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 GameEx Arcade Edition v18.61 
Mercredi 13/03/24 à 14:42 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx Arcade Edition v18.61
Site Officiel de GameEx Arcade Edition
 NegaMAME v0.263-1 
Vendredi 01/03/24 à 17:05 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.263.
Télécharger NegaMAME v0.263-1 (Windows)
Télécharger NegaMAME v0.263-1 (MacOS)
Télécharger NegaMAME v0.263-1 (Linux)
Site Officiel de NegaMAME
 GameEx et GameEx Arcade Edition v18.60 
Lundi 26/02/24 à 17:25 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiée mais les changements ne sont pas connus.
Télécharger GameEx v18.60
Télécharger GameEx Arcade Edition v18.60
Site Officiel de GameEx
 ares v136 
Samedi 24/02/24 à 17:23 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Border/Overscan overhaul
- When ares was initially designed, it was geared primarily towards SNES emulation, and as such the "Overscan" option in video settings behaved like the overscan feature of the SNES: showing or hiding the lower 16 lines of display. This behavior is not how most end users expect overscan to function.
- For ares v136, we have overhauled how borders and overscan is handled across all cores in ares.
- The overscan option has been reworked to show or hide all non-desirable edges of the screen (in most cases this is blank borders, but it can include areas that commonly just contain garbage pixels).
- Additionally, we have updated most of the emulator cores in ares to have hardware accurate border and aspect ratio when overscan is visible: this also includes PAL, so PAL games are finally rendered at the correct aspect ratio to real hardware when 'aspect ratio correction' is enabled.
- NOTE: The border regions for All TMS9918 VDP based consoles are thought to be be correct, as are Master System, Mega Drive, and NES, while SNES and PC-Engine are (educated) estimates. Hiding the overscan area is not yet implemented for Atari 2600, PC-Engine, Nintendo 64 or PlayStation as more hardware verification is required.

Cheat Support
- A popular request: ares finally has support for cheat codes, as well as a cheat editor. You can access the cheat editor by going to Tools -> Cheats while a game is loaded.
- Cheats are currently implemented for all cores, except for Nintendo 64 and PlayStation: support for these requires larger changes to ares that did not make the cut for this release.
- The cheat code format is a simple patch code format XXXXXXXX:YY where X is an address, and Y is the data to write; most emulators support this format so it shouldn't be difficult to port cheats between them.
- It is possible to chain multiple codes into a single cheat entry by separating the codes with a + symbol; this is useful if a single cheat requires multiple code to work.
- Cheats are saved in a cheat database file alongside the rom: for example, Game.sfc will create a cheat file titled Game.cheats.bml.

Nintendo - Game Boy Advance
- Implement prefetch buffer reset on ROM accesses from the CPU.
- Implement that timer 0 count-up bit cannot be set.

Nintendo - Super Famicom / SNES
- Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency.

Nintendo - Nintendo 64
- Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries.
- Fix a corner face in FPU exception handling

Sega - Mega Drive/Genesis, Mega CD, 32x
- Add the Mega CD's PC RAM to the debugger memory viewer.
- Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid .sub file is provided)

Sony - PlayStation
- Improvements to the handling of the GPUSTAT register.

- Switched back to wglSwapInterval for VSync on OpenGL for Windows; the DwmFlush approach caused worse tearing for most users.
- Fixed an issue where the SDL input driver considered all controllers to be the same device.
- Fixed an issue where rumble events could be missed causing rumble issues in many games.
- Improved VSync stability with the DirectX video driver.
Télécharger ares v136 (WIndows)
Télécharger ares v136 (MacOS)
Site Officiel de ares
 GameEx v18.59 
Lundi 19/02/24 à 16:58 par Firebrand
Ce frontend et son Arcade Edition ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v18.59
Site Officiel de GameEx
 GameExet GameEx Arcade Edition v18.58 
Dimanche 18/02/24 à 17:06 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- Updated to latest .net 6 desktop runtime but still the only regularly updated front end tthat supports Windows XP too other than RetroArch.
- Removed a little fat from the GameEx executables.
- Forgot to mention in the previous releaase but the TMDB API is working again and the Movie database within GameEx now supports your online streamed videos. It should build up quite nicely now.
- If you receive false positives with Windows Defender, I have resolved this with Microsoft and you just need to update to the latest Windows Defender definitions.
Télécharger GameEx v18.58
Télécharger GameEx Arcade Edition v18.58
Site Officiel de GameEx
 Messinfo.dat v0.262 (11.53) 
Samedi 17/02/24 à 17:26 par Firebrand
Le dernier fichier additionnel de ce cycle de MAME de ProgettoSNAPS a été mis à jour pour MAME v0.262:
- 11.53 02/16/2024: Aligned files to 0.262 version.
- 11.52 02/09/2024: The file is now available on GitHub; you can find it here:
Télécharger Messinfo.dat v0.262 (11.53)
Site Officiel de Messinfo.dat
 GameEx v18.57 
Jeudi 15/02/24 à 10:58 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- I brought the TV functionality in GameEx up to this decade, removed the legacy stuff and it can now act as an IPTV client, supporting M3U plus, XMLTV, Xsream and VOD. It's very simple to configure and supports up to 20 playlists.
- With this I also improved the http video streaming.
- In addition I resolved several minor bugs and resolved a few exceptions that were being swallowed.
Télécharger GameEx v18.57
Télécharger GameEx Arcade Edition v18.57
Site Officiel de GameEx
 RetroBat v6.0.0 
Samedi 10/02/24 à 15:48 par Firebrand
Cet ensemble de scripts pour configurer un frontend pour RetroArch et autres émulateurs a été mis à jour. Les améliorations sont le ssuivantes:
New emulators / cores :
- Add Ares & Bizhawk for multiple systems
- Add Mupen64 (Rosalie's) and Simple64 standalone emulators (n64 and n64dd)
- Add Flycast (Dreamcast, naomi & Atomiswave)
- Add Kronos (Saturn)
- Add melonDS standalone (NDS)
- Add citra-canary (3DS)
- Add Namco 2x6 with Play emulator (also added on PS2)
- Add Zinc (Arcade)
- Add SSF (Saturn)
- Add Stella
- Add ruffle (flash)
- Add HBMame standalone (homebrew arcade)
- Add ZEsarUX (ZX Spectrum)
- Add arduous (arduboy)
- Add uzem (uzebox)
- Add libretro MelonDS DS
- Add lowresNX
- Add jynx (Camputers lynx)
- Add hatari standalone (atariST)
- Add Magic Engine (PCEngine & SuperGrafx)
- Add pcsx2 libretro core support
- Add libretro:hatarib core
- Add PinballFX, Pinball M & PinballFX2 support (steam versions & standalone)
- Add libretro:dinothawr
- Add libretro:xRick (Rick Dangerous)
- Add libretro:openlara (Tomb Raider port)
- Add gong libretro port
- Add fake08 (PICO8)
- Add Super Bros War (libretro port of Super Mario War)
- Add vitaquake2
- Add ecwolf (Wolfenstein 3D)
- Add libretro:boom3 (Doom 3)
- Add eduke32
- Add GZDoom
- Add The Force Engine (Dark Forces)
- Add SEGA S-TV with libretro:kronos
- Remove 4DO core

Core system scope increases:
- MAME64 for AppleII & AppleIIGS system (additional BIOS required)
- Add mgba for gb, gbc and sgbAdd libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)
- Add mednafen for wswan, saturn, psx, lynx, gb, gba, sgb, ngp, ngpc, gamegear, pcfx and mastersystem
- Add mesen to snes, gb, gbc and sgb
- Add libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)

Core/emulator updates:
- Update RetroArch to 1.16 (including core updates)
- Update most standalone emulators to newer versions (BigPEmu, Dolphin, Dolphin-Triforce, Cemu, Citra, CXBX, Xemu, Xenia, PCSX2, Duckstation, RPCS3, Vita3K, PPSSPP, mGBA, Mesen, Hypseus, Mame64, Future Pinball, VPinball, SNES9x, OpenMSX, ScummVM, ...)

- Fix gun support in multiple emulators (PCSX2, RPCS3, Flycast, Duckstation, SuperModel) & libretro:cores
- Added menu to manage gun options
- Add detection of Gun4IR guns in RetroBat
- Fix sinden lightgun border when width has decimals
- Add crosshair option to pcsx_rearmed

- Add Mega-bezels : sonkun, cyberlab, Duimon updated & koko-aio
- Add audio features to dolphin
- Add Apple2 controller type for MAME
- Add deekay palette to vice cores
- Add multi-disc (2 discs) management to AppleIIGS and apple2
- Add features for snes9x
- Add preemptive frames feature for supported cores
- Add RPCS3 features (CPU Blit, trophies, guns)
- Add features to PCSX2 : start in PS2 bios, choice of USB port for guncon
- Move xenia and xenia-canary saves folder to retrobat\saves\xbox360 folder
- Add .zip extension to psp (libretro)
- Add .woz extension for apple2gs & apple2
- Add dolphin post-processing filter option
- Add bezels and shader for solarus, redream, raine, mednafen
- Add additional TATE mode to FBNEO and TATE mode to libretro:mame
- Add features to PinballFX3 (nb of players, classic mode)
- Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection
- Dolphin: add vertex rounding feature
- libretro_mednafen_psx_hw : add overclock feature
- mednafen standalone controller autoconfiguration & features
- Add MAME standalone controller configuration
- mesen controller autoconfiguration
- Demul controller autoconfiguration
- SNES9X controller autoconfiguration
- Hypseus controller autoconfiguration
- Kega-Fusion controller autoconfiguration
- Phoenix controller autoconfiguration
- Add redream features + controller autoconfiguration
- Add controller type choice to ryujinx (joycon, handheld, pro controller…)
- Controller autoconfiguration for CXBX
- PPSSPP standalone emulator controller autoconfiguration
- Add reshade to duckstation
- Add shader "sindenborder" for standalone controllers using reshade
- Add controller button inversion features for dolphin (core & standalone)
- Add features for m2emulator
- libretro:mame - add padtokey buttons to access to mame menu and to service menu
- Add automation of high scores for libretro:mame and mame64
- Add .prg extension for C64
- Add Xenia features for Forza Motorsport 4
- Add bezels to Xemu
- Add Duimon MBZ shaders to Bigpemu
- Add possibility to run dsi nand (.bin) files with MelonDS (multiple nand images can be managed)
- Add retroarch video filters
- Add retroachievements to PPSSPP standalone
- Add motion to simulate Wii movements for controllers with motion (Dualshock / Switch Pro)
- Add .ipf file support for AMIGA (you need to add the "capsimg.dll" file)
- Added management of .url game shortcuts for EPIC Game Launcher and Amazon Launcher (meaning RetroBat will find out the executable name and wait for it to close)
- Add savestates management in interface for some standalone emulators (dolphin, pcsx2, ppsspp, duckstation)
- Add some libretro hatari & hatarib features
- Add PGXP feature for compatible psx cores/emulators
- Use MAME bezels for FBNEO when mame bezel-project is installed

- Fix Retroachievements error
- Fix controller injection in supermodel and yuzu
- Fix hotkeys injection for pcsx2, dolphin, duckstation and mesen
- Fix camputers lynx autoboot command not working for libretro:mame (has been removed, command must be typed manually, refer to wiki)
- Fix features not appearing for some MESS systems
- Alignment of hotkeys for some emulators (refer to wiki)
- Fix Gamecube controller mapping for wii games supporting GC controller
- Fix using "Guide" button (PS on playstation controllers, Xbox button or Home on NINTENDO) as hotkey on rpcs3, pcsx2 and duckstation
- Fix CEMU & Dolphin vsync feature
- Citra & xemu : fix screenshotpath
- Fix Handheld mode on yuzu
- Fix some controller mapping on Dolphin
- Fix px68k cpu speed feature
- fix beetle_psx analog/digital switch messing with hotkey
- Fix fbneo neogeo_mode value injection
- Fix Retroarch hard sync option
- Fix pcsx2 & duckstation when playing with more than 4 players with only xinput controllers
- Fix libretro:mame autodetection of vertical games
- Tentative to fix XInput controllers order
- Aligned tos folder between libretro:hatari and hatari
- Fix Teknoparrot regression with newer TP version (gameprofiles issue)
- Fix crashes happening with incorrect bezel image
- Fix emulator download issue when emulator folder does not exist

Dev stuff:
- Move RetroBat repositories to the project official github : ==> you can now create issues and we will follow and answer
- Move to new Screenscraper api and increase scraping speed
- Improve eboot.bin search in .ps3 folders
- Move RPCS3 controller configuration to SDL instead of WinMM
- Search amigaforever in Program Files directory if not found in retrobat\emulators folder
- Simplification of running steam games, no need for batch files anymore
- Add management of Microsoft gamepass games (needs a small trick to work)
- New RetroBat installer
- Prepare class for wheel detection (for future)
- Remove usage of .cmd file for ZaccariaPinball and PinballFX3 - now fully managed via EmulatorLauncher
- Prepare functionality to manage savestates for more standalone emulators (for future)
- Update Reshade
- code cleaning & refactoring
- New logo
Télécharger RetroBat v6.0.0
Site Officiel de RetroBat
 RetroArch v1.17.0 
Dimanche 04/02/24 à 15:11 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici la liste des changements:
- ACCESSIBILITY/TTS: fix target language and missing espeak handling on Linux
- AI: AI service reworked: performance increase, automatic translation, configurable subtitle placement, and more
- APPLE: Fix WebDAV crash with digest auth (Cloud Sync)
- APPLE: Cloud sync fixes – ignore .DS_Store files and re-sync on app foreground
- APPLE: Don’t re-create default directories
- APPLE: Show Git information correctly
- AUDIO/SYNC: Handle Hz skew adjustment for high refresh rates better (BFI, swap interval)
- AUDIO/MIXER: Separate ffmpeg/mpv and audiomixer conditionals
- AUDIO/WASAPI: Reworked shared buffer operation for more flexibility, fixed exclusive mode last buffer looping when entering menu
- CONFIG/OVERRIDES: Fix setting savefile_directory in override file
- CONFIG: Force fixed locale for numbers
- CHEEVOS: Upgrade to rcheevos 11.0
- CHEEVOS: Use rc_client for state management
- CHEEVOS: Don’t track disc changes when achievements are disabled
- CHEEVOS: Reinitialize rewind buffer after loading game with achievements
- CHEEVOS: Inform user when server is unreachable
- CHEEVOS: Fix crash on first load of game with achievements with threaded video
- EMSCRIPTEN: Increase chunk size for reads/writes
- EMSCRIPTEN: Modularize the JavaScript and clean up the web build
- EMSCRIPTEN: Prefix core name with libretro_ for exports
- EMSCRIPTEN: replace dashes with underscores in corenames (fix for vitaquake cores)
- EMSCRIPTEN: Use ZipFS for web player asset bundle
- EMSCRIPTEN: Change default audio rate to 44100
- IOS: Fix widget on IOS17
- IOS: Exit instead of crash on some errors
- IOS: Fix ios-vulkan-ppsspp
- IOS: Enable HDR support on IOS
- IOS: Add option to disable respecting silent mode
- IOS: Allow ignoring safe area (fullscreen over notch)
- IOS: Default to not enabling keyboard gamepad
- IOS: Fix XRGB8888 in GL driver
- IOS: Allow changing the app icon
- IOS/TVOS: Create GL context as GLES3 to fix some rendering performance problems
- INPUT: Fix ghost input when setting RETROK_UNKNOWN
- INPUT: Default ‘Bind Hold’ to 0 to prevent problems with controllers not resting at null state
- INPUT: Add a setting to allow turbo d-pad directions
- INPUT: Don’t save mouse buttons to autoconfig
- INPUT/MENU: Add option for merging ‘Hotkey Enable’ device types
- INPUT/mFI: disable secondary_joypad to prevent issues with controllers detected both as HID and mFI
- INPUT/UDEV: Change event detection to polling in udev_joypad
- INPUT/WAYLAND: Use unaccelerated pointer motion to prevent mouse dead zone
- LAKKA: Add new menu options for Switch (overclock, CEC, BT ERTM)
- LIBRETRO: Add environment command to get playlist path
- LIBRETRO/NETPACKET: Switch environment call number from 76 to 78 (retire 76 as it was never used by any core). Simplify broadcasts by removing the option to send to all but one client, use an explicit RETRO_NETPACKET_BROADCAST constant instead. Separate explicit flushing and querying of incoming packet into two operations. Enable a core to specify a protocol version string which can get used instead of core version to determine compatibility between two players. Log and notify a separate message when there is a content crc mismatch while using this interface to convey it being less severe
- MENU: Fix menu analog stick navigation (
- MENU: Add option to find thumbnail images by playlist rom filename (
- MENU: Don’t process menu events while input is being flushed (
- MENU: Prevent proceeding to next bind when single binding (
- MENU: Fix touchscreen menu false positives in case of overlap
- MENU: Sort playlists ignoring extension (Playstation 2 should come after Playstation)
- MENU: Treat System Volume Information folder as hidden on all platforms
- MENU: Add Belarusian language option
- MENU: Fix savestate thumbnail behavior when navigating back to playlist while content is still running
- MENU: Fix word wrapped widget length
- MENU: Add help text to controller drivers
- MENU: Fix quit on content close option
- MENU: Fix thumbnails in History for content loaded through Load Content
- MENU: Flexible thumbnail matching (ROM name – database name – short name)
- MENU: Remove legacy thumbnail pack downloader
- MENU/GLUI: Icon corrections
- MENU/OZONE: Thumbnail related fixes (missing thumbnail bar, fullscreen thumbnail flashing, sidebar focus)
- MENU/RGUI: Fix text scaling in 16:9
- MENU/XMB: Background images take precedence over color themes, default image opacity set the same as color theme opacity
- MENU/XMB: Fix segmentation fault when background image is missing
- MENU/XMB: Several corrections and cleanups
- MENU/XMB: Layout/thumbnail fixes – Thumbnail layout adjustments, Header title improvements, Handheld layout adjustments
- NETWORKING/NETPLAY: Add support for joining MITM servers from command line
- NETWORKING/NETPACKET: Interface connection flow improvements
- OSX: Fix mouse support for MelonDS DS on OSX
- OSX: Option to create a portable build
- PATCHES: Add support for XDelta-formatted patches.
- PATCHES: Fix patching for cores that support contentless mode
- PS2: Fix for no sound
- PS2: Fix 0-byte logs and add memory stats
- PSP: Fix memory leak in audio driver
- RUNLOOP: Frame Rest, experimental sleep feature aiming to lower CPU usage and temperature when using certain CPU hungry vsync modes
- RPI: Fix videocore + switchres compile failure
- SCAN: Do CRC check on PSP/PSP(PSN) content
- TVOS: Enable overlay support
- VIDEO/BFI: Black Frame Insertion added to DirectX10/11/12. BFI Hz range now covers every 60hz multiple under 1000hz. Variable Strobe length via new ‘Dark Frames’ option, algorithm to auto select ‘decent’ Dark Frames choice.
- VIDEO/GLSL: Add FinalViewportSize support to GLSL
- VIDEO/GLSL: Change rotation type to int to maximize compatibility
- VIDEO: Use video refresh rate instead of core refresh rate for menu frame limiting
- VIDEO: Limit paused video refresh rate
- VIDEO: Enforce swap interval 1 in menu if vsync is on
- WII: Enable Cheevos for Wii builds
- WIIU: Fix config file and core info reading
- WIIU: Fix “Up” and “Left” directional input for both Analog sticks for GC Adapter
- WIIU: Fix 3 USB controllers (NES/SNES/Retrode)
- WIIU: Fix file descriptor leak
- WIN32: Prefer D3D11 and WASAPI as default video and audio drivers
- WIN32: Fix window size when aspect ratio is < 0
- WIN32: Fix screen resolution always tied to the main monitor
- WAYLAND: Enable fallback for screensaver inhibit via D-Bus
- WAYLAND: Introduce wp_fractional_scale_v1 protocol for proper fractional scaling
- WAYLAND: Update wayland-protocols version to 1.31
Télécharger RetroArch v1.17.0 (32-bit) (Windows)
Télécharger RetroArch v1.17.0 (64-bit) (Windows)
Télécharger RetroArch v1.17.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.17.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.17.0 (64-bit) (MacOS)
Télécharger RetroArch v1.17.0 (Metal2) (MacOS)
Télécharger RetroArch v1.17.0 (Linux)
Télécharger RetroArch v1.17.0 (Nintendo GC)
Télécharger RetroArch v1.17.0 (Nintendo Wii)
Télécharger RetroArch v1.17.0 (Nintendo WiiU)
Télécharger RetroArch v1.17.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.17.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.17.0 (Nintendo Switch)
Télécharger RetroArch v1.17.0 (PlayStation 2)
Télécharger RetroArch v1.17.0 (PSP)
Télécharger RetroArch v1.17.0 (PS Vita)
Télécharger RetroArch v1.17.0 (Xbox One)
Site Officiel de RetroArch
 ares v135 
Mardi 23/01/24 à 17:19 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Il sera désormais publié mensuellement, mais pas à date fixe (comme MAME par exemple). Les améliorations sont les suivantes:
New Release Schedule
- Up until now, releases of ares were made when the changes felt 'significant' enough to do so. As of v135, we are moving to a monthly release schedule.
- We will aim to publish a new release each month from this point forward, however, there is no strict date allocated for this, so there's still an aspect of 'when suitable'.

User Interface
- Renamed "Reload" to "Apply" in Driver Settings to clarify its function
- Fixed an issue where the "Deep Black Boost" setting would not save
- Rename FPS to VPS (VBlanks per second), as it represents emulation speed and not game frame rate
- Fixed an issue where the Firmware Path setting would not save

- It is now possible to use instruction tracing even with the recompilers in use
- Fix an issue where GDB would not reconnect after a disconnection

Coleco - ColecoVision
- Added support for Xin1 and MegaCart mappers

Nintendo - NES / Famicom / Famicom Disk System
- Use HKROM for MMC6
- Improved Famicom Disk System timer interrupt generation

Nintendo - Game Boy Advance
- Improve unmapped I/O register behavior: passes I/O read tests in mbga suite
- Improve save type detection
- Improve ROM to RAM DMA timing

Nintendo - Nintendo 64 / 64DD
- Added the ability to disable the Memory Expansion PAK
- Simulate SysAD freezes when accessing non-RDRAM areas via the cache
- Improve SI emulation to approximate the correct SI Status values
- Fix a bug where I/O writes to PIF ram would not trigger interrupts
- Improve and extend cache coherency checks
- Implement register mirroring
- Improve PI latch emulation
- Improve PIF HLE emulation by reducing latency
- Add support for roms >= ~63.9MiB
- Implement undocumented accesses in FPU half-mode

Sega - Mega Drive / CD / 32X
- Enabled support for the Mega Mouse for 32X and CD32X games
- Improve I/O port emulation (Fixes Decap Attack + others)

Sony - Playstation
- Fix an issue where controller input would stop working if sideloading a PS-EXE

- Improved ldmia and stmia timings in Thumb mode
- Fix additional instructions that require offset when reading PC

Motorola M68000
- Correct prefetch order for ASR instruction

Zilog Z80
- Implement newly discovered inir/indr/otir/otdr behaviour

- Fixed an issue where macOS builds were being optimised for the build machine rather than for distribution
- Fixed an issue where the recompilers were broken on Apple Silicon
- Fixed an issue where unloading systems after disc swapping could cause a crash
- Fix an issue where ares could crash on startup with LTO on macOS
- Added support for the SDL input driver on macOS
- Fix an issue where the ares would look for resources inside the app bundle rather than alongside it on macOS
Télécharger ares v135 (Windows)
Télécharger ares v135 (MacOS)
Site Officiel de ares
 GameEx et GameEx Arcade Edition v18.56 
Mardi 16/01/24 à 17:54 par Firebrand
De nouvelles versions de ces frontends ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v18.56
Télécharger GameEx Arcade Edition v18.56
Site Officiel de GameEx
 Mednafen v1.32.0 UNSTABLE 
Mercredi 10/01/24 à 17:26 par Firebrand
Une novuelle version de cet émulateur multi-systèmes a été publiée. Les améliorations sont les suivantes:
- The default key mapping(for new configurations) to exit Mednafen is now only "F12", instead of both "ESC" and/or "F12" as before; additionally, a new mapping for "ESC" to close the netplay console/text popup has been added.
- Added command-line option "-ovconfig", to load global override settings from the specified file. The global override settings will override any settings loaded from "mednafen.cfg" or set via command-line arguments, but will be overridden in turn by more-specific per-module and per-game override configuration files.
- Fixed data alignment issue that could produce broken QuickTime videos when using the CSCD codec(the default) with certain combinations of emulation module video settings.
- Added setting "input.grab.strategy", default value of "full". It can be set to "auto" to enable minimalistic grabbing of the system keyboard and/or mouse, when input grabbing is toggled on, dependent on emulating a virtual keyboard and/or virtual mouse/ball device.
- On the Windows build, keyboard grabbing will now capture ALT+Tab and the Windows keys, and discard synthetic left CTRL keypresses generated from pressing AltGr.
- Restored Windows 2000 compatibility, broken in 1.21.0-UNSTABLE, for people who enjoy airgaps, firewalls, and/or insecurities.
- Fixed fatal startup error when running the Mednafen executable from the root directory of a drive on Windows, a regression introduced around version 1.22.0-UNSTABLE.
- Apple2: Added support for Apple IIe and Enhanced IIe, selectable via changing the new "apple2.model" setting, or by utilizing the new "model" directive in a MAI file.
- Apple2: When loading a floppy disk image from a ZIP archive without a MAI file, all other floppy disk images with the same extension in the same directory in the ZIP archive will now also be loaded automatically. If desired, this feature can be disabled by setting the new "apple2.multiload" setting to "0".
- Apple2: Added setting "apple2.input.kb.ghosting", default value of "1", that can be set to "0" to disable emulation of spurious ghost keypresses.
- Apple2: Increased the maximum value of the "" setting to "2", which will enable more-aggressive composite video color smoothing.
- Apple2: Added an adjustable composite color video sharpening filter, controlled by the new setting "".
- Apple2: Reworked how HGR is handled with the "rgb_alt" and "rgb_alt_tfr" video rendering modes, for consistency with DHGR and to correct a few glitches.
- Apple2: Added "rgb_qd" and "rgb_qd_tfr" video rendering modes, which will render DHGR at quarter-resolution, and provide two distinct grays, but are otherwise the same as "rgb" and "rgb_tfr".
- Apple2: Added "rgb_video7" video rendering mode, which supports the additional graphics modes offered by the Apple IIe Video 7 RGB interface, one of which is used by Sierra's AGI games.
- Apple2: Added high-level(no seek delay) ProDOS-compatible hard disk drive emulation, usable by loading a raw hard disk drive image with an "hdv" file extension, and through the "hdd" directive in a MAI file.
- PS1: Added support for Konami's "Pop'n Music" controller.
- SNES-Faust: Fixed distorted graphics in "Marvelous" and "Bishoujo Janshi Suchie-Pai" due to hires color math emulation inaccuracies.
- SNES-Faust: Fixed letter sprite glitches(horizontal black lines) in "Wordtris".
- SNES-Faust: CPU writes to VRAM during active display are now blocked. Fixes missing dialog box and text in "Mazinger Z", title screen corruption in "NBA Pro Basketball: Bulls vs Blazers" and "Shin Nihon Pro Wrestling: Chou Senshi in Tokyo Dome", and graphical garbage during startup in "Zen-Nihon Pro Wres". May break ancient ROM hacks and fan translations.
- SS: Fixed hangs in "Gal Jan", "Kanzen Chuukei Pro Yakyuu Greatest Nine", the USA version of "Creature Shock: Special Edition", and the European versions of "Magic Carpet", "Manx TT SuperBike", and "Revolution X".
- SS: Fixed erroneous red shadows beneath units during the final episode's first battle in "Sakura Taisen".
- SS: Added support for loading bootable ROM cart images up to 48MiB in size, with a filename extension of "ss". If the ROM image is 32MiB or smaller, 512KiB of backup memory for save games will be available.
- SS: Added support for routing SCSP MIDI output to stdout, for debug text output, by changing the new "ss.midi" setting's value to "stdout".
Télécharger Mednafen v1.32.0 UNSTABLE (32-bit)
Télécharger Mednafen v1.32.0 UNSTABLE (64-bit)
Site Officiel de Mednafen
 RomVault v3.6.4 
Mercredi 10/01/24 à 16:55 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Quelques bugs sont corrigés:
Bug Fixes:
- Fixed an issue where RV7Z files would be needlessly recompressed
- Fixed a missing fix status icon for “MIA found, but won't be used because it results in an incomplete set”
- Fixed an issue with the description tag in Fix DATs
Télécharger RomVault v3.6.4
Site Officiel de RomVault
 RomVault v3.6.3 
Vendredi 05/01/24 à 16:22 par Firebrand
Deux nouvelles versions de ce gestionnaire de ROMs ont été publiées. Voici la liste des changements:
Feature Updates:
- Enhanced the Directory Mapping window to highlight non-existent directories in red

Bug Fixes:
- Added checks to ensure directory exists while creating a directory mapping
- Fixed the DAT XML loader to load non-standard characters in XML
- Fixed a DatVault crash that could occur on startup
- Fixed a crash that could occur when adding directory mappings

Feature Updates:
- Split Directory Settings into Directory Mappings and DAT Rules for greater flexibility
- Added a new Single Archive directory setting to use subdirectories only if a set contains multiple roms or a rom/set name mismatch (Great for archiving TOSEC with shorter paths)
- Added a new DAT Rule to use category tag values as subdirectories (Most useful for Redump DATs)
- Added the ability to prioritize categories for subdirectories in case the DAT contains multiple for a partiular set (Common with No-Intro)
- Added a global setting to delete previous cue packs downloaded by DatVault
- Added a Modified Date column to the Game List and ROM Details grids
- Added a context menu to the Game List grid (Shift + Right-click) which includes re-scanning options and opening a directory, archive, or No-Intro game details webpage
- Added support for new CHD compression codecs, ZSTD and CDZS
- Updated the Game List grid to hide the Description column if there is nothing to display
- Updated the “old DAT cleanup” function to also remove empty directories in the DATRoot
- Updated the layout of the global settings section
- Improved performance of deleting cue files downloaded from DatVault

Bug Fixes:
- Fixed an issue related to path and filename lengths
- Fixed an issue with scanning archives with the Shrink compression method
- Fixed an issue where corrupt CHDs would freeze the scanning process
- Fixed an issue where corrupt CHDs could be marked as good after a Level 1 then Level 2 scan
- Fixed a scanning performance issue with v1 CHDs
- Fixed an issue where MIA status was not reflected when using the “Merged” merge type
- Fixed an issue where Tree Presets could cause a crash
- Fixed an issue where directories created by RomVault during a fix did not have modified time stored in the cache
Télécharger RomVault v3.6.3
Site Officiel de RomVault
 OpenEmu v2.4.1 
Samedi 30/12/23 à 19:00 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface pour MacOS a reçu deux mises à jour. Voici la liste des changements:
- This is a quick fix to resolve launching on Apple silicon (ARM) Macs. For now, OpenEmu is still Intel-only and will require the use of Rosetta 2 in order to launch on a Mac with Apple silicon.

- This long-awaited release contains many bug fixes, performance improvements, compatibility for later macOS, localization updates, framework upgrades, UI/UX tweaks, and a massive codebase modernization with the majority rewritten in Swift. This large undertaking was a few years in the making, and while there may be a few minor regressions in the short term, the result will leave OpenEmu future-proof and easier to maintain. A full list of changes may be added later.
Télécharger OpenEmu v2.4.1 (stable)
Télécharger OpenEmu v2.4.1 (experimental)
Site Officiel de OpenEmu
 Messinfo.dat v0.261 (11.52) 
Lundi 11/12/23 à 18:51 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour le cycle de MAME v0.261 a été publié.
- 11.52 12/09/2023: Aligned files to 0.261 version.
Télécharger Messinfo.dat v0.261 (11.52)
Site Officiel de Messinfo.dat
 GameEx et GameEx Arcane Edition v18.55 
Dimanche 03/12/23 à 13:52 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Voici la liste des changements:
- Looking to remove any possible video or input lag GameEx will now lower its process prioirty to idle after launching an emulator.
- Fixes to the sync refresh MAME display feature. I revisited all this and looked at GroovyMAME usage on an LCD. It will work with GroovyMAME but on a 5 year old mini PC I reverted to vanilla MAME in my new Chewlix build, I incestigated all this again and other than going with a Mister, your best bet in 2024 is to go for a G Sync monitor for MAME for no tearing and input lag on an flat panel.
- In MAME attract mode the bezel will try to show the logo first if available rather than marquee. Looks mich nicer.
Télécharger GameEx v18.55
Télécharger GameEx Arcade Edition v18.55
Site Officiel de GameEx
 ClrMAME Pro v4.048d 
Jeudi 30/11/23 à 12:22 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des changements:
- fixed: softwarelists can lack some possible mergings
- fixed: possible assertion during delta checks
Télécharger ClrMAME Pro v4.048d (32-bit)
Télécharger ClrMAME Pro v4.048d (64-bit)
Site Officiel de ClrMAME Pro
 NegaMAME v0.261-1 
Jeudi 30/11/23 à 12:16 par Firebrand
Ce build de MAME destiné à être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.261.
Télécharger NegaMAME v0.261-1 (Windows)
Télécharger NegaMAME v0.261-1 (MacOS)
Télécharger NegaMAME v0.261-1 (Linux)
Site Officiel de NegaMAME
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