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 ClrMAME Pro v4.041 
Lundi 01/03/21 à 14:03 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- added: Select Sets variables %R %G to filter by for Region / Language
- added: Batcher, rebuilder setting to avoid message prompts
- misc: support dat date attribute format YYYY-MM-DD without specifying timestamp
- misc: rar/7z/uncompressed files timestamps are handled as UTC based, zip as non UTC based
- fixed: some unpack/pack zip operation fail on very long file/path names
- fixed: interative folder creation for UNC paths is broken
- fixed: systems auto assign fails for software lists
- fixed: fail to load dats from www when www profiler definition file doesn't use http/https in the links
Télécharger ClrMAME Pro v4.041 (32-bit)
Télécharger ClrMAME Pro v4.041 (64-bit)
Site Officiel de ClrMAME Pro
 
 SameBoy v0.14.1 
Lundi 01/03/21 à 13:58 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour très rapidement en corrigeant principalement des bugs:
New/Improved Features
- Improvements to installation and packaging support on Linux, BSD and other FreeDesktop environments

Accuracy Improvements/Fixes
- Fixed a sweep regression when emulating DMG, SGB or CGB-C

Bug Fixes
- Fixed various potential crashes when using symbol files
- Fixed a bug where certain symbols would never be used with an offset
Télécharger SameBoy v0.14.1
Site Officiel de SameBoy
 
 SameBoy v0.14 
Dimanche 28/02/21 à 14:02 par Firebrand
Cet émulateur GameBoy/GameBoy Color très précis a été mis à jour. Etant avant tout pensé pour MacOS, certaines nouvelles fonctions comme l'émulation du Câble Game Link ou l'infrarouge du GameBoy Color ne sont disponible que dans la version MacOS (ou le port Libretro). Les améliorations sont les suivantes:
New/Improved Features
- Emulation of the unreleased Workboy accessory in the Cocoa port
- Emulation of Game Link Cable and infrared cross-game communication in the Cocoa port
- Multiplayer support in the Libretro core now includes infrared support
- The debugger now supports the undo command, which will revert the most recent state-modifying command
- The automatic tester can now optionally output TGA files instead of BMP files
- The debugger will now issue a warning when a ROM triggers PPU odd-mode
- Improved support to non-QWERTY, Latin keyboard layouts in the SDL port
- Simulation of an ambient light’s effect on the non-backlit screens of the Game Boy, with user-controlled ambient light color temperature
- Improved menu scrolling in the SDL frontend
- Improved mouse support in the SDL frontend, with mouse wheel scrolling and a visual scrollbar
- The SDL port can now select a boot ROMs folder
- The escape button now returns to the previous menu in the SDL port instead of closing it completely
- Improved noise when emulating the Game Boy Camera on frontends without webcam support
- The SDL port will exit cleanly and report an error if it fails to initialize
- The automatic tester can now optionally create battery save files
- Support of two Real Time Clock emulation modes:
*Sync to system clock (Not affected by turbo, slow motion, pausing, etc.)
*Accurate (Affected by the mentioned above)
- The automation uses the new accurate RTC mode for stable results across runs
- Refinements to the icon
- Linux, BSD and other FreeDesktop users can now install SameBoy as both a command line utility and a GUI app by running make install

Accuracy Improvements/Fixes
- Emulation of a scenario where an interrupt might trigger OAM corruption
- Emulation of CGB-mode TILE_SEL mixing
- Correct emulation of wave RAM reads when emulating a Game Boy Advance
- Accuracy improvements to infrared
- Accuracy improvements to the window
- Major APU improvements, with correct emulation of countless edge cases and newly discovered quirks:
*Complete rewrite of Channel 1’s sweep envelope
*Complete rewrite of Channel 4’s noise generation, especially mid-pulse writes to NR43
*Complete rewrite of the volume envelopes, including “Zombie Mode” and related quirks
- The state of the NRx1 registers are now correctly preserved when emulating models prior to Game Boy Color
- Emulation of a quirk where writes to NR44 might be delayed on models prior to Game Boy Color
- Improved and more accurate color correction
- Fixed a regression and improved the accuracy of speed switching, fixed a bug where odd-mode avoidance did not work correctly
- Improved timing of the STOP instruction
- Optional emulation of audio interference from the Game Boy SoC, with a user-controlled slider representing interference level
- Emulation of an APU quirk where triggering Channels 1 and 2 might advance the duty cycle in certain cases in CGB-E (and CGB-D, currently unsupported)
- Correct emulation of the differences between revisions when it comes to writes to NRx2 (“Zombie Mode”)
- Accuracy improvements to RTC emulation
- Minor improvements to MBC3 emulation
- Prevent the printer from deadlocking if it was terminated during the transmission of a byte

Bug Fixes
- Fixed a rare potential crash when loading symbol files
- Fixed a bug where the Cocoa port would display wrong, dark, colors when disabling frame blending
- Fixed a bug where the SDL and libretro ports would not update the game’s border when switching games and emulating a model other than the SGB
- Fixed cases where the audio thread would deadlock the Cocoa frontend
- Fixed a bug where changing the rewind length in the SDL port didn’t take effect until restarting
Télécharger SameBoy v0.14 (Windows)
Télécharger SameBoy v0.14 (MacOS)
Site Officiel de SameBoy
 
 Emu Loader v8.8.7 (version complète) 
Samedi 27/02/21 à 14:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
More bug fixes and improvements!
Mouse single click to enable/disable Favorites and MAMu_ icons (tool bar buttons). To call the popup menu, use mouse right-click on the buttons.
Much easier, no ? :)
That annoying white box bug between horizontal/vertical scrollbars in night mode is gone. Turned out it was caused by EasyListView, not by Win10.
Using mulitiple paths for MAMu_ icons (zipped / unzipped) was not working, the frontend could not find the .ico files (MAME only).
The frontend was using RichEdit v1.0 (richedit32.dll), causing problems and crashes with Game Docs feature (mameinfo, history, etc...). I updated Delphi 7's TCustomRichEdit class to v2.0 (richedit20.dll) and made other minor changes.
Still no support for multi-language Unicode text (Delphi 7 limitation).
URL links were not working in history.xml / history.dat. I missed the URL format change made to this file.
And I thought this project was solid, with some "minor" issues left to fix...

Fixed
- Nasty bug causing the frontend to not find .ico files and icon.zip if you have multiple icon folders set in MAME's "ui.ini" file
- White square bug between horizontal and vertical scroll bars (bottom/right) on night mode, when both scroll bars are visible (EasyListView bug)

Changed
- Toggle Favorites ON/OFF with single click (tool bar button)
*easier to enable favorites
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state "pressed" at startup if favorites is enabled
- Toggle MAMu_ icons ON/OFF with single click (tool bar button)
*easier to enable game icons
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state "pressed" at startup if MAMu_ icons is enabled
- Minor color tweaks in night mode:
*game title label colors; lighter green (good games) and lighter red (games with missing ROMs)
*scan mode labels color, from light blue to light gray
- Optimizations in "Show Game Docs" feature
*function to add text in RichEdit rewritten for future expansion
*better handling of Unicode strings (no proper multi-language support yet)
*removal of duplicated code to speed things up
*URL links in history.xml / history.dat were outdated, incorrect and not working
*updated TCustomRichEdit base class to use richedit20.dll (v2 / v3) instead of the old richedit32.dll (v1)
*increased RichEdit's text length limit to 16MB; it was causing crashes for some games
Télécharger Emu Loader v8.8.7 (version complète)
Site Officiel de Emu Loader
 
 NegaMAME v0.229-1 
Jeudi 25/02/21 à 14:17 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.229.
Télécharger NegaMAME v0.229-1 (Windows)
Télécharger NegaMAME v0.229-1 (MacOS)
Télécharger NegaMAME v0.229-1 (Linux)
Site Officiel de NegaMAME
 
 DSP v0.18b3 (23/02/2020) (32-bit) 
Mercredi 24/02/21 à 15:40 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Renewed preview images (Thanks to Francisco José Martí Terrón)

General
- CPU
*MCS51: Added halt line
- ROMS export: Fixed many ROMs sets (Thanks to Francisco José Martí Terrón)

Commodore 64
- Added PRG and T64 file support (added by chuso gar)

Sega System 16B HW
- Fixed dipswitches
- Fixed video cache
- Fixed sprite colors
- Added memory overlap
- Added 315-5248 and 315-5250
- Added more operations to 315-5195
*Dynamite Dux: Added driver with sound
*Golden Axe: Driver working, due problems with i8751/M68000 using predecoded version
*ESwat - Cyber Police: Added driver with sound, due the lack of FD1094 emulation using predecoded version

Télécharger DSP v0.18b3 (23/02/2020) (32-bit)
Site Officiel de DSP
 
 MESS et MESSUI v0.229 (64-bit) 
Mercredi 24/02/21 à 15:36 par Firebrand
De nouvelles versions de ces builds de MAME dépourvus des machines d'arcade ont été publiées. Voici leurs améliorations spécifiques (valables aussi pour MAMEUI):
- Executable names drop the "64" suffix.
- The hack that saved slider values on exit has been removed. This is because the slider code was refactored and the result was not compatible with the hack.
- Fixed a problem with the pluginspath which could cause plugin errors in certain circumstances.
- Fixed a problem where category files could not be found in certain win10 setups (MESS only)
Télécharger MESS v0.229 (64-bit)
Télécharger MESSUI v0.229 (64-bit)
Site Officiel de MESS
 
 Virtual GameBoy v5.9 FR 
Mardi 23/02/21 à 15:08 par Firebrand
La dernière version de cet émulateur GameBoy a été traduite en français par Tradu-France.
Télécharger Virtual GameBoy v5.9 FR
Tradu-France
 
 Virtual GameBoy v5.9 
Lundi 22/02/21 à 14:16 par Firebrand
Une nouvelle version de cet émulateur GameBoy a été publiée. Voici les changements apportés:
- I have refactored EMULib code on Windows, making most command line options work on the Windows version of the emulator. Also added "Video | Show Framerate" menu option to display the frames-per-second counter.
Télécharger Virtual GameBoy v5.9 (Windows)
Télécharger Virtual GameBoy v5.9 (Linux)
Site Officiel de Virtual GameBoy
 
 ares v118 
Dimanche 21/02/21 à 13:53 par Firebrand
Le coup de pied dans la fourmilière de l'émulation Nintendo 64, qui n’avançait pas tant que cela ces derniers temps, qu'on attendait est probablement arrivé.Les prémices prometteuses sont désormais accessible au public dans cette nouvelle version. ares supporte le moteur de rendu ParaLLEl-RDP qui n'était auparavant intégré qu'à RetroArch. L'émulateur sera aussi plus gourmand en ressources que ce à quoi la concurrence nous a habitué. Certes, la compatibilité n'est que de 33% et il reste beaucoup de travail mais le projet est à suivre de très près. Voici les explications de l'auteur:
I'm excited to launch ares v118 today, the first release featuring playable, full-speed Nintendo 64 emulation!

The new Nintendo 64 emulation is made possible thanks to Themaister very graciously porting his Vulkan-based ParaLLEl-RDP graphics renderer to ares. With its default settings, it is nearly pixel-perfect to real hardware, and it optionally supports upscaling to 2x or 4x the original Nintendo 64 resolution, plus optional supersampling back down to the original resolution (for enhanced anti-aliasing) if desired. The Vulkan support requires an appropriate graphics card, and either Windows or Linux. At this time, Vulkan is not available for macOS nor the BSDs.

Also new for the Nintendo 64 core in this release is Rumble Pak, Cartridge Pak, SRAM, EEPROM, and Flash save support. Note that for right now, the Rumble Pak will only be enabled for games which use internal saves (SRAM, EEPROM, and Flash.) That does not cover all Rumble Pak-capable games. The option to choose between Rumble Paks and Cartridge Paks will be added to a future release.

For the PlayStation core, Luke Usher provided two rendering fixes that allow Final Fantasy VII and Tony Hawk's Pro Skater to be fully playable!

Right now, approximately 33% of the Nintendo 64 library is fully playable, and about 67% of the PlayStation library is fully playable. Each core has only been under active development for about one month each, so they both have a long way to go. Please treat these early releases as tech samples, rather than finished emulation cores.

Further, note that the Nintendo 64 and PlayStation cores employ cached interpreters. This is a middle-ground between the accuracy of interpreters and the performance of dynamic recompilers. As such, ares' system requirements will be a bit higher than traditional emulators for these systems. Presuming no background task interference or CPU throttling, generally speaking, a Ryzen 5 2600 or better CPU should get you to around ~120fps in the average case, and ~60fps in the worst case.
Télécharger ares v118
Site Officiel de ares
 
 GameEx et GameEx Arcade Edition v16.81 
Lundi 15/02/21 à 14:01 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Mais comme pour la plupart du temps, on ne sait rien sur les changements.
Télécharger GameEx v16.81
Télécharger GameEx Arcade Edition v16.81
Site Officiel de GameEx
 
 DSP v0.18b3 (14/02/2020) (32-bit) 
Lundi 15/02/21 à 13:55 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- CPU: M68000: Fixed TAS opcode

Sega System 16B HW
- Altered Beast: Initial driver
Télécharger DSP v0.18b3 (14/02/2020) (32-bit)
Site Officiel de DSP
 
 ares v117 
Mercredi 10/02/21 à 15:14 par Firebrand
Near était censé être parti, mais il est en fait toujours resté derrière les rideaux. Il s'en explique ici. Et du coup, il a continué à travailler sur cet émulateur multi-systèmes. Cette nouvelle version ajoute l'émulation PlayStation avec un hardware complètment émulé mais une liste de compatibilité encore faible. Il y a eu de gros avancements sur la Nintendo 64, mais par manque de tests, ceux-ci n'apparaitront que dans la prochaine version, mais cela pourrait bien devenir un nouvel émulateur référence pour cette console Voici les changements apportés:
- Most notably, this release adds Sony PlayStation emulation. Please understand however that this support is new, and compatibility will be low. That said, the base hardware is entirely emulated, including MDEC, SPU, CD-XA, memory card support, etc. It shouldn't take much effort to raise the compatibility to a respectable level in the future. And thanks to dynamic recompilation and multi-threading, it should run at full-speed even on modest hardware. ares can run games in either ISO/CUE or BIN/CUE format, as split/WAV files or as a single merged BIN file.
- As for the Nintendo 64, Themaister has ported Parallel-RDP to it, and it too is now capable of running commercial games at full-speed, with accuracy just shy of Cen64. However, the support is too new and untested to release at this time, and memory card support has not been added yet. Nintendo 64 support should ship with the next release instead.
- Beyond this, there are six months of emulation improvements: many new Famicom mappers were added, several Master System and Game Boy Advance emulation bugs were fixed, etc. Also, a second virtual gamepad has been added for multi-player support.
Télécharger ares v117
Site Officiel de ares
 
 Mednaffe v0.9.1 
Jeudi 04/02/21 à 12:08 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Voici la liste des nouveautés:
- [Windows] Show correct icons in window buttons.
- [Windows] Changed Windows10 theme in order to fix most issues.
- [Windows] Add support for the guide button (XInput devices).
- [Linux] Lower version requirement of Autoconf to 2.69.
Télécharger Mednaffe v0.9.1 (Windows)
Télécharger Mednaffe v0.9.1 (Linux)
Site Officiel de Mednaffe
 
 GameEx et GameEx Arcade Edition v16.79 
Dimanche 31/01/21 à 14:00 par Firebrand
Voici une nouvelle version de ces frontend multi-systèmes. Pas d'information à leur sujet, mais un changelog de la version précédent est apparue sur les forums de GameEx. Ca reste une denrée rare, donc on prend tout de même:
v16.78:
- New start menu in GameEx Arcade Edition
- Faster loading of Genres and other database videos
- Improved Wine support, with auto setup configuration and video rendering support.
- Improved Karaoke with auto title naming and ability to select by artist.
Télécharger GameEx v16.79
Site Officiel de GameEx
 
 DSP v0.18b3 (26/01/2020) (32-bit) 
Samedi 30/01/21 à 12:22 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- CPU: M6800: Added opcodes $56 and $fa

Gameboy/Gameboy Color
- Better Y scroll
- Better sprites/backgorund priorities

Baraduke HW
- Baraduke: Added driver with sound
- Moto-Cross: Added driver with sound

Namco System 86 HW
- Rewrite sprite system
- Removed video hacks
- Added dipswitches
- The Return of Ishtar: Added driver with sound
- Genpei ToumaDen: Added driver with sound
- Wonder Momo: Added driver with sound
Télécharger DSP v0.18b3 (26/01/2020) (32-bit)
Site Officiel de DSP
 
 Emu Loader v8.8.6 (version complète) 
Vendredi 29/01/21 à 15:13 par Firebrand
Une nouvelle version de ce frontend a été publiée. Voici la liste des changements:
Added support for history.xml format (MAME v0.228 and newer). The old history.dat is still supported, even for newer MAME builds. If you create a XML file for an older MAME version, it will work too. :)
You can get it here: https://www.arcade-history.com/index.php?page=download.
Per category "no image found" feature is back. You can have an different .png file for each of the 17 image categories (in-game snaps, titles, cabinets, flyers, etc...)
Files are to be placed in a new resources\images\img_missing\ folder and be in .png format. Since MAMu_, a.k.a. the icons master, already made images for no flyer and no marquee (years ago), they are included with the frontend as an example. You are welcome to create your own images set and share in Emu Loader's forum.
If one or more files are not found, emuloader.png will be used instead (as it was before).
Filenames are as follow:
Title Snapshot: title.png
Game Snapshot.: ingame.png
Marquee.......: marquee.png
Flyer.........: flyer.png
Cabinet.......: cabinet.png
Control Panel.: controlpanel.png
Software Cover: softwarecover.png
PCB...........: pcb.png
Game Artwork..: ingameartwork.png
End...........: end.png
Boss..........: boss.png
Logo..........: logo.png
Score.........: score.png
Versus........: versus.png
Game Over.....: gameover.png
How to Play...: howtoplay.png
Select........: select.png
There are other minor stuff, mainly bug fixes and more tweaking. Night mode's setting Use Windows 10 Dark Scroll Bar in Games List is enabled by default, and it might not be necessary anymore since this Win10 internal API code hack is working quite well (future setting removal ?). That's it for now.

Fixed
- Wrong "Panels Colors" settings at startup, "Title Font/Shadow", "Title 2 Font/Shadow", "Text Font/Shadow" ("Night Mode" page, Preferences screen)
- Wrong "Search Games Panel Colors" settings at startup, "Filter Font/Shadow" ("Night Mode" page, Preferences screen)

Changed
- Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators
*"KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit
*this error might be related to a missing and/or incompatible plugin or badly configured emulator
*even when nothing is wrong, the emulator might give you "code 1" as an exit code :(
NOTE: this exit code is caused by the emulators, not the frontend
- Updates to "Cleanse" feature in "Favorites Manager" screen
*a list of all entries to be removed from the favorite profile is shown for review
*you can remove entries from that list so they are not deleted from the profile .ini
*there's no way to show titles, only game names and/or filenames and the system they belong to

Added
- Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"
- Multiple paths support for MAME preview images
*MAME and HBMAME only
*all image categories are supported: snaps, titles, covers, flyers, etc...
*you can have define as many image directories you want
*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "snap.zip" in one folder and "snap_sl.zip" in another
- Support for MAME .201
*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
*new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button)
Télécharger Emu Loader v8.8.6 (version complète)
Site Officiel de Emu Loader
 
 Mednaffe v0.9.0 
Jeudi 28/01/21 à 14:09 par Firebrand
Ce frontend pour Mednafen n'avait pas été mis à jour depuis plus de deux ans. Il revient avec d'importants changements:
- Complete rewrite, dropping support for GTK2 and Windows XP.
- Almost all input options are included now.
- Added pce_fast and snes_faust modules.
- Added an option to show screenshots.
- Added the ability to send custom commands to emulator.
- Added a bios check widget.
- [Windows] Added an option to change themes.
- New logo & cosmetic changes.
Télécharger Mednaffe v0.9.0 (Windows)
Télécharger Mednaffe v0.9.0 (Linux)
Site Officiel de Mednaffe
 
 RomVault v3.2.2 
Mercredi 27/01/21 à 15:38 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Somewhere in the last few releases a bug crept in causing zipped file to not be fixed if only the case of the rom name in the DAT set was changed. This has now been fixed in release 3.2.2
- After you install this version you should 'Shift/Right Click' on the Update DATs button to fully reload your DATs, doing this will make RV find any incorrectly cased zip files. If RV finds any you can then 'Find Fixes' & 'Fix ROMs' to correct these Zip Files.
Télécharger RomVault v3.2.2
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.78 
Mercredi 27/01/21 à 15:36 par Firebrand
Vous commencez à avoir l'habitude: nouvelle version, mais aucune information.
Télécharger GameEx v16.78
Télécharger GameEx Arcade Edition v16.78
Site Officiel de GameEx
 
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