Cet ensemble de noyaux d'émulateurs réunis en seule interface a été mis à jour. Voici les changements généraux, mais comme d'habitude avec RetroArch je vous invite à aller sur le site officiel pour les détails dans un article richement illustré: – 3DS: Add unique IDs to prevent cores overwriting each other. – 3DS: Fix screen tearing when running 50Hz content. – ANDROID: We now target API level 26 (minimum is still API level 9). – ANDROID: Add option to vibrate on touch (works in menu or overlay). – ANDROID: Add device vibration option for cores that support rumble. – ANDROID: Add gamepad vibration support for cores that support rumble. – ANDROID: Allow stylus/pen to move mouse without pressing down. – AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on. – BLISS-BOX: Support PSX Jogcon (requires firmware 3.0). – CHEEVOS: Fix crash when reading memory that is out of range. – CHEEVOS: New Cheevos implementation enabled by default. – CHEEVOS: Pop-up badges when an achievement is triggered. – CRT: Dynamic super resolution support. – DISCORD: Fix potential crash when username is empty and discord is disabled. – DISCORD: Ask to join support for Linux. – INPUT/ANDROID: Add “Input Block Timeout” option. – COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states – COMMON: Make playlist sorting optional and consistent. – COMMON: Fix sorting of playlists with blank labels. – COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32. – COMMON: Add some MMX-optimized pixel conversion routines. – COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used. – COMMON: Add option to track how long content has been running over time. – COMMON: Fix buffer overflows in system information. – COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11). – COMMON: Show CPU model name in log. – COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems. – COMMON: Show GPU device name/version in log. – COMMON: Add menu option to write log info to a file. – COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching. – GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers – GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3). – GL: Draw OSD on top of overlay. – GONG: Add savestate support. – GONG: Add video refresh rate core options. – GONG: Two player support via core option. – GUI: Fix text alignment when using stb_unicode. – GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode. – GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android). – INPUT: Add (scaled radial) analog deadzone and sensitivity options. – LIBRETRO: Add Turkish language support. – LIBRETRO: Allow non-accelerated video to rotate the display. – LOCALIZATION: Update Chinese (Simplified) translation. – LOCALIZATION: Update Chinese (Traditional) translation. – LOCALIZATION: Update Dutch translation. – LOCALIZATION: Update French translation. – LOCALIZATION: Update German translation. – LOCALIZATION: Update Japanese translation. – LOCALIZATION: Update Polish translation. – LOCALIZATION: Update Russian translation. – LOCALIZATION: Update Spanish translation. – LOCALIZATION: Add new Turkish translation. – MIDI: Fix startup crash in midi driver. – MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu. – MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots. – MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates. – MENU: Thumbnails work in history list. – MENU: Menu widgets. – MENU: Add memory statistics support to more context drivers. – MENU: Enable ozone driver for UWP builds. – MENU: Add optional “looping” menu text ticker with configurable speed. – MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test. – MENU: Add optional playlist sublabels (associated core + play time, where available). – MENU: Dropdown list settings now apply immediately. – MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm. – MENU: Now able to run at higher refresh rates than 60Hz. – MENU: Enable “Add to Favorites” without loading a core. – MENU: Allow core name to be hidden on history/favorites playlists. – MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries. – MENU: Fix TTF files not showing in OSD/menu font selection screen. – MENU: Fix audio/video filters not showing in file browser. – MENU/MaterialUI: Add subsystem support. – MENU/MaterialUI: Add currently selected entry in dropdown menus. – MENU/OZONE: Add mouse support on entries (no sidebar yet). – MENU/OZONE: Allow collapsing the sidebar. – MENU/OZONE: Add thumbnail support. – MENU/OZONE: Battery notifications. – MENU/OZONE: Add wifi icon for network entries. – MENU/QT/WIMP: Add git version and build date to Help->About window. – MENU/QT/WIMP: Fix content loading via the file browser. – MENU/QT/WIMP: Add new settings window to control all RetroArch settings. – MENU/RGUI: Improve playlist titles. – MENU/RGUI: Add option to hide associated cores in playlists. – MENU/RGUI: Add internal upscaling option. – MENU/RGUI: Add subsystem support. – MENU/RGUI: Add menu sublabel support. – MENU/RGUI: Re-enable “Load Core” option when content is loaded. – MENU/RGUI: Add optional “Collections” entry to main menu. – MENU/RGUI: Add “Lock Menu Aspect Ratio” option. – MENU/RGUI: Add “full width” layout option. – MENU/RGUI: Ensure menu color theme is applied immediately. – MENU/RGUI: Fix “Lock Menu Aspect Ratio” option when using custom viewports. – MENU/RGUI: Add widescreen support. – MENU/RGUI: Allow text to be centred when selecting widescreen layouts. – MENU/RGUI: Add inline playlist thumbnail support. – MENU/RGUI: Add optional shadow effects. – MENU/RGUI: Performance optimizations. – MENU/RGUI: Add optional extended ASCII support. – MENU/RGUI: Add optional delay when loading thumbnails. – MENU/RGUI: Add on-screen keyboard. – MENU/RGUI: Battery notifications. – MENU/XMB: Prevent crashes when resizing to a tiny window. – MENU/XMB: XMB honors the ‘show menu sublabels’ setting now – was previously RGUI only – NETPLAY: Fix stall-out causing total disconnection with >2 players. – NETPLAY: Different (more intuitive?) default netplay share policy. – NETPLAY: Add hotkey option to toggle hosting on/off. – NETWORKING: Encode URLs to allow for spaces in directory names. – OSX: Prevent crash on exit. – OSX: Metal is now the default video driver for the RetroArch Metal build. – OSX: Enable CoreAudio v3 driver for Metal. – OSX/MACOS/IOS: Now uses the STB Unicode font driver. – PS2: CDFS support. – PS2: Implemented analog support for ps2 controllers. – PS2: Fix audio freeze after restarting core. – PS2: Fix issues with load state and the font driver. – PS2: File I/O now works for USB and network host. – PS2: Support cores with extra padding in their frame buffers. – SCANNER: New option ‘Scan without core match’. When this is enabled, supported extensions by all installed cores are not checked, and instead it will add all content it finds to a playlist. This way, you can install the core you need later on after scanning. Not enabled by default. – SHADERS: Don’t alphabetize shader presets. – SWITCH: Add rumble support. – SWITCH: Add USB keyboard support. – VITA: Add bluetooth mouse and keyboard support. – VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots). – WII: Don’t init overlay when RAM is beyond 72MB. – WII: Skip CRC calculation on content load, can improve load times of larger games by several seconds. – WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable. – WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT). – WINDOWS: Add MSVC2017 ARM desktop support. – UWP: Fix rewind by opting for slower codepath. – UWP: Fix relative path name issues when loading shaders. – UWP: Optimizations for VFS system. |
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