Organiser
Filtrer par machine :
Type de vue :
 
 Mednafen v0.9.44.1 
Samedi 22/04/17 à 12:26 par Firebrand
Cet émulateur multi-systèmes pour Windows a été mis à jour. Les améliorations sont les suivantes:
- MD: Added a missing MDFN_FASTCALL, the absence of which broke 32-bit x86 builds(either at link time or run time).
- PSX: Restructured the GPU emulation code and data a bit to get a minor performance boost.
- VB, PCE, WonderSwan, MD, GBA: Use fastcall calling convention(on 32-bit x86) in a few (more) places where it makes sense.
- SNES-Faust: Added setting "snes_faust.correct_aspect", default value of "1".
- SNES-Faust: Added PAL support.
- SNES-Faust: Made minor optimizations to the BG rendering code.
- Added command-line option "-which_medium", to specify which CD to start with when using multi-CD M3U sets.
- SNES: Fixed emulator hang when saving state in "Panic Bomber W".
- Added some simple scripts to cross-compile and package Mednafen for Windows.
- Added Windows cross-compiler toolchain setup notes.
- 32-bit Windows builds are now compiled with -march=i686 instead of -march=i586(shouldn't affect compatibility for official builds, since the toolchain and libraries were already effectively being compiled with -march=i686, which was not intended, but since nobody apparently complained... ;p).
- VB: Added support for custom palettes.
- VB: Reworked how LED on-state duration is translated into RGB values and added setting "vb.ledonscale"; the default value of "vb.ledonscale" is- set such that the overall brightness will be lower than in previous versions of Mednafen, to reduce white crush, but the user can set it to a value of "1.9921875" to approximate the old brightness level.
- SNES: Made a couple of SDD1 registers readable; fixes "Tractor Beam" spell graphical glitches in "Star Ocean"(thanks to orbea).
- SS: Added support for a 16MiB RAM cart mapped into the A-bus CS1 area(for "Heart of Darkness" and homebrew).
- WonderSwan: Removed setting "wswan.rotateinput", and added a new device("gamepadraa") that can be selected on virtual input port 1 to automatically rotate inputs when the display is rotated.
- Reworked text drawing to not use an excessive number of potentially-large VLAs.
- Moved statements with important side effects outside of assert()s in settings.cpp.
- Replaced ancient Unicode conversion code with newly-developed code.
- SS: Prioritize SMPC command execution over VBlank handler execution, per (limited) tests on a SS. Fixes broken input in "Primal Rage"(a 0.9.43 regression).
Télécharger Mednafen v0.9.44.1 (32-bit)
Télécharger Mednafen v0.9.44.1 (64-bit)
Site Officiel de Mednafen
 
 Messinfo.dat v10.27 (MAME/MESS v0.184) 
Samedi 08/04/17 à 09:40 par Firebrand
Ce fichier informatif pour les machines domestiques de MAME a été mis à jour. Voici les données modifiées:
- 10.27 06/04/2017: Aligned files to 0.184 version. Updated: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
- 10.26 15/03/2017: Added versions were are added the device (from version 0.146u1 to 0.148).
Télécharger Messinfo.dat v10.27 (MAME/MESS v0.184)
Site Officiel de Messinfo.dat
 
 MedGui Reborn Stable v0.076a 
Mercredi 05/04/17 à 14:44 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Now "right double click mouse button" on a game on list, open a menu to select the operation to perform (to open Advanced emu options, select the voice from this menu)
- Added a function to create a desktop shortcut of selected game.
If a boxart exist, MedguiR take the respective image, convert it in icon format and assign it to the shortcut
- Changed the position of form at rom list refresh (it will not be centered at the desktop screen)
Télécharger MedGui Reborn Stable v0.076a
Site Officiel de MedGui Reborn Stable
 
 MESSUI v0.184 
Mercredi 29/03/17 à 12:44 par Firebrand
Pour ceux qui s'intéressent uniquement aux machines domestiques émulées MAME, cette version plus légère de l'émulateur a été mise à jour avec les sources de la v0.184.
Télécharger MESSUI v0.184 (32-bit)
Télécharger MESSUI v0.184 (64-bit)
Site Officiel de MESSUI
 
 GameEx v14.76 
Mardi 28/03/17 à 13:35 par Firebrand
Une petite mise à jour a été apportée à ces frontends. Voici de quoi il s'agit:
- Fixes GameEx requiring administrator rights on some setups.
Télécharger GameEx v14.76
Télécharger GameEx Arcade Edition v14.76
Site Officiel de GameEx
 
 OpenEmu v2.0.5 
Jeudi 23/03/17 à 13:32 par Firebrand
Une nouvelle version de ces ensembles de noyaux d'émulateurs pour OSX a été publiée. Les améliorations sont les suivantes:
- Added automap support for Nintendo Switch Pro Controller.
- Added localized PC Engine controller graphic.
- Improved TurboGrafx controller graphic with pixel perfect Retina version.
- Fixed library error alerts not displaying.
- Fixed a crash with games in fullscreen.
- Fixed a crash when importing an invalid cue sheet.
- Fixed a crash when importing an unmatched multi-disc game.
- Fixed rare crash at startup.
- Fixed a potential hang when migrating game library and preferences to a new machine.
- Fixed various 10.12 SDK UI issues.
- Updated localizations.
- Note: Touch Bar users should update to the latest macOS 10.12 for full support.
Télécharger OpenEmu v2.0.5 (stable)
Télécharger OpenEmu v2.0.5 (experimental)
Site Officiel de OpenEmu
 
 GameEx et GameEx Arcade Edition v14.75 
Lundi 20/03/17 à 12:53 par Firebrand
Ces 2 frontends pour Windows ont été mis une nouvelle fois à jour. Cependant, les changements ont surtout l'air de se porter sur l'Arcade Edition:
- GameEx Arcade Edition now features support for Steam, Uplay and Origin online gaming platforms.
Télécharger GameEx v14.75
Télécharger GameEx Arcade Edition v14.75
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v14.73 
Samedi 18/03/17 à 13:32 par Firebrand
Ces 2 frontends pour Windows ont été mis à jour. L'Arcade Edition n'est désormais plus que dédiée à l'arcade et supporte les autres émulateurs, on peut donc la considérer comme une version plus légère de GameEx. Voici les autres nouveautés:
- GameEx Arcade Edition now supports all otther emulated systems and not just arcade. Is this the best Arcade Cab and HTPC front end now available?
- View at YouTube.
- Fixes to the MAME list update and other systems matching is improved.
- Fixes AAE showing black screen when launched
- Fixes some user interface navigation issues.
- Games in series now lists for other systems if MAME Arcade is being used
Télécharger GameEx v14.73
Télécharger GameEx Arcade Edition v14.73
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v14.72 
Jeudi 09/03/17 à 14:23 par Firebrand
Ces 2 frontends, l'un multi-systèmes, l'autre spécialisé dans les jeux d'arcade ont été mis à jour. Les améliorations sont les suivantes:
- GameEx and GameEx Arcade Edition 14.72 have been released. This release contaiins updates and fixes to the Setup Wizard thanks to GameEx team member Ben Baker. In addition the Setup Wizard no longer runs as administrator. This allows network paths and mapped drives to be selected for path settings more easily. The release adds support for AAE (Another Arcade Emulator) for launching the majority of arcade vector games in place of MAME if desired. The GameEx process is now set as DPI aware fixing windows scaling issues on some setups. Finally this release fixes quite a bad memory leak when displaying video and image previews so an upgrade is highly recommended from the last few versions as this could cause GameEx to crash.
- In other news I have been playing with the GPD Win and another Cherry Trail Atom CPU based system. GameEx runs very well on these systems. I tested some of the other popular front ends or at least the paid ones and they were pretty much unusuable on these new fanless systems. GameEx Arcade edition and GameEx lite also seemed to be running well with the system that only had 2GB of RAM although it was tested with a version of Windows I had created with NTLITE. The GPD Win is the latest handheld gaming phenomenon and the other cherry trail systems are in my eyes Raspberry PI killers. The Minix Z84-3 is under $200 US and includes a licensed version of Windows 10. In addition ASUS have a PC stick for just over $100. Although the ASUS stick has a slower CPU than the other systems and only 2GB RAM. Still GameEx seemed to run very well on it. In my testing these systems run a lot better at 720P resolution. So that is something to mention.
Télécharger GameEx v14.72
Télécharger GameEx Arcade Edition v14.72
Site Officiel de GameEx
 
 Messinfo.dat v10.25 (MAME/MESS v0.183) 
Jeudi 02/03/17 à 12:08 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les données modifiées:
- 10.25 01/03/2017: Aligned files to 0.183 version. Updated: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
- 10.24 15/02/2017: Added versions were are added the devices (from version 0.143u3 - the first with these items - to 0.146).
Télécharger Messinfo.dat v10.25 (MAME/MESS v0.183)
Site Officiel de Messinfo.dat
 
 EmuCon v2.7.5 
Mercredi 01/03/17 à 11:31 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Here we go again. Some changes were necessary to add compatibility with Emu Loader frontend. HUH!? :)
In the future you will be able to copy games lists, favorites profiles and config files from EmuCon into Emu Loader... and run MAME software list games in Emu Loader with custom emulators straight from EmuCon. And run games from EmuCon with your selected arccade MAME executable. MAME calls them loose software. Games that are not in software lists. But enough of that now.
One big change in this version is that boxart.zip filename is no longer supported. Make sure to rename all your boxart.zip files to covers.zip (just like in MAME). You must do this manually for all your systems. EmuCon will not do that for you. I know, it's a painful job but, to maintain compatibility with Emu Loader, it must be done.
The image category title is still Box Art though. No reason to name it Covers. It doesn't make much sense.
Another change, also to be compatible with Emu Loader, you don't need to put all 3 image .zip files in game snapshot directory anymore. You can separate them (note that you can still use them in a single folder):
snap.zip in the game snapshot directory
titles.zip in the title snapshot directory
covers.zip in the boxart directory
Now, don't go crazy copying the supported EmuCon files into Emu Loader directory thinking it already works, because it doesn't. I'm still porting EmuCon features into Emu Loader and it will take quite a while before I have something to show you.

Fixed
- Minor fixes and optimizations in the source code

Changed
- Game image preview changes:
*compatibility with MAME emulator and Emu Loader frontend
*zipped filename renamed from "boxart.zip" to "covers.zip" ("Box Art" image category title remains); I forgot to do this in EmuCon v2.7.4
*support for image category sub-folder when searching unzipped images so you can have "snap.zip" in your "snapdir\" path and unzipped images in "snapdir\snap\" sub-folder (same behavior as MAME):
."sys_gamesnapdir\snap\gamefile.png"
."sys_gametitledir\titles\gamefile.png"
."sys_gamecoverdir\covers\gamefile.png"
*if folder of image category is emtpy (undefined), category entry in "sysimagefolders.ini" file is saved anyway
*file "sysimagefolders.ini" is no longer deleted when writing settings into it, to prevent deleting entries required by Emu Loader frontend
*you can use .zip files in each image category folder (snap.zip; titles.zip; covers.zip); you don't have to put all .zip files in the "game snap" folder

Added
- Compatibility between EmuCon frontend and Emu Loader frontend; use same config .ini files, favorites files, games lists (for future upgrade)
Télécharger EmuCon v2.7.5
Site Officiel de EmuCon
 
 Mednafen v0.9.43 
Dimanche 26/02/17 à 11:35 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Reworked how input grabbing is handled. The new way uses only one key combo(CTRL+SHIFT+Menu), and will adapt its behavior based on any keyboards being selected on any virtual input ports or not(refer to the documentation for full details). A new setting is added, "command.toggle_grab", and two settings were removed, "command.toggle_grab_input" and "command.toggle_cidisable".
- Emulated keyboard(FKB, Tsushin, Saturn) key state is now only updated when input grabbing is toggled on.
- SS: Fixed SMPC read handling of an empty input port.
- SS: Implemented emulation of SMPC 0-byte port read mode.
- PSX: Reduced rumble latency by 1 frame.
- Reworked how keyboard key state is handled, to prevent extremely short button presses from being lost(like what can happen with the Pause key, or other keys when slow-forwarding is active).
- SS: Added 101-key US keyboard emulation.
- SS: Allow SMPC commands to be dual-issued; fixes hang in "F1 Challenge", and hangs/missing sound in "Magic Knight Rayearth".
- SS: Added emulation of the 6-Player Adaptor(multitap).
- SS: Added emulation of the Mission Stick and Dual Mission Sticks.
- SS: Added emulation of the steering wheel("Arcade Racer"), for use with "Virtua Racing", "High Velocity - Mountain Racing Challenge", "The Need for Speed", and other Saturn racing games that apparently lack 3D pad support.
Télécharger Mednafen v0.9.43 (32-bit)
Télécharger Mednafen v0.9.43 (64-bit)
Site Officiel de Mednafen
 
 MESSUI v0.183 
Mercredi 22/02/17 à 13:05 par Firebrand
Les joueurs ne s'intéressant qu'à l'émulation des machines domestiques dans MAME seront servis avec cette version de MESSUI incluant toutes les nouveautés de MAME v0.183 relatives à ces machines.
Télécharger MESSUI v0.183 (32-bit)
Télécharger MESSUI v0.183 (64-bit)
Site Officiel de MESSUI
 
 MedGui Reborn Stable v0.075b 
Mardi 21/02/17 à 13:29 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added a control to manage error connection on FTP
- Autorecognize path of rom in MedClient if specified on MedGui Reborn Rompath1/2 section
- Added Mednafen version on MedClient grid
- Added a control to verify Mednafen version before start a netplay session to prevent version mismatch
Télécharger MedGui Reborn Stable v0.075b
Site Officiel de MedGui Reborn Stable
 
 Romulus v0.034 
Lundi 20/02/17 à 12:14 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- FIXED Reading 7z files information compressed by t7z and probably other compressors. Thanks to 0.
- FIXED XML Importation when has no description for information for sets.
- IMPROVED XML Importation compatibility. Now SMW-Hacks dats can be imported.
- IMPROVED Importation compatibility for DATs without "NAME" OR "DESCRIPTION" information like snesmusic.org old DATs.
Télécharger Romulus v0.034
Site Officiel de Romulus
 
 Mednaffe v0.8.5 
Mardi 14/02/17 à 14:46 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Check properly version of mednafen emulator (It fails when used spanish locale on Linux).
- Fixed Saturn bios setup.
- Add expansion cart option for Saturn.
Télécharger Mednaffe v0.8.5 (Windows)
Télécharger Mednaffe v0.8.5 (Linux)
Site Officiel de Mednaffe
 
 MedGui Reborn Stable v0.075a 
Dimanche 12/02/17 à 12:21 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publié. Voici la liste des nouveautés:
- Added a timer to auto refresh list of connected user
- Fixed any bug
- Added a popup at startup gui that invite user to close any opened Mednafen session before open the gui
Télécharger MedGui Reborn Stable v0.075a
Site Officiel de MedGui Reborn Stable
 
 RomVault v2.6.2 
Vendredi 10/02/17 à 12:58 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici les nouveautés::
- There was an error in my 2.6 releases of RomVault that stopped it working using Linux (Mono), so here is RomVault (2.6.2) which should work again in Linux.
- This version also contains Delta Filter for 7z files, fixing decompression on .wav files.
Télécharger RomVault v2.6.2
Site Officiel de RomVault
 
 MedGui Reborn Stable v0.075 
Jeudi 09/02/17 à 13:11 par Firebrand
Une vague de nouvelles versions pour ce frontend dédié à Mednafen a déferlée rapidement. Voici ce que chacune d'elle a apporté:
v0.075:
- Added NetPlay finder (MedClient)
- Added snes_faust.input.sport1/2.multitap parameter from mednafen 0.9.42

v0.074c:
- Fixed problems with any parameters on snes_faust module
- Added missing cpu overclock parameter on pce_fast module
- Added Gamekey option on Netplay session (tnx Scall for suggestion)
- Added NoDesync profile for pce_fast module (tnx Scall for provide file)

v0.074b:
- Corrected Nick change on UCI (modified the original dll to correct a bug)
- Now you can pass all RAW command on UCI (not LIST command)
- Added scroll text for Game Name
- Another fix to recursive scan
- Fixed a problem to Mednafen version detection on pc with lower cpu
Télécharger MedGui Reborn Stable v0.075
Site Officiel de MedGui Reborn Stable
 
 Mednafen v0.9.42 
Mercredi 08/02/17 à 12:58 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- SS: Ignore lower bit of VDP1 sprite draw command texture base address when drawing using color mode 5, per tests on a SS; fixes some of the graphical glitches in "All-Star Baseball 97".
- SS: Ignore writes to VDP1 registers via SCU DMA under certain conditions to approximate what happens on a SS; fixes hang in "GunBlaze-S".
- SS: Fixed handling of RSTCSR WOVF clearing, per tests on a SS. Also changed the semantics of RSTCSRM a bit to simplify things, might want to change WTCSRM, FTCSRM, etc. semantics too in the future for consistency...
- SS: Fixed handling of WTCSR OVF clearing, per tests on a SS.
- Updated tremor to revision 19427.
- Updated libogg to version 1.3.2.
- Fixed a bug that caused a crash if the user tried to select(via CTRL+SHIFT+[n]) a device on a non-existent virtual input port.
- SNES-Faust: Added multitap support.
- SS: Fixed a bug in the handling of M68K level 7 interrupts; fixes missing sound in "Arcade's Greatest Hits".
- SS: Suspend VDP1 command processing while an SCU DMA from SDRAM to VDP1 VRAM is active, to approximate how a SS behaves. Fixes FMV tearing in "Johnny Bazookatone", and fubared graphics in "Virtua Cop" and "Virtua Cop 2".
- SS: Fixed handling of clearing FTCSR bits, per tests on a SS.
- SS: Improved instruction timing(though still far from perfect); fixes speed problems in "Pocket Fighter", reduces the size of the flickering area in "Lunar"'s FMV, and fixes the crash that occurs immediately after gameplay starts in "Virtua Fighter" and "Virtua Fighter Remix".
- NES: Added support for iNES mapper 190.
- SS: Clear SCU internal pending interrupt bit upon the SCU's acceptance of the IRQ to send to the SH-2, instead of when the SH-2 fetches the vector, per tests on a SS.
Télécharger Mednafen v0.9.42 (32-bit)
Télécharger Mednafen v0.9.42 (64-bit)
Site Officiel de Mednafen
 
<< Page précédentePage suivante >>