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 Mednafen v1.31.0 UNSTABLE 
Dimanche 28/08/22 à 14:37 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- SNES-Faust: Fixed garbage MSU1 audio on big-endian platforms.
- SS: Added "Real Bout Garou Densetsu" to the internal database of games to enable full cache emulation with, to fix startup hang after skipping the BIOS bootup animation, a regression introduced in 1.26.0-UNSTABLE.
- VB: Don't flip framebuffers at the first start of drawing to the framebuffer after power-on, and (always) flip framebuffers when XPRST is triggered, per tip from blitter.
- When running the configure script with --with-external-trio, pkg-config information is now used preferentially if available.
- SNES-Faust: Added mouse emulation.
- SNES: Fixed #if/#ifdef typo in libco PPC code that reportedly broke libco on PPC when compiling with clang.
- MD: Fixed bad values in the PAL V28 VCounter table(though normal resolution interlace VCounter stuff still needs to be fixed). Fixes glitches and hang in the Europe release of "Donald in Maui Mallard".
- Fixed some M68K instruction and exception execution time inaccuracies.
- Implemented emulation of M68K instruction Scc's dummy read.
- SS: Added basic ST-V support.
- SS: In SMPC INTBACK command processing, when starting controller reading after returning SMPC status, wait for Continue/Break *before* waiting for the end of VBlank, prioritize Continue over Break, and don't allow the wait for end of VBlank to be interrupted by setting the Break bit, per tests on a SS.
- Extended support for configuring buttons on virtual ports from port 12 to port 13, using new key combo ALT+SHIFT+Keypad 3, and switching devices by CTRL+SHIFT+Keypad 3, for future use.
- Added std::string variants of MDFN_strazicmp().
- Adjusted minimum file extension search priority(e.g. for ".bin" and ".exe" extensions) from -80 to -1000.
- Added initial value argument to crc16_ccitt().
- Added support for returning CRC32 values in VirtualFS::finfo(), for entries in a ZIP archive.
- SS: Trigger mid-frame synchronization when going into vblank if not already triggered by SMPC INTBACK command processing.
- SS: When VDP2 per-dot RBG0 coefficient reading is enabled, and a per-dot coefficient read is attempted from a memory region not configured for that purpose via RDBS, force the coefficient data to 0, instead of using the per-line coefficient data. Fixes graphical glitches in "Radiant Silvergun" when starting a new game after interrupting the attract mode during the AKA-O battle.
- SS: Forcibly disable NBG1-3 only if both RBG0 and RBG1 are enabled via BGON, instead of only checking if RBG1 is enabled; fixes missing/glitchy graphics in "Houkago Ren'ai Club: Koi no Etude".
- SNES-Faust: Fixed broken ExLoROM support.
- PCE, PCE-Fast, PC-FX: Update channel 1 frequency cache upon LFO frequency register writes(the way the channel 1 frequency and LFO frequency are combined is still inaccurate, however, causing frequency update timing granularity to be too high).
- SNES-Faust: Fixed PPU window emulation bug that caused graphical glitches with a white circle at a few places in "Final Fantasy 5".
- PC-FX: Expanded external backup memory to 128KiB, and changed it so that internal backup memory and external backup memory are saved to/loaded from separate files.
- SASPlay: Added support for "Air Walkers".
Télécharger Mednafen v1.31.0 UNSTABLE (32-bit)
Télécharger Mednafen v1.31.0 UNSTABLE (64-bit)
Site Officiel de Mednafen
 
 SameBoy v0.15.5 
Jeudi 25/08/22 à 12:05 par Firebrand
Ce très bon émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- Both frontends now include links to the debugger documentation and to the GitHub Sponsors page

Accuracy Improvements/Fixes
- Fixed a bug where certain color correction modes were desaturating colors in an unbalanced manner
- Accurate emulation of the first-frame-behavior while emulating the Game Boy Color and Game Boy Advance; fixes white flashes while playing games developed by THQ
- More accurate emulation of the square channels sample repeat glitch, fixing certain audio pops in LSDj and various games while using a vibrato effect

Bug Fixes
- Fixed a bug introduced in the previous release that introduced several issues in the Cocoa version, including:
*The memory viewer crashing under some conditions
*Attempting to save state returned an error, despite saving being completed successfully
- Fixed a bug where MBC state was not properly reset, fixing bugs resulting in some games not booting correctly if they were loaded after certain other games in the SDL frontend, libretro, and other 3rd-party frontends

Misc Internal Changes
- New memory management APIs for better integration of SameBoy as a library
Télécharger SameBoy v0.15.5 (Windows)
Télécharger SameBoy v0.15.5 (MacOS)
Site Officiel de SameBoy
 
 GameEx et GameEx Arcade Edition v18.14 
Dimanche 21/08/22 à 17:32 par Firebrand
Deux nouvelles versions ont été publiées. Pas d'information sur la v18.13, mais voici les changements de la dernière:
- Improved APNG support thanks to Scutters.
Télécharger GameEx v18.14 (.NET 6, 64-bit)
Télécharger GameEx v18.14 (32-bit)
Télécharger GameEx Arcade Edition v18.14 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.14 (32-bit)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.12 
Vendredi 19/08/22 à 14:33 par Firebrand
Ces frontends multi-systèmes pour Windows ont été mis à jour. Les améliorations sont les suivantes:
- Just internal code optimizations in this release but in addition from this release forward previous versions are available for download since everything is now free. I would prefer to fix issues but if you are desperate and a new version breaks something for you, you can rollback.
Télécharger GameEx v18.12 (.NET 6, 64-bit)
Télécharger GameEx v18.12 (32-bit)
Télécharger GameEx Arcade Edition v18.12 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.12 (32-bit)
Site Officiel de GameEx
 
 ClrMAME Pro v4.046b 
Vendredi 19/08/22 à 14:29 par Firebrand
Une nouvelle vague de correctifs a été apportées à ce gestionnaire de ROMs. La fonction supprimée lors de la dernière version semble être de retour? Voici les changements apportés:
- fixed: unsorted disk array can rarely cause random unneeded chd messages (4.046b)
- revert: since MAME does not support subfolders on unpacked sets, the disk names handling change from 4.046a needs to be reverted (4.046a)
- fixed: support for other sample extensions is broken
- fixed: more compatibility for standalone rebuilder tool in handling disk names in full merged mode (hash collision mode)
Télécharger ClrMAME Pro v4.046b (32-bit)
Télécharger ClrMAME Pro v4.046b (64-bit)
Site Officiel de ClrMAME Pro
 
 ClrMAME Pro v4.046a 
Mercredi 17/08/22 à 14:15 par Firebrand
Une nouvelle version des ce gestionnaire de ROMs a été publiée. C'est peu fréquent, mais un des changements de la précédente version a été retiré:
- fixed: more compatibility for standalone rebuilder tool in handling disk names in full merged mode (hash collision mode (revert in 4.046a)
Télécharger ClrMAME Pro v4.046a (32-bit)
Télécharger ClrMAME Pro v4.046a (64-bit)
Site Officiel de ClrMAME Pro
 
 Messinfo.dat v0.246 (11.35) 
Mardi 16/08/22 à 14:22 par Firebrand
Le cycle de mises à jour pour MAME v0.246 se referme pour les fichiers additionnels d'AntoPISA. Voici donc le dernier:
- 11.35 08/15/2022: Aligned files to 0.246 version.
Télécharger Messinfo.dat v0.246 (11.35)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.046 
Lundi 15/08/22 à 14:36 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: support for other sample extensions is broken
- fixed: more compatibility for standalone rebuilder tool in handling disk names in full merged mode (hash collision mode)
- fixed: more compatibility for standalone rebuilder tool in handling of devices with romof attributes in full merged mode
- misc: updated 7zip sdk/dll tp 2201
Télécharger ClrMAME Pro v4.046 (32-bit)
Télécharger ClrMAME Pro v4.046 (64-bit)
Site Officiel de ClrMAME Pro
 
 DSP v0.21 WIP 1 (32-bit) 
Mardi 02/08/22 à 14:47 par Firebrand
Cet émulateur multi-systèmes relance une série de beta. Voici les changements apportés:
General
- Z80 CTC: converted to class
- Added close function to many devices
- Sound: Make internal sound buffer bigger
- CPU
*M6809: Added opcodes $01, $29 and $1X2e
*M680X:
.Added opcodes $47,$c2,$c9,$d9,$f0 and $fb
.Opcode $f3 is not for M6808

Senjyo HW
- Update driver to new CTC
- Senjyo: Fixed ROMs export size (thanks to okurka)

MCR HW
- Tapper: added driver with sound

Williams HW
- Fixed sound
- Joust: added driver with sound
- Robotron: added driver with sound
- Stargate: added driver with sound
Télécharger DSP v0.21 WIP 1 (32-bit)
Site Officiel de DSP
 
 NegaMAME v0.246-1 
Lundi 01/08/22 à 13:51 par Firebrand
Cette version de MAME prévue pour être utilisée avec le frontend Negatron a été mise à jour vers MAME v0.246.
Télécharger NegaMAME v0.246-1 (Windows)
Télécharger NegaMAME v0.246-1 (MacOS)
Télécharger NegaMAME v0.246-1 (Linux)
Site Officiel de NegaMAME
 
 SameBoy v0.15.4 
Dimanche 31/07/22 à 14:24 par Firebrand
Ce très bon émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- The “Emulate Hardware” and “Preserve Brightness” color correction modes are now called “Modern – Balanced” and “Modern – Boost Contrast”, respectively, to better represent them in the context other modes that came after their introduction
- A new “Modern – Accurate” color correction mode was added. This new mode preserves the modern saturation and contrast of “Modern – Balanced” but further improves on color balancing accuracy
- The Cocoa preferences window now includes help buttons that describe the different Color Correction and High-Pass Filter modes
- Major improvements to the performance of the Cocoa memory viewer
- The Anti-aliased Scale4x filter has been revised and improved

Accuracy Improvements/Fixes
- A color correction rounding error was fixed

Bug Fixes
- Fixed potential visual artifacts when using certain scaling filters on some combinations of resolutions and devices
- Fixed a bug that made SameBoy crash on launch on older versions of macOS if an update was available
- Fixed a bug where the Cocoa memory viewer temporarily showed wrong addresses
- The SDL will no longer get stuck (unless “Skip” is used) when trying to use certain joypads’ D-pad to configure the directional keys
- Attempt to work around a Wayland bug that caused file and directory selection dialogs to ignore mouse keys

Misc Internal Changes
- The Cocoa memory viewer no longer requires access to internal structures
Télécharger SameBoy v0.15.4 (Windows)
Télécharger SameBoy v0.15.4 (MacOS)
Site Officiel de SameBoy
 
 Messinfo.dat v0.245 (11.34) 
Vendredi 29/07/22 à 14:08 par Firebrand
La version mensuelle de MAME n'est toujours pas sortie, ce qui permet à ce fichier informatif d'arriver tardivement mais pas encore en retard.
- 11.34 07/28/2022: Aligned files to 0.245 version.
Télécharger Messinfo.dat v0.245 (11.34)
Site Officiel de Messinfo.dat
 
 SameBoy v0.15.3 
Mardi 26/07/22 à 14:40 par Firebrand
Voici encore une nouvelle version pour cet émulateur GameBoy/GameBoy Color. Il s'agit majoritairement de corrections de bugs:
Accuracy Improvements/Fixes
- Improvements to all color correction modes

Bug Fixes
- Fixed a race condition that could cause the Memory Viewer to crash if used without pausing the ROM first
- Fixed a bug that caused SameBoy to incorrectly warn about saves being unwritable
- Fixed a bug that caused SameBoy on Windows to not warn about saves being unwritable
- Fixed a bug that caused the SDL port to not respect the joypads-in-background setting at startup
Télécharger SameBoy v0.15.3
Site Officiel de SameBoy
 
 SameBoy v0.15.2 
Lundi 25/07/22 à 13:40 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Color a été publiée. Voici la liste des nouveautés:
New/Improved Features
- A setting to allow joypad input when SameBoy is not in focus was added to both frontends
- The SDL GUI now follows the user-configured Game Boy palette
- The SDL frontend now supports Game Boy palettes exported from the Cocoa port, and now includes 7 new palettes to choose from
- The scrollbar in the SDL frontend is now draggable
- The SDL GUI now correctly allows using the user-configured buttons in its menu
- An OpenAL audio driver is now available for Linux and other Unix users in the SDL port
- Up to two joypad hotkeys may now be configured to perform actions such as pausing and saving states in both frontends
- The softbreak debugger command was given a better description
- Both frontends will now warn you if progress cannot be saved when loading a ROM
- Game Boy Player (using CPU AGB A) is now a selectable Game Boy Advance revision

Accuracy Improvements/Fixes
- Emulated a glitch where a misconfigured window can insert pixels between tiles on models prior to the Game Boy Color, fixes Star Trek - 25th Anniversary
- Fixed a window-related regression, affecting edge cases where WX=0
- Accuracy improvements to emulation of the Game Boy Camera
- Accurate emulation of JOYP switching delay on the DMG
- Realistic emulation of button bouncing while keeping lag to a minimum

Bug Fixes
- Fixed a bug where SameBoy crashed on Windows 7 when using turbo while the XAudio driver was in use

Misc Internal Changes
- Fixed a potential memory corruption when SameBoy is used as a library in a C++ project
Télécharger SameBoy v0.15.2 (Windows)
Télécharger SameBoy v0.15.2 (MacOS)
Site Officiel de SameBoy
 
 DSP v0.20 
Lundi 18/07/22 à 14:50 par Firebrand
Cet émulateur multi-systèmes sort en version stable. Voici les derniers changements:
General
- Changed transparent color (fixes 'Thunder & Lightning' sprites)
- CPU
- UPD78XX:UPD7801:
*Fixed IRQs
*Fixed timers

Amstrad CPC
- Fixed green monitor palette
- Added green monitor brightness

Coleco
- Fixed snapshot loading

Super Cassete Vision
- Fixed remain issues
- Fixed BASIC Nyuumon RAM

Ninja Kid II HW
- Fixed sound init

Seta HW
- Thunder & Lightning: added protection
Télécharger DSP v0.20 (32-bit) (Windows)
Télécharger DSP v0.20 (64-bit) (Windows)
Télécharger DSP v0.20 (64-bit) (MacOS)
Télécharger DSP v0.20 (64-bit) (Linux)
Site Officiel de DSP
 
 ares v129 
Lundi 18/07/22 à 14:41 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Ares v129 has now been released. As seems to be the recent trend, Rasky has once again contributed a significant amount of improvments to the Nintendo 64 core; among other things, even allowing the Nintendo 64 port of Linux to boot!
Additionally, this release adds preliminary emulation of the Atari 2600. This is notable as it is our first new emulation core since we have taken over development.
In it's current state, many games are working but with the following caveats
- Only a small subset of mappers are supported
- The TIA isn't cycle accurate yet; a number of games may have rendering and/or collision issues.
- There is currently little-to-no reason to use this over other Atari 2600 emulators at this time, but going forward we expect the situation to improve.

Changelog:

core
- prevent synchronisation from calling a thread that is in the process of being destroyed [LukeUsher]

desktop-ui
- Add support for choosing which system to launch via command-line parameters [LukeUsher]

a26
- Add preliminary Atari 2600 emulation [LukeUsher]

n64
- implement AI DMA hardware bug; fixes audio in Twisted Edge [rasky]
- add n64 mouse emulation [LuigiBlood]
- implement per-controller joybus pif communication [LuigiBlood]
- fix clamping of RSP vrndn/vrndp opcodes [rasky]
- fix VMACQ and fix/simplify VMOV [rasky]
- implement more null opcodes in RSP [rasky]
- run PI DMA immediately, delay only the interrupt [rasky]
- improve PI DMA timings [rasky]
- improve RSP DMA timings [rasky]
- re-activate 64-bit memory map [rasky]
- rework RSP DMA double buffering [rasky]
- fix serialization [rasky]
- fix marginal cases of SHV and SWV [rasky]
- use a stronger hash in RSP recompiler to avoid collisions [rasky]
- fix RDP scissoring in copy/fill mode [rasky]
- fix incorrect identifier for South Park Rally (USA) [remutro]
- fix LWL/LWR accesses over RCP ranges [rasky]
- fix identidtier for WCW Mayhem [remutro]
- fix RSP opcode SFV [rasky]
- fix RSP opcode STV [rasky]
- implement invalid COP0 register access [rasky]
- more accurate RDP status bit management [rasky]
- fix 64-bit addressing [rasky]
- improve 64-bit DLB exceptions [rasky]
- fix 64-bit TLB vaddr match [rasky]
- add region check to TLBP [rasky]
- implement basic RDP freeze [rasky]
- fix RSP emulation on ARM [rasky]

md
- add workaround for Corpse Killer (CD) gamepad bug [TascoDLX]

sfc
- alternate fix for voxel demo; fixes SuperFX compatibility regression [LukeUsher]
- lazily sync co-processors; improves performance on lower-end systems [LukeUsher]

gba
- prevent window from blocking translucent sprite blending [LukeUsher]

ps1
- fix broken seek cd-rom commands [LukeUsher]
- data reads should stop cd-da reads [LukeUsher]
- implement ReadToc cd-rom command [LukeUsher]
- implement SCEX test commands [LukeUsher]
- stub cd-rom MotorOn command [LukeUsher]
- clear parameter fifo after command execution [LukeUsher]

ng
- fix a crash when loading an invaliud neo geo bios [remutro]

sh2
- implement watchdog in interval timer mode (fixes Star Wars Arcade 32X) [LukeUsher]
Télécharger ares v129 (Windows)
Télécharger ares v129 (MacOS)
Site Officiel de ares
 
 SameBoy v0.15.1 
Samedi 09/07/22 à 15:54 par Firebrand
Des corrections de bugs ont été apportées à cet émulateur GameBoy/GameBoy Color. Voici de quoi il s'agit:
Bug Fixes
- Fixed SameBoy crashing on launch on Windows 8 and Windows 8.1 machines

Misc Internal Changes
- Fix code signing when locally building release builds of SameBoy on ARM-based Macs
Télécharger SameBoy v0.15.1 (Windows)
Télécharger SameBoy v0.15.1 (MacOS)
Site Officiel de SameBoy
 
 RomVault v3.5.0 
Mardi 05/07/22 à 16:41 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des changements:
- ZipMove - Where possible RV will now moves(renames) a complete correct ZIP file instead of copying/rebuilding it. Which can be a massive speed up when this can be applied.
- M.I.A. - Missing in Action ROM status has now been added to RV, this lets you know if a rom in a DAT has been lost (or unreleased), so that it is no longer just listed as missing(red).
- Graphic Packs - Have a little trouble seeing the difference in all the chip icon colors, we you can now download Graphic packs that complete change RV's UI graphics, Check out some graphics packs here
- Scanning File Ignore - can now add global file (With wild card) ignore while scanning, this has been requested for a long time.
- Bug Fixes - Over 16 other bug fixes have been squashed.
- UI cleanup - the UI have had a few quality of like changes / clean ups.
Télécharger RomVault v3.5.0
Site Officiel de RomVault
 
 GameEx et GameEX Arcade Edition v18.11 
Dimanche 03/07/22 à 14:56 par Firebrand
Une nouvelle version de ces frontends multi-systèmes ont été publiées. Les changements ne sont pas connus.
Télécharger GameEx v18.11 (.NET 6, 64-bit)
Télécharger GameEx v18.11 (32-bit)
Télécharger GameEx Arcade Edition v18.11 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.11 (32-bit)
Site Officiel de GameEx
 
 SameBoy v0.15 
Dimanche 03/07/22 à 14:51 par Firebrand
Ce très bon émulateur GameBoy/GameBoy Color, surtout adapté à MacOS mais qui possèdent néanmoins un bon port Windows, a été mis à jour. Les améliorations sont les suivantes:
This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

New/Improved Features
- Improved UI for the VRAM Viewer’s palette and object views
- Customizable palettes for monochrome models in the Cocoa frontend. Bundled with several new palettes as examples
- The bundled register names symbol file now correctly names several undocumented registers
- Improved performance by better utilizing Link-Time Optimizations
- The Memory Viewer, as well as the debugger examine command, no longer trigger side effects when reading from memory
- The Develop menu in the Cocoa frontend now lists options to hide or show the background or object “layers”
- Introducing PPU “fast paths”, improving performance by up to 34% with no accuracy losses
- Removed the use of slow floating point arithmetics in the APU code to improve performance
- Introducing lazy APU output generation, improving performance by up to 17%
- Link-Time Optimizations are now enabled for Windows build, significantly improving performance on Windows
- A new dma debugger command
- Improved the performance and responsiveness of the Cocoa VRAM Viewer and Memory Viewer
- New icon, minor visual refresh across both the Cocoa and SDL frontends
- Cartridge Instances now allow having multiple saves for the same ROM file in the Cocoa frontend
- The debugger apu commands now display a single channel
- Audio recording is now available in both the Cocoa and SDL frontends
- The SDL frontend now uses XAudio2 on Windows, when available
- The more common rX hardware symbol naming scheme now replaces the IO_X scheme; the latter remains supported
- General code optimizations for overall performance improvements

Accuracy Improvements/Fixes
- The Game Boy Pocket/Light is now available for emulation. Every CGB revision is now available for emulation, adding CGB revisions 0, A, B and D ◦An option to select the CGB revision is now available in the SDL port
- Added MBC7 support
*The mouse, as well as a joystick, can be used for motion controls
*On the Cocoa frontend, a supported controller’s motion controls can be used as well
- Accurate timing of clearing bits in the IF register
- Improved accuracy of LY change timings
- Improved accuracy of the LY=LYC condition in revisions prior to CGB-D
- Improved emulation of a glitch that makes channel 3 use the CPU’s address bus as an index to the wave sample buffer
- Fixed an incorrectly emulated theorized glitch where writing to VRAM in certain timings would corrupt data
- Improved emulation of the TILE_SEL glitch
- Major improvements to DMA, HDMA, and GDMA, including timings, revision differences, interaction with halt/stop, and all sorts of bus conflicts. This allows pixel-perfect emulation of certain demos, such as It Came from Planet Zilog
- Improved IR modelling, fixes Gen 2 Pokémon Mystery Gift
- Added MMM01 support, including Mani carts
- Improved emulation of channel 1/2 “zombie stepping”
- Improved serial accuracy
- Correct emulation of how SCX prolongs mode 3, Including emulation of “SCX banging”, which can disrupt the PPU state machine and, on a real device, damage the LCD
- Improved emulation of object timings where X=0
- Fixed a regression where MBC5’s initial ROM bank was not 1
- Improved emulation of the Game Boy Camera MBC
- Improved HuC-1 emulation, fixes a Robopon Japanese Prototype ROM

Bug Fixes
- Fixed a bug in the Cocoa frontend where screenshots with filters applied would come out blurry on Retina displays
- Fix several instabilities in the Cocoa audio driver
- Fixed a bug where certain writes, when emulating CGB-C, would corrupt the emulator state
- Fixed a bug where the SDL fronted did not correctly load the palette setting
- Fixed a bug where the debugger undo command was available while not stopped
- Fixed GDMA being used incorrectly in SameBoot
- Fixed a bug where the obscured object indicator did not function correctly in the VRAM Viewer’s object view
- Fixed the Preserve Waveforms setting, now it behaves as intended
- Fixed a bug where closing an instance connected via serial to another instance would not behave correctly in the Cocoa frontend
- Fixed SDL crashes on certain Linux systems
- Fixed UI issues on OS X Mavericks
- Fixed achievement supports in the Libretro frontend
- Fixed the 16x16 cartridge icon in both Cocoa and FreeDesktop
- Fixes audio glitches during the SGB jingle
- Visual fixes for the GBS player on macOS Big Sur and newer

Misc Internal Changes
- Improvements to the input hints API
- Added safe memory read API
- New memory write callback API
- New API to determine DMG-mode CGB
- Improved APIs to handle input
- New execution callback API
- New LCD line callback API
- An API for adjusting the RTC speed, for TAS verifications
- An API for detecting lag frames
- The direct access API now supports accessing the CPU registers
- An API for allowing illegal directional inputs
- General preparation for future support of different AGB revisions
Télécharger SameBoy v0.15 (Windows)
Télécharger SameBoy v0.15 (MacOS)
Site Officiel de SameBoy
 
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