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 OpenEmu v2.0.4 
Samedi 19/11/16 à 11:40 par Firebrand
Ce programme mêlant frontend et noyaux d'émulation pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Added support for the new MacBook Pro Touch Bar.
- Added gameplay preference to allow playing with controllers while in the background.
- Added automap support for PS4 Slim DualShock 4 (model CUH-ZCT2).
- Improved importing Multi-Disc Games.
- Fixed case where games would not load if a previous game failed to load.
- Fixed a potential crash when checking for and downloading core plugin updates.
- Fixed a crash when using the popout gameplay window and accessing the Services submenu on macOS 10.12.
- Fixed main window toolbar appearance for some localizations.
- Fixed various 10.12 SDK UI issues.
- Added Catalan localization.
- Updated localizations.
Télécharger OpenEmu v2.0.4 (stable)
Télécharger OpenEmu v2.0.4 (experimental)
Site Officiel de OpenEmu
 
 EmuCon v2.7.2 
Lundi 31/10/16 à 12:11 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Une seule modification est à noter:
Fixed
- Select a media player and reset parameters buttons were not working; video preview, preferences screen
Télécharger EmuCon v2.7.2
Site Officiel de EmuCon
 
 Messinfo.dat v10.19 (MAME/MESS v0.179) 
Samedi 29/10/16 à 23:01 par Firebrand
Ce fichier informatif pour les machines domestiques émulées par MAME a été mis à jour pour MAME v0.179:
- 10.19 28/10/2016: Aligned files to 0.179 version. Updated: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
- 10.18 03/10/2016: Aligned files to 0.178 version. Updated: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
Télécharger Messinfo.dat v10.19 (MAME/MESS v0.179)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.031b 
Jeudi 27/10/16 à 12:14 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: statistic count values for sets which do not really exist (e.g. sets with only biosroms and nodumps/samples)
- fixed: fix test for unneeded rom/detecting not separated biosrom checks interfear and you need a 2nd scan to get rid of it (MAME .178 decoccass v0a-.7e issue)
Télécharger ClrMAME Pro v4.031b (32-bit)
Télécharger ClrMAME Pro v4.031b (64-bit)
Site Officiel de ClrMAME Pro
 
 MESSUI v0.179 
Mercredi 26/10/16 à 12:40 par Firebrand
Cette alternative à MAMEUI mieux adaptée à l'émulation des jeux domestiques a été mis à jour avec les sources de MAME v0.179.
Télécharger MESSUI v0.179 (32-bit)
Télécharger MESSUI v0.179 (64-bit)
Site Officiel de MESSUI
 
 MedGui Reborn Stable v0.071 
Vendredi 21/10/16 à 12:02 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed a crash on isoselector close
- Fixed a bug on delete after conversion on single audio conversion
- Fixed the blank value on abort of bios selection
- Added a control to verify if mednafen.exe exist on start emulation
- Fixed a problems with blank title string for game not detected on database
- Changed the MedguiR updater server
Télécharger MedGui Reborn Stable v0.071
Site Officiel de MedGui Reborn Stable
 
 ClrMAME Pro v4.031a 
Jeudi 20/10/16 à 12:40 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a rapidement été publiée. Pas d'information sur les modifications, mais il s'agit probablement d'un correctif.
Télécharger ClrMAME Pro v4.031a (32-bit)
Télécharger ClrMAME Pro v4.031a (64-bit)
Site Officiel de ClrMAME Pro
 
 EmuCon v2.7.1 
Mercredi 19/10/16 à 13:37 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
I missed some bugs here and there.
After the big update, a new build to fix the very unstable thumbnails view. And a plus, I've created 128x128 and 68x68 system icons. They look so beautiful that will bring tears to your eyes. It took me almost a month because I also had to update most system icons for dark backgrounds. They look ugly if you select black as the games list background color.
WARNING: If you change games font (name, size) while in thumbnails view, you must restart the frontend or the thumb cell size will not repaint correctly. This is a painting bug caused by EasyListView control and there is nothing I can do to fix it. You can change games font in details view mode and then change to thumbs view.
Another great news. EmuCon can detect image types when loading them. If you have a PNG file format but filename is using a .jpg extension, the image will be loaded without crashing the frontend! :D
JPG images are now loaded correctly.

Fixed
- Proper detection of PNG, JPG, GIF, BMP image types, to fix frontend freezes and crashes (unzipped and zipped)
- Thumbnails view mode was unstable and bugged
*system icons were not always loading
*added "Small (16x16)" system icon size
*created a system icons array; they are all loaded before activating thumbnails view mode (faster and safer)
*new setting "Alpha Blended Icons" to show the system/favorite icons without the white border (enabled by default)
*added support to display JPG files
*incrased minimum thumb size to 152 pixels
*when no snapshot is loaded, a 128x128 icon is displayed instead of the 48x48 icon size
*UNFIXABLE bug: if you change games font (name/size), the thumbnail cell size doesn't update correctly; only a frontend restart fixes it
- Filter icon filename for "Amstrad CPC" was wrong, preventing from load the tool bar icon
- MAME description in changed to just "MAME" (file "emulator_parameters[default].ini")

Changed
- Updated all system icons so they can be visible in dark backgrounds; also created 68x68 and 128x128 sizes
- Delete selected games UI tweaks
- Feature "Select Emulators to Play" (tool bar button "Emulators"):
*added "Apply" / "Abort" button so you can cancel changes
*increased screen size to fit long strings
*changed view mode to "tiles" to show custom fonts for each emulator
*added emulator filename with full path for each emulator
*settings are saved to "sysemulators.ini" when closing the screen (on "Apply" button click) to preserve changes in case of frontend crash

Added
- New security setting: Disable "Delete Seleted Games"; to prevent kiddies from deleting your games files (preferences screen, "Games List" tag)
NOTE: this setting is enabled by default; to delete your game files you must uncheck the new setting

Télécharger EmuCon v2.7.1
Site Officiel de EmuCon
 
 ClrMAME Pro v4.031 
Mercredi 19/10/16 à 13:33 par Firebrand
Une nouvlle version de ce gestionnaire de ROMs pour Windows a été publiée. Les améliorations sont les suivantes:
- fixed: various softwarelist/standard mix problems with double set names - chd name matching problem which came back with 4.030 fix for unneeded chds - identifying wrong set leading to all kind of sideeffects like prompts to rename sets or skipping wrong placed sets - skipping detection of a missing set when identical sets are shared in different sysdefpaths - reporting wrong "wrong sysdefpath" warnings when 100% identical sets are shared in sysdefpaths or for clones where parent's set name was identical in different sysdefpaths or when a set was renamed and old name is now used in a different sysdefpath
- fixed: rebuilder matched files counter
- misc: remember dir2dat setting for datfile format
- misc: updated unrar dll to 5.40.100.2100
- misc: updated 7z dll/sdk to 16.04
Télécharger ClrMAME Pro v4.031 (32-bit)
Télécharger ClrMAME Pro v4.031 (64-bit)
Site Officiel de ClrMAME Pro
 
 Messinfo.dat v10.19 (MAME/MESS v0.178) 
Mardi 04/10/16 à 13:47 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.178. Les modifications sont les suivantes:
- 10.19 03/10/2016: Aligned files to 0.178 version. Updated: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
Télécharger Messinfo.dat v10.19 (MAME/MESS v0.178)
Site Officiel de Messinfo.dat
 
 Romulus v0.032 
Dimanche 02/10/16 à 13:56 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- ADDED From profiles list popup menu an option to create XML Dats of selected profiles.
- ADDED To report option exportation to CSV format. Thanks to Special-T.
- ADDED Some rebuilding files optimizations.
- FIXED Ignored setting compression level option from scanner window and not always using the general defauls settings. Thanks to Executer.
- FIXED Problem in generator option creating checksums when compressed file has folders and MD5 and/or SHA1 is activated.
- FIXED Freezing when using extract option from scanner in a uncompressed files method and is saving in a different drive from files source.
- FIXED Wrong Profile type displaying when an old dat is updated and new one has different type.
- FIXED Problems detecting updated profiles at Updater option in Trurip group.
- CHANGED Fixdat creation no asks for fixdat filename in batch mode. Romulus automatic name it.
- REMOVED try to open as compressed file when rebuild if file has no compression extension like .zip .rar .7z .001. This will increases a lot rebuilding speed in no compressed files.
Télécharger Romulus v0.032
Site Officiel de Romulus
 
 EmuCon v2.7 
Vendredi 30/09/16 à 13:27 par Firebrand
Ce frontend multi-systèmes pensé pour les machines domestiques a été mis à jour après une longue absence. Les améliorations sont les suivantes:
WOW! Look at at. After two long years, a new version of Emu Loader's little brother is out. After all the work I've done in Emu Loader, it's time to update EmuCon.
I added support for MAME and updated a couple features. You can switch favorite profiles while favorites is enabled. Your custom games list fonts are now saved in a new sysgamecustomfont.ini file. Unfortunately it wasn't possible to port settings from EmuCon.ini so you'll have to set your custom fonts again... sorry!. This is a good change because you will not lose the game font settings on a fresh frontend install.
One big change is the cleanup of emulator_parameters[default].ini file. I removed tons of duplicates. EmuCon can do approximate filename search when looking for the emulator parameters. There's no need to have mess ROM=params and mess64 ROM=params entries for the same system. Only the first is enough.
The format of the games list files have changed again (emucon_dir\games\). EmuCon will try to update your current games list. If that fails, you'll have to re-create them all again manually.
Can you say thumbnails view mode ? Ported from Emu Loader and adapted to handle all the 65 systems supported. Both unzipped and zipped game snaps are supported. There is no tool bar icon for it. You can access view mode in the main menu.
Two new systems have been added: Wii U and Nintendo 3DS. For Wii UI, CEMU emulator is the choice. Nintendo 3DS uses Citra.
Don't except to play games on these systems as both emulators are new and very limited.
Version 2.7 also have tons of tweaks and optimizations. I had two years to work out the bugs from v2.6 but still, I'm sure there are many things left to fix. There isn't much more features to be added in this frontend.
Make sure to check out the change log before using this new verison.
Thanks to the user Angga, EmuCon have a new icons pack, including new splash/about screens! For more details you can visit this thread in Emu Loader's forum. There's a MEGA download link at the end of the post. Thank you for the pack Angga, great work! :)

Fixed
- EmuCon was unable to detect the presence of games list files at startup ("emucondir\games\"); the old files with ".ec" extesion were being searched instead of the new ".txt" extesion
- Removed size constraints from the images panel to fix weird behavior (main screen)
- Moving main games list splitter was not updating the info texts in "Image Layout Dimensions" window
- Image resampler was initializing twice at startup
- Frontend crash due to a bug in the images panel update code; most noticeable in WinXP
- Virtual drive mount/unmount parameters gets corrupted if you don't have a virtual drive executable selected (Emulators Setup screen)
- Games popup menu appearing if you call it while no game is selected... mouse right-click on an empty space
- Multi-floppy disk dialog selection was appearing for MSX games; blueMSX has its own internal v-DRIVE feature to swap multiple floppy disk games
- All Atari system icons had 1 pixel cutoff from the bottom text ("\ec_icons\" folder)

Changed
- EmuCon games list files format has changed a little bit... again; to keep in sync with Emu Loader changes and reduce file sizes
*end tags (/file) and (/size) replaced by /)
*EmuCon will try to update your current games list; if fails and or EmuCon keeps crashing, you must delete files in "emucondir\games\" folder and re-create games list for all systems
- Times played/total playtime files format changed to fix problems with Unicode filenames and to keep in sync with Emu Loader changes ("emucondir\played_games\")
*replaced the ¬ char by ;
*end tag (/file) replaced by /)
- You can switch between different favorites profiles while favorites filter is enabled (main tool bar button); all other favorites functions are disabled!
- From now on, when a game is re-selected (filter change, view mode change, etc...), it will always appear in the middle of the list (vertically); it's easier to find this way
- Tweaks in "Run Game Confirmation Dialog" (main menu) and messages dialogs
*default font changed to "Segoe UI" size 9
*games list version info and emulator version info texts merged into one line to reduce dialog height and to avoid waste of space
*removed some redundant texts to avoid confusion
*renamed "Run Game" button to "Execute"
- Games list column header "Media Type" renamed to "Media"
- Changes and updates to the video preview feature
*new "experimental" setting: "Play Dummy Video to Stop Current Playback" in preferences screen; play a short video to stop current video playing if you select a new game that have no video to play
(also executed before starting a game and exiting the frontend)
*new file "images\novideo.avi"
*minor optimizations to the CallPlayVideoPreview() function
- Replaced the weird "Segoe UI Semibold" font by "Segoe UI"
- File 'videopreview.ini' is not available in the distribution pack anymore. It will be generated at startup if not found. This is to prevent overwriting your current video preview settings when updating the frontend
- Changes and fixes to the custom games list font (preferences screen)
*font settings are now saved on a separate file called "sysgamecustomfont.ini", so you don't lose the settings on a fresh frontend install
*clicking "Default" system font button was resetting the fonts of all systems instead of just the selected system
*if a system have custom font, its text will be displayed in red
*if a system have custom font and it's the same as the default font ("All Systems"), it will not be saved in the .ini file when closing preferences screen
- Replaced the THashedStringList array to only one var when loading "Played/Playtime" info into games list; each system used its own var, wasting RAM
- User interface tweaks:
*Minimum screen resolutions supported: 1024x768 (4:3) / 1366x768 (16:9) / 1280x720 (16:9)
...in 1280x720 some controls are resized/ relocated to fit this resolution
*a few forms auto-resize to fit more text if screen resolution is 1920x1080 or higher
*font size increased on some screens if screen resolution is 1920x1080 or higher
*form "Emulators Setup" reorganized for easier parameters reading/editing
*preparations to support 4K resolution (3840x2160)
- Menu items "Play with Emulator #" are now hidden if they have no emulator assigned to them (games popup menu)... experimental
- Menu item "Delete Image" is now hidden if game's image is zipped... cannot be deleted (images popup menu)... experimental
- Changes/improvements to Last Played Games (MRU)
*a new "Total Playtime" column (playtime and times played); only for 1280x720 and higher resolutions
*favorite icon added to the MRU list
*if Windows desktop resolution is 1280x720, the MRU form self-adjust to fit all data
*Games count text added for each selected system... for easier tracking
*system filtering was a little bit off, showing games of wrong systems
*speed tweaks
*games list font changed to "Segoe UI" size 9; for better Unicode support

Removed
- Image effect "Scale 2x" is no more (main menu "Images" / "Resampler")

Added
- Second parameter "-tg16" added to PC Engine to run games with MESS (-tg16) as some games do not run with -pce parameter
- New setting: "Splitter Color" for the images layout splitters; they're not bound by the images panel background color anymore (preferences screen, 'Images' tab)
- New setting: "Allow Only One Instance"; prevent multiple instances of the frontend running at the same time (preferences screen)
- New library "SynFastWideString.pas"; better handling of WideString vars; this libary is a lot faster than WideString var from Delphi 7, and use FastMM v4 improved RAM manager
- New feature "Multiline Captions": enable it to show "two line" captions; 32x32 and 48x48 icons only (preferences screen)
- Support for MAME since it can load non-arcade games (MAME v0.162 and newer)
- File 'emulator_parameters[default].ini' updated with MAME entries and many redundant entries removed since EmuCon does approximate filename searches
- Games list status bar color customization (preferences screen)
- Games list/images panel splitter customization (preferences screen)
- Games list last column sorted is now restored at startup
- Two new systems:
*Nintendo Wii U: emulator supported - CEMU
*Nintendo 3DS: emulator supported - Citra
- Added a thumbnails view mode; experimental feature!
*access only via main menu "Games List View Mode" (there is no tool bar button)
*unzipped and zipped images are supported (.png; .jpg)
*unicode filenames only with unzipped images
*images panel is disabled/hidden while in thumbnails view
*game snapshots only
*change thumb settings in "Games List View Mode" / "Thumbnail Settings" in main menu or games popup menu
*view favorite icon in thumbs; enable "Show Favorite Icon in Games" in Favorites tool bar button or in thumbnails "Settings" dialog
*view system icon in thumbs; enable "Show System Icon" in "Thumbnail Settings" (main menu)
*new file "emucondir\images\favicon_thumbnail.png"
*threaded feature; the more cores your CPU has, the faster images will load
Télécharger EmuCon v2.7
Site Officiel de EmuCon
 
 MESSUI v0.178 (32-bit) 
Mercredi 28/09/16 à 14:15 par Firebrand
Ce build de MAME adapté à l'émulation des machines domestiques a été mis à jour vers MAME v0.178.
Télécharger MESSUI v0.178 (32-bit)
Site Officiel de MESSUI
 
 Mednafen v0.9.39.2 (32-bit) 
Mardi 20/09/16 à 12:22 par Firebrand
Cet émulateur multi-système a été mis à jour. Voici les nouveautés:
- SMS: Sanitize some previously-missed variables in the save state loading code.
- MD: Fixed a bug that caused some YM2612 state to not be restored properly on save state load.
- MD, SMS, NGP: Fixed an old Z80 emulation bug with interrupt handling.
- Make an index of save state sections on save state load, to detect sections in a save state that are unused by the state loading code(for debugging).
- MD, PCE, PCE_FAST: Sanitize some previously-missed variables in the save state loading code.
- SS: Added PAL support.
- SS: Fixed vertical positioning brokenness with custom "ss.slstart" setting values with interlaced video.
- PC-FX, WonderSwan, NES, VB, PSX: Sanitize some previously-missed variables in the save state loading code.
- Fixed a use-after-free bug in the SDL sound output driver.
- NGP: Fixed several off-by-1 bugs in the address to ROM data translation function.
- Removed nonsensical unused frame advance loop in drivers/main.cpp leftover from 0.5.x.
- PCE_FAST: Fixed a bug that could cause a crash with large "pce_fast.ocmultiplier" setting values when running CD games.
- PCE_FAST: Skip 512-byte copier header if detected when loading a ROM image.
- PCE_FAST: Made some minor optimizations.
- PCE, PSX, PCE_FAST: Avoid UB by biasing uintptr_t values instead of pointers directly in the CPU core.
- GB: Corrected the layer names used with the layer toggling feature.
- SS: Fixed a potential problem with SH-2 DMA event rescheduling when bus lock is held, that probably wouldn't ever happen in practice.
- NES: Fixed several instances of missing initialization of on-cart WRAM.
- SS: Marked more functions with MDFN_COLD hint, and marked a few functions to be forcibly-inlined where it makes sense.
- SNES: Fixed an issue causing a compilation error on Mac OS X
Télécharger Mednafen v0.9.39.2 (32-bit)
Site Officiel de Mednafen
 
 MedGui Reborn Stable v0.070 
Samedi 10/09/16 à 12:17 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added a selectable number of cd for M3U maker
- Fixed a bug with CD detection occurred on last MedGui release
- Fixed a bug with single audio conversion
- Changed MedInstR (MedGuiR installer) to prevent erroneus installation message
Télécharger MedGui Reborn Stable v0.070
Site Officiel de MedGui Reborn Stable
 
 Messinfo.dat v10.17 (MAME/MESS v0.177) 
Jeudi 08/09/16 à 12:53 par Firebrand
Ce fichier informatif sur les machines domestiques émulées par MAME a été mis à jour pour MAME v0.177. Voici les données modifiées:
- 10.17 07/09/2016: Aligned files to 0.177 version. Updated: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
- 10.16 20/08/2016: Fixed some duplicated entries.
- 10.15 15/08/2016: Added dmax8000.cpp, fcisio.cpp, sm7238.cpp and tv990.cpp driver entries (I had forgotten).
Télécharger Messinfo.dat v10.17 (MAME/MESS v0.177)
Site Officiel de Messinfo.dat
 
 MESSUI v0.177 (32-bit) 
Mercredi 31/08/16 à 15:00 par Firebrand
Ce build de MAME équipé d'une interface utilisateur graphique a été mis à jour avec les dernières sources de MAME.
Télécharger MESSUI v0.177 (32-bit)
Site Officiel de MESSUI
 
 Mednafen v0.9.39.1 (32-bit) 
Mardi 23/08/16 à 12:43 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- SS: Settings "ss.dbg_mask" and "ss.dbg_exe_cdpath", and the functionality they control, are no longer available unless Mednafen has been compiled with "MDFN_SS_DEV_BUILD" defined(such as with -DMDFN_SS_DEV_BUILD=1 in CPPFLAGS env var passed to configure).
- SS: Replaced some instances of case ranges with more portable constructs.
-SS: Run VDP1 vblank erase at end of vblank, so we know how much time we have and thus how many entries in the framebuffer we'll be able to erase. Currently, the available time calculations are generous, allowing for a bit more erase than what's possible on a Saturn, but we can tighten it up in the future once it's fairly certain there aren't any more event scheduling accuracy issues. Fixes FMV subtitle text in "Panzer Dragoon".
- SS: Fixed a bug that caused VDP2 frames to be short by 1 to 3 CPU cycles.
- SS: Reschedule the SH-2 DMA event handler as necessary to prevent it from running when the SH-2 bus is locked.
- SS: Force the SH-2 DMA and SCU DMA event handlers to be rescheduled to SH7095_mem_timestamp time when necessary.
- SS: Check for pending events right before calling VDP1, VDP2, SMPC, and SCU regs read/write handlers, which may then call their own event update functions.
- Fixed an old bug that could cause a startup crash on Windows systems without XInput DLLs installed(e.g. some Windows XP systems).
- NES: Fixed a very old bug triggered when disabling(via CTRL+1) the background layer, that would cause sprite pixels to also be visually disabled too under certain circumstances.
- MD, PC-FX: Fixed several instances of left-shifting negative values.
- SS: Fixed a compilation error when compiling with the debugger disabled("--disable-debugger" passed to configure).
- Added configure options "--with-external-mpcdec" and "--with-external-tremor", for distribution packagers.
- SS, SNES-Faust: Fixed a few issues causing compilation errors on clang.
- SS: Tweaked how seek command pause works; fixes a lockup issue in "Astal".
- WonderSwan: Fixed a bad usage of "char" without an unsigned/signed qualifier.
- SS: Slow down SCU DMA to VDP2 VRAM under certain conditions.
- SS: Adjusted VDP1 polygon and line draw commands to behave as if SPD=1, ECD=1 when color mode >= 6; fixes missing graphics problem in "Hi-Octane".
- SS: Reworked SCU DMA's timekeeping and scheduling code to be more accurate; reduces the size of the flickering section of the FMV in "Lunar".
- SS: Fixed handling of CPU<->SMPC open bus.
- Relaxed the CloneCD Q subchannel sanity checks to allow a track number of 0xAA(leadout).
- SS: Implemented kludgy(incomplete) support for quasi-illegal window X start position values; fixes ground layer issues in the forest stage of Panzer Dragoon 2.
Télécharger Mednafen v0.9.39.1 (32-bit)
Site Officiel de Mednafen
 
 LusSpace FE v1.22 
Jeudi 18/08/16 à 12:58 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Une seule amélioration est à signaler:
- New version of my frontend with little improvement of boxarts support.
Télécharger LusSpace FE v1.22
Site Officiel de LusSpace FE
 
 MedGui Reborn Stable v0.069 
Dimanche 14/08/16 à 13:21 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Better recognize of Saturn Game Region
- Fix a bug on mp3 to ogg/wav cue converter
- Mednafen - stdout.log windows now is full maximized
- More Clear categorization of Mednafen Errors on Mednafen - stdout.log windows
- Removed PSX CUE Renamer (now is not usefull)
- Rework on generic cue/toc creator, now work with all cd system supported by Mednafen (not PC-FX)
- Removed "Redump" button on Game utility
Télécharger MedGui Reborn Stable v0.069
Site Officiel de MedGui Reborn Stable
 
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