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 higan v100 (64-bit) 
Lundi 11/07/16 à 14:24 par Firebrand
Cet émulateur multi-système qui présente la meilleure émulation Super Nintendo a été mis à jour. Les améliorations sont les suivantes:
- FC: render during pixels 1-256 instead of 0-255 [hex_usr]
- FC: rewrote controller emulation code
- SFC: 8% speedup over the previous release thanks to PPU optimizations
- SFC: fixed nasty DB address wrapping regression from v099
- SFC: USART developer controller removed; superseded by 21fx
- SFC: Super Multitap option removed from controller port 1; ports renamed 2-5
- SFC: hidden option to experiment with 128KB VRAM (strictly for novelty)
- higan: audio volume no longer divided by number of audio streams
- higan: updated controller polling code to fix possible future mapping issues
- higan: replaced nall/stream with nall/vfs for file-loading subsystem
- tomoko: can now load multi-slotted games via command-line
- tomoko: synchronize video removed from UI; still available in the settings file
- tomoko, icarus: can navigate to root drive selection on Windows
- all: major code cleanups and refactoring (~1MB diff against v099)

Note 1: the audio volume change means that SGB and MSU1 games won't lose half the volume on the SNES sounds anymore. However, if one goes overboard and drives the sound all the way to max volume with the MSU1, clamping may occur. The obvious solution is not to drive volume that high (it will vastly overpower the SNES audio, which usually never exceeds 25% volume.) Another option is to lower the volume in the audio settings panel to 50%. In general, neither is likely to ever be necessary.

Note 2: the synchronize video option was hidden from the UI because it is no longer useful. With the advent of compositors, the loss of the complicated timing settings panel, support for the WonderSwan and its 75hz display, the need to emulate variable refresh rate behaviors in the Game Boy, the unfortunate latency spike and audio distortion caused by long Vsync pauses, and the arrival of adaptive sync technology ... it no longer makes sense to present this option. However, as stated, you can edit settings.bml to enable this option anyway if you insist and understand the aforementioned risks.
Télécharger higan v100 (64-bit)
Site Officiel de higan
 
 OpenEmu v2.0.2 (stable) 
Samedi 02/07/16 à 12:09 par Firebrand
Cet ensemble de noyaux d'émulateurs pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Added mGBA, a faster and more accurate GBA emulator, as the new default GBA core plugin.
- Added automap support for Horipad Ultimate controller.
- Optimized input handling and core helper process to further reduce latency.
- Improved search results in Save States and Screenshots libraries to be more precise.
- Fixed N64 games running too fast.
- Fixed controllers with a hat switch not retaining their proper D-pad mappings.
- Fixed reversed Y-axis for MFi devices.
- Fixed case where BIOS files might not import correctly after a new core plugin install.
- Fixed case where suppressing an alert might not remember the choice correctly.
- Fixed the appearance of localized text in Library and Preferences with Auto Layout.
- Fixed screenshots not saving for game titles with forward slashes.
- Added Chinese (Simplified), Dutch, Japanese localizations.
- Updated localizations.
- Other bug fixes and performance improvements.
Télécharger OpenEmu v2.0.2 (stable)
Site Officiel de OpenEmu
 
 MedGui Reborn Stable v0.067 
Vendredi 01/07/16 à 12:39 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed console music format support
- Added .rsn and .spc support
- Added two new custom dat for .rsn .nsf and .hes file
- Rsn file will be decompress on the fly
- Fixed random clear on recents rom/favourite rom
- Fixed don't working rom filter in any chase
- Another fix on MDM DATs Maker
- Small fix on Scanning rom function for rom with "[]" char
- Added mp3 option in CUE converter
- MedGui Reborn main form are now full sizable
- Added detection Chipmusic tag for nes, snes, psx and gba
- Added Scan folder on drag & drop
- Added RSN Song List form
- Added "recursive scan" option
- Added vgz, vgm Genesis/Megadrive sound support (the conversion will be performed on the fly by vgmPlay by Michael Stamper)
- Added ModLand Scrape (Chip Tune Downloader)
- Added icon for pccd_fast option
Télécharger MedGui Reborn Stable v0.067
Site Officiel de MedGui Reborn Stable
 
 MESSUI v0.175 (32-bit) 
Mercredi 29/06/16 à 14:35 par Firebrand
Cet autre build de MAME équipé d'un GUI a été mis à jour vers MAME v0.175.
Télécharger MESSUI v0.175 (32-bit)
Site Officiel de MESSUI
 
 RomVault v2.2.7 
Mardi 28/06/16 à 13:06 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici les modifications apportées:
- so here are those fixes to rom reporting, fix reporting, and sorting by filesize, plus a small bug fix to the multi threaded file checking
Télécharger RomVault v2.2.7
Site Officiel de RomVault
 
 DSP v0.16b3 WIP (32-bit) (18/06/16) 
Dimanche 19/06/16 à 13:25 par Firebrand
Cet émulateur multi-système a été mis à jour. Les améliorations sont les suivantes:
- Lazarus: Fixed zlib stuff. Removed external library dependency, now you can use fast snapshots, load spectrum SZX, DSP, CSW files, load Coleco snapshots, etc.
- Finished IQR, NMI, reset and halt signals rewrite
- Simplified and reorganized all drivers procedures and functions
- Enhanced ZIP file load:
*Delphi: the internal classes are used
*Lazarus: More simple object implementation
- CPU M680X: Unified all opcodes
Télécharger DSP v0.16b3 WIP (32-bit) (18/06/16)
Site Officiel de DSP
 
 ClrMAME Pro v4.029b (32-bit) 
Mercredi 15/06/16 à 12:54 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Peu de nouveautés cependant:
- Compile and link update.
Télécharger ClrMAME Pro v4.029b (32-bit)
Site Officiel de ClrMAME Pro
 
 higan v099 (64-bit) 
Mardi 14/06/16 à 13:37 par Firebrand
Cet émulateur multi-système a été mis à jour. Le point qui impactera le plus les joueurs est la disparition des mode performance et balanced qui permettaient de faire tourner l'émulateur sur des machines plus modestes au prix d'une baisse de précision. byuu annonce qu'ils devenaient trop compliqués à maintenir pour faire évoluer l'émulateur et tous ses noyaux. Les changements sont les suivants:
Time for a new release. There are a few important emulation improvements and a few new features; but for the most part, this release focuses on major code refactoring, the details of which I will mostly spare you.
The major change is that, as of v099, the SNES balanced and performance cores have been removed from higan. Basically, in addition to my five other emulation cores, these were too much of a burden to maintain. And they've come along as far as I was able to develop them. If you need to use these cores, please use these two from the v098 release.
I'm very well aware that ~80% of the people using higan for SNES emulation were using the two removed profiles. But they simply had to go. Hopefully in the future, we can compensate for their loss by increasing the performance of the accuracy core.
If you want to know more about the removal of these two profiles, please read this article for a more in-depth explanation.

Changelog:
- SFC: balanced profile removed
- SFC: performance profile removed
- SFC: expansion port devices can now be changed during gameplay (atlhough you shouldn't)
- SFC: fixed bug in SharpRTC leap year calculations
- SFC: emulated new research findings for the S-DD1 coprocessor
- SFC: fixed CPU emulation-mode wrapping bug with pei, [dp], [dp]+y instructions [AWJ]
- SFC: fixed Super Game Boy bug that caused the bottom tile-row to flicker in games
- GB: added MBC1M (multi-cart) mapper; icarus can't detect these so manual manifests are needed for now
- GB: corrected return value when HuC3 unmapped RAM is read; fixes Robopon [endrift]
- GB: improved STAT IRQ emulation; fixes Altered Space, etc [endrift, gekkio]
- GB: partial emulation of DMG STAT write IRQ bug; fixes Legend of Zerd, Road Rash, etc
- nall: execute() fix, for some Linux platforms that had trouble detecting icarus
- nall: new BitField class; which allows for simplifying flag/register emulation in various cores
- ruby: added Windows WASAPI audio driver (experimental)
- ruby: remove attempts to call glSwapIntervalEXT (fixes crashing on some Linux systems)
- ui: timing settings panel removed
- video: restored saturation, gamma, luminance settings
- video: added new post-emulation sprite system; light gun cursors are now higher-resolution
- audio: new resampler (6th-order Butterworth biquad IIR); quite a bit faster than the old one
- audio: added optional basic reverb filter (for fun)
- higan: refresh video outside cooperative threads (workaround for shoddy code in AMD graphics drivers)
- higan: individual emulation cores no longer have unique names
- higan: really substantial code refactoring; 43% reduction in binary size
Télécharger higan v099 (64-bit)
Site Officiel de higan
 
 Messinfo.dat v10.12 (MAME/MESS v0.174) 
Vendredi 03/06/16 à 13:26 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les nouvelles données:
- 10.12 02/06/2016: Aligned files to 0.174 version. Updated this files: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
Télécharger Messinfo.dat v10.12 (MAME/MESS v0.174)
Site Officiel de Messinfo.dat
 
 DSP v0.16b3 WIP (32-bit) (02/06/16) 
Vendredi 03/06/16 à 13:24 par Firebrand
Une nouvelle version de travail de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
General
- Begin a general driver cleaning
- Z80: Added opcode function calls in class
- YM2151: Converted the driver to class

Rally X HW
- Cleaned and corrected the driver (memory, video, etc. )
- Jungler: Simplified the video, removed manual rotation

Arabian
- Fixed video

Blockout
- Fixed video

The Simpsons
- Added driver with sound, no sprites and many graphics problems
Télécharger DSP v0.16b3 WIP (32-bit) (02/06/16)
Site Officiel de DSP
 
 DSP v0.16b3 WIP (32-bit) (26/05/16) 
Vendredi 27/05/16 à 13:34 par Firebrand
Cet émulateur système a été mis à jour. Les améliorations sont les suivantes:
General
- GFX: Fixed and enhanced the final screen rotation
- Improved how is closed the drivers, CPU, video, etc. Fixed bugs and removed some problems when the driver is not initialized and changed an other
- K007232: Fixed sound

Thunder Cross HW
- Super Contra: Added driver with sound
- Gang Busters: Added driver with sound
- Thunder Cross: Added driver with sound
Télécharger DSP v0.16b3 WIP (32-bit) (26/05/16)
Site Officiel de DSP
 
 DSP v0.16b3 WIP (32-bit) (22/05/16) 
Lundi 23/05/16 à 12:54 par Firebrand
Cet émulateur multi-système a été mis à jour. Les améliorations sont les suivantes:
General
- Unified into a single button Play/Pause functions
- M6809
*Cleaning and unified opcodes
*Enhanced timings
*Fixed 'sync' opcode
*Added $102d opcode (Fix video in 'Combat School' and 'Contra')
*Modified and simplified IRQs calls
- HD6309
*Total CPU cleaning
*Added an internal M6809 for compatibility mode
- KONAMI CPU
*Writing started

Mappy HW
- Fixed sprites: added a mask for the sprites size

Juno First
- Fixed driver initialisation
Télécharger DSP v0.16b3 WIP (32-bit) (22/05/16)
Site Officiel de DSP
 
 RomVault v2.2.6 
Samedi 21/05/16 à 13:02 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Une seule amélioration est à signaler:
- The Multi threaded checking is now getting to a good stable point so I have put out a new full release
Télécharger RomVault v2.2.6
Site Officiel de RomVault
 
 DSP v0.16b3 WIP (32-bit) 
Lundi 16/05/16 à 11:37 par Firebrand
Pas de changement de numéro de version pour cette nouvelle WIP de DSP compilée (pour l'instant) uniquement pour les versions 32-bit de Windows. Voici la liste des modifications:
- General
*YM3812: Added chip YM3526
*PIA 8255
- Converted to classes
- Device driver clean
- Karnov HW
*Karnov: Added driver with sound
*Chelnov: Added driver with sound
Télécharger DSP v0.16b3 WIP (32-bit)
Site Officiel de DSP
 
 MedGui Reborn Stable v0.066 
Mardi 10/05/16 à 12:02 par Firebrand
Une nouvelle version de ce frontend pour mednafen a été publiée. Voici les modifications apportées:
- Added Redump.org Cue Search
- Changed a bit psx Serial detection
- Changed sbi psx patch download Method
- Added any link on link section
- If you have carried out a scrape of a game , the next display of information will be offline
- Added "Force Scrape Update" option in TheGamesDB Scraper
- Fixed a conflict on NoIntro DATs and "Last Played Game/Favorites Rom" function
Télécharger MedGui Reborn Stable v0.066
Site Officiel de MedGui Reborn Stable
 
 DSP v0.16b3 WIP (32-bit) 
Lundi 09/05/16 à 11:52 par Firebrand
Une version de travail (uniquement pour Windows 32-bit) de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
General
- Fixed snapshots loading in some drivers
- Fixed value and type of the amplifier in some sound chips
- Cleaning some CPUs
- Completely eliminated references to the 'SDL2.pas' unit and improved the 'lib_sdl2.pas' to be independent
- GFX: fixed left rotate of the nonsquare graphics
- Z80
*Removed the special case of HALT opcode
*Fixed possible loose of timings after the execution of an opcode
- YM3812: Converted to classes
- Konami Sound
*Converted to classes
*Integrated Z80 sound CPU
*Integrated Frogger and Scramble sound driver
*Improved and corrected some drivers
*Separated into four types 'Time Pilot', 'Jungler', 'Frogger' and 'scamble'
- Updated 'Galaxians' samples and added 'Space Invaders' samples

Sega System 1
- Added custom Z80 timings

Popeye
- Added 2nd player controls
- Driver cleaning

Galaxian HW
- Galaxian: Added several sounds (samples)
- Fixed stars background

Space Invaders
- Added driver with sound (samples)

Centipede
- Added driver with sound
Télécharger DSP v0.16b3 WIP (32-bit)
Site Officiel de DSP
 
 Messinfo.dat v10.11 (MAME/MESS v0.173) 
Dimanche 08/05/16 à 14:12 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données modifiées:
- 10.11 07/05/2016: Aligned files to 0.173 version. Updated this files: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
Télécharger Messinfo.dat v10.11 (MAME/MESS v0.173)
Site Officiel de Messinfo.dat
 
 RetroArch v1.3.4 (32-bit) 
Jeudi 05/05/16 à 13:23 par Firebrand
Une nouvelle version de cette suite d'émulateur a été publiée. Les améliorations sont les suivantes:
Graphics improvements
- This is the simplified ribbon animation shown here. The more advanced one should be fullspeed on any GPU from 2008 and later.
- With version 1.3.4, RetroArch is encroaching upon launcher territory and will try to position itself as a fancy convenient 10-foot interface with plenty of eye candy.
- To start with, the XMB menu driver now has a ribbon animation running in the background that looks very similar to the graphics you’d see on the PS3 GameOS. There are two variations on this, a simplified version (which should run at fullspeed on even old 2005-2006-era GPUs) and a more advanced version with light sourcing.
- The background color gradient can be changed easily by going to Settings -> Menu and changing Background Gradient. There are several predefined color variations you can select from.

Thumbnails and boxart
- h0ybHdYWe now have our own server that is going to be serving up boxart/thumbnails to the frontend client. We call our thumbnail collection project ‘libretro-thumbnails‘.
- Content in the horizontal playlist will have thumbnail icons shown next to it. By pressing the Y button on your RetroPad, you can switch inbetween the different thumbnail modes: Title screen, Snap shot, and Boxart.
- In order to grab this boxart, you can go to Online Updater -> Update Thumbnails. Download the boxart set for the system you need and it will automatically extract it to the thumbnails directory. The boxart sets will be updated daily and it’s possible for people to contribute.

Nintendo 64 – LLE RDP and graphics plugin unification
- There’s a lot I could show but Themaister felt it would be premature to post anything yet, so instead I will just point you to the public information that is already out there: http://forum.pj64-emu.com/showthread.php?t=5627
- This is an entirely new project using Angrylion merely as a base but taking full advantage of the compute shader capabilities of OpenGL 4.3+/Vulkan. PLEASE NOTE: NOTHING IS READY YET, NOT EVEN SOMETHING THAT CAN BE PLAYED, so unless your idea is to watch some pictures, there is nothing to badger the developer about yet, so please don’t :).
- At the same time while this is going on, I am busy consolidating all of the various graphics plugins in Mupen64 libretro so that we can arrive at a hybrid renderer solution. Most of the code in these HLE RDP plugins is about 80 to 90% copy pasta so it should not prove too hard unifying Rice/GLN64/Glide64/Gliden64 and arriving at one video renderer that combines the best of all of them. We could then allow for several different code paths (some meant for performance, others meant for accuracy) instead of requiring users to have to switch between graphics plugins and restarting Mupen64 again.

PlayStation
- Simias has been putting a lot of effort into Rustation lately and the Mednafen/Beetle PSX-compatible renderer plugin. It’s not ready for release-time yet but we (well, mostly a guy called r5) are steadily working on a C++ conversion of the Rust code.
Some of the features that have been implemented so far include:
*Alpha blending – not yet complete and accurate but covers most of the cases.
*Internal resolution upscaling – up to 8x.
*Bilinear and 3-point filtering sampling – the latter is the sub-bilinear filtering algorithm from the N64.
*Preliminary perspective correction – this is Rustation-only for now.
*In other news, PBP support has now been integrated into Mednafen/Beetle PSX. It won’t support real PS3/PSP PBP images yet, so you will have to go with pre-converted PBP images that are not encrypted. However, it might be possible to have it run real PBP encrypted images as well later on.
- I’m going to be working on helping r5 out with this C++ conversion of the GL renderer so we have something preliminary to show soon.

Miscellaneous release notes
*(Android) An important bug got fixed that prevented two buttons from being toggled at the same time. This should help with arcade games a lot.
*(Android) Devices which qualify as a games console (like the Nvidia Shield Tablet/Console) will boot into the XMB menu driver instead of the default touch-oriented GUI instead.
*(Mac OS X) Library / Application Support / RetroArch is used for storing configuration files now like it was in the past. Sorry about this inconvenience in the past version.
*(Vulkan / Windows) Should be usable on Windows now.
*Arcade games can be scanned now for FBA and MAME cores.
Télécharger RetroArch v1.3.4 (32-bit)
Site Officiel de RetroArch
 
 LusSpace FE v1.21 
Samedi 30/04/16 à 13:53 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publié. Une seule modification a été apportée:
- modify download dats
Télécharger LusSpace FE v1.21
Site Officiel de LusSpace FE
 
 MESSUI v0.173 (32-bit) 
Jeudi 28/04/16 à 12:43 par Firebrand
Cet équivalent à MAMEUI avec une autre interface a été mis à jour avec les dernières sources de MAME.
Télécharger MESSUI v0.173 (32-bit)
Site Officiel de MESSUI
 
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