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 NegaMAME v0.218-1 
Lundi 03/02/20 à 13:41 par Firebrand
Ce build de MAME a été mis à jour avec les sources de la v0.218.
Télécharger NegaMAME v0.218-1 (Windows)
Télécharger NegaMAME v0.218-1 (MacOS)
Télécharger NegaMAME v0.218-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx et GameEx Arcade Edition v16.17 
Dimanche 02/02/20 à 16:20 par Firebrand
De nombreuses nouvelles versions de ces frontends en ce moment mais toujours aussi peu d'informations sur les changements apportés...
Télécharger GameEx v16.17
Télécharger GameEx Arcade Edition v16.17
Site Officiel de GameEx
 
 OpenEmu v2.2.1 
Dimanche 26/01/20 à 14:02 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Added BSNES, an accurate SNES emulator with "Display Mode" screen options for HD mode 7 graphics, as the new secondary SNES core plugin. Higan core plugin is now deprecated and will be removed in 6 months.
- Added support for GameCube hybrid analog/digital triggers. — Requires gamepad with true analog triggers, such as the PS4 DualShock 4 or Xbox One S.
- Added automap support for Xbox One S Wireless Controller.
- Added automap support for Retro-Bit Official Sega Genesis/Sega Saturn Bluetooth Controller 8-Button Arcade Pad.
- Added missing GameCube system icon and controller Retina graphics.
- Fixed analog-related input regression introduced in OpenEmu 2.2 where one may be unable to map certain controls or directions may get stuck or not respond in-game.
- Fixed PS4 DualShock 4 delayed inputs and high CPU usage on macOS 10.15 Catalina. — This work arounds a performance issue in IOHIDElementGetParent.
- Fixed column width when resizing and row highlight system color in List View.
- Fixed rare crash at startup when dealing with unsupported plugins.
- Updated localizations.
- Other bug fixes and performance improvements.
Télécharger OpenEmu v2.2.1 (stable)
Télécharger OpenEmu v2.2.1 (experimental)
Site Officiel de OpenEmu
 
 RomVault v3.0.49 
Samedi 25/01/20 à 14:53 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- RomVault 3.0.49, bug fix Release. Biggest change is 7z extract caching is now always on, and a cache bug was fixed in that code.
- Fixed a reporting directory name bug, in unzipped files with directories in the filename. (was just a UI thing.)
- Fix DAT's now do not add a description if there was no description in the original DAT.
- And you can now make a Fix DAT from any level in the tree by right clicking on the Tree.
Télécharger RomVault v3.0.49
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.13 
Samedi 25/01/20 à 14:52 par Firebrand
Ces 2 frontends multi-systèmes ont une nouvelle fois été mis à jour sans qu'on sache ce qui a été modifié. Probablement des corrections de bugs.
Télécharger GameEx v16.13
Télécharger GameEx Arcade Edition v16.13
Site Officiel de GameEx
 
 RetroArch v1.8.4 
Vendredi 17/01/20 à 14:18 par Firebrand
Une nouvelle version de RetroArch a été publiée. Comme d'habitude, je vous invite à lire l'article richement illustré sur le site officiel pour en avoir tous les détails. En attendant, voici les changements généraux:
- ANDROID/BUGFIX: Prevent crash when Android device is minimized and you go back to the app
- CAMERA/BUGFIX: Fix crash when a core requires the camera driver and the platform only has a null driver. This would crash mgba on Wii for example
- DISK CONTROL: Cycle Disk Tray now becomes Eject Disk or Insert Disk depending upon current drive state
- DISK CONTROL: Current Disk Index is only shown when the current disk has been ejected
- DISK CONTROL: The old Insert Disk entry has been changed to Load New Disk, and is only shown when a disk is currently inserted (this is because loading a new disk from the filesystem – i.e. bypassing the m3u playlist disk index interface – automatically ejects and inserts disks, and so cannot be done while the virtual drive is empty)
- DISK CONTROL: The Current Disk Index may now be set more easily via a drop-down list
- DISK CONTROL: Selecting Eject Disk automatically moves the menu selection to the Current Disk Index entry
- DISK CONTROL: Selecting an index via the Current Disk Index drop-down list automatically moves the menu selection back to Insert Disk
- DISK CONTROL: The Disk Control entry sublabels have been changed for greater clarity
- DISK CONTROL: All of the horrendous notification spam has been removed. Notifications are now only shown in the event of an error, or when the menu itself does not provide sufficient visual feedback (note that using hotkeys to swap disks still produces the old style notifications, since this is typically only done while content is running – i.e. no menu). The duration of disk-related info notifications has also been reduced to a more sane level
- DISK CONTROL: A new Resume content after changing disks option has been added under Settings > User Interface. When enabled (default setting), content is resumed automatically after selecting either Insert Disk or Load New Disk (when disabled, the menu remains open, obviously…)
- DISK CONTROL/BUGFIX: The Disk Control menu now has the correct title
- DISK CONTROL/BUGFIX: Selecting a disk via the Load New Disk file browser no longer flushes the user back to the top level menu (it now correctly returns to the Disk Control menu)
- LIBNX/SWITCH: Updated libnx integration to v3.0.0. This also cherry-picks libnx commit 583d6bb92dcbb33b6bb4a0fa1a9df6e3725d6ef6, which should fix the requirement having to turn rumble off and on in the system settings once per reboot
- PLAYLISTS: Add ‘Clean Playlist’ option
Télécharger RetroArch v1.8.4 (32-bit) (Windows)
Télécharger RetroArch v1.8.4 (64-bit) (Windows)
Télécharger RetroArch v1.8.4 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.8.4 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.8.4 (64-bit) (MacOS)
Télécharger RetroArch v1.8.4 (Metal2) (MacOS)
Télécharger RetroArch v1.8.4 (Nintendo GC)
Télécharger RetroArch v1.8.4 (Nintendo Wii)
Télécharger RetroArch v1.8.4 (Nintendo WiiU)
Télécharger RetroArch v1.8.4 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.4 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.4 (Nintendo Switch)
Télécharger RetroArch v1.8.4 (PlayStation 2)
Télécharger RetroArch v1.8.4 (PSP)
Télécharger RetroArch v1.8.4 (PS Vita)
Télécharger RetroArch v1.8.4 (CEX) (PlayStation 3)
Télécharger RetroArch v1.8.4 (Xbox One)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v16.11 
Mercredi 15/01/20 à 14:25 par Firebrand
Ces 2 frontends multi-systèmes ont été mis à jour. Aucune information n'a été donnée sur les changements.
Télécharger GameEx v16.11
Télécharger GameEx Arcade Edition v16.11
Site Officiel de GameEx
 
 RetroArch v1.8.3 
Samedi 11/01/20 à 14:41 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Plusieurs builds manquent encore à l'appel comme les versions Windows. Comme d'habitude, nous nous limitons aux changements généraux, vous avez un article très détaillé sur les nouveautés sur le site officiel.
Edit: les versions Windows et PS3 sont maintenant disponibles.
- ANDROID/BUGFIX: Fix ‘Install or Restore Core’ regression
- BUGFIX: Ensure core info is always initialised when calling ‘drivers_init()’. This bug could prevent cores from doing content runtime logging
- BUGFIX/MENU: History size can only be set to 1 at a minimum
- BUGFIX/MENU: (XMB/OZONE) Fix ‘quick menu’ detection. XMB would not display savestate thumbnails in the quick menu if it was accessed via the main menu
- BUGFIX/CRASH/CORE UPDATER: Fix potential double free error
- BUGFIX/CRASH/OPENGL/WINDOWS: Fix regression in 1.8.2 that would cause GL-based cores to fail because it would try to erroneously load libGLESv2.dll instead of OpenGL32.dll (cores affected: VitaQuake 2/3/Dhewm3, possibly more)
- BUGFIX/MENU/DESKTOP UI: Show desktop menu on startup does not launch Qt UI on Linux
- CHEEVOS: Don’t disable achievement when AddAddress generates an out-of-range address
- CHEEVOS: Don’t reset triggers/leaderboards that failed to load
- CHEEVOS: Don’t count unsupported achievements as unlocked
- CORE UPDATER: Display number of cores updated when updating installed cores
- DINGUX: Initial port
- D3D11: Block FL9_3 devices from D3D11 driver because they don’t work anyway (current D3D11 driver uses SM4.0 which requires FL10_0 and up)
- D3D11: Fallback to GL driver when D3D11 fails
- EMSCRIPTEN: Fix assets
- HISTORY/FAVORITES: Bump up default to 200 entries from 100
- FFMPEG CORE: Implement packet buffer, fixes MP4 video playback for many files
- LOCALIZATION: Update Italian translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Russian translation
- LOCALIZATION: Update Spanish translation
- MENU: Added ‘Hosting’ menu under Netplay menu
- MENU: Added ‘Subsystems’ menu
- MENU/FILEBROWSER: Fix file selection issues when starting from (or navigating to) the top level directory
- MENU/WIDGETS: Prevent looping of task title text
- RASPBERRY PI: Fix BGRA8888 color inversion issues in the menu and elsewhere with VideoCore GL drivers
- NETPLAY/RELAY: Add Sao Paulo (Brazil) relay server
- NETPLAY/RELAY: Fix the “spectator” bug when using the relay server – When a player switches into the spectator mode (pressing “i”) while using the relay server, all players will disconnect.
- NETPLAY/RELAY: Overall stability has improved. Fixed a memory leak that would cause the relay server to become unresponsive after some time
- NETPLAY/RELAY: Fixed critical bug that would cause all players to be disconnected from the relay server if one player was leaving the game. That bug had been open for one year and we were finally able to fix it
- SWITCH/LIBNX/BUGFIX: Fix onscreen keyboard input regression
- UWP: Add ANGLE support
- UWP: Wire up get_metrics to the fake context of D3D9/10/11/12 driver, enabling proper scaling and mouse/touch gestures
- VITA: Re-add Online Updater
- VULKAN: Fix font driver ‘vulkan_get_message_width()’ function
- VIDEO FILTERS: Only use threads when the number exceeds 1. Fixes race conditions with some CPU filters on Vita
- WINDOWS: Add ANGLE support for x64, separate binary (for now?)
Télécharger RetroArch v1.8.3 (32-bit) (Windows)
Télécharger RetroArch v1.8.3 (64-bit) (Windows)
Télécharger RetroArch v1.8.3 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.8.3 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.8.3 (64-bit) (MacOS)
Télécharger RetroArch v1.8.3 (Metal2) (MacOS)
Télécharger RetroArch v1.8.3 (Nintendo GC)
Télécharger RetroArch v1.8.3 (Nintendo Wii)
Télécharger RetroArch v1.8.3 (Nintendo WiiU)
Télécharger RetroArch v1.8.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.3 (Nintendo Switch)
Télécharger RetroArch v1.8.3 (PlayStation 2)
Télécharger RetroArch v1.8.3 (PSP)
Télécharger RetroArch v1.8.3 (PS Vita)
Télécharger RetroArch v1.8.3 (CEX) (PlayStation 3)
Télécharger RetroArch v1.8.3 (Xbox One)
Site Officiel de RetroArch
 
 QuickPlay v4.7.4 
Mercredi 08/01/20 à 13:47 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Update retroarch efind to retroarch 1.81
- new 3ds ico
Télécharger QuickPlay v4.7.4
Site Officiel de QuickPlay
 
 RomVault v3.0.48 
Lundi 06/01/20 à 13:36 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Fixed some new UI Issues, with reporting un-need stats in the ToSort Dirs.
- Also have done some internal work on the DAT readers so that this version will produce Compatible MAME DAT sets for the -listXML output from a Mame.exe
Télécharger RomVault v3.0.48
Site Officiel de RomVault
 
 RomVault v3.0.47 
Vendredi 03/01/20 à 13:49 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- Fixed some UI Issues.
- Fixed the 'Don't Add Multi DAT DIRs' as I added the button but never added the code to use it. Woops.
- Also Re-structued some 7zip code, ready for some future development.
Télécharger RomVault v3.0.47
Site Officiel de RomVault
 
 MedGui Reborn Stable v1.09 
Mercredi 01/01/20 à 15:03 par Firebrand
La première news de cette nouvelle décennie portera sur la mise à jour de ce frontend pour Mednafen. Les améliorations sont les suivantes:
- Aligned options to Mednafen 1.24.0-UNSTABLE
- Added on "Advance menu" a option to change colors of frontend
- Skipped redundant control on rom info
- (Optional) Removed skull boxart logo
- Fixed background grid color
- Finally fixed a problem with random disappear of tooltips on advanced mednafen setting
- Fixed the behaviour of advanced menu position in any circumstances
- Improved MedClient detection and download of file on the server
- Fixed a wrong detection of bin file contained in multiple archive compressed
- Improved Scan and compared detection of bin file with genesis/megadrive dat
- Improved emu4crt fork detection
- Fixed a bug for snap and title viewer for multiple compressed archive
- Better explanation of errors in stdoutput log
- Fixed detection of old exotic dinput joypad (control GUI by PAD)
- Deactivate joypad input when the GUI is not active
- Fixed a bug with the real path passed on Mednafen with nested compressed file (this bug also interested the real file name - passed on MedPad for the creation of per-config input file)
Télécharger MedGui Reborn Stable v1.09
Site Officiel de MedGui Reborn Stable
 
 Messinfo.dat v0.217 (11.38) 
Lundi 30/12/19 à 14:16 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données modifiées:
- 11.38 29/12/2019: Aligned files to 0.217 version.
- 11.37 23/12/2019: Added the file 'messinfoREM.dat' to the package with the machines and devices removed from the MESS/MAME.
- 11.36 15/12/2019: Added 300 device authors.
Télécharger Messinfo.dat v0.217 (11.38)
Site Officiel de Messinfo.dat
 
 mGalaxy v7.6 
Samedi 28/12/19 à 15:03 par Firebrand
Ce frontend multi-systèmes n'en est pas à ses débuts mais vient de rejoindre nos sections d'utilitaires à l'occasion d'une nouvelle mise à jour. Consultez nos fiches pour en savoir plus. Les améliorations sont les suivantes:
- [New] MySNES theme.
- [New] 'Menu' window with shortcuts to all other windows (default key: m).
- [New] 'VJ One' screensaver.
- [Improved] (mGalaxy_Runway) Import from 'Medium' images (e.g. cartridge stickers)
- [Improved] Controller window: keys combination (like Ctrl-A) are now allowed.
- [Fixed] The local music play is now working when no internet connection is available.
Télécharger mGalaxy v7.6
Site Officiel de mGalaxy
 
 OpenEmu v2.2 
Samedi 28/12/19 à 14:26 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunis sous une même interface pour MacOS a été publiée. Et les release notes font enfin leur retour!
- Added GameCube system support. — This core port is absolutely unsupported by Dolphin emulator developers, so please DO NOT report game glitches/compatibility issues upstream. A fast CPU is required for full speed emulation. Saves states are currently NOT enabled due to future updates breaking compatibility. Multi-disc games are currently NOT supported.
- Added support for custom shader bundles.
- Added automatic analog axis calibration. — Minimum and maximum values learned as the stick is moved.
- Added rotation and additional Display Mode screen options for NDS games.
- Added support for multi-port adapters that use multiple USB HID interfaces (e.g. Mayflash).
- Fixed issue where using multiple "automapped" gamepads with similiar HID profiles would not work (e.g. Logitech series, DualShock 4 and DualShock 4 v2, Wii U Pro and Wiimote Plus).
- Fixed Rename Game not working in List View.
- Fixed rare issue where zipped ROMs that failed to load would get deleted.
Télécharger OpenEmu v2.2 (stable)
Télécharger OpenEmu v2.2 (experimental)
Site Officiel de OpenEmu
 
 RetroArch v1.8.2 
Jeudi 26/12/19 à 23:42 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, je vous invite à visiter la page officielle si vous voulez des explications détaillées et illustrées sur les nouveautés. En attendant, voici les changements généraux:
- BUG/CRASH/GLSLANG: Fix glslang crashing error – managed to reproduce an issue which has been plaguing users for a while, where glslang throws an assert after closing a game (and starting a new one). This would affect all video drivers that use Slang for shaders, such as D3D10/11/12/Vulkan/Metal
- CHEEVOS: Display Unofficial and Unsupported achievement states
- CHEEVOS: Pass RetroArch and core versions through User-Agent HTTP header
- CHEEVOS: Use PSX.EXE if SYSTEM.CNF cannot be found
- CHEEVOS: Prevent loading state while achievements are still being fetched from server
- CHEEVOS: Pause hardcore if core doesn’t support achievements
- CHEEVOS/CRASH: Fix AddressSanitizer + CHD cause hard crash when Cheevos are enabled
- CORE UPDATER: Only download when new core is available
- CORE UPDATER: Add option to update all installed cores
- DRM/KMS: Better detection for the current video mode
- DYNAMIC RATE CONTROL: Support DRC even when using a vsync swap interval higher than 1
- EMSCRIPTEN: Fix bug in Emscripten input code
- EMSCRIPTEN: Changes to support upgraded emscripten SDK
- FFMPEG CORE: Hardware accelerated video decoding
- FFMPEG CORE: Implement send/receive encoding API, will allow for hardware accelerated AMD video encoding
- FFMPEG CORE: The video FIFO can be removed, since we have a ring buffer in its place. This removes unneeded copy operations and as a positive side improves overall decoding speed. Makes 8k60p SW and 4k60p HW decoding feasible on many systems. For now the ring buffer is 32 images deep. This limitation will be removed, once audio and video decoder have their own packet handling.
- INPUT: Fix ‘Analog stick controls menu even if autoconfig disabled’
- INPUT/TURBO: Added alternate Turbo-Mode ‘Single Button’ – For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it. When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it.
- IOS: Forcibly disable Threaded Video until UIWindow concurrency issues are fixed
- INPUT/ANALOG: Fix radial analog deadzone scaling
-INPUT/ANALOG: Implement proper analog button deadzone
- INPUT/MENU: Analog stick controls menu even if autoconfig disabled
-LOCALIZATION: Update Italian translation
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Portuguese Brazilian Translation
- LOCALIZATION: Update Turkish translation
- LINUX/LOCALIZATION: Correct Droid Sans Fallback font path in Linux. This should fix Chinese/Korean font display issues on Fedora/RHEL/CentOS/openSUSE/SLE
- MENU/BUGFIX: When using a keyboard/gamepad/mouse wheel to navigate, the menu scroll position is always maintained and updated in a consistent (and expected) fashion
- MENU/BUGFIX: When resizing the window, or changing the orientation of a mobile device, the current scroll position is correctly preserved
- MENU/BUGFIX: All ‘normal’ pointer input is now inhibited when showing message boxes
- MENU/BUGFIX: The pointer actions ‘select’ and ‘cancel’ both now properly close a message box if it is currently being shown
- MENU/BUGFIX: Pointer ‘select’ and ‘cancel’ actions are now inhibited when an input bind dialog is active
- MENU/INPUT: Change ‘User’ terminology to ‘Port’ for input binding
- MENU/LINUX: Add proper drives to Load Content
- MENU/MATERIALUI: Halt scrolling when pointer is pressed/stationary
- MENU/MATERIALUI: Dual thumbnail view
- MENU/MATERIALUI: Fullscreen thumbnail viewer for boxart
- MENU/MATERIALUI: Scroll rapidly by press and holding the scrollbar
- MENU/RGUI: New theme ‘Flux’
- MENU/OZONE: Thumbnails now have a fade-in animation
- MENU/OZONE: Fullscreen thumbnail viewer for boxart and pictures
- MENU/QT/WIMP: Fix dock titles getting cut off
- MENU/XMB: Fullscreen thumbnail viewer for boxart and pictures
- MENU/USABILITY: Selectively hide ‘Disallow Non-Slave Mode Clients’ if ‘Allow Slave-Mode Clients’ is disabled
- MENU/USABILITY: Hide ‘Show desktop menu on startup’ if ‘Desktop menu’ setting itself is disabled
- MENU/USABILITY: Reimplement Quick Menu – > Shaders -> Watch shader files for changes – can now be turned on/off through touch
- MENU/USABILITY: Refactor Quick Menu – Controls – each port now has its own submenu
- MENU/USABILITY: Quick Menu – Cheats – Delete All no longer requires five right button presses – this should fix this functionality for mobile touch users too
- MENU/USABILITY: Hide Refresh Rate options when Threaded Video is enabled – these settings do nothing with Threaded Video
- MENU/USABILITY: Hide Logging Verbosity levels behind Logging Verbosity
- MENU/USABILITY: Get rid of ‘Port Number’ label for Port Binds screen
- MENU/USABILITY/MOBILE: Should no longer crash when clicking on a cheat entry
- MENU/USABILITY: Shader parameters now have a dropdown list
- MENU/USABILITY: Shader passes now has a dropdown list
- MENU/USABILITY: Video – Hide Windowed Mode settings selectively
- MENU/USABILITY: Video – Hide Fullscreen Mode settings if windowed mode is not supported by context driver
- MENU/USABILITY: Selectively hide Network Command Port
- MENU/USABILITY: Selectively hide Relay Server Location
- MENU/USABILITY: User Interface -> Appearance – Selectively hide XMB Horizontal Animation setting
- MENU/USABILITY: Playlists – more selective hiding
- MENU/USABILITY: Selectively hide Rewind Settings
- MENU/USABILITY: Selectively hide Overlay Settings
- MENU/USABILITY: Selectively hide FPS Update Interval based on Display Framerate being enabled
- MENU/USABILITY: Selectively hide Onscreen Notifications BG Color Settings
- MENU/USABILITY: Settings -> Logging – Hide ‘Log To File Timestamp’ if ‘Log To File’ is disabled
- MENU/USABILITY: Video -> Scaling – Hide Custom Viewport X/Y when Integer Scale is enabled as description indicates
- MENU/USABILITY: Achievement submenu – selectively hide
- MENU/USABILITY: Settings -> Video -> Aspect ratio – selectively hide/show values based on whether you have Custom or Config selected
- MENU/USABILITY: Settings -> Video -> Selectively hide Hard Sync
- MENU/USABILITY: Settings -> Video -> Implement selective hiding for VSync and Hard Sync
- MENU/USABILITY: Selective hiding of Runahead settings based on global setting
- MENU/USABILITY: Add Input -> Haptic Feedback submenu
- MENU/USABILITY: Add Input -> Menu Controls submenu
- MENU/USABILITY: Settings -> Video -> Max Swapchain Images – Add OK action
- MENU/USABILITY: Input – Implement OK action for Bind Hold, Turbo Period and Duty Cycle
- MENU/USABILITY: Input – Hotkey Binds refactor
- MENU/USABILITY: Move ‘Press Quit Twice’ and ‘Menu Toggle Gamepad Combo’ to Input -> Hotkey Binds
- MENU/USABILITY: Video – Add sublabel for Video Output submenu
- MENU/USABILITY: If ‘Favorites Tab’ is disabled, don’t show ‘Add To Favorites’ option in Quick Menu/Playlist menu
- MENU/USABILITY: If On-Demand Thumbnail Downloader is enabled, hide ‘Download Thumbnails’ from playlist menu screen
- MENU/USABILITY: Add Audio Driver setting to Audio -> Output
- MENU/USABILITY: Add Audio -> Resampler settings
- MENU/USABILITY: Add Audio -> Output and Audio -> Synchronization
- OPENGL: Shaders are now working properly (only in OpenGL) when rotating both from Core API rotation and from menu video rotation. The fix is clearly visible with crt-royale for example
- OPENGL: 1:1 PAR is now correct when rotating (both from Core API rotation and from menu video rotation, as you said, in the latter case you currently have to change Aspect Ratio after menu video rotation for it to work)
- OPENGL: When using Custom Aspect Ratio and rotation (both from Core API rotation and from menu video rotation), Integer Scaling is now working properly (correct multiples of internal resolution). Even when Integer Scaling is not activated, the Custom AR width / height are now correctly labeled using (1x), (2x), … suffixes. You also have to activate Integer Scaling after menu video rotation for it to work
- OPENGL: For all other Aspect Ratio options, Integer Scaling and rotation (both from Core API rotation and from menu video rotation) are now working properly together (correct multiples of internal resolution). You also have to activate Integer Scaling after menu video rotation for it to work
- OPENBSD/POWERPC: Should build now on OpenBSD PowerPC
- PLAYLISTS: Pressing ‘Start’ or long touching a playlist will bring you to a Playlist submenu where you can set a default core, setup thumbnail view, delete the playlist, etc
- OSX: Forcibly disable Threaded Video until NSWindow concurrency issues are fixed
- PSP: Solving issue exiting RetroArch by HOME button
- SCANNER: Manual scanner, not dependent on database files
- SCANNER/MANUAL: Add option to scan inside archives
- SCANNER/MANUAL: Enable automatic naming of arcade content via DAT files. This is compatible with DAT files in either Logiqx XML or MAME List XML format.
- VIDEO: Do not reinit video driver on SET_SYSTEM_AV_INFO unless needed
- VIDEO: Support DRC even when using a vsync swap interval higher than 1
- VIDEO LAYOUT: Fixed XML parsing of attributes with spaces, should fix issues with several video layouts
VITA: GL1 driver support
- VITA/VITA2D: Several improvements to Vita 2D driver – menu widgets implemented
- VITA/VITA2D: Fix clipping and reduce number of calls
- VULKAN/ANDROID: Workaround weird WSI return codes in landscape mode – Android WSI wants you to use preTransform, and if it is not used correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create a new swapchain every frame. This workaround just ignores this error, since it’s not really an error. A more “proper” fix is to use prerotate and modify the MVP matrices, which might help certain devices with crummy display processors
- VULKAN/ANDROID: Recreate swapchain on orientation change. ANativeWindow getWidth/Height does not detect any changes when using Vulkan, so use the old onContentRectChanged callback to get notified when size changed. Use those values instead when figuring out how large swapchain to create
-WINDOWS/XINPUT: Get rid of 128 byte device name limit for XInput device discover – when device name was too long, it would not be picked up by the XInput driver and would instead fallback to DirectInput
- WINDOWS: ANGLE OpenGL ES 2 support
- UWP: Fix crashes on startup / prompt for folder permissions when trying to load custom.ini
- UWP: Fix – Mouse input is offset on high DPI monitors
- UWP: Fix – Keyboard input hangs sometimes
- UWP: Fix – Multi-touch support
- UWP: Fix – Enable menu touch input by default
- UWP: Fix – Get user language
- UWP: Fix – Get CPU model name
- UWP: Fix – Use GLUI instead of XMB on Windows Mobile 10
- UWP: ANGLE OpenGL ES 2 support
Télécharger RetroArch v1.8.2 (32-bit) (Windows)
Télécharger RetroArch v1.8.2 (64-bit) (Windows)
Télécharger RetroArch v1.8.2 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.8.2 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.8.2 (64-bit) (MacOS)
Télécharger RetroArch v1.8.2 (Metal2) (MacOS)
Télécharger RetroArch v1.8.2 (Nintendo GC)
Télécharger RetroArch v1.8.2 (Nintendo Wii)
Télécharger RetroArch v1.8.2 (Nintendo WiiU)
Télécharger RetroArch v1.8.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.2 (Nintendo Switch)
Télécharger RetroArch v1.8.2 (PlayStation 2)
Télécharger RetroArch v1.8.2 (PSP)
Télécharger RetroArch v1.8.2 (PS Vita)
Télécharger RetroArch v1.8.2 (Xbox One)
Site Officiel de RetroArch
 
 Mednafen v1.24.0-UNSTABLE 
Jeudi 26/12/19 à 23:13 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PSX: Handle SPU CD volume as signed 16-bit instead of unsigned; fixes lowest volume setting in "Star Wars Dark Forces".
- PSX: Tweaked PAL pixel aspect ratio, tweaked nominal FPS values, added setting "psx.correct_aspect", and fixed light gun Y positioning with PAL games.
- SNES-Faust: Added SDD-1 emulation.
- SNES-Faust: Allow emulation to switch away from the SPC700 during execution of opcode 0xFA, between the read and write, to fix bonkers audio that leads to a hang in the "Tenshi no Uta" game.
- SNES-Faust: Extended DMA NMI delay kludge to cover 8-bit LDX #imm to fix hang in "Frisky Tom" in "Nichibutsu Arcade Classics".
- SNES-Faust: Added DSP-2 emulation.
- SNES-Faust: Added MSU1 support.
- SNES-Faust: Added a multithreaded PPU renderer, controlled via the new "snes_faust.renderer" setting, disabled by default.
- SNES-Faust: Added SuperFX overclocking support, controlled via setting "snes_faust.superfx.clock_rate".
- SNES-Faust: Added SuperFX instruction cache emulation support, controlled via setting "snes_faust.superfx.icache", disabled by default.
- SNES-Faust: Added support for Game Genie cheats(entered via Mednafen's cheat system).
- SNES-Faust: Added setting "snes_faust.region" to allow for overriding the automatic region detection and emulating one region while reporting the different region to the game.
- On Windows, call CoInitializeEx() with COINIT_MULTITHREADED before calling SDL_Init(), to prevent potential initialization errors with Mednafen's WASAPI sound code.
- Using drive-relative paths on Windows should no longer make a mess due to Mednafen looking for and putting files in the wrong place.
- SS: Removed "ss.midsync" setting; the functionality it controlled is now always enabled.Added settings "affinity.cd", "affinity.emu", "affinity.video", and "ss.affinity.vdp2" to specify CPU thread affinity masks for the CD read threads, main emulation thread, video blitting thread, and Saturn VDP2 rendering thread, respectively. Setting thread affinities properly can improveSaturn emulation performance on a dual-core CPU with hyperthreading.
- Cleaned up multithreading code and API.
- Removed "using namespace Mednafen;" from types.h, and related changes.
- SNES-Faust: Ignore frameskip if interlace mode is enabled, to avoid feeding uninitialized data into the deinterlacer which leads to a crash.
- Implemented workaround in OwlResampler_neon.inc for a C++ parsing bug in gcc 9.x.
- Apple2: Renamed(with backwards-compatibility aliases) video mode "rgb_alt1" to "rgb_alt" and "rgb_alt2" to "rgb_alt_tfr", and added new video mode "rgb_tfr".
- Apple2: Added support for 32-color custom palettes(will automatically enable a text fringe reduction RGB mode if used).
Télécharger Mednafen v1.24.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.24.0-UNSTABLE (64-bit)
Site Officiel de Mednafen
 
 NegaMAME v0.217-1 
Jeudi 26/12/19 à 23:04 par Firebrand
Une nouvelle version de ce build de MAME à utiliser avec le frontend Negatron a été publiée. Elle comporte l'ensemble des améliorations de MAME v0.217.
Télécharger NegaMAME v0.217-1 (Windows)
Télécharger NegaMAME v0.217-1 (MacOS)
Télécharger NegaMAME v0.217-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.217 
Jeudi 26/12/19 à 23:01 par Firebrand
Ces versions de MAME ne comportant pas les jeux d'arcade ont été mises à jour avec les sources de MAME v0.217. Voici les améliorations spécifiques:
Changes:
- If you use a .cue file containing MP3 entries, you will no longer get an internal error. Instead, it will work the same as if you had used the .iso
Télécharger MESS v0.217 (64-bit)
Télécharger MESSUI v0.217 (64-bit)
Site Officiel de MESS
 
 ClrMAME Pro v4.036a 
Dimanche 15/12/19 à 15:59 par Firebrand
Une correctif a été apporté à la dernière version ClrMAME Pro. Voici de quoi il s'agit:
- fixed: broken rar support in 64bit version (64bit conflict of rar and sha1 class), updated rar dll to 5.8 (4.036a)
Télécharger ClrMAME Pro v4.036a (32-bit)
Télécharger ClrMAME Pro v4.036a (64-bit)
Site Officiel de ClrMAME Pro
 
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