Organiser
Filtrer par machine :
Type de vue :
 
 clrmame v0.2 
Mardi 21/01/25 à 18:00 par Firebrand
Cette réécriture de ClrMAME Pro a été ajouté à nos sections à l'occasion de sa mise à jour. Voici ce qu'elle propose:
UI:
- added: #thread selector
- added: scanner, Clipboard->Copy Machine Names option
- fixed: rebuilder log Copy To Clipboard misses linefeed

Core:
- added: you can define a thread pool size which is used for parallel scanning rebuilding/etc. Either you keep auto (default value) or pick the number of threads used for the pool yourself. "auto" picks a high value when you work with compressed files and a low value when using decompressed ones. A low value is better when you run into file seek overhead issues. If you're not happy with auto, you can try to tweak it yourself.
- fixed: scanner and rebuilder ignore output path, mergemode, pattern changes when xml data hasn't changed
- misc: more effective reimplementation of thread pools and thread queueing
- misc: prefetching sha1s on an archive if needed (speed increase, espically for archives with lots of files)
- misc: rebuilder: major update / reworked internal logic, less complex, way smaller memory footprint especially for dats out of hell (dats with thousands of dupe files), faster.
- misc: scanner, smaller memory footprint and speed update for "dats out of hell"
- fixed: scanner, accidently getting a crc32 on sub folders showing an error
- fixed: scanner, detection of unnneeded empty sub folders failed
- fixed: scanner, using old archive name when trying to remove some unneeded files causing can't remove files/can't access messages
- misc: updated bit7z to 4.0.9
- misc: updated pugixml to 1.15
- misc: use "-" instead of "_" for replacing illegal file chars (cmpro align)
- misc: monitoring hash folder for -listsoftware exports. In case of a change, cached data is ignored and a new export is generated. This is more for users which update their hash folders during the development phase of MAME on a regular basis and don't want to recompile the binary.
- misc: use one version number, fixed a tooltip typo ;-)
Télécharger clrmame v0.2
Site Officiel de clrmame
 
 Negatron v1.0.0 
Mercredi 15/01/25 à 16:39 par Firebrand
Les mises à jour de NegaMAME sont mensuelles, mais celles de son frontend associé, Negatron, sont beaucoup plus rares. Voici les changements de la dernière mouture qui vient d'arriver:
The initial plan was to version it as v0.200.0 following the trend of MAME numbering system but macOS doesn't allow to version anything as v0.x.x. As this release fixes a lot of little annoying bugs and thus makes Negatron quite smoother to use in every aspect, here we are, out of the beta loop.
Since the last release of 2020, the retrogaming community at Pleasuredome.org.uk has moved to a Discord channel. They still provide new MAME EXTRAs packs with each version of MAME (at least as long as AntoPISA will provide pack updates) and those packs are now available from https://pleasuredome.github.io/pleasuredome/mame/index.html.

The main hightlights of this release are the following:
- Since the last release, the content of the MAME EXTRAs packs has changed a bit. Notably, the history.dat file provided by https://www.arcade-history.com has been migrated to become an xml file and there is a new command.dat file. Negatron now supports those 2 dat files, albeit command.dat is supported in a very basic fashion for now.
- Since the last release, MAME has deprecated its old bezel layer formats and some lua script functions in favour of a new format and new functions. When running a game, MAME promptly reports those old formats and functions as warning messages that were directly relayed by Negatron as annoying warning popups. Now, Negatron logs those warnings in a new logging panel, which is forcefully displayed only when MAME reports actual errors. No popups anymore!
- This version fixes an important bug where Negatron couldn't properly manage cartridge ports that are also used to plug hardware extensions into machines. That was mainly an issue for emulated computers like the Commodore 64 but, with the latest versions of MAME, this had also become an issue with popular consoles like the Super Nintendo, preventing from playing popular games from Negatron. Well, now those issues are all gone.
- Negatron has always been provided with native installers for Windows and macOS. An attempt to provide Linux native installers (.deb and .rpm) was done with v0.99.4 but failed miserably: Negatron actually could not work within the imposed folder architecture of installed applications on Linux... Well, now it works.
- Finally, now Negatron fully supports dual stick gamepads as a mean to navigate the different panes and panels. This is done by redirecting gamepad inputs to emulate mouse and keyboard interactions.
The native installers for macOS and Linux don't embed VLC anymore. For macOS, this is because I stripped VLC from every file not strictly needed for local video play and this OS doesn't allow to tamper with the application integrity. The alternative would be to embed the full VLC pack but, in this case, it's better to let users install VLC from official sources. For Linux, it's simply proper to let users install VLC from official sources and it is often already installed by default anyway.
I do not provide a native installer for Mac devices on Apple Silicon (M series) simply because I don't own one and so I cannot generate and test a native installer for them.

Gamepad inputs are retrieved by using SDL3. This means a new dependency that must be downloaded from https://libsdl.org/. The native packs all already embed a version of SDL 3.1.8. My test results are the following:
- All the gamepads I own work well on Windows 10. This means gamepads for Xbox 360, Xbox One, Xbox Series, PlayStation 3 (with third-party drivers), PlayStation 4 and PlayStation 5, also the Nintendo Switch Pro controller and PDP Realmz wired controllers for Nintendo Switch.
- On macOS Monterey 12, Xbox family controllers are not recognised, the Nintendo Switch Pro controller is recognised but inputs are ignored, PDP Realmz controllers make Negatron to crash hard and PlayStation family controllers work quite well. The issue with Xbox controllers is well known on Mac devices and a third-party driver must be downloaded to fix this. I suppose that those other compatibility issues can also be ironed out with third-party drivers.
- All those gamepads also works on Linux but there are 2 issues:
*The input mapping for those Realmz controllers is totally wrong, I need to come up with a system to easily remap those buttons.
*The left stick is supposed to emulate the movements of a mouse pointer. But on Linux, the pointer as a graphical element doesn't move at all while the OS does register the pointer movements... Visual cues and actual input management are completely desynchronised.
- This last bug on Linux is due to the fact that Java uses X11 on top of Wayland and the layer linking those 2 desktop systems, XWayland, has a bug when emulating mouse movements. I reported this to Oracle but they won't fix it. They do have long-term plans to fix this eventually. But in the meantime, I found a workaround that is not ideal because it will put the burden of maintaining gamepad interactions on Linux on me. To simplify things, currently the software stack on Linux is like this: Negatron > Java framework > X11 > XWayland > Wayland > Libevdev > Kernel. The idea is to get a shortcut and completely ignore the Java framework in this way: Negatron > Libevdev > Kernel. Doing this takes time and a new release for Negatron is quite overdue. So, I should deliver this workaround for the next release, hopefully not in 5 years...
Télécharger Negatron v1.0.0 (Windows)
Télécharger Negatron v1.0.0 (MacOS)
Télécharger Negatron v1.0.0 (Linux)
Site Officiel de Negatron
 
 GameEx v18.99 
Mercredi 08/01/25 à 18:33 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée mais les changements ne sont pas connus.
Télécharger GameEx v18.99
Site Officiel de GameEx
 
 RetroArch v1.20.0 
Lundi 06/01/25 à 17:42 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Voici la liste des améliorations, mais vous avez des explications plus détaillées et illustrées sur le site officiel:
- AUDIO: Fix audio handling in case of RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE
- AUDIO: Include missing audio filters on some platforms
- AUDIO/PIPEWIRE: Add PipeWire audio driver
- AUDIO/PIPEWIRE: Add PipeWire microphone driver
- APPLE: Hide threaded video setting
- APPLE: Use mfi joypad driver by default
- APPLE: Include holani, noods, mrboom, yabause, bsnes-jg core in App Store builds
- CHEEVOS: Add rarity and points to achievement unlock widget
- CHEEVOS: Add rank to leaderboard submission notification
- CHEEVOS: Update to rcheevos 11.5
- CHEEVOS: Update to rcheevos 11.6
- CHEEVOS: Show rcheevos game image in Discord rich presence
- CHEEVOS: Use translated strings for achievement messages
- CLOUDSYNC: Allow saves and configs to be synced optionally
- CLOUDSYNC: Add iCloud cloud sync driver
- CLOUDSYNC: Speed up by upload/download in parallel
- CLOUDSYNC: Allow thumbnails and system dir to be synced optionally
- CLOUDSYNC: Enable CloudSync on Android (non-SSL)
- CLOUDSYNC: Add more logs in failure situations
- CLOUDSYNC: Fixes for reauthentication and parallel sync
- CLOUDSYNC: Fixes for file resurrection
- CLOUDSYNC: Enable CloudSync on Windows
- CRT/SWITCHRES: Update switchres to 2.2.1
- GENERAL: Support for mbedtls v3
- GENERAL: Automatic Frame Delay refactor
- GENERAL: Remove Frame Rest, obsoleted by Frame Delay refactor
- GENERAL: Wrap around auto increment save state indexes when amount of states is limited
- GENERAL: Enable CHD hashing for Switch and DOS
- GENERAL: Enable auto save state when new content is loaded
- GENERAL: Improve Preemptive Frames when pointing device is used
- GENERAL: Fix building with menu disabled
- HAIKU: Restore Haiku build
- INPUT: Allow to select a preferred/reserved device for each player
- INPUT: Enable Caps, Num, Scroll Lock modifiers on multiple platforms
- INPUT: Autoconfig extension with alternative name/vid/pid
- INPUT: Fix autoconfig profile saving when device is not in the default port
- INPUT: Change classic turbo mode to work independently of which key was pressed first
- INPUT: Pointer and lightgun handling sanitization on Windows and Linux desktop platforms. These input drivers will now report edge and offscreen positions in a harmonized way, and will not return 0 instead.
- INPUT/DINPUT: Fix detection of quick shift key presses
- INPUT/HID: Fix crash on macOS when disconnecting the controller a second time
- INPUT/LINUX: Add illuminance sensor support to the linuxraw, sdl2, udev, and x11 input drivers
- INPUT/Remaps: Sort and apply remaps based on the specific connected controller
- INPUT/UDEV: Enable mouse buttons 4 and 5
- INPUT/WAYLAND: Enable horizontal scroll and mouse buttons 4 and 5
- INPUT/WAYLAND: Simulate lightgun input for cores
- INPUT/WAYLAND: Support for cursor-shape-v1 and content-type-v1 protocol
- INPUT/X11: Enable mouse buttons 4 and 5
- iOS: Enable vibration by default
- iOS: Better handling of physical mice/magic keyboard trackpad
- iOS: Mouse grab fixes
- iOS: Fix mouse cursor movement when button is held down
- iOS: Fix microphone support request and entitlement
- iOS: Enable compilation back to iOS 12
- iOS: Fix OpenGL ES context usage on iOS 9
- iOS/TVOS: Add Opera to App Store build
- iOS/TVOS: Bring NEON defines in line with ARM64
- iOS/TVOS: Flush save files on backgrounding
- LIBRETRO: Support RETRO_ENVIRONMENT_GET_FILE_BROWSER_START_DIRECTORY
- LIBRETRO: Support “/” as a file extension for loading a directory as content
- FFMPEG: Fix crash when playing back a file with 96 kHz audio
- MACOS: New display server, including support for ProMotion 120Hz V-Sync
- MACOS: Create App Store build
- MACOS: Generate key up events for command keys
- MIDI: Fix long messages (SysEx) in WinMM driver
- MIDI: Fix lingering notes on close in Alsa driver
- MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga)
- MENU: Delete also savestate thumbnails when savestates are garbage collected
- MENU: Option to disable analog stick menu navigation
- MENU: Fix pause toggle to not clear fast forward state
- MENU: Fix search playlist index in XMB/Ozone
- MENU: Fix renamed entry display
- MENU: Filter unknown extensions also inside zip files
- MENU: Add icons for present / missing firmware on core info page
- MENU: Ignore other hotkeys when menu toggle is pressed
- MENU: Fix menu jumping when using L3+R3 combo
- MENU: System Information now only shows features relevant for the platform
- MENU/GLUI: Make Show Sublabels options effective
- MENU/GLUI: Icon fixes
- MENU/XMB: Allow playlist icons to be individually customized, by looking for images in Named_Logos
- MENU/OZONE: Add Selenium theme for Ozone
- MENU/OZONE: Touchscreen improvements
- MENU/OZONE: Add a touch-sensitive Resume button in the lower right corner
- NETPLAY: Add East Asian relay server
- OVERLAY: Add option to load overlay based on system name
- PS2: Fix several broken cores depending on pthread
- QT: Enable building with Qt6
- QT: Fix input panel
- RECORDING: New WAV recording driver (audio only)
- REMOTE RETROPAD: Add gyro/acceleration/light sensor test screen
- REMOTE RETROPAD: Add pointer test screen
- REPLAY: Replay format extended to support external tools
- TVOS: Support bluetooth keyboards on tvOS
- TVOS: Fixes to run correctly on TVOS13
- TVOS: Better handling of Siri remote
- TVOS: WebDAV server for adding files more easily
- TVOS: Add Settings.app option to reset retroarch.cfg
- TVOS: Bring minimum tvos version down to 13.0
- VIDEO: Show and use exact refresh rate (3 decimals) and interlace/doublestrike where available
- VIDEO: Allow setting viewport bias to offset viewport horizontally/vertically
- VIDEO: Support viewport bias also with integer overscale and custom aspect ratios
- VIDEO: Use shader path from CLI for shader cycling
- VIDEO: Pixel perfect integer scaling improvements: axis options, smart mode
- VIDEO: Add upscale 1.66x filter
- VIDEO/D3D: Fix GPU screenshots
- VIDEO/KMS: Force fullscreen when KMS is used
- VIDEO/OpenGLES: Improve version directive granularity
- VIDEO/SHADERS: Fix memory leak when shader parameter step is 0.0
- VIDEO/SHADERS: Add 2 uniforms, OriginalAspect and OriginalAspectRot.
- VIDEO/SHADERS: Add CoreFPS and FrameTimeDelta uniforms.
- VIDEO/SLANG: Support optional includes
- VIDEO/VULKAN: Fix Vulkan window freezes when swapchain becomes suboptimal
- VIDEO/VULKAN: Prefer IMMEDIATE mode without vsync
- VIDEO/X11: Support inhibit of Xss screensaver
- VITA: Enable analog L2/R2 triggers when a DS3 controller is used with PS Vita
- WAYLAND: Fix segfault when relative pointer is not supported
- WAYLAND: Use reverse DNS name for desktop file and icon
- WAYLAND: Commit viewport resizes for more responsive display when resizing window
- WINDOWS: Fix restart if path to executable contains non-ASCII symbols
- WINDOWS: Hide directories starting with $ from file browser
Télécharger RetroArch v1.20.0 (32-bit) (Windows)
Télécharger RetroArch v1.20.0 (64-bit) (Windows)
Télécharger RetroArch v1.20.0 (Intel 64-bit) (MacOS)
Télécharger RetroArch v1.20.0 (Apple Silicon/Intel) (MacOS)
Télécharger RetroArch v1.20.0 (Linux)
Télécharger RetroArch v1.20.0 (Nintendo GC)
Télécharger RetroArch v1.20.0 (Nintendo Wii)
Télécharger RetroArch v1.20.0 (Nintendo WiiU)
Télécharger RetroArch v1.20.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.20.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.20.0 (Nintendo Switch)
Télécharger RetroArch v1.20.0 (PlayStation 2)
Télécharger RetroArch v1.20.0 (PSP)
Télécharger RetroArch v1.20.0 (PS Vita)
Site Officiel de RetroArch
 
 NegaMAME v0.273-1 
Mercredi 01/01/25 à 17:17 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.273.
Télécharger NegaMAME v0.273-1 (Windows)
Télécharger NegaMAME v0.273-1 (MacOS)
Télécharger NegaMAME v0.273-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx v18.96 
Dimanche 29/12/24 à 16:06 par Firebrand
Ce frontend multi-systèmes a été mis à jour. La seule information disponible est la correction d'un écran noir lors de la sortie d'un jeu pour retourner vers le frontend avec la v18.96.
Télécharger GameEx v18.96
Site Officiel de GameEx
 
 GameEx v18.94 
Mardi 24/12/24 à 20:13 par Firebrand
Une nouvelle version de cet frontend multi-systèmes a été publiée mais les changements sont inconuus.
Télécharger GameEx v18.94
Site Officiel de GameEx
 
 GameEx v18.91 
Lundi 23/12/24 à 13:51 par Firebrand
Ce frontend multi-systèmes a été mis à jour. L'installeur inclus désormais l'Arcade Edition, il n'y a plus deux fichiers distincts. Les améliorations sont les suivantes pour la v18.90 (pas d'information pour la v18.91):
- GameEx and GameEx Arcade Edition have been combined into a single installer and should cover every Windows operating system since and including XP. I spent a lot of time optimizing and cleaning up the installer as well as testing on many operating systems and platforms. They both share the same files and config but the Setup Wizard will show the appropriate options for both versions.
- Main thing to note when upgrading for the first time is the install will use the install folder for GameEx not Arcade Edition.
- It seems like a simple nice and obvious improvement but all this required a lot of work and testing.
- It does mean one installer build and upload for me too which helps.
- There are also a few bug fixes and optimizations.
Télécharger GameEx v18.91
Site Officiel de GameEx
 
 Messinfo.dat v0.272 (11.62) 
Dimanche 22/12/24 à 18:42 par Firebrand
Les données relatives à MAME v0.272 ont été intégrées à ce fichier informatif:
- 11.62 12/21/2024: Aligned files to 0.272 version.
Télécharger Messinfo.dat v0.272 (11.62)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.87 
Dimanche 15/12/24 à 16:15 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Voici la liste des améliorations:
- New net 8 lite version.
- Fixes arcade edition auto update.
- Fixes not playing http video streams.
- Improved detection for non working system vmr 9 and fall back to sample grabber.
- Minor rendering performance improvements.
Télécharger GameEx v18.87
Télécharger GameEx Arcade Edition v18.87
Site Officiel de GameEx
 
 NegaMAME v0.272-1 
Dimanche 01/12/24 à 16:12 par Firebrand
Ce build de MAME prévu pour être utilisé avec Negatron a été mis à jour vers MAME v0.272.
Télécharger NegaMAME v0.272-1 (Windows)
Télécharger NegaMAME v0.272-1 (MacOS)
Télécharger NegaMAME v0.272-1 (Linux)
Site Officiel de NegaMAME
 
 Messinfo.dat v0.271 (11.61) 
Lundi 25/11/24 à 16:37 par Firebrand
Ce fichier informatif conclue le cycle de mises à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.271.
- 11.61 11/24/2024: Aligned files to 0.271 version.
Télécharger Messinfo.dat v0.271 (11.61)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.85 
Jeudi 21/11/24 à 20:23 par Firebrand
Une nouvelle version de ces frontends multi-systèmes ont été publiés. Pas de notes officielles, mais ça corrige apparemment un crash du frontend.
Télécharger GameEx v18.85
Télécharger GameEx Arcade Edition v18.85
Site Officiel de GameEx
 
 ColecoDS v10.3 
Vendredi 15/11/24 à 16:22 par Firebrand
Cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Added support for the 31-in-1 and 63-in-1 multicarts.
- Added support for 'Wave Direct' sound driver to render digitized speech in games such as Sewer Sam, Squish-Em, Wizard of Wor, etc.
Télécharger ColecoDS v10.3
Site Officiel de ColecoDS
 
 ColecoDS v10.2 
Mardi 05/11/24 à 17:37 par Firebrand
Cet émulateur ColecoVision et machines à l’architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Fix for SGM enable/disable that renders The Castle and Castle Excellent playable.
- Auto-disable SGM for Cavern Fighter to render it playable.
- Three year anniversary of the Phoenix Edition - Happy Birthday ColecoDS!
Télécharger ColecoDS v10.2
Site Officiel de ColecoDS
 
 ares v141 
Lundi 04/11/24 à 16:43 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Systems
- Nintendo - SNES / Super Famicom
*Fix detection of the Sufami Turbo base cartridge (Avoiding serial conflict with Sailor Moon SuperS - Fuwafuwa Panic).
*Fix PowerFest '94 and Campus Challenge '92.
*Add support for games with 256KB of SRAM (Notably used in rom hacks, but these hacks also work on real hardware).
*Add support for the NTT Data Keypad
*Fix SA-1 DMA to BWRAM banks 0x41 and above.
- Nintendo - Game Boy Advance
*Improve stop mode emulation, ensuring it only exits once the requested input is registered.
*Improve interrupt timings (latch IE and IF for 1 cycle).
*Add latches to DISPCNT background enable, object enable and force blank; these now correctly take effect after 3 scanlines.
*Improve SIO register handling.
*Fix an off-by-one error with BG mosaic handling.
*Fix an oversight in OBJ mosaic at x=0. Improve OBJ timing: OBJs are now correctly rendered one scanline in advance, and *OBJ PRAM access timings are closer to hardware.
*Add a 2-cycle synchronizer and improve halted CPU timings
*Selectively synchronize CPU and APU, allowing for the removal of the compile time 'PERFORMANCE' profile. (Greater accuracy in Release builds with no performance downsides).
*Small improvements to PPU timing.
*Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled.
- Nintendo - Nintendo 64
*Remove the 'devertualizeFast' performance optimisation from code block lookups: this was proven to compromise correctness/accuracy.
*Refactor devirtualize to return additional context for memory access, reducing code duplication in-memory operations.
*Use JIT only when running code from i-cache.
*Add support for 40 Winks (Aftermarket).
*Add support for Xeno Crisis (World) (Aftermarket)
*Allow for Pak swapping on Controller Port 1 (You can now change between Controller Pak/Transfer Pak/Rumble Pack at runtime).
*Fix instruction trace debugging when using the recompiler.
*Add support for multi-byte writes to the GDB debugger.
*Use different GDB signals for the various exception types.
*Allow arbitrary and possibly unaligned writes to RDRAM through GDB.
*Add unusual warning when software uses CACHE on uncached addresses
*Refactor JIT to remove an extra function call (instructionEpilogue) per instruction.
- Sega - Mega Drive / Genesis / 32X / CD
*Synchronize components more regularly when emulating 32X; this fixes a regression that caused 'Knuckles Chaotix' to be broken in ares v140.
*Add an option to enable the TMSS "Produced by or under license from..." screen.

Other
- Stage resources into the output directory on Linux; allowing running self-compiled builds without running 'make install' first.
- Address some possible uses of uninitialized variables.
- Enable the use of loading higan-style rom folders when using the command line
- Update librashader integration for librashader ABI 2

MacOS fixes
- Display errors from the shader loader in metal, easing debugging of librashader.
- Add bounds checking for table view context menus; fixes a crash when right-clicking beyond the bounds of defined rows in a table.
- Fix an issue where librashader did not function on macOS versions lower than 12 (Monterey) when compiled by CI
Télécharger ares v141 (Windows)
Télécharger ares v141 (Compat) (MacOS)
Télécharger ares v141 (Latest) (MacOS)
Site Officiel de ares
 
 NegaMAME v0.271-1 
Samedi 02/11/24 à 17:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec Negatron a été mis à jour vers MAME v0.271.
Télécharger NegaMAME v0.271-1 (Windows)
Télécharger NegaMAME v0.271-1 (MacOS)
Télécharger NegaMAME v0.271-1 (Linux)
Site Officiel de NegaMAME
 
 DSP v0.23 
Lundi 28/10/24 à 16:01 par Firebrand
Cet émulateur multi-systèmes a été mis à jour avec une version stable. Les améliorations sont les suivantes:
General
- Video
*Fixed video freeze in Delphi 12
*Added general video reset
*Enhanced a bit full screen mode
- DIPs switches engine
*Still migrating DIPs to new data structure
- Sound
*Seibu Sound:
.Enhanced IRQs functions, uses new Z80 IRQ M0 functions
.General cleaning
- CPUs
*MB88xx
.Added serial functions
.Fixed opcode $20
.Added opcode $2d
*NEC v20-v30
.Fixed prefetch
.Rewrited IRQ/NMI functions
.Fixed BITOP opcodes
*Z80
.Rewrited IRQ M0 and M2 callback functions
.New function to call IRQ with vector (removed im0 variable)
.Converted daisy chain functions to new IRQ M2 functions
- Devices
*SEGA 315-5195: added open bus function

Coleco
- Fixed support for cartridges up to 512Kb (Wizard of Wor)

Outrun
- Fixed end of sprite mark, fixes sprites left on screen
- Added clean memory when reset

Raiden
- Fixed sprites
- Fixed sound memory decryption, sound works now

Sega System 16A
- Fixed end of sprite mark, fixes sprites left on screen

Sega System 16B
- Fixed end of sprite mark, fixes sprites left on screen
- Added FD1089 functions
- Added IO and open bus functions
- Added clean memory when reset
- Riot City: added driver with sound
- SDI: added driver with sound
- Cotton: added driver with sound
Télécharger DSP v0.23 (32-bit) (Windows)
Télécharger DSP v0.23 (64-bit) (Linux)
Site Officiel de DSP
 
 RetroBat v6.4 
Jeudi 24/10/24 à 22:34 par Firebrand
Cet ensemble de scripts pour configurer EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Lime3DS : move to new version with new .exe name
- Add libretro-SNES9X2005 for compatibility with older rom hacks
- Add JGenesis for sega32x
- Update Bizhawk and add 3ds core
- Update OpenMSX
- Add CGenius (Commander Keen port)
- Add bsnes-jg core
- Add Ship of Harkidian (Zelda Ocarina of Time port)
- Add Vircon32
- Add RAZE

Fixes:
- Fixed some missing bezels in new "DEFAULT" bezel sets
- Libretro: stop generating a core input remap file when disable controller autoconfig is enabled
- Lime3DS and Citra : fixed error when bezels are set to none
- Tattoos : fixed wrong bezels when bezel file is not 96dpi and tattoos are activated
- Fixed global disable controller autoconfigure feature not working
- Fix some libretro n64 options
- Fix a potential null call in citra generator
- Fix issue with controller autoconfiguration in BigPemu
- Try to map exit combo to Future Pinball (to test if this solves issue some are having to exit)
- Change exit message to Cemu (to test if this solves issue some or having to exit)
- Remove .m3u extension for 3do
- OpenBor : fixes running .exe (when games do not have separate .pak files)
- Fix exit of bigpemu, ares, bizhawk and jgenesis to ensure saves are made (replace kill process with proper closing)

Features:
- Future Pinball : mapped exit to R3 (right stick press), can be used if select+start does not work
- PCSX2: add decompression of zip & 7z
- N64 : add a controller configuration profile that puts A & B according to xbox layout
- Xenia Canary : add the resolution option (same as xenia)
- Switch emulators & Cemu : add deadzone feature
- Tattoos : added activation per system
- MAME64 : add keyboard focus feature
- Windows : added .gameexe ability also for .url (e.g. Steam games)
- Add savestates to OpenMSX
- Add simple .m3u compatibility to SSF (saturn)
- Allow .bin extension for lr-melondsds to run dsi games
- Add rewind option to lr-mame
- Steam : add more solid / alternative way to find game executable to wait for (also for non-Steam games added through Steam)
- Steam : RetroBat will automatically add -silent to shortcuts to prevent Steam to pop in front of game
- Add use_gun option to cxbx/chihiro, this can be used to make the sinden bezel appear
- Add savesstate manager to BigPemu (does not automatically load the save, but sets to the correct slot to load with hotkey)
- Add SaveState Manager & hotkeys to Bizhawk
- Add SaveState Manager & hotkeys to Flycast
- Add SaveState Manager & hotkeys to JGenesis
- Copy saves of ports to retrobat\saves (cgenius, sonic engines for now)
- SNES9X : add gun options
- model2 : add option to use shoulders to brake and accelerate instead of L2 and R2
- Add feature for retroarch to select where to put patches for softmodding (near rom, in patch folder, in folder with rom name, or disable autoloading) WIKI
- RPCS3 : add possibility to use variables at the beginning of the line in .m3u files (SAVESPATH, EMULATORPATH, ROMPATH), they will be replaced by the relevant path WIKI
- mesen : add option to disable/enable softpatching autoload
- RETROARCH : add option to set fast forward shortcut as "toggle" and to define speed

Other stuff:
- add newtonSoftJson to better manage json files
- add a 3-position switch and a slider preset for options
- N64-style controllers - will now detect automatically the controllers known based on the json file only for specific guid, a switch must be activated for controllers sharing guid with non-N64-style controllers
- Tattoos correct scaling in most cases
- Add tattoos for atari lynx & neogeo pocket
- Fix update not working (for next update)
- Additional fbneo standalone control autoconfig
- For megadrive & saturn: automapping of controllers from a file for genesis-like/saturn-like controllers (so far only 8BitDo M30 in bluetooth is added to the file)
- Update Spain translation​
Télécharger RetroBat v6.4
Site Officiel de RetroBat
 
 GameEx et GameEx Arcane Edition v18.84 
Lundi 21/10/24 à 16:33 par Firebrand
Encore une nouvelle mise à jour pour ces frontends multi-systèmes, mais toujours pas d'information sur les changements.
Télécharger GameEx v18.84
Télécharger GameEx Arcade Edition v18.84
Site Officiel de GameEx
 
<< Page précédentePage suivante >>