Organiser
Filtrer par machine :
Type de vue :
 
 RetroArch v1.9.13 - ré-upload 
Jeudi 11/11/21 à 12:22 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour sans changement de version vu qu'il s'agit principalement d'une modification des options par défaut. Mais quelques améliorations se sont néanmoins glissées dedans:
The main reason for this was that the overlays had been changed in 1.9.13. This would lead to many people’s existing overlay config files being broken due to the paths no longer working. So we changed it back to defaults. We apologize for the inconvenience. For example, because of this, the default overlay for Android would fail to start, and some overlays for 3DS would fail to show up.

Changes
- ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission
- ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
- CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
- CHEEVOS: Don’t queue rewind re-init if already on main thread
- CHEEVOS: Ignore unofficial achievements unless setting is enabled
- NETPLAY: Networking – should not print country for a local lobby
- NETPLAY: Add Text Chat functionality
- OVERLAYS: Revert changes
- VIDEO/ROTATION: Always return false if rotation can’t occur.
- RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
- WIIU: Make wiiu_gfx_load_texture code safer
Télécharger RetroArch v1.9.13 (32-bit) (Windows)
Télécharger RetroArch v1.9.13 (64-bit) (Windows)
Télécharger RetroArch v1.9.13 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.13 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.13 (64-bit) (MacOS)
Télécharger RetroArch v1.9.13 (Metal2) (MacOS)
Télécharger RetroArch v1.9.13 (Linux)
Télécharger RetroArch v1.9.13 (Nintendo GC)
Télécharger RetroArch v1.9.13 (Nintendo Wii)
Télécharger RetroArch v1.9.13 (Nintendo WiiU)
Télécharger RetroArch v1.9.13 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.13 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.13 (Nintendo Switch)
Télécharger RetroArch v1.9.13 (PlayStation 2)
Télécharger RetroArch v1.9.13 (PSP)
Télécharger RetroArch v1.9.13 (PS Vita)
Télécharger RetroArch v1.9.13 (Xbox One)
Site Officiel de RetroArch
 
 ares v125 
Mercredi 10/11/21 à 14:47 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v125 brings significant improvments to Famicom, Mega Drive and Mega CD/32X emulation and minor improvements to Master System and GearGear emulation.
An issue that caused most recompiler based cores to crash on macOS has been solved.
The desktop ui also gained support for a ‘screenshot’ hot-key, a crash issue was fixed in the Nintendo 64 emulation core.
The website has also been updated to house a compatibility list, but a large number of titles have not yet been tested. Feel free to submit PRs to add missing entries (edit instructions can be found on the compatibility pages)

Changelog:
- ci: use MSYS2 on Windows, add support for clang. Fixes performance issues on Windows [invertego]
- desktop-ui: add screenshot hotkey [kawa-oneechan]
- desktop-ui: fix file/folder browser dialog alignment [invertego]
- desktop-ui: fix linking on older macOS toolchains [rasky]
- fc: add chip type to manifest [encoded-byte]
- fc: always check for ram presence [encoded-byte]
- fc: check for ram and simplify banking [encoded-byte]
- fc: fix jaleco jf14 banking [encoded-byte]
- fc: pinout support for konami vrc7 [encoded-byte]
- fc: support expanded bnrom & uxrom [LukeUsher]
- fc: support for irem g101 mapper [encoded-byte]
- fc: support for irem h3001 mapper [encoded-byte]
- fc: support for item if12 mapper [encoded-byte]
- fc: support for item lrog017 mapper [encoded-byte]
- fc: support for taito x1-005 mapper [encoded-byte]
- fc: support for taito x1-017 mapper [encoded-byte]
- fc: support jaleco fc05 mapper [encoded-byte]
- fc: support jaleco jf13 mapper [encoded-byte]
- fc: support jaleco jf17/19 mappers [encoded-byte]
- fc: support konami vrc2 varient [encoded-byte]
- fc: support taito tc0190 mapper [encoded-byte]
- fc: support taito tc0690 mapper [encoded-byte]
- gg: add ‘Micky Mouse no Castle Illusion (Japan)’ to game database [LukeUsher]
- libco: fix vector register handling on aarch64 [Sintendo]
- libco: optimise co_swap_function on aarch64 [Sintendo]
- m68000: avoid changing interrupt mask on exceptions [TascoDLX]
- m68000: fix disassembly of pc-relative addresses [TascoDLX]
- m68000: restore TAS instruction for cpus other than MD main [TascoDLX]
- mcd: allow continuous CD playbacl [TascoDLX]
- mcd: auto-detect disc region based on boot code, fixes some false detections [TascoDLX]
- mcd: report error on unhandled cdd command [TascoDLX]
- mcd: reset timer on write [TascoDLX]
- mcd: support 3-button pad as default [TascoDLX]
- md: fix interrupt ack special case [TascoDLX]
- md: fix irq issues, timing, delays, ack [TascoDLX]
- md: fix z80 bus access & timing issues [TascoDLX]
- md: improved cpu open bus line accuracy [TascoDLX]
- md: improved timing/signaling for Z80 busreq [TascoDLX]
- md: prevent SRAM from masking out high rom [TascoDLX]
- md: sram support for Super Hydlide (J) [TascoDLX]
- mia: add konami vvrc2/4/6 to database [encoded-byte]
- mia: use database for fc [encoded-byte]
- ms: fix “set VDPBuffer” tests in VDPTEST.sms [LukeUsher]
- n64: increase screen canvas to 576 lines, fixes a crash in certain display modes [invertego]
- nall: Tweak & fix generation of CD subchannel data [TascoDLX]
- nall: Various fixes to CD session handling [TascoDLX]
- nall: improved CD cuesheet loading to handle PREGAP and POSTGAP [TascoDLX]
- recompiler: on macOS allow data segment to be executable [invertego]
- sh2: fix several instructions, default to recompiler [invertego]
- snes: Fix D-Port BOS test in SPC7110 Check Program [jbo-85]
Télécharger ares v125 (Windows)
Télécharger ares v125 (MacOS)
Site Officiel de ares
 
 DSP v0.20 WIP 4 (32-bit) 
Mercredi 10/11/21 à 14:41 par Firebrand
Avec un peu de retard car elle est passée sous le radar, une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici les nouveautés:
General
- Seta Sprites: Added new device
- CPU
*M6502: Added M65CE02 CPU type. Added many specific opcodes
- Lens Lock: Fixed Amstrad decode mode
- Seta X1-010: Added new sound device

Spectrum
- Spectrum 16K/48K fixed screen timings

Dec0 HW
- Super Real Darwin: Inverted coin input

Karate Champ
- Added driver with sound

Pacman HW
- Enhance IRQs
- Ms Pac Man Twin: Added driver with sound

Renegade
- Fixed dipswitches

Seta HW
- Thundercade: Added driver with sound
- Twin Eagle: Added driver with sound
- Thunder & Lightning: Added driver with sound

StarForce
- Fixed X scroll in background

The New Zealand Story HW
- Rewrited video system, now uses Seta Sprite device
Télécharger DSP v0.20 WIP 4 (32-bit)
Site Officiel de DSP
 
 Virtual GameBoy v6.0 FR 
Mardi 09/11/21 à 14:29 par Firebrand
La dernière version de cet émulateur GameBoy/GameBoy Color a été traduite en français par l'équipe de Tradu-France.
Télécharger Virtual GameBoy v6.0 FR
Tradu-France
 
 Virtual GameBoy v6.0 
Lundi 08/11/21 à 14:14 par Firebrand
Une nouvelle version de cet émulateur Gameboy/GameBoy Color a été publiée. Voici les nouveautés:
- This release includes many improvements to the GameBoy Printer emulation, including fixes, support for compressed data, and palettes. As result, Pokemon Card Game prints now. Both Windows and Linux versions now offer a choice of printing to HTML or UTF-8 text files.
Télécharger Virtual GameBoy v6.0 (Windows)
Télécharger Virtual GameBoy v6.0 (Linux)
Site Officiel de Virtual GameBoy
 
 RetroArch v1.9.13 
Lundi 08/11/21 à 14:11 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Le site officiel a un article très complet et illustré avec les nouveautés, mais en voici un résumé:
- CHEEVOS/MSVC2010: Add Cheevos support
- CRT/SWITCHRES: Fixes some issue where scaling is incorrect in some video modes for CRT output.
- FRAMEDELAY: Add ‘Automatic Frame Delay’ option
- INPUT: Add ‘All users control the menu’ setting – any gamepad can control the menu when this is enabled. Only limitation right now is that only player 1 can toggle the menu, but any set Menu Toggle Controller Combo will work fine for all users, so this should be acceptable for now
- INPUT/UDEV: Fix Dolphin bar and safeguard against not adding devices with no mouse or touch buttons detected
- NETPLAY/CLI: -C/–connect commandline fix
- NETPLAY: Other improvements
- NETPLAY: Remove forced disconnection on unknown netplay command – will be backwards compatible with any version that removed this disconnect. instead of disconnecting, we just read the data and ignore, like most network implementations do
- TASKS/CHEEVOS: Replace coroutines with tasks/thread
- TASKS/DATABASE/EXPLORE: Initialise ‘Explore’ menu on a background thread – no more stall when hovering over the Explore tab
Télécharger RetroArch v1.9.13 (32-bit) (Windows)
Télécharger RetroArch v1.9.13 (64-bit) (Windows)
Télécharger RetroArch v1.9.13 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.13 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.13 (64-bit) (MacOS)
Télécharger RetroArch v1.9.13 (Metal2) (MacOS)
Télécharger RetroArch v1.9.13 (Linux)
Télécharger RetroArch v1.9.13 (Nintendo GC)
Télécharger RetroArch v1.9.13 (Nintendo Wii)
Télécharger RetroArch v1.9.13 (Nintendo WiiU)
Télécharger RetroArch v1.9.13 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.13 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.13 (Nintendo Switch)
Télécharger RetroArch v1.9.13 (PlayStation 2)
Télécharger RetroArch v1.9.13 (PSP)
Télécharger RetroArch v1.9.13 (PS Vita)
Télécharger RetroArch v1.9.13 (Xbox One)
Site Officiel de RetroArch
 
 Messinfo.dat v0.237 (12.15) 
Mercredi 03/11/21 à 12:10 par Firebrand
On ferme le ban des fichiers additionnels avec cette mise à jour de Messinfo.dat et l'ajout des données de MAME v0.237.
- 12.15 02/11/2021: Aligned files to 0.237 version.
Télécharger Messinfo.dat v0.237 (12.15)
Site Officiel de Messinfo.dat
 
 SameBoy v0.14.7 
Dimanche 31/10/21 à 14:45 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- The Cocoa frontend now has a built-in screenshot functionality
- The Cocoa palette viewer now uses a monospaced font

Accuracy Improvements/Fixes
- Fixed incorrect emulation of the SVBK register ◦This fixed BESS compatibility issues between SameBoy and other emulators when importing save states of non-Color games on a Game Boy Color and using the original boot ROMs
*This also fixes RAM not being properly randomized in DMG games running on a Game Boy Color when using the original boot ROMs

Bug Fixes
- Improvements to stability and security when loading save states
- The SDL port now detects ANSI-incompatible Windows consoles and reverts to the previous behavior
Télécharger SameBoy v0.14.7 (Windows)
Télécharger SameBoy v0.14.7 (MacOS)
Site Officiel de SameBoy
 
 Emu Loader v8.9.4 (version complète) 
Jeudi 28/10/21 à 12:23 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
"This is not the splash screen you're looking for!"
After years of suffering, I finally found a way to make the splash screen not to show up on top of other applications. While games lists are being created/scanned, you can do something else without that annoying splash screen popping up constantly. Not yet fixed for a clean install though.
I have created a new RGB Color Picker dialog from scratch, named Color Picker Ex. It's fast, lightweight and easy to use.
It even comes with a HEX edit box so you can enter a color in HEX format. It replaces the jurassic Windows color picker dialog.
Search bar edit box locked and inaccessible at startup, is now fixed. Another bug, making the games list not focused at startup, is also fixed.
Both bugs were caused by a function that removes Delphi 7's hidden form trickery. Moving this function from the main form's OnActivate() event to the OnShow() event, fixes it.
I spent 2 weeks debugging the frontend's startup code to find the little devil that was causing these issues. But I also ended up optimizing the frontend's startup code in the process so, it's a win-win.


Fixed
- Search bar edit box not receiving keyboard input
*caused by a custom function that removes "Delphi 7 hidden form trickery", making the edit box always focused and locked at startup
*you can hit TAB key to alternate between main games list and search bar edit box
- Games list "out of focus" at startup; fixed by moving "HideAppFormTaskBarButton" function from OnActivate to OnShow main form's event; "thank you" for this bug, Delphi 7
- Splash screen no longer appears on top of other applications when creating/scanning games list
*you can safely use other applications whithout Emu Loader's splash screen poping up on top of them
*this fix only works if you create/scan games list manually after the frontend's main window shows up (games list window)
*on a clean install, splash screen still sticks on top of other applications; I'm still trying to find a workaround for it
*splash screen now displays properly in Windows taskbar's "thumbnail preview"
- Visibility checkup for the splash screen, to prevent the timer from resetting in the middle of a function with multiple tasks
- The following no longer appear on top of other applications
*"games list filter" message panel
*"MAMu_ Icons Manager" window

Changed
- Replaced TNotebook component by TPanelEx in "Run MAME Game (Extra)" screen for easier source code maintenance and future improvements
- Updates to my ColorBoxEx drop-down button
*moving the mouse over it doesn't make the button flicker anymore
*replaced the mega-useless "down arrow button" by a RGB picker button (you can click anywhere in the button to open the colors listbox anyway)
*minor drawing tweaks
- Updates to my ComboBox2Ex drop-down button
*moving the mouse over it doesn't make the button flicker anymore
*minor drawing tweaks
- Tweaks to the startup process; it's a little faster
- Removed the .exe file extension requirement for emulators; any file extension can be used (except batch files!)... or none
- Feature "Show Image Layout Dimensions" improvements (images popup menu)
*panel colors are always in night mode *no more floating window, now the panel is on the games list, top/right position, and cannot be moved (floating window was always on top of other applications, just like the splash screen)
*this is just used to fine-tune image panel sizes and is not meant to be always visible
- If "frontend_dir\temp\mame_listxml.xml" / "frontend_dir\temp\hbmame_listxml.xml" file already exists, Emu Loader won't generate the listxml file when creating a MAME / HBMAME games lists
*after games list is created, the listxml file is deleted to prevent left-overs and allow to create a games list for a new MAME build

Removed
- Batch files support completely removed from the project (.bat; .cmd)
- Checkboxes "Use Large Icons" / "Use Large Text" in several screens are no longer needed
- Checkbox "Small Icons" in "Select Emulators" tool bar button is no more
- Minor source code cleaning; some deprecated functions deleted
- Font size in "Favorites Manager" screen is no longer needed

Added
- A new "RGB Color Picker"
*my newest creation, made from scratch!
*used in ColorBox drop-down buttons
*fast, lightweight and with a HEX edit box so you can enter a color in HEX format
*16 basic colors panel for easy picking
*16 shades of color / 64 shades of color
by enabling one of those buttons you can see shades of the selected color from white to black
*if you want to reset to the current color, just click the "current" color box
*night mode colors support
*4K layout support
*improvements can be made in the future
*replacement for the jurassic Windows color picker
*there's a new "resources\ColorPickerEx-marker.ico" icon with the marker cursor, mostly for 4K mode (if this file is not found, an internal marker icon is used)
*the "RGB Quick Edit" feature is gone, no longer required (colorbox buttons popup menu, mouse right-click)
note: you can modify the "Alpha" channel, but Emu Loader does not use it
- Added support for the following MAME software lists tags (MAME 0.237 minimum)
*"alternate title" (alt_title), visible only in "Game Details" screen (for now)
*"notes", visible only in "Game Details" screen
NOTE: you must re-create MAME software games lists to add the new info (main menu "MAME/Arcade", sub-menu "Create MAME Software Games List" or "Create Arcade Games List" (select "Overwrite Mode" to create all software lists!)
Télécharger Emu Loader v8.9.4 (version complète)
Site Officiel de Emu Loader
 
 NegaMAME v0.237-1 
Jeudi 28/10/21 à 12:15 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.237.
Télécharger NegaMAME v0.237-1 (Windows)
Télécharger NegaMAME v0.237-1 (MacOS)
Télécharger NegaMAME v0.237-1 (Linux)
Site Officiel de NegaMAME
 
 MESS v0.237a (64-bit) 
Jeudi 28/10/21 à 12:12 par Firebrand
Certains systèmes étaient manquants dans la version de MESS d'hier. C'est désormais corrigé.
Télécharger MESS v0.237a (64-bit)
Site Officiel de MESS
 
 MESS et MESSUI v0.237 (64-bit) 
Mercredi 27/10/21 à 14:38 par Firebrand
Ces versions de MAME dépourvues des machines d'arcade ont été mis à jour vers MAME v0.237.
Télécharger MESS v0.237 (64-bit)
Télécharger MESSUI v0.237 (64-bit)
Site Officiel de MESS
 
 RomVault v3.4.0 
Mardi 26/10/21 à 12:39 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici les améliorations apportées:
- Cache write to a full disk does not corrupt the cache. (just leaves the old cache, so it will be out of date, just not corrupt.)
- Better double check delete checking to try and stop the case where people have mapped the same directory to two different parts of the tree. (PS. Don't do that.)
- The Dat info is more in sync when clicking around the tree, and game grid.
- Global file ignore has been replaced with ToSort file ignore.
- Directory rules now contain the file ignore lists (At the directory level.)
- The file ignore lists now work with wide cards and regex.
- Reporting the correct rule if you hit the reset all rules button.
- Shift click the check boxes in the tree does not set all the child tree nodes.
- zSTD read support is now built in for zip and 7z. (does not need the external .dll)
- reworked/cleaned up the 7z writing code. (should not see any external different.) But getting ready for future plans.
- Pressing the Cancel button while fixing cancels immediately instead of waiting until the end of the current fix.
Télécharger RomVault v3.4.0
Site Officiel de RomVault
 
 RetroArch v1.9.12 
Lundi 25/10/21 à 13:35 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, un article sur le site officiel décrit en détails les nouveautés, mais en voici le résumé:
- 3DS: Ensure parallax barrier is disabled when ‘3DS Display Mode’ is ‘2D’
- COMMAND: Command interface should work again
- INPUT/HID: Rewrote the HID deregistration algorithm; it should no longer cause issues when dealing with multiple pads of the same HID/VID combo
- INPUT/HID: Fix initialization bug that caused wiimotes to fail to register without an accessory attached
- INPUT/HID: Fix Wiimote regression
- INPUT/HID/MAC: Get Sony Sixaxis (DualShock 3) working on MacOS
- INPUT/UDEV: Add extra abs check for dolphinbar
- INPUT/UDEV: Add relative left mouse button when pointer device is not abs
- INPUT/WAYLAND: Fix keyboard input on Wayland – fixes ‘Certain cores ignore user input’
- NETPLAY: Improvements from Cthulhu
- OPENDINGUX: Fix HAS_ANALOG/HAS_MENU_TOGGLE defines in sdl_dingux joypad driver
- LIBRETRO: Enable SRAM for contentless cores
- LIBRETRO: Add environment callback to get the rate retro_run is called – GET_THROTTLE_STATE and RETRO_THROTTLE_UNBLOCKED environment callback
- LINUX: Update metadata manifest
- MENU/OZONE: New themes – Solarized Light, Solarized Dark
- WINDOWS/WIN9X: Fix non-ASCII text display in window title
Télécharger RetroArch v1.9.12 (32-bit) (Windows)
Télécharger RetroArch v1.9.12 (64-bit) (Windows)
Télécharger RetroArch v1.9.12 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.12 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.12 (64-bit) (MacOS)
Télécharger RetroArch v1.9.12 (Metal2) (MacOS)
Télécharger RetroArch v1.9.12 (Nintendo GC)
Télécharger RetroArch v1.9.12 (Nintendo Wii)
Télécharger RetroArch v1.9.12 (Nintendo WiiU)
Télécharger RetroArch v1.9.12 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.12 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.12 (Nintendo Switch)
Télécharger RetroArch v1.9.12 (PlayStation 2)
Télécharger RetroArch v1.9.12 (PSP)
Télécharger RetroArch v1.9.12 (PS Vita)
Télécharger RetroArch v1.9.12 (Xbox One)
Site Officiel de RetroArch
 
 SameBoy v0.14.6 
Jeudi 21/10/21 à 11:41 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- Scrolling is now smooth when running the SDL port on macOS
- The SDL port’s debugger now has a readline-like interface; featuring history, search, auto-complete, text formatting, and improved asynchronous input ◦This also introduces asynchronous debugging to the Windows version
- Minor UI improvements on Big Sur

Accuracy Improvements/Fixes
- Fixed a bug where NR32 was treated as the wrong value after an APU reset
- Writes to wave RAM are now blocked, as expected, when emulating a Game Boy Advance
- Fixed the Game Boy Color and Advance boot ROM not properly initializing wave RAM
- Improved accuracy of mid-line SCX writes, fixes Infinity
- ld sp, hl now triggers an OAM corruption on affected models
- Improved emulation of Super Game Boy multiplayer, fixes several games that were not responding to inputs
- Fixed the Super Game Boy ATTR_SET command not working correctly, fixing several mis-colored SGB games
- Fixed inaccurate Super Game Boy border fade timing, which caused some games to have corrupt borders
- Fixed inaccurate Super Game Boy graphic transfers, which caused some games to have corrupt borders
- Fixed Super Game Boy rendering of unused tiles, which caused some games to obscure the Game Boy viewport entirely
- Fixed a bug that caused 7-part Super Game Boy commands to lock SGB features, effectively freezing some games on blank screens
- Several timing improvements to the Super Game Boy
- Fixed a mistyped condition that caused a timer glitch to be incorrectly emulated
- Accurate emulation of how the wave channel behaves on restart
- Mostly complete emulation of an APU glitch where channel 3 could read from wave RAM while inactive using the CPU’s main address bus on models prior to the Game Boy Advance
- The Game Boy Color and Advance boot ROM animation had its timings slightly altered to better match the original boot ROMs

Bug Fixes
- A typo was fixed in the debugger mbc command
- Fixed a crash in the SDL port that could happen when swapping ROMs
- Handling of tiny (Less than 32KB) ROMs is now more consistent
- Fixed a bug in the SDL port that flipped the controller left and right keys in the menu
- Resetting a game after loading a save state from a different CPU revision now resets the CPU revision to the user-selected revision on the Cocoa port

Misc Internal Changes
- Fixed an internal struct issue that could have lead to future compatibility issues
- The automatic tester now supports Super Game Boy
Télécharger SameBoy v0.14.6 (Windows)
Télécharger SameBoy v0.14.6 (MacOS)
Site Officiel de SameBoy
 
 GameEx et GameEx Arcade Edition v17.02 
Dimanche 17/10/21 à 14:37 par Firebrand
De nouvelles versions de cet frontend multi-systèmes ont été publiées. Voici les changements apportés:
- Fixes and updates for latest MAME versions.
- History.dat XML support.
- Updated MAME support files.
- Fixes statistics not working.
- Fixes issue where games would not launch if not logged onto GameEx Online.
- Tweaked default MAME game filter.
- Improved font scaling with default theme at 4K.
Télécharger GameEx v17.02
Télécharger GameEx Arcade Edition v17.02
Site Officiel de GameEx
 
 ares v124 
Dimanche 17/10/21 à 14:34 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v124 brings the compatibility rating for the Famicom and Nintendo 64 cores up to three stars. This means that at least 80% of the game library is working.
There have been notable improvements to Game Boy, Mega Drive, Sega Mega CD, Sega 32X and Nintendo 64 emulation, and the PC-Engine multi-tap is now supported.
Finally, the dynamic recompiler now generates slightly more efficient code. You may notice a slight performance boost in Nintendo 64, Sega 32X and Sony PlayStation.

- Famicom: Add support for Jaleco JF11/JF14 mapper [Shideravan]
- Game Boy: Bring fast-boot closer to normal boot; Fixes Dr. Fraken [invertego]
- Game Boy: Use stable sort for sprites; fixes speech bubbles in Crayon Shin-chan 3 [invertego]
- Game Boy: Remove limit on window width; fixes pause screen in Heiankyo Alien [invertego]
- Game Boy: Emulate serial transfers with no link; fixes input in Alleyway [invertego]
- Game Boy: Improve handling of LCD/BG enable for DMG; fixes Hyper Lode Runner [invertego]
- Game Boy: Resume from halt whenever (IE & IF) != 0; fies Amazing Penguin [invertego]
- Mega Drive: Fix DMA transfer rate and H-Int signalling; fixes Another World, 3 Ninja’s Kick Back, Virtua Racing, Burning Force [TascoDLX]
- Mega Drive: Fix sprite masking and overflow; Fixes Mickey Mania [TascoDLX]
- Mega Drive: Fix DMA fill; Fixes Demons of Asteborg [TascoDLX]
- Mega Drive: Fix VRAM byte addressing; Fixes Contra Hard Corps, Musha [TascoDLX]
- Mega Drive: Fix VDP control port writes [TascoDLX]
- Mega Drive: Implement HV Counter Patching [TascoDLX]
- Mega Drive: Implement STOP instruction; fixes Thunder Force IV [TascoDLX]
- Mega Drive: Default to 3-button gamepad; fixes games that don’t support 6-button pads [Shideravan]
- Mega Drive/Mega CD: Fix detection of device rom header; allows Mode-1 to work [Luke Usher]
- Mega CD: Fix word-ram 1M access pattern; Fixes Lethal Enforcers II [TascoDLX]
- Mega CD: Fix H-Int vectoring; Fixes Microcosm, Silpheed, Wing Commander, and others [TascoDLX]
- Mega CD: Implement full graphics/1M wordram translations; fixes Rebel Assault [TascoDLX]
- Mega 32X: Tighten M68k sync; Fixes Kolibri and Fifa 96 [TascoDLX]
- Neo Geo Pocket: Fix off-by-one error in LDAR instruction; fixes a crash in SNK Gals’ Fighters [invertego]
- Nintendo 64: Support controller ports 3 & 4 [LukeUsher]
- Nintendo 64: Better Flash Ram support; Fixes Majora’s Mask, Paper Mario, Derby Stallion 64 [jeltaqq]
- Nintendo 64: Add mempack/rumble status to database; eliminates controller pak/rumble pak warnings [remutro]
- Nintendo 64: Consume cycles to compensate for skipped RDRAM initialization; fixes Wave Race 64 Shindou Pak [invertego]
- Nintendo 64: Fix PIF RAM init on cold boot, preserve RDRAM on warm reset; fixes Perfect Dark boot [invertego]
- Nintendo 64: Default to 3 controllers for Jeopardy!, this game doesn’t work with 4 controllers, even on hardware [invertego]
- Nintendo 64: Fix FPU compare and divide exceptions; Turok is now able to play the entire Acclaim logo animation [invertego]
- Nintendo 64: Decrease SI DMA delay; improves Turok, Donkey Kong 64, Forsaken 64, Hercules, Triple Play 2000 [invertego]
- Nintendo 64: Implement perfect PI DMA write [rasky]
- PC Engine: Support Multi-Tap [LukeUsher]
- TMS9918: Widen vcounter to 9-bits; improves ColecoVision, SG-1000, MSX [invertego]
- desktop-ui: Support up-to 5 virtual controllers (For PC-Engine) [LukeUsher]
- desktop-ui: Fix window background with GTK3 [ghisvail]
- desktop-ui: Install icons in freedesktop compliant locations [ghisvail]
- desktop-ui/hiro: Improved macOS user experience [LIJI32]
- ruby: Fix conflated keys on Windows; fixes some keyboard input issues [invertego]
- nall: Use XDG base directories on *nix systems [ghisvail]
- shaders: Include a selection of public-domain shaders [LukeUsher]
- ares: Fix address masking in instruction tracer [invertego]
- ares: Fix warnings reported by clang [invertego]
- ares: Fix static init in node subclasses [invertego]
- ares: Use 64-bit integers instead of 128-bit integers in the scheduler [invertego]
- ares: Use IP relative direct branches in the recompiler, where possible [invertego]
- ares: Emit only one epilog per block in the recompiler [invertego]
- ares: add label API to recompiler to simplify branches [invertego]
- ares: Use fixed BSS allocation for code cache; improves recompiler performance [invertego]
- ares: Fix instructionEpilogue test [invertego]
- ares: Directly emit code for target ABI; generates more efficient code in the recompiler [invertego]
- ares: Avoid encoding absolute data addresses in the recompiler [invertego]
- nall: allow mingw headers to define MSVCRT_VERSION [invertego]
- nall: generate PDB when building with clang on windows [invertego]
- nall: allow generation of debug symbols with symbols=true [invertego]
- nall: link with lld wen building with clang on Windows [invertego]
- nall: Make thread movable but not copyable; fixes random UI hangs on Windows [invertego]
- mia: Fix MSU-1 rom loading [Luke Usher]
Télécharger ares v124 (Windows)
Télécharger ares v124 (MacOS)
Site Officiel de ares
 
 RetroArch v1.9.11 
Dimanche 10/10/21 à 15:14 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface a été mis à jour. Comme toujours, un article sur le site officiel détaille en profondeur les changements, mais en voici le résumé:
- ANDROID: New launcher logo – will fill the corners on the homescreen
- D3D9: Driver works again (RGUI only and software rendered cores work, no shader support yet)
- HID/MAC: WiiU GameCube Adapter now works
- HID/WIIU: WiiU and general HID subsystem unified/merged
- INPUT: Refactor menu toggle combo button logic to allow quit combo button
- INPUT/UDEV: Add mouse relative check and set appropriately to fix issue
- LIBNX/SWITCH: Splitted Joycon button mapping
- LIBRETRO: Add environment callback to enable cores to notify the frontend that a core otion value has changed
- MIYOO: Add initial port
- OPENDINGUX/RG350: Enable tinyalsa for the RG350
- PS2: Add ‘Change Resolution’ option
- PS2: Add option to change video windows offsets
- STEAM/LINUX: Move to new ‘soldier’ runtime
- WAYLAND: Remove xdg-shell-v6 protocol
- WINDOWS: Fix non-ASCII text display in window title
- WINDOWS 11: Shows Windows 11 version name now (Information -> System Information)
- UWP: Further improvements to WinRT VFS layer
Télécharger RetroArch v1.9.11 (32-bit) (Windows)
Télécharger RetroArch v1.9.11 (64-bit) (Windows)
Télécharger RetroArch v1.9.11 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.11 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.11 (64-bit) (MacOS)
Télécharger RetroArch v1.9.11 (Metal2) (MacOS)
Télécharger RetroArch v1.9.11 (Nintendo GC)
Télécharger RetroArch v1.9.11 (Nintendo Wii)
Télécharger RetroArch v1.9.11 (Nintendo WiiU)
Télécharger RetroArch v1.9.11 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.11 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.11 (Nintendo Switch)
Télécharger RetroArch v1.9.11 (PlayStation 2)
Télécharger RetroArch v1.9.11 (PSP)
Télécharger RetroArch v1.9.11 (PS Vita)
Site Officiel de RetroArch
 
 Messinfo.dat v0.236 (12.14) 
Samedi 09/10/21 à 14:15 par Firebrand
Ce nouveau fichier informatif vient clôturer la mise à jour des fichiers additionnels d'AntoPISA pour MAME v0.236. Voici les changements apportés:
- 12.14 13/10/2021: Aligned files to 0.236 version.
- 12.13 15/09/2021: Added 50 descriptions of previously absent machines.
Télécharger Messinfo.dat v0.236 (12.14)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.043 
Samedi 09/10/21 à 14:12 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée, mais il n'y a pas beaucoup de détails sur les changements apportés:
- A small stats count fix and an important xml parser fix....
Télécharger ClrMAME Pro v4.043 (32-bit)
Télécharger ClrMAME Pro v4.043 (64-bit)
Site Officiel de ClrMAME Pro
 
<< Page précédentePage suivante >>