Organiser
Filtrer par machine :
Type de vue :
 
 De nouveaux sets d'ISOs ajoutés 
Lundi 11/06/18 à 21:34 par Firebrand
Nous avons ajoutés de nouveau sets d'ISOs pour les machines suivantes:
- 3DO (nouvelle rubrique)
- Jaguar CD
- Mega CD/Sega CD
- Neo-Geo CD (nouvelle rubrique)

Amusez-vous bien!
 
 GameEx et GameEx Arcade Edition v15.32 
Samedi 09/06/18 à 14:09 par Firebrand
Ces deux frontends multi-systèmes ont été mis à jour mais aucune information sur les nouveautés n'a été donnée.
Télécharger GameEx v15.32
Télécharger GameEx Arcade Edition v15.32
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v15.31 
Lundi 04/06/18 à 13:24 par Firebrand
Encore une nouvelle version pour ces frontends multi-systèmes, mais aucune information n'a été donnée sur les modifications apportées.
Télécharger GameEx v15.31
Télécharger GameEx Arcade Edition v15.31
Site Officiel de GameEx
 
 Messinfo.dat v0.198 (11.10) 
Dimanche 03/06/18 à 13:41 par Firebrand
La sortie de ce nouveau fichier additionnel termine la série de mises à jour initiée par AntoPISA pour MAME v0.198. Cette version intègre les nouveaux systèmes émulés par MAME v0.198:
- 11.10 02/06/2018: Aligned files to 0.198 version.
Télécharger Messinfo.dat v0.198 (11.10)
Site Officiel de Messinfo.dat
 
 GameEx Arcade Edition v15.30 
Vendredi 01/06/18 à 12:45 par Firebrand
Pas de changement de numéro de version, pas de changelog, mais tout de même indiqué comme ayant été mis à jour. Probablement des correctifs mineurs pour ce frontend se rapprochant du look d'Hyperspin.
Télécharger GameEx Arcade Edition v15.30
Site Officiel de GameEx Arcade Edition
 
 Emu Loader v8.6 (version complète) 
Jeudi 31/05/18 à 11:43 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The night mode is coming along nicely. It's still in WIP state though.
No more support for low screen resolutions. The minimum resolution required was bumped to 1024x768 and/or 1280x720.
Many drawing bugs were fixed in this build while implementing the night mode. I found horrenduous amounts of components painting weirdness that only show up if you use the dark theme.
A new category filter Board Game was added to Arcade Miscellaneous Filters. File catver.ini required.
Not much else has been done for this release. Most changes were done internally, not apparent to the end-user.

Fixed
- Several drawing bugs in games lists, top bars and icons
- Top bar lower gradient color was silver instead of white in "Delete/Rename Game Snapshot"
- Empty space in multi-floppy games list panel if games of different systems are selected in main games list ("Load Multi Floppy Disks Game" screen)
- Set default font was not working in "Game Font Settings" (games popup menu)
- Arcade game font was not set correctly on several screens if game status is tagged "found with missing ROMs" and game driver is tagged "preliminary"
- Main games list not focused after exiting "Favorites Manager"
- Main games list not focused after exiting "Last Played Games (MRU)"

Changed
- Minimum required resolution bumped to 1024x768 / 1280x720; plus, dialogs and screens will no longer auto-resize to fit in lower resolutions
- Changes and fixes to Mustangpeak's "EasyListView" component (EasyListView.pas)
*it was drawing "State Images" in normal mode when TEasyItem is ghosted and/or not enabled; TEasyViewItem.PaintImage() function
*icon top border was not properly set if cell size if larger than icon size; "large icons view" only
.to fix this I added a new "IconViewAdjustIconTopBorder" property in "TEasyPaintInfoBasic" class, used in TEasyViewIconItem.ItemRectArray() procedure
- Improvements to my "TPanelEx" component
*added a "Inner Border Color" property for a cool neon effect, and a property to enable/disable it
*added a "Enable Custom Border" property to create a dual color border in the "non-client area"
.border colors are customizable
.no more drawing borders over the client area, covering 2 pixels at all sides of the panel!
.it cannot be used with "Border Style" and/or "Bevel Kind" properties
."Frames" property is still available but it paints in the client area
*fixed paint flickering when enable/disable frames and/or borders
*code clean up ("Border Style" and "Bevel" properties will eventually be removed from the component)
- Improved my custom TGroupBox component, added "Dual Color" border style for a cool neon effect (see "Delete Games Files" screen in night mode)
- Interface changes to "Console/Computer Emulators Setup" and "Console/Computer Games Folders Settings"
*default system icons size is now 68x68 (resolution 1280x800 and higher)
*48x48 icons are used for 1280x720 / 1024x768 resolutions
*left some room in systems panel for the future (just in case)
*additional tweaks
- Minor tweaks to "Game Details" screen
- Interface changes to several screens
*48x48 game icon replaced by 68x68 size (top bar)
*16x16 system / media type icon replaced by 24x24 size (top bar)
*increased game title font size from 8 to 10 (top bar)
*increased game name+extra info font size from 7 to 8 for easier reading (top bar)
*removed ListView border (Windows theme forced painting), replaced by a custom panel with dual colors so night mode can be applied
*additional tweaks

Removed
- Full screen mode is gone. It's an ugly hack, it causes the dreadful "out of focus" bug at startup and it doesn't work correctly under Windows 10

Added
- Updates to "Night Mode"
*Setting "Enable Night Mode" added to main menu for easy access; you can still change it in the message box
*added support for several screens
*added support for images tool bar buttons
*added support for images panel border color
*coded some functions to change colors with ease: panels, labels, check boxes, radio groups, group boxes, forms
*the following controls are incompatible with dark themes, due to Windows theme forced painting or zero customization properties: edit box, combo box, button, main menu, popup menu, tool bar button text
*additional tweaks to avoid flickering, highly noticeable in night mode
- New "Board Game" catver.ini filter added to "Arcade Miscellaneous Filter" (below "Mechanical" filter)
- New screen with 128x128 monster icons for "Arcade Files Versions" if screen resolution is 1024x768 and up (main menu "View")
- Interface changes to "Arcade Emulators Setup" and "View Arcade ROMs Folders" screens
*added monster 128x128 icons to systems list
*use checkbox "Large Icons" in bottom bar to enable the big system icons (disabled by default)
*additional tweaks
Télécharger Emu Loader v8.6 (version complète)
Site Officiel de Emu Loader
 
 MESS v0.198 
Mercredi 30/05/18 à 13:50 par Firebrand
Ce build de MAME spécialisé dans les machines non arcade a lui aussi été mis à jour. Sachez que MESSUI n'est plus publié mais l'auteur donne les instructions pour transformer MAMEUI en MESSUI:
- copy mess.ini to mame.ini
- copy ini\mess.ini to ini\mame.ini
- copy MESS_g.ini to MAME_g.ini
- copy messui.ini to mameui.ini
- Start MAMEUI, click on View, Custom Filters, tick Arcade, click OK. Now it will be the same as MESSUI was.
Télécharger MESS v0.198 (32-bit)
Télécharger MESS v0.198 (64-bit)
Site Officiel de MESS
 
 GameEx et GameEx Arcade Edition v15.30 
Mardi 29/05/18 à 12:58 par Firebrand
Une nouvelle version de ces frontends a été publiée. Et pour une fois, on sait ce qui a été modifié!
- Create snaps and video screen recording has been rewritten. Video capture now records in mp4 format and external driver and software capture methods are supported. There is a new section in the setup wizard for video recording. Geforce experience has been tested to be working. It is also much more responsive to cancelling the process and ffmpeg.exe is required to use this feature now.
- Creating video snaps is no longer a registered version feature.
- GameEx arcade edition now has an optional 64 bit version as part of the installer. Note: Some plugins may still require the 32 bit version.
- Several input issues were fixed
Télécharger GameEx v15.30
Télécharger GameEx Arcade Edition v15.30
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v15.27 
Samedi 19/05/18 à 14:34 par Firebrand
Aucun changement de numéro de version, pas de notes de publication... difficile de dire ce qui a changé dans cette version de GameEx dont le site officiel note toutefois une mise à jour. C'est la deuxième fois que cela arrive. Les changements sont probablement mineurs, mais à vous de tester!
Télécharger GameEx v15.27
Site Officiel de GameEx
 
 Emu Loader v8.5.7 (mise à jour) 
Mardi 08/05/18 à 12:47 par Firebrand
Une nouvelle mise à jour a été publiée pour ce frontend multi-systèmes. Voiciles nouveautés:
Seduced by the dark side, Emu Loader was. Yes, hmmm.
More dark themed stuff. Messages box succumbed to the darkness... but it can be turned back to the good side with the unticking of a checkbox.
Additional tweaks to Neo-Geo MVS (run multiple Neo-Geo games). Plus, more bug fixes.

Fixed
- Severe memory leaks after closing the clean install dialog (1 thousand memory blocks), caused by two TStringList vars
- All selected Neo-Geo MSV games are listed in "Run Game Confirmation Dialog" if you select a Neo-Geo machine with less cart slots

Changed
- Remade some console/computer system icons so they can be properly used with dark backgrounds

Added
- Dark themed message box... lights out!
*just tick the new "Night Mode" checkbox in the dialog's lower left corner
*since the RichEdit text colors cannot be changed "on-the-fly", it will only take effect next time the dialog appears
- "Multi-slot Machine" text added to show the selected "Neo-Geo MVS" machine before listing the games ("Run Game Configirmation Dialog")
Télécharger Emu Loader v8.5.7 (mise à jour)
Site Officiel de Emu Loader
 
 Fin du temps d'attente pour le téléchargement des ROMs 
Lundi 07/05/18 à 09:58 par Dinofly
Lorsque nous avons lancé Planet Emulation, les formules d'hébergements de sites web étaient limitées en termes de traffic autorisé; c'est pourquoi nous avions mis en place une limite au nombre de téléchargements de ROMs par utilisateur, basée sur la taille des fichiers. Aujourd'hui nous estimons que cette limite n'a plus lieu d'être, et nous l'avons donc supprimée.
Vous pouvez donc désormais télécharger sans limite, en espérant que vous resterez raisonnables !
 
 RetroArch v1.7.3 
Samedi 05/05/18 à 13:03 par Firebrand
Cette nouvelle version de RetroArch met surtout en avant une nouvelle interface. Comme toujours, les release notes très explicatives et richement illustrées sont disponibles sur le site officiel. En attendant, voici le résumé des changements:
- AUDIO: Audio mixer supports FLAC/MP3 file types now!
- COMMON: Fixed bug ‘crashing in cores that don’t range check retro_set_controller_type’. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don’t check the number of ports, in VBAM’s case it was overflowing and crashing. QuickNES was crashing too.
- COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).
- COMMON: (QuickMenu) Added Configuration Override submenu.
- HID: Merge new HID subsystem.
- HID: Fix WaveBird support for the Wii U GCA.
- HID/OSX: Fix regression with IODHIDManager – gamepads which are connected later would not be autoconfigured.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese translation.
- MENU: New WIMP Qt GUI!
- MENU: Audio mixer now works in the menu without any cores loaded. You have to enable the setting ‘Enable menu audio’ for this to work.
- REMAPPING/OVERLAYS: Fix regression – overlays could no longer be remapped.
- SCANNER: Add Wii Backup File WBFS support.
- X11: CRT SwitchRes support for X11/Linux.
Télécharger RetroArch v1.7.3 (32-bit) (Windows)
Télécharger RetroArch v1.7.3 (64-bit) (Windows)
Télécharger RetroArch v1.7.3 (64-bit) (MacOS)
Télécharger RetroArch v1.7.3 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.3 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.3 (Nintendo GC)
Télécharger RetroArch v1.7.3 (Nintendo Wii)
Télécharger RetroArch v1.7.3 (Nintendo WiiU)
Télécharger RetroArch v1.7.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.3 (PSP)
Télécharger RetroArch v1.7.3 (PS Vita)
Télécharger RetroArch v1.7.3 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Emu Loader v8.5.6 (mise à jour) 
Jeudi 03/05/18 à 12:59 par Firebrand
Le chasse aux bugs continue avec cette nouvelle version d'Emu Loader. Voici ceux qui ont été éliminés:
Fix out of focus bug at startup, take 3... action!
This time it's gone for good. Thank you Geoman for helping with beta tests. Another bug resisting the purge was arcade emulator filename being emptied when detecting a new MAME build at startup.
I hope I can get some rest now and actually enjoy using a "most of the time" bug-free frontend.

Fixed
- Holy crap-a-monium! Fix losing arcade emulator filename from "\arcade\emulators.ini" at startup, take three
*the info will be saved in .ini file only if emulator date/time stamp has changed
*whatever happens, current emulator info entries and system sections are no longer deleted from .ini file (garbage entries mode ON)
*only at "Arcade Emulator Setup" screen "emulators.ini" will change (add/delete entries and sections)
M- AMu_ icons folder path saving twice to "mame\ui.ini" after exiting "Preferences" screen
- MAMu_ icons folder path read from MAME and then read again from HBMAME (only MAME's "ui.ini" is used)

Changed
- Reverted back some function calls in main screen's OnShow() event to OnActivate() event like it was in EL v8.4.7 as the newer tweaks were causing weird problems
Télécharger Emu Loader v8.5.6 (mise à jour)
Site Officiel de Emu Loader
 
 Emu Loader v8.5.5 (mise à jour) 
Mercredi 02/05/18 à 13:02 par Firebrand
Une nouvelle vague de correctifs a rapidement été publiée pour ce frontend multi-systèmes. Voici de quoi il s'agit:
If you're annoyed by the dreadful out of focus bug at startup like me, make sure to try this build.
Also, the arcade emulator filename is no longer updated when checking for a new build at startup, only file date/time stamp and version info.

Fixed
- Obscure bug: after updating arcade emulator version info at startup, the filename with full path is somehow deleted from "\arcade\emulators.ini"; filename is no longer updated, just file date/time and version info
- Out of focus bug at startup still haunts us, so the new init zip images form is replaced by a simple panel directly in the main screen

Changed
- The window "Layout Dimensions" will no longer be restored at startup to avoid the dreadul "out of focus" bug (accessible in images popup menu)
Télécharger Emu Loader v8.5.5 (mise à jour)
Site Officiel de Emu Loader
 
 Emu Loader v8.5.4 (mise à jour) 
Mardi 01/05/18 à 13:07 par Firebrand
Une nouvelle version, sous forme de patch, de ce frontend multi-système a été publiée. Voici la liste des nouveautés:
Can you say... quad image layouts ? One more image panel for your viewing pleasure.
Tons of bugs were fixed in the build, lots of them reated to image panels and image layouts. I took the opportunity to separate the zipped images initialization code from images main functions. Also create a darn cute dark themed messages panel that appears just below the images. Showing the splash screen when changing categories/layouts was getting old.
Image category selector and image layout selector popup menu in images tool bar were replaced by improved dialogs. They were way too large and required a resolution of 1920x1080 to show all options. Tweaks were also made to fix bugs present in, now deprecated, popup menus.
Image layout splitters now redraw image panels while dragging them instead of just show a pattern line. This is an experiment and I hope it doesn't cause paiting problems or app crashes.
A new Use Custom Category for Console/Computer setting is available. You can have a set of image categories on the same layout for arcade and another set for MAME software list games, console/computer systems.
You can use cabinet for arcade and cover for MAME software list / console / computer. Everything is saved on the Feature can be enabled/disabled only in Image Layout Settings.
Added support for MAME v0.197 and expanded Neo-Geo MVS multi-slot machines. When running multiple arcade games you can now select between different multi-slot machines.
Select multiple Neo-Geo arcade games, and execute. You can change carts order and now the Neo-Geo machine. There are 6-slot, 4-slot, 2-slot and 1-slot machines to choose from.

Fixed
- Image layout splitters not restored correctly at startup for triple/quad layouts
- Zipped images contents list for MAME software lists not initializing correctly, causing them to not show up in preview images panel
- Image layout splitters not restoring to current positions after exiting "Image Category Settings" and "Image Layout Settings" screens
- Image category was not properly set to in-game snapshot at startup causing several problems:
*image panel settings not initialized correctly
*image hint panel settings not initialized correctly
*arcade emulator game snapshot folder setting was not being read from emulator config file
*zipped images was not initialized
- Fixes to clean install mode
*arcade emulator config file was not read/initialized
*arcade image folder paths were not being read/initialized
*tons of memory leaks caused by two vars that were not freed from RAM

Changed
- Interface tweaks in "Arcade Emulators Setup" screen
*button "Update System" renamed to "Reset System" and its help text changed to reflect what it actually does
*lowered dialog height and merged all buttons in the bottom bar where they belong
*aligned "Ok" and "Cancel" buttons to the right side of the dialog
*"MAME Ash" build label link removed since it's no longer updated, replaced by HomeBrew MAME
*changed font of "Autorun Game With AlterMAME" to the same as other labels and simplified its help text to be more clear
"Delete/Rename Preview Image" screen
*added "Dimensions: 0000x0000" label to show the image's resolution
*replaced category icon by a 68x68 sized monster and removed category title text
*interface tweaks
- Optimized uMain.DestroyImageLayoutControls function and removed fixed indexes of panels/splitters count
- Deleted "destroy controls" code in "uMain.SetImageLayout" function since it's an exact copy from uMain.DestroyImageLayoutControls function
- Replaced "image category selector" and "image layout selector" quick popup menus by improved dialogs in images tool bar buttons
*popup lists were too big for screen resolutions lower than 1080p
*68x68 monster sized icons for easier navigation
*disabled categories/layouts do not appear in the list
*select a category/layout with mouse double-click or ENTER key or "Ok" button
*abort operation with ESC key or "Cancel" button
*reduced RAM usage and code tweaks for future improvements
- Startup tweaks
*double-checked function calls to prevent them executing more than once
*moved some code from uMain.OnActivate() event to uMain.OnShow() event to help mitigate the "out of focus" bug
*fixed a really weird "out of focus" bug that prevents scrolling games with mouse wheel after games list is loaded
*remove a few function calls trying to set focus to the main games list without populating it first
- Replaced zipped images initialization messages in splash screen by a darn cute small msgbox below the images tool bar
*way easier to spot categoy/layout changes
*centered on main screen window in thumbnails view
*message texts no longer sent to splash screen
*action text and visual improvements are now possible
- Image layout splitters now update the image panel while dragging them instead of just show a pattern line (experimental)
- Clean install dialog interface changed to a dark theme (old light theme is gone)

Removed
- 2 TImageList components with 24x24 sized image categories/layouts icons and a TImageList with 68x68 arcade systems icons are no longer necessary as they are loaded on demand, directly from .ico files

Added
- Quad Image Layouts
*18 new image layouts to display 4 game preview images at the same time
*image panels cannot be hidden due to layouts mount complexity
*layout 1 have two modes: horizontal and vertical
.hor: a single horizontal splitter that separates up and down panels
.vert: a single vertical splitter that separates left and right panels
*hide layouts you don't want to use
*"Image Layout Settings" interface updated, 1024x768 / 1280x720 minimum screen resolution required
- New image layout setting "Use Custom Category for Console/Computer" ("Image Layout Settings" screen)
*define alternate image categories for MAME software games / console / computer systems
*dual / triple / quad layouts only; no point in doing this for single layout
*disabled by default, you can enable this setting in "Image Layout Settings" screen only *categories can be assigned to any panel
*unzipped and zipped images support
*image hint box in images preview panel is updated only when hovering the mouse on top of image panels, to maintain games scrolling high speed
*category background color is ignored to avoid heavy flickering while scrolling games
*useful to show "software cover" in place of "arcade flyer"
- Support new "Neo-Geo MVS" machines for MAME v0.197
*you can choose what Neo-Geo MVS machine to use when running multi-slot arcade games
*new file "arcade\mame_multislot_machines.txt" containing the valid list of machines; it can be manually updated when needed
*last used machine is restored next time you run multi-slot games
*when changing the machine to be used, games that exceed slot count are grayed out but can still be moved up/down in the list
Télécharger Emu Loader v8.5.4 (mise à jour)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.27 
Lundi 30/04/18 à 13:49 par Firebrand
Une nouvelle version de ces frontends multi-systèmes a été publiée. Aucune information sur les changements apportés n'a été donnée.
Télécharger GameEx v15.27
Télécharger GameEx Arcade Edition v15.27
Site Officiel de GameEx
 
 Messinfo.dat v0.197 (11.09) 
Dimanche 29/04/18 à 13:49 par Firebrand
Le dernier fichier additionnel d'AntoPISA mis à jour pour MAME v0.197 a été publié:
- 11.09 29/04/2018: Aligned files to 0.197 version.
Télécharger Messinfo.dat v0.197 (11.09)
Site Officiel de Messinfo.dat
 
 Romulus v0.038 
Vendredi 27/04/18 à 13:11 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- FIXED Problems with invert selection and mark and unmark option at Constructor. Thanks to Agus
- FIXED Problems with minimization/maximization with Modal Forms. Thanks to Teo Teorex
- FIXED RTF encoding problems again to display messages.
- FIXED Problems executing commandline problems with non ASCII characters in Asian Windows versions. Thanks to xlmldh.
- FIXED Samples detection at Clrmamepro old DATs format. Thanks to zousizhe
Télécharger Romulus v0.038
Site Officiel de Romulus
 
 RetroArch v1.7.2 
Jeudi 26/04/18 à 13:13 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans un même frontend a été mis à jour. Des descriptions détaillées et illustrées des modifications sont disponibles sur le site officiel, mais en voici les grandes lignes:
- ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
- CRT: Added CRT SwitchRes.
- COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
- COMMON: Add way to reset core association for playlist entry.
- COMMON: Fix invalid long command line options causing infinite loop on Windows
- COMMON: Add OSD statistics for video/audio/core.
- COMMON: Added runahead system; allows you to drive down latency even further.
- COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
- CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
- CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
- CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
- CHEEVOS: Store only login token, not password.
- D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
- D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
- D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
- D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
- GUI: Support disabling window decorations on Windows and Linux.
- LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Polish translation.
- MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
- MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
- MENU/RGUI: Add User Interface -> Appearance options.
- MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
- MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
- MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
- MENU/XMB: Add Left Thumbnails (additional to the right).
- MENU/XMB: Fixed left/right tab regression.
- MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
- MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
- MENU/XMB: Mouse cursor scales correctly now.
- MENU/XMB: Add toggle to show/hide Playlist tabs.
- MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
- MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
- MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
- MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
- MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
- MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
- IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
- IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
- PS3: fix URLS
- REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
- REMAPS: Mapping more than one button to the same action
- REMAPS: Unmapping buttons
- REMAPS: Unmapping analogs
- REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
- REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
- REMAPS: Mapping an analog to produce a button response
- SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
- SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
- SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
- SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
- SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
- SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
- SHADERS: Fix shader parameter increase / decrease functions
- SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
- VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
- VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
- WINDOWS XP: Add Cheevos support.
- WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
- VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
- X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
- X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
- WIIU: Fix OOB read/write in keyboard driver.
Télécharger RetroArch v1.7.2 (32-bit) (Windows)
Télécharger RetroArch v1.7.2 (64-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.2 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.2 (32-bit) (MacOS)
Télécharger RetroArch v1.7.2 (64-bit) (MacOS)
Télécharger RetroArch v1.7.2 (Nintendo GC)
Télécharger RetroArch v1.7.2 (Nintendo Wii)
Télécharger RetroArch v1.7.2 (Nintendo WiiU)
Télécharger RetroArch v1.7.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.2 (PSP)
Télécharger RetroArch v1.7.2 (PS Vita)
Télécharger RetroArch v1.7.2 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v15.26 
Mercredi 25/04/18 à 14:14 par Firebrand
De nouvelles versions des ces frontends multi-systèmes ont été publiées. Il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.26
Télécharger GameEx Arcade Edition v15.26
Site Officiel de GameEx
 
<< Page précédentePage suivante >>