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 ares v132 
Mercredi 08/03/23 à 16:24 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General User Interface Tweaks
- Various changes have been made to the ares GUI in an attempt to improve user experience.
- The "Recent Games" list has been updated to show the System name alongside the game names in the "Recent Games" list, avoiding confusion when the same title is available on multiple systems.
- The "Color Bleed" setting is now disabled by default; this option only applies to the SNES core and was causing confusion due to the default settings of ares not being pixel-perfect.
- For those using alternative front-ends, it is now possible to select a shader when launching ares from the command line with the --shader parameter.
- Ares will now attempt to show an error if running on an unsupported processor, rather than silently crashing.

Screen Scaling
- The changes here are significant enough to warrant their own section.
- The multiplier scale settings are now radio buttons, allowing the user to see which option is selected, additionally, a 1x scale option is now provided for those who want the window to be 'actual size' of the emulated framebuffer.
- Available scale sizes are no longer bound by the current monitor size, avoiding the situation where a selected option may disappear if the user changes monitor or resolution, and the resizing code has been updated to prevent the window growing larger than the active display; so you never lose access to the main menu.
- The window resizing logic now avoids un-maximizing the window, if the user has manually done so, even when adaptive sizing is enabled; making it less frustrating to use ares in a maximised window.
- The scaling options have been renamed to better describe their function and two new scaling modes have been added:
- "Center" has been renamed to "Scale (Integer)"
- "Scale" has been renamed to "Scale (Best Fit)"
- A new setting: "Pixel Perfect" has been added, which always displays a 1x scale image in the center of the display, regardless of the window size
- A new setting: "Scale (Fixed)" which will always display an image matching the users selected scale factor (1x, 2x, etc) regardless of screen size.

Improved CHD Support
- Ares has supported CHD for CD-ROM based system for some time now, but it made the assumption that the CHD files were created from a raw bin/cue rip, which is usually the case for correctly dumped software.
- This, however, is not the case for Homebrew, which will often ship as ISO files, rather than BIN/CUE. In previous ares versions these would stop working in after being converted to CHD, but this has now been resolved by implementing proper support for MODE1/2048 CHD images.

Save states
- While it is expected that emulation updates may cause save states to become invalid when updating ares, the save state version used to be tracked at a global level. This meant that an emulation tweak in one core would break save states in ALL cores, even if the should have remained compatible.
- Save State versioning has been updated to store a per-core version instead, to ensure that save states are only invalidated when actually required.

Atari 2600
- We have updated the internal scaling ratio for Atari 2600 so that 1x screen scale works as expected.

WonderSwan / WonderSwan Color
The WonderSwan core has once again received a significant amount of improvements, making it even more accurate than ever before; while most of these changes do not impact commercial games, ares is rapidly becoming more viable emulator for WonderSwan homebrew development. Among those changes are:
- Significant improvements to emulation of the processor, including flags, undefined opcodes, and timing.
- Better handling of some differences between WonderSwan and WonderSwan Color
- Improvements to timing of WonderSwan components (PPU, etc)
- Fixed an issue where save states would not work correctly
- For a detailed breakdown, refer to the complete changelog on GitHub.

Nintendo NES / Famicom
There have been a few minor tweaks to NES/Famicom emulation:
- Fixed an issue where the PPUDATA access scanline check was incorrect for PAL systems.
- Added support for the ave nina-001 board, allowing Impossible Mission II to work
- Added support for Unheadered ROMs; while it is still recommended to use proper iNES roms, ares will now lookup unheadered roms in our game database in order to allow known dumps to function.

Nintendo Game Boy/Game Boy Color
- It is now possible to configure "color emulation" settings for Game Boy, allowing to simulate the original DMG screen, the GB Pocket screen, or output in pure unprocessed RGB.

Nintendo Game Boy Advance
- Fixed support for 512 byte eeprom saves.

Nintendo SNES / Super Famicom
- Fixed an issue where ares would crash when using the debugger memory view for cx4, sa1, and superfx.
- Fixed a minor accuracy issue, allowing Peter Lemon's CPU reset test to pass; this should not impact any commercial games.

Nintendo 64
Once again there have been significant improvements to Nintendo 64 emulation in ares, some of the highlights:
- The Real Time Clock is now emulated, meaning Animal Forest is now properly supported.
- Better emulation of timing for the PI/RCP/SI.
- Fixed saving in International Track & Field 2000
- Improved accuracy of Controller Pak and Rumble Pak emulation
- Ares now has a very accurate implementation of the behavior of PIF and CIC, including the full boot sequence and the communication between the two chips. This causes more accuracy for homebrew productions creating custom joybus packets and/or tweaking the boot sequence
- For a detailed breakdown, refer to the complete changelog on GitHub.

Sega Mega Drive / Genesis / CD / 32X
- Fixes to the MD/CD/32X emulation has further improved compatibility, this can especially be seen with a larger number of working Mega CD games.
- Most notable here, is that the Mega CD core no longer requires a specific bios version, users should be free to use any bios version (excluding CDX/WonderMega/LaserActive)
- Thanks to the impressive work of TascoDLX and invertego, we are pleased to announce that every single Sega Mega CD game at least boots; with an estimated 86% of the library playable to completion.

Sinclair ZX Spectrum 48k / 128k
- Preliminary emulation of the ZX Spectrum has been added to ares.
- Currently this emulates both the 48K and 128K models, and can load games designed for cassette tape, optional accessories such as Disk Drives are not yet supported.
- Ares emulates the base system with a Kempston joystick interface attached, so most games should be playable with this setup.
- Being a new core, accuracy is imperfect, but decent; most games we have tried work as expected.
- Games must be converted to .wav before loading; ares does not yet support the many ZX-Spectrum specific archival formats.
- Due to the sheer size of this library, the compatibility database is currently empty; this doesn't mean the system is not supported, just that we haven't yet built the game database yet.

SNK Neo Geo
- Neo Geo emulation has undergone the most dramatic improvement out of any core in this release; with a significant portion of the library jumping from "Nothing" state to "Completable".
- This has been acheived by adding support for many of the Neo Geo copy protection systems, and game specific memory layouts.
- The Neo Geo romset ares expects you to use matches the current version of MAME at time of writing, we will make a reasonable effort to keep this in sync going forward.
- It is now also possible to specify a custom .bin bios rather than a mame zip file; meaning that users wishing to use Unibios can do so.
- Audio emulation has improved significantly: while there are still issues with missing sound effects in some games, overall things are closer to being correct
- The issue where the user would see black lines during sprite scaling has also been fixed.

Sony PlayStation
- Fixed an issue where memory cards did not persist between games

Other
- Fixed an issue where ares would crash when loading roms from the command line while using the WASAPI driver.
- Fixed an issue where it was not possible to configure bios files on newer versions of macOS.
Télécharger ares v132 (Windows)
Télécharger ares v132 (MacOS)
Site Officiel de ares
 
 MedGui Reborn v0.123 
Dimanche 26/02/23 à 16:00 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Les améliorations sont les suivantes:
- Fixed wrong disabled groupbox on MedClient
- hidden the link to BSFree due to link not available anymore
- Disabled horizontal overscan area option on PCE_FAST module (thx skalt711 for report the bug)
- Fixed relative path problem (thx ZzackK for bug report)
- Fixed a bug with wrong stored record codec parameter (thx ZzackK for bug report)
- Fixed a bug with psx game with multiple "[" on cheat manager
- Fixed a bug with sbi patch path
- Changed icon showed on m3u detection
- Added MedClient load at Startup (thx ZzackK for suggestion)
- On MedClient swapped "Utra Crappy IRC" with "qwebirc" by webbrowser component, due to any bugs encountered on IrcClient.dll (many many thx to ZzackK for report bugs and test)
- Fixed a crash at launch of MedPad that appear when datagridview is empty
- Changed gamesdatabase URL
- Changed http reference to https

[MedPad - Changes]
- Converted scancodes to a humanly readable output (thx skalt711 for suggetion)
- Fixed a very stupid error on "per-config" creation, that caused stderror log on Mednafen
- Made the output message that appears after creating a specific config file more understandable
- Added a function to set default input device for selected console and player
- Showed Default input assigned to Mednafen
Télécharger MedGui Reborn v0.123
Site Officiel de MedGui Reborn
 
 NegaMAME v0.252-1 
Dimanche 26/02/23 à 15:55 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.252.
Télécharger NegaMAME v0.252-1 (Windows)
Télécharger NegaMAME v0.252-1 (MacOS)
Télécharger NegaMAME v0.252-1 (Linux)
Site Officiel de NegaMAME
 
 DSP v0.21 WIP 6 (32-bit) 
Lundi 13/02/23 à 13:04 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
General
- Updated SDL library to 2.26.3
- Updated preview images
- Remove arcade keys when not using arcade drivers
- CPU
*M68000
.Split read/write byte flags
.Enhanced timings
.Fixed opcodes addi.l, addq.l, sbcd.rr, abcd.rr, roxr.w, roxl.w, rol.w, asr.b, lsr.b, roxr.b, ror.b, asr.w, lsr.w, ror.w, asr.l, lsr.l, roxr.l, ror.l asl.b, lsl.b, roxl.b, rol.b, asl.w, lsl.w, asl.l, lsl.l, roxl.l, rol.l
.Added movem.w $38 efective address
*MCS51
.Added opcodes $38..$3f, $62, $63, $64 and $b1
.Fixed external get/put byte with no function
.fd1089: Updated decode functions
- Sound
*SEGA PCM: Added stereo
*SN76496: Added stereo
*VLM5030: Added stereo
*YM2203: Added stereo
- Updated key redefine names
*'COIN' --> 'COIN/SELECT'
*'START' --> 'P1/START' or 'P2/START'

Gauntlet
- Gauntlet: Renamed ROM zip to 'gauntlet'
- Gauntlet II: Updated ROMs to v2

Hang-On HW
- Hang-On: added driver with sound
- Enduro racer: added driver with sound
- Space Harrier: added driver with sound, some sprite problems (M68000 bug?)

Mega System 1 HW
- Fixed all video issues
*Fixed graphics layers
*Fixed scroll
*Fixed sprites
- Fixed graphics decode
- Rod Land
*Updated ROMs
*Added graphics decrypt
- 64th Street - A detective story: added driver with sound

Outrun
- Fixed tile buffer size and activation
- Fixed missing sprites
- Fixed tiles transparency
- Fixed tiles priority

Sega System 16A HW
- Fixed graphics decode
- Fixed sprite ROMs and decode to 16bits
- Fixed tiles transparency
- Fixed tiles priority (very obious in WB3 end zone)
- Alien Syndrome: Updated fd1089 ROM decode key
- Wonder Boy III: Updated fd1089 ROM decode key

Sega System 16B HW
- Fixed disabled screen
- Fixed tiles transparency
- Fixed tiles priority
- Fixed tile buffer activation
Télécharger DSP v0.21 WIP 6 (32-bit)
Site Officiel de DSP
 
 RetroBat v5.1.1 
Lundi 06/02/23 à 14:41 par Firebrand
Cet utilitaire permettant de configurer le frontend EmulationStation a été mis à jour. Les améliorations sont le ssuivantes:
Fixes
- PinballFX3 generator now launching directly tables
- Fix crash when 2 identical controllers were connected
- Fix cps1 and cps2 features mix-up
- Fix unability to quit some emulators with HOTKEY + START because of game focus option automatically set to on
- Fixed rpcs3 joystick axis inversion for XInput and Dualshocks
- Fixed yuzu controller configuration to add possibility to choose joystick type
- Fix some shaders not working with model2
- fix RetroBat not displaying on second monitor issue
- fix missing PCSX2 feature « skip bios »
- fix pcsx2 memcards path
- fix ES navigation in vertical mode (L1 / R1 usage)

Additions
- possibility to run pcsx2 in bigpicture mode
- add cycle_exact feature for winuae
- add actionmax support to daphne/Hypseus
- add language selection for Wii

Miscelleneous
- Some cleaning of unused code and typo errors corrections
- Removed libretro:redream from Dreamcast emulators list
- Removed no$GBA from GBA system
Télécharger RetroBat v5.1.1
Site Officiel de RetroBat
 
 Mesen v2.0.0 preview 1 
Lundi 30/01/23 à 14:32 par Firebrand
Après quelques années d'absence, cet émulateur renait de ses cendres. Il était reconnu pour sa grande qualité d'émulation de la NES. Il est maintenant multi-systèmes émulant la NES, la Super Nintendo, la GameBoy et la PC-Engine. Peu de choses à dire sur cette version cependant:
- First preview - likely to have some bugs and save states/movies/settings/etc. might be incompatible with subsequent releases.
- Requires installing the .NET 6 runtime on both Windows & Linux. (.NET 7 will not work)
- On Linux, SDL2 is also required.
Télécharger Mesen v2.0.0 preview 1 (Windows)
Télécharger Mesen v2.0.0 preview 1 (Linux)
Site Officiel de Mesen
 
 Ré-upload GameEx et précisions 
Lundi 23/01/23 à 14:35 par Firebrand
Les versions de GameEx et GameEx Arcade Edition ont été mises à jour sur le site officiel sans changement de version et sans explication. Ces versions son également sur note site au cas où elles auraient un intérêt. Par ailleurs, les version 64 bit nécessite désormais .NET7: ce framework ne supporte plus que Windows 10 et supérieur (la mention 64-bit a été retirée vu qu'il n'y a pas de Windows 10 32-bit). Pour les utilisateurs de Windows XP à 8.1, il faudra désormais utiliser la version 32-bit sous .NET4.
Télécharger GameEx v18.36 (.NET 7)
Télécharger GameEx v18.36 (32-bit, XP/7)
Télécharger GameEx Arcade Edition v18.36 (.NET 7)
Télécharger GameEx Arcade Edition v18.36 (32-bit, XP/7)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.36 
Lundi 16/01/23 à 14:54 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Edit: Les changements ont été publiés avec retard, mais les voilà:
- Filtering Steam games installed is now optional and off by default.
- Upgraded to .net 7 from 6.
- Use the .net 4 version (still supported) for Windows versions below 10 now.
Télécharger GameEx v18.36 (.NET 6, 64-bit)
Télécharger GameEx v18.36 (32-bit)
Télécharger GameEx Arcade Edition v18.36 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.36 (32-bit)
Site Officiel de GameEx
 
 Messinfo.dat v0.251 (11.40) 
Vendredi 13/01/23 à 14:28 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour ce cycle de MAME a été publié:
- 11.40 01/12/2023: Aligned files to 0.251 version.
Télécharger Messinfo.dat v0.251 (11.40)
Site Officiel de Messinfo.dat
 
 mGBA v0.10.1 
Mercredi 11/01/23 à 14:43 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy Advance a été publiée. Elle se focalise principalement sur la correction de bugs:
This version is a bugfix release, which contains several important fixes. This release took a lot longer than expected, but hopefully it’ll be free of new bugs as a result. An extensive list of changes follows after the cut.

Emulation fixes:
- GB Audio: Fix channels 1/2 not playing when resetting volume (fixes #2614)
- GB Audio: Fix channel 3 volume being changed between samples (fixes #1896)
- GB Audio: Fix up boot sequence
- GB Audio: Fix updating channels other than 2 when writing NR5x
- GB Memory: Actually, HDMAs should start when LCD is off (fixes #2662)
- GB Serialize: Don’t write BGP/OBP when loading SCGB state (fixes #2694)
- GB SIO: Further fix bidirectional transfer starting
- GBA: Fix resetting key IRQ state (fixes #2716)
- GBA BIOS: Include timing in degenerate ArcTan2 cases (fixes #2763)
- GBA Video: Ignore disabled backgrounds as OBJ blend target (fixes #2489)

Other fixes:
- GBA: Fix forceskip BIOS logic for multiboot ROMs (fixes #2753)
- GBA Cheats: Fix issues detecting unencrypted cheats (fixes #2724)
- Qt: Manually split filename to avoid overzealous splitting (fixes #2681)
- Qt: Fix scanning specific e-Reader dotcodes (fixes #2693)
- Qt: Don’t re-enable sync if GBA link modes aren’t the same (fixes #2044)
- Qt: Improve handling of multiplayer syncing (fixes #2720)
- Qt: Fix initializing update revision info
- Qt: Redo stable branch detection heuristic (fixes #2679)
- Res: Fix species name location in Ruby/Sapphire revs 1/2 (fixes #2685)
- VFS: Fix minizip write returning 0 on success instead of size

Misc:
- macOS: Add category to plist (closes #2691)
- macOS: Fix modern build with libepoxy (fixes #2700)
- Qt: Keep track of current palette preset name (fixes #2680)
- Qt: Move OpenGL proxy onto its own thread (fixes #2493)
Télécharger mGBA v0.10.1 (32-bit) (Windows)
Télécharger mGBA v0.10.1 (64-bit) (Windows)
Télécharger mGBA v0.10.1 (Legacy) (MacOS)
Télécharger mGBA v0.10.1 (Modern) (MacOS)
Télécharger mGBA v0.10.1 (Linux)
Télécharger mGBA v0.10.1 (Nintendo Wii)
Télécharger mGBA v0.10.1 (Nintendo 3DS)
Télécharger mGBA v0.10.1 (Nintendo Switch)
Télécharger mGBA v0.10.1 (PS Vita)
Site Officiel de mGBA
 
 DSP v0.21 WIP 5.1 (32-bit) 
Mercredi 11/01/23 à 14:34 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Change between drivers is faster now
- Fixed joystick SDL 2 support! Changed hint function before SDL init, and works with all SDL 2 versions (removed SDL 2.0.16)
- Added start and coin/select in player redefinition page
- Start and coin/select keys can be mapped to joystick buttons

Sega Master System
- Remapped 'Pause' button to coin/select button

Sega Game Gear
- Removed 'Pause' button (doesn't have it)
Télécharger DSP v0.21 WIP 5.1 (32-bit)
Site Officiel de DSP
 
 DSP v0.21 WIP 5 (32-bit) 
Mardi 10/01/23 à 13:30 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
General
- Find a bug on new releases of SDL 2 library, joystick stop working when main window loses focus. Changed to SDL 2.0.16, works fine with this version. Added SDL 2.0.16 for download
- Enhanced joystick support
*New redefine buttons system, select and press the button to use it
*Rewrited joystick internal functions
- Windows: Removed mouse cursor, slows down everything when enabled
- Lazarus: Added 'follow me' window style. The main emulation window follows select window when it moves.

CPS1 HW
- Added 3 extra players buttons, 'Street Fighter II' now works with all buttons
- Better row scroll, still not working

Super Duck
- Added driver with sound

Tiger Road
- Added sprite buffer
Télécharger DSP v0.21 WIP 5 (32-bit)
Site Officiel de DSP
 
 Messinfo.dat v0.250 (11.39) 
Samedi 31/12/22 à 14:59 par Firebrand
Il arrive un peu en retard, mais ce fichier additionnel a été mis à jour pour l'avant dernière version de MAME.
Télécharger Messinfo.dat v0.250 (11.39)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.251-1 
Samedi 31/12/22 à 14:45 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.251.
Télécharger NegaMAME v0.251-1 (Windows)
Télécharger NegaMAME v0.251-1 (MacOS)
Télécharger NegaMAME v0.251-1 (Linux)
Site Officiel de NegaMAME
 
 ares v131 
Mercredi 28/12/22 à 13:46 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The 32X core is no longer marked as experimental, having reached 95% compatibility. There are still have some minor glitches here and there, the majority of games can now be played.
There have been significant improvements to many other cores too, refer to the change log below for details.

User Interface
- Debugger: set per-processor trace history depth [invertego]
- Debugger: store 64-bit addresses in trace history [invertego]
- Debugger: use a hashset to track visisted addresses [invertego]
- Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
- Implement 'Reload Current Game' hotkey/menu option [LukeUsher]
- Controllers: bind analog inputs only on motion away from center [invertego]

Build System
- Avoid code-signing when building from PRs [rasky]
- Use widnres from build environment if defined [invertego]
- Add support for Windows AArch64 [invertego]
- Guard SSE usage with a pre-processor [invertego]
- Add mame RGB utils for all architectures [invertego]
- Enable debugging of self-signed builds on macOS [invertego]
- Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
- Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
- Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
- Define _WIN32_WINNT in makefile rather than headers [invertego]
- Prefer clang on all platforms [invertego]

Nall (Standard Library / Runtime)
- Detect and support PowerPC64 [invertego]
- Fix LTO with PowerPC64 [invertego]
- Recompiler: simplify carry flag usage [invertego]
- Prevent AppKit from handling file opens [LIJI32]
- Recompiler: implement bit rotates [invertego]
- Recompiler: implement masked shifts [invertego]
- Use snprintf to avoid build warnings [rasky]
- Split implementations into .cpp files [invertego]

Hiro (GUI Framework)
- Store Windows settings in application directory, making ares truly portable [LukeUsher]

Atari 2600
- Correct pixel aspect ratio to 12:7 [LukeUsher]

Bandai WonderSwan
- Fix incorrect handling of color mode bit [asiekierka]
- Fix PPU addressing of 1024 tiles in 2bpp color mode [asiekierka]
- Update PPU Planer, packed, depth and grayscale methods to be correct to real hardware [asiekierka]
- Tweaked APU code to properly treat it as a 24000 Hz digital chip, as opposed to a 3072000 Hz analog chip [asiekierka]
- Fixed APU channel 2 "half-volume" bits being ignored. [asiekierka]
- Tentatively tweaked low-pass filter value based on GuyPerfect's research. [asiekierka]
- Implemented a less stubby serial I/O stub. This properly emits TX/RX interrupts. [asiekierka]
- Added support for Bandai 2003's 16-bit banking ports [asiekierka]
- Added stubby support for NMI register 0xB7, as found and documented by FluBBa in the NitroSwan emulator. [asiekierka]
- Appropriately gate WSC-mode I/O ports from Mono mode. [asiekierka]
- Fixed behavior of the HBlank/VBlank PPU timers when the reload value is 1, but the timer is not enabled. [asiekierka]
- Fixed APU internal speaker output logic. [asiekierka]
- Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled. [asiekierka]
- Fixed keypad interrupt emulation to match hardware quirks. [asiekierka]
- Fixed handling the interrupt base port on WSC. [asiekierka]
- Added PPU SCREEN1, SCREEN2 and tiles to the Graphics debug view. [asiekierka]
- Added PPU, APU, cartridge, serial and SoC I/O ports to the Properties debug view. [asiekierka]
- Exposed the ability to use internal speaker output in the UI. [asiekierka]

ColecoVision
- Correct pixel aspect ratio to 8:7 [PikaSamus]

MSX / MSX2
- Correct pixel aspect ratio to 8:7 [PikaSamus]

Nintendo NES / Famicom
- Improve MMC5 frame detection [encoded-byte]
- Improve MMC5 RAM management [encoded-byte]
- Fix ram banking on MMC5 [encoded-byte]
- Fix MMC5 expansion audio [encoded-byte]
- Fix incorrect resetting of MMC5 scanline register on NMI [encoded-byte]
- Correct MMC5 scanline detection [encoded-byte]
- Increment scanlines before comparing on MMC5 [encoded-byte]
- Implement namco163 expansion audio [encoded-byte]
- Boost audio output to be inline with other cores [LukeUsher, encoded-byte]
- Merge APU, Cartridge and CPU emulation to a single co-thread; improving performance with no accuracy impact [LukeUsher]

Nintendo SNES / Super Famicom
- Add Star Fox EX to the game database [DerekTurtleRoe]

Nintendo Game Boy
- Fix RTC emulation [invertego]
- Fix MBC1 mapper implementation for 8/16Mbit cartridges [asiekierka]

Nintendo Game Boy Color
- Fix secondary obj pallettes when running in DMG mode [LukeUsher]

Nintendo 64
- Fix 1-bit precision errors in mame RDP [rasky]
- Emulate VI guardband [rasky]
- Improve generation of FPU flags and exceptions [rasky]
- Trigger FPU exceptions also via CTC1 [rasky]
- Implement FPU flags and exceptions for FCVT_x [rasky]
- Fix roundings and flags for conversion functions [rasky]
- Fix FPU round-to-even using intrinsics [rasky]
- Add DCTC1 and DCTFC1 [rasky]
- Reset FPU cause bits for every FPU operation [rasky]
- Correct denormal bandling in FCTV_S_D [rasky]
- Implement correct denormal flush for each rounding mode [rasky]
- Prevent compiler from incorrectly re-ordering code using noinline [invertego]
- Replace cmath functions with intrinsics [invertego]
- Improve unimplemented exceptions on underflow [invertego]
- Remove spurious round mode change in FPU implementation on aarch64 [rasky]
- Fix conversion bounds off-by-one issues in FPU [rasky]
- Do no clear flags on FMOV [rasky]
- Raise unimplemented exceptions instead of invalid exceptions for FPU conversions [invertego]
- Replace lround with round, lrint with rint [invertego]
- Do not clear FPU flags on LWC1/LDC1/SWC1/SDC1 [rasky]
- Fix analog stick inputs on Aarch64 [invertego]
- Add PC address to FPU exception logs [rasky]
- Implement correct PI open bus behavior [rasky]
- Improve behavior in case of RDP crash [rasky]
- Implement hardware limit of LOAD_BLOCK RDP command [rasky]
- Fix 32bit / 64bit address space confusion [rasky]

Sega Game Gear
- Correct pixel aspect ratio to 6:5 [PikaSamus]

Sega Master System / Mark III
- Serialize cartridge ram [invertego]

Sega Mega Drive / Genesis
- Fix cartridge rom banking for roms upto 32MB [TascoDLX]
- Fix a build issue where bus functions were not inlined as intended [LukeUsher]
- Reduce sync between components, boosting performance without any observable loss in accuracy [LukeUsher]
- Refactor VDP to use templating to reduce comparisons in tight inner loops [LukeUsher]

Sega 32X
- Fix PWM fifo [TascoDLX]
- Implement DREQ1and fix PWM IRQ [TascoDLX]
- Fix RLE rendering [TascoDLX]

Sony PlayStation
- Reduce pause command duration, fixing a race condition in early game bootup [LukeUsher]

Component Improvements
- Changes to these components are not specific to cores/systems, but rather they impact all systems that use the updated component.
- CPU: MOS 6502: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC HuC6280: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC V30MZ:
*Do not ignore immediate operand in AAD/AAM calls [asiekierka]
*Fixed low-hanging CPU timing fruit, based on WSTimingTest. There's still some tests not passing, most notably jumps. [asiekierka]
*Fixed IN/OUT opcode decoding in the CPU tracer. [asiekierka]
*Fixed emulation of undocumented opcode 0xD6 as well as 0xF7 subop 1 [asiekierka]
Télécharger ares v131 (Windows)
Télécharger ares v131 (MacOS)
Site Officiel de ares
 
 RomVault v3.5.2 
Dimanche 25/12/22 à 15:17 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des nouveautés:
New Features
- Add a way to purge old DATs
- Filter for MIA ROMs
- Create default directories for new setups (DatRoot, RomRoot, ToSort)
- Handle locked files better during scanning

Bug Fixes
- Empty directories and 0 byte files are deleted from locked branches and ToSorts
- DatVault can throw invalid JSON error
- Missing status for "In DAT merged, delete" in ROM details grid
- FixDATs are missing MIA flags
- CMP DATs are interpreted with incorrect character encoding
- Crash occurs if a RV temp archive cannot be deleted
- Crash occurs when generating Fix DATs for directories using Single Archive
- Cache can become unstable and trigger errors on every change
- Corrupt CHDs lose their corrupt status
- Some edge case statuses are missing images
- DATs with single archive directory settings are reprocessed on every DAT update
- Registration window uses default icon in task bar
- Elevated RAM usage after refreshing all DATs
- Files can be stuck in a "cyan" state until rescan
- Crash occurs when moving a file open by another process
- Readable corrupt zips that require fixes cause repeated errors
- DatVault can load with no Groups displayed, refresh causes crash
- Missing ROMs from "Single Archives" are included as orphaned ROMs in the wrong FixDAT
- The "In DAT merged, move to ToSort" scenario displays a broken image in ROM details grid
- Crash occurs if a RV temp archive is open by another process during a rename
- Crash occurs during Full DAT creation if DAT has missing rom names
- Crash can occur during a cache backup if not enough space
- ZipMove is sometimes not used if the archive to be moved contains a 0 byte file
- Fixes from 7z archives to Uncompressed sets do not use the 7z cache
- The Compress action is missing the filesize in the fixing status log
- The “_0” is inserted into the incorrect place to avoid naming conflicts if the set name contains periods
- Ampersand characters in the directory settings Dir Location are not displayed
- Recompressing to RV7Z shows a status of TrrntZipping in the status log
- An unaccounted for combination of ROM statuses can occur during a fix and throw an error
- A filesystem error occurs if RomVault tries to ZipMove an archive while it is open in another application
- Just a couple of bug fixes... LOL... Merry Christmas to all.
Télécharger RomVault v3.5.2
Site Officiel de RomVault
 
 ClrMAME Pro v4.047 
Mardi 20/12/22 à 14:02 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- updated ziparchive (4.6.9) and unrar (6.20.3)
- misc: show warning when trimming removed a whitespace rom names with subfolders
Télécharger ClrMAME Pro v4.047 (32-bit)
Télécharger ClrMAME Pro v4.047 (64-bit)
Site Officiel de ClrMAME Pro
 
 MedGui Reborn v0.121 
Samedi 17/12/22 à 14:41 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici la liste des changements:
- Updated Newtonsoft.Json to v.13.0.2
- On perconfig fixed a problem with doubled quoted string
- Better management of errors on failure extraction for compressed archive
- In Cheat manager if the error 403 appear, MedGuiR try to connect again one time to gamehacking.org server
- Unrecognized games will be named as original file name (thx Cyber Akuma for report the bug)
- Fixed a bug with multiple entries for the same game with multi bin file (thx Cyber Akuma for report the bug)
- Added sound device selector
- Improved and fixed scan detection on PSX and Saturn games
- Fixed error message for ST-V games on 32 bit OS
- Added no$psx bios v2.1 hash to the supported psx bios
- Fixed a regression on last MedGuiR release on multiple entries for bin file and undetected cd based games
Télécharger MedGui Reborn v0.121
Site Officiel de MedGui Reborn
 
 VisualBoy Advance-M v2.1.5 FR 
Vendredi 16/12/22 à 14:19 par Firebrand
La dernière version de cet émulateur GameBoy Advance a déjà été traduite en français par l'équipe de Tradu-France.
Télécharger VisualBoy Advance-M v2.1.5 FR (32-bit)
Télécharger VisualBoy Advance-M v2.1.5 FR (64-bit)
Tradu-France
 
 VisualBoy Advance-M v2.1.5 
Vendredi 16/12/22 à 14:15 par Firebrand
Cet émulateur GameBoy Advance n'avait pas été mis à jour depuis 3 ans. Voici donc les nouveautés de cette nouvelle version:
- ea2a929f - Backport 800d6ed69b from wx to fix Wayland EGL pos [rkitover]
- c40a1417 - Write vsync toggle msg to debug log not OSD [rkitover]
- 5d2dd01e - Call Layout() after DrawingPanel OnSize event [rkitover]
- da686a48 - Reinit panel on vsync toggle. [rkitover]
- ec27885c - Support EGL VSync on Wayland. [rkitover]
- c27d384a - Enable GL on Wayland for wx 3.2+, no vsync. [rkitover]
- c249115b - build: set -mtune=generic [rkitover]
- 297d7c06 - [hidpi] Use wxWidgets 3.2 on Windows [steelskin]
- 0d86432a - [hidpi] Implement full HiDPI support [steelskin]
- 69d24fb5 - [build][msvc] Fix debug information and set hidpi support [steelskin]
- 90fc3e12 - Default CTRL+I to change interframe blender [rkitover]
- a57d81e1 - Show name of interframe blender not num in OSD [rkitover]
- 13c558ac - Disable wireless link type [rkitover]
- 639003a8 - Show pixel filter name not number on cycle [rkitover]
- 236cffb4 - Make another adjustment to glXQueryExtensions [rkitover]
- 643ec0f7 - Pass DefaultScreen(display) to glXQueryExtensions [rkitover]
- 60d7ead5 - Fix menu state after playing a movie [laqieer]
- d2fee771 - Add VBA Movie Version 2 [laqieer]
- 3f2d3c13 - Remove manual joystick polling [steelskin]
- 7726d26f - Enable full optimizations and fix x86 builds [danialhorton]
- 73223445 - MSVC opt /fp:fast /Oi, intrinsic sqrt() w/ XBRZ. [rkitover]
- 972f1513 - Enable GB colorization hack support in GUI. [danialhorton]
- 1741fa32 - Fix autosaveloadcheat and rename pref [danialhorton]
- a31a7a30 - in Wx, the Option is Enable MMX, make the variable also enableMMX and set its default to on. [danialhorton]
- 983ea451 - Flash : Erased memory is FFh-filled [negativeExponent]
- 18e387d1 - Fix Flash chip's erase operation: erased memory is FFh-filled, not zero-filled. [laqieer]
- c05056ab - HuC3: Update [negativeExponent]
- 93084990 - HuC3: Refactoring to avoid breaking savestates [negativeExponent]
- 05a046e7 - HuC3: Enable battery save, update RTC support [negativeExponent]
- 70477dcd - GBA:Fix serial emulation if compiled with NO_LINK [negativeExponent]
- 15bcad13 - GB:Fix serial emulation when compiled with NO_LINK [negativeExponent]
- 025f3079 - GBA:Fix a few memory read/write issues [negativeExponent]
- 210e79bb - Add descriptions for the 'Interframe Blending' and 'LCD Color Filter' options [jrb22x]
- 8a3456f8 - Default to not change battery on state load. [rkitover]
- b50ff858 - add a missing break in half word reads [danialhorton]
- 064fa7b0 - Fix SDL audio delay [Clownacy]
- 7db3c817 - Fixed SDL audio using the wrong audio specification [Clownacy]
- cb0933bf - Stop changing plane ptrs in rec. audio frames. [rkitover]
- 80634683 - Force a panel update when configuring bilinear. [briansrls]
- 6a714281 - Differentiate between SDL joy index/instance_id. [rkitover]
- 11693d83 - Clean up GB MBC30 check. [rkitover]
- 020daad8 - Fix joy accels when emulation is paused. [rkitover]
- def5d3e4 - Stop timer when game is loaded again. [rkitover]
- e0816b0e - Fix weird input/buttons memory leak. [edenisfa]
- 7031c1d1 - [LINUX,WINDOWS] Key/Joy background input. [edenisfa]
- 84f3e8ce - Allow joystick background input. [edenisfa]
- 40741580 - Add GUI cmd line option for config file. (#724) [Steelskin]
- c169420f - Turbo/throttle config and DirectSound fixes. [rkitover]
- 378c9493 - Fix joystick config when game is loaded. [rkitover]
- 95213a6d - GB: Only use mapperLastTime to see if RTC data was loaded [negativeExponent]
- 86fcffef - GB: Add support for 4MB MBC30 [negativeExponent]
- 2f9933ae - GBA BIOS: ArcTan/ArcTan2 fixes for HLE bios [negativeExponent]
- d9732f68 - Fix clock cycle count for MUL, MLA instructions... (https://github.com/libretro/vba-next/commit/b91f39c787cc99ace97546cb94985f3b658c8b57) - backport Fix clock cycle count for some arm/thumb instructions (https://github.com/libretro/vba-next/commit/5243b2d8064dd2145888ced7cbfe127594ecf6db) - backport Fix base cycle count for MUL, MLA series (https://github.com/libretro/vba-next/commit/b91f39c787cc99ace97546cb94985f3b658c8b57) [negativeExponent]
- c07d5b65 - Fix vram 16/32 bit unaligned reads(backport https://github.com/libretro/vba-next/commit/7f18771165dd4a6d71a598c51d91668920572eaa) [negativeExponent]
- 18c2ea61 - Further fixing Multi Buffer formatting. [briansrls]
- 1e569300 - Addressing audio plugin crash [briansrls]
- 9c314a15 - Use proper string "wglGetExtensionsStringEXT". [edenisfa]
- 3ba05295 - Improve BIOS Math tests score from 425 to 625. [edenisfa]
- 6f2e320d - Improve clock cycle count for THUMB operations. [edenisfa]
- 9e537a8f - Improve cycle count for MUL, MLA. [edenisfa]
- 306f92f5 - Check game kbd input with wxGetKeyState() again. [rkitover]
- 6b257d52 - Avoid override of variable throttle for turbo. [edenisfa]
- bd2483ca - Allow changing connection type without restart. [edenisfa]
- d379a076 - Decrease mouse sensitivity for menu hiding. [rkitover]
- 0c5ee994 - Fix PNG capture screen. [edenisfa]
- 1347026d - Turbo config refactor followup. [rkitover]
- 1bced474 - Codesign fix for mac. [rkitover]
- 07064c87 - [Windows,MacOS] Auto-updater refactoring. (#639) [denisfa]
- 09e8da43 - Joystick refactor pt. Deux: Support Joysticks. [rkitover]
- 504ca08b - Hide menubar + minor UI refactor. [rkitover]
- 2868c1b7 - Fix changing aspect ratio option. [rkitover]
- 045e95ab - GB: Support 4MiB MBC30 ROM bank select. [rkitover]
- 0b14e9f8 - [WINDOWS] Add function to open unicode files. (#644) [denisfa]
- 8e3978b3 - Speedup/Turbo/Throttle fixes. [rkitover]
- 166cf446 - Disable menu LCD filter unless playing GB or GBA. [edenisfa]
- 06001069 - Init systemColorMaps after output module init. [edenisfa]
- cd029ae6 - Fix video recording with frame skip enabled. [edenisfa]
- 008aecde - [LINUX] Fix display of RGB values on viewers. [edenisfa]
- 834d1537 - Fix accel shortcuts when using some menu options. [edenisfa]
- 994726dd - Do not pause while opening configuration windows. [edenisfa]
- 54335dc6 - [WINDOWS] Fix weird WX errors messages. [edenisfa]
- 7bac34ed - Remove duplicate variable winFlashSize. [edenisfa]
- 8d62a790 - Change default options for GB. [edenisfa]
- 99b66e13 - Expose LCD filter for GBA and GB color saturation. [edenisfa]
- c789020e - Fix Save button on OAM Viewer for GB and GBA. [edenisfa]
- dcaa1b9a - Fix Save button on Tile Viewer for GB and GBA. [edenisfa]
- d05e8fc1 - Make AGBPrint output to our Logging. [edenisfa]
- abb82341 - Allow binding specific server IP. (#633) [rkitover]
- 6c64db07 - cmake: Windows codesigning refactor. [rkitover]
- 4f1a351d - Try to configure vsync for multiple options. [edenisfa]
- ed8a9af2 - Use proper functions and checks for OpenGL VSYNC. [edenisfa]
- 6092082e - Fix Save Failed error for Super Monkey Ball Jr. [54053706+negativeExponent]
- f1099a21 - Check return value of soundInit(). [rkitover]
- 410ede54 - Check for null pointer in soundReset(). [alexjnewt]
- 9d1d707c - Limit ROM size to 32 MiB. [negativeExponent]
- fd319d21 - GB: Check header for a valid ROM file. [negativeExponent]
- 513af13d - Replace libpng code for stb_image one. [edenisfa]
- 8f48c1f0 - Fix weird wxWidgets>=3.0 error message. [edenisfa]
- 2f065382 - Enable XAudio2 for Windows vcpkg build. [rkitover]
- a3203770 - Fix: a issue with loading e-Reader dot code (#608) [sony.pcv.s520]
- 83614290 - Turn on winsparkle update checking support. [rkitover]
- 4aab08c4 - Set link timeout default to 500ms, fix prev. dflt. [rkitover]
- 136c094f - Add option to set link network port. [rkitover]
- f69febfd - Add .wav support for sound recording. [edenisfa]
- 6a8a9e62 - Fix integer overflow in cheatsImportGSACodeFile length check. [zack.ref]
- b50d4845 - GBA: Fix crash when new size is larger than rom size after soft-patching [negativeExponent]
- 9e1a63af - support for patches in BPS format [ArtiiP]
- 72d0725b - Allow game window to resize on-the-fly when enabling/disabling borders [negativeExponent]
- 225e4dc9 - Remove top border black line when using filters. [edenisfa]
- 0535d5c7 - Optimize CRC32. [mudlord]
- 4bc9bb84 - Implement joystick rumble. #522 [rkitover]
- 384f4487 - Fix key accel overriding menus and dialogs. [edenisfa]
- af0de1c4 - xbrz: fix inline asm check [rkitover]
Télécharger VisualBoy Advance-M v2.1.5 (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.5 (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.5 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
 
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