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 mGBA v0.10.3 
Lundi 08/01/24 à 17:37 par Firebrand
Cet excellent émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
Emulation fixes:
- ARM: Remove obsolete force-alignment in bx pc (fixes #2964)
- ARM: Fake bpkt instruction should take no cycles (fixes #2551)
- GB Audio: Fix channels 1/2 staying muted if restarted after long silence
- GB Audio: Fix channel 1 restarting if sweep applies after stop (fixes #2965)
- GB Audio: Fix restarting envelope when writing to register (fixes #3067)
- GB Audio: Improve “zombie mode” emulation in CGB mode (fixes #2029)
- GB I/O: Read back proper SVBK value after writing 0 (fixes #2921)
- GB SIO: Disabling SIO should cancel pending transfers (fixes #2537)
- GBA Audio: Fix sample timing drifting when changing sample interval
- GBA Audio: Fix initial channel 3 wave RAM (fixes #2947)
- GBA Audio: Fix sample position issues when rate changes (fixes #3006)
- GBA GPIO: Fix tilt scale and orientation (fixes #2703)
- GBA BIOS: Fix clobbering registers with word-sized CpuSet
- GBA SIO: Fix normal mode SI/SO semantics (fixes #2925)

Other fixes:
- GB: Fix applying a patch that changes the cartridge mapper (fixes #3077)
- GBA Savedata: Fix crash when resizing flash save games for RTC data
- mGUI: Fix cases where an older save state screenshot would be shown (fixes #2183)
- Qt: Re-enable sync for multiplayer windows that aren’t connected (fixes #2974)
- Qt: Fix mute settings not being loaded on setting screen (fixes #2990)
- Qt: Fix screen freezing on macOS after closing save state window (fixes #2885)
- Vita: Fix camera setting not appearing (fixes #3012)

Misc:
- mGUI: Persist fast forwarding after closing menu (fixes #2414)
- Qt: Add exporting of SAV + RTC saves from Save Converter to strip RTC data
- VFS: Use anonymousMemoryMap for large 7z allocations (fixes #3013)
Télécharger mGBA v0.10.3 (32-bit) (Windows)
Télécharger mGBA v0.10.3 (64-bit) (Windows)
Télécharger mGBA v0.10.3 (Legacy) (MacOS)
Télécharger mGBA v0.10.3 (Modern) (MacOS)
Télécharger mGBA v0.10.3 (Linux)
Télécharger mGBA v0.10.3 (Nintendo Wii)
Télécharger mGBA v0.10.3 (Nintendo 3DS)
Télécharger mGBA v0.10.3 (Nintendo Switch)
Télécharger mGBA v0.10.3 (PS Vita)
Site Officiel de mGBA
 
 RomVault v3.6.3 
Vendredi 05/01/24 à 16:22 par Firebrand
Deux nouvelles versions de ce gestionnaire de ROMs ont été publiées. Voici la liste des changements:
v3.6.3:
Feature Updates:
- Enhanced the Directory Mapping window to highlight non-existent directories in red

Bug Fixes:
- Added checks to ensure directory exists while creating a directory mapping
- Fixed the DAT XML loader to load non-standard characters in XML
- Fixed a DatVault crash that could occur on startup
- Fixed a crash that could occur when adding directory mappings

v3.6.2:
Feature Updates:
- Split Directory Settings into Directory Mappings and DAT Rules for greater flexibility
- Added a new Single Archive directory setting to use subdirectories only if a set contains multiple roms or a rom/set name mismatch (Great for archiving TOSEC with shorter paths)
- Added a new DAT Rule to use category tag values as subdirectories (Most useful for Redump DATs)
- Added the ability to prioritize categories for subdirectories in case the DAT contains multiple for a partiular set (Common with No-Intro)
- Added a global setting to delete previous cue packs downloaded by DatVault
- Added a Modified Date column to the Game List and ROM Details grids
- Added a context menu to the Game List grid (Shift + Right-click) which includes re-scanning options and opening a directory, archive, or No-Intro game details webpage
- Added support for new CHD compression codecs, ZSTD and CDZS
- Updated the Game List grid to hide the Description column if there is nothing to display
- Updated the “old DAT cleanup” function to also remove empty directories in the DATRoot
- Updated the layout of the global settings section
- Improved performance of deleting cue files downloaded from DatVault

Bug Fixes:
- Fixed an issue related to path and filename lengths
- Fixed an issue with scanning archives with the Shrink compression method
- Fixed an issue where corrupt CHDs would freeze the scanning process
- Fixed an issue where corrupt CHDs could be marked as good after a Level 1 then Level 2 scan
- Fixed a scanning performance issue with v1 CHDs
- Fixed an issue where MIA status was not reflected when using the “Merged” merge type
- Fixed an issue where Tree Presets could cause a crash
- Fixed an issue where directories created by RomVault during a fix did not have modified time stored in the cache
Télécharger RomVault v3.6.3
Site Officiel de RomVault
 
 OpenEmu v2.4.1 
Samedi 30/12/23 à 19:00 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface pour MacOS a reçu deux mises à jour. Voici la liste des changements:
v2.4.1
- This is a quick fix to resolve launching on Apple silicon (ARM) Macs. For now, OpenEmu is still Intel-only and will require the use of Rosetta 2 in order to launch on a Mac with Apple silicon.

v2.4
- This long-awaited release contains many bug fixes, performance improvements, compatibility for later macOS, localization updates, framework upgrades, UI/UX tweaks, and a massive codebase modernization with the majority rewritten in Swift. This large undertaking was a few years in the making, and while there may be a few minor regressions in the short term, the result will leave OpenEmu future-proof and easier to maintain. A full list of changes may be added later.
Télécharger OpenEmu v2.4.1 (stable)
Télécharger OpenEmu v2.4.1 (experimental)
Site Officiel de OpenEmu
 
 SameBoy v0.16.1 
Dimanche 24/12/23 à 15:14 par Firebrand
Une nouvelle version de ce très bon émulateur GameBoy/GameBoy Color a été publiée. Voici la liste des changements:
New/Improved Features
- SameBoy on iOS will now warn the user if it hasn’t been correctly signed, which could prevent “Open With” from working with SameBoy

Accuracy Improvements/Fixes
- Fixed a bug that made SameBoy think a WorkBoy was connected in some cases where a Game Boy Printer was connected

Bug Fixes
- Fixed a bug that made SameBoy incompatible with macOS versions 10.9 to 10.15
- Fixed several UI issues with the Printer Feed on macOS Big Sur and newer
- Prevent some Cocoa toolbar items from overflowing into a menu item that would crash on click
- Fixed a bug that prevented SameBoy from opening ROM files if VisualBoyAdvance was also installed on macOS
- VSync is now automatically disabled in the SDL frontend if the screen refresh rate is under 60Hz, which could cause garbled audio on some machines
- Fixed a bug where the SDL frontend would indefinitely hang if the current audio device became unavailable while using the XAudio 2.7 driver

Misc Internal Changes
- The iOS Deb releases no longer contain local file ownership information
- The SDL version used in the Windows release has been updated to 2.28.5
Télécharger SameBoy v0.16.1 (Windows)
Télécharger SameBoy v0.16.1 (MacOS)
Site Officiel de SameBoy
 
 SameBoy v0.16 
Dimanche 17/12/23 à 14:34 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Color a été publiée. La liste des changements est conséquente:
New/Improved Features
- A new, fully-featured iOS frontend:
*Supports every iPhone, iPad and iPod Touch model running iOS 11 or newer (iOS 13 or newer is recommended)
*Can be installed by side-loading (using AltStore or TrollStore) or using a jailbreak
*Innovative and customizable touch controls, including support for analog rewind, fast-forward and slow motion
*Save states
*Scaling filters
*In-game rumble support
*Game Boy Camera support
*Motion controls for supported games
*Notifications for alarm-clock-enabled games
*Advanced emulation settings
*A lot more!
- Reopening a ROM from Finder or other means now reloads the ROM in the Cocoa frontend
- The SDL frontend received a small facelift
- Cheats support in the SDL frontend
- The SDL frontend can now pick a specific revision from CLI
- A new reset command in the debugger, supporting 3 types of resets
- Several new changes that improved performance:
*Disabled inlining of several slow-path functions
*Enabled the compiler’s fast-math flag
*Prevention of loop unrolling for large, non-speed-critical loops, to improve utilization of instruction caches
*Optimize the GUI code for size rather than speed to improve utilization of instruction caches
- Work around Clang and GCC generating slow code for inline compile-time constants
- Support for ranged breakpoints and watchpoints
- Breakpoints and watchpoints are now identified by a unique ID rather than an address, deletion is now done by ID
- The IO_ prefix for hardware registers in the debugger has been removed in favor of the more standard r prefix
- The Cocoa memory viewer’s “Go to” field can now switch banks and address spaces
- The Cocoa memory viewer now symbolicates its selection in the status bar
- The debugger now supports backwards single stepping, if rewinding is enabled (experimental)
- Sending SIGUSR1 to the SDL frontend now triggers a reset command
- Improved controller assignment in the Cocoa frontend, especially when playing multiplayer SGB games or when emulating the link cable
- Menu and keyboard shortcuts to scale windows up and down to the next integer factor in the Cocoa frontend
- The Windows builds are now 64-bit, greatly improving performance on Windows

Accuracy Improvements/Fixes
- Emulation of open bus behavior when reading disabled cartridge RAM
- More accurate emulation of volume envelope locking on the pre-Color models, as well as CGB revisions older than D
- Improved Printer timings, allowing the mini game in Hello Kitty Pocket Camera to be played
- First-party Nintendo games will now have correct initial register values when using the built-in CGB and AGB boot ROMs
- Improved accuracy of JOYP switching delay
- Fixed a timing issue when aborting an object fetch using an LCDC write
- Improvements to object fetching address calculation timings
- Accurate emulation of PPU registers write conflicts in CGB double speed mode
- Correct emulation of reading SVBK, fixes Flyeyes (unlicensed game)
- Wired Switch Controllers now get automatic button mappings in the Cocoa frontend
- Fixed a bug where GBS files were starting with a wrong value in the IE register, fixes several GBS files
- Emulation of the OAM corruption glitch triggered by the jr instruction, as well as halt and stop modes
- Correct read emulation of the BANK register while still in the boot ROM
- Fixed a bug where accurate RTC emulation halted while SameBoy wasn’t running
- Accurate emulation of many sweep-related glitches, including revision differences
- Fixed a bug where HDMA5 was not correctly updated when disabling HBlank HDMA
- Correct, revision-accurate emulation of reading from VRAM in the last cycle of Mode 3
- Channel 3 is now correctly mixed when emulating a GBA

Bug Fixes
- The “Step” icon in the Cocoa debugger was broken on non-Retina displays
- Fixed a bug where certain temperature tint settings would tint too much
- Banked breakpoints no longer trigger while executing the boot ROM
- Fixed camera emulation using the wrong aspect ratio on some Macs
- Fixed a bug that caused artifacts on the right and bottom edges of the Game Boy Camera
- Fixed a bug that allowed rewinding across ROM switches in the SDL frontend
- Fixed a bug that made rewinding try to rewind across model changes
- Fixed a bug that made save states created on Windows incompatible with other operating systems, and vice versa
- Several settings in both the SDL and Cocoa frontends had some unexpected defaults, which have been adjusted
- GameShark cheats were not imported correctly
- Fixed imported cheats not appearing in the Cocoa frontend
- Fixed the built-in MGB boot ROM being unexpectedly larger than it should be
- Prevented cases where the Cocoa debug console would remain open after closing a ROM
- Fixed a bug that caused the Libretro core to crash in link mode
- Fixed support for Xbox Wireless Controllers in the Cocoa frontend
- Some constants in the LCD and CRT filters were not updated when the shaders switched to linear RGB
- Fixed a bug where jump-to breakpoints disassembled the wrong address under certain scenarios
- Fixed an edge case where jump-to breakpoints did not work as expected, or took a slow code path
- Fixes a bug where certain macOS versions would fail to restore the previously opened windows due to a regression in Apple’s code
- Fixed a bug that caused the VRAM viewer’s toolbar to not appear on macOS Sonoma
- Fixed a bug where controllers did not always automatically connect or reconnect in the SDL frontend

Misc Internal Changes
- New APIs to explicitly reset the rewind buffer
- When building SameBoy in debug mode, assertions will now make sure functions are always called from a safe thread context
- Fixed an issue that caused the Cocoa preferences window to not open when building on some Macs
- Certain false positive warnings when building with GCC 9 are now avoided
- SameBoy can now be built as a library, allowing to disable certain features as required
- New APU APIs to allow detailed querying of its state
- SameBoy now correctly refers to its license as the Expat License
- Fixed an issue that prevented SameBoy to be built if the repository’s path included a space
Télécharger SameBoy v0.16
Site Officiel de SameBoy
 
 VisualBoy Advance-M v2.1.8 
Jeudi 14/12/23 à 11:36 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- beab088 - Store the PC register at the appropriate offset [steelskin]
- bf2452a - Resize GameArea after MainFrame initialization [steelskin]
- 71ca0fb - Properly hide the status bar at startup [steelskin]
- 7e1afcd - Fix reading joystick hat config values [rkitover]
- 3258196 - Link: Fix menu not refreshing correctly [74248064+nuive]
Télécharger VisualBoy Advance-M v2.1.8 (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.8 (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.8 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
 
 Messinfo.dat v0.261 (11.52) 
Lundi 11/12/23 à 18:51 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour le cycle de MAME v0.261 a été publié.
- 11.52 12/09/2023: Aligned files to 0.261 version.
Télécharger Messinfo.dat v0.261 (11.52)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcane Edition v18.55 
Dimanche 03/12/23 à 13:52 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Voici la liste des changements:
- Looking to remove any possible video or input lag GameEx will now lower its process prioirty to idle after launching an emulator.
- Fixes to the sync refresh MAME display feature. I revisited all this and looked at GroovyMAME usage on an LCD. It will work with GroovyMAME but on a 5 year old mini PC I reverted to vanilla MAME in my new Chewlix build, I incestigated all this again and other than going with a Mister, your best bet in 2024 is to go for a G Sync monitor for MAME for no tearing and input lag on an flat panel.
- In MAME attract mode the bezel will try to show the logo first if available rather than marquee. Looks mich nicer.
Télécharger GameEx v18.55
Télécharger GameEx Arcade Edition v18.55
Site Officiel de GameEx
 
 ClrMAME Pro v4.048d 
Jeudi 30/11/23 à 12:22 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des changements:
- fixed: softwarelists can lack some possible mergings
- fixed: possible assertion during delta checks
Télécharger ClrMAME Pro v4.048d (32-bit)
Télécharger ClrMAME Pro v4.048d (64-bit)
Site Officiel de ClrMAME Pro
 
 NegaMAME v0.261-1 
Jeudi 30/11/23 à 12:16 par Firebrand
Ce build de MAME destiné à être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.261.
Télécharger NegaMAME v0.261-1 (Windows)
Télécharger NegaMAME v0.261-1 (MacOS)
Télécharger NegaMAME v0.261-1 (Linux)
Site Officiel de NegaMAME
 
 ares v134 
Mercredi 22/11/23 à 14:29 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
New System: Arcade
- We have added support for Sega SG-1000 based arcade hardware; hopefully the first of many arcade cores within ares (well, technically second because we had the Neo Geo, but that was focused on the console variant, the AES).
- Due to the nature of arcade boards, Arcade cores use MAME format roms, and a game list rather than traditional rom files. You can set a path for arcade roms in "Settings -> Paths".
- Arcade games will be grouped under one "Arcade" system, regardless of what system the Arcade hardware may be based on.
- Please note that ares does not currently resolve parent-child relationships, so arcade rom zip files must contain every file required for that game; in MAME terminology, this is usually referred to as a "Non-Merged" set.

User Interface

A homebrew mode has been added to the settings panel; this is intended to enable features that are useful to homebrew devs but would harm performance for general gameplay. This setting is currently only used in the Nintendo 64 core; more information on this later.
- Auto save settings when closing the settings dialog.
- Add hot keys for volume control and mute
- Refactor the log system to allow more control over log output
- Restore the ability to hide cores from the menu
- Add a "Scan" button to firmware settings; this autodetects supported firmware from a configured Firmware directory
Update the "Color Bleed" option to work for all non-HD cores, rather than just the SNES
- Correct the description of Weave Deinterlacing (horizontal -> vertical)
- Improve auto-detection of CD-ROM based games, drag/drop and command line loading are now more reliable

Debugging
- Added support for debugging emulated systems via GDB, currently only the Nintendo 64 core supports this, but this will be expanded in future releases.

Atari - Atari 2600
- Improve CPU timing in relation to WSYNC
- Improve TIA timing, although still far from perfect
- Implement latching of the current playfield pixel
- Include "current cycle on this scanline" in CPU trace output to aid debugging
- Improve RESMP behaviour and implement NUSIZ for missiles
- Improve HMOVE object positioning
- Fix RIOT timer and timer interrupt bit
- Improve detection of PAL roms by looking for the (PAL) string as well as the (Europe) string in the rom filename
- Support loading .bin format roms instead of just .a26

Bandai - WonderSwan / WonderSwan Color
- Properly implement INT_BASE port
- Implement sound DMA hold
- Fix sound DMA readout values when disabled
- Fix sound DMA source/length shadowing
- Fix loading of trimmed roms
- Fix ENTER/PREPARE opcode implementation and timing
- Fix interrupt return address on division by zero
- Improve ROM/SRAM bus timings

Microsoft - MSX / MSX2
- Fix conflicts between ROM space and SCC with the KonamiSCC mapper
- Allow loading of .rom format roms, rather than only .msx/.msx2

NEC - PC Engine
- Add support for "color emulation" (non-linear RGB)

Nintendo - NES / Famicom
- Lowered colour saturation to 1.5 to match most other emulators
- Implement UNROM-512 mapper
- Implement Action53 mapper
- Implement mappers 31 and 218 (inl-nsf, magicfloor)
- Fix MMC5 program mode 1
- Fix support for NES2.0 extended PRG/CHR size variables
- Implement self-flashing support to UNROM-512 and GTROM
- Remove "GAMMA" adjustment when "Color Emulation" is enabled
- Implement PPU open bus behaviour
- Serialize controller state in save states: fixes input glitches when using run ahead
- Support more variants of the Famicom Disk System Bios
- Preliminary support for the EPSM expansion module

Nintendo - Game Boy
- Fix MBC3 RTC Overflow/Register handling
- Fix MBC3 RAMbank register width

Nintendo - SNES / Super Famicom
- Fix support for the PAL Super GameBoy
- Separate black level crush from color emulation, it's now exposed as "Deep Black Boost"
- Fix PLB wrapping in emulation mode (based on hardware testing, all emulators seem to have gotten this wrong)

Nintendo - Nintendo 64 / 64DD
- Implement RSP VU pipeline timings
- Fix some incorrect game database entries (Beetle Adventure Racing (J), Chameleon Twist 2, J.League Live 64 Quake 64, Star Fox 64)
- Implement RSP duel-issue restrictions for CFC2/CTC2
- Fix RSP zero register locking
- Clamp the analog stick range to an octagon shape
- Implement RDP clock counter
- Fix VI line interrupt to trigger post-increment
- Fix an issue where instructions in icache would consume two cycles rather than one
- Fix an off-by-one error in mul/div instruction timing
- Preliminary implementation of FPU delays
- Improve idle loop detection in the recompiler
- Fix an issue where the recompiler would only advance the physical address and not the virtual address
- Added support for the Nintendo 64 Transfer Pak
- Fix a regression in the n64-systemtest relating to the TLB
- Add support for "Homebrew Mode": this enables ISViewer debug output, and a cache coherency check to aid homebrew developers.
- Add support for .D64 disk images
- Add support for 64DD disk swapping
- Implement the "Controller Config" portion of the Advanced Homebrew Rom Header
- Clamp X/Y values from the N64 Mouse (prevents jittery input)
- Fix broken RTC emulation for the 64DD
- Fix broken RTC emulation for Doubutsu No Mori (Animal Forest)
- Improve CIC detection algorithm to not rely on a database, allowing support for custom/homebrew IPL3

Sega - Master System / Game Gear
- Added support for the Pak4 mapper
- Added support for the Hicom mapper
- Added support for the Hap2000 mapper
- Added support for the K118in1 mapper
- Rename MSX mapper to Zemina mapper to properly represent its origin/purpose
- Add support for "color emulation": non-linear blue bias
- Improve detection for Japanese roms (Games not containing "TMR SEGA" are only compatible with Japanese systems)
- Force ".sms" extension roms to run in Master System Mode when loaded on the Game Gear core

Sega - Mega Drive / CD / 32X
- Add support for runtime disc swapping, allowing multi-disc games to be played
- Add support for the Mega Mouse when running Mega CD titles
- Synchronize on every cycle when the 32X is not in use
- Maintain 32X code cache allocation across resets
- Fix audio overflow when titles restart the YM2612 (Fixes audio issues in Shining Force)
- More performance tuning to the 32X core
- Improve CDC emulation (ares now passes the CDC REGS test in mcd-verificator)
- Fix a hang in "The Terminator (USA)"
- Immediately update YM2612 key on/key-off on write, fixes Puyo Puyo Tsuu music
- Update YM2612 key state on phase tick
- Add 32X framebuffer mirror emulation, fixes SoulStar X
- Tighten synchronisation between audio components
- Improve bus-arbiter delays for z80->m68k communication (fixes audio in Overdrive 2)
- Improve refresh and bus timings

SNK - Neo Geo
- Use YMFM for YM2610 emulation, fixes audio issues in many titles

Sony - Playstation
- Implement GTE interrupt bug (if an interrupt is triggered when a GTE instruction is next, the GTE instruction is erroneously executed), fixes spiky polygons in many titles.
- Fix an issue where the CD-ROM SetLoc command was erroneously resetting the 'reading' flag
- Fix an issue where the Digital Pad would not de-assert /ACK on an invalid command
- Improve /ACK timing and behaviour, fixes broken input in many (but not all) games
- Implement Dual Shock controllers, required for Ape Escape
- Add support for runtime disc swapping, allowing multi-disc games to be played
- Add support for half-speed XA-ACPDM, fixes high-pitched audio in many titles
- Update ADSR envelopes immediately on write, fixes alert sounds in Metal Gear Solid
- Implement muting of data tracks when played as CD-DA
- Perform color modulation in RGB555 space, fixes Silent Hill's loading screen
- Fix an issue where fast-load hooks would trigger at runtime, causing some games to crash at boot
- Simulate an infinitely long cpu write fifo: fixes an issue where many games ran too slow.
- Various timing tweaks to improve overall accuracy
- Fix an issue where timers would update too slowly when using the recompiler

MOS 6502
- Implement support for more undocumented opcodes

Other
- Fix system-wide installations on Linux, this fixes database and shaders not loading.
- Add support for SDL2 as an input driver on all platforms.
- Allocate code cache at early startup for the recompiler: boosts performance on macOS, roughly doubling performance on M1 in some cases
- Added support for SDL2 as an audio driver
- Use DwmFlush on Windows for vsync, bypassing OpenGL driver bugs
- Fix relative time in CD-ROM pregap Q subchannel
- Move CD-ROM loading to a separate thread to speed up loading CD-ROM content
- Avoid allocation of code buffers in the recompiler
- More robust code cache allocation in the recompiler
- Added "Games" category to macOS app bundle to allow Sonoma's Game Mode to function with ares
- Added support for the risc-v architecture
- Added preliminary emulation of the Intel 8080 cpu: not currently used but for future expansion
- Fix an issue where the WASAPI driver would cause sync issues when fast-forwarding
Télécharger ares v134 (Windows)
Télécharger ares v134 (MacOS)
Site Officiel de ares
 
 DSP v0.22 (32-bit) 
Lundi 20/11/23 à 17:11 par Firebrand
Cet émulateur multi-systèmes est maintenant en version stable. Seule la version Windows 32-bit est disponible pour l'instant. Les améliorations sont les suivantes:
General
- Updated preview images
- Uploaded samples for Bosconian and Gaplus
- Devices: Eeprom:
*Mix two source files
*Converted to classes
*Fixed 16bits writes
*Added functions to load/save content
*Added E93CXX devices
- Sound: OKI6295: fixed playing voices

Spectrum
- Changed 'fast load' button
*Disabled if no tape is loaded
*Set 'on' by default when 'TAP' file is loaded
*Set 'off' by default when 'TXZ' and 'PZX' files are loaded

Sega SG-1000
- Safari Hunting: fixed cartridge mirroring, now works

Diverboy
- Added driver with sound

Mug Smashers
- Added driver with sound

Steel Force HW
- Steel Force: added driver with sound
- Twin Brats: added driver with sound
Télécharger DSP v0.22 (32-bit)
Site Officiel de DSP
 
 GameEx et GameEx Arcade Edition v18.54 
Vendredi 17/11/23 à 14:33 par Firebrand
Un correctif a été apporté à ses frontends multi-systèmes:
- Video downloads for Steam working again.
Télécharger GameEx v18.54
Télécharger GameEx Arcade Edition v18.54
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.53 
Jeudi 16/11/23 à 12:31 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- New auto configuration ArcadePC TeknoParrot support.
- Fixes to dialog box and auto update.
Télécharger GameEx v18.53
Site Officiel de GameEx
 
 Messinfo.dat v0.260 (11.51) 
Lundi 06/11/23 à 12:42 par Firebrand
Ce dernier fichier informatif pour les machines non arcade MAME clôt le cycle de mises à jour d'AntoPISA pour MAME v0.260.
- 11.51 05/11/2023: Aligned files to 0.260 version.
Télécharger Messinfo.dat v0.260 (11.51)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.048c 
Dimanche 05/11/23 à 13:12 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des changements:
Some minor work on delta chd messages. Keep in mind that in general there are some open issues with chdman:
- fixed: wrong "Error while..." message after delta operation succeeded but backup is disabled.
- misc: minor changes to the delta output messages
Télécharger ClrMAME Pro v4.048c (32-bit)
Télécharger ClrMAME Pro v4.048c (64-bit)
Site Officiel de ClrMAME Pro
 
 DSP v0.22 WIP 6 (32-bit) 
Samedi 04/11/23 à 14:23 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici la liste des améliorations:
General: CPU
- lr35902
*Added snapshots
*Change ime flag to 'disabled' on reset (Fixes Hook)
- MCS48
*Added external IO, and fixed internal IO
*Fixed conditional jumps
*Fixed ROM reads with and without PC increment
*Fixed CPU clock init
*Fixed IRQs
*Added opcodes $25, $45, $70, $71 and $90
*Fixed opcodes $80, $81, $a3, $b3 and $e3
- na2a03
*Added snapshots
*Rewrited sound part
*Fixed audio buffer
*Fixed dpcm sound... But clicks a lot

Gameboy/Gameboy Color
- Added snapshots
- Modernized mappers, better mapper reset
- Changed a bit screen timings
- Added 'Wisdom Treee' mapper
- Added partial mapper MBC6

NES
- Added snapshots
- Modernized mappers
- Added black&white palette
- Changed a bit screen timings

Pacman HW
- Birdiy: added driver with sound

Irem M63 HW
- Wily Tower: added driver with sound
- Fighting Basketball: added driver with sound
Télécharger DSP v0.22 WIP 6 (32-bit)
Site Officiel de DSP
 
 ClrMAME Pro v4.048b 
Lundi 30/10/23 à 14:49 par Firebrand
Plusieurs versions de ce gestionnaire de ROMs ont été publiées suite à la prise en charge des delta CHDs (similaire au système parent/clones des ROMs, mais pour les CHDs) qui nécessitait plusieurs correctifs. Voici les changements:
v4.048b
- fixed: wrong delta chd proposals in full merged mode (identical chds)

v4.048a
- fixed: unneeded scan crashes/exits
- misc: limiting delta chd support for chd version >=5

v4.048
- added: delta chd support, show warnings, support convert/revert of chds
- fixed: MAME 260 "samples" issue (is shown as unneeded and not found)
Télécharger ClrMAME Pro v4.048b (32-bit)
Télécharger ClrMAME Pro v4.048b (64-bit)
Site Officiel de ClrMAME Pro
 
 NegaMAME v0.260-1 
Jeudi 26/10/23 à 12:40 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.260.
Télécharger NegaMAME v0.260-1 (Windows)
Télécharger NegaMAME v0.260-1 (MacOS)
Télécharger NegaMAME v0.260-1 (Linux)
Site Officiel de NegaMAME
 
 ClrMAME Pro v4.047b 
Lundi 23/10/23 à 16:52 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Tiny update for MAME's latest CHD feature "delta chds". I will think about additional options (like optionally marking found not-delta chds and maybe a conversion tool/update opption) but for this I need more time.

- fixed: don't mark delta chds as missing
- misc: updated unrar (6.24.0)
Télécharger ClrMAME Pro v4.047b (32-bit)
Télécharger ClrMAME Pro v4.047b (64-bit)
Site Officiel de ClrMAME Pro
 
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