FAST: Added a runtime check for "cmov" instruction availability on 32-bit x86, and an alternate VDC BG/SPR mixing function that avoids using it when it's not available. Fixes an illegal instruction-related crash on older non-Intel CPUs(like AMD K6-III+), and Intel CPUs older than Pentium Pro(though I doubt that even a 233MHz Pentium MMX is fast enough to run it fullspeed anyway).
- Added a compiler version check to avoid utilization of "fastcall" calling convention when compiling with a version of gcc older than 4.1.0, as the older versions of gcc have code generation bugs relating to fastcall/regparm(though I'm not sure if Mednafen will even compile at all with those older versions...).
- Repositioned the FPS display position when in SDL software rendering mode such that it won't cause a potentially expensive backbuffer clear operation for every frame which would compromise the accuracy/usefulness of the FPS display.
- Fixed some bugs with the SDL software rendering mode fallback used when the "opengl" vdriver is selected but OpenGL initialization failed(doubled-buffered video wasn't being specified in this fallback case, which led to massive screen flickering when an OSD element was active).
- Added a configure script option to build without fancy software scalers(hq2x, 2xsai, scale2x, and the like). Replaced ancient rectangle drawing code with newer, slightly different code!
- Renamed edc_lec_check_correct() to edc_lec_check_and_correct().
- SNES: Use higher-quality, but more CPU-intensive(and slightly higher latency, on the order of about 1ms), speex resampler instead of Fir_Resampler.
- PC-FX: Save-game RAM is no longer stored compressed.
- PCE, PCE_FAST: BRAM save-game RAM is no longer stored compressed.
- Optimized special scalers slightly by not initializing dynamically allocated memory for pixel data, since it's overwritten in totality by the special scalers anyway.
- Added a parameter to MDFN_Surface()'s constructor to allow the creation of a surface without initializing its pixel data to zero.
- Added a kludge to try to clear all OpenGL backbuffers(when necessary) when an OpenGL implementation with forced triple-buffering is used.
- Changed code so that the video backbuffer won't be needlessly cleared due to OSD presence if the OSD is only displayed in portions of the screen that are overwritten each frame anyway during normal emulated video blitting.
- When recording a QuickTime movie and the sound output rate is greater than 64000Hz, resample the audio stream written to the QuickTime file to 64000Hz, as the QuickTime format has issues with sound rates greater than 65535Hz.
- Removed MDFND_KillThread().
- Worked around x87 excess-precision problems that were causing nonsensical error messages to be printed in some circumstances when parsing the settings file. I'm so tempted to just compile with -mfpmath=sse when compiling for 32-bit x86...
- Fixed broken error messages printed out when an error occurs when loading the settings file.
- SexyAL:
*Changed DirectSound buffer writing algorithm to write up to an extra ~30ms of sound data beyond the effective buffer size on sound writes, and then synchronize(IE wait) to the effective buffer size
after the data is written, to slightly reduce the chance of sound buffer underruns and sound glitches on a loaded system.
*Changed DirectSound buffer underrun handling to better preserve the flow of emulated time.
*Use a dynamically-allocated buffer sized to fit 25ms of output-device-format audio as the sound conversion target buffer, rather than a statically-allocated fixed-size buffer that could only fit a very small amount of audio data (time-wise) at higher output sample rates.
*Added channel deinterleaving into the main audio format conversion code, and removed the driver-specific deinterleaving code from the "ALSA" and "JACK" driver code.
*Fixed a potential buffer overrun bug when converting 1-channel audio from one sample format to another(it's unlikely to have triggered a crash though, due to the size of the sound buffers used and doing the conversion in chunks).
*Added logic to the "SDL" and "JACK" output driver code so that the internal software buffers won't overflow if a large amount of data is passed to it at once(which wouldn't have happened anyway, since there's protection code in the SexyAL core to prevent that, but that protection code is in need of removal or updating).
- Added a floating-point-related compiler code generation bug test to tests.cpp.
- Changed endian detection in tremor header files to hopefully fix a compilation problem on Haiku.
- SNES: Renamed some functions to fix a compilation problem on "ALT Linux".
- MD: Fixed broken default key assignments for emulated 3-button gamepads(for the A, B, and C buttons).
Télécharger Mednafen v0.9.29 WIP (Unstable)
Site Officiel de Mednafen
 
 MedGui Reborn Beta v0.035 
Samedi 27/07/13 à 11:53 par Firebrand
Ce frontend spécifique à l'émulateur Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Enabled Load CD/DVD button to load a physical CD/DVD support (may not work due to a bug of Mednafen access into the drive cd/dvd)
- Any bugfix
Télécharger MedGui Reborn Beta v0.035
Site Officiel de MedGui Reborn Beta
 
 Messinfo.dat v7.06 
Samedi 27/07/13 à 11:43 par Firebrand
Une nouvelle version de ce fichier informatif pour MESS a été publiée. Les changements sont les suivants:
- 7.05 09/07/2013: Updated the SVN until July 9, 2013 (r24145).
- 7.06 25/07/2013: Aligned files to 0.149u1 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until July 23, 2013 (r24475).
Télécharger Messinfo.dat v7.06
Site Officiel de Messinfo.dat
 
 UME v0.149u1 
Mercredi 24/07/13 à 21:04 par Firebrand
Ce synthèse de MAME et MESS a été mise à jour avec les v0.149u1 respectives de chaque émulateur.
Télécharger UME v0.149u1
Site Officiel de UME
 
 MESSUI v0.149u1 (32-bit) 
Mercredi 24/07/13 à 21:03 par Firebrand
Cette version de MESS pourvu d'une interface utilisateur graphique a été mise à jour avec les sources de MESS v0.149u1.
Télécharger MESSUI v0.149u1 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.149u1 (32-bit) 
Mercredi 24/07/13 à 21:00 par Firebrand
Toujours en même temps que MAME, une nouvelle version intermédiaire de MESS a été publiée. Voici la liste des modifications:
MAMETesters Bugs Fixed
- 05215: [Crash/Freeze] (pce.c) [pce] cdrom games: Peroidic crashes or black screen (Fabio Priuli)

New System Drivers Supported:
(none)

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
- EVMBUG (Texas Instruments TMS9995 Trainer) [Robbbert]
- Ithaca InterSystems DPS-1 [Al Kossow, Curt Coder]

Software Lists:
- pet_flop.xml: Added Z-RAM floppy. [Mike Naberezny]
- Added software list for BASIC programs saved to tape [Anna Wu, UglyJoe, Fabio Priuli]
- victor9k_flop.xml: Added preliminary software list. [Jonathan Gevaryahu]
- alphatro_flop.xml: Added floppy software list. [Spirantho]
- ibm5150.xml: Added a few more disks [Kaylee]
- bml3: added software list for floppy disks. [Anna Wu]
- ibm5140.xml: Added floppies and fixed form factor. [Curt Coder]
- ibm5170.xml: Added IBM diagnostics floppies. [Curt Coder]
- pet_flop.xml: Added 8050 version of VisiCalc. [Curt Coder]

Source Changes
- softbox: Fixed reset. [Mike Naberezny]
- corvushd: Supported 4 hard disks and usage from within a device. [Curt Coder]
- Added skeleton for IMI 5000H hard disk controller. [Curt Coder, Al Kossow]
- PC driver cleanup: [Dirk Best]
*Much improved CS4031 emulation, added DMA, interrupt controller, timer, RTC directly to the device as sub devices and added the generic functions needed for AT compatibility
*Moved the ct486 driver to its own file, to avoid all the legacy stuff in at.c
*Added support for the IOCHCK signal to the ISA bus, this is used instead of directly issuing an NMI to the main CPU
*Moved ISA device slot definitions to its own file to avoid copy & pasting the same list to different drivers
*Updated MC146818 RTC for devcb2
- Added skeleton device for Mator SHARK (22 MB Winchester hard disk for the Commodore PET). [Curt Coder, Mike Naberezny]
- Rename the bridge challenger 3 model 7014 driver from 'abc' to 'bridgec3', added pcb locations, notes, and better labels. [Lord Nightmare]
- famicom: added support for loading/saving BASIC programs from/to cassette. wav files supported only. [Fabio Priuli]
- nes.c: improvements and fixes to inputs [Fabio Priuli]
*simplified input reading
*moved most Famicom controllers to the expansion port (still configurable in the Driver Config menu) because it is more accurate and because it allows to use both the FC keyboard and the controllers in BASIC games
*fixed NES paddle emulation which broke some years ago
*added FC paddle emulation, see Arkanoid and Chase HQ
*added Hori Twin Adapter with correct P3 & P4 Famicom protocol, see e.g. four players games by Technos Japan just a cleanup and the whatsnew entry for previous changes...
- nes.c: emulated microphone input for old famicom controller, as detected by games (i.e. it only detects voice/no voice, while the actual transmission of your voice to the speakers is not emulated). To use it in games expecting you to blow or shout in the mic, select the "Gamepad (Older Version)" as "P2 Controller" in the Driver Configuration submenu, and press "6" when the game requires it. [Fabio Priuli]
- nes.c: added emulation of the NES Power Pad controller, to be enabled in Controller Port 2 through the Driver Configuration submenu, and mapped by default on TY,FGHJ,BN keys for side A layout and RTYU,FGHJ,VBNM keys for side B. [Fabio Priuli]
- MEK6800D2 : Added cassette interface, system listed as WORKING [Robbbert]
- nes.c: added emulation of the FC Family Trainer controller, to be enabled in Expansion Port through the Driver Configuration submenu, and mapped by default like the Power Pad. [Fabio Priuli]
- corvushd: Fixed physical sector calculation. [Mike Naberezny]
- snes.c: simplified input handling and made controller ports 16bits wide, since this is the way they are accessed by our code. [Fabio Priuli]
- snes.c: simplified input handling, moved the console specific inputs to MESS driver and added preliminary Multitap support. Multitap has to be enabled in the Driver Configuration menu. The code is considered preliminary because some games recognize 4 pads (e.g. Kunio-kun no Dodge Ball), other ones recognize 3 pads only (e.g. Super Bomberman 3, 4 & 5) and some recognize 2 pads only (e.g. FIFA 96 and 97). [Fabio Priuli]
- Acorn System 1: added cassette [Robbbert]
- corvushd: Fixed log message. [Mike Naberezny]
- sms: Converted SMS inputs to use slot devices. You now select controllers in the Slot Devices menu of the internal UI, not in the Driver Configurations anymore. [Enik]
- bml3: split into three variants (bml3, bml3a and bml3b) according to floppy disk support. Only bml3a (5.25" disk) is considered working. [jedwidz]
- c64: Updated SwiftLink/Turbo232 settings. [Mike Naberezny]
- SNES SA-1 improvements [R. Belmont]
*S-CPU can properly write to SA-1 registers
*SA-1 CPU boots properly from its own vectors
*Interrupt controller implemented
*Message-passing registers and status flags hooked up
- SNES SA-1: fixed initial SA-1 status and added preliminary SA-1 to S-CPU IRQ. [R. Belmont]
- gameboy: converted the various LCD types (DMG, MGB, CGB...) to be devices. [Fabio Priuli]
- pet: Fixed ROM signatures for Mator Shark hard drive. [Mike Naberezny]
- Fidelz80.c: rename vbc to vbrc, and noted that Fidelity Bridge Challenger models VBRC and 7002 are two names for the same thing. [Lord Nightmare, Cowering, Kevtris]
- apollo: fixed disk and tape DMA, improved logging [Hans Ostermeyer]
- ibm5170: Emulated the IBM Model F PC/AT 84-key keyboard. [Curt Coder, John Elliott]
- Apollo: fix out-of-bounds framebuffer access crash on OS X [Hans Ostermeyer]
- SNES SA-1 work: [Fabio Priuli, R. Belmont]
*Initial support for plain SA-1 DMA
*Fixed incorrect BWRAM banking
*Fixed SA-1 vectors to not blot out all banks
*Added S-CPU vector override
*Fire interrupt for CC type 1; this allows levelling up in SMRPG (gfx not correct yet)
- bml3: Add stub variants bml3mk2 (for MB-6891) and bml3mk5 [jedwidz] (for MB-6892). For now these behave the same as bml3 (MB-6890). Refactor disk controllers and kanji ROM as slot devices. This allows switching between MP-1802 and MP-1805 disk controllers. MP-1805 disk controller now works. Kanji ROM now works. Keyboard scanning in 'counter disabled' mode now works.
- imgtool: Add bml3 driver, supporting both single-density (MP-1805 [jedwidz] controller) and double-density (MP-1802 controller) disks in D88 format.
- ibm5160: Emulated the IBM Model F PC/XT 83-key keyboard. [Curt Coder, John Elliott]
- PDP1 : Fixed loading of paper tape, Spacewar works again [Robbbert]
- TX0 : Fixed paper tape reader [Robbbert]
- Fixes for building MESS with Visual Studio 2013 preview [smf]
- Vtech1 : fixed i/o error when reading disks. [Robbbert]
- vtech1: fixed i/o ports for vz300, laser310 allowing disk to work. [Robbbert]
- pc1640: Promoted to working with imperfect graphics, the extended Paradise EGA-350 video modes are not supported yet. [Curt Coder]
- sms.c: Converted TH line callbacks to use write_line. [Enik Land]
- Ensoniq 16-bit: better A/D parameter handling, allow panel device to send new analog data. [Christian Brunschen]
- a7800.c - XM/XBoard POKEY support. 'Bentley Bear - Crystal Quest' & 'Donkey Kong XM' now work, while maintaining support for original library titles, Commando and Ballblazer. [Robert Tuccitto]
- Mac updates: [R. Belmont]
*Corrected memory map errors with the SE and Classic
*Preliminary support for the SE's 68000 processor-direct slot
*Preliminary support for the Radius Full Page Display card which goes in the SE PDS slot
- softbox: Added reset when IEEE-488 IFC is asserted. [Mike Naberezny]
Télécharger MESS v0.149u1 (32-bit)
Site Officiel de MESS
 
 WolfMESS v0.149 
Mardi 25/06/13 à 19:44 par Firebrand
Cette version de MESS ne permettant pas l'utilisation de codes de triche a été mis à jour selon les dernières sources de l'émulateur.
Télécharger WolfMESS v0.149
Site Officiel de WolfMESS
 
 Messinfo.dat v7.04 
Samedi 15/06/13 à 12:33 par Firebrand
On reste dans les fichiers additionnels avec la mise à jour de ce fichier informatif pour MESS comportant les données relatives à la dernière version de l'émulateur:
- 7.02 28/05/2013: Updated the SVN until May 28, 2013 (r23215).
- 7.03 01/06/2013: Updated the SVN until June 1, 2013 (r23359).
- 7.04 12/06/2013: Aligned files to 0.149 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until June 11, 2013 (r23639).
Télécharger Messinfo.dat v7.04
Site Officiel de Messinfo.dat
 
 UME v0.149 
Mercredi 12/06/13 à 21:05 par Firebrand
Cette synthèse de MAME et MESS a intégré les mises à jour respectives de ces 2 émulateurs.
Télécharger UME v0.149
Site Officiel de UME
 
 MESSUI v0.149 (32-bit) 
Mercredi 12/06/13 à 20:55 par Firebrand
La version de MESS pourvu d'une interface utilisateur graphique a été mis à jour selon les dernières sources disponibles de l'émulateur.
Télécharger MESSUI v0.149 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.149 (32-bit) 
Mercredi 12/06/13 à 20:46 par Firebrand
Parallèlement à MAME, MESS s'offre également une version stable. Voici la liste des changements:
MAMETesters Bugs Fixed
- 05127: [Misc.] (paso1600.c) paso1600: Invalid read of size 4 (Robbbert)
- 05160: [Crash/Freeze] (thomson.c) to8, to8d: Access Violation with "-ramsize 262144 -cart 6809ass2" (Wilbert Pol)

New System Drivers Supported:
- Otrona Attache [Al Kossow, Barry Rodewald]

Systems Promoted from GAME_NOT_WORKING:
- BOB-85 [Robbbert]
- SSE SoftBox [Curt Coder, Mike Naberezny]

Skeleton drivers:
(none)

Software Lists:
- horizon.xml: Added floppy images. [Dave Dunfield, Andrew Lynch]
- cpc_flop.xml: added the available SPS release. [Kaylee]
- softlist: added list for Otrona Attache disks. [Kaylee]
- vsmile.xml: added new German dumps. [TeamEurope]
- hx20: Added floppy software list. [Curt Coder]
- softbox: Added floppy software list. [Mike Naberezny]
- qx10: Added floppy software list. [Curt Coder]
- ep64_cart.xml: Added cartridge software list. [Curt Coder]
- ep64_cass.xml: Added preliminary cassette software list. [Guru, Curt Coder]
- ep64_flop.xml: Added floppy images. [Curt Coder]
- ti99_cart.xml: Almost all cartridges available. [Michael Zapf]

Source Changes
- superslave: Refactored serial terminal to connect to an RS-232 port. [Curt Coder]
- mpz80: Fixed terminal. [Curt Coder]
- Added RS-232 ports to several drivers. [Curt Coder]
- vk100/vt100: Added RS-232 port and COM5016T baud rate generator. [Curt Coder]
- atarist: Added RS-232 and MIDI ports. [Curt Coder]
- sdk86: Added serial terminal. [Curt Coder]
- ql: Added RS-232 ports. [Curt Coder]
- psxcd: fix cdda [Carl, Dr. Venom]
- votrtnt: Added serial terminal [Robbbert]
- 68ksbc: Added serial terminal [Robbbert]
- applix: Major improvements, system is mostly working [Robbbert]
- altos5: Major improvements [Robbbert]
- sms/gamegear: Various improvements [Fabio Priuli]
*Converted cart handling and mappers to use slot devices
*Simplified bios and cart bankswitch mechanism
*Added save state support to both systems
*Removed on-cart EEPROM from main gamegear now that it can be properly implemented on carts which have it
*Added support for the card slot to Master System I console; use the -card switch to load Sega Card/MyCard dumps in the emulated system
*Added backward compatibility to SG-1000 Mark III, for SG-1000 games
*Made LCD persistence hack optional (ON by default, it can be turned OFF from Driver Configuration submenu)
*Reduced tagmap lookups all across the driver
*Updated the systems to rely on xml only for RAM/NVRAM when loading from softlist
- Ignore unformatted tracks in dsk files [smf]
- td0_dsk: add new floppy system support for teledisk [Carl]
- ehx20: Added slave CPU ROM dump. [Kevtris]
- sg1000: converted the driver to use the new sega 8bit cart slot. [Fabio Priuli]
- sg1000: added emulation of the Card Catcher passthrough cart. [Fabio Priuli]
- gba: updated the driver to use slot devices for carts and removed on-cart flash ram devices from main gba now that they can be properly implemented on carts which have them [Fabio Priuli]
- gba: made save states more robust. [Fabio Priuli]
- nes: fixed nvram mirroring in Family Circuit '91 (Namcot-175 board), the game still has some issue when saving to NVRAM. [Fabio Priuli]
- intv: converted the STIC video chip emulation to be a device. [Fabio Priuli]
- sp0256: modernized the SP0256 Narrator Speech Processor sound device. [Fabio Priuli]
- intv.c: added support for save states to all systems of this driver. [Fabio Priuli]
- coleco: added missing input-related variables to save states, which should now work. [Fabio Priuli]
- pasogo.c: Added readme. [Guru]
- qx10.c: Hook keyboard up to serial controller [Carl]
- pce.c: converted carts to use slot devices [Fabio Priuli]
- pce.c: moved the cd addon to be a separate device. now save states work in the driver for HuCard games, not yet for CD games. [Fabio Priuli]
- pv1000.c: modernized the sound device and added save state support. [Fabio Priuli]
- scv.c: simplified input reading and added save state support [Fabio Priuli]
- softbox: Promoted driver to working. [Curt Coder, Mike Naberezny]
- Fixed IEEE-488 bus reset on Commodore drives. [Curt Coder]
- enterp: modernized the Dave sound chip. [Fabio Priuli]
- softbox: Added Corvus hard disk. [Curt Coder, Mike Naberezny]
- pet: Implemented SoftBox IEEE-488 peripheral mode, where a PET computer is used as terminal. [Curt Coder, Mike Naberezny]
- enterp: converted the Nick Graphics Chip to be a device. [Fabio Priuli]
- Fix for Apollo PIC8259 breakage [Hans Ostermeyer]
- gba.c: simplified video code, removing many redundancies. [Fabio Priuli]
- abc80x, abc1600: Added Luxor ABC keyboard port slot interface. [Curt Coder]
- softbox: Added CP/M hard disk installation instructions. [Mike Naberezny]
- pet8032: Fixed lowercase mode. [Mike Naberezny]
- concept: added stub implementation for the expansion slots as slot devices in place of previous outdated custom one. [Fabio Priuli]
- Corrected pitch and readback behavior for the ALF Apple Music II, and noted it's the same as the ALF AM1. [R. Belmont]
- BOB85: fixed Next key, enabled pasting with standard trainer keys, marked as working [Robbbert]
- softbox: Fixed LEDs. [Mike Naberezny]
- Modernized MEA 8000 sound device. [Fabio Priuli]
- Modernized the Mac Sound device. [Fabio Priuli]
- Modernized uPD1771c sound device. [Fabio Priuli]
- gizmondo: converted the GF4500 to be a device. [Fabio Priuli]
- ip22: converted the SGI Newport graphics board to be a device. [Fabio Priuli]
- enterp: Added Guru-readme and fixed setnames. [Guru]
- Modernized MC68328 (DragonBall) device. [Fabio Priuli]
- pc.c: Added t1000sl2. Hooked up the Tandy 1000 character rom to the other Tandy 1000 drivers. Reimplemented Tandy 1000 ROM banking according to the schematics. [Cowering, Wilbert Pol]
- Modernized VT100/Rainbow video device. [Fabio Priuli]
- Modernized VIC3 video device. [Fabio Priuli]
- Modernized uPD71071 DMA device. [Fabio Priuli]
- Modernized DS1315 clock device. [Fabio Priuli]
- dsk_dsk: Fixed incorrect sector size bug preventing standard DSK images from working. [Barry Rodewald]
- Modernized Samsung S3C44B0 device. [Fabio Priuli]
- Modernized AY-3-1015 device. [Fabio Priuli]
- bml3.c [jedwidz]
*improved keyboard
*improved video
*disk support
- megadriv: emulated protection for 16 Mahjong Tiles II and Tekken Special [EkeEke, Fabio Priuli]
- ep64: Modernized the Enterprise 64/128 driver. [Curt Coder]
- pet8032: Fixed natural keyboard. [Mike Naberezny]
- marked Game Boy, Game Boy Color, Game Boy Advance, Game Gear, Intellivision, Lynx, Master System, MegaDrive / Genesis, NES / Famicom, Neo Geo Pocket, Neo Geo Pocket Color, PV-1000, Super Cassette Vision, Super NES / Super Famicom, Wonderswan and Wonderswan Color as supporting save states. PC-Engine supports save states too, but only for HuCard games and not for CDs. Please report issues with save and restore in these systems, if any, to MameTesters. [Fabio Priuli]
- ql: Added Merlin Tonto ROM dumps. [Ash Evans]
- pet4032: Fixed natural keyboard. [Mike Naberezny]
- terminal: Fixed natural keyboard. [Mike Naberezny]
- n64: improved PIF / RDRAM initialization [Joe]
- wangpc: Use medium resolution video controller by default. [Curt Coder]
- ti99: Added a new cartridge type "gromemu" for GROM emulators
Télécharger MESS v0.149 (32-bit)
Site Officiel de MESS
 
 Messinfo.dat v7.01 
Mercredi 22/05/13 à 19:54 par Firebrand
Une nouvelle version de ce fichier informatif pour MESS a été publié à l'occasion de la v0.148u5 de MESS. Les nouvelles données sont les suivantes:
- 7.01 20/05/2013: Aligned files to 0.148u5 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until May 20, 2013 (r22988).
- 7.00 18/05/2013: Fixed some items. Updated the SVN until May 18, 2013 (r22899).
- 6.28 17/05/2013: Phase 6 completed! All available resources added (aligned to version 0.148).
- 6.27 13/05/2013: Updated the SVN until May 13, 2013 (r22807). Added resources info; 1,934 sets checked, 75% right).
Télécharger Messinfo.dat v7.01
Site Officiel de Messinfo.dat
 
 UME v0.148u5 
Mardi 21/05/13 à 12:58 par Firebrand
Cette synthèse de MAME et MESS réunit une fois de plus les mise à jour des deux émulateurs.
Télécharger UME v0.148u5
Site Officiel de UME
 
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