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 MedGui Reborn Stable v0.075a 
Dimanche 12/02/17 à 12:21 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publié. Voici la liste des nouveautés:
- Added a timer to auto refresh list of connected user
- Fixed any bug
- Added a popup at startup gui that invite user to close any opened Mednafen session before open the gui
Télécharger MedGui Reborn Stable v0.075a
Site Officiel de MedGui Reborn Stable
 
 Virtual GameBoy v5.1 FR 
Vendredi 10/02/17 à 13:10 par Firebrand
La dernière version de cet émulateur est déosrmais disponible en français grâce à Tradu-France.
Télécharger Virtual GameBoy v5.1 FR
Tradu-France
 
 Virtual GameBoy v5.1 
Vendredi 10/02/17 à 13:06 par Firebrand
Cet émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Added "Nearest Neighbor" option to disable linear interpolation.
- Added "Force 4:3 Screen" option to VGB-Windows.
- Fixed "Hit MIDI Drums" option in VGB-Windows.
- Computing effective waveform power when simulating samples via MIDI.
- Fixed 44kHz sound hiccups in VGB-Windows.
- VGB-Windows will not overwrite last .GB file name with .PAL or .STA names.
- Keys [1]-[4] will toggle individual sound channels in VGB-Windows.
- Key [0] will toggle all sound channels in VGB-Windows.
- Added -4x3 command line option to VGB-Unix.
- Updated VGB-Windows icon.
Télécharger Virtual GameBoy v5.1 (Windows)
Télécharger Virtual GameBoy v5.1 (Linux)
Site Officiel de Virtual GameBoy
 
 RomVault v2.6.2 
Vendredi 10/02/17 à 12:58 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici les nouveautés::
- There was an error in my 2.6 releases of RomVault that stopped it working using Linux (Mono), so here is RomVault (2.6.2) which should work again in Linux.
- This version also contains Delta Filter for 7z files, fixing decompression on .wav files.
Télécharger RomVault v2.6.2
Site Officiel de RomVault
 
 MedGui Reborn Stable v0.075 
Jeudi 09/02/17 à 13:11 par Firebrand
Une vague de nouvelles versions pour ce frontend dédié à Mednafen a déferlée rapidement. Voici ce que chacune d'elle a apporté:
v0.075:
- Added NetPlay finder (MedClient)
- Added snes_faust.input.sport1/2.multitap parameter from mednafen 0.9.42

v0.074c:
- Fixed problems with any parameters on snes_faust module
- Added missing cpu overclock parameter on pce_fast module
- Added Gamekey option on Netplay session (tnx Scall for suggestion)
- Added NoDesync profile for pce_fast module (tnx Scall for provide file)

v0.074b:
- Corrected Nick change on UCI (modified the original dll to correct a bug)
- Now you can pass all RAW command on UCI (not LIST command)
- Added scroll text for Game Name
- Another fix to recursive scan
- Fixed a problem to Mednafen version detection on pc with lower cpu
Télécharger MedGui Reborn Stable v0.075
Site Officiel de MedGui Reborn Stable
 
 GameYob v0.5.2 
Jeudi 09/02/17 à 13:07 par Firebrand
Une nouvlle version de ce très bon émulateur GameBoy pour la Nintendo DS a été publiée. Les améliorations sont les suivantes:
- Updated to DevkitARM r46 for better DSi support.
- Added an installable CIA file to run as DSiWare.
- Certain 3DS-side launchers such as TWLoader now work again.
- Added "touch" as a configurable button.
- When running as a CIA on the New 3DS, the "touch" input gets spammed for no reason. It can now be disabled as a workaround.
Télécharger GameYob v0.5.2
Site Officiel de GameYob
 
 RetroArch v1.4.1 
Jeudi 09/02/17 à 12:55 par Firebrand
Cet ensemble de noyaux d'émulateurs rassemblés dans une seule interface a été mis à jour. Voici les informations principales sur les modifications, mais pour plus de détails les nouveautés sont listées dans plusieurs articles sur leur blog ce qui est peu commode à retranscrire ici:
Scanning
- RobLoach added scanning GoodNES and GoodN64 sets (i.e., instead of just No-Intro sets) and support for playlists using the ScummVM, NXEngine and Lutro cores. He also added a database of SNES translations, an oft-requested feature, and Super Mario World romhacks, so many of those hacks should show up in scans now.
- bparker did a significant overhaul of the content-scanning backend to allow for recursive scanning–that is, the ability to scan inside subdirectories without going into each individual subdir manually. This was one of the most frequently requested scanning improvements. bparker also modified the scanning function to peek at the file extensions supported by the scan before comparing against a database, which speeds up the process substantially. In brief and nonscientific testing, scanning a full NES No-Intro set of 2,703 ROMs went from 4 minutes and 22 seconds down to just 53 seconds, representing a 491% speedup, while scanning an SNES No-Intro set of 3,442 ROMs went from 9 minutes and 37 seconds to 1 minute and 35 seconds, for a whopping 607% speedup.

7zip scanning
- bparker also upgraded the 7zip support to a full first-class citizen (that is, right up there with standard zips), which means you can now scan/load/whatever content that has been compressed into a 7zip archive.

Configurations
- Radius greatly improved and expanded the config override functionality, adding the ability to save overrides directly from the RetroArch menu, rather than having to create them manually with a text editor. He also added the ability to save per-core and per-game shader presets, which is the main thing users wanted to change from core to core (along with retropad mapping, which is already handled via the per-core/per-game remapping function). With all of this added functionality, we decided to completely remove the conflicting and often broken and unpredictable “per-core configs” option, which had already been deprecated but kept around for legacy/transition support.
Netplay
- Meanwhile, GregorR has done the impressive and unenviable task of dusting off and overhauling RetroArch’s lag-hiding, peer-to-peer netplay implementation, which had been some of the least-touched, least-understood code in the entire codebase. He has already made great strides on the stability of connections, with a big reduction in (if not outright elimination of) out-of-the-blue desyncs, along with graceful recovery of synchronization following temporary losses of connectivity. Switching from UDP to TCP communication has made it so that only the host needs ports forwarded, which should help with playing games with less-technical friends, and the ability to search for hosts on the same LAN makes it easy to do Japanese arcade-style head-to-head matchups. GregorR also added support for 3+ player netplay, so you can throw down on party classics like Super Bomberman 5 with four of your closest friends. Pursuant to our Patreon goals, we’ll be starting on a netplay matchmaking server solution as one of our top priorities to take advantage of these exciting improvements.

QoL menu improvements for Lakka/RetroArch
- Kivutar et al have recently pushed out a pair of major Lakka releases, which include the built-in RetroArch improvements, along with a number of Lakka-specific features/improvements. Users now have the ability to hide advanced settings in the XMB menu, which leads to a greatly simplified default menu in Lakka releases, as well as the ability to hide menu tabs such that only playlists are visible, which is ideal for appliance-style “kiosk” settings, where you don’t want children or other users to monkey around with your settings (these options are also available in non-Lakka RetroArch releases). Kivutar also added the ability to scan for and join wireless networks directly from the Lakka interface, as well as individual history tabs for RetroArch’s built-in multimedia cores, which include a video player, image viewer and audio visualizer (these cores have been built-in for a while but many people didn’t know about them; the history tabs should make them more accessible). You can read more about the Lakka releases here and here.

Fancy new menu graphics features
- The XMB menu received some fancy new background shader effects, including an improved ribbon, a nice bokeh effect and a festive and nostalgic snow effect. We also rearranged and consolidated some menus to reduce clutter and hopefully make things easier and more intuitive for new users, and we merged ‘load content’ and ‘load content and detect core’ into a single unified function. We’ve also added secondary, explanatory sub-text to many menu items that should make them less mysterious, and a battery meter that should let mobile users avoid running out of juice unexpectedly.

Ports
- Sony – PlayStation3/Vita
*The Sony console ports have gotten some much-needed love, with frangarcj doing some really stellar work with the Vita henkaku port, which supports the fancy XMB menu, shaders, dynamic core loading, (mostly) full-speed PSX emulation via dynarecced PCSX-ReARMed and more, while Ezi0 has made great progress in getting the PS3 port back to usability.

- Nintendo – Wii/WiiU/3DS
*On Nintendo consoles, netux79 has been keeping up with the Wii port, adding support for USB gamepads and fixing some savestate issues with the snes9x-next core, while Twinaphex tracked down and fixed a black-screen bug that’s plagued the nightly builds since just after the 1.3.6 release. Aliaspider and Twinaphex have made a lot of improvements to the 3DS port, including fixing a persistent screen-tearing issue, and aliaspider has also made great progress with the nascent Wii U port.

Cores
- On the core front, Twinaphex has greatly improved the error handling on many cores so that they are less prone to bringing the entire program down (i.e., segfault) when they choke. While this is certainly not as sexy or user-facing as many of the other improvements, it will lead to a more stable, user-friendly experience with fewer mysterious crashes that give no information as to their cause.
- Twinaphex also ported Ryphecha’s unbelievably-awesome new Sega Saturn emulator to libretro (listed as “mednafen-saturn” in the online updater). Saturn has long been considered one of the most difficult and esoteric consoles to emulate, and Ryphecha deserves a virtual high-five for doing such a great job with it and generously releasing it under the GPL license. While it is currently only available on x86_64 platforms (i.e., no ARM, no 32-bit x86), its emulation quality and accuracy is already top-notch.
- N64 emulation has had some exciting development, as well, with loganmc10‘s Glupen64-libretro port, which combines a shallow fork of mainline Mupen64plus (i.e., not the heavily modified fork that mupen64plus-libretro is based on) with gonetz’s crowdfunded GLideN64 RDP plugin. This core handles many hard-to-emulate effects as compared with the other HLE plugins and gets good performance on even modest hardware. As such, it has become the default core for N64 in the RPi3 spin of Lakka and also performs quite well in Android (and more stable there than regular mupen64plus-libretro, according to user reports). Meanwhile, Seru-kun added support for 64DD disks to Mupen64Plus-libretro, making it the second N64 emulator (after PJ64) to support the Japan-exclusive add-on.
- Leiradel and meleu did a massive cleanup on the Retro Achievements/cheevos system, whereby all systems that RetroArch supports have at least one core that includes achievement support, and all systems supported by Retro Achievements is represented. Moreover, spurious achievements should no longer be awarded right when the game starts (a common problem, previously) and achievements will no longer be awarded in the event of a failure to actually meet the requirement(s).
Télécharger RetroArch v1.4.1 (32-bit) (Windows)
Télécharger RetroArch v1.4.1 (64-bit) (Windows)
Télécharger RetroArch v1.4.1 (64-bit) (MacOS)
Télécharger RetroArch v1.4.1 (Nintendo GC)
Télécharger RetroArch v1.4.1 (Nintendo Wii)
Télécharger RetroArch v1.4.1 (Nintendo WiiU)
Télécharger RetroArch v1.4.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.4.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.4.1 (PSP)
Télécharger RetroArch v1.4.1 (PS Vita)
Site Officiel de RetroArch
 
 Mednafen v0.9.42 
Mercredi 08/02/17 à 12:58 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- SS: Ignore lower bit of VDP1 sprite draw command texture base address when drawing using color mode 5, per tests on a SS; fixes some of the graphical glitches in "All-Star Baseball 97".
- SS: Ignore writes to VDP1 registers via SCU DMA under certain conditions to approximate what happens on a SS; fixes hang in "GunBlaze-S".
- SS: Fixed handling of RSTCSR WOVF clearing, per tests on a SS. Also changed the semantics of RSTCSRM a bit to simplify things, might want to change WTCSRM, FTCSRM, etc. semantics too in the future for consistency...
- SS: Fixed handling of WTCSR OVF clearing, per tests on a SS.
- Updated tremor to revision 19427.
- Updated libogg to version 1.3.2.
- Fixed a bug that caused a crash if the user tried to select(via CTRL+SHIFT+[n]) a device on a non-existent virtual input port.
- SNES-Faust: Added multitap support.
- SS: Fixed a bug in the handling of M68K level 7 interrupts; fixes missing sound in "Arcade's Greatest Hits".
- SS: Suspend VDP1 command processing while an SCU DMA from SDRAM to VDP1 VRAM is active, to approximate how a SS behaves. Fixes FMV tearing in "Johnny Bazookatone", and fubared graphics in "Virtua Cop" and "Virtua Cop 2".
- SS: Fixed handling of clearing FTCSR bits, per tests on a SS.
- SS: Improved instruction timing(though still far from perfect); fixes speed problems in "Pocket Fighter", reduces the size of the flickering area in "Lunar"'s FMV, and fixes the crash that occurs immediately after gameplay starts in "Virtua Fighter" and "Virtua Fighter Remix".
- NES: Added support for iNES mapper 190.
- SS: Clear SCU internal pending interrupt bit upon the SCU's acceptance of the IRQ to send to the SH-2, instead of when the SH-2 fetches the vector, per tests on a SS.
Télécharger Mednafen v0.9.42 (32-bit)
Télécharger Mednafen v0.9.42 (64-bit)
Site Officiel de Mednafen
 
 Messinfo.dat v10.23 (MAME/MESS v0.182) 
Mercredi 01/02/17 à 13:47 par Firebrand
Ce fichier informatif poru les jeux non arcade de MAME a été mis à jour. Voici les informations ajoutées:
- 10.23 30/01/2017: Aligned files to 0.182 version. Updated: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
- 10.22 15/01/2017: Added all Devices entries (but missing the versions in which they were added).
Télécharger Messinfo.dat v10.23 (MAME/MESS v0.182)
Site Officiel de Messinfo.dat
 
 RomVault v2.6.1 
Mardi 31/01/17 à 13:22 par Firebrand
Un correctif a rapidement été publié pour ce gestionnaire de ROMs dont la dernière version comportait un problème. Voici de quoi il s'agit:
- Turns out there was a error in my 7z code when working with non-compressed files inside of 7z files, this is now fixed and here is the quick update.
Télécharger RomVault v2.6.1
Site Officiel de RomVault
 
 Romulus v0.033 
Mardi 31/01/17 à 13:17 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- ADDED In settings an option to apply registry fix to detect mapped drives at elevated applications as Romulus.
- ADDED To XML dats new param at "< HEADER>".The new "< HEADERFILE>" node contains filename of needed header for the profile. This param don´t take effect in other rom mamangers.
- ADDED Saving current header xml file when creating XML dats from Database and fixdats.
- FIXED Problems detecting inside Zip files with especial attributes.
- FIXED Problems with inverted CRCs and correct CRCs in same profile. Rebuilding correct CRC when inverted CRC exists in same place.
- FIXED Detecting ROMs scan or rebuild hidden files or folders. Thanks to Agus.
- FIXED Detecting folders inside compressed files when profile has single folders information. Thanks to Agus.
- FIXED Reading and creating baddumps when MD5 and/or SHA-1 checksums are filled with zeroes.
- FIXED Zero bytes creation baddumps when MD5 and/or SHA-1 checksums are filled with information.
- FIXED Problems displaying master games list end at Offlinelist profiles with filters.
- FIXED Open URLs in Richedits using OS default web browser when in settings is enabled the option to do it.
- FIXED Visuals non rectangle hints on Windows 8 and laters.
- FIXED Taskbar preview size problems for Windows 7 and laters.
- CHANGED Importation security code to prevent files information with final backslash when really has checksums converting it to files and not folders. Thanks to Agus.
Télécharger Romulus v0.033
Site Officiel de Romulus
 
 RomVault v2.6.0 
Dimanche 29/01/17 à 13:21 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- RomVault now has the ability to read .7z files in the ToSort directory, I have spent a lot of effort writing a .7z reader in C# to get this working. I have looked around the web, and belive I have now coded into RV the most complete C# only .7z reader that exists, there are others that are close but none that I have found are as complete as I now have coded up for RV. (I guess I should release this .7z C# library as others would probably find it usefull.)
- Also I have reworked the mame listxml dat reader to make it work correctly again, please let me know how it goes, and if you find it usefull Click my donate button.
- So just to be clear, RV still stores its files in the RomRoot directory as .Zip files, so if you wanted to convert you .7z library for MAME into a .Zip library simply put you .7z files into ToSort, then scan and fix, and your files will be converted over to trrntzip .zip files in RomRoot.
- I have compiled this release using .NET 4.5.2, so please be sure you have that available on your machine.
Télécharger RomVault v2.6.0
Site Officiel de RomVault
 
 MESSUI v0.182 
Mercredi 25/01/17 à 14:18 par Firebrand
Cette version de MAMEUI ne supportant que les machines domestiques a été mis à jour avec les sources de MAME v0.182.
Télécharger MESSUI v0.182 (32-bit)
Télécharger MESSUI v0.182 (64-bit)
Site Officiel de MESSUI
 
 MedGui Reborn Stable v0.074a 
Lundi 23/01/17 à 13:21 par Firebrand
Une nouvelle mise à jour de ce frontend pour Medanfen a rapidement été publiée avec des correctifs. Voici les changements apportés:
- Fixed bios control on selection
- Autodetect of bios file and check if they are compatible with Mednafen
- Fixed "Transparency of otherwise-opaque mask areas" control value from -2/2 to 0/1
- Removed "psx.input.analog_mode_ct" value from NoDesync psx file
Télécharger MedGui Reborn Stable v0.074a
Site Officiel de MedGui Reborn Stable
 
 DSP v0.17b2 WIP (22/01/17) (32-bit) 
Lundi 23/01/17 à 13:16 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
General
- Autofire
*General options -> Autofire -> Enable/disable
*Independent for each button
- CPU: Unified functions in/out with read/write
- Tape Engine
*Improved handling of 1-byte blocks in TAP tapes
*Added control to avoid blocks of 0 length in TAP tapes
*Corrected the length of the message block of the TZX tapes
- After pressing F4 to record a snapshot, the recording screen no longer shows each time a key is pressed
- UPD765: Improved processing a track with 0 sectors (Corrects 'Tomahawk' from Spectrum +3)

Spectrum
- Added Fuller joystick, and improved descriptions of other types of joystick
- Fixed Cursor joystick, only works if selected
- Improved Kempston joystick

Galaxian HW
- Moon Crest:
*Improved sound with samples
*Fixed a problem with chars/sprites
Télécharger DSP v0.17b2 WIP (22/01/17) (32-bit)
Site Officiel de DSP
 
 kindred v1.09 Preview Build 2 
Lundi 23/01/17 à 13:10 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- [ALL] Rewrote main video renderer
- [ALL] Added selectable aspect ratio to video renderer
- [ALL] Added various window display sizes
- [ALL] Updated readme.html
Télécharger kindred v1.09 Preview Build 2
Site Officiel de kindred
 
 Mednaffe v0.8.4 
Dimanche 22/01/17 à 13:07 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Elle s'adapte à la dernière mouture de l'émulateur disponible:
- Added support for new settings added by mednafen 0.9.41 (Obviously, it needs this version or higher to work).
Télécharger Mednaffe v0.8.4
Site Officiel de Mednaffe
 
 Mednafen v0.9.41 
Dimanche 22/01/17 à 13:02 par Firebrand
Cet émulateur multi-systèmes pour Windows a été mis à jour. Les améliorations sont les suivantes:
- SS: Implemented disc change IRQ on disc eject.
- Replaced usage of trio_snprintf() to a fixed-size buffer for path construction in general.cpp with manual concatenation of std::string strings.
- Use _beginthreadex() instead of CreateThread() on Windows, to avoid a small memory leak.
- Now explicitly use 64-bit walltime functions on 32-bit Windows builds.
- PCE, PCE_FAST: Added a missing sound emulation variable to save states.
- SNES: Added setting "snes.h_blend", default value of "0", that when set to "1" will enable a horizontal blend/blur filter.
- PCE: Improved SuperGrafx window handling in 10MHz dot clock modes.
- GBA: Modified RTC emulation to not use standard C library walltime functions during emulation.
- Wrapped various time functions, and dropped the dependencies on SDL time functions, in Time.cpp/Time.h.
- WonderSwan: Fixed off-by-1 bugs in window coordinate evaluation, per tip from trap15.
- WonderSwan: Fixed copyright notice headers to not allow distribution under versions of the GPL other than version 2(an oversight from back when the Cygne code was added to Mednafen).
- WonderSwan: Applied sound and DMA emulation fixes from trap15; fixes rain sound effect in "Star Hearts". The changes did necessitate lowering the overall WonderSwan sound emulation volume a bit to prevent excessive clipping, however.
- SS: Fixed a logic error in the VDP2 rendering code; fixes battle scenes in "Grandia".
- SS: Removed a few bad entries in the internal region-correction database that were breaking the Korean releases of some games.
- PCE, PCE_FAST: Added support for auto-enabling SuperGrafx emulation with CDs when a mode 1 data track has the 16-byte magic
- "4D 65 64 6E 61 66 65 6E 74 AB 90 19 42 62 7D E6" at offset 0x86A(assuming 2048 bytes per sector), for homebrew and translations.
- SS: Added emulation of the SCSP 18-bit DAC enable bit; fixes low volume problem in "Daytona USA".
- SS: Fixed some bugs that broke emulation on big-endian platforms.
- Fixed an off-by-1 memory corruption bug in the debugger's memory editor relative bytestring search code.
- VB: Finally commented out some debug printf()s.
- Cleaned up code that passes video data from the game thread to the main thread, and replaced some volatile usage with atomics.
- Fixed a large memory leak that occurred when saving screenshots with SHIFT+F9.
- VB: Fixed a regression introduced in 0.9.39.2 that caused transient sound/note distortion on save state load.
- Moved TCP/IP networking code into the core of Mednafen, and added support for non-blocking connects, so the Saturn emulation module can eventually use it for modem emulation.
- Modified configure script to (hopefully) compile in the Saturn emulation module when building for PPC64 and AArch64 architectures(in addition to x86_64).
- Allow emulated digital button mappings to be used in AND mode(like command keys configured with SHIFT+F2) if the user manually prefixes the "/&&\ " magic string to the mapping setting string in the configuration file. Can be useful with emulated switches and mode toggle buttons, but the in-emulator input configuration process will need to be revamped before enabling this mode for a mapping can be done in a sane and more user-friendly manner.
- Rewrote round_up_pow2() in math_ops.h to use MDFN_log2, which in turn uses MDFN_lzcount*(), since the major CPUs that Mednafen is going to run on should have dedicated instructions to (at least indirectly) count leading zeroes. Also changed the semantics to return 0 on overflow instead of 1.
- SS: Now use leading-zero counting function from math_ops.h in the VDP2 rendering code, instead of using inline assembly.
- Reorganized the leading/trailing bit counting functions in math_ops.h, added 32-bit and 64-bit trailing-bit counting functions, and added faster variants where passing a 0 results in an undefined result.
- Print out the game key used after a connection is established with netplay, when the game key is not empty.
- SMS: Added settings "sms.slstart", "sms.slend", "sms.slstartp", and "sms.slendp".
- Added some checks to help prevent a black screen when the scanlines effect is enabled via a .scanlines setting and the effective Y scale is too small(by forcing negative-value behavior in the case of interlaced video, or temporarily disabling the effect otherwise).
- PSX: The functionality controlled by the "psx.input.analog_mode_ct" setting no longer interferes with netplay.
- PSX: Added "psx.input.analog_mode_ct.compare" setting to control the combination of buttons used when the functionality controlled by the "psx.input.analog_mode_ct" setting is enabled.
- Modified build system to use $(localedir) instead of $(datadir)/locale for LOCALEDIR define.
- Updated miniLZO to version 2.09.
- SS: Added setting "ss.h_blend", default value of "0", that when set to "1" will enable a horizontal blend/blur filter(with a much noticeable effect on the
- Saturn video modes with a higher horizontal resolution).
- SS: Added setting "ss.h_overscan", default value of "1", to allow the user to show less of the screen on the left and right sides by setting it to "0".
- SS: Added setting "ss.correct_aspect", default value of "1", to allow the user to disable aspect ratio correction(not recommended, but whatever~).
- Added simple TV CRT-approximating OpenGL shader, "goat".
- Renamed settings "*.pixshader" to "*.shader".
- Check for and use -no-pie instead of just -nopie in the configure script, to fix build failures on at least one platform.
- Fixed half-source-pixel image offset bug in the "autoip", "ipxnoty", and "ipynotx" pixel shaders.
- Fixed altivec.h header detection regression in 0.9.39.
- Fixed a bug that caused input movie recording to produce broken recordings when done during netplay with an emulation module that uses mid-frame sync functionality.
Télécharger Mednafen v0.9.41 (32-bit)
Télécharger Mednafen v0.9.41 (64-bit)
Site Officiel de Mednafen
 
 MedGui Reborn Stable v0.074 
Samedi 21/01/17 à 11:23 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Now MedGui provide to auto-download all essentials file to operate (internet connection is required)
- If Mednafen is not detected you can directly download last version of it from Mednafen official page
- Corrected various bug encountered during debug
- Other fix to UCI irc
- Solved a crash when a user input "localhost" on netplay list server
- Added a internal web browser (it's not enabled by default) called Med Browser based on ie, not support by default javascript
- Now Mednafen version will be verified at every MedguiR start or when you change the Mednafen path
- Autodetect all new options from next release of Mednafen
- Added a function to detect last Mednafen version available and added a option to download it
- Added right mouse click on a picture (boxart, title or snap) to delete it
- Fixed a bug when a game database is not recognized
- Fixed a bug when iso selector closed (double popup window)
- Correct how to recursive scan perform the work (now the scan is more reactive and should generate fewer errors)
- Improve the rom scan time
Télécharger MedGui Reborn Stable v0.074
Site Officiel de MedGui Reborn Stable
 
 higan v102 
Vendredi 20/01/17 à 13:43 par Firebrand
Cet émulateur multi-système agrandit le nombre de machines qu'il prend en charge. Les améliorations sont les suivantes:
This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes.

I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation.

However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time.

I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal.

Also, please note that starting with this release, I am omitting the settings.bml file. This means that you will have to manually configure your gamepad input assignments, and select the appropriate devices from the system menu after loading games. You may also want to select a more conservative driver profile than the default (OpenGL, WASAPI.) If they cause you any troubles, a safer bet would be (Direct3D, DirectSound.)

The good news in omitting this file is that you'll only have to configure inputs once, and you won't lose any customizations by upgrading to future releases.
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